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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Destiny dev: DLC mistakes won't be repeated]]></title><link>http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/</guid><comments>http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/" target="_self"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/bb912ca234ae2a76f6175bf1cf542170/201264184/crota_world_first.jpg" /></a></div>
<a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a> designer Luke Smith recently addressed concerns over Bungie's future updates for the game. Namely, Smith said "the mistakes [Bungie] made with the DLC1 reward economy will not be repeated," in a <a href="http://www.neogaf.com/forum/showpost.php?p=148984121&amp;postcount=3062">NeoGAF</a> thread, admitting the developer's previous attempts at expanding the first-person shooter with add-on content resulted in a few problems for players. Smith claims the developer will avoid mistakes such as "vendor gear invalidating the effort of [Vault of Glass] Raiders" and exotic gear upgrades resulting in a talent reset.<br />
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"Our philosophy about rewards/loot continue to evolve as we see how players play and react," Smith wrote. He noted that item drop rates appear to be "much improved" in the Crota's End DLC compared to Vault of Glass, and that Bungie plans to "improve acquisition stories and frequency" as well as "lessen the grind and get players to the fun parts of their arsenal faster." It issued a hot fix for <em>Destiny</em> in <a href="http://www.joystiq.com/2014/12/17/destiny-hot-fix-tweaks-crotas-end-raid-drops/">December</a> to boost the drop rates for the Crota's End raid mission.

<div style="text-align: right;"><small>[Image: Activision]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/">Destiny dev: DLC mistakes won't be repeated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Jan 2015 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21134836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/26/destiny-dev-dlc-mistakes-wont-be-repeated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>add-on</category><category>bungie</category><category>crotas-end</category><category>destiny</category><category>dlc</category><category>downloadable-content</category><category>drop-rates</category><category>first-person-shooter</category><category>fps</category><category>issues</category><category>luke-smith</category><category>microsoft</category><category>mistakes</category><category>playstation</category><category>problems</category><category>ps3</category><category>ps4</category><category>update</category><category>vault-of-glass</category><category>xbox</category><category>xbox-one</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 26 Jan 2015 17:30:00 EST</pubDate></item><item><title><![CDATA[Exo Zombies invade Call of Duty: Advanced Warfare trailer]]></title><link>http://www.joystiq.com/2015/01/21/exo-zombies-invade-call-of-duty-advanced-warfare-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/21/exo-zombies-invade-call-of-duty-advanced-warfare-trailer/</guid><comments>http://www.joystiq.com/2015/01/21/exo-zombies-invade-call-of-duty-advanced-warfare-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2015/01/21/exo-zombies-invade-call-of-duty-advanced-warfare-trailer/" target="_self"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/8dd5424334e3ca37d65e708c5f19fe52/201385091/COD-AW_Havoc_Outbreak-Environment.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/dvBK3IWkYyM?wmode=opaque" width="530"></iframe></div>
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The latest trailer for <a href="http://www.joystiq.com/game/call-of-duty-advanced-warfare"><em>Call of Duty: Advanced Warfare</em></a> shows off the game's upcoming downloadable content, Exo Zombies. Arriving as part of the first content pack, Havoc, Exo Zombies features the voice acting talents of John Malkovich, Bill Paxton, Rose McGowan and Jon Bernthal. The Havoc DLC pack will launch on <a href="http://www.joystiq.com/2015/01/13/first-cod-advanced-warfare-dlc-aims-for-late-january-launch/">January 27</a> for Xbox One and Xbox 360. Havoc also includes four multiplayer maps, the AE4 assault rifle and Widowmaker custom variant.<br />
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While the Havoc DLC can be purchased separately for $15, season pass holders will receive the pack at no additional charge. <em>Advanced Warfare</em>'s <a href="http://www.joystiq.com/2014/10/28/call-of-duty-advanced-warfare-season-pass-is-50-4-dlc-packs/">$50 season pass</a> grants access to three other pieces of downloadable content: Ascendance, Supremacy and Reckoning. Activision <a href="http://www.joystiq.com/2014/06/09/call-of-duty-advanced-warfare-dlc-hits-xbox-one-first/">struck a deal</a> with Microsoft to bring <em>Advanced Warfare</em> DLC to the Xbox platforms before it arrives on other systems, so the publisher has yet to offer a release date for Havoc on PS4, PS3 or PC.

<div style="text-align: right;"><small>[Image: Activision]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/21/exo-zombies-invade-call-of-duty-advanced-warfare-trailer/">Exo Zombies invade Call of Duty: Advanced Warfare trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jan 2015 10:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/21/exo-zombies-invade-call-of-duty-advanced-warfare-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21132419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/21/exo-zombies-invade-call-of-duty-advanced-warfare-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>add-on</category><category>Call-of-Duty</category><category>call-of-duty-advanced-warfare</category><category>dlc</category><category>downloadable-content</category><category>exo-zombies</category><category>first-person-shooter</category><category>fps</category><category>havoc</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ps4</category><category>sledgehammer-games</category><category>trailer</category><category>xbox</category><category>xbox-one</category><category>zombies</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Wed, 21 Jan 2015 10:30:00 EST</pubDate></item><item><title><![CDATA[Duke Nukem 3D: Megaton Edition hits PS3, Vita in January]]></title><link>http://www.joystiq.com/2014/11/05/duke-nukem-3d-megaton-edition-hits-ps3-vita-in-january/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/05/duke-nukem-3d-megaton-edition-hits-ps3-vita-in-january/</guid><comments>http://www.joystiq.com/2014/11/05/duke-nukem-3d-megaton-edition-hits-ps3-vita-in-january/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/11/05/duke-nukem-3d-megaton-edition-hits-ps3-vita-in-january/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/08/dukenukem3dmegatonvita.jpg" //></a></div>
<a href="http://www.joystiq.com/tag/duke-nukem-3d-megaton-edition/"><em>Duke Nukem 3D: Megaton Edition</em></a> will launch on Vita and PS3 in January, Devolver Digital announced via <a href="https://twitter.com/devolverdigital/status/530076000550273024">Twitter</a> today. The game will arrive in North America on January 13, 2015 and in Europe the following day. The port was revealed in <a href="http://www.joystiq.com/2013/08/12/duke-nukem-3d-megaton-edition-gets-some-on-ps-vita/">August 2013</a>, months after its launch on Steam in <a href="http://www.joystiq.com/2013/03/20/duke-nukem-3d-hails-to-the-steam-in-megaton-edition-out-today/">March</a>.<br />
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The PC, Mac and Linux versions of the <em><a href="http://store.steampowered.com/app/225140/">Megaton Edition</a></em> includes the core game as well as three DLC packs, and is still available for $10. It also received competitive and co-op multiplayer gameplay modes in a <a href="http://www.joystiq.com/2014/01/29/duke-nukem-3d-megaton-edition-updated-with-cross-platform-multi/">January update</a>, allowing up to eight player to duke it out across the three platforms. The PS3 and Vita versions hit a few bumps since Abstraction Games took on the porting duties; the games were submitted to Sony in <a href="https://twitter.com/devolverdigital/status/468434291936874497">May</a> and ran into "lots of certification issues" as of <a href="https://twitter.com/devolverdigital/status/511871594952527872">September</a>.

<div style="text-align: right;"><small>[Image: Devolver Digital]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/05/duke-nukem-3d-megaton-edition-hits-ps3-vita-in-january/">Duke Nukem 3D: Megaton Edition hits PS3, Vita in January</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Nov 2014 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/05/duke-nukem-3d-megaton-edition-hits-ps3-vita-in-january/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20989282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/05/duke-nukem-3d-megaton-edition-hits-ps3-vita-in-january/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Duke-Nukem</category><category>Duke-Nukem-3D</category><category>duke-nukem-3d-megaton-edition</category><category>first-person-shooter</category><category>fps</category><category>playstation</category><category>playstation-vita</category><category>port</category><category>ps3</category><category>PSN</category><category>release-date</category><category>vita</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Wed, 05 Nov 2014 20:00:00 EST</pubDate></item><item><title><![CDATA[Titanfall update gets cooperative, adds ranked play]]></title><link>http://www.joystiq.com/2014/10/22/titanfall-update-gets-cooperative-adds-ranked-play/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/22/titanfall-update-gets-cooperative-adds-ranked-play/</guid><comments>http://www.joystiq.com/2014/10/22/titanfall-update-gets-cooperative-adds-ranked-play/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/22/titanfall-update-gets-cooperative-adds-ranked-play/" target="_self"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/b352a0cb7a4e7c05fc6e387a2de42f56/200658657/titanfall.jpg" /></a></div>
The next major update for <a href="http://www.joystiq.com/game/titanfall"><em>Titanfall</em></a> will land tomorrow on Xbox One and PC, Respawn announced today. The patch is the "biggest update ever," according to the developer's <a href="http://www.titanfall.com/news/titanfall-game-update-eight">blog</a>, which revealed the inclusion of new modes in the update.  For starters, <em>Titanfall</em> players will have a new "Frontier Defense" cooperative multiplayer mode in which teams of four stand their ground against waves of AI enemies, getting assistance from stationary turrets and loadout crates.<br />
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The other major addition is ranked play, which will be in beta through the end of the month. Respawn's dedicated <a href="http://www.titanfall.com/news/titanfall-ranked-play">discussion</a> on its ranked play system for <em>Titanfall</em> notes that players will receive "Rank Chips," which act as "expensive pedometers" that measure players' prowess in the game. Players will have the ability to turn off their Rank Chips as well, so ranked play in <em>Titanfall</em> won't boil down to a separate set of maps or playlists. The update will introduce a multitude of other fixes and improvements, such as the ability to go full-screen with the mini-map, a "sudden death" addition to Capture the Flag mode and seven new Titan insignias.

