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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[PSA: Microsoft says freezing issues associated with latest dash update have been fixed]]></title><link>http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/</guid><comments>http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/"><img alt="Latest Xbox update freezing some consoles upon connecting to Live" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/xboxlivesystemupdate.jpg" /></a></div>Earlier today, Xbox Live's <a href="http://support.xbox.com/en-US/xbox-live-status">official status page</a> noted that some users were <a href="http://www.joystiq.com/2012/11/27/xbox-live-system-update-today-involves-minor-fixes/">reporting issues</a> with their Xbox 360 consoles following the latest system update, claiming the platform would lock up when navigating to the dashboard. Xbox Support said the team would investigate the issue and release a fix soon. It appears that issue has been remedied.<br /><br />The <a href="http://support.xbox.com/en-US/xbox-live-status">Xbox Live Status page</a> has been updated, removing a mention of the issue and Microsoft has told Joystiq that, while there was a little issue, it has now been completely fixed. Still having issues? Let us know in the comments below.<br /><br />[Thanks, Anthony!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/">PSA: Microsoft says freezing issues associated with latest dash update have been fixed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Nov 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20390564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/28/psa-microsoft-says-freezing-issues-associated-with-latest-dash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugfixes</category><category>fix</category><category>microsoft</category><category>patch</category><category>service</category><category>update</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 28 Nov 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft XBLA bug extermination adds Golden Apples, Pumpkin Seeds]]></title><link>http://www.joystiq.com/2012/11/11/minecraft-xbla-bug-extermination-adds-golden-apples-pumpkin-see/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/11/minecraft-xbla-bug-extermination-adds-golden-apples-pumpkin-see/</guid><comments>http://www.joystiq.com/2012/11/11/minecraft-xbla-bug-extermination-adds-golden-apples-pumpkin-see/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/11/minecraft-xbla-bug-extermination-adds-golden-apples-pumpkin-see/"><img alt="Minecraft XBLA gets golden apples in bug fix, raises $500k for charity" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/minecraftxbla.jpg" /></a></div><em>Minecraft </em>XBLA's <a href="http://www.joystiq.com/2012/10/15/minecraft-adventure-update-hits-xbla-tomorrow-october-16/">Adventure Update</a> 1.8.2 is live and kicking, probably because it's fending off nasty, blocky bugs. The <a href="http://www.minecraftforum.net/topic/1274802-mcxbla-title-update-change-logs-182-bug-fix-title-update-6/">1.8.2 Bug Fix Title Update</a> doesn't have a release date yet, but it contains dozens of fixes and adds recipes for Golden Apples and Golden Pumpkin Seeds. Fixes include chest lids not working correctly, glass panes and iron fence hitbox problems, tools taking damage in creative mode, and many more. Hit the break for the complete list.<br /><br />4J Studios provides more insight on its <a href="https://twitter.com/4JStudios">Twitter feed</a>, adding that the Golden Apples and Pumpkin Seeds are crafted with gold ingot for now, but <a href="https://twitter.com/4JStudios/status/267553189056901120">gold nuggets</a> are on their way and the recipe will use those once they're in-game. Additionally, players will eventually be able to <a href="https://twitter.com/4JStudios/status/267553720701706240">climb vines</a>, and the next update will <a href="https://twitter.com/4JStudios/status/267554668153036800">add villagers</a>.<br /><br />In other mining news, sales of <em>Minecraft</em> XBLA's <a href="http://www.joystiq.com/2012/10/25/minecraft-xbla-gets-a-pack-full-of-skins-for-halloween/">Halloween Skin Pack</a> (again, that sounds pretty gross) raised <a href="https://twitter.com/4JStudios/status/265882868478275584">more than $500,000</a> in under two weeks for the four charities chosen by Mojang, 4J Studios and Microsoft Studios: Block by Block, SANDS Lothians, Child's Play and Macmillan Cancer Support.<p><a href="http://www.joystiq.com/2012/11/11/minecraft-xbla-bug-extermination-adds-golden-apples-pumpkin-see/" rel="bookmark">Continue reading <em>Minecraft XBLA bug extermination adds Golden Apples, Pumpkin Seeds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/11/minecraft-xbla-bug-extermination-adds-golden-apples-pumpkin-see/">Minecraft XBLA bug extermination adds Golden Apples, Pumpkin Seeds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Nov 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/11/minecraft-xbla-bug-extermination-adds-golden-apples-pumpkin-see/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20376606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/11/minecraft-xbla-bug-extermination-adds-golden-apples-pumpkin-see/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1.8.2</category><category>4j-studios</category><category>adventure-update</category><category>bugs</category><category>fix</category><category>microsoft</category><category>microsoft-studios</category><category>Minecraft</category><category>minecraft-xbla</category><category>update</category><category>XBLA</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 11 Nov 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Persona 4 Arena patched on 360, XBL problems eradicated]]></title><link>http://www.joystiq.com/2012/08/09/persona-4-arena-patched-on-360-xbl-problems-eradicated/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/09/persona-4-arena-patched-on-360-xbl-problems-eradicated/</guid><comments>http://www.joystiq.com/2012/08/09/persona-4-arena-patched-on-360-xbl-problems-eradicated/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/09/persona-4-arena-patched-on-360-xbl-problems-eradicated/" target="_self"><img alt="Persona 4 Arena patched on 360, XBL problems eradicated " data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/persona4arenanetwork-1344533880.png" style="margin: 4px; " /></a></div>Good news, everyone! The exceedingly laggy network play pervasive in the Xbox 360 version of <a href="http://www.joystiq.com/game/persona-4-arena"><em>Persona 4 Arena</em></a> has been corrected in record time. The corrective patch is currently live and players will be prompted to update the game as soon as they load <em>P4A</em> up on a Live-enabled Xbox.<br /><br />Joystiq's preliminary testing indicates that the issue has indeed been solved, as all matches played synchronized quickly and were virtually indistinguishable from the game's offline framerate and performance. Unfortunately, this also means that we can no longer blame our devastating losses on performance issues.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/09/persona-4-arena-patched-on-360-xbl-problems-eradicated/">Persona 4 Arena patched on 360, XBL problems eradicated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Aug 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/09/persona-4-arena-patched-on-360-xbl-problems-eradicated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20297439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/09/persona-4-arena-patched-on-360-xbl-problems-eradicated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc-system-works</category><category>atlus</category><category>fix</category><category>microsoft</category><category>patch</category><category>persona-4-arena</category><category>persona-4-the-ultimate-in-mayonaka-arena</category><category>update</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 09 Aug 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Polytron bringing back Fez patch, won't fix save issues]]></title><link>http://www.joystiq.com/2012/07/18/polytron-bringing-back-fez-patch-wont-fix-save-issues/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/18/polytron-bringing-back-fez-patch-wont-fix-save-issues/</guid><comments>http://www.joystiq.com/2012/07/18/polytron-bringing-back-fez-patch-wont-fix-save-issues/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/fez.121710-530px.jpg" style="width: 530px; height: 298px;" /></div>After seeing major issues with <a href="http://www.joystiq.com/2012/06/22/fez-patch-released-absolutely-do-not-play-it/">a patch released for <em>Fez</em> on XBLA</a>, Polytron and Microsoft <a href="http://www.joystiq.com/2012/06/24/fez-patch-pulled-by-microsoft/">decided to pull the patch</a> from servers, returning the game to an earlier version. But now Polytron has posted that <a href="http://polytroncorporation.com/were-not-going-to-patch-the-patch">the patch is coming back</a>, and it will not, repeat not, be fixing the issue where players may lose their save.