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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[More Puzzle Quest coming from reborn indie Infinite Interactive]]></title><link>http://www.joystiq.com/2012/07/25/more-puzzle-quest-coming-from-reborn-indie-infinite-interactive/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/25/more-puzzle-quest-coming-from-reborn-indie-infinite-interactive/</guid><comments>http://www.joystiq.com/2012/07/25/more-puzzle-quest-coming-from-reborn-indie-infinite-interactive/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/25/more-puzzle-quest-coming-from-reborn-indie-infinite-interactive/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/puzzlequest2530.jpg" /></a></div>Yesterday's announcement regarding EA's <a href="http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys-jungles-burn-a/">Firemint and IronMonkeys</a> merger actually had a sideplot to it, in that Infinite Interactive, which was "<a href="http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/">acquired</a>" by Firemint last year, quietly split off this past January to be independent again.<br /><br />"There was never an actual acquisition of Infinite, it was more of a merger. It was all amicable stuff - as much as it would be fun to have a bit of a scandal. Unfortunately there isn't one," Infinite Interactive's founder and creative lead Steve Fawkner told us. "I think everybody agreed that Infinite does its best work when it's independent, and so we headed back out into the wilderness to work on our own stuff again."<br /><br />Fawkner explained he couldn't get into the "nitty-gritty" details about intellectual property ownership and that things are "a little more complicated" than before, but that Infinite do still retain the Puzzle Quest and Warlords IP rights.<br /><br />"While I don't have a specific announcement that I can make at the moment, if you shook a Magic 8-Ball and asked it 'Will Infinite's next game be a Puzzle Quest title?', then it would quite probably say 'All signs point to yes!'," Fawkner explained.<br /><br />"In the short term, we will continue to build and innovate in the genres and settings that we know and love. That means games that combine fantasy, puzzles, strategy and tactics. It's doubtful we'll ever move too far from those genres, because they are our favorites, and you always do your best work when you're building games that you're passionate about."<br /><br />[Thanks Aaron S.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/25/more-puzzle-quest-coming-from-reborn-indie-infinite-interactive/">More Puzzle Quest coming from reborn indie Infinite Interactive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/25/more-puzzle-quest-coming-from-reborn-indie-infinite-interactive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20286015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/25/more-puzzle-quest-coming-from-reborn-indie-infinite-interactive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firemint</category><category>firemonkeys</category><category>infinite-interactive</category><category>IronMonkey</category><category>ironmonkey-studios</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>puzzle-quest-2</category><category>steve-fawkner</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 25 Jul 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[IronMonkey and Firemint merging into Firemonkeys, jungles burn across the world]]></title><link>http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys-jungles-burn-a/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys-jungles-burn-a/</guid><comments>http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys-jungles-burn-a/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys/"><img alt="IronMonkey and Firemint merging into Firemonkeys, jungles burn across the world" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/firemonkeyslogo530.jpg" style="margin:4px" /></a></div>Electronic Arts is smooshing its two Aussie mobile developers together to form one studio known as Firemonkeys. IronMonkey (<em>Mass Effect Infiltrator</em>, <em>Dead Space</em>) and Firemint (<em>Flight Control, SPY mouse</em>) combined now form "Australia's largest game development studio." <a href="http://www.joystiq.com/2011/09/20/ea-confirms-closure-of-visceral-melbourne-reaffirms-support-for/"><em>Awkward</em></a>.<br /><br />Firemonkey will continue working on separate projects, along with "collaborating on new ones out of the EA Melbourne office."<br /><br />It should also be noted that shortly before it was acquired by EA, Firemint <a href="http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/">purchased <em>Puzzle Quest</em> developer Infinite Interactive</a>. Now, the only thing more dangerous than Firemonkeys would be Infinite Firemonkeys.<br /><br /><strong>Update</strong>: Turns out <a href="http://www.joystiq.com/2012/07/25/more-puzzle-quest-coming-from-reborn-indie-infinite-interactive/">Infinite Interactive quietly split away</a> this past January.<p><a href="http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys-jungles-burn-a/" rel="bookmark">Continue reading <em>IronMonkey and Firemint merging into Firemonkeys, jungles burn across the world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys-jungles-burn-a/">IronMonkey and Firemint merging into Firemonkeys, jungles burn across the world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jul 2012 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys-jungles-burn-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20285296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/24/ironmonkey-and-firemint-merging-into-firemonkeys-jungles-burn-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>firemint</category><category>firemonkeys</category><category>IronMonkey</category><category>ironmonkey-studios</category><category>mobile</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 24 Jul 2012 23:30:00 EST</pubDate></item><item><title><![CDATA[Real Racing 2 update adds four-player AirPlay streaming]]></title><link>http://www.joystiq.com/2011/10/06/real-racing-2-update-adds-four-player-airplay-streaming/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/06/real-racing-2-update-adds-four-player-airplay-streaming/</guid><comments>http://www.joystiq.com/2011/10/06/real-racing-2-update-adds-four-player-airplay-streaming/#comments</comments><description><![CDATA[<center>
