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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[That girl is Poison]]></title><link>http://www.joystiq.com/2007/12/17/that-girl-is-poison/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/17/that-girl-is-poison/</guid><comments>http://www.joystiq.com/2007/12/17/that-girl-is-poison/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.ncsxshop.com/cgi-bin/shop/RFT-CGCP.html"><img align="right" alt="" border="0" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/poison121707.jpg" vspace="4" /></a>Our favorite <em>Final Fight</em> character, beyond a doubt, is Poison. It would take something really special to outshine <a href="http://www.joystiq.com/2007/10/18/oh-my-shark/">Mike Haggar</a>, but Poison does. Even though she was just one of the basic grunt enemies, her hypersexualized appearance and random flipping made her memorable among the countless Axls, Dugs, and Two.P's.<br /><br />Later, when we learned about Capcom's biographical information about the character, she became <a href="http://en.wikipedia.org/wiki/Poison_(Final_Fight)#History">even more memorable</a>. REFLECT's Masauzi Yoshizawa, a more <em>active</em> Poison fan, sculpted an amazing figurine of the character last year and made it available as a <a href="http://somewrinkles.blogspot.com/2006/08/what-are-garage-kits.html">garage kit</a>. Now it's being released as a preassembled, prepainted model more suitable for our useless hands, gnarled from years of <a href="http://www.youtube.com/watch?v=dsLRfJQDJPQ&amp;feature=related">unending punch combos</a>. NCSX is selling this 1/6 scale figure for $68. OH, MY WALLET.<br /><br />Oh, and <em>of course</em> we couldn't use the word "Poison" in a post without embedding a certain something after the break.<p><a href="http://www.joystiq.com/2007/12/17/that-girl-is-poison/" rel="bookmark">Continue reading <em>That girl is Poison</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/17/that-girl-is-poison/">That girl is Poison</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Dec 2007 23:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ncsxshop.com/cgi-bin/shop/RFT-CGCP.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/that-girl-is-poison/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1064843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/17/that-girl-is-poison/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>figure</category><category>final-fight</category><category>finalfight</category><category>poison</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 17 Dec 2007 23:46:00 EST</pubDate></item><item><title><![CDATA[OH! MY SHARK]]></title><link>http://www.joystiq.com/2007/10/18/oh-my-shark/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/oh-my-shark/</guid><comments>http://www.joystiq.com/2007/10/18/oh-my-shark/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://gaygamer.net/2007/10/haggar_piledrives_a_shark.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/haggar101807.jpg"  alt="" /></a><br /></div>
When we saw this desktop wallpaper of <em><a href="http://www.joystiq.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/">Final Fight</a>'s</em> most shirtless protagonist, Mike Haggar, piledriving a shark, we knew we had to post it. We also set it as our own wallpaper, then resized it and set it as our phone wallpaper. We've currently got an order pending at the printer's for our Haggar-piledriving-a-shark flag, which we plan to display proudly outside our home, as a sign of allegiance. To Haggar piledriving a shark.<br /><br />We think we've found the <a href="http://three.fsphost.com/junkboy/gfx/sketch_haggar.jpg">original sketch</a> by <a href="http://three.fsphost.com/junkboy/">Junkboy</a>, but we don't know who did the awesome coloring. Our Google search, however, did yield another person's celebration of Haggar piledriving a shark: a plan to <a href="http://www.coloradofusion.net/forum/showthread.php?t=4139&amp;page=2">decorate an Xbox 360 joystick</a> with the image.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/oh-my-shark/">OH! MY SHARK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gaygamer.net/2007/10/haggar_piledrives_a_shark.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/oh-my-shark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1015954/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/oh-my-shark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final-fight</category><category>finalfight</category><category>haggar</category><category>wallpaper</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Oct 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Virtually Overlooked: Mighty Final Fight]]></title><link>http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/</guid><comments>http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtually-overlooked/" rel="tag">Virtually Overlooked</a></p><em><span style=""><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/mightybox091307.jpg" alt="" /></span></em><span style="">Welcome to our weekly feature, </span><a href="http://www.joystiq.com/category/virtually-overlooked"><span style="">Virtually Overlooked</span></a><span style="">, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a <em>retro-speculative.