<br /><br />Why's that? It's a numbers game, says Polytron. The patch fixes multiple issues with the game (including framerating and loading problems, death loops, and more), and the save corruption issue affects less than one percent of players overall. Because sending out another patch to fix the first patch would cost Polytron "tens of thousands of dollars" to get the game re-certified by Microsoft, the patch is coming back, and any players thus affected by the save issue will just have to deal with it.<br /><br />Polytron points to this as a major drawback with Microsoft's Xbox Live Arcade service, in that the company charges exorbitant fees to developers to release even free updates and content. "Had <em>Fez</em> been released on Steam instead of XBLA," posts Polytron, "the game would have been fixed two weeks after release, at no cost to us." Does that mean a Steam version is in progress? "Only a few months left to our XBLA exclusivity!" <a href="https://twitter.com/Polytron/status/225746712692662272">says the company on Twitter</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/18/polytron-bringing-back-fez-patch-wont-fix-save-issues/">Polytron bringing back Fez patch, won't fix save issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/18/polytron-bringing-back-fez-patch-wont-fix-save-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20281297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/18/polytron-bringing-back-fez-patch-wont-fix-save-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fez</category><category>fix</category><category>microsoft</category><category>patch</category><category>polytron</category><category>update</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 18 Jul 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Hoard patch to include text fixes and free map, DLC on the way]]></title><link>http://www.joystiq.com/2010/11/17/hoard-patch-will-include-fixes-and-free-map-dlc-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/17/hoard-patch-will-include-fixes-and-free-map-dlc-on-the-way/</guid><comments>http://www.joystiq.com/2010/11/17/hoard-patch-will-include-fixes-and-free-map-dlc-on-the-way/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/17/hoard-patch-will-include-fixes-and-free-map-dlc-on-the-way/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/hoardpatchnotes.jpg" /></a></div>
Big Sandwich Games <a href="http://www.joystiq.com/2010/11/13/hoard-patch-to-fix-small-text-size-issue/">already promised us a patch</a> was coming to fix <a href="http://joystiq.com/game/hoard"><em>Hoard</em></a>'s text size issue, but over <a href="http://www.hoardgame.com/">on the official site</a>, it's revealed even more goodies coming in the same update. In addition to the text size fix, there will be a new option to restart the game both on the pause menu and the game over screen, allowing players to more quickly replay a map rather than having to go back through the options. There will also be a persistent multiplayer lobby (so you won't have to invite friends after every match), and there's a brand new Hoard mode map included in the patch for free.<br />
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Big Sandwich also promises that DLC is forthcoming, but we don't get much more than a hint as to what it might be, or when either it or the patch might be out. <em>Hoard</em> is a good game hidden in an unfortunate UI (as we said <a href="http://www.joystiq.com/2010/11/12/hoard-review/">in the review</a>) and these fixes will definitely make some of the frustrations a little easier to deal with.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/17/hoard-patch-will-include-fixes-and-free-map-dlc-on-the-way/">Hoard patch to include text fixes and free map, DLC on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Nov 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/17/hoard-patch-will-include-fixes-and-free-map-dlc-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19721248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/17/hoard-patch-will-include-fixes-and-free-map-dlc-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>fix</category><category>free</category><category>hoard</category><category>map</category><category>multiplayer-lobby</category><category>patch</category><category>playstation</category><category>ps3</category><category>text</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 17 Nov 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo offers impractical solution to Metroid: Other M bug in Japan]]></title><link>http://www.joystiq.com/2010/09/27/nintendo-offers-impractical-solution-to-metroid-other-m-bug-in-japa/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/27/nintendo-offers-impractical-solution-to-metroid-other-m-bug-in-japa/</guid><comments>http://www.joystiq.com/2010/09/27/nintendo-offers-impractical-solution-to-metroid-other-m-bug-in-japa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/27/nintendo-offers-impractical-solution-to-metroid-other-m-bug-in-japa/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/metroiddoor.jpg" /></a></div>
With a regular software update framework in place, Nintendo would have no problem patching out a recently discovered, <a href="http://www.joystiq.com/2010/09/18/game-breaking-bug-found-in-metroid-other-m/">game-breaking bug</a> in <a href="http://www.joystiq.com/game/metroid-other-m"><em>Metroid: Other M</em></a>. Unfortunately, such a system doesn't really exist, leaving the company to adopt a more ... unique approach to solving the problem. Nintendo is asking people living in Japan who have experienced the bug to <a href="http://translate.google.com/translate?hl=en&amp;sl=ja&amp;u=http://metroid.jp/info/index.html&amp;ei=I6mgTO3KBoGglAfEoqXyDQ&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CBwQ7gEwAA&amp;prev=/search%3Fq%3Dhttp://metroid.jp/info/index.html%26hl%3Den%26safe%3Doff%26sa%3DG%26rlz%3D1G1GGLQ_ENUS305%26prmd%3Div">send the SD card or Wii console</a> with their game save on it to its Kyoto-based service center.<br />
<br />
We've contacted Nintendo of America to see if it's come up with a more practical -- or any -- approach to fixing the issue. As it stands right now, homebrewers <a href="http://www.youtube.com/watch?v=-0yAOGszsTI">had a fix</a> ready to go about a week ago, and that's ... well, that's just silly.<br />
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<strong>Update: </strong>NoA has posted a detailed explanation of the issue on a <a href="http://www.nintendo.com/consumer/systems/wii/en_na/ts/metroid-other-m.jsp">support page</a> where it describes how to both create and avoid the bug. If you mistakenly did the former (or were just plain curious), there are also instructions to "set up a repair" and send Nintendo your save file on an SD card. Hopefully, it won't have to travel all the way to Kyoto and back.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/27/nintendo-offers-impractical-solution-to-metroid-other-m-bug-in-japa/">Nintendo offers impractical solution to Metroid: Other M bug in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Sep 2010 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/27/nintendo-offers-impractical-solution-to-metroid-other-m-bug-in-japa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19649882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/27/nintendo-offers-impractical-solution-to-metroid-other-m-bug-in-japa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>fix</category><category>glitch</category><category>japan</category><category>Metroid-Other-M</category><category>nintendo</category><category>team-ninja</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 27 Sep 2010 13:15:00 EST</pubDate></item><item><title><![CDATA[BioShock 2 multiplayer patch coming soon to all platforms]]></title><link>http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/</guid><comments>http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://bioshock2forums.com/2k-releases-long-awaited-patches-t2153.html"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/bioshock2multi02222010.jpg" /></a></div>