	<iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/Bxj1QuKebdQ" width="530"></iframe><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/rr2106.jpg" style="display: none" vspace="4" /></center>
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Firemint already showed off Wii U-esque <a href="http://www.joystiq.com/2011/06/09/real-racing-2-announces-wireless-ipad-to-tv-streaming-waves-at/">iPad-to-Apple TV streaming play</a> of <em>Real Racing 2</em>. Now, along with the announcement of the <a href="http://joystiq.com/tag/iphone-4s">iPhone 4S</a> and the impending release of iOS 5, it's updated that capability to allow for up to four players to stream to an HDTV using AirPlay.<br />
<br />
One player, the "host," needs an iPad 2 or iPhone 4S, according to <a href="http://www.pocketgamer.co.uk/r/iPhone/Real+Racing+2/news.asp?c=34055">Pocket Gamer</a>; the other players can use any device that runs the game. That just leaves the question of why, if every player has their own screen, they'd want to go through the trouble to play in split-screen. The answer to that, of course, is because they can.<br />
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The update will also boost graphical output for 4S and iPad 2 devices, and it'll be out alongside iOS 5.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/06/real-racing-2-update-adds-four-player-airplay-streaming/">Real Racing 2 update adds four-player AirPlay streaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/06/real-racing-2-update-adds-four-player-airplay-streaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20075480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/06/real-racing-2-update-adds-four-player-airplay-streaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airplay</category><category>firemint</category><category>ios</category><category>ios-5</category><category>ipad</category><category>iphone</category><category>mobile</category><category>real-racing-2</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 06 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Spy Mouse is Firemint's latest iOS joint, available now]]></title><link>http://www.joystiq.com/2011/08/25/spy-mouse-is-firemints-latest-ios-joint-available-now/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/25/spy-mouse-is-firemints-latest-ios-joint-available-now/</guid><comments>http://www.joystiq.com/2011/08/25/spy-mouse-is-firemints-latest-ios-joint-available-now/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/25/spy-mouse-is-firemints-latest-ios-joint-available-now/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/spymouseheaderimg530px12412.jpg" /></a></div>
We don't take very kindly to pesky rodents sneaking around our places of residence, and we like the concept of said rodents spying on us even less. Still, we can get down with some Firemint-developed iOS games and tell you about the studio's latest title: <em>Spy Mouse</em>, wherein a sneaky vermin codenamed "Agent Squeak" can navigate 72 different themed levels while avoiding enemies, grabbing cheese, and employing a variety of power-ups.<br />
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Considering that <em>Spy Mouse</em> is from the folks who created <a href="http://www.joystiq.com/game/flight-control-hd"><em>Flight Control</em></a>, it's not a huge surprise that it looks like a twist on that game's control scheme and central concept, albeit with many fewer paths to address. Firemint head Rob Murray claims that, after two years working on the new game, it's "Firemint's best game yet." It's available now for $0.99.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spy-mouse-ios/">Spy Mouse (iOS)</a></strong></p><a href="http://www.joystiq.com/photos/spy-mouse-ios/#4394326"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/mzl.fubgzfxu.320x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spy-mouse-ios/#4394327"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/mzl.jrpbsopc.320x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spy-mouse-ios/#4394328"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/mzl.sxgrnkkh.320x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spy-mouse-ios/#4394329"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/mzl.tmfxbnbf.320x480-75_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spy-mouse-ios/#4394330"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/mzl.yxcmgmzg.320x480-75_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/25/spy-mouse-is-firemints-latest-ios-joint-available-now/">Spy Mouse is Firemint's latest iOS joint, available now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Aug 2011 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/25/spy-mouse-is-firemints-latest-ios-joint-available-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20026528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/25/spy-mouse-is-firemints-latest-ios-joint-available-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-mobile</category><category>electronic-arts</category><category>firemint</category><category>ios</category><category>iphone</category><category>ipod-touch</category><category>mobile</category><category>q3-2011</category><category>release-date</category><category>spy-mouse</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 25 Aug 2011 17:10:00 EST</pubDate></item><item><title><![CDATA[Real Racing 2 announces wireless iPad to TV streaming, waves at Wii U]]></title><link>http://www.joystiq.com/2011/06/09/real-racing-2-announces-wireless-ipad-to-tv-streaming-waves-at/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/09/real-racing-2-announces-wireless-ipad-to-tv-streaming-waves-at/</guid><comments>http://www.joystiq.com/2011/06/09/real-racing-2-announces-wireless-ipad-to-tv-streaming-waves-at/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/09/real-racing-2-announces-wireless-ipad-to-tv-streaming-waves-at/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/airplayrr2.jpg" vspace="4" /></a></div>