</em><br /><br />What do you get when you add up one part <em>Double Dragon, </em>one part <em>Final Fight,</em> and one part <em>River City Ransom? </em>We have no idea how to do that equation-- it seems like three unquantifiable things. Three games, we guess? Is that right?<br /><br />In an unrelated topic, <em>Mighty Final Fight</em> for the NES is pretty great.<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /></span><p><a href="http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/" rel="bookmark">Continue reading <em>Virtually Overlooked: Mighty Final Fight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/">Virtually Overlooked: Mighty Final Fight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/988331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/virtually-overlooked-mighty-final-fight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>final-fight</category><category>finalfight</category><category>mighty-final-fight</category><category>mightyfinalfight</category><category>nes</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 Sep 2007 19:15:00 EST</pubDate></item><item><title><![CDATA[The VC Advantage: Fight for your right to cheat]]></title><link>http://www.joystiq.com/2007/07/18/the-vc-advantage-brawlin/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/18/the-vc-advantage-brawlin/</guid><comments>http://www.joystiq.com/2007/07/18/the-vc-advantage-brawlin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-vc-advantage/" rel="tag">The VC Advantage</a></p><div align="center"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/chinawarrior070607.png" /><br /></div>
The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on <a href="http://www.joystiq.com/tag/vcadvantage">The VC Advantage</a>.<br /><br /><strong><em>China Warrior </em>(TG16)</strong><br /><br /><em>Access the Debug Menu:</em><strong> </strong>Hold Run and Select to reset the game. When the title screen appears, let go of Run and hit up. Then let go of Select and press up, up, up, right, right, right, right, right, right, down, down, left, left. (up x 3, rght x 6, down x 2, left x 2). You can now make yourself invulnerable and select your level! You know, if you want to see the end of <em>China Warrior. </em>You can also make the enemies invulnerable for some reason!<br /><br /><strong><em>Streets of Rage </em>(Genesis)<br /><br /></strong><em>Level Select Menu:</em><strong> </strong>Similar to the Debug menu in <em>China Warrior,</em> you can access secret options in <em>Streets of Rage</em> to change your level and number of lives. At the menu, hold A, B, C, and right on the second controller, then select "Options" with player 1. You'll be able to choose exactly which street will receive your rage. <br /><br /><em>More Continues:</em><strong> </strong>At the title screen, press left, left, B, B, B, C, C, C.<br /><br /><em><strong>Final Fight </strong></em><strong>(SNES)<br /><br /></strong><em>Option Menu: </em>At the title screen, hold L and press Start. You'll be taken to a menu that lets you change difficulty settings, number of lives, and point values for extra lives. Most importantly, you can listen to "OH! MY CAR" over and over again. It's #39 on the sound player. Unfortunately, there's no code to give Haggar a shirt. Haggar was programmed to reject all attempts to clothe him!<em><strong><br /><br /><br /><br /></strong></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/18/the-vc-advantage-brawlin/">The VC Advantage: Fight for your right to cheat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/18/the-vc-advantage-brawlin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/934820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/the-vc-advantage-brawlin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ChinaWarrior</category><category>FinalFight</category><category>StreetsOfRage</category><category>vcadvantage</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 18 Jul 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Don't buy these Virtual Console games]]></title><link>http://www.joystiq.com/2007/06/26/dont-buy-these-virtual-console-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/26/dont-buy-these-virtual-console-games/</guid><comments>http://www.joystiq.com/2007/06/26/dont-buy-these-virtual-console-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><div align="center"><a href="http://www.aeropause.com/archives/2007/06/nintendo_sets_d.php"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/gaiden062607.jpg" /></a></div>
Aeropause's Steven Munn has compiled a list of potential <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a> games <em>for suckers.</em> These are all games that have superior versions that could show up on the Virtual Console, or, in the case of <em>Street Fighter II</em>, superior versions that already <em>have</em> <a href="http://www.joystiq.com/2007/06/25/vc-monday-madness-f-zero-x-and-street-fighter/">shown up</a>. Even without taking the arcade versions into consideration, there's still <a href="http://en.wikipedia.org/wiki/Street_Fighter_II#Super_Street_Fighter_II_and_Super_Street_Fighter_II_Turbo">one more</a> SNES <em>Street Fighter II</em> that could come out, so can you <em>ever</em> feel confident about buying one?<br />