<div style="text-align: right;"><small>[Image: EA Games]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/22/titanfall-update-gets-cooperative-adds-ranked-play/">Titanfall update gets cooperative, adds ranked play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Oct 2014 19:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/22/titanfall-update-gets-cooperative-adds-ranked-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20982557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/22/titanfall-update-gets-cooperative-adds-ranked-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>cooperative</category><category>EA</category><category>ea-games</category><category>Electronic-Arts</category><category>first-person-shooter</category><category>fps</category><category>frontier-defense</category><category>microsoft</category><category>multiplayer</category><category>patch</category><category>pc</category><category>ranked-play</category><category>respawn</category><category>Respawn-Entertainment</category><category>titanfall</category><category>update</category><category>xbox-one</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Wed, 22 Oct 2014 19:30:00 EST</pubDate></item><item><title><![CDATA[Splash Damage's Extraction reverts title to Dirty Bomb]]></title><link>http://www.joystiq.com/2014/05/25/splash-damages-extraction-reverts-title-to-dirty-bomb/</link><guid isPermaLink="true">http://www.joystiq.com/2014/05/25/splash-damages-extraction-reverts-title-to-dirty-bomb/</guid><comments>http://www.joystiq.com/2014/05/25/splash-damages-extraction-reverts-title-to-dirty-bomb/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/05/25/splash-damages-extraction-reverts-title-to-dirty-bomb/"><img data-credit="Splash Damage" data-mep="271287" src="http://o.aolcdn.com/hss/storage/midas/d7b736c776baf491df036ae7fe80fea/200160667/slide_0003-3.jpeg" alt="" /></a></div>

<div>Naming things you love is hard. We face a fresh dose of indecisiveness at the sight of every in-game character naming screen, and there are plenty of deleted, re-entered and deleted-again ideas that eventually get scrapped in favor of the default suggestion. <em><a href="http://joystiq.com/game/brink">Brink</a> </em>developer Splash Damage must be dealing with a similar style of indecision, because this week it switched the name of its shooter, <a href="http://www.joystiq.com/2013/09/17/extraction-formerly-dirty-bomb-starts-closed-beta-in-october/"><em>Extraction</em></a>, back to <a href="http://www.joystiq.com/tag/dirty-bomb"><em>Dirty Bomb</em></a>, the title it was originally revealed under.<br />
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The related press release explains that switching the name back to <em>Dirty Bomb </em>was done to "better fit the game's unique personality." That's sort of fair if you consider that its firefights take place in a post-disaster London, rife with Private Military Companies fighting over the radioactive area's abandoned goods.<br />
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<em>Dirty Bomb </em>is currently in closed beta on PC, but you can <a href="http://dirtybomb.nexon.net">apply</a> to get in on that if your interest is piqued. A release window for the public version has yet to be offered, but when <em>Dirty Bomb </em>does invite everyone to battle over territory and riches, it will offer dedicated servers in North America, Europe, Australia and New Zealand.</div>

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<div style="text-align: right;"><small>[Image: Splash Damage]</small></div>
<p><a href="http://www.joystiq.com/2014/05/25/splash-damages-extraction-reverts-title-to-dirty-bomb/" rel="bookmark">Continue reading <em>Splash Damage's Extraction reverts title to Dirty Bomb</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/05/25/splash-damages-extraction-reverts-title-to-dirty-bomb/">Splash Damage's Extraction reverts title to Dirty Bomb</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 May 2014 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/05/25/splash-damages-extraction-reverts-title-to-dirty-bomb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20892302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/05/25/splash-damages-extraction-reverts-title-to-dirty-bomb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dirty-bomb</category><category>extraction</category><category>first-person-shooter</category><category>free-to-play</category><category>name-change</category><category>pc</category><category>splash-damage</category><dc:creator><![CDATA[Thomas Schulenberg]]></dc:creator><pubDate>Sun, 25 May 2014 15:30:00 EST</pubDate></item><item><title><![CDATA[Destiny gets classy with PS4 gameplay trailer]]></title><link>http://www.joystiq.com/2014/05/19/destiny-gets-classy-with-ps4-gameplay-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2014/05/19/destiny-gets-classy-with-ps4-gameplay-trailer/</guid><comments>http://www.joystiq.com/2014/05/19/destiny-gets-classy-with-ps4-gameplay-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2014/05/19/destiny-gets-classy-with-ps4-gameplay-trailer/" target="_self"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/d620bb98aac45ddd3412c8066a69feb0/200076929/destiny-cross-save.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/MD1FdnzsH7E?wmode=opaque" width="530"></iframe></div>
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<a href="http://www.joystiq.com/game/destiny"><em>Destiny</em></a>, the Bungie-developed multiplayer shooter set in "the last city on Earth" (our guess is Boise, Idaho), received a new video today. The developer discusses its approach to crafting the game and briefly explains the skills and abilities players will use that are unique to each of <em>Destiny</em>'s character classes.<br />
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The gameplay shown in the trailer is from <em>Destiny</em>'s PS4 version, but the game will also arrive on September 9 for Xbox One, Xbox 360 and PS3. Bungie recently offered a look at the game's <a href="http://www.joystiq.com/2014/05/07/destiny-designer-offers-a-guided-tour-of-the-games-loot/">loot</a> after announcing plans to launch a <a href="http://www.joystiq.com/2014/05/06/destiny-beta-launches-in-july-on-playstation-consoles/">beta version</a> of the cooperative FPS in July. We spent some time with the "<a href="http://www.joystiq.com/2014/05/06/activision-spending-500-million-on-destiny/">$500 million bet</a>" from Activision in <a href="http://www.joystiq.com/2014/04/28/video-preview-destiny-wears-its-halo-with-pride/">video preview</a> form back in April.

<div style="text-align: right;"><small>[Image: Bungie]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/05/19/destiny-gets-classy-with-ps4-gameplay-trailer/">Destiny gets classy with PS4 gameplay trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 May 2014 18:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/05/19/destiny-gets-classy-with-ps4-gameplay-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20888084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/05/19/destiny-gets-classy-with-ps4-gameplay-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>Bungie</category><category>Bungie-Studios</category><category>cooperative</category><category>destiny</category><category>first-person-shooter</category><category>fps</category><category>gameplay-video</category><category>multiplayer</category><category>online-multiplayer</category><category>playstation</category><category>ps4</category><category>shooter</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Mon, 19 May 2014 18:30:00 EST</pubDate></item><item><title><![CDATA[Everything is black and white with VisionEck on PS4]]></title><link>http://www.joystiq.com/2014/05/09/everything-is-black-and-white-with-visioneck-on-ps4/</link><guid isPermaLink="true">http://www.joystiq.com/2014/05/09/everything-is-black-and-white-with-visioneck-on-ps4/</guid><comments>http://www.joystiq.com/2014/05/09/everything-is-black-and-white-with-visioneck-on-ps4/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2014/05/09/everything-is-black-and-white-with-visioneck-on-ps4/" target="_self"><img class="hidden" data-credit="VizionEck" data-mep="251822" src="http://o.aolcdn.com/hss/storage/midas/2bc77050b3de300f6500ea6d8fddbf16/200105197/vizioneck.jpg" alt="" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/U7aEKGiytyI?wmode=opaque" width="530"></iframe></div>
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Developer VizionEck announced its black-and-white game for PS4 today, which is also called <em>VizionEck</em>. If that's not confusing enough, it also offered a minimalistic trailer with shifting dichromatic shapes, barely sussing out just what the <em>eck</em> the game is.<br />
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Lead developer and founder of Michael Armbrust described the gist of <em>VizionEck</em> on the <a href="http://blog.us.playstation.com/2014/05/09/vizioneck-coming-to-ps4/">PlayStation Blog</a>, revealing that the game is technically a first-person shooter (Right? We <em>totally</em> thought so too!). Though Armbrust insists the mysterious trailer contains lots of "secrets and game features" hidden in its frames, he says players control a cube known as a Ranger, whose health is indicated by the brightness of its outlines. The multiplayer-focused game seemingly pits players against one another as they can blend in with other cubes, or the black backgrounds as their health is depleted and their cubes go dark, working to take others out.<br />
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Armbrust noted in the blog's comments that the game does contain single-player modes and that the developer is looking into using <a href="http://www.joystiq.com/tag/project-morpheus">Project Morpheus</a> for <em>VizionEck</em>. He also confirmed via the game's <a href="https://twitter.com/VizionEck/status/464891090177241090">Twitter</a> that <em>VizionEck</em> is "exclusive to PlayStation."

<div style="text-align: right;"><small>[Image: VizionEck]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/05/09/everything-is-black-and-white-with-visioneck-on-ps4/">Everything is black and white with VisionEck on PS4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 May 2014 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/05/09/everything-is-black-and-white-with-visioneck-on-ps4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20883298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/05/09/everything-is-black-and-white-with-visioneck-on-ps4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-and-white</category><category>cube</category><category>first-person-shooter</category><category>fps</category><category>Indie</category><category>michael-armbrust</category><category>minimalist</category><category>playstation</category><category>ps4</category><category>shooter</category><category>trailer</category><category>video</category><category>vizioneck</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Fri, 09 May 2014 20:00:00 EST</pubDate></item><item><title><![CDATA[Warface raids towers, captures new modes]]></title><link>http://www.joystiq.com/2014/02/22/warface-raids-towers-captures-new-modes/</link><guid isPermaLink="true">http://www.joystiq.com/2014/02/22/warface-raids-towers-captures-new-modes/</guid><comments>http://www.joystiq.com/2014/02/22/warface-raids-towers-captures-new-modes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2014/02/21/warface-raids-towers-captures-new-modes/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/coop02balkans_530x298.jpg" style="width: 530px; height: 298px;" //></a><iframe frameborder="0" height="318" id="viddler-3282c20f" mozallowfullscreen="true" src="//www.viddler.com/embed/3282c20f/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=34273287&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div>
<br />
Crytek issued a new update for the PC version of <a href="http://www.joystiq.com/game/warface"><em>Warface</em></a> this week, adding two new modes to the multiplayer game.  The free-to-play FPS received a co-op mode known as Tower Raid, shown in a new trailer for the game, in addition to the Capture versus mode. Crytek also renamed the Claymore mine in the update, changing it to the "Directional Mine," and increased the item unlock progression speed in both co-op and versus modes.<br />
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Crytek provided the <a href="https://gface.com/16337582">full patch notes</a> in a post on its GFace social platform. There's no word on whether these modes will wind up on Xbox 360 as well. <em>Warface</em> entered its beta phase on the platform <a href="http://www.joystiq.com/2014/02/05/free-to-play-shooter-warface-goes-beta-on-xbox-360-today/">earlier this month</a>, and requires an Xbox Live Gold subscription to play.

<div style="text-align: right;"><small>[Image: Crytek]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/02/22/warface-raids-towers-captures-new-modes/">Warface raids towers, captures new modes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Feb 2014 07:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/02/22/warface-raids-towers-captures-new-modes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20835231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/02/22/warface-raids-towers-captures-new-modes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capture</category><category>co-op</category><category>Crytek</category><category>first-person-shooter</category><category>fps</category><category>free-to-play</category><category>multiplayer</category><category>pc</category><category>shooter</category><category>tower-raid</category><category>trailer</category><category>update</category><category>versus</category><category>warface</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 22 Feb 2014 07:00:00 EST</pubDate></item><item><title><![CDATA[FPS Warriors 2 bundle has eight Steam shooters for four bucks]]></title><link>http://www.joystiq.com/2014/01/29/fps-warriors-2-bundle-has-eight-steam-shooters-for-four-bucks/</link><guid isPermaLink="true">http://www.joystiq.com/2014/01/29/fps-warriors-2-bundle-has-eight-steam-shooters-for-four-bucks/</guid><comments>http://www.joystiq.com/2014/01/29/fps-warriors-2-bundle-has-eight-steam-shooters-for-four-bucks/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/01/28/fps-warriors-2-bundle-has-eight-steam-shooters-for-four-bucks/" target="_self"><img data-credit="Bundle Stars" data-mep="107019" src="http://o.aolcdn.com/hss/storage/adam/2aa2d900886664d0ad1e2188a9a46ca7/fps-warriors-2.JPG" alt="" /></a></div>
Bundle Stars' latest cheap game pack is the <a href="http://www.bundlestars.com/all-bundles/fps-warriors-2-bundle/?utm_source=Bundle+Stars+Newsletter&amp;utm_campaign=4594c383bd-FPS_Warriors_2_Launch1_27_2014&amp;utm_medium=email&amp;utm_term=0_3437eaaeba-4594c383bd-418991489">FPS Warriors 2 bundle</a>, which features eight games for $3.98. The game bundle site says the FPS Warriors 2 collection saves players a whopping $80 on total standard price of the games, each available for PC via Steam.<br />