<em>Real Racing 2</em>-dev (and <a href="http://www.joystiq.com/2011/05/03/ea-agrees-to-buy-firemint-devs-behind-ios-hits-flight-control/">recent EA acquisition</a>) Firemint took the opportunity at WWDC today to announce AirPlay support for its latest iOS racer. When the just-announced iOS 5 is released later this year, it will enable AirPlay video mirroring support, which Firemint will be using to do a lot more than just mirroring; the iPad 2 will be able to wirelessly send an HD signal to your Apple TV while using the iPad 2 to handle real-time racing telemetry and tilt-based steering.<br />
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Of course, this is the reverse of Nintendo's just-announced <a href="http://www.joystiq.com/tag/wii-u/">Wii U</a> functionality, which sends a wireless signal from a console to the WiiPad. Notable differences between the two platforms include the fact that the iPad is a standalone portable device that can be used without a TV and this will be available sometime in the next four months, as opposed to late next year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/09/real-racing-2-announces-wireless-ipad-to-tv-streaming-waves-at/">Real Racing 2 announces wireless iPad to TV streaming, waves at Wii U</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Jun 2011 02:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/09/real-racing-2-announces-wireless-ipad-to-tv-streaming-waves-at/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19962362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/09/real-racing-2-announces-wireless-ipad-to-tv-streaming-waves-at/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AirPlay</category><category>Apple-TV</category><category>ea</category><category>electronic-arts</category><category>firemint</category><category>iPad</category><category>mobile</category><category>real-racing-2</category><category>wwdc</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 09 Jun 2011 02:30:00 EST</pubDate></item><item><title><![CDATA[EA agrees to buy Firemint, devs behind iOS hits Flight Control, Real Racing]]></title><link>http://www.joystiq.com/2011/05/03/ea-agrees-to-buy-firemint-devs-behind-ios-hits-flight-control/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/03/ea-agrees-to-buy-firemint-devs-behind-ios-hits-flight-control/</guid><comments>http://www.joystiq.com/2011/05/03/ea-agrees-to-buy-firemint-devs-behind-ios-hits-flight-control/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/03/ea-agrees-to-buy-firemint-devs-behind-ios-hits-flight-control/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/ea-firemint.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 297px; " /></a></div>
Electronic Arts continues to chase the mobile market, today announcing an agreement to purchase Firemint, the Australia-based developer behind iOS hits like <em>Flight Control</em>, <em>Real Racing</em> and, notably, "an attractive future slate of games." <em>Flight Racing</em>, anyone? While it may be true love, EA and Firemint aren't ones to kiss-and-tell; the purchase price isn't being disclosed.<br />
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EA isn't just buying Firemint, however. The developer <a href="http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/">recently purchased fellow Australians Infinite Interactive</a>, the devs behind the popular <em>Puzzle Quest</em> series. For its part, EA recently purchased a company called MPP, a "leader in high quality cross-platform development and porting of games for smartphones." We don't know about you, but we detect a faint whiff of synergy.<br />
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Oh, here it is: "The added technical expertise of MPP, combined with the creative talent of Firemint and our EAi studio teams, fuels EA's leadership in delivering top selling, high quality games across mobile phones and smartphones, tablets and future digital interactive entertainment platforms," EA Interactive's Barry Cottle said in a press release.<br />
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This courtship has ostensibly been going on for some time. Before it struck it rich on the App Store, Firemint labored in the EA Mobile mines working on the <em>Madden NFL 3D</em> series, a 2006 mobile release of <em>Need for Speed Most Wanted</em>, and something called <em>The Sims DJ</em>. You can't say Firemint hasn't paid its dues.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/03/ea-agrees-to-buy-firemint-devs-behind-ios-hits-flight-control/">EA agrees to buy Firemint, devs behind iOS hits Flight Control, Real Racing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 May 2011 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/03/ea-agrees-to-buy-firemint-devs-behind-ios-hits-flight-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19930589/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/03/ea-agrees-to-buy-firemint-devs-behind-ios-hits-flight-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Barry-Cottle</category><category>EA</category><category>EA-interactive</category><category>EAi</category><category>Electronic-Arts</category><category>Firemint</category><category>flight-control</category><category>infinite-interactive</category><category>iOS</category><category>iPad</category><category>iPhone</category><category>mobile</category><category>real-racing</category><category>real-racing-2</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 03 May 2011 12:15:00 EST</pubDate></item><item><title><![CDATA[Firemint acquires Puzzle Quest dev Infinite Interactive]]></title><link>http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/</guid><comments>http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/fm-infinite-530.jpg" /></a></div>