<br />
We take issue with a couple of the items on the list. Munn recommends against buying <em>Super Mario Bros.</em>, because buying it later as part of <em>Super Mario All-Stars with Super Mario World </em>will be cheaper. We disagree, only because we think the NES version is the definitive version of that game. Same with <a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_Trilogy"><em>Ninja Gaiden Trilogy</em></a>: should Tecmo ever decide to release the SNES compilation on the VC, it will be cheaper than buying all three NES games. However, those SNES remakes are a mess of barely-upgraded graphics and ruined music.<br />
<br />
The article does raise a good point, however. Why should we be expected to pay over and over again for inferior versions of the same game, when the best versions exist and can easily be ported? We're thinking of arcade games, here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/26/dont-buy-these-virtual-console-games/">Don't buy these Virtual Console games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2007 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aeropause.com/archives/2007/06/nintendo_sets_d.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/dont-buy-these-virtual-console-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/926974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/dont-buy-these-virtual-console-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>final fight</category><category>FinalFight</category><category>mario</category><category>Ninja-Gaiden</category><category>Ninja-Gaiden-Trilogy</category><category>nintendo wii</category><category>NintendoWii</category><category>tecmo bowl</category><category>TecmoBowl</category><category>vc</category><category>Virtual-Console</category><category>wario</category><category>warios woods</category><category>WariosWoods</category><category>wario\'s woods</category><category>Wario\'sWoods</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 26 Jun 2007 15:55:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Fights, battles and bombs]]></title><link>http://www.joystiq.com/2007/04/27/vc-friday-fights-battles-and-bombs/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/vc-friday-fights-battles-and-bombs/</guid><comments>http://www.joystiq.com/2007/04/27/vc-friday-fights-battles-and-bombs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=nFB-V_-BOVt2XE2VDu3h6GDwkjtyMkVD"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/final_fight_snes_title.jpg" /></a>Looking at the Virtual Console releases has taught us one thing: if violent games really <em>did</em> create violent people, we'd <em>all</em> be fighting in the streets. The VC is packed with shooters and brawlers, but hey, that's how we roll, retro style. Not that we don't appreciate platformers, puzzles, and RPGs, mind you. We just really like anything with "up" in the description. We're not picky when it comes to choosing between <em>beating</em> 'em up, or <em>shooting</em> 'em up.<br /><br />This week's batch:<br />
<ul>
    <li><em>Battle Lode Runner</em> -- TurboGrafx -- 600 Wii points</li>
    <li><em>Final Fight</em> -- SNES -- 800 Wii points</li>
    <li><em>Mighty Bomb Jack</em> -- NES -- 500 Wii points</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/vc-friday-fights-battles-and-bombs/">VC Friday: Fights, battles and bombs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=nFB-V_-BOVt2XE2VDu3h6GDwkjtyMkVD>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/vc-friday-fights-battles-and-bombs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/vc-friday-fights-battles-and-bombs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battle Lode Runner</category><category>BattleLodeRunner</category><category>Europe</category><category>Final Fight</category><category>FinalFight</category><category>Friday</category><category>Mighty Bomb Jack</category><category>MightyBombJack</category><category>NES</category><category>Nintendo</category><category>SNES</category><category>TurboGrafx</category><category>Virtual Console</category><category>VirtualConsole</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Fri, 27 Apr 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Japan's VC announcements for April: Boxers, ninjas, and punkic cyborgs]]></title><link>http://www.joystiq.com/2007/03/30/japans-vc-announcements-for-april-boxers-ninjas-and-punkic-c/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/30/japans-vc-announcements-for-april-boxers-ninjas-and-punkic-c/</guid><comments>http://www.joystiq.com/2007/03/30/japans-vc-announcements-for-april-boxers-ninjas-and-punkic-c/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.siliconera.com/index.php/2007/03/30/virtual-console-games-coming-to-japan-in-april/"><img hspace="4" border="0" vspace="4" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/airzonk033007.jpg" alt="" /></a><br />
We're jealous of the Japanese <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a> selection already. It's even worse now that we've seen the newly-announced games for April. There is some really great stuff coming out next month-- at least it means there's a chance we'll get it at some point. The new games include awesome selections like <em>Final Fight </em>(SNES)<em>, Puyo Puyo Tsuu </em>(Genesis), <em>Punch-Out!! </em>(NES), and <em>Star Fox 64 </em>(N64). Really, the whole list is packed with awesomeness.<br />