Are you sick and tired of all the freezing and crashing going on while you're freezing and smashing opponents in <a href="http://www.joystiq.com/tag/bioshock-2"><em>BioShock 2</em></a><em> </em>multiplayer? We can't say that we blame you. Fortunately, <a href="http://bioshock2forums.com/2k-releases-long-awaited-patches-t2153.html">2K is rolling out patches</a> for the  all three -- Xbox 360, PS3 and PC -- versions of the game that should alleviate connectivity issues, as well as a few other miscellaneous snafus. The patches are currently "in the final stages of testing," meaning we should be seeing them fairly soon. Click past the jump to see the full list of changes for each platform.<br />
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[Via <a href="http://www.computerandvideogames.com/article.php?id=245815">CVG</a>]<p><a href="http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/" rel="bookmark">Continue reading <em>BioShock 2 multiplayer patch coming soon to all platforms</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/">BioShock 2 multiplayer patch coming soon to all platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 May 2010 13:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bioshock2forums.com/2k-releases-long-awaited-patches-t2153.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19471225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/10/bioshock-2-multiplayer-patch-coming-soon-to-all-platforms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>2k-marin</category><category>bioshock</category><category>bioshock-2</category><category>bug</category><category>fix</category><category>Microsoft</category><category>multiplayer</category><category>patch</category><category>update</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 10 May 2010 13:29:00 EST</pubDate></item><item><title><![CDATA[PS3 clock bug squashed; games are playable [update]]]></title><link>http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/</guid><comments>http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamps3580.jpg" /></div>
<span style="float: right; margin-bottom: 16px; margin-left: 4px;"><script> digg_url = 'http://digg.com/playstation/PS3_leap_year_bug_is_gone_games_are_playable_now'; </script><script src="http://digg.com/tools/diggthis.js"></script></span> We've apparently made it through <a href="http://www.joystiq.com/tag/@apocalyPS3">the worst of the storm</a>, friends. We've received a number of tips informing us that the internal clock bug that was affecting non-Slim PS3s for the past 24 hours has been fixed, rendering all games playable once more. We tempted fate shortly after receiving these reports by testing out a few of our PS3 Phat units and can confirm that they're running games just fine. Additionally, our "lost" Trophies appear to be properly re-synced to our PSN accounts.<br />
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The extent of the damage incurred during the <em>bug</em>-out is unknown, but will likely surface in the next few hours. No Joystiq staffers lost any of their hard-earned Trophy data, but we're an awfully small sample group for a problem that affected <a href="http://twitter.com/#search?q=psn"><em>every living being on Earth</em></a>.<br />
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<strong>Update:</strong> PlayStation Blog <a href="http://blog.us.playstation.com/2010/03/playstation-network-service-restored/">confirms</a> that PSN service has been restored and all PS3 systems should be operating normally.<br />
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Click past the jump for additional information.<p><a href="http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/" rel="bookmark">Continue reading <em>PS3 clock bug squashed; games are playable [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/">PS3 clock bug squashed; games are playable [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Mar 2010 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19378714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/ps3-clock-bug-apparently-squashed-games-are-playable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>bugs</category><category>clock</category><category>error</category><category>fix</category><category>internal-clock-bug</category><category>online</category><category>playstation</category><category>psn</category><category>sony</category><category>trophies</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 01 Mar 2010 18:45:00 EST</pubDate></item><item><title><![CDATA[Modern Warfare 2 patch incoming tonight]]></title><link>http://www.joystiq.com/2010/01/29/modern-warfare-2-patch-incoming-tonight/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/29/modern-warfare-2-patch-incoming-tonight/</guid><comments>http://www.joystiq.com/2010/01/29/modern-warfare-2-patch-incoming-tonight/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.infinityward.com/forum/viewtopic.php?f=32&amp;t=260502"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/mw2patch01192010.jpg" alt="" /></a></div>
A new <em><a href="http://www.joystiq.com/tag/modern-warfare-2">Modern Warfare 2</a> </em>patch will be releasing tonight for the PS3 version. Once again, a number of exploits will be addressed, including:
<ul>
    <li>Care Package, Emergency Airdrop, and Sentry Gun marker grenades sprint speed normalized</li>
    <li>Fix for "infinite care package" exploit</li>
    <li>Sentry Guns: Improved placement detection, preventing cases of Sentry Guns inside geometry</li>
    <li>Model 1887: Bling using Akimbo and FMJ combination now has same range and damage as non-Bling Model 1887s</li>
    <li>Improved player collision removing cases of getting into geometry and "elevators"</li>
    <li>Fixes to prevent various XP hacks</li>
</ul>
Unfortunately, the patch went live earlier in Europe, and broke a key feature of the game: being able to play online. Since then, the patch has been pulled, and is awaiting yet another fix. Once SCEA certification clears the patch, it will go live in both territories. An Xbox 360 version of the patch is also in the works, but there is currently "no ETA" on when it will go live.<br />
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[Thanks Kurby!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/29/modern-warfare-2-patch-incoming-tonight/">Modern Warfare 2 patch incoming tonight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jan 2010 16:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.infinityward.com/forum/viewtopic.php?f=32&amp;t=260502>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/modern-warfare-2-patch-incoming-tonight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19337915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/29/modern-warfare-2-patch-incoming-tonight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>fix</category><category>glitches</category><category>infinity-ward</category><category>modern-warfare-2</category><category>patch</category><category>update</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 29 Jan 2010 16:10:00 EST</pubDate></item><item><title><![CDATA[Borderlands console patches go live, Lilith gets some loving]]></title><link>http://www.joystiq.com/2009/10/30/borderlands-console-patches-go-live-lilith-gets-some-loving/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/30/borderlands-console-patches-go-live-lilith-gets-some-loving/</guid><comments>http://www.joystiq.com/2009/10/30/borderlands-console-patches-go-live-lilith-gets-some-loving/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=81143"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/borderlands5802new.jpg" alt="" /></a></div>
We felt so bad for <a href="http://www.joystiq.com/tag/borderlands"><em>Borderlands</em>'</a> stealthy female protagonist, Lilith. While other characters' abilities were in perfect working order, her top-tier "Phase Strike" power was, well, broken. Enemies who experienced the attack began to make fun of Lilith, referring to the maligned ability as "Phase Wrist-Slap" or "Phase Hug," for which her cohorts constantly teased her.<br />