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The following eight shooters are included in the bundle: <a href="http://www.joystiq.com/tag/nuclear-dawn"><em>Nuclear Dawn</em></a>, <a href="http://joystiq.com/game/hard-reset"><em>Hard Reset</em></a> Extended Edition, <a href="http://www.joystiq.com/tag/painkiller-overdose"><em>Painkiller Overdose</em></a>, <a href="http://www.joystiq.com/tag/painkiller-black-edition"><em>Painkiller: Black Edition</em></a>, <em>AirBuccaneers</em>, <a href="http://www.joystiq.com/game/zeno-clash-2"><em>Zeno Clash 2</em></a>, <a href="http://www.joystiq.com/game/zeno-clash"><em>Zeno Clash</em></a>, and <a href="http://www.joystiq.com/tag/chaser"><em>Chaser</em></a>. If the four-dollar price tag isn't convincing enough, players have plenty of time to buy in, as the bundle is good for the next 28 days. Bundle Stars is also currently selling the <a href="http://www.bundlestars.com/all-bundles/the-brutal-bundle/">Brutal</a> and <a href="http://www.bundlestars.com/all-bundles/kingdoms-bundle/">Kingdoms</a> bundles for the next few weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/01/29/fps-warriors-2-bundle-has-eight-steam-shooters-for-four-bucks/">FPS Warriors 2 bundle has eight Steam shooters for four bucks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Jan 2014 00:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/01/29/fps-warriors-2-bundle-has-eight-steam-shooters-for-four-bucks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20817883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/01/29/fps-warriors-2-bundle-has-eight-steam-shooters-for-four-bucks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airbuccaneers</category><category>bundle</category><category>bundle-stars</category><category>chaser</category><category>first-person</category><category>first-person-shooter</category><category>fps</category><category>fps-warriors-2</category><category>hard-reset</category><category>nuclear-dawn</category><category>painkiller</category><category>painkiller-black-edition</category><category>painkiller-overdose</category><category>pc</category><category>shooter</category><category>zeno-clash</category><category>zeno-clash-2</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Wed, 29 Jan 2014 00:30:00 EST</pubDate></item><item><title><![CDATA[Rekoil launching on Jan. 28 for PC, Jan. 29 for XBLA as Rekoil: Liberator]]></title><link>http://www.joystiq.com/2014/01/04/rekoil-launching-on-jan-28-for-pc-jan-29-for-xbla-as-rekoil/</link><guid isPermaLink="true">http://www.joystiq.com/2014/01/04/rekoil-launching-on-jan-28-for-pc-jan-29-for-xbla-as-rekoil/</guid><comments>http://www.joystiq.com/2014/01/04/rekoil-launching-on-jan-28-for-pc-jan-29-for-xbla-as-rekoil/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/01/04/rekoil-launching-on-jan-28-for-pc-jan-29-for-xbla-as-rekoil/"><img data-credit="505 Games" data-mep="78260" src="http://o.aolcdn.com/hss/storage/adam/79819779b26282455e2d6ceb185aac77/rekoil.jpg" alt="" /></a></div>

<div>Team-based first-person-shooter <em>Rekoil</em> is set for a late January release on PC and Xbox Live Arcade for $14.99, publisher 505 Games <a href="http://www.polygon.com/2014/1/3/5271124/rekoil-release-date-pc-xbla-rekoil-liberator">confirmed</a> with Polygon this week. Steam users will be able to load up and aim for each other's vital organs on January 28, with Xbox Live Arcade players following suit on January 29 with <em>Rekoil: Liberator</em>.<br />
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Aside from their names, 505 Games explained that <em>Liberator </em>will be different "in that it does not support mod tools and/or eSports the way the PC version does."<br />
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The XBLA <a href="http://marketplace.xbox.com/en-US/Product/Rekoil-Liberator/66acd000-77fe-1000-9115-d80258411420">listing </a>notes multiplayer for up to 10 players, which sounds like a decent-sized group to leverage the game's five classes and 40 weapons against each other. <em>Rekoil </em>will also launch with 10 maps and seven game modes.</div>

<div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/01/04/rekoil-launching-on-jan-28-for-pc-jan-29-for-xbla-as-rekoil/">Rekoil launching on Jan. 28 for PC, Jan. 29 for XBLA as Rekoil: Liberator</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Jan 2014 15:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/01/04/rekoil-launching-on-jan-28-for-pc-jan-29-for-xbla-as-rekoil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20800296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/01/04/rekoil-launching-on-jan-28-for-pc-jan-29-for-xbla-as-rekoil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>505-games</category><category>first-person-shooter</category><category>fps</category><category>plastic-piranha</category><category>rekoil</category><category>rekoil-liberator</category><category>release-date</category><dc:creator><![CDATA[Thomas Schulenberg]]></dc:creator><pubDate>Sat, 04 Jan 2014 15:00:00 EST</pubDate></item><item><title><![CDATA[Cliff Bleszinski wants to do an arena shooter on PC]]></title><link>http://www.joystiq.com/2013/12/13/cliff-bleszinski-wants-to-do-an-arena-shooter-on-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2013/12/13/cliff-bleszinski-wants-to-do-an-arena-shooter-on-pc/</guid><comments>http://www.joystiq.com/2013/12/13/cliff-bleszinski-wants-to-do-an-arena-shooter-on-pc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/12/13/cliff-bleszinski-wants-to-do-an-arena-shooter-on-pc/"><img data-credit="Epic Games" src="http://o.aolcdn.com/hss/storage/adam/5ea74220804a17779d0917cc0a71b4dd/cliff_bleszinski.jpg" data-mep="55126" alt="" /></a></div>
"I have a slide deck, I have a pitch, I have concept art, I know pretty much what I want to do."<br />
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<a href="http://www.joystiq.com/game/cliff-bleszinski">Cliff Bleszinski</a> has his next project in mind: a first-person shooter for PC that pays homage to classic arena shooters like <a href="http://joystiq.search.aol.com/search?o_q=quake&amp;s_it=topsearchbox.search&amp;q=Unreal+Tournament"><em>Unreal Tournament</em></a> and <a href="http://joystiq.search.aol.com/search?q=quake&amp;invocationType=wl-joystiq"><em>Quake</em></a>. Bleszinski revealed the news on former Attack of the Show host Kevin Pereira's podcast, <a href="http://www.deathsquad.tv/pointless-41/"><em>Pointless</em></a>.<br />
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"It will be a PC experience that will harken back to a certain type of game that we cut our teeth on, if you know what I'm saying." Bleszinski went on to say that "a lot of these kids playing <em>Call of Duty</em>, I don't think they know what a proper arena shooter is" and that he wouldn't "work with the old guard" on this potential new project.<br />
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"I'll talk to them, have meetings, but the last thing I need is some mid-level marketing guy telling me that, 'Well, traditionally, this doesn't sell well, so we're concerned,' and all that because they're all rearward-looking and it just drives me fucking batshit." In order to fully realize this vision, Bleszinski added, he'd need to have the support of a full studio. <br />
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Bleszinski, who created the Jazz Jackrabbit and <a href="http://joystiq.search.aol.com/search?o_q=Unreal+Tournament&amp;s_it=topsearchbox.search&amp;q=gears+of+war">Gears of War</a> series, <a href="http://www.joystiq.com/2012/10/03/cliff-bleszinski-leaves-epic-games/">left Epic Games</a> a little over a year ago. Bleszinski, who was looking for a fresh start, left in order to "redefine" his footprint on video games. In <a href="http://www.joystiq.com/2012/12/14/bleszinski-left-epic-for-a-fresh-start-considering-new-ip/">an interview on X-Play</a> last year, Bleszinski said, "I don't really want just the whole chainsaw gun to be my legacy."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/12/13/cliff-bleszinski-wants-to-do-an-arena-shooter-on-pc/">Cliff Bleszinski wants to do an arena shooter on PC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Dec 2013 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/12/13/cliff-bleszinski-wants-to-do-an-arena-shooter-on-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20788166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/12/13/cliff-bleszinski-wants-to-do-an-arena-shooter-on-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-shooter</category><category>cliff-bleszinski</category><category>first-person-shooter</category><category>fps</category><category>pc</category><category>shooter</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 13 Dec 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[iHeartRadio hearts Ouya; U4iA crafting 'Offensive Combat' port]]></title><link>http://www.joystiq.com/2012/08/03/iheartradio-hearts-ouya-u4ia-crafting-offensive-combat-port/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/03/iheartradio-hearts-ouya-u4ia-crafting-offensive-combat-port/</guid><comments>http://www.joystiq.com/2012/08/03/iheartradio-hearts-ouya-u4ia-crafting-offensive-combat-port/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/03/iheartradio-hearts-ouya-u4ia-crafting-offensive-combat-port/"><img alt="iHeartRadio hearts Ouya U4iA crafting 'Offensive Combat'" data-src-height="328" data-src-width="395" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/ihrlogheaderimg530px152151.jpg" /></a></div>Beyond its use as an <a href="http://www.joystiq.com/2012/07/10/ouya-console-seeks-funding-through-kickstarter/">Android-based gaming console</a>, and its use as an <a href="http://www.joystiq.com/2012/07/27/ouyas-getting-game-streaming-via-onlive-also-look-at-the-full/">OnLive streaming device</a>, Ouya is also a radio, apparently. iHeartRadio announced its intention to partner with Ouya this morning via <a href="http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console/posts">Kickstarter</a>, which will bring the usual selection of iHeartRadio functionality to the $99 console (streaming actual radio stations, creating custom stations, etc.). For non-US streamers, don't fret! Ouya says it is "actively reaching out to international partners as well."<br /><br />Also of note, iOS/Android first-person shooter <a href="http://www.joystiq.com/2012/05/16/u4ia-rips-the-wrap-off-free-to-play-fps-offensive-combat/"><em>Offensive Combat</em></a> is headed to the Ouya. Developer U4iA said of the news, "Given that consoles are so expensive and face an uncertain future, Ouya stands out as the perfect example of an afford home-entertainment platform created specifically for core gamers like us." CEO Dusty Welch also said he "can't wait to bring all-new games in the <em>Offensive Combat</em> universe to the Ouya platform." <em>Whoa</em> Dusty, slow down there!<br /><br />Ouya's Kickstarter page is just five days away from completion, and as of this writing has approximately $6.5 million accrued. That is <em>well over</em> <a href="http://www.joystiq.com/2012/07/10/ouya-passes-kickstarter-goal-on-first-day-at-950k-and-rising/">its original $950K goal</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/03/iheartradio-hearts-ouya-u4ia-crafting-offensive-combat-port/">iHeartRadio hearts Ouya; U4iA crafting 'Offensive Combat' port</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Aug 2012 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/03/iheartradio-hearts-ouya-u4ia-crafting-offensive-combat-port/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20292857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/03/iheartradio-hearts-ouya-u4ia-crafting-offensive-combat-port/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>dusty-welch</category><category>first-person-shooter</category><category>i-heart-radio</category><category>iheartradio</category><category>kickstarter</category><category>mobile</category><category>offensive-combat</category><category>ouya</category><category>radio</category><category>streaming</category><category>u4ia</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Aug 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Canceled Mojang project was a first-person shooter]]></title><link>http://www.joystiq.com/2012/07/26/canceled-mojang-project-was-a-first-person-shooter/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/26/canceled-mojang-project-was-a-first-person-shooter/</guid><comments>http://www.joystiq.com/2012/07/26/canceled-mojang-project-was-a-first-person-shooter/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/26/canceled-mojang-project-was-a-first-person-shooter/"><img alt="That project Mojang canceled was a firstperson shooter" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/minecraft.jpg" style="margin: 4px; " /></a></div>Mojang, the studio in front of the man behind <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>, was working on a first-person shooter with another company, Markus "Notch" Persson tells Joystiq. The collaboration and the project itself is now completely dead, Notch confirms, following <a href="http://www.joystiq.com/2012/07/26/mojang-cans-collaboration-with-unannounced-studio/">today</a>'s news of a mysterious cancellation.<br /><br />The FPS was killed off in the prototype stage, not because it wasn't turning into a good game, but because Mojang "did not want more external dependencies," Notch says. "The success of <em>Minecraft </em>meant we could focus on projects fully owned by us."<br /><br />Future collaborations aren't out of the question for Mojang, as long as they're "not to make money. If there are other reasons to collaborate, maybe!"<br /><br />Here's a reason: Portal guns in <em>Minecraft</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/26/canceled-mojang-project-was-a-first-person-shooter/">Canceled Mojang project was a first-person shooter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jul 2012 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/26/canceled-mojang-project-was-a-first-person-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20287293/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/26/canceled-mojang-project-was-a-first-person-shooter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canceled</category><category>collaboration</category><category>first-person-shooter</category><category>fps</category><category>mac</category><category>microsoft</category><category>Minecraft</category><category>mojang</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 26 Jul 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Darksiders studio hiring devs with FPS experience]]></title><link>http://www.joystiq.com/2012/07/26/darksiders-studio-hiring-devs-with-fps-experience/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/26/darksiders-studio-hiring-devs-with-fps-experience/</guid><comments>http://www.joystiq.com/2012/07/26/darksiders-studio-hiring-devs-with-fps-experience/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/07/26/darksiders-studio-hiring-devs-with-fps-experience/"><img alt="Darksiders studio hiring devs with FPS experience" data-src-height="186" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/vigil726.jpg" style="margin:4px" /></a></center>Vigil Games, the THQ-owned developer of the Darksiders games and the <a href="http://www.joystiq.com/2012/03/29/warhammer-40-000-dark-millennium-mmo-now-single-player-game-10/">now single-player</a> <em>Warhammer 40,000 Dark Millennium</em>, is hiring a "<a href="http://vigilgames.com/jobs/senior-gameplay-programmer_1">senior gameplay programmer</a>," "senior or principal designer," and other positions with an eye toward FPS experience.