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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Phantom Pain bizarre interview points to FOX engine, GDC reveal]]></title><link>http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/</guid><comments>http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/"><img alt="The Phantom Pain bizarre interview points to FOX engine, GDC reveal" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/mogren.jpg" /></a></div><a href="http://www.joystiq.com/tag/the-phantom-pain"><em>The Phantom Pain</em></a> is all but confirmed to use the Konami-built FOX engine. The news comes via screenshots of the game displaying the engine's logo, as shown during what some would call <a href="http://www.gametrailers.com/full-episodes/n6iadz/gt-tv-real-march-madness">an interview</a>, and others... not so much.<br /><br />GameTrailers' Geoff Keighley sat down to talk about the abstruse game with its <em>alleged</em> creator, Joakim Mogren of the <em>alleged</em> Moby Dick Studio. As you can see, Mogren was covered in bandages because of "an accident," but he'll apparently be healed in time for GDC (two weeks time) where he'll unveil a revelatory <em>Phantom Pain</em> trailer.<br /><br />Mogren revealed nothing else beyond that, except for some screenshots that oh so subtly displayed the big fat FOX engine logo in the corner. We'll give the man credit: when the <em>eagle-eyed</em> Keighley pointed out the FOX logo, Mogren's shock (cough splutter) was a thing of beauty (see after the break).<br /><br />In <a href="http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/">completely unrelated news</a>, Hideo Kojima is <a href="http://www.joystiq.com/2013/02/13/kojima-to-deliver-gdc-talk-featuring-first-ever-fox-engine-demo/">giving a talk at this year's GDC</a>, and it'll feature a demonstration of the FOX engine.<p><a href="http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/" rel="bookmark">Continue reading <em>The Phantom Pain bizarre interview points to FOX engine, GDC reveal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/">The Phantom Pain bizarre interview points to FOX engine, GDC reveal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Mar 2013 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20505518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/15/the-phantom-pain-bizarre-interview-points-to-fox-engine-gdc-rev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>gdc-2013</category><category>Joakim-Mogren</category><category>konami</category><category>moby-dick-studio</category><category>the-phantom-pain</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 15 Mar 2013 08:30:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes gameplay footage sneaks out of PAX 2012 [Update: Now with official footage!]]]></title><link>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/</guid><comments>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/" target="_self"><img alt="Metal Gear Solid Ground Zeroes gameplay footage sneaks out of PAX 2012" data-src-height="319" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/mgsgz-pax-2012-trailer.jpg" style="margin: 4px; display:none;" /></a><iframe frameborder="0" height="318" id="viddler-e203ddb2" mozallowfullscreen="true" src="http://www.viddler.com/embed/e203ddb2/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=98987984&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />What we have here, ladies and gentlemen, is the very first gameplay footage of Kojima's next non-<a href="http://www.joystiq.com/game/metal-gear-rising-revengeance">Raiden oriented</a> entry into the annals of Metal Gear history, <em>Metal Gear Solid: Ground Zeroes</em>. As you can tell, Snake's ability to stealthily infiltrate a compound and mess up everyone's day has remained in-tact since <em>Metal Gear Solid 4</em> launched in 2008. <strike>Sorry about the shaky-cam nature of this - Konami wasn't allowing direct streaming of the event, so here we are. We'll get a nicer version up for you as soon as it's released</strike>.<br /><br />As we heard a couple days ago, <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/"><em>Metal Gear Solid: Ground Zeroes</em></a> is an open world stealth game powered by Kojima Productions' proprietary Fox Engine. And yes, it did look super, super impressive.<br /><br /><strong>Update</strong>: Konami's official release of the footage we saw earlier today has been embedded above for your viewing pleasure. Don't say we never got you anything.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/">Metal Gear Solid: Ground Zeroes gameplay footage sneaks out of PAX 2012 [Update: Now with official footage!