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Fret no more, dearest Lilith! Gearbox released a patch earlier today for the <a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=81143">PS3</a> and <a href="http://gbxforums.gearboxsoftware.com/showthread.php?t=81144">360</a> versions of <em>Borderlands</em> which, in addition to improving load times and fixing a number of small technical snafus (the full list of which are after the jump), also fixes your Phase Strike ability. Just make sure you savor the experience when you first use the renovated power -- the surprise on your combatant's face is going to be <em>delectable</em>.<p><a href="http://www.joystiq.com/2009/10/30/borderlands-console-patches-go-live-lilith-gets-some-loving/" rel="bookmark">Continue reading <em>Borderlands console patches go live, Lilith gets some loving</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/30/borderlands-console-patches-go-live-lilith-gets-some-loving/">Borderlands console patches go live, Lilith gets some loving</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Oct 2009 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gbxforums.gearboxsoftware.com/showthread.php?t=81144>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/30/borderlands-console-patches-go-live-lilith-gets-some-loving/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19216576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/30/borderlands-console-patches-go-live-lilith-gets-some-loving/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>borderlands</category><category>bug</category><category>fix</category><category>gearbox</category><category>glitch</category><category>lilith</category><category>Microsoft</category><category>patch</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 30 Oct 2009 11:45:00 EST</pubDate></item><item><title><![CDATA[BioWare looking into Mass Effect 'Pinnacle Station' DLC glitch]]></title><link>http://www.joystiq.com/2009/08/26/bioware-looking-into-mass-effect-pinnacle-station-dlc-gli/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/26/bioware-looking-into-mass-effect-pinnacle-station-dlc-gli/</guid><comments>http://www.joystiq.com/2009/08/26/bioware-looking-into-mass-effect-pinnacle-station-dlc-gli/#comments</comments><description><![CDATA[<div align="center"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/pinnacle-station-dlc-580px.jpg" alt="" /></div>
<a href="http://meforums.bioware.com/forums/viewtopic.html?topic=691331&amp;forum=104&amp;sp=0">A recent <em>Mass Effect</em> forum thread</a> has revealed that a sizable snafu has cropped up among the early adopters of the game's <a href="http://www.joystiq.com/2009/08/25/unannounced-pinnacle-station-mass-effect-dlc-now-available/">recently released (and <em>still unannounced</em>) <em>Pinnacle Station </em>DLC</a> -- while players can download the intergalactic <em>Fight Club</em> scenario problem-free, the content isn't actually showing up in-game for some folks. Posters in this forum thread report that <em>Pinnacle Station</em> conflicts with the <a href="http://www.joystiq.com/tag/bring-down-the-sky"><em>Bring Down The Sky</em> DLC content</a> that was bundled with the Platinum Hits version of <a href="http://www.joystiq.com/tag/mass-effect"><em>Mass Effect</em></a>.<br /> <br /> Unfortunately, if you've played through <em>Bring Down the Sky</em>'s added areas and missions, you can't load your game without having that DLC on the hard drive. This means that the only way for Platinum Hits players to reach Pinnacle Station is to delete their bundled <em>Bring Down the Sky</em> DLC, purchase<em> </em>it from the Marketplace for 400<img width="10" height="10" border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" />, and then reinstall it. As you can imagine, this has given rise to some <em>unhappy feelings</em> among afflicted players.<br /> <br /> <a href="http://meforums.bioware.com/forums/viewtopic.html?topic=691331&amp;forum=104&amp;sp=45">A BioWare rep responded</a> to these complaints by saying the developer is working on a fix for the problem, but couldn't give an ETA as to when the fix would arrive. We certainly hope it shows up before torches and pitchforks get involved.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/26/bioware-looking-into-mass-effect-pinnacle-station-dlc-gli/">BioWare looking into Mass Effect 'Pinnacle Station' DLC glitch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Aug 2009 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://meforums.bioware.com/forums/viewtopic.html?topic=691331&amp;forum=104&amp;sp=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/26/bioware-looking-into-mass-effect-pinnacle-station-dlc-gli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19141370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/26/bioware-looking-into-mass-effect-pinnacle-station-dlc-gli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>bring-down-the-sky</category><category>dlc</category><category>ea</category><category>Electronic-Arts</category><category>expansion</category><category>fix</category><category>glitch</category><category>mass-effect</category><category>Microsoft</category><category>patch</category><category>pinnacle-station</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 26 Aug 2009 12:45:00 EST</pubDate></item><item><title><![CDATA[Fat Princess online multiplayer receives patch in Europe]]></title><link>http://www.joystiq.com/2009/08/14/fat-princess-online-multiplayer-receives-patch-in-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/14/fat-princess-online-multiplayer-receives-patch-in-europe/</guid><comments>http://www.joystiq.com/2009/08/14/fat-princess-online-multiplayer-receives-patch-in-europe/#comments</comments><description><![CDATA[<div align="center"><a href="http://titanstudios.com/blog/2009/08/fat-princess-eu-1-02-patch-live/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/fatprinessrecap580s.jpg" /></a><br /></div>
Royalty thieves living in <a href="http://www.joystiq.com/2009/08/08/fat-princess-online-fixing-patch-live-in-north-america-coming-t/">North America have been enjoying</a> relatively lag- and disconnection-free online multiplayer in <em><a href="http://www.joystiq.com/tag/fat-princess">Fat Princess</a> </em>for about a week now. Europeans no longer have a reason to be jealous -- the online-fixing Patch 1.02 is <a href="http://titanstudios.com/blog/2009/08/fat-princess-eu-1-02-patch-live/">now live in their respective continent</a>. Don't believe us? Go ahead and boot the game up, and you should get the download prompt. See? There. Now, don't you <em>ever</em> dispute our credibility again, or else we're going to have a <em>conversation</em>. With our <em>fists</em>.<br /><br />The only place yet to get the patch is Asia, though Titan Studios promises to have that territory up and running "by the end of the week."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/14/fat-princess-online-multiplayer-receives-patch-in-europe/">Fat Princess online multiplayer receives patch in Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Aug 2009 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://titanstudios.com/blog/2009/08/fat-princess-eu-1-02-patch-live/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/14/fat-princess-online-multiplayer-receives-patch-in-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19129595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/14/fat-princess-online-multiplayer-receives-patch-in-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fat-princess</category><category>fix</category><category>multiplayer</category><category>online</category><category>patch</category><category>psn</category><category>titan-studios</category><category>update</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 14 Aug 2009 12:15:00 EST</pubDate></item><item><title><![CDATA[Fat Princess online-fixing patch live in North America, coming to Europe next week]]></title><link>http://www.joystiq.com/2009/08/08/fat-princess-online-fixing-patch-live-in-north-america-coming-t/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/08/fat-princess-online-fixing-patch-live-in-north-america-coming-t/</guid><comments>http://www.joystiq.com/2009/08/08/fat-princess-online-fixing-patch-live-in-north-america-coming-t/#comments</comments><description><![CDATA[<div align="center"><a href="http://titanstudios.com/blog/2009/08/fat-princess-sony-america-patch-live/"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/fatprinessrecap580s.jpg" alt="" /></a><br /></div>