You'd think after selling a <em>billion</em> iPhone games, the Firemint crew, makers of those <em>Flight Control</em> and <em>Real Racing</em> games on your phone, would go buy a boat or something. But, oh no, they had to be "smart" with their money, <a href="http://firemint.com/2011/firemint-welcomes-steve-fawkner-and-the-infinite-interactive-team/">acquiring</a> <em>Puzzle Quest </em>developer Infinite Interactive to form an even stronger, <em>more</em> independent operation, which "works exclusively on self-published original games." Who do these guys think they are ... <a href="http://www.joystiq.com/tag/popcap">PopCap</a>?<br />
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It would seem that Firemint starter Rob Murray and Infinite Interactive founder Steve Fawkner, both Aussies, have been <em>casually</em> strategizing for years now. "Steve and I have been talking about working together for a long time, and I remember him showing me an early version of <em><a href="http://www.joystiq.com/game/puzzle-quest">Puzzle Quest</a>,</em>" Murray recalled. "This inspired me to make a game during my own holidays two years later, which was <a href="http://www.joystiq.com/game/flight-control"><em>Flight Control</em></a> -- and now, another two years later, we've finally found a way to work together!" (The financial terms of the deal haven't been disclosed.)<br />
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Infinite Interactive will merge into Firemint's "recently expanded" (how convenient!) offices in Melbourne and continue work on some kind of infectious game that could endanger world health at a bargain price. And then,<em> </em>they'll all probably buy a <em>fleet</em> of boats and retire into Port Phillip Bay.<br />
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[Image credit: Firemint]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/">Firemint acquires Puzzle Quest dev Infinite Interactive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Jan 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19785981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/04/firemint-acquires-puzzle-quest-dev-infinite-interactive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>australia</category><category>ds</category><category>dsiware</category><category>firemint</category><category>infinite-interactive</category><category>ios</category><category>iphone</category><category>mac</category><category>melbourne</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>puzzle-quest</category><category>puzzle-quest-2</category><category>rob-murray</category><category>steam</category><category>steve-fawkner</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 04 Jan 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Windows Phone 7 review: Flight Control]]></title><link>http://www.joystiq.com/2010/10/20/windows-phone-7-review-flight-control/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/20/windows-phone-7-review-flight-control/</guid><comments>http://www.joystiq.com/2010/10/20/windows-phone-7-review-flight-control/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/20/windows-phone-7-review-flight-control/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/mzl.pizjmjxa.320x480-75.jpg" alt="" /></a></div>
Ahh, the fun of having one of the most stressful jobs in the world. <em>Flight Control</em> puts you in the shoes of a flight controller, having to manage landing planes and helicopters on a variety of landing strips while avoiding (you guessed it) crashes. It's a simple concept that needs no explanation, as evidenced by the total lack of an in-game tutorial. It's easy to grasp, but difficult to master. I didn't even make it to ten landings on my first attempt at the game!<br />
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There are many reasons behind <em>Flight Control</em>'s rapid proliferation across platforms-- iOS, Android, PlayStation Move, and more. The simple drag-and-drop interface works perfectly with these devices, and the premise is immediately understandable. However, developer Firemint's classy design is what helped it succeed in the crowded App Store. The visuals are easy to read, the style is charming, and the music is oh-so-perfect. This is a game that will make you smile, even if you do accidentally kill hundreds of people in a horrific plane crash.<br />
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There are a number of levels, each with a distinct look and tarmac layout. However, they all play out essentially the same. Once again, this is a game meant for players that want to chase high scores. Other than a few Achievements (like one which requires you to crash three planes at once), rarely does the game offer you something new or different to do. But perhaps <em>Flight Control</em> doesn't need to offer anything new. It's certainly addictive enough to make the hours pass on by.<br />
<div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/11/welcome-to-the-latest-joystiq-we-call-it-futurestiq/#4"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/review-four-stars.jpg" alt="" /></a></div>