<br />
Of special interest to us: <em>Ninja Gaiden </em>(NES), which we pretty much don't need to say anything about, because who hasn't played <em>Ninja Gaiden,</em> and <a href="http://en.wikipedia.org/wiki/Air_Zonk"><em>Air Zonk</em></a>, the futuristic <em><a href="http://www.joystiq.com/tag/bonk">Bonk</a> </em>spinoff that exemplifies the term "<a href="http://en.wikipedia.org/wiki/Cute_%27em_up">cute-'em-up</a>".<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/30/japans-vc-announcements-for-april-boxers-ninjas-and-punkic-c/">Japan's VC announcements for April: Boxers, ninjas, and punkic cyborgs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2007/03/30/virtual-console-games-coming-to-japan-in-april/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/japans-vc-announcements-for-april-boxers-ninjas-and-punkic-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864251/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/30/japans-vc-announcements-for-april-boxers-ninjas-and-punkic-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bonk</category><category>finalfight</category><category>imports</category><category>japan</category><category>Ninja-Gaiden</category><category>Ninja-Gaiden-1</category><category>punchout</category><category>puyo</category><category>vc</category><category>virtualconsole</category><category>wii</category><category>zonk</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 30 Mar 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[Final Fight and Street Fighter II Turbo coming to Virtual Console]]></title><link>http://www.joystiq.com/2007/03/29/final-fight-and-street-fighter-ii-turbo-coming-to-virtual-consol/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/29/final-fight-and-street-fighter-ii-turbo-coming-to-virtual-consol/</guid><comments>http://www.joystiq.com/2007/03/29/final-fight-and-street-fighter-ii-turbo-coming-to-virtual-consol/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gief_300.gif" /><br /></div>
Capcom will be bringing two more of their vintage SNES titles to the <a href="http://www.joystiq.com/tag/virtualconsole">Virtual Console</a> sometime soon as <em>Final Fight</em> and <em>Street Fighter II Turbo</em> have popped up on the <a href="http://www.esrb.org/ratings/search.jsp">ESRB list</a> of recently cleared titles. As Super Nintendo games, both of these arcade classics are classically gimped -- the technical term used for when something is downgraded. <br /><br />The SNES edition of <em>Final Fight</em>, while technically impressive for its time, goes above and beyond the call of duty when it comes to killing the magic. Not only did <em>Final Fight</em> on the SNES drop the two-player action that made it a hit in the first place, but also the red-clothed karate champ, Guy. Sure, you're playing it for <a href="http://youtube.com/watch?v=MoV6gHHdjHk">Haggar</a> anyways, but do you really want to be stuck with Cody? You also get a dose of censorship as everyone's favorite video game transsexual, <a href="http://en.wikipedia.org/wiki/Poison_%28Final_Fight%29">Poison</a>, is nowhere to be found.<br /><br /><em>Street Fighter II Turbo</em> (or <em>Hyper Fighting</em> as us humans call it) isn't that bad, but smaller sprites, a lack of online play and limited controller options on the Wii make it a hard sell. We love us some Zangief, but we don't see us pulling off our <a href="http://youtube.com/watch?v=VaKOdWqpiL8">favorite combos</a> on the classic controller. <br /><br />[Via <a href="http://www.nintendowiifanboy.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/">Wii Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/29/final-fight-and-street-fighter-ii-turbo-coming-to-virtual-consol/">Final Fight and Street Fighter II Turbo coming to Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2007 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/search.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/final-fight-and-street-fighter-ii-turbo-coming-to-virtual-consol/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/863326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/final-fight-and-street-fighter-ii-turbo-coming-to-virtual-consol/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>finalfight</category><category>streetfighter</category><category>virtualconsole</category><category>Wii</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Thu, 29 Mar 2007 16:25:00 EST</pubDate></item><item><title><![CDATA[Here come two new VC challengers from Capcom]]></title><link>http://www.joystiq.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/</guid><comments>http://www.joystiq.