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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sid Meier's Ace Patrol review: Strategy simplified]]></title><link>http://www.joystiq.com/2013/05/13/ace-patrol-review-sid-meier/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/13/ace-patrol-review-sid-meier/</guid><comments>http://www.joystiq.com/2013/05/13/ace-patrol-review-sid-meier/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/13/ace-patrol-review-sid-meier/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/smap-02_530x300.jpg" /></a></center>
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There's a certain stigma attached to strategy games, where deep systems and mechanics can hoist a sky-high barrier for the uninitiated. <a href="http://www.joystiq.com/game/sid-meiers-ace-patrol"><em>Sid Meier's Ace Patrol</em></a> sidesteps these stigmas, presenting a turn-based experience so simple that even the strategically challenged will be able to play and excel.<br />
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Designed for iOS devices, <em>Ace Patrol</em> is a dogfighting game set in WWI. With a series of taps, intense air combat is engaged over a battlefield of hexagonal grids. Using these taps, players execute everything from strafing to swooping dives, hard banking, the Immelman turn and other expert maneuvers.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sid-meiers-ace-patrol/">Sid Meier's Ace Patrol</a></strong></p><a href="http://www.joystiq.com/photos/sid-meiers-ace-patrol/#5872672"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/smap-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sid-meiers-ace-patrol/#5872670"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/smap-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sid-meiers-ace-patrol/#5872671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/smap-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sid-meiers-ace-patrol/#5872673"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/smap-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sid-meiers-ace-patrol/#5872674"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/smap-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/05/13/ace-patrol-review-sid-meier/" rel="bookmark">Continue reading <em>Sid Meier's Ace Patrol review: Strategy simplified</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/13/ace-patrol-review-sid-meier/">Sid Meier's Ace Patrol review: Strategy simplified</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/13/ace-patrol-review-sid-meier/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563007/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/13/ace-patrol-review-sid-meier/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>sid-meier</category><category>sid-meiers-ace-patrol</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 13 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown Mac version not on Steam]]></title><link>http://www.joystiq.com/2013/05/06/xcom-enemy-unknown-mac-version-not-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/06/xcom-enemy-unknown-mac-version-not-on-steam/</guid><comments>http://www.joystiq.com/2013/05/06/xcom-enemy-unknown-mac-version-not-on-steam/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/06/xcom-enemy-unknown-mac-version-not-on-steam/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/xcommac530.jpg" /></a></div>
Though <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown Elite Edition</em></a> arrived on Mac on April 25, one place it didn't launch was Steam. A representative of the Mac version's developer, Feral Interactive, told Joystiq that it "does not release games on Steam."<br />
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This isn't the only game that Feral has shipped on platforms not owned by Valve, as the developer is credited with creating Mac versions of <a href="http://www.joystiq.com/game/bioshock-2"><em>BioShock 2</em></a>, <a href="http://www.joystiq.com/game/grid"><em>Grid</em></a> and both <a href="http://www.joystiq.com/game/batman-arkham-city"><em>Batman: Arkham City</em></a> and <em><a href="http://www.joystiq.com/game/batman-arkham-asylum">Arkham Asylum</a></em>, among many other games. When asked about whether any games from its catalog would launch on Steam at any point, the representative said they "do not talk about future products."<br />
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Feral is offering <em>XCOM: Enemy Unknown</em> on the <a href="https://itunes.apple.com/us/app/xcom-enemy-unknown-elite-edition/id594787538">Mac App Store</a>, among other online retailers listed on its <a href="http://www.feralinteractive.com/en/news/368/">site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/06/xcom-enemy-unknown-mac-version-not-on-steam/">XCOM: Enemy Unknown Mac version not on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 May 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/06/xcom-enemy-unknown-mac-version-not-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/06/xcom-enemy-unknown-mac-version-not-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>feral-interactive</category><category>firaxis</category><category>mac</category><category>mac-app-store</category><category>STEAM</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 06 May 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Firaxis' 'Haunted Hollow' available now on iOS (for real this time)]]></title><link>http://www.joystiq.com/2013/05/02/firaxis-haunted-hollow-available-now-on-ios-for-real-this-ti/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/02/firaxis-haunted-hollow-available-now-on-ios-for-real-this-ti/</guid><comments>http://www.joystiq.com/2013/05/02/firaxis-haunted-hollow-available-now-on-ios-for-real-this-ti/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/02/firaxis-haunted-hollow-available-now-on-ios-for-real-this-ti/"><img alt="Haunted Hollow" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/xhauntedhollow.jpg.pagespeed.ic.n0seSq3aGG.jpg" /></a></center>

<center><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/mMKUVHzDsW4?rel=0&amp;wmode=opaque" width="530"></iframe></center>
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Firaxis Games' (<em>XCOM: Enemy Unknown, Civilization</em>) free-to-play mobile game <em><a href="http://www.joystiq.com/game/haunted-hollow">Haunted Hollow</a></em> is available now on the iOS App Store. As we noted last week - when the game <a href="http://www.joystiq.com/2013/04/23/firaxiss-haunted-hollow-spooks-app-store/">accidentally launched the first time</a> - <em>Haunted Hollow</em> takes place over a series of one-on-one, tug-of-war style matches in which players scare the local villagers.<br />
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Firaxis also has another iOS title ready to fly in with <a href="http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-may-9/"><em>Ace Patrol</em></a>, a World War I dogfighting tactics game by strategy game guru Sid Meier himself, which will be available May 9 as a free download.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/02/firaxis-haunted-hollow-available-now-on-ios-for-real-this-ti/">Firaxis' 'Haunted Hollow' available now on iOS (for real this time)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/02/firaxis-haunted-hollow-available-now-on-ios-for-real-this-ti/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20555848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/02/firaxis-haunted-hollow-available-now-on-ios-for-real-this-ti/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>haunted-hollow</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 02 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Sid Meier's Ace Patrol lands on iOS May 9]]></title><link>http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-may-9/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-may-9/</guid><comments>http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-may-9/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-next-week/"><img alt="Sid Meier's Ace Patrol lands on iOS next week" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/acepatrol.jpg" /></a></div>
Sid Meier's next project is an iOS game set in World War I called <em>Ace Patrol</em>, a dogfighting strategy game created by Meier himself. <em>Ace Patrol</em> will launch on the App Store May 9 as a free download.<br />
<br />
 <em>Ace Patrol</em> is comprised of four campaigns - all downloads gain access to the British campaign and multiplayer side; in-app purchase is required to access the other campaigns. Of course, you can also throw some coin down on the typical tactical and cosmetic boosts, like new planes and elaborate paint jobs.<br />
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Multiplayer pits two squadrons against each other, allowing for either hot-swapping a device or asynchronous matches over Game Center.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ace-patrol-ios/">Ace Patrol (iOS)</a></strong></p><a href="http://www.joystiq.com/photos/ace-patrol-ios/#5850907"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/img0165-1367365331_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ace-patrol-ios/#5850908"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/img0265-1367365332_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ace-patrol-ios/#5850909"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/img0274-1367365336_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ace-patrol-ios/#5850910"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/img0163-1367365338_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-may-9/" rel="bookmark">Continue reading <em>Sid Meier's Ace Patrol lands on iOS May 9</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-may-9/">Sid Meier's Ace Patrol lands on iOS May 9</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-may-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20548391/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/sid-meiers-ace-patrol-lands-on-ios-may-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-mobile</category><category>ace-patrol</category><category>firaxis</category><category>Firaxis-Games</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>sid-meier</category><category>sid-meiers-ace-patrol</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 01 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Civilization 5: Brave New World launches in July, XCOM units playable]]></title><link>http://www.joystiq.com/2013/03/23/civilization-5-brave-new-world-launches-in-july/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/23/civilization-5-brave-new-world-launches-in-july/</guid><comments>http://www.joystiq.com/2013/03/23/civilization-5-brave-new-world-launches-in-july/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/23/civilization-5-brave-new-world-launches-in-july/"><img alt="Civilization 5 enters 'Brave New World' with expansion pack this summer" class="hidden" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/civilization5530.jpg" /></a></div><center> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/QrsXw3Zukk0?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />The<em> <a href="http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/">Civilization 5: Brave New World</a></em> expansion has been given a launch date of July 9 for North America, July 12 internationally.<br /><br />During today's Firaxis <a href="http://www.joystiq.com/tag/pax-east-2013">PAX East</a> panel, the team also announced that the game will feature XCOM squads as late-game units. The units are paratroopers who can drop in 40 units away (delivered by Skyranger), the standard is 9. Would you expect any less from the elite squad of humanity's last hope?