<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Gamestop Q1 sales and profits down, mobile/digital sales up]]></title><link>http://www.joystiq.com/2013/05/23/gamestop-q1-sales-and-profits-down-mobile-digital-sales-up/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/23/gamestop-q1-sales-and-profits-down-mobile-digital-sales-up/</guid><comments>http://www.joystiq.com/2013/05/23/gamestop-q1-sales-and-profits-down-mobile-digital-sales-up/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/23/gamestop-q1-sales-and-profits-down-mobile-digital-sales-up/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/gamestoplogo96.jpg" /></a></center>
Gamestop's financial data for the first quarter of its fiscal 2013 have arrived like a pizza with nearly 25 percent fewer toppings than the pizza you ordered during the same 13-week period last year. Also, cheesy bread sales are way up? This may not be the strongest analogy.<br />
<br />
In non-allegorical terms, gross revenue (overall sales) and net income (post-tax profit) were both down year-over-year, at $1.865 billion and $54.6 million, respectively. As far as net income, that's a 24.69 percent decrease from the $72.5 million Gamestop reported at the end of Q1 2012.<br />
<br />
Meanwhile, mobile device sales were up 290 percent, though this massive increase was largely due to the fact that Gamestop's mobile trade-in/sales program was just getting started during Q1 of 2012. Digital sales also increased, to the tune of 47.3 percent year-over-year, while new software sales, both physical and digital, fell 3.8 percent.<br />
<br />
As was the case during Q1 2012, used hardware and software sales accounted for the majority of Gamestop's pre-tax profit, with <em>new</em> hardware and software sales making up just 29.5 percent of the quarter's overall gross.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/23/gamestop-q1-sales-and-profits-down-mobile-digital-sales-up/">Gamestop Q1 sales and profits down, mobile/digital sales up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 May 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/23/gamestop-q1-sales-and-profits-down-mobile-digital-sales-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20581932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/23/gamestop-q1-sales-and-profits-down-mobile-digital-sales-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>3ds</category><category>android</category><category>ds</category><category>financials</category><category>fiscal-2013</category><category>gamestop</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>Q1</category><category>sony</category><category>vita</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 23 May 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Ubisoft ends fiscal 2013 with €64.8 million in profit]]></title><link>http://www.joystiq.com/2013/05/15/ubisoft-ends-fiscal-2013-with-64-8-million-in-profit/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/ubisoft-ends-fiscal-2013-with-64-8-million-in-profit/</guid><comments>http://www.joystiq.com/2013/05/15/ubisoft-ends-fiscal-2013-with-64-8-million-in-profit/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/15/ubisoft-ends-fiscal-2013-with-64-8-million-in-profit/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/tgsassassinscreed2_1_530x298.jpg" /></a></center>
Ubisoft has released its financial information for the 12 month period ending March 31, 2013, which by all accounts seems to have been a pretty legit fiscal year for the publisher/developer conglomerate. The company crossed the finish line with &euro;1.256 billion ($1.615 billion) in revenue and &euro;64.8 million ($83.3 million) in profit, an 18.3 and 73.7-percent year-over-year increase, respectively, when compared to the &euro;1.061 billion ($1.364 billion) in revenue and &euro;37.3 million ($47.9 million) in profit recorded at the end of 2012.<br />
<br />
Ubisoft contributes its stellar year to the continued success of its main three franchises, Assassin's Creed, Just Dance and Far Cry, the latest entries in which have all sold between <a href="http://www.joystiq.com/2013/05/15/far-cry-3-up-to-6-million-shipped-and-digital-sales/">six and 12 million copies</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/ubisoft-ends-fiscal-2013-with-64-8-million-in-profit/">Ubisoft ends fiscal 2013 with €64.8 million in profit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/ubisoft-ends-fiscal-2013-with-64-8-million-in-profit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20570306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/ubisoft-ends-fiscal-2013-with-64-8-million-in-profit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>3ds</category><category>Assassins-Creed</category><category>assassins-creed-3</category><category>far-cry</category><category>far-cry-3</category><category>financials</category><category>fiscal-2013</category><category>just-dance</category><category>just-dance-4</category><category>mac</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>ubisoft</category><category>vita</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 