<br /><br />The gameplay programmer position seeks someone who "Has previously held a senior programming position on at least one shipped AAA console or PC title (preferably an FPS)," and the principal designer listing looks for "An avid FPS gamer with strong interest in pushing the genre forward creatively." The same listing looks for "Experience designing fighting and/or action adventure games for PS3 or Xbox 360 with at least 2 shipped AAA titles."<br /><br />The primary takeaway from these job listings is that Vigil is likely working on an unnannounced first-person shooter - probably on consoles, and with adventure elements. But we'd also like to point out that this is an opportunity for some of our game developer readers to come live in lovely Austin, Texas.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/26/darksiders-studio-hiring-devs-with-fps-experience/">Darksiders studio hiring devs with FPS experience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jul 2012 10:05:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/26/darksiders-studio-hiring-devs-with-fps-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20286721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/26/darksiders-studio-hiring-devs-with-fps-experience/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>job-listing</category><category>thq</category><category>vigil-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 26 Jul 2012 10:05:00 EST</pubDate></item><item><title><![CDATA['Ground Branch' aims to revive the tactical military shooter]]></title><link>http://www.joystiq.com/2012/06/17/ground-branch-aims-to-revive-the-tactical-military-shooter/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/17/ground-branch-aims-to-revive-the-tactical-military-shooter/</guid><comments>http://www.joystiq.com/2012/06/17/ground-branch-aims-to-revive-the-tactical-military-shooter/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/14/ground-branch-aims-to-revive-the-tactical-military-shooter/" target="_self"><img alt="'Ground Branch' wants to revive the military shooter" height="298" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/conceptshacks.jpg" style="margin:4px; display: none;" width="530" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/V1UOtnlwyjg?rel=0" width="530"></iframe></div><br />BlackFoot Studios is seeking $425k on <a href="http://www.kickstarter.com/projects/670743543/ground-branch">Kickstarter</a> by July 6 to fund the game <em>Ground Branch</em>.  The studio seeks to launch the first-person shooter for PC and Mac in 2013.<br /><br />BlackFoot Studios is deeply rooted in the genre, as Founder/Creative Director John Sonedecker is credited in over 20 games in his lengthy career in the industry.  He worked on <em>Ghost Recon</em> and the original <em>Rainbow Six</em> game before founding the Ohio company in 2004, according to the game's <a href="http://groundbranch.com/john-sonedecker/">website</a>.<br /><br />Details on the depth of character and weapon customization as well as design choices are nearly too dizzying to list, though Sonedecker spelled out the development team's aspirations in the commentary video above.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/17/ground-branch-aims-to-revive-the-tactical-military-shooter/">'Ground Branch' aims to revive the tactical military shooter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 17 Jun 2012 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/17/ground-branch-aims-to-revive-the-tactical-military-shooter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20260341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/17/ground-branch-aims-to-revive-the-tactical-military-shooter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blackfoot-studios</category><category>first-person-shooter</category><category>ground-branch</category><category>john-sonedecker</category><category>kickstarter</category><category>mac</category><category>pc</category><category>tactical-shooter</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 17 Jun 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[(Not) Left for dead: Turtle Rock still developing FPS for THQ]]></title><link>http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/</guid><comments>http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/gamturtlerockl4d530.jpg" style="width: 530px; height: 280px; " /></a></div>About this time last year, we heard that THQ had tapped Turtle Rock Studios for <a href="http://www.joystiq.com/2011/05/26/thq-publishing-re-formed-turtle-rock-studios-next-fps/">a new first-person shooter</a>. Since then, THQ has <a href="http://www.joystiq.com/2012/02/03/thq-reveals-56-million-loss-in-q3/">struggled financially</a> and <a href="http://www.joystiq.com/2012/03/29/warhammer-40-000-dark-millennium-mmo-now-single-player-game-10/">issued numerous layoffs</a>.<br /><br />Turtle Rock's FPS title is still in the works for the troubled publisher, according to <a href="https://twitter.com/#!/JG_CHEFS/status/185734112143884289">a tweet issued by THQ's Jeremy Greiner</a>, who stated work on the campaign portion of the new game is currently underway. Greiner's recent post was community manager at <a href="http://www.joystiq.com/2011/06/13/thq-shutters-homefront-dev-kaos-studios-and-thq-digital-warringt/">now-shuttered KAOS Studios</a>, the developers of <a href="http://www.joystiq.com/game/homefront"><em>Homefront</em></a>. In following tweets he says we won't hear anything more for a while, but that he'll be visiting Turtle Rock Studios -- which is located in Lake Forest, CA -- next week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/">(Not) Left for dead: Turtle Rock still developing FPS for THQ</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Mar 2012 00:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20205469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>jeremy-greiner</category><category>thq</category><category>turtle-rock-studios</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 31 Mar 2012 00:30:00 EST</pubDate></item><item><title><![CDATA[Neversoft hiring for FPS, according to job listings]]></title><link>http://www.joystiq.com/2011/09/22/according-to-job-listings-neversoft-hiring-for-fps/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/22/according-to-job-listings-neversoft-hiring-for-fps/</guid><comments>http://www.joystiq.com/2011/09/22/according-to-job-listings-neversoft-hiring-for-fps/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/22/according-to-job-listings-neversoft-hiring-for-fps/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/neversoftlogo692010_530x250.jpg" style="width: 530px; height: 249px;" /></a></div>
It would seem Neversoft is currently developing a first-person-shooter. The longtime <em>Tony Hawk Pro Skater</em> and <em>Guitar Hero</em> developer is currently recruiting a variety of <a href="http://www.neversoft.com/site/hiring.html">positions</a> that specify "FPS" in the title. Could the project for which it's hiring be the same "<a href="http://www.joystiq.com/2010/06/09/job-listing-says-neversoft-working-on-new-action-shooter/">action shooter</a>" we heard about last year?<br />
<br />
Neversoft's job listings page calls for engineers, designers, artists, network programmers, multiplayer experts, and even a Windows PC platform lead. Since Neversoft is hiring for so many positions, we're inclined to think that this project is still fairly early in development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/22/according-to-job-listings-neversoft-hiring-for-fps/">Neversoft hiring for FPS, according to job listings</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Sep 2011 15:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/22/according-to-job-listings-neversoft-hiring-for-fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20049918/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/22/according-to-job-listings-neversoft-hiring-for-fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>hiring</category><category>jobs</category><category>neversoft</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 22 Sep 2011 15:45:00 EST</pubDate></item><item><title><![CDATA[Payday: The Heist announced, hopes to steal your free time on PSN]]></title><link>http://www.joystiq.com/2011/06/03/payday-the-heist-announced-hopes-to-steal-your-free-time-on-ps/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/03/payday-the-heist-announced-hopes-to-steal-your-free-time-on-ps/</guid><comments>http://www.joystiq.com/2011/06/03/payday-the-heist-announced-hopes-to-steal-your-free-time-on-ps/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/03/payday-the-heist-announced-hopes-to-steal-your-free-time-on-ps/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/paydaytheheist.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The Official PlayStation Blog has announced a brand new title called <a href="http://joystiq.com/game/payday-the-heist"><em>Payday: The Heist</em></a>, a downloadable first-person shooter for PSN built around a series of six high-stakes robberies. With AI or fellow co-op players, you'll <a href="http://ps3.ign.com/articles/117/1172439p1.html">charge into banks, prisons, and armored cars</a> to get the goods and get out as <em>alive</em> as possible. The graphics look ... serviceable, but there's supposed to be some depth here too, with three classes to play with, and an experience-based upgrade system to unlock new weapons and other accessories.<br />
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The game's being developed by Overkill Software, and all we know about them is they're run by Bo Andersson, a Swedish developer from <a href="http://en.wikipedia.org/wiki/GRIN_%28company%29">Grin</a>, the company that developed <em>Bionic Command: Rearmed </em>and the PC ports for <em>Tom Clancy's GRAW</em> and its sequel. So there's a little pedigree here to begin with. We'll have to see how the game looks in full action later next week at E3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/03/payday-the-heist-announced-hopes-to-steal-your-free-time-on-ps/">Payday: The Heist announced, hopes to steal your free time on PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Jun 2011 18:40:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/03/payday-the-heist-announced-hopes-to-steal-your-free-time-on-ps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19958004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/03/payday-the-heist-announced-hopes-to-steal-your-free-time-on-ps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>bo-andersson</category><category>first-person-shooter</category><category>grin</category><category>overkill-software</category><category>payday-the-heist</category><category>playstation</category><category>ps3</category><category>robbery</category><category>sony</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 03 Jun 2011 18:40:00 EST</pubDate></item><item><title><![CDATA[THQ publishing re-formed Turtle Rock Studios' next FPS]]></title><link>http://www.joystiq.com/2011/05/26/thq-publishing-re-formed-turtle-rock-studios-next-fps/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/26/thq-publishing-re-formed-turtle-rock-studios-next-fps/</guid><comments>http://www.joystiq.com/2011/05/26/thq-publishing-re-formed-turtle-rock-studios-next-fps/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/26/thq-publishing-re-formed-turtle-rock-studios-next-fps/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/gamturtlerockl4d530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.joystiq.com/game/left-4-dead"><em>Left 4 Dead</em></a> developer Turtle Rock Studios has had an odd career trajectory, having been <a href="http://www.joystiq.com/2008/01/10/valve-acquires-left4dead-dev-turtle-rock-studios/">acquired and absorbed</a> wholesale by Valve after gaining no small amount of attention for its zombie-slaying multiplayer title. The studio <a href="http://www.joystiq.com/tag/3ds">re-materialized last March</a> under the supervision of original CEO Michael Booth, and presumably started work on something big -- as evidenced by a <a href="http://www.turtlerockstudios.com/default.aspx">hiring push</a> this past February, and their opening of a <a href="http://www.facebook.com/media/set/?set=a.10150164316786792.299204.290787356791">shiny new studio space</a>. Today, one big detail about said project came to light: It's going to be published by THQ, and released in 2013.<br />
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In a <a href="http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle&amp;ID=1568258&amp;highlight=">press release announcing</a> the partnership, Turtle Rock COO Phil Robb said, "This project is the most ambitious thing we've ever attempted," later adding, "We're going to take the first person shooter experience to a whole new level, and we can't wait to show the game for the first time in the months ahead." The announcement lines up with <a href="http://webcache.googleusercontent.com/search?q=cache:gBt_xsQKRhsJ:www.ddmagents.com/DDM%2520-%2520Corporate%2520-%252020110226.pdf">a client list</a> released by talent representation firm Verve (as <a href="http://twitter.com/#!/supererogatory/status/73774591536930816">discovered by supererogatory</a>), which says <em>GI Joe: The Rise of Cobra</em> and <em>Four Brothers</em> writers David Elliot and Paul Lovett are working with Turtle Rock on a brand new IP for a "top-tier publisher."<br />
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No more specific window was given for the game's proper announcement, though the press release explains that the title will not be shown off at E3. Or is that just to throw us off the scent? Nice try, you <em>crafty press release</em>, you. As for any complications this might cause concerning Valve's current relationship with the studio remains to be seen -- a THQ representative told us, "To clear up any confusion, we are getting clarification on the Turtle Rock/Valve relationship - and should have that info later today." Stay tuned!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/26/thq-publishing-re-formed-turtle-rock-studios-next-fps/">THQ publishing re-formed Turtle Rock Studios' next FPS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 May 2011 12:08:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/26/thq-publishing-re-formed-turtle-rock-studios-next-fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19951002/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/26/thq-publishing-re-formed-turtle-rock-studios-next-fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>first-person-shooter</category><category>L4D</category><category>Left-4-Dead</category><category>multiplayer</category><category>thq</category><category>turtle-rock-studios</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 26 May 2011 12:08:00 EST</pubDate></item><item><title><![CDATA[Sony Santa Monica hiring devs with open world and shooter experience]]></title><link>http://www.joystiq.com/2011/04/28/sony-santa-monica-hiring-devs-with-open-world-and-shooter-experi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/28/sony-santa-monica-hiring-devs-with-open-world-and-shooter-experi/</guid><comments>http://www.joystiq.com/2011/04/28/sony-santa-monica-hiring-devs-with-open-world-and-shooter-experi/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/28/sony-santa-monica-hiring-devs-with-open-world-and-shooter-experi/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/feature-sonysantamonica.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<em>God of War</em> developer <a href="http://joystiq.com/game/sony-santa-monica">Sony Santa Monica</a> has posted two new job listings, one for <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=25933&amp;accountno=345">a Level Designer </a>that specifically asks for experience with "'open world' games," and another for <a href="http://jobs.gamasutra.com/jobseekerx/viewjobrss.asp?cjid=25932&amp;accountno=345">a Senior Combat Designer</a> that mentions both first- and third-person shooters, as well as "experience working with, developing or designing vehicle combat."<br />