If you were an early adopter of <a href="http://www.joystiq.com/tag/fat-princess"><em>Fat Princess</em></a> living in North America who was let down by the game's disconnection-prone online multiplayer, you may want to give it another shot -- Titan Studios recently <a href="http://playstation.joystiq.com/2009/08/04/fat-princesss-patch-of-ample-proportions/">released a patch for the title</a> which is designed to improve server stability, reduce lag, and fix a few in-game bugs (such as broken hat machines and scoring exploits).<br /><br />Fret not, European cake-feeders -- according to <a href="http://titanstudios.com/blog/2009/08/fat-princess-sony-america-patch-live/">a recent blog post announcing the patch's release</a>, the update will be coming to your fair continent next week. Until then, you can always spend your time playing the game's entertaining single-player offerings. Better yet, you can don a silly hat and start throwing cake at ladies in <em>real life</em>. We're sure they'd appreciate that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/08/fat-princess-online-fixing-patch-live-in-north-america-coming-t/">Fat Princess online-fixing patch live in North America, coming to Europe next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 08 Aug 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://titanstudios.com/blog/2009/08/fat-princess-sony-america-patch-live/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/08/fat-princess-online-fixing-patch-live-in-north-america-coming-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19123339/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/08/fat-princess-online-fixing-patch-live-in-north-america-coming-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fat-princess</category><category>fix</category><category>online</category><category>patch</category><category>psn</category><category>titan-studios</category><category>update</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 08 Aug 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[Savage Moon producer responds to patching problems]]></title><link>http://www.joystiq.com/2009/08/07/savage-moon-producer-responds-to-patching-problems/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/07/savage-moon-producer-responds-to-patching-problems/</guid><comments>http://www.joystiq.com/2009/08/07/savage-moon-producer-responds-to-patching-problems/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.eu.playstation.com/2009/08/07/savage-moon-patch-update/"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/savagemoonscreenshot280109582.jpg" alt="" /></a><br /></div>
Have your days of extraterrestrial tower defending come to a screeching halt due to problems brought about by the latest patch for FluffyLogic's <a href="http://www.joystiq.com/tag/savage-moon"><em>Savage Moon</em></a>? The title's creators hear your cries -- producer <a href="http://blog.eu.playstation.com/2009/08/07/savage-moon-patch-update/">Simon Livesey recently responded to complaints</a> from players whose copies of the game have been rendered unplayable by the patch, and explained that the error is only hitting people who downloaded the trial version of the game, then later unlocked the full version.<br /><br />FluffyLogic is hard at work to fix the game-wrecking bug -- fortunately, Livesey mentioned an easy workaround for the error: Simply delete the game, download the trial version again, and unlock it. There, see? That wasn't so bad. You can now return to your regularly scheduled insect-alien genocide.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/07/savage-moon-producer-responds-to-patching-problems/">Savage Moon producer responds to patching problems</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Aug 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2009/08/07/savage-moon-patch-update/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/07/savage-moon-producer-responds-to-patching-problems/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19122755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/07/savage-moon-producer-responds-to-patching-problems/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>fix</category><category>fluffylogic</category><category>patch</category><category>psn</category><category>savage-moon</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 07 Aug 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Euro WipEout HD patch fixes freezing for popular players]]></title><link>http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/</guid><comments>http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/wipeouthdrev1.jpg" alt="" /><br /></div>
<a href="http://www.joystiq.com/tag/wipeout-hd"><em>WipEout HD</em></a> has now been patched in order to fix the common game freezing problem among PSN users with over 50 friends. Currently this patch is available for the European version only, though we would expect it to go live in America very soon. The patch notes, which can be retrieved from within the game, state that your save file needs to be deleted after the patch has been installed for the fix to take affect. This means your lap times, team loyalties and other single-player stats and options will be lost. <br /><br />Your trophies and leaderboard scores, however, <em>won't</em> be lost. If you've been sidestepping the issue by playing whilst signed out of the PSN, starting again is no doubt quite an annoyance. Don't get too upset, though, at least you can now play online with your friends. That's worth starting the campaign mode all over again, right?<br /><br />[Thanks Stoo]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/">Euro WipEout HD patch fixes freezing for popular players</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1338765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/10/euro-wipeout-hd-patch-fixes-freezing-for-popular-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fix</category><category>patch</category><category>sony</category><category>studio-liverpool</category><category>wipeout-hd</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Fri, 10 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EA Sports working on fixes for NCAA Football 2009 bugs]]></title><link>http://www.joystiq.com/2008/07/26/ea-sports-working-on-fixes-for-ncaa-football-2009-bugs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/26/ea-sports-working-on-fixes-for-ncaa-football-2009-bugs/</guid><comments>http://www.joystiq.com/2008/07/26/ea-sports-working-on-fixes-for-ncaa-football-2009-bugs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://www.1up.com/do/newsStory?cId=3169023"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gam_ncaafootbal09_490.jpg" /></a><br />July 15 was meant to be <a href="http://www.joystiq.com/2008/06/19/ncaa-football-2009-demo-hits-xbox-live/">a day of great rejoicing for collegiate football fans</a>, as it was the day EA Sports elected to hand down this year's model of <em>NCAA Football</em>. Unfortunately, a couple of <em>NCAA Football 2009</em>'s newly implemented features (<a href="http://www.freencaa09rosters.com/index.php/what_is_the_ea_locker/">the EA Locker roster system</a> and <a href="http://www.easports.com/ncaa09/dynasty.jsp">online dynasties</a>) didn't work properly for a few unlucky players, occasionally erasing entire teams or failing to register online victories for a small percentage of gridiron gamers. Luckily, <a href="http://www.1up.com/do/newsStory?cId=3169023">EA seems to be working diligently to recover</a> from these costly fumbles.<br /><br />According to EA spokesman Tyrone Miller, a patch to fix the EA Locker has been submitted to Microsoft and Sony for approval, and should be available to download during the first week of August. They've yet to announce any repairs to the online dynasties, though <a href="http://www.pastapadre.com/2785/online-dynasty-disaster">sports game blogger Pasta Padre reported</a> that EA was able to fix his online dynasty after submitting his in-game issues to the company. Whether or not EA will make a similar fix downloadable for the rest of the bug-riddled masses remains to be seen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/26/ea-sports-working-on-fixes-for-ncaa-football-2009-bugs/">EA Sports working on fixes for NCAA Football 2009 bugs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3169023>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/26/ea-sports-working-on-fixes-for-ncaa-football-2009-bugs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1267717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/26/ea-sports-working-on-fixes-for-ncaa-football-2009-bugs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bug</category><category>ea</category><category>ea-locker</category><category>ea-sports</category><category>electronic-arts</category><category>fix</category><category>football</category><category>ncaa-football-09</category><category>online-dynasty</category><category>patch</category><category>PS2</category><category>PS3</category><category>PSP</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 26 Jul 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Burnout bugs begone! Paradise patched]]></title><link>http://www.joystiq.com/2008/03/05/burnout-bugs-begone-paradise-patched/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/05/burnout-bugs-begone-paradise-patched/</guid><comments>http://www.joystiq.com/2008/03/05/burnout-bugs-begone-paradise-patched/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><a href="http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/burnoutbug.jpg"  alt="" /></a>Yeah, yeah, <em>Burnout Paradise</em> is the <a href="http://www.joystiq.com/2008/01/24/metareview-burnout-paradise-ps3-xbox-360/">bees knees</a>, the <a href="http://www.joystiq.com/2007/07/12/joystiq-impressions-burnout-paradise/">cat's pajamas</a>, the, um, <a href="http://www.joystiq.com/2007/11/20/new-burnout-paradise-box-art-ditches-crashes-for-white-space/">minimalist work of art</a>. But that doesn't mean it's perfect, a fact that developer Criterion both admits and works to correct with a <a href="http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/">new patch</a> that fixes many game-crashing and/or experience-altering bugs.