15 May 2013 12:15:00 EST</pubDate></item><item><title><![CDATA[Take-Two year-on-year revenue up, digital sales on the rise]]></title><link>http://www.joystiq.com/2013/05/13/take-two-year-on-year-revenue-up-digital-sales-on-the-rise/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/13/take-two-year-on-year-revenue-up-digital-sales-on-the-rise/</guid><comments>http://www.joystiq.com/2013/05/13/take-two-year-on-year-revenue-up-digital-sales-on-the-rise/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/13/take-two-year-on-year-revenue-up-digital-sales-on-the-rise/"><img alt="TakeTwo reports annual net loss of $312 million, rise in digital revenue" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130513bioshockinf.jpg" /></a></div>
Take-Two announced its financial results for the fiscal year ending March 31, 2013, revealing that the company took in $1.214 billion in sales last year, up from $825.8 million for the fiscal year 2012.<br />
<br />
Take-Two notes that <a href="http://www.joystiq.com/game/bioshock-infinite"><i>BioShock Infinite</i></a> met with <a href="http://www.joystiq.com/2013/05/13/bioshock-infinite-air-mails-3-7-million-units/">"significantly" higher</a> sales than any previous <i>BioShock</i> release, shipping over 3.7 million units to date. The company reports a net loss of $31.2 million over the past fiscal year, but projects between $1.75 to $1.85 billion in revenue for the current fiscal year (ending in March, 2014), spurred by upcoming releases like <em>Grand Theft Auto V</em> and <i><a href="http://www.joystiq.com/2013/05/13/wwe-2k14-throws-down-at-retailers-on-october-29/">WWE 2K14</a>.</i><br />
<br />
The report notes year-over-year improvements in both revenue and net losses, bolstered by big sellers like <i>Borderlands 2, NBA 2K13</i>, and <i>XCOM: Enemy Unknown</i>. Catalog sales for older releases like <i>Grand Theft Auto IV</i> and <i>Red Dead Redemption</i> also saw strong performances, as Take Two noted a 192 percent year-over-year rise in revenue from digitally delivered software.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/13/take-two-year-on-year-revenue-up-digital-sales-on-the-rise/">Take-Two year-on-year revenue up, digital sales on the rise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 May 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/13/take-two-year-on-year-revenue-up-digital-sales-on-the-rise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20567239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/13/take-two-year-on-year-revenue-up-digital-sales-on-the-rise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock-infinite</category><category>financials</category><category>fiscal-2012</category><category>fiscal-2013</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>xbox</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Mon, 13 May 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Namco Bandai's year-end revenues rise despite missing Tekken target]]></title><link>http://www.joystiq.com/2013/05/09/namco-bandais-year-end-revenues-rise-despite-missing-tekken-tar/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/namco-bandais-year-end-revenues-rise-despite-missing-tekken-tar/</guid><comments>http://www.joystiq.com/2013/05/09/namco-bandais-year-end-revenues-rise-despite-missing-tekken-tar/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="Namco Bandai's yearend revenues rise despite missing Tekken target" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130509tekkentag2.jpg" /></div>
Namco Bandai <a href="http://www.bandainamco.co.jp/en/ir/">released</a> its financial results for the end of its fiscal year today, noting increased earnings in multiple sectors despite missing sales targets for <i>Tekken Tag Tournament 2</i> and <i>Tales of Xillia 2</i>.<br />
<br />
The company's worldwide net sales grew by 7.3 percent, ending this fiscal year at &yen;487 billion (approximately $4.9B), compared to last year's earnings of &yen;434 billion. Namco Bandai's net income for the year ending March 31, 2013 was &yen;32.4 billion ($327M), a 67.8 percent increase over last year's reported &yen;19.3 billion.<br />
<br />
Regional sales saw significant boosts. Net sales of Namco Bandai products in Japan increased 7.3 percent year-over-year to &yen;406 billion ($4.1B), while sales for the Americas rose 38.3 percent, finishing at &yen;33.6 billion ($339M).<br />
<br />
The report additionally reveals that Namco Bandai failed to meet shipping targets for some of its key titles. Siliconera <a href="http://www.siliconera.com/2013/05/09/tales-of-xillia-2-tekken-tag-tournament-2-miss-sales-target/">notes</a> that Namco Bandai expected to ship 1.7 million units of <i>Tekken Tag Tournament 2</i> worldwide, but came up short at 1.5 million. The Japan-exclusive RPG <i>Tales of Xillia 2</i> shipped 500,000, missing its initial target of 650,000 units.<br />
<br />