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That's all in addition to the job listing posted at the studio last month, which had the team <a href="http://www.joystiq.com/2011/03/30/god-of-war-development-team-hiring-online-programmer/">looking for a Senior Online Programmer</a> with lots of experience developing social tools. So we're not sure just what they're working on over in Santa Monica -- we drove by there the other day to try and sneak a peek, but all we heard coming out of the doors was a few band saws and loud hammering. It could be anything!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/28/sony-santa-monica-hiring-devs-with-open-world-and-shooter-experi/">Sony Santa Monica hiring devs with open world and shooter experience</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Apr 2011 19:50:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/28/sony-santa-monica-hiring-devs-with-open-world-and-shooter-experi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/28/sony-santa-monica-hiring-devs-with-open-world-and-shooter-experi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>job-listings</category><category>jobs</category><category>open-world</category><category>playstation</category><category>ps3</category><category>shooter</category><category>sony-santa-monica</category><category>third-person-shooter</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 28 Apr 2011 19:50:00 EST</pubDate></item><item><title><![CDATA[How Bulletstorm became 'the worst video game in the world']]></title><link>http://www.joystiq.com/2011/02/09/how-bulletstorm-became-the-worst-video-game-in-the-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/09/how-bulletstorm-became-the-worst-video-game-in-the-world/</guid><comments>http://www.joystiq.com/2011/02/09/how-bulletstorm-became-the-worst-video-game-in-the-world/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/09/how-bulletstorm-became-the-worst-video-game-in-the-world/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/bulletstormgangbangskillshot530px2232.jpg" /></a></div>
Much like seasonal allergies and taxes, the gaming populace is periodically subjected to mainstream news coverage of its favorite entertainment medium. And while said coverage is often laced with <a href="http://www.joystiq.com/2008/01/21/keighley-takes-on-fox-news-sexbox-sexpose/">inaccurate statements</a> and <a href="http://www.joystiq.com/2010/02/02/sex-box-expose-might-be-the-greatest-news-report-of-all-time/">fear-laden non sequiturs</a>, it doesn't usually ask questions in the headline like <a href="http://www.foxnews.com/scitech/2011/02/08/bulletstorm-worst-game-kids/">Fox News' latest treatment</a>: "Is <em>Bulletstorm</em> the Worst Video Game in the World?"<br />
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Our brief time with the game's demo -- not to mention the time we spent playing <em>Superman 64</em> so many years ago -- certainly gives us the impression that <em><a href="http://www.joystiq.com/game/bulletstorm">Bulletstorm</a></em> isn't "the worst video game in the world," but we get the feeling that Fox's John Brandon is asking something else.<p><a href="http://www.joystiq.com/2011/02/09/how-bulletstorm-became-the-worst-video-game-in-the-world/" rel="bookmark">Continue reading <em>How Bulletstorm became 'the worst video game in the world'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/09/how-bulletstorm-became-the-worst-video-game-in-the-world/">How Bulletstorm became 'the worst video game in the world'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Feb 2011 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/09/how-bulletstorm-became-the-worst-video-game-in-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19837018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/09/how-bulletstorm-became-the-worst-video-game-in-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>billy-pidgeon</category><category>Bulletstorm</category><category>carole-lieberman</category><category>ea</category><category>electronic-arts</category><category>epic-games</category><category>first-person-shooter</category><category>fox-news</category><category>fps</category><category>jerry-weichman</category><category>john-brandon</category><category>m2-research</category><category>mainstream-news</category><category>microsoft</category><category>pc</category><category>people-can-fly</category><category>playstation</category><category>ps3</category><category>violent-games</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 09 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Crytek UK still shopping around new TimeSplitters title]]></title><link>http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/</guid><comments>http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/timesplitterstitlecard.jpg" alt="" /></a></div>
The studio formerly known as Free Radical Design may now <a href="http://www.joystiq.com/2009/02/11/cryteks-free-radical-acquisition-speeds-up-console-development/">be called Crytek UK</a>, but that doesn't mean it has abandoned its popular <em>TimeSplitters</em> franchise. Managing director Karl Hilton said the developer <a href="http://www.eurogamer.net/articles/2010-11-01-timesplitters-crytek-uk-talking-to-pubs">is still shopping around that IP</a> to publishers to see if it's something they're interested in. We've known that Crytek UK has been working on both another <em>TimeSplitters</em> and <a href="http://www.joystiq.com/2009/10/08/crytek-uk-making-original-fps/">some sort of original FPS IP</a> for a while now, but Hilton says the coin flip hasn't landed yet. "If [publishers are] keen for a <em>TS</em> game," he says, "then we'd be happy to do one. If they'd like us to develop something new then we'd do that."<br />
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Hilton also says that even if it is agreed that Crytek UK will create a new <em>TimeSplitters</em> game, it may not look like the old ones. Publishers are excited about the brand, he says, but they may need it to be updated or tweaked in some way. But Hilton guarantees players that no matter what personality a new <em>TimeSplitters</em> game might eventually bear, it will definitely be a strong one. Doesn't matter to us, either, Mr. Hilton -- just please make sure that we get to play as a monkey at some point.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/">Crytek UK still shopping around new TimeSplitters title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Nov 2010 23:05:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19698468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/01/crytek-uk-still-shopping-around-new-timesplitters-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crytek</category><category>crytek-uk</category><category>first-person-shooter</category><category>fps</category><category>free-radical</category><category>publishers</category><category>timesplitters</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 01 Nov 2010 23:05:00 EST</pubDate></item><item><title><![CDATA[Jace Hall Show offers brief look at unannounced Warner Bros. shooter]]></title><link>http://www.joystiq.com/2010/03/09/jace-hall-show-offers-brief-look-at-unannounced-warner-bros-sho/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/09/jace-hall-show-offers-brief-look-at-unannounced-warner-bros-sho/</guid><comments>http://www.joystiq.com/2010/03/09/jace-hall-show-offers-brief-look-at-unannounced-warner-bros-sho/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://video.ign.com/dor/articles/1062228/jace-hall-show/videos/jacehall_prt_ep6_30510.html?show=hi"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/jacehallwbiething580.jpg" alt="" /></a></div>
And when we say "brief look," we mean "barely a glimpse's worth." It's, like, a half-glimpse -- <em>almost</em> a peek. But, we digress.<br />
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In the sixth episode of its third season, <a href="http://video.ign.com/dor/articles/1062228/jace-hall-show/videos/jacehall_prt_ep6_30510.html?show=hi">The Jace Hall Show</a> toured Jace's old stomping grounds: Warner Bros. Interactive Entertainment. The publisher currently has an unannounced FPS in the works and Hall was allowed to show approximately five seconds of the game. You can check it out around the 15-minute mark in the video past the break.<br />
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[Via <a href="http://news.bigdownload.com/2010/03/08/jace-hall-show-shows-off-unannounced-warner-bros-interactive-ga/">Big Download</a>]<p><a href="http://www.joystiq.com/2010/03/09/jace-hall-show-offers-brief-look-at-unannounced-warner-bros-sho/" rel="bookmark">Continue reading <em>Jace Hall Show offers brief look at unannounced Warner Bros. shooter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/09/jace-hall-show-offers-brief-look-at-unannounced-warner-bros-sho/">Jace Hall Show offers brief look at unannounced Warner Bros. shooter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Mar 2010 19:40:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://video.ign.com/dor/articles/1062228/jace-hall-show/videos/jacehall_prt_ep6_30510.html?show=hi>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/jace-hall-show-offers-brief-look-at-unannounced-warner-bros-sho/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19390355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/09/jace-hall-show-offers-brief-look-at-unannounced-warner-bros-sho/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>jace-hall</category><category>shooter</category><category>the-jace-hall-show</category><category>video</category><category>warner-bros</category><category>Warner-Bros-Interactive</category><category>warner-bros-interactive-entertainment</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 09 Mar 2010 19:40:00 EST</pubDate></item><item><title><![CDATA[Codemasters working on new FPS from creator of Black]]></title><link>http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/</guid><comments>http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=234944"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ps2-black.jpg" alt="" /></a></div>
Hey, remember <a href="http://www.joystiq.com/tag/black"><em>Black</em></a>, the PS2 and Xbox FPS <a href="http://www.criteriongames.com/black/">created by Criterion Games</a> before it went all-in on <em><a href="http://www.joystiq.com/tag/burnout-paradise">Burnout Paradise</a></em>? Turns out the name wasn't just short for "black ops" -- the senior designer on the title was <a href="http://www.joystiq.com/tag/stuart-black">Stuart Black</a>, and the vice president of development for <a href="http://www.joystiq.com/tag/codemasters">Codemasters</a> has now confirmed that <a href="http://www.computerandvideogames.com/article.php?id=234944">he's working on a new game in a new studio</a> for the company. Black will join former game director at Sony London, Tom Gillo, and senior producer Andrew Wilson on an 80-person team working with Codemasters' EGO engine to develop the brand-new IP, which the UK's Official Xbox Magazine seems to be hinting is "the shooter that everybody asked for."<br />
<br />
We've heard a lot of people ask for a next-gen <a href="http://www.joystiq.com/tag/no-one-lives-forever"><em>No One Lives Forever</em></a> sequel, but that's probably not what they mean. <em>Black</em> did have <a href="http://www.youtube.com/watch?v=tuhx3Eltwq4&amp;feature=related">some nice stylistic twists</a>, however, so while this game is definitely not a direct sequel (Criterion still owns that IP), we'll expect to see Black's ideas assembled in a new form.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/">Codemasters working on new FPS from creator of Black</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Feb 2010 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=234944>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19359240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/15/codemasters-working-on-new-fps-from-creator-of-black/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-wilson</category><category>black</category><category>Black-2006</category><category>Bodycount</category><category>codemasters</category><category>criterion-games</category><category>first-person-shooter</category><category>fps</category><category>new-ip</category><category>stuart-black</category><category>tom-gillo</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 15 Feb 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq's Top 10 of 2009: Borderlands]]></title><link>http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-borderlands/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-borderlands/</guid><comments>http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-borderlands/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="580" vspace="0" hspace="0" height="326" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/2009best-borderlands.jpg" /></div>
It's not often we see a game that effectively mixes genres to create something entirely new. <a href="http://www.joystiq.com/tag/borderlands"><em>Borderlands</em></a> did just that this year, taking the obsessive, loot-driven mechanics of a dungeon crawler and stuffing them within the friendly and familiar confines of a first-person shooter. <em>Borderlands</em> also oozes style and never takes itself too seriously. It's a fun adventure, full of charismatic NPCs and an experience akin to the kind of childhood adventures you'd embark on with friends, battling imaginary monsters and building forts in the back yard.<p><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-borderlands/" rel="bookmark">Continue reading <em>Joystiq's Top 10 of 2009: Borderlands</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-borderlands/">Joystiq's Top 10 of 2009: Borderlands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jan 2010 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-borderlands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19297262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-borderlands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>borderlands</category><category>dungeon-crawler</category><category>first-person-shooter</category><category>fps</category><category>gearbox</category><category>gearbox-software</category><category>joystiq-best-of-2009</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 01 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Aonuma pitched Link's Crossbow Training 2]]></title><link>http://www.joystiq.com/2009/12/26/nintendos-aonuma-pitched-links-crossbow-training-2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/26/nintendos-aonuma-pitched-links-crossbow-training-2/</guid><comments>http://www.joystiq.com/2009/12/26/nintendos-aonuma-pitched-links-crossbow-training-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.nowgamer.com/news/2119/aonuma-wanted-to-make-crossbow-training-2"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/wiizapperheaderimg580px.jpg" alt="" /></a></div>