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/">Civilization V - Brave New World</a></strong></p><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwscreenshotwingedhussar_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736283"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwconcept-artpolishwingedhussar_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736284"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwhero-artcasimirofpoland_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736298"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwconcept-artcasimirofpoland_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736299"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwin-game-artwingedhussar_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/23/civilization-5-brave-new-world-launches-in-july/">Civilization 5: Brave New World launches in July, XCOM units playable</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Mar 2013 17:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/23/civilization-5-brave-new-world-launches-in-july/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/23/civilization-5-brave-new-world-launches-in-july/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>civilization-5</category><category>firaxis</category><category>Firaxis-Games</category><category>pax-east-2013</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 23 Mar 2013 17:54:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown on Mac April 25]]></title><link>http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-on-mac-april-25/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-on-mac-april-25/</guid><comments>http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-on-mac-april-25/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-on-mac-april-25/"><img alt="XCOM Enemy Unknown coming to Mac" data-src-height="248" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/xcommac530.jpg" /></a></div><em>XCOM: Enemy Unknown</em> for Mac just received a release date of April 25 at PAX East.<br /><br /><a href="http://www.joystiq.com/2013/03/04/xcom-enemy-unknown-coming-to-mac/">Announced earlier this month</a>, the Mac version is the "elite edition," which includes the Slingshot and Elite Solidier downloadable content packs, as well as the <a href="http://www.joystiq.com/2013/01/08/xcoms-second-wave-dlc-available-today-adds-new-gameplay-opti/">second wave update</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-on-mac-april-25/">XCOM: Enemy Unknown on Mac April 25</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Mar 2013 17:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-on-mac-april-25/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515868/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-on-mac-april-25/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firaxis</category><category>Firaxis-Games</category><category>mac</category><category>pax-site-2013</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 23 Mar 2013 17:51:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown announced for iOS]]></title><link>http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-iOS/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-iOS/</guid><comments>http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-iOS/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-iOS/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcomcover530.jpg" /></a></div><center> <iframe frameborder="0" height="318" id="viddler-164eb8bd" mozallowfullscreen="true" src="http://www.viddler.com/embed/164eb8bd/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=102803434&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br /><em><a href="http://www.joystiq.com/game/xcom-enemy-unkown">XCOM: Enemy Unknown</a></em> was just announced for iPad and iPhone during a PAX East panel.<br /><br />"It is a straight port. We have not made any gameplay exceptions," <em>XCOM: Enemy Unknown </em>Lead Designer Jake Solomon told us. "You play the exact same game [as on PC or consoles], it's just now fully playable on an iPhone or an iPad."<br /><br />Asked about the game's pricing, Solomon wouldn't give specifics, saying, "It's going to be priced appropriately for what it is. It's going to be a premium price point. It is the game. It is the <em>full</em> game."<br /><br />In case you're looking for a definition of "premium" on iOS, expect to be more than $1 and probably push the limits like <em>The Walking Dead</em> does at $15.<br /><br />The game should be out by summer. We've been told it will not include the <a href="http://www.joystiq.com/2012/11/30/assaulting-an-alien-battleship-in-xcom-enemy-unknown/">Slingshot</a> pack downloadable content, however the Elite Soldier DLC <em>will</em> be included. Meanwhile, the free <a href="http://www.joystiq.com/2013/01/08/xcoms-second-wave-dlc-available-today-adds-new-gameplay-opti/">Second Wave</a> update has not yet been ruled out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-iOS/">XCOM: Enemy Unknown announced for iOS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Mar 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-iOS/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/23/xcom-enemy-unknown-iOS/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>ios</category><category>ipad</category><category>iphone</category><category>mobile</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 23 Mar 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Seen@PAX East: A tactical poster for your time]]></title><link>http://www.joystiq.com/2013/03/23/seen-pax-east-a-tactical-poster-for-your-time/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/23/seen-pax-east-a-tactical-poster-for-your-time/</guid><comments>http://www.joystiq.com/2013/03/23/seen-pax-east-a-tactical-poster-for-your-time/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/23/seen-pax-east-a-tactical-poster-for-your-time/"><img alt="SeenPax East " data-src-height="398" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kposter530-1.jpg" /></a></div>Hanging at the 2K booth at PAX East is an inspirational poster of marketing, featuring the characters from Firaxis' Civilization and <em><a href="http://www.joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em>. If you're at the show, you can pick up the poster at the "Strategy Masterminds Mega Panel - Behind the Scenes at Firaxis Games" panel. The panel features the team of Firaxis showing off "never-before-seen footage" and teasing "big reveals" at 4:30PM.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/23/seen-pax-east-a-tactical-poster-for-your-time/">Seen@PAX East: A tactical poster for your time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Mar 2013 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/23/seen-pax-east-a-tactical-poster-for-your-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20515740/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/23/seen-pax-east-a-tactical-poster-for-your-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>Civilization-5</category><category>firaxis</category><category>Firaxis-Games</category><category>pax-east-2013</category><category>pc</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 23 Mar 2013 12:15:00 EST</pubDate></item><item><title><![CDATA[Civilization 5 enters 'Brave New World' with expansion pack this summer]]></title><link>http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/</guid><comments>http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/"><img alt="Civilization 5 enters 'Brave New World' with expansion pack this summer" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/civilization5530.jpg" /></a></div>History can't be stopped and neither can developer Firaxis' <a href="http://www.joystiq.com/game/civilization-v"><em>Civilization 5</em></a> expansion packs, with "Brave New World" arriving this summer for Mac and PC. This is the second "massive expansion" for the strategy game, following last year's <a href="http://www.joystiq.com/2012/06/18/civilization-5-gods-and-kings-review/">excellent "Gods &amp; Kings,"</a> which added religion and espionage to the mix. Brave New World's big features are trade networks and ideology.<br /><br />"Right at the beginning there are trade routes," Firaxis producer Dennis Shirk told us. "Caravans go back and forth in trade routes. Barbarians can attack them spawning more barbarians. Other players can attack to disrupt trade during wartime." Players will also have a button to easily display an overlay of trade routes in the game.<br /><br />Another major addition to gameplay is that when the industrial and modern eras roll around, ideology comes into play. "We just wanted to have that culture game be as engaging as the military victory," said Shirk. "Before it was just a really passive game style."<br /><br />Ideology will be used to enhance the experience of the cultural victory. Per usual, there will be more wonders and scenarios. We'll learn more about this latest expansion next week at PAX East.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/">Civilization V - Brave New World</a></strong></p><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736280"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwscreenshotwingedhussar_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736283"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwconcept-artpolishwingedhussar_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736284"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwhero-artcasimirofpoland_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736298"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwconcept-artcasimirofpoland_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/civilization-v-brave-new-world/#5736299"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/2kgmktcivvbnwin-game-artwingedhussar_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/" rel="bookmark">Continue reading <em>Civilization 5 enters 'Brave New World' with expansion pack this summer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/">Civilization 5 enters 'Brave New World' with expansion pack this summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Mar 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20504549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/15/civilization-5-expansion-brave-new-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>civilization-5</category><category>firaxis</category><category>Firaxis-Games</category><category>mac</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 15 Mar 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown coming to Mac]]></title><link>http://www.joystiq.com/2013/03/04/xcom-enemy-unknown-coming-to-mac/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/04/xcom-enemy-unknown-coming-to-mac/</guid><comments>http://www.joystiq.com/2013/03/04/xcom-enemy-unknown-coming-to-mac/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/04/xcom-enemy-unknown-coming-to-mac/"><img alt="XCOM Enemy Unknown coming to Mac" data-src-height="248" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/xcommac530.jpg" /></a></div>Good day, Commander. If you've been unable to experience <em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em> due to an allegiance for programs that run on OSX, your wait will soon be over. The award-winning turn-based strategy game is on its way to Mac in an "elite edition," which bundles all previously released downloadable content, including the Slingshot and Elite Solidier packs, along with the <a href="http://www.joystiq.com/2013/01/08/xcoms-second-wave-dlc-available-today-adds-new-gameplay-opti/">second wave update</a>.<br /><br /><em>XCOM</em> took the <a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/">silver in our 2012 Game of the Year awards</a>. We've followed up with publisher 2K Games for a narrower release window on the Mac edition.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/04/xcom-enemy-unknown-coming-to-mac/">XCOM: Enemy Unknown coming to Mac</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Mar 2013 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/04/xcom-enemy-unknown-coming-to-mac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20486810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/04/xcom-enemy-unknown-coming-to-mac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>mac</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 04 Mar 2013 14:15:00 EST</pubDate></item><item><title><![CDATA[Abduct XCOM: Enemy Unknown PC for $16]]></title><link>http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/</guid><comments>http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcomcover530.jpg" /></a></div>If for some reason you still haven't let <em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em> get its sharp, slimy hooks into you, <a href="http://www.greenmangaming.com/s/us/en/pc/games/strategy/xcom-enemy-unknown-na/">Green Man Gaming</a> has a heckuva deal on the PC version. Already discounted to $20, you can knock it all the way down to 16 bucks with the coupon code GMG20-P4DLK-FKYRS.