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<strong>See also:</strong> <a href="http://www.joystiq.com/2010/10/20/windows-phone-7-review-the-launch-games/">Windows Phone 7 launch games reviews hub</a><br />
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<hr width="100%" size="2" style="margin: 0px;" />
<font color="gray"><span style="font-size: 11px; line-height: 13px;">This review is based on a retail Samsung Focus provided by Microsoft and AT&amp;T.</span></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/20/windows-phone-7-review-flight-control/">Windows Phone 7 review: Flight Control</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Oct 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/20/windows-phone-7-review-flight-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19682542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/20/windows-phone-7-review-flight-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firemint</category><category>flight-control</category><category>flight-control-hd</category><category>mobile</category><category>windows-phone-7</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 20 Oct 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Flight Control HD lands on PSN Sept. 15 with Move support]]></title><link>http://www.joystiq.com/2010/08/16/flight-control-hd-lands-on-psn-sept-15-with-move-support/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/16/flight-control-hd-lands-on-psn-sept-15-with-move-support/</guid><comments>http://www.joystiq.com/2010/08/16/flight-control-hd-lands-on-psn-sept-15-with-move-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/16/flight-control-hd-lands-on-psn-sept-15-with-move-support/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/flight.control.hd.ps3.081610-530px.png" /></a></div>
Having already soared onto millions of iPhones, iPods and iPads (and maybe like a couple dozen DSis), Australian developer Firemint's casual "plane landing game," <a href="http://www.joystiq.com/game/Flight-Control-HD"><em>Flight Control HD</em></a>, is officially set for arrival on PS3 as a downloadable title on September 15. We first learned of the port last month, when it was <a href="http://www.joystiq.com/2010/07/22/sony-korea-outs-move-compatible-flight-control-and-new-ps3-racer/">revealed</a> as an upcoming title by Sony Computer Entertainment Korea. <br />
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The PS3 version of the game will run at 1080p resolution and feature support for two heavily hyped technologies: <a href="http://www.joystiq.com/tag/move">PlayStation Move</a> and stereoscopic 3D. Though it supports Sony's motion controller for guiding aircraft to a safe landing via "line drawing" gameplay that spawned an entire genre on iOS devices, <em>Flight Control HD </em>will also support <em>old-fashioned </em>DualShock 3 control and will bring to PS3 a four-player, drop in / drop out co-op mode, as well as an exclusive "Metropolis" map with changing day/night cycle.<br />
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<em>Flight Control HD </em>for PS3 will also arrive in the UK, Europe, Asia and Australia on September 15, followed up by an October 21 release in Japan. This post may also be used as a flotation device in the event of a water landing.<p><a href="http://www.joystiq.com/2010/08/16/flight-control-hd-lands-on-psn-sept-15-with-move-support/" rel="bookmark">Continue reading <em>Flight Control HD lands on PSN Sept. 15 with Move support</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/16/flight-control-hd-lands-on-psn-sept-15-with-move-support/">Flight Control HD lands on PSN Sept. 15 with Move support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Aug 2010 12:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/16/flight-control-hd-lands-on-psn-sept-15-with-move-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19595306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/16/flight-control-hd-lands-on-psn-sept-15-with-move-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>Firemint</category><category>flight-control</category><category>flight-control-hd</category><category>move</category><category>playstation</category><category>playstation-move</category><category>ps3</category><category>psn</category><category>release-date</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 16 Aug 2010 12:40:00 EST</pubDate></item><item><title><![CDATA[Sony Korea outs Move-compatible Flight Control and new PS3 racer]]></title><link>http://www.joystiq.com/2010/07/22/sony-korea-outs-move-compatible-flight-control-and-new-ps3-racer/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/22/sony-korea-outs-move-compatible-flight-control-and-new-ps3-racer/</guid><comments>http://www.joystiq.com/2010/07/22/sony-korea-outs-move-compatible-flight-control-and-new-ps3-racer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/22/sony-korea-outs-move-compatible-flight-control-and-new-ps3-racer/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/fchd-ss5-530.png" alt="" /></a></div>
In <a href="http://www.playstation.co.kr/ps_community/com_news_view.sce?sid=17450">announcing</a> a September 15 launch for PlayStation Move in its territory, Sony Computer Entertainment Korea (intentionally?) slipped out the identity of two new PS3 titles, both with Move support. The first will be familiar to anyone who's browsed the iTunes App Store in, well, <em>ever</em>. It's a downloadable version of the popular "line drawing" casual strategy game <em><a href="http://www.joystiq.com/tag/flight-control">Flight Control</a> </em>from Firemint, which has lifted off from iDevices and DSi to land on the PSN store ... at some point. (No date was listed.)<br />