<br /><br />The problems fixed by the patch range from the urgent ("Some online race start points face the players in the wrong direction") to the goofy ("Surround sound fix - Centre speaker was 4dB louder") to the just plain weird ("Hammering the A (360) or X (PS3) after unlocking a car can cause the game to hang.") But only one listed bug truly made us sad: the one that caused "total time driven in player stats [to] stick at 145 hours." We can't help but feel sorry for those poor souls who spent over <em>six whole days</em> playing the game, only to have the game's statistics cruelly low-ball the amount of time they spent crashing virtual cars. Thankfully, because of this patch, their long national nightmare is over.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/05/burnout-bugs-begone-paradise-patched/">Burnout bugs begone! Paradise patched</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Mar 2008 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/burnout/paradise/press/features/patch1_2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/burnout-bugs-begone-paradise-patched/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1132176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/burnout-bugs-begone-paradise-patched/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout-paradise</category><category>criterion</category><category>driving</category><category>EA</category><category>Electronic-Arts</category><category>fix</category><category>patch</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 05 Mar 2008 13:40:00 EST</pubDate></item><item><title><![CDATA[Activision to fix Guitar Hero sound issues with new disc]]></title><link>http://www.joystiq.com/2007/12/07/activision-to-fix-guitar-hero-sound-issues-with-new-disc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/07/activision-to-fix-guitar-hero-sound-issues-with-new-disc/</guid><comments>http://www.joystiq.com/2007/12/07/activision-to-fix-guitar-hero-sound-issues-with-new-disc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/disc_bandage_cs_1207.jpg" />People who bought the Wii version of <a href="http://www.joystiq.com/tag/gh3/"><em>Guitar Hero III</em></a> have been (justifiably) annoyed by the <a href="http://www.joystiq.com/2007/10/30/rockers-report-guitar-hero-iii-dolby-pro-logic-ii-is-missing/">lack of stereo and surround sound</a> in Activision's popular music game. However, Wii owners can at least take some comfort in knowing that the problem will soon be fixed.<br /><br />Activision's customer support has replied to many irate users with an email stating that re-mastered discs should be available by early 2008. This means that customers who buy the game after the re-mastered version is available should get the fixed copies, while those who already own the game can get replacement discs at no charge.<br /><br />The last time we announced a <a href="http://www.joystiq.com/2007/11/23/fire-emblem-transfer-glitch-to-be-fixed/">disc swap for a glitched Wii game</a>, many of you expressed your desires to have a simple downloadable patch instead. While we agree that a patch would be more convenient, we're still glad that there will be a fix available in the near future.<br /><br />[Thanks, Langst!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/07/activision-to-fix-guitar-hero-sound-issues-with-new-disc/">Activision to fix Guitar Hero sound issues with new disc</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Dec 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guitarhero.com/forums/8/forum_topics/1258?page=39>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/activision-to-fix-guitar-hero-sound-issues-with-new-disc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1057617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/07/activision-to-fix-guitar-hero-sound-issues-with-new-disc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bug</category><category>dolby</category><category>fix</category><category>gh3</category><category>ghiii</category><category>glitch</category><category>guitar-hero</category><category>guitar-hero-3</category><category>guitar-hero-iii</category><category>mono</category><category>music</category><category>neversoft</category><category>red-octane</category><category>repair</category><category>rhythm</category><category>surround-sound</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Fri, 07 Dec 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Fire Emblem transfer glitch to be fixed]]></title><link>http://www.joystiq.com/2007/11/23/fire-emblem-transfer-glitch-to-be-fixed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/23/fire-emblem-transfer-glitch-to-be-fixed/</guid><comments>http://www.joystiq.com/2007/11/23/fire-emblem-transfer-glitch-to-be-fixed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://2007/11/22/nintendo-offers-to-repair-fire-emblem-game-discs/"><img hspace="4" border="1" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ferd_cs_112307.png" /></a>One neat feature in the Wii's <em>Fire Emblem: Radiant Dawn</em> is that you can import a save file from the game's GameCube prequel, <em>Path of Radiance</em>. This will give some of your characters stat boosts, not to mention a few other nice perks.<br />
<br />
For anyone who just rolled through <em>PoR</em> on easy mode in order to beat the game quickly and pump their characters full of bonus experience, however, <em>Radiant Dawn</em> will laugh at you and then slap you in the face for good measure. See, easy mode files don't transfer over to <em>Radiant Dawn</em> because (as you'll know if you've played the game), the word "easy" isn't in its vocabulary. Even if you try to transfer a normal or hard mode file while having any easy mode <em>PoR</em> files saved somewhere else on your card, <em>Radiant Dawn</em> will have none of that.<br />
<br />
Christian from <a href="http://2007/11/22/nintendo-offers-to-repair-fire-emblem-game-discs/">The Tanooki</a> decided to contact Nintendo on the issue, and it seems that Nintendo will have a fix ready by mid-December. In order to get your disc repaired (or possibly get a completely new disc), you have to contact Nintendo about the issue, give them your name, address, and phone number, and then send your disc to them when prompted.<br />
<br />
So, what lesson have we learned from all this? Well, that <em>Fire Emblem</em> is for badasses only, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/23/fire-emblem-transfer-glitch-to-be-fixed/">Fire Emblem transfer glitch to be fixed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Nov 2007 22:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://2007/11/22/nintendo-offers-to-repair-fire-emblem-game-discs/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/23/fire-emblem-transfer-glitch-to-be-fixed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1046521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/23/fire-emblem-transfer-glitch-to-be-fixed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bug</category><category>Fire-Emblem</category><category>Fire-Emblem-Path-Of-Radiance</category><category>Fire-Emblem-Radiant-Dawn</category><category>Fix</category><category>Glitch</category><category>Intelligent-Systems</category><category>Nintendo</category><category>RPG</category><category>Save-file</category><category>Strategy</category><category>Transfer</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Fri, 23 Nov 2007 22:34:00 EST</pubDate></item><item><title><![CDATA[Uncharted demo now works worldwide]]></title><link>http://www.joystiq.com/2007/11/10/uncharted-demo-now-works-worldwide/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/10/uncharted-demo-now-works-worldwide/</guid><comments>http://www.joystiq.com/2007/11/10/uncharted-demo-now-works-worldwide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/demos/" rel="tag">Demos</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/11/09/uncharted-drake%e2%80%99s-fortune-demo-back-on-the-world-map/"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/uncharted_425.jpg" alt="" /></a></div>