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.esrb.org/ratings/search.jsp"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/finalfightohmycar032807.png"  alt="" /></a>Two superb <a href="http://www.joystiq.com/tag/capcom">Capcom</a> fighting games are headed to the <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a>. <em>Final Fight</em> and the inevitable <em>Street Fighter II Turbo Hyper Fighting </em>have been spotted on the ESRB's list of rated Wii games. <br /><br />The <a href="http://ww.nintendowiifanboy.com/tag/snes">SNES</a> version of <a href="http://hg101.classicgaming.gamespy.com/finalfight/finalfight.htm"><em>Final Fight</em></a> lacks co-op play and Guy, but has plenty of "Oh! My car" to satisfy us. <em>Street Fighter II Turbo</em> is just like <em>Street Fighter II</em>, but sped-up, with more moves, more characters, and some bizarre changes made to the color scheme. We aren't sure why we're explaining this, because <em>everyone in the world</em> has played enough <a href="http://www.joystiq.com/tag/street"><em>Street Fighter II</em></a> to know the different versions.<br /><br />Oh, also new on the list was <a href="http://www.joystiq.com/tag/tecmo">Tecmo</a>'s <em>Mighty Bomb Jack. </em>As obscure game <a href="http://www.joystiq.com/tag/vo">advocates</a>, we feel like we <em>should </em>be most excited about this one, but ... yeah, <em>Final Fight</em> is really, really awesome.<br /><br />[Via <a href="http://www.siliconera.com/index.php/2007/03/28/capcom-brings-two-more-snes-games-to-the-virtual-console/">Siliconera</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/">Here come two new VC challengers from Capcom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Mar 2007 17:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/search.jsp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/862509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/28/here-come-two-new-vc-challengers-from-capcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomb</category><category>bombjack</category><category>capcom</category><category>console</category><category>esrb</category><category>fight</category><category>fighter</category><category>final</category><category>finalfight</category><category>jack</category><category>mighty</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>street</category><category>streetfighter</category><category>tecmo</category><category>vc</category><category>virtual</category><category>virtualconsole</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 28 Mar 2007 17:18:00 EST</pubDate></item><item><title><![CDATA[Rumor: Capcom Studio 8 (Maximo) shut down]]></title><link>http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/</guid><comments>http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamespot.com/news/2006/03/22/news_6146430.html"><img width="225" vspace="4" hspace="4" height="116"border="1" align="right" alt="Final Fight for Capcom Studio 8?"src="http://www.joystiq.com/media/2006/03/Final_Fight_for_Capcom_Studio_8.jpg" /></a>If the word of a former Capcomemployee can be believed, it looks as if the publisher's shut down Capcom Studio 8, its U.S. development house, leaving20 people out of a job.<br /><br />Studio 8 was best known for its <em>Maximo</em> remakes for the PS2--<em>Maximo:Ghosts to Glory</em> and <em>Maximo vs. Army of Zin</em>. Unfortunately, a poor performance with its latest retroretread, <em>Final Fight: Streetwise</em>, has apparently done the studio in with the higher-ups.<br /><br />Accordingto GameSpot, this means the end of the <em>Maximo</em> series (and obviously the end of the <em>Streetwise</em> one). ACapcom rep only had this to say in response: "Capcom does not comment on day-to-day operations." If thisstory's true, we hope those kids can find a new employer, possibly at the Game Developers Conference that's currentlytaking place in CA.<br /><br /><strong>See also:</strong><br />
<ul>
    <li><ahref="http://www.joystiq.com/2005/06/01/final-fight-streetwise-interview/"><em>Final Fight Streetwise</em>interview</a></li>
    <li><ahref="http://www.joystiq.com/2006/01/14/final-fight-streetwise-looking-for-a-little-respect/"><em>Final Fight:Streetwise</em> looking for a little respect</a></li>
    <li><em>FF:S</em> loses respect with metascores in the 40s(for the <a href="http://www.metacritic.com/games/platforms/ps2/finalfightstreetwise">PS2</a> and <ahref="http://www.metacritic.com/games/platforms/xbx/finalfightstreetwise">Xbox</a>)</li>
    <li><ahref="http://www.joystiq.com/2006/03/13/bioware-open-austin-studio-for-new-mmo/">BioWare opens Austin studio for newMMO</a> [so bring resumes to GDC]</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/">Rumor: Capcom Studio 8 (Maximo) shut down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Mar 2006 19:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/2006/03/22/news_6146430.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/602239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Army of Zin</category><category>ArmyOfZin</category><category>Capcom</category><category>Capcom Studio 8</category><category>CapcomStudio8</category><category>Final Fight</category><category>FinalFight</category><category>Game Developers Conference</category><category>GameDevelopersConference</category><category>Ghosts to Glory</category><category>GhostsToGlory</category><category>Maximo</category><category>PS2</category><category>Streetwise</category><category>U.S. development house</category><category>U.s.DevelopmentHouse</category><category>Xbox</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Thu, 23 Mar 2006 19:02:00 EST</pubDate></item></channel></rss>