<br /><br />We suggest you use the savings on building satellites. Like, as many as possible. Always.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/">Abduct XCOM: Enemy Unknown PC for $16</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2013 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20469639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/20/abduct-xcom-enemy-unknown-pc-for-16/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>pc</category><category>Take-Two-Interactive</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Feb 2013 14:45:00 EST</pubDate></item><item><title><![CDATA[Download XCOM for $25 from Amazon]]></title><link>http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/</guid><comments>http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpseccommvschrysui_530x298.jpg" /></a></div>In turn-based strategy terms, here's how to acquire <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a> for $25.<ul> <li>  Order your browser to go to <a href="http://www.amazon.com/2K-Games-41071emy-Unknown1-XCOM/dp/B008ALU5KG/">this Amazon link</a>.</li> <li>  Spend 25 money units to purchase and download the PC version <em>XCOM: Enemy Unknown</em>.</li> <li>  Alien Activity</li> <li>  Play <em>XCOM: Enemy Unknown</em>.</li> <li>  Rejoice over substantial savings.</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/">Download XCOM for $25 from Amazon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Jan 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20439227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/25/download-xcom-for-25-from-amazon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>pc</category><category>take-two-interactive</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 25 Jan 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown now on Xbox Games on Demand]]></title><link>http://www.joystiq.com/2013/01/08/xcom-enemy-unknown-now-on-xbox-games-on-demand/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/08/xcom-enemy-unknown-now-on-xbox-games-on-demand/</guid><comments>http://www.joystiq.com/2013/01/08/xcom-enemy-unknown-now-on-xbox-games-on-demand/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/08/xcom-enemy-unknown-now-on-xbox-games-on-demand/"><img alt="Steam sale continues with great deals on FTL, XCOM, and more" data-src-height="276" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/xcomenemyunknown.jpg" /></a></div><em>XCOM: Enemy Unknown</em> is available now from the the Xbox Marketplace's Games on Demand section. All it will cost you is a sectoid arm and a muton foot, which converts roughly to $59.99 (in the United States).<br /><br />For those not stuck in underground bunkers while the planet is under attack, more cost-effective hard copy options can be delivered to your door for <a href="http://www.amazon.com/XCOM-Enemy-Unknown-Xbox-360/dp/B006WQR3GA/ref=sr_1_2?ie=UTF8&amp;qid=1357679502&amp;sr=8-2&amp;keywords=xcom+enemy+unknown">$10 less (or more)</a>. But how you want to go spending your hard-earned alien limbs for <a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/">one of the best games of last year</a> is your choice, Commander.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/08/xcom-enemy-unknown-now-on-xbox-games-on-demand/">XCOM: Enemy Unknown now on Xbox Games on Demand</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Jan 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/08/xcom-enemy-unknown-now-on-xbox-games-on-demand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20421380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/08/xcom-enemy-unknown-now-on-xbox-games-on-demand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>firaxis</category><category>Firaxis-Games</category><category>games-on-demand</category><category>microsoft</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 08 Jan 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq Top 10 of 2012: XCOM: Enemy Unknown]]></title><link>http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/</guid><comments>http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/"><img alt="GOTY HEADER IMAGES" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/gotyxcom2.jpg" /></a></div>In the ultimate showdown of "us versus them," your decisions will determine the fate of countless soldiers, the XCOM project, Earth and, oh yeah, humanity. No pressure, Commander.<br /><br /><a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a> doesn't just update and re-imagine a classic PC game for a new generation. It executes on bringing a deep strategy game to consoles without skipping a beat. Developer Firaxis is well-known for creating accessible epic-scale strategy through its Civilization series. In XCOM it applies those skills acquired over a very long career - talents that went underappreciated with <em>Civilization: Revolution</em> - and streamlines the strategy genre to a point where everyone can feel welcome, and aficionados of the genre can recognize the brilliance in the simplicity.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/">XCOM: Enemy Unknown (10/9/12)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341160"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotaliensgeneral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341161"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotarchangelgeneral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341162"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotcyberdiscshowdowngeneral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341163"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshothqtermalgeneral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotoutsiders01general_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/" rel="bookmark">Continue reading <em>Joystiq Top 10 of 2012: XCOM: Enemy Unknown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/">Joystiq Top 10 of 2012: XCOM: Enemy Unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jan 2013 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20414187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-xcom-enemy-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>Best-of-2012</category><category>firaxis</category><category>Game-of-the-Year-2012</category><category>GOTY-2012</category><category>joystiq-best-of-2012</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 03 Jan 2013 15:30:00 EST</pubDate></item><item><title><![CDATA[XCOM patch to solve roof visibility issues, make easy mode easier]]></title><link>http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/</guid><comments>http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpseccommvschrysui_530x298.jpg" /></div>Firaxis will soon be <a href="http://forums.2kgames.com/showthread.php?177126-XCOM-Enemy-Unknown-2nd-Patch-update">beaming down a patch</a> for <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>. The update should fix a number of issues, notably "abductor roof visibility problems," one of the game's more annoying headaches. Inaccessible SHIVs should also be addressed. A number of other fixes will be made as well, including better multiplayer connectivity and solutions for certain states that would make the game hang.<br /><br />And some good news for <em>XCOM</em> beginners: Easy difficulty will be made easier. Also of note, the patch will <em>not</em> address an issue where players who beat the game are greeted by a defeat screen. Firaxis is aware of the issue and looking into it.<br /><br />The patch is slated for all platforms "soon."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/">XCOM patch to solve roof visibility issues, make easy mode easier</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Nov 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20369016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/02/xcom-patch-to-solve-roof-visibility-issues-make-easy-mode-easie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>microsoft</category><category>patch</category><category>pc</category><category>playstation</category><category>ps3</category><category>update</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 02 Nov 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Borderlands 2 has shipped 5M units to date, XCOM a 'critical and commercial success']]></title><link>http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/</guid><comments>http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/#comments</comments><description><![CDATA[<br /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/"><img alt="Stiq Flicks Borderlands 2 and the Good, the Bad, and the Weird" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/bl2-1348317197.jpg" /></a></div>Gearbox Software's <em>Borderlands 2</em> has shipped 5 million units to date, Take-Two interactive announced this morning in its second quarter financials. The company also noted that <em>XCOM: Enemy Unknown</em> is "proving to be a critical and commercial success." Both games are remarked as having "strong digital sales."<br /><br />"<span class="ccbnTxt">Take-Two's second quarter revenue and earnings exceeded our outlook, driven by the breakout success of 2K's <i>Borderlands 2</i> and robust demand for our catalog and digitally delivered offerings," noted Take-Two CEO Strauss Zelnick. "Moreover, with <a href="http://www.joystiq.com/2012/10/30/grand-theft-auto-5-spring-2013/"><i>Grand Theft Auto 5</i> slated for spring 2013</a>, we are poised to generate substantial revenue and earnings growth in fiscal year 2014."</span><br /><br />Both <em><a href="http://joystiq.com/game/borderlands-2">Borderlands 2</a></em> and <em><a href="http://joystiq.com/tag/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em> currently hold near 90 Metacritic ratings.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/">Borderlands 2 has shipped 5M units to date, XCOM a 'critical and commercial success'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20366363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/borderlands-2-5-million-xcom-success/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>borderlands-2</category><category>firaxis</category><category>Firaxis-Games</category><category>gearbox-software</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 31 Oct 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[Play as Sid Meier, Ken Levine in XCOM: Enemy Unknown]]></title><link>http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/</guid><comments>http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/"><img alt="Play as Sid Meier, Ken Levine in XCOM" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcommeier530.jpg" /></a></div>An <em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em> Easter egg allows players to bring in the heavy hitters when times are bleakest. <a href="http://www.pcgamer.com/2012/10/10/how-to-recruit-hero-characters-in-xcom-enemy-unknown/">PC Gamer</a> points out that certain soldier names will activate "XCOM Heroes," who are pre-designed super soldiers.<br /><br />Name alterations for soldier unlocks that have worked so far are <a href="http://joystiq.com/tag/sid-meier">Sid Meier</a>, <a href="http://joystiq.com/tag/ken-levine">Ken Levine</a>, <a href="http://en.wikipedia.org/wiki/Joe_Kelly_%28writer%29">Joe Kelly</a> and Otto Zander. The one caveat for this phenomenal cosmic super soldier creation power is that once these heroes are summoned the achievements for the game will be turned off.