It looks like Europeans (and Japanese PS3 owners) won't have to wait until <a href="http://www.joystiq.com/2007/11/09/european-uncharted-demo-arrives-november-22nd/">November 22nd</a> after all. A <a href="http://blog.us.playstation.com/2007/11/09/uncharted-drake%e2%80%99s-fortune-demo-back-on-the-world-map/">new post</a> on the PlayStation.Blog by Naughty Dog's Christophe Balestra states that the <em>Uncharted </em>demo was never intended to be region locked. After discovering that it was, Balestra did his best to get it fixed for his fellow Europeans as quickly as possilble. The version available right now on the American PSN Store will now work on any PS3 in the world.<br /><br />Frankly, we're delighted to see this issue fixed so quickly, even though there was no obligation for Naughty Dog to have the demo work on any PS3 - what with the EULA essentially restricting "false" accounts. Regardless, we're always happy to post good news and will be sending a huge "Thank you!" to Naughty Dog on belhalf of all of our non-American readers. So what are you waiting for? Go download the <em>Uncharted</em> demo!<br /><br />[Thanks, elephant_stone &amp; Kiddie!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/10/uncharted-demo-now-works-worldwide/">Uncharted demo now works worldwide</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Nov 2007 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2007/11/09/uncharted-drake%e2%80%99s-fortune-demo-back-on-the-world-map/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/10/uncharted-demo-now-works-worldwide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1036052/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/10/uncharted-demo-now-works-worldwide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>christophe-balestra</category><category>demo</category><category>fix</category><category>uncharted</category><category>uncharted-drakes-fortune</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Sat, 10 Nov 2007 08:45:00 EST</pubDate></item><item><title><![CDATA[Microsoft fixing Xbox 360 smoking wheels]]></title><link>http://www.joystiq.com/2007/08/23/microsoft-fixing-xbox-360-smoking-wheels/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/23/microsoft-fixing-xbox-360-smoking-wheels/</guid><comments>http://www.joystiq.com/2007/08/23/microsoft-fixing-xbox-360-smoking-wheels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=27970"><img width="490" vspace="4" hspace="0" height="387" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/microsoftwheel.jpg"  alt="" /></a><br /></div>
In all seriousness, Microsoft needs to publicly flog their hardware people. Microsoft now reports that they'll be offering a service to retrofit their official Xbox 360 Wireless Racing Wheel following reports that the thing <a href="http://www.gamesindustry.biz/content_page.php?aid=27970">overheats and releases smoke</a>. Unlike their refusal to say <a href="http://www.joystiq.com/2007/07/05/microsoft-expands-xbox-360-warranty-for-red-ring-sufferers/">what's really wrong with the Xbox 360</a>, Microsoft admits that a component in the wheel overheats when the AC/DC power adapter is used to power the wheel. Microsoft says you should contact them for the retrofit and not use the power adapter, but it's fine to just use the battery. They have also notified the US Consumer Product Safety Commission, no word yet on Microsoft Europe's plan.<br /><br />"There have been no reported incidences of fire, personal injury or property damage resulting from the component failure in the wheel," Microsoft said in a statement. That's great, but it's definitely looking like the next iteration of the Xbox is going to have to scream engineering perfection for the sake of consumer confidence. Not only are the consoles going <a href="http://www.joystiq.com/tag/rrod/">RRoD</a> left and right, but now official peripherals are smoking. The next generation of Xbox is going to have to sell reliability above all else.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/23/microsoft-fixing-xbox-360-smoking-wheels/">Microsoft fixing Xbox 360 smoking wheels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Aug 2007 09:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=27970>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/microsoft-fixing-xbox-360-smoking-wheels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/972062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/23/microsoft-fixing-xbox-360-smoking-wheels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fire</category><category>fix</category><category>microsoftwheel</category><category>peripherals</category><category>smoke</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 23 Aug 2007 09:58:00 EST</pubDate></item><item><title><![CDATA[Take 360 Guitar Hero flaw into your own hands]]></title><link>http://www.joystiq.com/2007/04/09/take-360-guitar-hero-flaw-into-your-own-hands/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/09/take-360-guitar-hero-flaw-into-your-own-hands/</guid><comments>http://www.joystiq.com/2007/04/09/take-360-guitar-hero-flaw-into-your-own-hands/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><div align="center"><a href="http://www.allaboutthegames.net/feature_story.php?article_id=7714"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/guitarfix.jpg" alt="" /></a><br /></div>
Let's say you're one of those who ended up with a <a href="http://www.joystiq.com/2007/04/07/red-octane-says-two-xbox-guitar-models-defective/">bum 360 <em>Guitar Hero II</em> controller</a>. Sure, you could return it like Red Octane suggested, but what's rock 'n' roll about letting <em>the man</em> care for you? Nothing, that's what. Luckily for those who rock on their own schedule, <a href="http://www.allaboutthegames.net/feature_story.php?article_id=7714">All About the Games</a> has posted a purported fix that requires little more than opening your axe and loosening two uptight screws. <br /><br />The site does state that the fix won't void your warranty, though we'll offer a reminder that you shouldn't operate on the guitar while it's plugged in. But<em> </em>come on, you rebels,<em> </em>isn't that exactly the sort of thing <em>the man</em> would want you to worry about? Are you going to wait for <em>the man</em> to pat your head and give you a lollipop or are you going to pull a <a href="http://en.wikipedia.org/wiki/Red_Special">Brian May</a> and tear the fireplace out of the wall and get rocking?<br /><br />[Thanks, Brigham]<br /><br />[<font color="red">Update</font>: Ruh roh. Looks like someone didn't pay their hosting fees! All About the Games is currently down and their repair guide along with 'em. We'll update as soon as it seems like things are back to normal. <font color="red">Update 2</font>: And we're back!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/09/take-360-guitar-hero-flaw-into-your-own-hands/">Take 360 Guitar Hero flaw into your own hands</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2007 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.allaboutthegames.net/feature_story.php?article_id=7714>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/09/take-360-guitar-hero-flaw-into-your-own-hands/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/09/take-360-guitar-hero-flaw-into-your-own-hands/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allaboutthegames</category><category>fix</category><category>guitarhero</category><category>redoctane</category><category>warranty</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 09 Apr 2007 17:26:00 EST</pubDate></item><item><title><![CDATA[Update feature gives us hope (Military Madness fix)]]></title><link>http://www.joystiq.com/2007/02/13/update-feature-gives-us-hope-military-madness-fix/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/13/update-feature-gives-us-hope-military-madness-fix/</guid><comments>http://www.joystiq.com/2007/02/13/update-feature-gives-us-hope-military-madness-fix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://blog.wired.com/games/2007/02/virtual_consola_1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2007/02/mmfixed.jpg"  alt="So crazy." /></a>TG-16 Virtual Console game <em>Military Madness</em>, though a bit of a cult-favorite, has been plagued with numerous bugs since release. Scrolling glitches galore have caused many a gamer many a problem, but Hudson has taken advantage of this <em>crazy</em> new idea that's been rolling around these days: updates.