Other big titles for the company include <i>SoulCalibur V</i>, which shipped 1.05 million units worldwide in the fiscal year ending in March, and two entries in its <i>Naruto Shippuden</i> series, which shipped a combined 1.76 million units across all regions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/namco-bandais-year-end-revenues-rise-despite-missing-tekken-tar/">Namco Bandai's year-end revenues rise despite missing Tekken target</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/namco-bandais-year-end-revenues-rise-despite-missing-tekken-tar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20564372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/namco-bandais-year-end-revenues-rise-despite-missing-tekken-tar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>financials</category><category>fiscal-2012</category><category>fiscal-2013</category><category>microsoft</category><category>namco</category><category>namco-bandai</category><category>nintendo</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Thu, 09 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Konami reports year-over-year losses, strength in social games]]></title><link>http://www.joystiq.com/2013/05/09/konami-reports-year-over-year-losses-strength-in-social-games/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/konami-reports-year-over-year-losses-strength-in-social-games/</guid><comments>http://www.joystiq.com/2013/05/09/konami-reports-year-over-year-losses-strength-in-social-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="Konami 2013 financial results report strength in social games, losses in pachinko" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130509revengeance.jpg" /></div>
Konami has <a href="http://www.konami.co.jp/zaimu/2013/0509/en_tnp4fy.pdf">released</a> details of its financial performance in the fiscal year ending March 31, 2013, reporting sizable year-on-year losses in its digital entertainment and pachinko divisions but growth in its social gaming sector.<br />
<br />
Company product sales and service revenue for the year amounted to &yen;226 billion ($2.4B), down 15 percent from its earnings of &yen;266 billion last year. Net income sank to &yen;13.2 billion ($140M), a decrease of 42.8% compared to last year's reported income of &yen;23 billion.<br />
<br />
Konami saw its largest losses in the pachinko sector, in which revenue fell more than 70 percent compared to last year. The company's Digital Entertainment division reported a loss of 17.1 percent in year-on-year revenue, though solid worldwide performances for titles like <i>Pro Evolution Soccer 2013</i> and <i>Metal Gear Rising: Revengeance</i> boosted earnings.<br />
<br />
Konami's finances are buoyed by the success of <i>Metal Gear Solid Social Ops</i> and another popular online game, <i>Dragon Collection</i>, which it operates in partnership with Japanese social networking service GREE. Konami's social games currently boast more than 35 million registered users worldwide.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/konami-reports-year-over-year-losses-strength-in-social-games/">Konami reports year-over-year losses, strength in social games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/konami-reports-year-over-year-losses-strength-in-social-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/konami-reports-year-over-year-losses-strength-in-social-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>financials</category><category>fiscal-2012</category><category>fiscal-2013</category><category>konami</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Thu, 09 May 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard closes out Q1 2013 with $1.32 billion net revenue]]></title><link>http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/</guid><comments>http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/actiblizlogo530.jpg" /></a></center>
The first quarter of <a href="http://www.joystiq.com/tag/activision-blizzard">Activision Blizzard</a>'s fiscal 2013 has come to a close, with the massive developer/publisher reporting $1.324 billion in net revenue for the three months ending March 31, 2013. This figure is $164 million beyond Activision Blizzard's prediction for the quarter ($1.16 billion), and 12.96 percent more than the $1.172 billion earned during the same period last year.<br />
<br />
"The shift in release dates of competing products, the disappointing launch of the Wii U, uncertainties regarding next-generation hardware, and <a href="http://www.joystiq.com/2013/05/08/world-of-warcraft-subscribers-drop-by-1-3-million-in-three-month/">subscriber declines</a> in our <em>World of Warcraft</em> business all raise concerns, as do continued challenges in the global economy," CEO Bobby Kotick said in the report. "For these reasons, we remain cautious."<br />
<br />