<br /><br />We also concur with PC Gamer's request that you make sure Levine lives, since after saving humanity from aliens we'd appreciate him finishing <em><a href="http://joystiq.com/game/bioshock-infinite">BioShock: Infinite</a></em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/">Play as Sid Meier, Ken Levine in XCOM: Enemy Unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2012 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20347862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/11/play-as-sid-meier-ken-levine-in-xcom-enemy-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>ken-levine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 11 Oct 2012 17:20:00 EST</pubDate></item><item><title><![CDATA[XCOM demo out now on Xbox, PS3 later today]]></title><link>http://www.joystiq.com/2012/10/09/xcom-demo-out-now-on-xbox-ps3-later-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/09/xcom-demo-out-now-on-xbox-ps3-later-today/</guid><comments>http://www.joystiq.com/2012/10/09/xcom-demo-out-now-on-xbox-ps3-later-today/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/09/xcom-demo-out-now-on-xbox-ps3-later-today/"><img alt="XCOM demo out now on Xbox, PS3 later today" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcomcover530.jpg" /></a></div>Commander, to the living room console. Commander, to the living room console.<br /><br /><a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>'s demo is available now on Xbox 360 to Xbox Live gold members. The demo will hit the PlayStation 3 following the regular PSN update later today, and be available tomorrow in Europe. The <a href="http://www.joystiq.com/2012/09/24/xcom-enemy-unknown-demo-out-today-on-steam/">PC demo is already out there</a> for discovery.<br /><br /><em>XCOM: Enemy Unknown</em> is available today at retail and will deliver <a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/">close encounters of the awesome kind</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/09/xcom-demo-out-now-on-xbox-ps3-later-today/">XCOM demo out now on Xbox, PS3 later today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Oct 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/09/xcom-demo-out-now-on-xbox-ps3-later-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20345122/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/09/xcom-demo-out-now-on-xbox-ps3-later-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 09 Oct 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: XCOM: Enemy Unknown]]></title><link>http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/</guid><comments>http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/"><img alt="Metareview XCOM Enemy Unknown" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/xcomglobe530.jpg" /></a></div><em>XCOM: Enemy Unknown</em>, a turn-based strategy game<em>,</em> is getting pretty high marks across the board. We'll let that "turn-based strategy" bit sink in before we continue.... Okay, so, it is a strategy game from Firaxis, the studio behind the accessible Civilization series, which we said in our <a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/">review</a> "deftly blended management, tactics and the sort of gut-level, throaty encounters usually reserved for fast-paced action games."<br /><ul> <li>  <a href="http://www.edge-online.com/review/xcom-enemy-unknown-review/">Edge</a> <strong>(90/100</strong>): "Charting a course through Earth's imminent destruction is as unashamedly difficult as it was in 1994's X-COM. It's possible, through bad planning and bad management, to doom the planet early on, making the game feel unfair. Get it right, however - survive the stresses of management, and the strains of aliens - and you'll feel like world's greatest hero."</li> <li>  <a href="http://www.eurogamer.net/articles/2012-10-08-xcom-enemy-unknown-review_3">Eurogamer</a> <strong>(90/100</strong>): "So much craft has gone into its atmosphere, into innumerable small details that together add enormous depth and flavour to the world: the occasional conversations overheard while fiddling around in the base; the mission loading screen, which gives you a view of the troops inside the carrier, fidgeting and tapping their feet in transit; the ridiculously cute touch of soldiers acquiring nicknames like 'Longshot' or 'Odin' after a few missions; the memorial room for fallen warriors, with a cork board of photos on the wall, which records their names - and the fact that visiting it triggers, after a few seconds, the sound of a bagpipe march. "</li> <li>  <a href="http://www.destructoid.com/review-xcom-enemy-unknown-236113.phtml">Destructoid</a> <strong>(90/100</strong>): "I was disappointed <em>EU</em> didn't have a great story, at first. But, somewhere along the way, my own story played out through the game's intense missions and grueling decision making back at the base. My story is about an unlikely group of space heroes. After months of waging a seemingly impossible war, my elite squad of <em>XCOM</em> soldiers died."</li> <li>  <a href="http://www.theverge.com/gaming/2012/10/8/3466432/xcom-enemy-unknown-review">Polygon</a> <strong>(85/100)</strong>: "While tactical, squad-based combat has never felt so effortless and rewarding, the strategy component takes just enough away to make the game as a whole feel like two slightly disjointed halves. One of those halves just so happens to be one of the best and most artfully-designed strategy games in recent memory."</li> <li>  <a href="http://www.ign.com/articles/2012/10/08/xcom-enemy-unknown-review">IGN</a> <strong>(82/100</strong>): "Recently Firaxis has been very willing to try new things with its franchises, and it's great to see both the revival of the XCOM franchise and the extension of strategy games on the consoles. You're still likely to want a bit more depth and surprise in the tactical game, but the campaign is full of tense moments that are sure to keep you coming back for more."</li></ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/">Metareview: XCOM: Enemy Unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20343860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/08/metareview-xcom-enemy-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>metareview</category><category>metareviews</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 08 Oct 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[XCOM rookies, listen up!]]></title><link>http://www.joystiq.com/2012/10/08/xcom-rookies-listen-up/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/08/xcom-rookies-listen-up/</guid><comments>http://www.joystiq.com/2012/10/08/xcom-rookies-listen-up/#comments</comments><description><![CDATA[<small>Joystiq's resident strategy game fan, Alexander Sliwinski, examines <em>XCOM: Enemy Unknown</em> from the perspective of someone unfamiliar with the series. How will other rookies react?</small><hr /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-second-opinion/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotxcomtargeting03general_530x298.jpg" /></a></div>Never played X-COM before? Cool, neither had I. Although the details are still hazy on how the hyphenated installments of the alien defense strategy series passed me by during the '90s, I am a turn-based strategy fan and I love me some sci-fi.<br /><br /><a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a> is one of the best and most accessible strategy games to come along in a long time, as evidenced by <a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/">Joystiq's review</a>. The game is split between the turn-based combat missions you'd see in a <em>Final Fantasy Tactics</em>, streamlined for a larger audience; and managing the resources and growth of XCOM's barracks, laboratories, workshops, satellite installations and more.<br /><br />I can assure you that starting a game at the "normal" difficulty is imperative your first time through. The "classic" difficulty, even after I've beaten the game on normal and know the abilities of each alien species, is still a challenge. It's not that the aliens are overpowered, it's just that they're out to <em>kill</em> you in the classic mode as much as you're after them to usurp their tech. The normal difficulty setting won't regularly activate the aliens until you find them at your own pace.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/">XCOM: Enemy Unknown (8/18/2012)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcberserksectoid_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugccologneterror_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpcybervsmuton01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219478"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpmindmerge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219479"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpseccommvschrysui_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/08/xcom-rookies-listen-up/" rel="bookmark">Continue reading <em>XCOM rookies, listen up!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/08/xcom-rookies-listen-up/">XCOM rookies, listen up!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/08/xcom-rookies-listen-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20343676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/08/xcom-rookies-listen-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>microsoft</category><category>Opinion</category><category>pc</category><category>playstation</category><category>ps3</category><category>second-opinion</category><category>take-two</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 08 Oct 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown review: Close encounters]]></title><link>http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/</guid><comments>http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotcyberdiscshowdowngeneral_530x298.jpg" /></a></div>My squad touches down in a wooded area, somewhere in the continental United States. The Skyranger's ramp lowers and my soldiers shuffle out. Dead animals litter the ground under the tree cover. I inch my squad members forward, toward the crashed UFO. I'm the one who shot it down, and I expect its occupants are none too happy about it. As my squad slowly creeps forward, wary of ambush, I notice strange pods scattered about the terrain. I have just enough time to wonder what they are before my point man, Cameron "Shield" Robertson, discovers three Muton soldiers - ugly, hulking brutes with equally nasty plasma rifles.<br /><br />The Mutons scramble into cover, positioning themselves to fire. Before they have a chance, my heavy trooper readies a rocket launcher, sending its payload directly into the aliens, scorching their hides and blasting their cover to smithereens. Now fully exposed, the beasts make easy targets for my sniper, Sheng "Xeno" Lin. Thanks to some special training, he quickly settles into "the zone," taking out all three Mutons with three perfect shots in rapid succession.