This is what a fourth-person game looks like: In Pavilion, it's an overhead view of a man navigating the twisting stone passages of massive temples, but the player is not in control of the man himself. Players must influence the character's movements by manipulating the environment, at times...
Posted on Aug 30th 2014 10:30PM
Posted on Aug 30th 2014 1:30PM
Posted on Aug 29th 2014 10:30PM