Despite this, Activision Blizzard is raising its net revenue outlook for calendar year 2013 by 3.3 percent, from $4.085 billion to $4.22 billion. Kotick attributed the company's successful quarter to <em>Starcraft 2: Heart of the Swarm</em> and <em>World of Warcraft</em>, as well as continued consumer interest in Call of Duty and Skylanders.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/">Activision Blizzard closes out Q1 2013 with $1.32 billion net revenue</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20562632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/activision-blizzard-closes-out-q1-2013-with-1-32-billion-net-re/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>activision-blizzard</category><category>financials</category><category>fiscal-2013</category><category>mac</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>q1-2013</category><category>vita</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 08 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[EA revenues over $1B in fiscal Q4, down from last year]]></title><link>http://www.joystiq.com/2013/05/07/ea-revenues-over-1b-in-fiscal-q4-down-from-last-year/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/07/ea-revenues-over-1b-in-fiscal-q4-down-from-last-year/</guid><comments>http://www.joystiq.com/2013/05/07/ea-revenues-over-1b-in-fiscal-q4-down-from-last-year/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/07/ea-2013-financials-1-billion-strong-digital-sales-in-q4-over/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/ea-logo.jpg" /></a></div>
Following a weak <a href="http://www.joystiq.com/2013/01/31/ea-posts-45-million-net-loss-in-q3-reduces-revenue-forecast/">third quarter</a> in its fiscal 2013 calendar, EA has reported strong digital sales in the home stretch but an overall decline in revenue. The three months leading to March 31, 2013, generated $1.209 billion for EA, compared to <a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/">last year's final quarter</a> revenue of $1.368 billion.<br />
<br />
Digital sales in particular showed a 22 percent increase in cash flow to the tune of $108 million, over $88 million during the same period as last year. In the financial report, EA claimed it was the top global publisher on the iOS App store for the entirety of its fiscal 2013.<br />
<br />
As for full fiscal year performance, EA reported net revenue of $3.797 billion, down from $4.143 billion in 2012. <em>FIFA 13</em> <a href="http://www.joystiq.com/2013/05/07/fifa-13-sells-14-5-million-in-2013-digital-revenue-up-from-fifa/">sold 14.5 million copies</a> for EA, a 30 percent increase over last year's game, and <em>Battlefield 3</em>'s Premium subscription service <a href="http://www.joystiq.com/2013/05/07/battlefield-3-premium-reached-3-5-million-subscribers-generated/">generated $120 million</a>. <em>SimCity</em> has sold 1.6 million copies, with <a href="http://www.joystiq.com/2013/05/07/simcity-sales-reach-1-6-million-50-sales-online/">half of those sales coming via online purchases</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/07/ea-revenues-over-1b-in-fiscal-q4-down-from-last-year/">EA revenues over $1B in fiscal Q4, down from last year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/07/ea-revenues-over-1b-in-fiscal-q4-down-from-last-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20560993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/07/ea-revenues-over-1b-in-fiscal-q4-down-from-last-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>financials</category><category>fiscal-2013</category><category>q4-2013</category><category>sales</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Zynga sees revenues and users decline in Q1, Draw Something 2 out today]]></title><link>http://www.joystiq.com/2013/04/24/zynga-sees-revenues-and-users-decline-in-q1-draw-something-2-ou/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/24/zynga-sees-revenues-and-users-decline-in-q1-draw-something-2-ou/</guid><comments>http://www.joystiq.com/2013/04/24/zynga-sees-revenues-and-users-decline-in-q1-draw-something-2-ou/#comments</comments><description><![CDATA[<p class="image-container" style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/24/zynga-sees-revenues-and-users-decline-in-q1-draw-something-2-ou/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/zynga.png" /></a></p><p> Social game publisher <a href="http://joystiq.com/tag/zynga">Zynga</a> has revealed <a href="http://investor.zynga.com/releasedetail.cfm?ReleaseID=759080">financial results</a> for the first quarter of 2013. The company posted revenue of $263.5 million, a significant decline from the $320.9 million posted during the first quarter last year. Zynga saw its user numbers decline as well. Daily active, monthly active and monthly unique users fell across the board.<br /> <br /> Despite these losses, Zynga recorded a net income of $4.1 million, as compared to a $85.3 million loss during the same period last year. The company identified <em>FarmVille 2</em> as "a breakout hit with daily audience engagement and bookings exceeding the company's expectations." For the second quarter, the publisher is predicting a net loss of $36.5 million to $26.5 million.