<br /><br />The entire exchange is exhilarating, and I pat myself on the back for a job well done. Little do I know that I have just wasted my only rocket, and that I'll really regret it later on. It's choices like these, and their repercussions, that define <em>XCOM: Enemy Unknown</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/">XCOM: Enemy Unknown (10/9/12)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341160"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotaliensgeneral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341161"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotarchangelgeneral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341162"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotcyberdiscshowdowngeneral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341163"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshothqtermalgeneral_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-10-9-12/#5341164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/2kgmktxcomeuscreenshotoutsiders01general_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/" rel="bookmark">Continue reading <em>XCOM: Enemy Unknown review: Close encounters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/">XCOM: Enemy Unknown review: Close encounters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20319185/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>firaxis</category><category>Firaxis-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 08 Oct 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown launch trailer to the situation room]]></title><link>http://www.joystiq.com/2012/10/04/xcom-enemy-unknown-launch-trailer-to-the-situation-room/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/04/xcom-enemy-unknown-launch-trailer-to-the-situation-room/</guid><comments>http://www.joystiq.com/2012/10/04/xcom-enemy-unknown-launch-trailer-to-the-situation-room/#comments</comments><description><![CDATA[<center> <div style="text-align: center; ">  <a href="http://www.joystiq.com/2012/10/04/xcom-enemy-unknown-launch-trailer-to-the-situation-room/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuishothudpercents01_530x298.jpg" /></a></div> <iframe frameborder="0" height="357" id="viddler-2256fdc9" mozallowfullscreen="true" src="http://www.viddler.com/embed/2256fdc9/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=73271488&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></center><br />Here's the launch trailer for <em><a href="http://joystiq.com/game/xcom-enemy-unknown">XCOM: Enemy Unknown</a></em>, which invades retail next week. We will have our review prepped to launch on Monday at 8AM Eastern.<p><a href="http://www.joystiq.com/2012/10/04/xcom-enemy-unknown-launch-trailer-to-the-situation-room/" rel="bookmark">Continue reading <em>XCOM: Enemy Unknown launch trailer to the situation room</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/04/xcom-enemy-unknown-launch-trailer-to-the-situation-room/">XCOM: Enemy Unknown launch trailer to the situation room</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Oct 2012 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/04/xcom-enemy-unknown-launch-trailer-to-the-situation-room/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20341603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/04/xcom-enemy-unknown-launch-trailer-to-the-situation-room/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 04 Oct 2012 17:15:00 EST</pubDate></item><item><title><![CDATA[XCOM lead designer goes undercover to sell his game]]></title><link>http://www.joystiq.com/2012/10/03/xcom-lead-designer-goes-undercover-to-sell-his-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/03/xcom-lead-designer-goes-undercover-to-sell-his-game/</guid><comments>http://www.joystiq.com/2012/10/03/xcom-lead-designer-goes-undercover-to-sell-his-game/#comments</comments><description><![CDATA[<center> <div style="text-align: center; ">  <a href="http://www.joystiq.com/2012/10/03/xcom-lead-designer-goes-undercover-to-sell-his-game/"><img alt="XCOM Enemy Unknown multiplayer mode announced" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomhead2head.jpg" /></a></div> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/T1pyJxcETmc?rel=0&amp;wmode=opaque" width="530"></iframe></center><br />The crew at Firaxis is pretty passionate about <a href="http://www.joystiq.com/game/xcom-enemy-unknown/"><em>XCOM: Enemy Unknown</em></a>, few more so than lead designer Jake Solomon, who went to a local shop to pitch the upcoming game to customers. In his own special way, he tries to get customers to give the game a shot come launch day.<br /><br />If you appreciate Solomon hamming it up, be sure to give our <a href="http://www.joystiq.com/2012/08/15/super-joystiq-podcast-gamescom-2012-special-day-3/">Gamescom podcast</a> a listen, where he joins us as a guest with <em>XCOM</em> producer and designer Garth DeAngelis. They eventually get around to talking about <em>XCOM</em>, but it's a fun and bizarre journey before we get to that point. <em>XCOM: Enemy Unknown</em> will begin abducting your time October 9.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/03/xcom-lead-designer-goes-undercover-to-sell-his-game/">XCOM lead designer goes undercover to sell his game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/03/xcom-lead-designer-goes-undercover-to-sell-his-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20340846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/03/xcom-lead-designer-goes-undercover-to-sell-his-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Jake-Solomon</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 03 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Choose your own XCOM adventure]]></title><link>http://www.joystiq.com/2012/09/28/choose-your-own-xcom-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/28/choose-your-own-xcom-adventure/</guid><comments>http://www.joystiq.com/2012/09/28/choose-your-own-xcom-adventure/#comments</comments><description><![CDATA[<center> <div style="text-align: center; ">  <img alt="Coopinion XCOM Enemy Unknown multiplayer" class="hidden" data-src-height="83" data-src-width="313" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmutonchryssalid_530x298.jpg" /></div> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/93M_fLmmecU?rel=0&amp;wmode=opaque" width="530"></iframe> <div style="text-align: left; ">  <br />  If you're unable to download <em><a href="http://www.joystiq.com/game/xcom-enemy-unknown/">XCOM: Enemy Unknown</a></em>'s PC demo due to a Sectoid incursion of your higher mental functions, check out this YouTube-based choose your own adventure video.<br />  <br />  The fork-in-the-road style video lets you choose what will happen to your squad on a routine mission to give planetary outsiders a ticket to XCOM HQ's autopsy slab. Don't worry if rookies die. <a href="http://www.joystiq.com/2012/09/13/sending-rookies-to-die-in-xcom-enemy-unknown/">Rookies always die</a>.<br />  <br />  If you're looking for a less interactive XCOM viewing experience, you can always check out the <a href="http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/">hour-long playthrough</a> by the developers. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/">XCOM: Enemy Unknown (8/18/2012)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcberserksectoid_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugccologneterror_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpcybervsmuton01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219478"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpmindmerge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219479"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpseccommvschrysui_thumbnail.jpg" alt="" title="" /></a></div></div></center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/28/choose-your-own-xcom-adventure/">Choose your own XCOM adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Sep 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/28/choose-your-own-xcom-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20336591/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/28/choose-your-own-xcom-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 28 Sep 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown demo out today on Steam]]></title><link>http://www.joystiq.com/2012/09/24/xcom-enemy-unknown-demo-out-today-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/24/xcom-enemy-unknown-demo-out-today-on-steam/</guid><comments>http://www.joystiq.com/2012/09/24/xcom-enemy-unknown-demo-out-today-on-steam/#comments</comments><description><![CDATA[<center> <div style="text-align: center;">  <img alt="Dress like a character from XCOM, skip the PAX demo line" class="hidden" data-src-height="318" data-src-width="450" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomthinmancostume.jpg" /></div> <iframe frameborder="0" height="318" id="viddler-9f0e276b" mozallowfullscreen="true" src="http://www.viddler.com/embed/9f0e276b/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=56058596&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><em>XCOM: Enemy Unknown</em> will have a PC demo available today on Steam, with a console version "available soon." The demo covers two levels of the strategy game's single-player tutorial campaign, which also introduces the XCOM base, where all the training, research and alien autopsies happen.<br /><br />We've been impressed with how the game is shaping up so far, both its single-player campaign, seen in the video above, and <a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/">multiplayer component</a>. XCOM will admit new recruits on October 9.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/">XCOM: Enemy Unknown (PC Interface)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcui2ndmove_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuichangeelevation_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262437"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuidashing_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262438"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuigrenade02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262439"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuimove02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/24/xcom-enemy-unknown-demo-out-today-on-steam/" rel="bookmark">Continue reading <em>XCOM: Enemy Unknown demo out today on Steam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/24/xcom-enemy-unknown-demo-out-today-on-steam/">XCOM: Enemy Unknown demo out today on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Sep 2012 11:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/24/xcom-enemy-unknown-demo-out-today-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20331335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/24/xcom-enemy-unknown-demo-out-today-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>demo</category><category>firaxis</category><category>Firaxis-Games</category><category>pc</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 24 Sep 2012 11:13:00 EST</pubDate></item><item><title><![CDATA[Sending rookies to die in XCOM: Enemy Unknown]]></title><link>http://www.joystiq.com/2012/09/13/sending-rookies-to-die-in-xcom-enemy-unknown/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/13/sending-rookies-to-die-in-xcom-enemy-unknown/</guid><comments>http://www.joystiq.com/2012/09/13/sending-rookies-to-die-in-xcom-enemy-unknown/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="Sending rookies to die in XCOM Enemy Unknown" class="hidden" data-src-height="360" data-src-width="640" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/xcom-1347549762_530x298.jpg" /><iframe frameborder="0" height="318" id="viddler-9f0e276b" mozallowfullscreen="true" src="http://www.viddler.com/embed/9f0e276b/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=56058596&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />We've been able to spend quite a few hours with the PC version of <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>, so we decided to put together a quick video walkthrough of one of its missions. Join us as we blast some Sectoids, snipe a few Floaters and just stand there and watch as our poor rookie gets murdered.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/13/sending-rookies-to-die-in-xcom-enemy-unknown/">Sending rookies to die in XCOM: Enemy Unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/13/sending-rookies-to-die-in-xcom-enemy-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20322792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/13/sending-rookies-to-die-in-xcom-enemy-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>firaxis</category><category>Firaxis-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 13 Sep 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown designer Jake Solomon on the importance of PC]]></title><link>http://www.joystiq.com/2012/09/07/xcom-enemy-unknown-designer-jake-solomon-on-the-importance-of-p/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/07/xcom-enemy-unknown-designer-jake-solomon-on-the-importance-of-p/</guid><comments>http://www.joystiq.com/2012/09/07/xcom-enemy-unknown-designer-jake-solomon-on-the-importance-of-p/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuishothudpercents01_530x298.jpg" /></div>X-COM has quite a history on PC. In fact, apart from a pair of PlayStation ports (and for the Amiga and CD32!), the franchise's home is entirely bound to the PC. Developer Firaxis is definitely aware of the franchise's history, lead designer Jake Solomon tells me, and that history was taken into account when developing <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>, not to mention Firaxis' own history with the platform.