flagship-studios posts (Subscribe to this feed)
Gravity Bear comes out of hibernation

The company's first game -- recently tested by "friends and family" according to Shenk's Twitter feed -- will be for "social platforms" (read: Facebook and the like) but its exact nature is unknown. We're hoping for a Diablo-like dungeon crawler announcement "in a few days," but that unfortunately wouldn't really be in keeping with Gravity Bear's cutesy mascot. (Unless said cartoon bear has a thirst for blood ... and you should never underestimate those guys.)
HanbitSoft: Mythos has a pulse
Mythos designer "Alboos" has posted in his/her/its first update that the game is being "reconstructed" to be suitable as an online game, incorporating many popular aspects from games like Diablo. But, isn't that what Diablo III is for?
Hellgate: London staying open as free-to-play game

The first patch HanbitSoft plans to release "soon" will combine the game's two modes, along with balancing game and class issues. Could the title that helped bring down Flagship Studios find an audience in the nurturing arms of the Korean developer?
Former Flagshipers form Gravity Bear
The studio is the third to emerge from Flagship's splintered remains, following the founding of Runic Games and Turbine's new Redwood City, CA branch in recent months. Nothing yet has been revealed regarding Gravity Bear's focus or future projects, though we have to wonder if the experience of being sucked into Flagship's financial hellgate was enough to sour the company on dabbling once more in anything remotely MMO.
Namco closing Hellgate on Jan. 31

In what the company calls a "gesture of support," those wishing to continue playing the game online until the lights come on and the bouncers shoo them out on Feb. 1 will be able to do so on the house.
Ex-Flagship execs recruited for new Turbine studio
The pair is joined by industry vet and former Sniper Studios president and CEO, Matt McKnight, who will serve as the new studio's Director, while Brevik and Lind will take on roles as creative director and engineering director respectively. We offer congratulations and best of luck to all three gentlemen, though we're particularly interested in seeing what Brevik does with his new position. Creative director marks a change from his previous role as Flagship's chief visionary officer, a wise course correction given that his foresight apparently stopped just short of predicting his former employer's impending doom.
Anatomy of a disaster: Flagship Studios founder speaks
Roper also admits the quality of the title wasn't great. He blames the PC market for being "lousy last year" and concedes Flagship didn't have unlimited money to hold on to Hellgate any longer. He also confesses that the company overreached trying to make "an MMO and an RPG and a shooter," attempting to please everyone and (obviously) satisfying very few at the end. Roper explains the Flagship Studios disaster in 1Up's interview in detail -- definitely worth a read for any aspiring studio head.
Just to be clear: Flagship Studios is dead
Some former Flagship employees have gone on to start a new studio, but what they'll be working on is anyone's guess as the rights for the deceased developer's IPs were gobbled up by other companies. Now, let's all move on and learn from Flagship's mistakes and try not to repeat them. Writing stories about lots of people losing their jobs is never fun.
Former Flagship Studios Seattle team becomes Runic Games
This news came from a brief press release on the newly formed company's website. While the release promises further details in the coming days concerning properties Runic will be working on, little else is explained -- such as the fate of the former employees of Flagship proper, or whether or not the team plans to regain control of their "highly anticipated" MMO. We'll keep you updated, provided these announcements will be as prompt as the reborn developer suggests.
[Via Evil Avatar]
New North American development studio hiring help for Mythos, Hellgate: London
However, a recent help wanted ad posted by T3 Entertainment, the Korean developers of casual music game Audition Online (and major stockholders for HanbitSoft), might put an end to the confusion. The ad calls for developers for a new San Francisco-based studio who wish to "passionately continue development of Hellgate: London and Mythos, along with other new games." As much as we'd love to believe that Mythos will reach North America, we're not quite sure if this dispute has truly been settled, or if another developer has simply entered the IP melee.
Flagship Studios' entire staff fired, all intellectual property lost

A bit of clarification recently surfaced regarding the closure of Hellgate: London and Mythos developer Flagship Studios -- though we'd heard from an unnamed source that Flagship would be shutting its doors and letting go of "nearly everyone" on the payroll, Flagship community manager Taylor Balbi recently explained that the entire staff has been fired with a 30-day pension, paid for out of the pockets of the studio's higher-ups.
The studio's intellectual property has been turned over to two companies who had invested in Flagship throughout its short lifespan, with Mythos going to Korean gaming developer HanbitSoft, and Hellgate: London going to Comerica, a financial services company based out of Dallas. It's expected these two companies will work together to continue Asian development for these two titles -- though it's unclear whether the uber-charming Mythos will ever hit North American shores.
Flagship Studios confirms layoffs, extent unknown
The news isn't exactly surprising following a Flagship programmer's blog post a couple months ago that employees were leaving the company "in droves." Gamasutra has confirmed there have been "significant staff cuts" at the studio, but there's no official word on the extent of the layoffs.
[Via GameDaily]
Flagship taking time on Mythos, admits Hellgate mistakes
Schaefer hopes Mythos can "put a dent" into some of the big MMOs out there and he believes the free-to-download-and-play model of the game -- with item sales bringing in money -- gives the developer a chance against the boxed subscription-based MMOs.
Hellgate: London programmer claims staff leaving 'in droves'
Somberg does have some hope for the future (wait, isn't London occupied by demons in 2038?), saying that the game is doing well in Korea and has yet to start in China. He concludes that he likes the job, but that all the artists and programmers leaving the company is taking a toll on the future of Hellgate: London and Flagship as a studio. Well, we're hearing good things about Mythos ...
Hellgate: London finds success in Korea
Hellgate's beta officially kicked off in Korea on January 15, and according to Korean online game tracking service Gametrics, the game quickly found an audiences with gamers in PC Cafes, ranking ninth among online games, fifth among RPGs, and was the most popular beta being played. This was followed by a commercial release on February 22, a launch that Flagship boasts achieved "record sales," though it's a record that we're pretty sure will be broken soon enough.



