<br /> <br /> Zynga posted a huge <a href="http://www.joystiq.com/2013/02/05/zynga-posts-209-4-million-loss-for-2012/">loss of over $200</a> million for 2012, and today's results follow a string of rocky news for the company, including <a href="http://www.joystiq.com/2013/01/29/brian-reynolds-departs-zynga/">high-profile</a> <a href="http://www.joystiq.com/2012/11/13/zynga-cfo-quits-for-senior-finance-job-at-facebook-more-changes/">departures</a>, <a href="http://www.joystiq.com/2013/01/02/zynga-shutting-down-11-games/">game shutdowns</a> and <a href="http://www.joystiq.com/2012/12/22/zynga-japan-closing/">multiple</a> studio <a href="http://www.joystiq.com/2012/10/23/zynga-ceo-mark-pincus-letter-to-employees-losing-5-of-full-ti/">closures</a> or <a href="http://www.joystiq.com/2013/02/25/zynga-east-shuttered-studios-in-texas-and-new-york-consolidated/">consolidations</a>. Earlier this year, J.P. Morgan <a href="http://www.joystiq.com/2013/01/12/j-p-morgan-reduces-zynga-ownership-to-less-than-one-percent/">sold the majority of its stock</a> in the company. At the very least, Zynga is looking to keep its current stable of executives on board with the <a href="http://www.joystiq.com/2013/04/05/zynga-aims-to-keep-execs-with-bigger-salaries-bonuses/">promise of larger salaries</a>.<br /> <br /> Alongside its financials, Zynga announced that <a href="http://www.joystiq.com/2013/03/19/draw-something-2-is-coming-soon/"><em>Draw Something 2</em></a> is launching today. Dan Porter, former CEO of <em>Draw Something</em> studio OMGPOP, <a href="http://www.joystiq.com/2013/04/02/draw-something-studio-ceo-leaves-zynga/">left Zynga earlier this month</a>.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/24/zynga-sees-revenues-and-users-decline-in-q1-draw-something-2-ou/">Zynga sees revenues and users decline in Q1, Draw Something 2 out today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Apr 2013 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/24/zynga-sees-revenues-and-users-decline-in-q1-draw-something-2-ou/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20548592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/24/zynga-sees-revenues-and-users-decline-in-q1-draw-something-2-ou/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>draw-something-2</category><category>financial</category><category>fiscal-2013</category><category>fiscal-q1</category><category>fy-2013</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>pc</category><category>zynga</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 24 Apr 2013 19:45:00 EST</pubDate></item><item><title><![CDATA[Konami revenues, income down year-over-year, still profitable]]></title><link>http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/</guid><comments>http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/vrmissionsmetalgearrisingrevengeance.jpg" /></a></div>Konami has released its year-to-date financial information for the nine month period ending on December 31, 2012, and while the company has posted significant year-over-year losses, it is still reporting a profit in all areas.<br /><br />So far, Konami has accrued revenues of &yen;160.1 billion ($1.71 billion), down nearly 18 percent from the &yen;194.5 billion it had earned by the end of calendar 2011. <span>Likewise, net income (read: post-tax profit) was down 48 percent; &yen;8.82 billion ($94.6 million) as compared with the</span><span> &yen;</span><span>17 billion reported this time last year. </span>Konami's "Digital Entertainment" division, responsible for all video games and Yu-Gi-Oh cards, brought in roughly half of the company's overall revenues with &yen;80.5 billion ($861.1 million) reported.<br /><br />Konami also produces a wide assortment of slot machines and pachinko games for western and Japanese markets: Its "Gaming &amp; Systems" and "Pachinko &amp; Pachinko Slot Machines" segments, respectively. While all of Konami's divisions suffered losses, its Pachinko division experienced the most severe year-over-year disparity, reporting a 77.8 percent decrease in revenue versus last year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/">Konami revenues, income down year-over-year, still profitable</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2013 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20452442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/07/konami-revenues-income-down-year-over-year-still-profitable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>financials</category><category>fiscal-2012</category><category>fiscal-2013</category><category>konami</category><category>microsoft</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>Q3</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 07 Feb 2013 22:45:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard sees 'best performance in history' during 2012]]></title><link>http://www.joystiq.com/2013/02/07/activision-blizzard-sees-best-performance-in-history-during-20/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/07/activision-blizzard-sees-best-performance-in-history-during-20/</guid><comments>http://www.joystiq.com/2013/02/07/activision-blizzard-sees-best-performance-in-history-during-20/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/07/activision-blizzard-sees-best-performance-in-history-during-20/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/actiblizlogo530.jpg" /></a></div>Activision Blizzard and its many, many franchises brought in $4.85 billion dollars in net revenue over the course of calendar 2012, with $1.76 billion of that hitting its coffers during the three month period ending on December 31, 2012. Digital sales represented 32 percent of that total annual new revenue, raking in $1.54 billion.