<br /><br />"When we first talked about reimagining X-COM, it made a lot of sense, because we were Firaxis, and we have a lot of experience with PC-based, turn-based games," he says. The studio always intended to make the game for consoles as well, but unlike an action game or a first-person shooter, Firaxis couldn't simply port the console version over to PC. "You couldn't say, 'Well, let's just do the least amount of work,' because interfacing with the characters, interfacing with the world, is so different."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/">XCOM: Enemy Unknown (PC Interface)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcui2ndmove_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuichangeelevation_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262437"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuidashing_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262438"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuigrenade02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262439"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuimove02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/07/xcom-enemy-unknown-designer-jake-solomon-on-the-importance-of-p/" rel="bookmark">Continue reading <em>XCOM: Enemy Unknown designer Jake Solomon on the importance of PC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/07/xcom-enemy-unknown-designer-jake-solomon-on-the-importance-of-p/">XCOM: Enemy Unknown designer Jake Solomon on the importance of PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Sep 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/07/xcom-enemy-unknown-designer-jake-solomon-on-the-importance-of-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20318182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/07/xcom-enemy-unknown-designer-jake-solomon-on-the-importance-of-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>firaxis</category><category>pc</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 07 Sep 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Sid Meier joins XCOM in new video, first PC screens revealed, digital pre-sales open]]></title><link>http://www.joystiq.com/2012/09/07/sid-meier-joins-xcom-in-new-video-first-pc-screens-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/07/sid-meier-joins-xcom-in-new-video-first-pc-screens-revealed/</guid><comments>http://www.joystiq.com/2012/09/07/sid-meier-joins-xcom-in-new-video-first-pc-screens-revealed/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/07/sid-meier-joins-xcom-in-new-video-first-pc-screens-revealed/"><img alt="Sid Meier joins XCOM in new video, first PC screens revealed, digital presales open" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/xcomsid.jpg" /></a><iframe frameborder="0" height="357" id="viddler-624a31db" mozallowfullscreen="true" src="http://www.viddler.com/embed/624a31db/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=88797838&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div><br />Alongside the announcement of <a href="http://www.joystiq.com/2012/09/06/pre-order-xcom-enemy-unknown-on-steam-unlock-rewards/">Steam pre-sales</a> for <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>, 2K has released a gameplay walkthrough narrated by lead designer Jake Solomon. Things don't start out looking very good for humanity ... until <a href="http://joystiq.com/tag/sid-meier">Sid Meier</a>'s psionic powers turn the table, that is.<br /><br />In addition to the new video, we also have the first screens of <em>Enemy Unknown</em>'s PC version. Apart from the obvious point-and-click differences, the PC version also features a traditional grid system, which should be familiar to fans of the series.<br /><br />Finally, 2K has announced that digital pre-orders for <em>Enemy Unknown</em> are now open. In addition to <a href="http://www.joystiq.com/2012/09/06/pre-order-xcom-enemy-unknown-on-steam-unlock-rewards/">Steam's pre-order promotion</a> that Valve revealed yesterday, the downloadable version of the game is available from other outlets as well, including GameStop and Amazon. As with its retail counterpart, pre-orders of the digital version include the "<a href="http://www.joystiq.com/2012/07/25/pre-order-xcom-to-get-a-classic-flat-top-hairdo/">Elite Soldier Pack</a>," which features the original <em>X-COM</em> flat-top hairstyle, among other soldier customization options.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/">XCOM: Enemy Unknown (PC Interface)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262435"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcui2ndmove_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262436"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuichangeelevation_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262437"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuidashing_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262438"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuigrenade02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-pc-interface/#5262439"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/2kgmktxcomeuscreenspcuimove02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/07/sid-meier-joins-xcom-in-new-video-first-pc-screens-revealed/" rel="bookmark">Continue reading <em>Sid Meier joins XCOM in new video, first PC screens revealed, digital pre-sales open</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/07/sid-meier-joins-xcom-in-new-video-first-pc-screens-revealed/">Sid Meier joins XCOM in new video, first PC screens revealed, digital pre-sales open</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Sep 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/07/sid-meier-joins-xcom-in-new-video-first-pc-screens-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20318184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/07/sid-meier-joins-xcom-in-new-video-first-pc-screens-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Jake-Solomon</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 07 Sep 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Here, watch this hour of XCOM gameplay]]></title><link>http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/</guid><comments>http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/#comments</comments><description><![CDATA[<div style="text-align: center;"> <object bgcolor="#000000" data="http://www.twitch.tv/widgets/archive_embed_player.swf" height="323" id="clip_embed_player_flash" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.twitch.tv/widgets/archive_embed_player.swf" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="title=2K+Greg%2C+Jake+Solomon%2C+and+Garth+DeAngelis+are+showing+off+BRAND+NEW+gameplay+of+XCOM%3A+Enemy+Unknown%2C+Monday+8%2F27+at+1pm+Eastern&amp;auto_play=false&amp;archive_id=330155062&amp;hostname=www.twitch.tv&amp;start_volume=25&amp;channel=2k" /></object><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmutonchryssalid_530x298.jpg" style="width: 530px; height: 298px; display:none" /></div><br />Were you looking to watch an overabundance of new <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM</em></a> footage? 2K Games and Firaxis are sure hoping so, as the two companies took to Twitch.tv yesterday afternoon for just that - an entire hour of <em>XCOM: Enemy Unknown</em> hosted by Firaxis' Jake Solomon and Garth DeAngelis.<br /><br />What's that? You want even more XCOM coverage? We've got this handy, international-flavored podcast with the aforementioned Firaxis devs <a href="http://www.joystiq.com/2012/08/15/super-joystiq-podcast-gamescom-2012-special-day-3/">right here</a>. You can almost taste the Gaffel K&ouml;lsch!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/">Here, watch this hour of XCOM gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Aug 2012 11:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20310721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/28/here-watch-this-hour-of-xcom-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>firaxis</category><category>firaxis-games</category><category>gameplay</category><category>garth-deangelis</category><category>jake-solomon</category><category>livestream</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>stream</category><category>take-two</category><category>take-two-interactive</category><category>twitch.tv</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 28 Aug 2012 11:20:00 EST</pubDate></item><item><title><![CDATA[Citizens! Rise up against the alien scum by joining XCOM!]]></title><link>http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/</guid><comments>http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe frameborder="0" height="357" id="viddler-e1ff1d92" mozallowfullscreen="true" src="http://www.viddler.com/embed/e1ff1d92/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=25135434&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcomeulasersnipe01_599x337.jpg" style="width: 599px; height: 337px; display:none" /></div><br />The time is now: war is upon us, and the alien invaders must be beaten back. Luckily for us, the aliens operate on a turn-by-turn basis, so there's plenty of time to decide how best to defend Earth. The <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM</em></a> awaits, soldier. The enemy, however, remains <em>unknown</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/">Citizens! Rise up against the alien scum by joining XCOM!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Aug 2012 09:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20308390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/24/citizens-rise-up-against-the-alien-scum-by-joining-xcom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>firaxis</category><category>firaxis-games</category><category>gameplay</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 24 Aug 2012 09:10:00 EST</pubDate></item><item><title><![CDATA[Co-opinion: XCOM: Enemy Unknown multiplayer]]></title><link>http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/</guid><comments>http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/"><img alt="Coopinion XCOM Enemy Unknown multiplayer" data-src-height="83" data-src-width="313" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmutonchryssalid_530x298.jpg" /></a></div><style type="text/css">.portal-left { padding: 10px; background: #CCC; margin: 20px 0; min-height: 85px; } .portal-right { padding: 10px; margin: 20px 0; min-height: 85px; } .portal-right img { padding-left: 5px; } .portal-left img { padding-right: 5px; }</style><br /><div class="portal-left"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xicon2.jpg" style="float: left;" /><strong>Richard Mitchell: </strong> So Alexander and I got a chance to try out the <em>XCOM: Enemy Unknown</em> multiplayer mode at Gamescom. Both of us played single-player before, so we had <em>some</em> idea of what we were getting into - but multiplayer is an entirely different beast. Using a pool of points, players "purchase" the units that will comprise their team: XCOM soldiers, aliens, or a mix of both. The standard match has a pool of 10,000 points and a turn time of 90 seconds. For this press demo, we had a whopping 20,000 points and 120 seconds. It sounds like a lot of time, but it wasn't - more on that in a bit.<br /> <br /> What units did you pick? (Keep in mind, folks, I had no idea what I was going to face on the field, and neither did Alexander.)</div><div class="portal-right"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xicon4-1345284215.jpg" style="float: right;" /><strong>Alexander Sliwinski: </strong>I believe in the power of humanity! Actually, no, it's mostly that I'd never played an XCOM game prior to the E3 demo, and I had no idea about each race's powers. So, I went with three human soldiers, two Thin Men and then spent a massive 7,300 points on an assault gunner with an alloy cannon. I figured I'd wipe out any alien scum you threw at me.