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Also new and included in the "supports Move" category, <em>Ignition</em> is a Blu-ray Disc based racer from Hungarian developer Nemesys. The game was actually unveiled this time last year, was supposed to arrive in fall 2009 and doesn't have a publisher to speak of -- but hey, who needs that when you have looks? Check out screens of the game below and see for yourself. (While we try and find out who's actually releasing it.)<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ignite/">Ignite</a></strong></p><a href="http://www.joystiq.com/photos/ignite/#3197703"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/car07-7222010-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ignite/#3197704"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/new01-7222010-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ignite/#3197705"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/new02-7222010-6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ignite/#3197706"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/new03-7222010-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ignite/#3197707"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/new04-7222010-8_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/22/sony-korea-outs-move-compatible-flight-control-and-new-ps3-racer/">Sony Korea outs Move-compatible Flight Control and new PS3 racer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jul 2010 20:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/22/sony-korea-outs-move-compatible-flight-control-and-new-ps3-racer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19565244/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/22/sony-korea-outs-move-compatible-flight-control-and-new-ps3-racer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Firemint</category><category>Flight-Control</category><category>Ignite</category><category>Nemesys-Team-Studio</category><category>playstation</category><category>PlayStation-Move</category><category>ps3</category><category>Sony</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 22 Jul 2010 20:05:00 EST</pubDate></item><item><title><![CDATA[Your first five iPad games]]></title><link>http://www.joystiq.com/2010/06/28/your-first-five-ipad-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/28/your-first-five-ipad-games/</guid><comments>http://www.joystiq.com/2010/06/28/your-first-five-ipad-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/06/28/your-first-five-ipad-games/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/ipadding.jpg" alt="" /></a></div>
You weren't going to be that guy. Your friends could fall in line all they wanted, but you were going to be strong. You didn't need an <a href="http://www.joystiq.com/tag/ipad">iPad</a>, after all, you had your iPhone! Besides, the thing can't even make calls, what's the point? But then, your friends started coming around, magically flipping through USA Today with a swipe of their fingers like <em>news genies</em>, and you cracked, guiltily sliding your last $500 bill across the Genius Bar and walking out of the Apple Store defeated, but one iPad richer. It's OK, could have happened to the best of us.<br />
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But now that you have the thing, what do you play on it? We've tried dozens of apps specifically made for the device and have culled a list of the top five you should buy without hesitation. Don't have an iPad yet? No problem. Just bookmark this page and come back later, we'll be updating with the new hotness whenever it sweeps us off our feet.<p><a href="http://www.joystiq.com/2010/06/28/your-first-five-ipad-games/" rel="bookmark">Continue reading <em>Your first five iPad games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/28/your-first-five-ipad-games/">Your first five iPad games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jun 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/28/your-first-five-ipad-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19530229/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/28/your-first-five-ipad-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app-store</category><category>apple</category><category>ea</category><category>firemint</category><category>mirrors-edge</category><category>mobile</category><category>pinball-hd</category><category>real-racing-hd</category><category>small-world</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 28 Jun 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Flight Control rated for Wii]]></title><link>http://www.joystiq.com/2010/05/13/flight-control-rated-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/13/flight-control-rated-for-wii/</guid><comments>http://www.joystiq.com/2010/05/13/flight-control-rated-for-wii/#comments</comments><description><![CDATA[<center><a href="http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/1b6cd591f5b90b6cca257720005d7909!OpenDocument"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/flightcontrol513.jpg" /></a></center>Firemint's air traffic control game <em><a href="http://www.joystiq.com/tag/flight-control">Flight Control</a></em>, currently available for handhelds like the iPhone and DSi, appears to be moving to the big screen -- and no, we don't mean the iPad. (That <a href="http://www.joystiq.com/2010/01/28/flight-control-to-be-re-imagined-for-ipad/">already happened</a>.) We mean the <em>even bigger screen:</em> your TV.<br />
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Australia's OFLC media review board has rated a Wii version of <em>Flight Control</em>, which would most likely point to a WiiWare release. This would be the first home console version of the game, and also the first not to use a touchscreen interface. Thanks to these altered controls, <em>Flight Control</em> for Wii could be either novel or annoying to fans of previous versions.<br />