<br /><br />As far as actual <em>profit</em> is concerned, Activision Blizzard reports net post-tax income of $1.14 billion for the year and $354 million for Q4; a 5.8 and 257 percent year-over-year increase, respectively.<br /><br />"Activision Blizzard delivered the best performance in its history," CEO Bobby Kotick said in the financial statement. "In the short-term, we expect to continue delivering strong profitability, but below our record setting 2012 performance, due to a challenged global economy, the ongoing console transition and a difficult year-over-year comparison because of Blizzard's record-shattering <a href="http://www.joystiq.com/game/diablo-3"><em>Diablo 3</em></a> success in 2012."<br /><br />In addition to said <em>Diablo 3</em> success, Activision Blizzard also lists <em>Call of Duty: Modern Warfare 3</em>, <em>Black Ops</em> 2 and <em>Skylanders</em> among the many reasons that it had such a successful year, with Skylanders as a series having crested $1 billion in lifetime sales.<br /><br />Looking forward, Activision Blizzard anticipates total net revenues for calendar 2013 to ring up at $4.08 billion, with $1.16 billion of that being generated during the year's first quarter.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/07/activision-blizzard-sees-best-performance-in-history-during-20/">Activision Blizzard sees 'best performance in history' during 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Feb 2013 16:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/07/activision-blizzard-sees-best-performance-in-history-during-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20453137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/07/activision-blizzard-sees-best-performance-in-history-during-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Activision-Blizzard</category><category>android</category><category>calendar-2012</category><category>diablo-3</category><category>ds</category><category>financials</category><category>fiscal-2013</category><category>income</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>modern-warfare-3</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>profit</category><category>ps3</category><category>psp</category><category>Q4-2014</category><category>skylanders</category><category>sony</category><category>vita</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 07 Feb 2013 16:49:00 EST</pubDate></item><item><title><![CDATA[Disney Interactive was Disney's least profitable branch in Q1 2013]]></title><link>http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/</guid><comments>http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/disney-interactive-logo-small.jpg" /></a></div>Despite revenues of $291 million during the three month period ending December 29, 2012, Disney Interactive's remaining $9 million in operating revenue (read: pre-tax profit) made it the entertainment giant's least profitable division during the first quarter of the fiscal 2013.<br /><br />Still, this was a marked increase over Disney Interactive's Q1 2012 performance, where it posted a loss of $28 million. Being back in black is even more impressive when you consider Interactive's <a href="http://www.joystiq.com/2012/08/08/disney-interactive-is-only-division-running-at-a-loss/">reported an operating loss of $42 million</a> just last August, making it Disney's only unprofitable sector at the time. <br /><br />Disney attributes this year's growth to improved performance in its social gaming businesses in the Japanese market, where a new licensing agreement has increased the amount of Disney-branded hardware and software.<br /><br />Of course, Disney's financial report made no mention of <a href="http://www.joystiq.com/tag/junction-point">Junction Point</a> or its sordid fate, but that's to be expected since the studio's closure technically happened during the second quarter of fiscal 2013. We may gain some new insight into that situation during the next round of quarterlies, but for now, all we've got to go on is Mickey's increasing popularity in the Land of the Rising Sun.