Aside from efforts like <a href="http://www.joystiq.com/tag/the-conduit"><em>The Conduit</em></a> and <i>Call of Duty: World at War</i>, Nintendo's Wii hasn't exactly enjoyed a glut of capable FPS titles. According to a recent interview with games[TM] (via <a href="http://www.nowgamer.com/news/2119/aonuma-wanted-to-make-crossbow-training-2">NowGamer</a>), <em>Zelda</em> director Eiji Aonuma recognizes this -- and sees great potential for fixing that problem in <em><a href="http://www.joystiq.com/tag/links-crossbow-training">Link's Crossbow Training</a></em>, the pack-in minigame included with the Wii Zapper. "To tell you the truth, I actually wanted to create <em>Link's Crossbow Training 2</em> ... I thought that we should do something more and better in the field of the first-person shooter." Wait, haven't we heard this <a href="http://nintendo.joystiq.com/2008/05/09/miyamoto-links-crossbow-training-is-fps-training/">before</a>? <br />
<br />
Unfortunately for Aonuma, the execs above him at Nintendo didn't think much of the idea, nixing it in favor of a completely new entry in the <em>Zelda</em> series. "I was thinking that maybe we could intensify the multiplayer mode ... [but] a lot of people inside Nintendo insisted that I should work on a new <em>Legend of Zelda</em> title." We're sorry about that, Mr. Aonuma! And to the Nintendo executives who killed a sequel to <em>Link's Crossbow Training</em>, we'd like to personally thank you.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/26/nintendos-aonuma-pitched-links-crossbow-training-2/">Nintendo's Aonuma pitched Link's Crossbow Training 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Dec 2009 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nowgamer.com/news/2119/aonuma-wanted-to-make-crossbow-training-2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/26/nintendos-aonuma-pitched-links-crossbow-training-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19294420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/26/nintendos-aonuma-pitched-links-crossbow-training-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>eiji-aonuma</category><category>first-person-shooter</category><category>fps</category><category>legend-of-zelda</category><category>links-crossbow-training</category><category>links-crossbow-training-2</category><category>Nintendo</category><category>resident-evil-4</category><category>the-conduit</category><category>Wii</category><category>wii-zapper</category><category>zapper</category><category>zelda</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 26 Dec 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Metareview: The Conduit (Wii)]]></title><link>http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/</guid><comments>http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_421844b8"><param name="movie" value="http://www.viddler.com/simple/421844b8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/421844b8/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_421844b8"></embed></object></center>While you're patiently waiting for the end of the week so you can cash that paycheck and pick up High Voltage Software's <a href="http://www.joystiq.com/tag/the-conduit"><em>The Conduit</em></a> for your Nintendo Wii, why not take a gander at what the rest of the interweb had to say about the game? Considering the lack of correlation between <a href="http://www.joystiq.com/tag/metareview">Metacritic scores</a> and the sales numbers of Wii games, though -- at least <a href="http://www.joystiq.com/2009/06/10/moore-says-metacritic-not-so-relevant-to-wii-sales/">according to Peter Moore</a> -- you probably shouldn't let these numbers get to you <em>too</em> much. <br />
<ul>
    <li><a href="http://www.gamepro.com/article/reviews/210916/the-conduit/">GamePro</a> <strong>(70)</strong>: "<em>The Conduit</em> is the closest you will get to recapturing the magic of <em>Goldeneye</em> ... To be blunt, <em>The Conduit</em> is a by the numbers shooter that offers a couple of thrills but ultimately doesn't make much of an impact ... anyone who loved <em>Goldeneye</em> will want to give a look as well if only to get a nice dose of nostalgia, but the rest of you shouldn't feel a need to abandon your favorite next-gen shooter for this one."</li>
    <li><a href="http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009">GamesRadar</a> <strong>(80)</strong>: "<em>The Conduit</em> is fun, controls well, and is, at times, quite beautiful ... Both humans and alien drones are animated with competent physics and personality that puts High Voltage Software's Quantum3 engine outside the realm of the "GameCube 1.5" criticisms ... The truth is you probably wouldn't bat an eye at <em>The Conduit</em> had it appeared on PC, PS3 or Xbox 360 ... The solid, yet unremarkable single-player won't win any awards, but <em>The Conduit</em> still features the most finely honed online outings available on Wii." <br /></li>
    <li><a href="http://wii.ign.com/articles/996/996847p1.html">IGN</a> <strong>(86)</strong>: "<em>The Conduit</em> is not a revolutionary first-person shooter, but it's a damned good one ... the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date ... <em>The Conduit</em> features a robust list of modes and maps to play online and nearly 20 weapons to use as you rip through arenas blasting foes ... it's not revolutionary, but <em>The Conduit</em> is a great first-person shooter designed just for Wii owners." </li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/">The Conduit</a></strong></p><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494339"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_177-conduit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494338"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_210-conduit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494337"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_180-conduit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494336"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_164-conduit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494335"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_435-conduit_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/">Metareview: The Conduit (Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jun 2009 13:31:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/conduit>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19076787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>gamepro</category><category>gamesradar</category><category>high-voltage</category><category>high-voltage-software</category><category>ign</category><category>metacritic</category><category>metareview</category><category>Nintendo</category><category>peter-moore</category><category>reviews</category><category>sega</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 24 Jun 2009 13:31:00 EST</pubDate></item><item><title><![CDATA[Red Orchestra: Heroes of Stalingrad announced]]></title><link>http://www.joystiq.com/2009/05/06/red-orchestra-heroes-of-stalingrad-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/06/red-orchestra-heroes-of-stalingrad-announced/</guid><comments>http://www.joystiq.com/2009/05/06/red-orchestra-heroes-of-stalingrad-announced/#comments</comments><description><![CDATA[<div align="center"><a href="http://forums.tripwireinteractive.com/showthread.php?t=30361"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ro_hos_top_jd.jpg" /></a></div>
We're as tired as anyone of our seemingly never-ending tour of duty in the Great War, Part Deux. Still, given the unconventional road <em>Red Orchestra</em> has traveled we're just a teensy bit curious what developer <a href="http://www.joystiq.com/tag/tripwire-interactive">Tripwire Interactive</a> has tucked inside its pit helmet. The Georgia-based studio has officially made known <em>Red Orchestra: Heroes of Stalingrad</em>, the sequel to 2006's <em>Red Orchestra: Ostfront 41-45</em>, itself based on the company's celebrated <a href="http://www.joystiq.com/tag/unreal-tournament"><em>Unreal</em> <em>Tournament 2004</em></a> mod,<em> Red Orchestra: Combined Arms</em>. And, breathe.<br /><br /><em>Heroes of Stalingrad</em> will again find players seeking shelter in gun-pits as bullets fly between German and Soviet forces, this time during the historic and bloody Battle of Stalingrad. Setting expectations, Tripwire promises "gritty, vicious combat" and "unrivaled accuracy and attention to detail." While there will of course be multiplayer, the dev also notes players will lace up in the boots of a German soldier as part of a solo campaign told from the Axis point-of-view, something Tripwire claims as a "first" for the FPS genre. No release date has been announced, though armchair soldiers can find out more in the pages of May's PC Gamer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/06/red-orchestra-heroes-of-stalingrad-announced/">Red Orchestra: Heroes of Stalingrad announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 May 2009 10:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.tripwireinteractive.com/showthread.php?t=30361>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/06/red-orchestra-heroes-of-stalingrad-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1537717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/06/red-orchestra-heroes-of-stalingrad-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>german</category><category>red-orchestra</category><category>red-orchestra-heroes-of-stalingrad</category><category>russian</category><category>soviet</category><category>tripwire-interactive</category><category>war</category><category>world-war-2</category><category>world-war-ii</category><category>ww2</category><category>wwii</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 06 May 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Rumorong: Steel Battalion Wii collapses like so many downed mechs]]></title><link>http://www.joystiq.com/2008/12/29/rumorong-steel-battalion-wii-collapses-like-so-many-downed-mech/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/29/rumorong-steel-battalion-wii-collapses-like-so-many-downed-mech/</guid><comments>http://www.joystiq.com/2008/12/29/rumorong-steel-battalion-wii-collapses-like-so-many-downed-mech/#comments</comments><description><![CDATA[<p align="center"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/tmpphpwonyto-sb.jpg" vspace="4" border="0" /></p>
<p>Our hearts were briefly aflutter this morning upon seeing news of a <em>Steel Battalion</em> port for the Wii. Could it be? Were we about to get a second chance at buying that <em>insane</em> 40-button, $200 controller/dashboard that shipped with the Xbox original? Well, no, we weren't -- and for two reasons. Reason one: Capcom was planning to develop the game with support for the Wii Remote, the Nunchuk, the Wii Wheel, and the <a href="http://www.joystiq.com/tag/balance-board">Balance Board</a>, and sell it for a mere <em>$45</em>, <em>sans</em> amazing controller. Reason two: the story isn't actually <em>real</em>.</p>
<p>That's right: this was all a prank by Spanish site Vandal.net, which has now posted a disclaimer at the top of its article stating that the story was merely "a joke similar to the English <a href="http://www.joystiq.com/2008/04/01/Ten-april-fools-items-that-would-break-wii-fanboys-heart/">April Fool's Day</a>." Gutted. On the bright side, some sites are still reporting this as the real deal, which makes us feel a bit less stupid for believing it in the first place.</p>
<p>[Via <a href="http://www.balanceboardblog.com/2008/12/steel-battalion-wii-supports-wii.html">Balance Board Blog</a>]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/29/rumorong-steel-battalion-wii-collapses-like-so-many-downed-mech/">Rumorong: Steel Battalion Wii collapses like so many downed mechs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Dec 2008 14:55:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vandal.net/noticia/36486/el-juego-de-xbox-steel-battalion-se-adapta-a-wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/29/rumorong-steel-battalion-wii-collapses-like-so-many-downed-mech/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1413593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/29/rumorong-steel-battalion-wii-collapses-like-so-many-downed-mech/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance-board</category><category>capcom</category><category>first-person-shooter</category><category>mech</category><category>port</category><category>remake</category><category>steel-battalion</category><category>xbox</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 29 Dec 2008 14:55:00 EST</pubDate></item><item><title><![CDATA[Born for Wii: Star Wars Republic Commando]]></title><link>http://www.joystiq.com/2008/11/25/born-for-wii-star-wars-republic-commando/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/25/born-for-wii-star-wars-republic-commando/</guid><comments>http://www.joystiq.com/2008/11/25/born-for-wii-star-wars-republic-commando/#comments</comments><description><![CDATA[<img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/bfw-republiccommando-cover.jpg" alt="" />Star Wars games have a tough time. With a few exceptions, they generally end up steaming piles of bantha fodder. For every <em>Knights of the Old Republic</em> or <a href="http://www.joystiq.com/2008/08/19/born-for-wii-rogue-squadron/"><em>Rogue Squadron</em></a> there's a <a href="http://www.metacritic.com/games/platforms/ps2/starwarssuperbombadracing?q=super%20bombad%20racing"><em>Super Bombad Racing</em></a> or <a href="http://www.metacritic.com/games/platforms/ps2/starwarsepisode3revengeofthesith?q=revenge%20of%20the%20sith"><em>Revenge of the Sith</em></a>. Still, each console generation manages to grab hold of a few shining stars of the Star Wars galaxy, and oftentimes these games are universally praised and well-received -- after all, anything Star Wars George Lucas didn't manage to screw up is something worth <em>celebrating</em>.<br /><br /><em>Star Wars: Republic Commando</em>, developed in-house at Lucasarts, seemed to pass under the radar last generation, receiving less attention than most of its contemporaries. Those who gave it a chance were treated to a squad-based first-person shooter better than the <em>Battlefront </em>series and considerably darker in tone than most Star Wars games (hello, <em>Lego Star Wars</em>). Gritty, bloody, and atmospheric, <em>Republic Commando</em> is an underappreciated gem and a great opportunity for the Wii to bolster its rather meager library of first-person shooters.<br />
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<div class="buttontext"> <a id="ninbutton" href="http://www.joystiq.com/2008/11/25/born-for-wii-star-wars-republic-commando-page-2/"> NEXT &gt;&gt;</a><br /> </div>