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[Via <a href="http://www.gamerbytes.com/2010/05/flight_control_flies_to_wiiwar.php">Gamerbytes</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/13/flight-control-rated-for-wii/">Flight Control rated for Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 May 2010 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/1b6cd591f5b90b6cca257720005d7909!OpenDocument>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/flight-control-rated-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19476255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/flight-control-rated-for-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>firemint</category><category>flight-control</category><category>flight-control-hd</category><category>oflc</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 13 May 2010 14:15:00 EST</pubDate></item><item><title><![CDATA[iPad Roundup: Here's the stuff that may interest you]]></title><link>http://www.joystiq.com/2010/04/02/ipad-roundup-heres-the-stuff-that-may-interest-you/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/02/ipad-roundup-heres-the-stuff-that-may-interest-you/</guid><comments>http://www.joystiq.com/2010/04/02/ipad-roundup-heres-the-stuff-that-may-interest-you/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/joyipadroundup580a.jpg" /></div>
With the <a href="http://www.joystiq.com/tag/ipad">iPad</a> set to launch April 3, we know a lot of you out there are wondering what types of games and apps there are to look forward to. Well, we reprogrammed the Joystiq bots to scour the iTunes App store for information on updates and new games, culling the data for you all. There's plenty to look forward to, so don't waste time reading this -- head past the break for the goods!<p><a href="http://www.joystiq.com/2010/04/02/ipad-roundup-heres-the-stuff-that-may-interest-you/" rel="bookmark">Continue reading <em>iPad Roundup: Here's the stuff that may interest you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/02/ipad-roundup-heres-the-stuff-that-may-interest-you/">iPad Roundup: Here's the stuff that may interest you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Apr 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/02/ipad-roundup-heres-the-stuff-that-may-interest-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19424362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/ipad-roundup-heres-the-stuff-that-may-interest-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10-ton-games-inc</category><category>2k-games</category><category>activision</category><category>amazon-hidden-expedition</category><category>angry-birds</category><category>angry-birds-hd</category><category>apple-ipad</category><category>asphalt</category><category>asphalt-5</category><category>azkend-hd</category><category>big-fish-games</category><category>break-hd</category><category>call-of-duty</category><category>call-of-duty-world-at-war</category><category>call-of-duty-world-at-war-zombies</category><category>castlecraft</category><category>charadium</category><category>chillingo</category><category>Civilization</category><category>civilization-revolution</category><category>cogs</category><category>cogs-hd</category><category>Command-and-Conquer</category><category>command-and-conquer-red-alert</category><category>doons</category><category>doons-hd</category><category>dungeon-hunter</category><category>dungeon-hunter-hd</category><category>ea</category><category>Electronic-Arts</category><category>fieldrunners</category><category>firemint</category><category>firemint-inc</category><category>flick-bowling</category><category>flick-fishing</category><category>flight-control</category><category>flight-control-hd</category><category>freeverse</category><category>frogger</category><category>frogger-pad</category><category>gameloft</category><category>geometry-wars</category><category>glu</category><category>glyder-2</category><category>imahjong</category><category>imahjong-hd</category><category>ipad</category><category>ipad-launc</category><category>jirbo</category><category>konami</category><category>laminar-researcg</category><category>lets-golf</category><category>marvel</category><category>marvel-comics</category><category>marvel-comics-app</category><category>metal-gear-solid</category><category>metal-gear-solid-touch</category><category>minigore</category><category>minigore-hd</category><category>mirrors-edge</category><category>modern-combat</category><category>modern-combat-sandstorm</category><category>namco</category><category>nba-hotshot</category><category>need-for-speed</category><category>need-for-speed-shift</category><category>nfl</category><category>nfl-2010</category><category>nfl-2010-hd</category><category>ngmoco</category><category>nova</category><category>pac-man</category><category>paper-football</category><category>paper-football-hd</category><category>plants-vs-zombies</category><category>plants-vs-zombies-hd</category><category>popcap</category><category>popcap-games</category><category>real-racing</category><category>real-racing-hd</category><category>real-soccer</category><category>real-soccer-2010-hd</category><category>sam-and-max</category><category>scrabble</category><category>secret-exit-ltd</category><category>sega</category><category>sneezies</category><category>sneezies-hd</category><category>snowboarding</category><category>snowboarding-hd</category><category>sparkle-hd</category><category>subatomic</category><category>subatomic-studios</category><category>super-monkey-ball</category><category>super-monkey-ball-2</category><category>super-monkey-ball-2-sakura-edition</category><category>team-17</category><category>telltale-games</category><category>tetris</category><category>the-penal-zone</category><category>uno</category><category>uno-hd</category><category>warpgate</category><category>we-rule</category><category>x-plane</category><category>zen-bound</category><category>zen-bound-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 