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/">Disney Interactive was Disney's least profitable branch in Q1 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20450282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/06/disney-interactive-was-disneys-least-profitable-branch-in-q1-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Disney-Interactive</category><category>earnings-report</category><category>financials</category><category>fiscal-2013</category><category>junction-point</category><category>Q1-2013</category><category>quarterly</category><category>report</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 06 Feb 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Logitech to phase out production of console gaming accessories]]></title><link>http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/</guid><comments>http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/logitech928.jpg" /></a></div>The third quarter of fiscal 2013 wasn't especially awesome for <a href="http://www.joystiq.com/tag/logitech">Logitech</a>, despite the fact that I personally spent 30 of <em>my own dollars</em> on a wireless keyboard within that time frame. Whereas the same period last year saw a net profit of $55 million, Logitech posted a net loss of $194.9 million in its most recent earnings report.<br /><br />As a result, some of Logitech's divisions will be scaled back, while others will be discontinued altogether. "We have initiated the process to divest our remote controls and digital video security categories, and we plan to discontinue other non-strategic products, such as speaker docks and console gaming peripherals," said Logitech president/CEO Bracken P. Darrell.<br /><br />While Logitech's console peripheral business will disappear, the company's PC gaming offerings will remain unchanged. We've also been able to confirm that Logitech console accessories that have already been purchased will continue to exist, and will <em>not</em> crumble into piles of dust. These cost reduction measures are expected to take place "by the end of Calendar Year 2013."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/">Logitech to phase out production of console gaming accessories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jan 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20439089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/26/logitech-to-phase-out-production-of-console-gaming-accessories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessories</category><category>console</category><category>controllers</category><category>financials</category><category>fiscal-2013</category><category>hardware</category><category>logitech</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>Q3</category><category>Q3-2013</category><category>racing-wheel</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 26 Jan 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft fiscal 2013, Q2: Xbox still on top, Entertainment revenue down]]></title><link>http://www.joystiq.com/2013/01/24/microsoft-fiscal-2013-q2-xbox-still-on-top-entertainment-reve/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/24/microsoft-fiscal-2013-q2-xbox-still-on-top-entertainment-reve/</guid><comments>http://www.joystiq.com/2013/01/24/microsoft-fiscal-2013-q2-xbox-still-on-top-entertainment-reve/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/24/microsoft-fiscal-2013-q2-xbox-still-on-top-entertainment-reve/" target="_self"><img alt="Microsoft fiscal 2013, Q2 Xbox still on top, Entertainment revenue down " data-src-height="117" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/microsoftlogo.png" /></a></div>Microsoft's financial statement for the three month period ending December 31, 2012 (aka Q2 fiscal 2013) has <a href="http://www.microsoft.com/investor/EarningsAndFinancials/Earnings/PressReleaseAndWebcast/FY13/Q2/default.aspx">been released</a>, and amid the breakdowns of the Windows Division's revenue increase and the Server &amp; Tool division's year-over-year <em>whatever</em> is some information our readers actually care about.<br /><br />Specifically, the Entertainment and Devices Division, which includes everything Xbox, experienced an 11 percent year-over-year decrease in revenue as compared with 2011; $3.77 billion versus $4.23 billion, respectively. Still, the Xbox 360 was the best-selling console in the United States, as it has been for the last 22 months.<br /><br />As a whole, Microsoft's Q2 revenue (read: gross income) rang up at $21.45 billion, up three percent when compared to 2011, but its operating (read: net) income went <em>down</em> by three percent to $7.77 billion, which is only enough to buy about 26.7 billion mechanical pencils.