</center> <br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/born-for-wii-star-wars-republic-commando-1/">Born for Wii: Star Wars Republic Commando</a></strong></p><a href="http://www.joystiq.com/photos/born-for-wii-star-wars-republic-commando-1/#1184371"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-republiccommando-screen001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-star-wars-republic-commando-1/#1184372"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-republiccommando-screen002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-star-wars-republic-commando-1/#1184373"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-republiccommando-screen003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-star-wars-republic-commando-1/#1184374"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-republiccommando-screen004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-star-wars-republic-commando-1/#1184375"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2008/11/bfw-republiccommando-screen005_thumbnail.jpg" alt="" title="" /></a></div><br />
<div style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/born-for-wii/"><img border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/bfw-republiccommando-screen009_thumbnail.jpg" alt="" /></a>Every week, <a href="http://www.joystiq.com/category/born-for-wii">Born for Wii</a> digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, <a href="http://www.joystiq.com/2008/11/18/born-for-wii-cubivore/">Cubivore</a>, and for more great titles that deserve your attention, take a look at <a href="http://www.joystiq.com/category/virtually-overlooked/">Virtually Overlooked</a>.</em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/25/born-for-wii-star-wars-republic-commando/">Born for Wii: Star Wars Republic Commando</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Nov 2008 11:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/25/born-for-wii-star-wars-republic-commando/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1381069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/25/born-for-wii-star-wars-republic-commando/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>born-for-wii</category><category>first-person-shooter</category><category>joystiqfeatures</category><category>lucasarts</category><category>shooter</category><category>star-wars</category><dc:creator><![CDATA[Wesley Fenlon]]></dc:creator><pubDate>Tue, 25 Nov 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[The Conduit presents combat fail]]></title><link>http://www.joystiq.com/2008/10/27/the-conduit-presents-combat-fail/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/27/the-conduit-presents-combat-fail/</guid><comments>http://www.joystiq.com/2008/10/27/the-conduit-presents-combat-fail/#comments</comments><description><![CDATA[<div align="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/jPX92MfIbvs&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/jPX92MfIbvs&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object><br /></div>
If you woke up this morning thinking, "Man, I just want to watch a bunch of dudes and creatures fall over in a sanitary and blood-free way," you have come to the right place. The <a href="http://www.joystiq.com/2008/10/07/a-whole-bunch-of-videos-from-the-conduit/">video</a> above hardly deserves the name, but it's hilarious and so worth a play. What's fifty seconds, anyway? Especially when you get to watch the bouncing bloodless bodies of <a href="http://www.joystiq.com/2008/08/15/point-counterpoint-pros-and-conduits/"><em>The Conduit</em></a>. Nothing goes with coffee like animated corpses!<br />
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<p><strong>Gallery: The Conduit</strong></p>
<a href="http://www.joystiq.com/photos/the-conduit/1058641/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/theconduit9_cg_sept26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit/1058640/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/theconduit8_cg_sept26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit/1058639/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/theconduit7_cg_sept26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit/1058638/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/theconduit6_cg_sept26_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit/1058637/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/theconduit5_cg_sept26_thumbnail.jpg" alt="" title="" /></a></div>
<br /><br />[Via <a href="http://www.gamekyo.com/blog_article212204.html">Gamekyo blogs</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/27/the-conduit-presents-combat-fail/">The Conduit presents combat fail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Oct 2008 09:54:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=jPX92MfIbvs>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/27/the-conduit-presents-combat-fail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1353538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/27/the-conduit-presents-combat-fail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>high-voltage</category><category>the-conduit</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Mon, 27 Oct 2008 09:54:00 EST</pubDate></item><item><title><![CDATA[A whole bunch of videos from The Conduit]]></title><link>http://www.joystiq.com/2008/10/07/a-whole-bunch-of-videos-from-the-conduit/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/07/a-whole-bunch-of-videos-from-the-conduit/</guid><comments>http://www.joystiq.com/2008/10/07/a-whole-bunch-of-videos-from-the-conduit/#comments</comments><description><![CDATA[<center><embed width="425" height="337" align="middle" src="http://www.gametrailers.com/remote_wrap.php?mid=40874" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"></embed></center><br />Aside from some <a href="http://www.joystiq.com/2008/09/26/pew-pew-conduit-screens-to-liven-up-your-morning/">new screens</a>, as well as <a href="http://www.joystiq.com/2008/10/03/spoil-the-first-level-of-the-conduit-for-yourself/">a video walkthrough</a> of the entire first level, we've not seen much on <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/the-conduit">The Conduit</a> </span>lately. Well, today brings us a bounty of fresh videos, so those of you who have been jonesing for a fix on High Voltage's upcoming shooter, look no further. Hit up the video above, then head past the break for several more. <br /><br /><p><a href="http://www.joystiq.com/2008/10/07/a-whole-bunch-of-videos-from-the-conduit/" rel="bookmark">Continue reading <em>A whole bunch of videos from The Conduit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/07/a-whole-bunch-of-videos-from-the-conduit/">A whole bunch of videos from The Conduit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Oct 2008 12:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/07/a-whole-bunch-of-videos-from-the-conduit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1335040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/07/a-whole-bunch-of-videos-from-the-conduit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>high-voltage</category><category>shooter</category><category>the-conduit</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 Oct 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Impressive homebrew gives Renegade Kid a run for their money]]></title><link>http://www.joystiq.com/2008/09/05/impressive-homebrew-gives-renegade-kid-a-run-for-their-money/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/05/impressive-homebrew-gives-renegade-kid-a-run-for-their-money/</guid><comments>http://www.joystiq.com/2008/09/05/impressive-homebrew-gives-renegade-kid-a-run-for-their-money/#comments</comments><description><![CDATA[<center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gnVrbGY02X8&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/gnVrbGY02X8&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></center><br />Seriously, we thought the only people who could create such sound first-person shooting were <a href="http://www.joystiq.com/tag/renegade-kid">Renegade Kid</a>. But, homebrew creator Smea has gone ahead and disproved that notion with the tech demo you see in the video above. With some impressive lighting effects and a custom 3D collisions engine, you can bet we're impressed.<br /><br />[Thanks, <a href="http://www.ds-scene.net/?s=viewtopic&amp;nid=5990">HBM</a>!]<br /><br />
<div align="left" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/homebrew/"><img hspace="4" border="0" align="left" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/brewhome_094850.jpg" /></a><a href="http://www.joystiq.com/2008/05/21/japanese-homebrew-games-that-will-blow-your-mind/">Wacky Japanese games</a>, <a href="http://www.joystiq.com/2008/05/22/emulating-the-gaming-world-on-ds/">emulation</a>, DS Fanboy's <a href="http://www.joystiq.com/2008/05/23/dont-buy-these-homebrew-recommendations/">recommendations</a>, <a href="http://www.joystiq.com/2007/05/05/naughtiness-on-the-nintendo-ds/">naughty</a> <a href="http://www.joystiq.com/2008/05/23/more-naughtiness-on-the-nintendo-ds/">homebrew</a>: our recent <a href="http://www.joystiq.com/2008/05/24/homebrew-week-the-recapping/">week of homebrew coverage</a> had it all. Don't be put off if you're a <a href="http://www.joystiq.com/2008/05/21/confessions-of-a-homebrew-virgin/">beginner</a>, either -- we have <a href="http://www.joystiq.com/2008/05/20/ds-fanboys-semi-ultimate-homebrew-guide/">guides</a> and a <a href="http://www.joystiq.com/ds-homebrew-glossary/">glossary</a> for the newest of newbs.<br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/05/impressive-homebrew-gives-renegade-kid-a-run-for-their-money/">Impressive homebrew gives Renegade Kid a run for their money</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Sep 2008 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://smealum.net/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/impressive-homebrew-gives-renegade-kid-a-run-for-their-money/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1304604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/05/impressive-homebrew-gives-renegade-kid-a-run-for-their-money/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person</category><category>first-person-shooter</category><category>fps</category><category>renegade-kid</category><category>smea</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 05 Sep 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Top 5: Games Wii Are Jealous of]]></title><link>http://www.joystiq.com/2008/08/25/top-5-games-wii-are-jealous-of/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/25/top-5-games-wii-are-jealous-of/</guid><comments>http://www.joystiq.com/2008/08/25/top-5-games-wii-are-jealous-of/#comments</comments><description><![CDATA[<div style="text-align: left;">
<div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/top5_re5_kd_20080825.jpg" /> </a> </div>
<br />  <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/nintendo/Top_5_games_that_should_be_on_Wii'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Rejoice, Wii-owners. You posses the only (un-modded) home console capable of hosting the greatest gaming catalogue of all-time. The <a href="http://www.joystiq.com/category/virtual-console/">Virtual Console's</a> ability to provide an extensive back catalog coupled with the retail and <a href="http://www.joystiq.com/category/wiiware/">WiiWare</a> releases of Nintendo's latest <a href="http://en.wikipedia.org/wiki/Super_Mario_Galaxy">instant-classics</a> makes your system the inarguable flagship of Nintendo gaming. It's quite an amazing accomplishment: stuffing such immense gaming potency inside one little white box (save for disk space, you <a href="http://www.joystiq.com/2008/06/11/nintendo-says-only-geeks-and-otaku-want-a-harddrive/">freakin' otaku</a>). <br /><br /> Yet it'd be foolish and utterly <a href="http://www.joystiq.com/">fanboy-ish</a> to act as if Nintendo were the all-powerful supreme chancellor of gaming. They are considered the best by many, but Nintendo is not the only company that creates amazing titles. Many of these come from third parties. Despite claims to <a href="http://www.eurogamer.net/article.php?article_id=211376">the contrary</a>, third party relations appear to be proceeding very well on the Wii. However, through a combination of first party titles on <a href="http://playstation.joystiq.com/">other</a> <a href="http://xbox.joystiq.com/">systems</a> as well as numerous issues which affect third party efforts, we must face the truth: <em>good games sometimes go to non-Nintendo systems</em>. Madness, right?! Here's our Top Five games that we wish <em>Wii</em> had. <br /><br /> </div>
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<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" alt="" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/25/top-5-games-wii-are-jealous-of/">Top 5: Games Wii Are Jealous of</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Aug 2008 12:49:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/25/top-5-games-wii-are-jealous-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1293576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/25/top-5-games-wii-are-jealous-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>first-person-shooter</category><category>fps</category><category>grand-theft-auto-iv</category><category>half-life-2</category><category>joystiqfeatures</category><category>metal-gear-solid-4</category><category>portal</category><category>ps3</category><category>resident-evil-5</category><category>team-fortress-2</category><category>the-orange-box</category><category>top-5</category><category>xbox-360</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 25 Aug 2008 12:49:00 EST</pubDate></item><item><title><![CDATA[Top 5: Upcoming Original IPs from Third Parties]]></title><link>http://www.joystiq.com/2008/08/11/top-5-upcoming-original-ips-from-third-parties/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/11/top-5-upcoming-original-ips-from-third-parties/</guid><comments>http://www.joystiq.com/2008/08/11/top-5-upcoming-original-ips-from-third-parties/#comments</comments><description><![CDATA[<div style="text-align: left;">
<div style="text-align: center;"> <a href="http://www.joystiq.com/category/top-five/"> <img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/top5_main_kd_20080801.jpg" /> </a> </div>
<br />   <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://www.joystiq.com/2008/08/11/top-5-upcoming-original-ips-from-third-parties/'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Man, there are those who really love to complain. After viewing <em>Zero Punctuation's</em> <a href="http://www.joystiq.com/2008/07/30/zero-punctuation-apparently-missed-the-actual-e3/">latest video</a>, I've decided that the old phrase distributed liberally by parents and teachers is indeed very true: "you can't please everyone." Nintendo themselves must have felt this pretty hard after their E3 showing was widely perceived as sub-par. On the gamers' side, even those who were most disappointed usually turned to any of the numerous third party efforts for hope. Understanding that <em>Zero Punctuation</em> is mostly intended as farce, it's difficult to call them out. Yet one glaring assertion must be rebutted: E3 2008 was most definitely <em>not</em> the year of the sequel. In fact, on the Nintendo side, the exact opposite was true. <br /><br /> For the first time in a long while, I'm much more excited about upcoming third party releases than Nintendo titles as a whole (save for <a href="http://www.joystiq.com/2008/07/30/wario-land-look-at-screens-of-it/"><em>Wario Land: Shake It!</em></a>). As those of us who braved the GameCube generation quickly learned, a console cannot survive on first party titles alone -- even those of <a href="http://www.metacritic.com/games/platforms/cube/supersmashbrosmelee">the</a> <a href="http://www.metacritic.com/games/platforms/cube/metroidprime">highest</a> <a href="http://www.metacritic.com/games/platforms/cube/legendofzeldathewindwaker">quality</a>. Here are the top five original third party games that we are excited about. <br /><br /> </div>