<br /><br />Yes, a wonderful "update" button will greet any owners of the game who journey to its page in the Wii Shop Channel, and a glorious button it is. This technically opens up the possibilities of adding new functionality to games already released on the VC ... Wi-Fi enabled <em>Mario Kart 64</em>, anyone? We can dream, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/13/update-feature-gives-us-hope-military-madness-fix/">Update feature gives us hope (Military Madness fix)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Feb 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2007/02/virtual_consola_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/13/update-feature-gives-us-hope-military-madness-fix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/753032/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/13/update-feature-gives-us-hope-military-madness-fix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bug</category><category>Fix</category><category>Madness</category><category>Military</category><category>Scrolling</category><category>update</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 13 Feb 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Safety first -- beef up that wrist strap!]]></title><link>http://www.joystiq.com/2006/12/07/safety-first-beef-up-that-wrist-strap/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/07/safety-first-beef-up-that-wrist-strap/</guid><comments>http://www.joystiq.com/2006/12/07/safety-first-beef-up-that-wrist-strap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.flickr.com/photos/98046567@N00/sets/72157594405700187/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/strap_fix_1207.jpg" id="vimage_1" alt="" /></a><br /><br />All the news about Wii <a href="http://www.joystiq.com/2006/12/06/because-you-can-never-be-too-safe/">safety</a> got you freaking out about possible <a href="http://www.joystiq.com/2006/12/06/wiimote-busts-a-cap-in-tv-set/">damage</a> to your television? Even if you're not, that thin cord that gets sawed through plastic every time you remove the nunchuk might be starting to look a little frayed. Whatever your worries, thanks to the power of the 'net, there are solutions! This helpful Flickr set shows you, step by step, how to reinforce the strap-connecting-the-strap so that you can avoid all sorts of mishaps -- real or imagined. Ain't Wii fans grand?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/07/safety-first-beef-up-that-wrist-strap/">Safety first -- beef up that wrist strap!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Dec 2006 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.flickr.com/photos/98046567@N00/sets/72157594405700187/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/07/safety-first-beef-up-that-wrist-strap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/714042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/07/safety-first-beef-up-that-wrist-strap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fix</category><category>Flickr</category><category>Nintendo</category><category>strap</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 07 Dec 2006 14:55:00 EST</pubDate></item><item><title><![CDATA[Wii problems and solutions]]></title><link>http://www.joystiq.com/2006/11/21/wii-problems-and-solutions/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/21/wii-problems-and-solutions/</guid><comments>http://www.joystiq.com/2006/11/21/wii-problems-and-solutions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a></p><a href="http://wii.ign.com/articles/746/746907p1.html"><img vspace="4" hspace="4" border="0" align="right" alt="My poor, broken Wii..." id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/mypoorbrokenwii.jpg" /></a>Certainly, the Wii isn't having the technical issues that the Xbox 360 had at launch. Still, no batch of hardware is without defect, and scattered reports from around the country bring several issues into the harsh light of reality.<br /><br />The first issue, and perhaps most prevalent, is a recent WiiConnect24 update causing recurrent error codes for any and all online functionality. It only happens to a few, causing error codes 110213 and 32002 (how many errors can this thing have?). The solution? If you don't mind losing saved data (and most importantly, Virtual Console games, which are tied to a specific system), you can contact Nintendo and they'll send you a new unit within 3 to 4 business days. The other is a bit trickier; you'll have to contact Nintendo and have them send you a shipping label, with which you may send your Wii off to repair-land. This option will take at least two weeks, so it's best avoided.<br /><br />Another problem seems to stem not from the Wii, but from the power supply and adapter. If you have a voltmeter handy (and you should!) you can check if the adapter if properly outputting power. If you believe this is the problem, there's a handy fix-it-yourself solution: while the Gamecube power supply doesn't quite fit into the Wii, you can <em>make</em> it fit. Here's some advice from reader Jay:<br /><em><br />"I took a knife and bent out the plastic sides in order to get it to fit into the Wii. Make sure to put positive w/ positive and negative w/ negative, which is listed on the the back of the brick. But, if you're lazy, the flat (read: not round/circular) side goes in to side which has like and angled cut off piece. Well lo and behold, the red standby light turned on and the Wii worked! [By the way], the modded adapter sill works in the Gamecube, but you may have to tape it in to make sure it doesn't fall out."<br /><br /></em>Rock on, Jay. Are you guys having any other problems, and if so, do you have some possible solutions?<br /><br />[Image courtesy of <a href="http://www.smashmywii.com">smashmywii.com</a>, which, by the way, has their official video available for download.]<br /><br />[Oh, and thanks Jay!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/21/wii-problems-and-solutions/">Wii problems and solutions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Nov 2006 13:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/746/746907p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/wii-problems-and-solutions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/705782/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/wii-problems-and-solutions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Broken</category><category>Error</category><category>Fix</category><category>Hardware</category><category>Voltage</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 21 Nov 2006 13:58:00 EST</pubDate></item><item><title><![CDATA[Uno matchmaking fix on the way]]></title><link>http://www.joystiq.com/2006/06/10/uno-matchmaking-fix-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/10/uno-matchmaking-fix-on-the-way/</guid><comments>http://www.joystiq.com/2006/06/10/uno-matchmaking-fix-on-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><em><a href="http://thrillskilla.wordpress.com/2006/05/11/uno/#comment-310"><img width="425" vspace="4" hspace="4" height="239" border="1" align="middle" src="http://www.joystiq.com/media/2006/06/unoscreen.jpg" id="vimage_2" alt="" /></a><br />UNO</em> for Xbox Live Arcade (currently the game of choice for Xbox360Fanboy editorial meetings) is generally percieved as a successful take on the classic card game -- with one major flaw: gamers attempting to play a ranked match are thrown into their own lobby instead of being matched up, resulting in an annoying wait for competition. Fortunately Carbonated Games tells us a fix is near. <em>UNO</em> Program Manager Richard Thames Rowan posted the following response to complaints on <a href="http://thrillskilla.wordpress.com/2006/05/11/uno/#comment-310">K1lla's Xbox Domain</a>:<br /><br /><em>The UNO development team is aware of the problem that some people are having with matchmaking and has a fix going through certification right now. Hopefully, you'll see this roll out soon, so no need to email anyone.</em><br /><br />Finally, ranked matches without a 20 minute wait. There can be only one.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/10/uno-matchmaking-fix-on-the-way/">Uno matchmaking fix on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Jun 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thrillskilla.wordpress.com/2006/05/11/uno/#comment-310>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/10/uno-matchmaking-fix-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/631871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/10/uno-matchmaking-fix-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>bugs</category><category>fix</category><category>matchmaking</category><category>uno</category><category>updates</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sat, 10 Jun 2006 16:00:00 EST</pubDate></item></channel></rss>