02 Apr 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Flight Control DSiWare cleared for landing on Feb. 19 and Feb. 22]]></title><link>http://www.joystiq.com/2010/02/16/flight-control-dsiware-cleared-for-landing-on-feb-19-and-feb-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/16/flight-control-dsiware-cleared-for-landing-on-feb-19-and-feb-2/</guid><comments>http://www.joystiq.com/2010/02/16/flight-control-dsiware-cleared-for-landing-on-feb-19-and-feb-2/#comments</comments><description><![CDATA[<a href="http://firemint.com/?page_id=802"><img vspace="4" hspace="4" border="1" align="right" alt="" style="padding-left: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/flightcontrol2162.jpg" /></a>Firemint's DSiWare version of its iPhone hit <a href="http://joystiq.com/tag/flight-control"><em>Flight Control</em></a> is preparing to descend to the DSi Shop. It'll be out in Europe this Friday, February 19, arriving in North America the following Monday, Feb. 22, for 500 Points. And even if you've landed thousands of planes in the iPhone version of this air traffic control game, this version includes new maps!<br />
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The trailer after the break demonstrates the simple gameplay. Using the stylus, you direct the flight paths of swarms of tiny airplanes so that they all land safely. And then you declare "I am an air traffic controller!" Oh, no, that's <a href="http://www.joystiq.com/2008/05/15/boxart-battle-air-traffic-chaos-u-s-vs-japan/">a different game</a>.<p><a href="http://www.joystiq.com/2010/02/16/flight-control-dsiware-cleared-for-landing-on-feb-19-and-feb-2/" rel="bookmark">Continue reading <em>Flight Control DSiWare cleared for landing on Feb. 19 and Feb. 22</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/16/flight-control-dsiware-cleared-for-landing-on-feb-19-and-feb-2/">Flight Control DSiWare cleared for landing on Feb. 19 and Feb. 22</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Feb 2010 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://firemint.com/?page_id=802>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/flight-control-dsiware-cleared-for-landing-on-feb-19-and-feb-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19360541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/flight-control-dsiware-cleared-for-landing-on-feb-19-and-feb-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>dsiware</category><category>firemint</category><category>flight-control</category><category>flight-control-hd</category><category>port</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 16 Feb 2010 17:15:00 EST</pubDate></item><item><title><![CDATA[Flight Control to be 're-imagined' for iPad]]></title><link>http://www.joystiq.com/2010/01/28/flight-control-to-be-re-imagined-for-ipad/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/28/flight-control-to-be-re-imagined-for-ipad/</guid><comments>http://www.joystiq.com/2010/01/28/flight-control-to-be-re-imagined-for-ipad/#comments</comments><description><![CDATA[<center><a href="http://firemint.com/?p=741"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/flightcontrol128.jpg" /></a></center>Developer Firemint is one of the first iPhone devs (though not <a href="http://www.joystiq.com/2010/01/26/first-apple-tablet-game-announced/"><em>the</em> first</a>!) to announce an upgraded version of an iPhone game for Apple's new <a href="http://www.joystiq.com/tag/ipad">iPad</a> tablet thingy -- specifically, its <a href="http://toucharcade.com/2010/01/25/flight-control-lands-over-2-million-in-sales/">two-million-selling</a> action/strategy/air traffic control game, <em><a href="http://firemint.com/?page_id=565">Flight Control</a>.</em> The developer announced that it will release an "optimised and re-imagined version of <em>Flight Control</em>" for the iPad. A <a href="http://www.casualgaming.biz/news/29200/Flight-Control-coming-to-DSiWare">DSiWare</a> version is also expected to release at some unspecified time, though this announcement didn't mention it.<br />
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Though no concrete information about <em>what</em> the re-imaginings would be for iPad -- beyond imagining it on a bigger screen -- it sounds like Firemint anticipated porting the game up. "We are already building our next generation of games for higher definition, more powerful devices than are available today," Firemint said in its press release. "We like to imagine what the devices of tomorrow will be capable of, and invest in bringing our games to the next generation of hardware." <br />
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[Via <a href="http://www.mobile-ent.biz/news/35804/Firemint-to-re-imagine-Flight-Control-for-iPad">Mobile-Ent</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/28/flight-control-to-be-re-imagined-for-ipad/">Flight Control to be 're-imagined' for iPad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jan 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://firemint.com/?p=741>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/flight-control-to-be-re-imagined-for-ipad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19335810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/28/flight-control-to-be-re-imagined-for-ipad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>apple-ipad</category><category>firemint</category><category>flight-control</category><category>flight-control-hd</category><category>ipad</category><category>iPod</category><category>port</category><category>tablet</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 28 Jan 2010 12:30:00 EST</pubDate></item></channel></rss>