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<div style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/category/top-five/"><img hspace="4" border="1" align="left" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/top5_thumbnail_kd_20080702.jpg" /></a><em><a href="http://www.joystiq.com/category/top-five/">The Top 5</a> is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, check out <a href="http://www.joystiq.com/category/what-are-you-playing/">What Are You Playing?</a>, submit a vote in the <a href="http://www.joystiq.com/category/wii-fanboy-poll/">Wii Fanboy Poll</a>, and take part in the daily discussions of <a href="http://www.joystiq.com/category/wii-warm-up/">Wii Warm Up</a>. <br /></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/11/top-5-upcoming-original-ips-from-third-parties/">Top 5: Upcoming Original IPs from Third Parties</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Aug 2008 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/11/top-5-upcoming-original-ips-from-third-parties/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1272552/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/11/top-5-upcoming-original-ips-from-third-parties/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animales-de-la-muerte</category><category>de-blob</category><category>eternal-darkness</category><category>eternal-darkness-2</category><category>first-person-shooter</category><category>high-voltage</category><category>joystiqfeatures</category><category>madworld</category><category>platformer</category><category>sega</category><category>silicon-knights</category><category>smash-tv</category><category>the-conduit</category><category>top-5</category><category>top-five</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Mon, 11 Aug 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[DS Daily: FPS]]></title><link>http://www.joystiq.com/2008/07/04/ds-daily-fps/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/04/ds-daily-fps/</guid><comments>http://www.joystiq.com/2008/07/04/ds-daily-fps/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/photos/moon/761896/"><img hspace="4" border="0" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/moon_dsd_jhfjjgfj_001.jpg" /></a>The <a href="http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/">latest footage</a> of Renegade Kid's <em>Moon</em> convinced us (and IGN's Matt Casamassina) that the game could be something special, though <a href="http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/#comments">a few of you</a> evidently still need some encouragement. In the comments, reader John B. <a href="http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/#c12997633">argued</a> that no matter how much impressive technology Renegade Kid throws at <em>Moon</em>, it wouldn't be enough, because first-person shooters just don't work as well on the DS.<br /><br />We're of the opinion that the handheld currently lacks a great FPS, but do you think the DS will ever see a triple-A game in this genre, given its obvious technical limitations?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/04/ds-daily-fps/">DS Daily: FPS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jul 2008 10:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/04/ds-daily-fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1245048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/04/ds-daily-fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsd</category><category>first-person-shooter</category><category>fps</category><category>hunters</category><category>metroid</category><category>metroid-prime</category><category>moon</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 04 Jul 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Moon footage defies gravity, hardware limitations]]></title><link>http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/</guid><comments>http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/#comments</comments><description><![CDATA[<div align="center"><embed height="360" width="425" type="application/x-shockwave-flash" all="" flashvars="object_ID=14215698&amp;downloadURL=http://dsmovies.ign.com/ds/video/article/885/885930/moon_070208_1_flvds.flv&amp;allownetworking=" src="http://videomedia.ign.com/ev/ev.swf"></embed><br />
<div align="left"><br />Renegade Kid's <a href="http://www.joystiq.com/2008/04/30/moon-footage-is-out-of-this-world/"><span style="font-style: italic;">Moon</span></a> <a href="http://www.joystiq.com/2008/06/20/moon-trailer-is-short-but-beautiful/">continues</a> to look like the<em> hotness</em> in the latest videos of the game posted by IGN. These are by far the lengthiest direct-feed clips we've seen to date, and display a fluidity and style that managed to leave a strong impression on both us and Matt "<a href="http://www.joystiq.com/2007/06/19/ign-conducting-the-zack-and-wiki-hype-train/">I love <em>Zack &amp; Wiki</em>, me</a>" Casamassina.<br /><br />"<em>Moon</em> Out-<em>Metroid</em>s <em>MP Hunters</em>," proclaims the latest headline on the IGN editor's blog, and that's not just lazy hyperbole -- we actually <em>agree</em> with him.<br /><br />Take a gander at two more videos past the break.<br /><br />Read: <a href="http://blogs.ign.com/Matt-IGN/2008/07/02/94709/">Matt Casamassina frothing<span style="font-style: italic;"></span></a><br />Read: <a href="http://uk.media.ds.ign.com/media/142/14215698/vids_1.html?RSSwhen2008-07-02_153600&amp;RSSid=885930">Gameplay footage</a><br /><br /></div>
</div><p><a href="http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/" rel="bookmark">Continue reading <em>Moon footage defies gravity, hardware limitations</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/">Moon footage defies gravity, hardware limitations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244957/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/moon-footage-defies-gravity-hardware-limitations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>mastiff</category><category>matt-casamassina</category><category>moon</category><category>renegade-kid</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 03 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Asylums, nurses, and gore: Dementium's awesome Japanese launch event]]></title><link>http://www.joystiq.com/2008/06/26/asylums-nurses-and-gore-dementiums-awesome-japanese-launch-e/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/26/asylums-nurses-and-gore-dementiums-awesome-japanese-launch-e/</guid><comments>http://www.joystiq.com/2008/06/26/asylums-nurses-and-gore-dementiums-awesome-japanese-launch-e/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.dengeki.com/elem/000/000/089/89215/index.html"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/dementium_japan_promotion_main99.jpg" alt="" /></a></div>
<br /><em>Dementium: The Ward</em> <a href="http://www.joystiq.com/2008/05/26/dementium-gets-under-japanese-skin/">launches in Japan</a> today, and Japanese publisher Interchannel-Holon could not have found a more perfect venue to promote Renegade Kid's horror title*. "<a href="http://alcatraz.hy-system.com/">Alcatraz E.R.</a>" is a novelty restaurant in Tokyo's Shibuya ward with a mental asylum theme where patrons must announce their blood type before entering. They are then handcuffed by girls dressed as nurses who serve up food in surgical trays and drinks in hospital drips.<br /><br />In other words, it's a <span style="font-style: italic;">totally amazing and ideal</span> place for a <a href="http://www.joystiq.com/2007/11/12/ds-fanboy-review-dementium-the-ward/"><span style="font-style: italic;">Dementium</span></a> promotion. Hit the break for more gory pics of the press-only event (our invites must have got lost in the mail). <br /><br />* Admittedly, they could have used an actual abandoned psychiatric asylum, but that probably comes with its own issues.<br /><br /><p><a href="http://www.joystiq.com/2008/06/26/asylums-nurses-and-gore-dementiums-awesome-japanese-launch-e/" rel="bookmark">Continue reading <em>Asylums, nurses, and gore: Dementium's awesome Japanese launch event</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/26/asylums-nurses-and-gore-dementiums-awesome-japanese-launch-e/">Asylums, nurses, and gore: Dementium's awesome Japanese launch event</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Jun 2008 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.dengeki.com/elem/000/000/089/89215/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/26/asylums-nurses-and-gore-dementiums-awesome-japanese-launch-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1237465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/26/asylums-nurses-and-gore-dementiums-awesome-japanese-launch-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dementium</category><category>dementium-the-ward</category><category>first-person-shooter</category><category>fps</category><category>gamecock</category><category>interchannel</category><category>interchannel-holon</category><category>japan</category><category>promotion</category><category>renegade-kid</category><category>restaurant</category><category>shibuya</category><category>survival-horror</category><category>tokyo</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Thu, 26 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[High Voltage drops a truckload of screens from The Conduit on us]]></title><link>http://www.joystiq.com/2008/06/12/high-voltage-drops-a-truckload-of-screens-from-the-conduit-on-us/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/12/high-voltage-drops-a-truckload-of-screens-from-the-conduit-on-us/</guid><comments>http://www.joystiq.com/2008/06/12/high-voltage-drops-a-truckload-of-screens-from-the-conduit-on-us/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/the-conduit/858710/"><img vspace="1" hspace="1" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/the_conduit_screens_061208_lg.jpg" alt="" /></a><br /><em><font size="1">Click image to enter the gallery</font></em><br /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http%3A//digg.com/nintendo/Gorgeous_screens_from_Wii_FPS_The_Conduit"> </iframe></span> High Voltage knows how excited for <a href="http://www.joystiq.com/2008/04/18/introducing-a-mature-fps-in-high-voltages-the-conduit/"><em>The Conduit</em></a> the <a href="http://www.joystiq.com/2008/05/17/lay-your-eyes-on-the-conduit-and-fall-in-love/#comments">Wii Fanboy community is</a>. That's why they just hit us up with 18 screens for the game, with the vast majority of them being screens you've <em>never seen before</em>. We were shocked to see <a href="http://www.joystiq.com/2008/06/11/the-conduit-really-connects-with-the-wii/">how far along</a> the game is, as the screens show off<a href="http://www.joystiq.com/photos/the-conduit/858700/"> several</a> <a href="http://www.joystiq.com/photos/the-conduit/858697/">weapons</a>, a variety of <a href="http://www.joystiq.com/photos/the-conduit/858708/">different</a> <a href="http://www.joystiq.com/photos/the-conduit/858692/">enemy</a> <a href="http://www.joystiq.com/photos/the-conduit/858705/">units</a> and even clue us in to some of the <a href="http://www.joystiq.com/photos/the-conduit/858703/">environments</a> the player will be charged with traversing. Really, you should be checking out these screens. They look pretty damn good.<br /><br />So, <a href="http://www.joystiq.com/photos/the-conduit/858710/">get started already</a>!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/12/high-voltage-drops-a-truckload-of-screens-from-the-conduit-on-us/">High Voltage drops a truckload of screens from The Conduit on us</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Jun 2008 11:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/12/high-voltage-drops-a-truckload-of-screens-from-the-conduit-on-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1223013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/12/high-voltage-drops-a-truckload-of-screens-from-the-conduit-on-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>high-voltage</category><category>the-conduit</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 12 Jun 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[The Conduit really connects with the Wii]]></title><link>http://www.joystiq.com/2008/06/11/the-conduit-really-connects-with-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/11/the-conduit-really-connects-with-the-wii/</guid><comments>http://www.joystiq.com/2008/06/11/the-conduit-really-connects-with-the-wii/#comments</comments><description><![CDATA[<div align="center"><a href="http://wiihd.wikidot.com/news:061008conduit-release-date"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/the_conduit_screen01_pl-04983892gggggg23444.jpg" /></a><br /></div>
Expressing interest for <a href="http://www.joystiq.com/2008/04/18/introducing-a-mature-fps-in-high-voltages-the-conduit/"><em>The Conduit</em></a> is good for the Wii. Why, it's even good for gaming in general. The latest press release from High Voltage Software describes the vision for this unique shooter, and CCO Eric Nofsinger is going right against the grain, saying "Too many Wii owners have been told that the Wii is a casual platform with no room for serious games or top-tier graphics."<br /><br />That statement gets our hopes up for the <em>exact opposite</em> of everyone's favorite Wii word -- <a href="http://www.joystiq.com/tag/shovelware/">shovelware</a>. <em>The Conduit </em>looks to be entirely original and crafted with the utmost care, as evidenced by the <a href="http://www.joystiq.com/2008/05/17/lay-your-eyes-on-the-conduit-and-fall-in-love/">gorgeous trailer</a>, drooled over by many. Nofsinger wants to avoid the casual stigma entirely, "by providing gamers with the kind of title they imagined back when the platform was first announced." <br /><br />Best of all, the release window has been confirmed for Q1 2009. That's less than one year, which is practically heaven considering some developers often jump the gun and <a href="http://www.joystiq.com/2007/12/31/a-look-back-through-time-sadness/">leave us hanging</a> with their tantalizing announcements.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/11/the-conduit-really-connects-with-the-wii/">The Conduit really connects with the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jun 2008 09:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiihd.wikidot.com/news:061008conduit-release-date>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/the-conduit-really-connects-with-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1222157/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/11/the-conduit-really-connects-with-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conduit</category><category>first-person-shooter</category><category>fps</category><category>high-voltage-software</category><category>the-conduit</category><dc:creator><![CDATA[Phil Larsen]]></dc:creator><pubDate>Wed, 11 Jun 2008 09:30:00 EST</pubDate></item></channel></rss>