</div><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/">XCOM: Enemy Unknown (8/18/2012)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcberserksectoid_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugccologneterror_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpcybervsmuton01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219478"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpmindmerge_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-8-18-2012/#5219479"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/xcomeugcmpseccommvschrysui_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/" rel="bookmark">Continue reading <em>Co-opinion: XCOM: Enemy Unknown multiplayer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/">Co-opinion: XCOM: Enemy Unknown multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Aug 2012 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/20/co-opinion-xcom-enemy-unknown-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>co-op</category><category>co-opinion</category><category>firaxis</category><category>firaxis-games</category><category>gamescom</category><category>gamescom-2012</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 20 Aug 2012 12:05:00 EST</pubDate></item><item><title><![CDATA[Exploring the unknown parts of XCOM: Enemy Unknown]]></title><link>http://www.joystiq.com/2012/07/30/exploring-the-unknown-parts-of-xcom-enemy-unknown/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/30/exploring-the-unknown-parts-of-xcom-enemy-unknown/</guid><comments>http://www.joystiq.com/2012/07/30/exploring-the-unknown-parts-of-xcom-enemy-unknown/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/30/exploring-the-unknown-parts-of-xcom-enemy-unknown/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcominterception02_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>Speaking with <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a> producer Garth DeAngelis <a href="http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/">earlier this year</a>, I managed to unearth a little information that had been (appropriately) unknown about the game at the time. Specifically, I learned that aerial combat is returning in <em>Enemy Unknown</em>. Dogfighting alien aircraft played a huge role in the original <em>X-COM</em>, a game that developer Firaxis is trying very hard to live up to.<br /><br />But what other secrets are housed within <em>Enemy Unknown</em>? We've been privy to plenty of information when it comes to ground combat and tactics. Make no mistake, that's the meat of the <em>XCOM </em>experience, but the core gameplay of outwitting alien combatants is all supported by the structure of scientific research and aerial combat.<br /><br />To uncover more pieces of <em>Enemy Unknown</em>'s intricate design puzzle, DeAngelis has returned alongside designer Jake Solomon to exclusively explain to Joystiq about gunning down UFOs, scouring its wreckage, and turning its alien tech back against the invaders.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-aerial-combat-and-research/">XCOM: Enemy Unknown (UFO Combat and Research)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-aerial-combat-and-research/#5182654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcom1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-aerial-combat-and-research/#5182655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcom2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-aerial-combat-and-research/#5182656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcom3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-aerial-combat-and-research/#5182657"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/xcom4_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/07/30/exploring-the-unknown-parts-of-xcom-enemy-unknown/" rel="bookmark">Continue reading <em>Exploring the unknown parts of XCOM: Enemy Unknown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/30/exploring-the-unknown-parts-of-xcom-enemy-unknown/">Exploring the unknown parts of XCOM: Enemy Unknown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jul 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/30/exploring-the-unknown-parts-of-xcom-enemy-unknown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20288184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/30/exploring-the-unknown-parts-of-xcom-enemy-unknown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>firaxis</category><category>garth-deangelis</category><category>jake-solomon</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 30 Jul 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Pre-order XCOM to get a classic flat-top hairdo]]></title><link>http://www.joystiq.com/2012/07/25/pre-order-xcom-to-get-a-classic-flat-top-hairdo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/25/pre-order-xcom-to-get-a-classic-flat-top-hairdo/</guid><comments>http://www.joystiq.com/2012/07/25/pre-order-xcom-to-get-a-classic-flat-top-hairdo/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/25/pre-order-xcom-to-get-a-classic-flat-top-hairdo/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/363311_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>No, 2K won't send a 1980s stylist to your house, but pre-ordering <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a> will guarantee you a flat-top haircut that would make Guile jealous. Of course, we're talking about the classic blonde '<em>do</em> from the original <em>X-COM</em>. It's part of the "Soldier Pack" that's included with pre-orders of all versions of <em>XCOM: Enemy Unknown</em>. Also featured in the pack are three new types of armor.<br /><br />2K notes that the equipment is entirely cosmetic. That said, even if that haircut has no effect on rampaging aliens, it's bound to beguile anyone that watches you play.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-soldier-pack-pre-order-bonus/">XCOM: Enemy Unknown (Soldier Pack Pre-Order Bonus)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-soldier-pack-pre-order-bonus/#5173635"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/363311_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/25/pre-order-xcom-to-get-a-classic-flat-top-hairdo/">Pre-order XCOM to get a classic flat-top hairdo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/25/pre-order-xcom-to-get-a-classic-flat-top-hairdo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20286307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/25/pre-order-xcom-to-get-a-classic-flat-top-hairdo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>firaxis</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 25 Jul 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Avoid society with this great Civilization IV + V bundle deal]]></title><link>http://www.joystiq.com/2012/07/09/avoid-society-with-this-great-civilization-iv-v-bundle-deal/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/09/avoid-society-with-this-great-civilization-iv-v-bundle-deal/</guid><comments>http://www.joystiq.com/2012/07/09/avoid-society-with-this-great-civilization-iv-v-bundle-deal/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/09/avoid-society-with-this-great-civilization-iv-v-bundle-deal/"><img alt="Holy crap this Civ IVV bundle is a crazy good deal" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/civcollection.jpg" style="margin: 4px; " /></a></div><a href="http://www.amazon.com/2K-Games-40897rategy-Pack3-Strategy/dp/B006OF1BCG/ref=pd_cp_vg_1">Amazon</a> has a pretty killer deal going on. For $20, you can nab downloads of <em>Civilization 4: The Complete Edition</em>, <em>Civilization 5: Game of the Year Edition</em> and <em>The Stronghold Collection</em>. It's perfect for the strategy gamer in your life who's been out of the loop for a decade.<br /><br />[Thanks, Patrick!]<p><a href="http://www.joystiq.com/2012/07/09/avoid-society-with-this-great-civilization-iv-v-bundle-deal/" rel="bookmark">Continue reading <em>Avoid society with this great Civilization IV + V bundle deal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/09/avoid-society-with-this-great-civilization-iv-v-bundle-deal/">Avoid society with this great Civilization IV + V bundle deal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jul 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/09/avoid-society-with-this-great-civilization-iv-v-bundle-deal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20274619/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/09/avoid-society-with-this-great-civilization-iv-v-bundle-deal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-games</category><category>civilization-5</category><category>Civilization-IV</category><category>firaxis</category><category>firefly</category><category>firefly-studios</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 09 Jul 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[Civilization V: Gods &amp; Kings demo now on Steam]]></title><link>http://www.joystiq.com/2012/06/30/civilization-v-gods-and-kings-demo-now-on-steam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/30/civilization-v-gods-and-kings-demo-now-on-steam/</guid><comments>http://www.joystiq.com/2012/06/30/civilization-v-gods-and-kings-demo-now-on-steam/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/30/civilization-v-gods-and-kings-demo-now-on-steam/"><img alt="Civilization V Gods &amp; Kings demo now on Steam" height="297" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/civilization5godsandkings.jpg" style="margin:4px" width="530" /></a></div>Who can afford to blindly purchase games they think may be good? Not in this economy, buster - free demos are a necessity. Today, a demo for <a href="http://www.joystiq.com/tag/civilization-5-gods-and-kings/"><em>Civilization V: Gods &amp; Kings</em></a> is available for download on Steam.<br /><br /><em>Gods &amp; Kings</em> launched earlier this month - <a href="http://www.joystiq.com/2012/06/18/civilization-5-gods-and-kings-review/">we enjoyed it</a> - and is currently available as a $29.99 expansion. Of course, you must already own <em>Civilization V</em> to play.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/30/civilization-v-gods-and-kings-demo-now-on-steam/">Civilization V: Gods &amp; Kings demo now on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Jun 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/30/civilization-v-gods-and-kings-demo-now-on-steam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20269504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/30/civilization-v-gods-and-kings-demo-now-on-steam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>civilization-5</category><category>civilization-5-gods-and-kings</category><category>demo</category><category>firaxis</category><category>Firaxis-Games</category><category>steam</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 30 Jun 2012 06:00:00 EST</pubDate></item><item><title><![CDATA[A tactical discussion with XCOM: Enemy Unknown producer, Garth DeAngelis]]></title><link>http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/</guid><comments>http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/xcomcover530.jpg" style="width: 530px; height: 350px; " /></a></div>A lot of things have changed since the original <em>X-COM</em> was released in 1994. Strategy games have gotten much grander, with higher production values and streamlined mechanics. Now, <a href="http://joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a> has to tow the line between modern sensibilities and the expectations of series fans. We've already talked about <a href="http://www.joystiq.com/2012/06/11/co-opinion-xcom-enemy-unknown/">our experience with the game at E3</a>, but I caught up with Firaxis producer Garth DeAngelis to learn more about the differences between the original <em>X-COM</em> and it's upcoming revival. Specifically, I want to know what has changed, what has stayed the same, and what is entirely new.