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/24/microsoft-fiscal-2013-q2-xbox-still-on-top-entertainment-reve/">Microsoft fiscal 2013, Q2: Xbox still on top, Entertainment revenue down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Jan 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/24/microsoft-fiscal-2013-q2-xbox-still-on-top-entertainment-reve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20438324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/24/microsoft-fiscal-2013-q2-xbox-still-on-top-entertainment-reve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>earnings</category><category>earnings-report</category><category>financials</category><category>fiscal-2013</category><category>kinect</category><category>microsoft</category><category>mobile</category><category>pc</category><category>Q2</category><category>Q2-2013</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 24 Jan 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[EA 2012 financials: Q4 revenue and income up year-over-year, 2012 revenue up, income down]]></title><link>http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/</guid><comments>http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/me3pax5.jpg" /></a></div>Publishing giant Electronic Arts has issued its financial results for the fourth fiscal quarter of 2012 and fiscal 2012 as a whole and, wouldn't you know it, a year with a new Mass Effect game results in revenue totals that are much higher than years without Mass Effect games.<br /><br />Looking at just the fourth quarter of 2012, EA's total net revenue stacked up at $1.36 billion, a 24 percent increase over the $1.09 billion reported at the end of this same period last year. Net revenue generated from digital sales nearly doubled year-over-year, $419 million in Q4 2012 as opposed to $211 million in Q4 2011 - a 98 percent increase.<br /><br />Packaged goods still made up the majority of the publisher's revenue, however, at $949 million, up from $879 in Q4 2011. Net income for the period was also up year-over-year, $400 million for the period ending on March 31, 2012 as compared with $151 million for the same period in 2011. Naturally, EA contributes its successful fourth quarter to the release of <em>Mass Effect 3</em> and the continued popularity of <em>FIFA 12</em>.<br /><br />Fiscal 2012 as a whole presents a slightly different story. While net revenue was up 15 percent year-over-year ($4.14 billion in fiscal 2012 vs. $3.58 billion in fiscal 2011), net income fell 263 percent, from $276 million in fiscal 2011 to just $76 million in fiscal 2012.<br /><br />Looking forward to fiscal 2013, EA expects an approximate net revenue of $4.07 billion, $950 million of which it expects to earn during the first fiscal quarter of 2013, which ends on June 30, 2012.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/">EA 2012 financials: Q4 revenue and income up year-over-year, 2012 revenue up, income down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2012 17:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20233177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/07/ea-2012-financials-q4-revenue-and-income-up-year-over-year-201/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>Fifa-12</category><category>financials</category><category>Fiscal-2012</category><category>fiscal-2013</category><category>Mass-Effect</category><category>Mass-Effect-3</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Q1-2013</category><category>Q4-2012</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 07 May 2012 17:05:00 EST</pubDate></item><item><title><![CDATA[EA spending $80 million on next-gen development over next year]]></title><link>http://www.joystiq.com/2012/05/07/ea-80-million-next-gen-development/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/07/ea-80-million-next-gen-development/</guid><comments>http://www.joystiq.com/2012/05/07/ea-80-million-next-gen-development/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/07/ea-80-million-next-gen-development/"><img alt="Image" height="309" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/cashregisterprice530.jpg" style="margin:4px" width="530" /></a></div>According to EA's results for fiscal 2012, the period from April 1, 2011 through March 31, 2012, it's been a good year. The publisher saw growth across many sectors, but perhaps most surprising was talk of investing $80 million in development of games for "Gen4 console systems" over the next 12 months, EA's fiscal 2013.<br /><br />It speaks to not only when we could potentially get our hands on some new hardware, but is potentially indicative of how much cash a major publisher will need in order to produce games for the next generation of AAA blockbusters. $80 million for one "<a href="http://www.joystiq.com/2012/03/12/epic-consoles-must-be-bleeding-edge-in-next-generation/">Samaritan</a>" seems like par for the course, right? That's how much we imagine it'll cost to produce one game in Superfuture 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/07/ea-80-million-next-gen-development/">EA spending $80 million on next-gen development over next year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 May 2012 16:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/07/ea-80-million-next-gen-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20233180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/07/ea-80-million-next-gen-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>fiscal-2013</category><category>fiscal-year-2012</category><category>FY-2012</category><category>FY-2013</category><category>investment</category><category>next-generation</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 07 May 2012 16:47:00 EST</pubDate></item></channel></rss>