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-e3-2012/">XCOM: Enemy Unknown (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-e3-2012/#5074362"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/xuealiencontainmentfloater01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-e3-2012/#5074363"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/xuealiencontainmentfloater03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-e3-2012/#5074364"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/xuearcthrower02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-e3-2012/#5074365"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/xuefloaterfire_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-e3-2012/#5074366"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/xuefloaterreactionfire_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/" rel="bookmark">Continue reading <em>A tactical discussion with XCOM: Enemy Unknown producer, Garth DeAngelis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/">A tactical discussion with XCOM: Enemy Unknown producer, Garth DeAngelis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jun 2012 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20261859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/21/a-tactical-discussion-with-xcom-enemy-unknown-producer-garth-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2012</category><category>firaxis</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 21 Jun 2012 17:45:00 EST</pubDate></item><item><title><![CDATA[Learning religious proselytizing from Civ 5's 'Gods and Kings' expansion]]></title><link>http://www.joystiq.com/2012/06/18/learning-religious-proselytizing-from-civ-5s-gods-and-kings-e/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/18/learning-religious-proselytizing-from-civ-5s-gods-and-kings-e/</guid><comments>http://www.joystiq.com/2012/06/18/learning-religious-proselytizing-from-civ-5s-gods-and-kings-e/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="357" id="viddler-a0ba8fbc" mozallowfullscreen="true" src="http://www.viddler.com/embed/a0ba8fbc/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=20881302&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/civ5box530.jpg" style="width: 530px; height: 350px; display:none" /></div><br />Perhaps the biggest addition in <a href="http://www.joystiq.com/game/civilization-v"><em>Civilization 5</em></a>'s upcoming Gods &amp; Kings expansion is religion. But don't go thinking it's some innocuous cultural addendum - as the Firaxis folks above explain, religion in <em>Civ 5</em> is <em>all about</em> subjugation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/18/learning-religious-proselytizing-from-civ-5s-gods-and-kings-e/">Learning religious proselytizing from Civ 5's 'Gods and Kings' expansion</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/18/learning-religious-proselytizing-from-civ-5s-gods-and-kings-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20260655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/18/learning-religious-proselytizing-from-civ-5s-gods-and-kings-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>civilization-5</category><category>expansion</category><category>firaxis</category><category>firaxis-games</category><category>gameplay</category><category>gods-and-kings</category><category>mac</category><category>pc</category><category>religion</category><category>take-two</category><category>take-two-interactive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 18 Jun 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Firaxis takes a walk through time with Civ 5's Gods and Kings expansion trailer]]></title><link>http://www.joystiq.com/2012/06/13/firaxis-takes-a-walk-through-time-with-civ-vs-gods-and-kings-ex/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/13/firaxis-takes-a-walk-through-time-with-civ-vs-gods-and-kings-ex/</guid><comments>http://www.joystiq.com/2012/06/13/firaxis-takes-a-walk-through-time-with-civ-vs-gods-and-kings-ex/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe frameborder="0" height="357" id="viddler-2d2df6bf" mozallowfullscreen="true" src="http://www.viddler.com/embed/2d2df6bf/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=90457223&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/civ5box530.jpg" style="width: 530px; height: 350px; display:none" /></div><br />When <a href="http://www.joystiq.com/game/civilization-v"><em>Civilization 5</em></a>'s Gods &amp; Kings expansion <a href="http://www.joystiq.com/2012/04/05/civilization-5-gods-and-kings-finds-religion-release-date-on-j/">launches next week</a>, it'll have more than a few extra civs and that whole <em>religion</em> thing. Allow the fine folks at Firaxis to walk you through exactly what to be prepared for in this handy - and heavily informative - video, just above.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/13/firaxis-takes-a-walk-through-time-with-civ-vs-gods-and-kings-ex/">Firaxis takes a walk through time with Civ 5's Gods and Kings expansion trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2012 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/13/firaxis-takes-a-walk-through-time-with-civ-vs-gods-and-kings-ex/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20257549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/13/firaxis-takes-a-walk-through-time-with-civ-vs-gods-and-kings-ex/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>civilization-5</category><category>expansion</category><category>firaxis</category><category>gameplay</category><category>gods-and-kings</category><category>mac</category><category>pc</category><category>take-two</category><category>take-two-interactive</category><category>trailer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 13 Jun 2012 08:30:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown trailer digs deep into the 'ant farm' base]]></title><link>http://www.joystiq.com/2012/05/22/xcom-enemy-unknown-trailer-digs-deep-into-the-ant-farm-base/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/22/xcom-enemy-unknown-trailer-digs-deep-into-the-ant-farm-base/</guid><comments>http://www.joystiq.com/2012/05/22/xcom-enemy-unknown-trailer-digs-deep-into-the-ant-farm-base/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/xcom530bug.jpg" style="display:none;" vspace="4" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-ef0076c4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/ef0076c4/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=22602711&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-ef0076c4"><video id="viddlerVideo-ef0076c4" src="//www.viddler.com/file/ef0076c4/html5mobile?openURL=22602711" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/ef0076c4/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/ef0076c4/" height="318" id="viddlerOuter-ef0076c4" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/ef0076c4/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=22602711&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-ef0076c4"><video controls="controls" height="298" id="viddlerVideo-ef0076c4" poster="//www.viddler.com/thumbnail/ef0076c4/" src="//www.viddler.com/file/ef0076c4/html5mobile?openURL=22602711" tabindex="0" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br /><em>XCOM: Enemy Unknown</em>'s <a href="http://www.joystiq.com/2012/05/22/xcom-enemy-unknown-launches-retail-operations-october-9/">October 9 launch date</a> this morning was also coupled with screenshots and a developer doc on XCOM's base of operations. Referred to as the "ant farm," the XCOM base is a living cutaway, allowing players to build out and create all new rooms to assist the agency in its clandestine operations. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xcom-enemy-unknown-5-22-12/">XCOM: Enemy Unknown (5/22/12)</a></strong></p><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-5-22-12/#5039018"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/xcom-eu360fob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-5-22-12/#5039019"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/xcom-eupc-dvdfob-se_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-5-22-12/#5039020"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/xcom-eups3-wamaryfob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-5-22-12/#5039021"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/xcomeue3hr001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xcom-enemy-unknown-5-22-12/#5039022"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/xcomeue3hr003_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/22/xcom-enemy-unknown-trailer-digs-deep-into-the-ant-farm-base/">XCOM: Enemy Unknown trailer digs deep into the 'ant farm' base</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/22/xcom-enemy-unknown-trailer-digs-deep-into-the-ant-farm-base/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20242466/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/22/xcom-enemy-unknown-trailer-digs-deep-into-the-ant-farm-base/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-Games</category><category>Firaxis</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Take-Two-Interactive</category><category>xbox</category><category>xcom-enemy-unknown</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 22 May 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[XCOM: Enemy Unknown videos introduce developers, artistic approach]]></title><link>http://www.joystiq.com/2012/05/01/xcom-enemy-unknown-videos-introduce-developers-artistic-approa/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/01/xcom-enemy-unknown-videos-introduce-developers-artistic-approa/</guid><comments>http://www.joystiq.com/2012/05/01/xcom-enemy-unknown-videos-introduce-developers-artistic-approa/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/firaxis-xcomhrtrainyard013_530x298.jpg" style="display: none; width: 530px; height: 298px; " /><!--[if IE]><object width="599" height="357" id="viddlerOuter-858933fa" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/858933fa/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=92917786&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-858933fa"><video id="viddlerVideo-858933fa" src="//www.viddler.com/file/858933fa/html5mobile?openURL=92917786" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/858933fa/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/858933fa/" height="357" id="viddlerOuter-858933fa" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/858933fa/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=92917786&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-858933fa"><video controls="controls" height="337" id="viddlerVideo-858933fa" poster="//www.viddler.com/thumbnail/858933fa/" src="//www.viddler.com/file/858933fa/html5mobile?openURL=92917786" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />Fans of the original <em>XCOM</em> may have some concern regarding the upcoming reboot from Firaxis, <a href="http://www.joystiq.com/game/xcom-enemy-unknown"><em>XCOM: Enemy Unknown</em></a>. But lead designer Jake Soloman wants to put those fears to bed - for him, the first game was "formative" and responsible for his life today as a game developer.<p><a href="http://www.joystiq.com/2012/05/01/xcom-enemy-unknown-videos-introduce-developers-artistic-approa/" rel="bookmark">Continue reading <em>XCOM: Enemy Unknown videos introduce developers, artistic approach</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/01/xcom-enemy-unknown-videos-introduce-developers-artistic-approa/">XCOM: Enemy Unknown videos introduce developers, artistic approach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 May 2012 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/01/xcom-enemy-unknown-videos-introduce-developers-artistic-approa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20227656/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/01/xcom-enemy-unknown-videos-introduce-developers-artistic-approa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>firaxis</category><category>Firaxis-Games</category><category>jake-soloman</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 01 May 2012 01:30:00 EST</pubDate></item></channel></rss>