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 17:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-gameplay-footage-sneaks-out-of-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>Kojima-Productions</category><category>konami</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>pax-2012</category><category>pax-prime-2012</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Sep 2012 17:43:00 EST</pubDate></item><item><title><![CDATA[Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5]]></title><link>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/</guid><comments>http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-details-emerge-at-pax/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" style="width: 530px; height: 290px; " /></a></div>Hideo Kojima divulged details on <a href="http://www.joystiq.com/tag/metal-gear-ground-zeroes/"><em>Metal Gear Solid: Ground Zeroes</em></a> at an "introspective" PAX session about the series today. The game's demo was shown recently to attendees at a Metal Gear 25th anniversary event in Japan, and involved Snake sneaking his way through an <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/">open world</a>.<br /><br />So what else is new about <em>Ground Zeroes</em>? It's a "prologue" to <em>Metal Gear Solid 5</em>, says Hideo Kojima. The open world of <em>Ground Zeroes</em> is literally the entire world - a helicopter can be called to help during missions or ferry Snake in and out of mission levels. Moreover, you can customize the music that the helicopter plays when it arrives to help you ("Flight of the Valkyries" played during the demo we were shown today - Kojima says the louder the song is, the more of a chance of you getting caught, so maybe Slayer wouldn't be the best choice).<br /><br />Kojima reiterates that <em>Ground Zeroes</em> is a current-gen game, though Fox Engine is scalable for next-gen as well. He wouldn't give specifics on the name, but calls the game "a beginning" rather than an end for the series.<br /><br />Is <em>Ground Zeroes</em> the "<a href="http://www.joystiq.com/tag/project-ogre/">Project Ogre</a>" we've been wondering about? That's still not clear. What we do know is it's headed to current-gen consoles (360 and PS3 were mentioned) rather than the next, yet-to-be-determined hardware generation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/">Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/metal-gear-solid-ground-zeroes-is-gorgeous-open-world-and-not/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>metal-gear-ground-zeroes</category><category>metal-gear-solid-ground-zeroes</category><category>microsoft</category><category>PAX</category><category>pax-2012</category><category>pax-prime</category><category>pax-prime-2012</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:54:00 EST</pubDate></item><item><title><![CDATA[Kojima: Fox Engine could support Silent Hill, other Konami games]]></title><link>http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/</guid><comments>http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/shdprain.jpg" style="width: 530px; height: 297px; " /></a></div>During a Metal Gear 25th Anniversary panel at PAX 2012, designer Hideo Kojima talked about the development of the <a href="http://www.joystiq.com/tag/fox-engine/">Fox Engine</a>, which powers <a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/"><em>Metal Gear Solid: Ground Zeroes</em></a>. Kojima spoke briefly about the engine's potential and versatility.<br /><br />"The thing is, once we get the Fox engine moving as we do now. You can make an FPS, you can make an Uncharted, etc. But what I wanted to do is make an open-world game, and that's what I'm doing now," he said.<br /><br />Kojima added that "other Konami studios may use it as well," and gave the Silent Hill series as an example.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/">Kojima: Fox Engine could support Silent Hill, other Konami games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Sep 2012 16:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314673/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/01/kojima-fox-engine-could-support-silent-hill-other-konami-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>Konami</category><category>metal-gear-ground-zeroes</category><category>PAX</category><category>pax-2012</category><category>pax-prime-2012</category><category>silent-hill</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 01 Sep 2012 16:48:00 EST</pubDate></item><item><title><![CDATA['Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]]]></title><link>http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/</guid><comments>http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/metal-gear-ground-zero-fam-art_225x320.jpeg" style="width: 225px; height: 320px; border-width: 0px; padding-right: 15px; border-style: solid; margin: 4px; float: left; " /></div>Attendees of this evening's Metal Gear 25th anniversary event in Japan are taking to Twitter with commentary on "<em>Metal Gear Solid: Ground Zeroes,"</em> which appears to be a brand new stealth game starring the ever-stalwart Snake.<br /><br />The demo reportedly showed Snake infiltrating a rain-drenched compound, avoiding search lights, offing a guard, driving a jeep and then summoning a helicopter in a seamless, open-world environment. The description meshes with designer Hideo Kojima's <a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">cryptic commentary</a> on "Project Ogre," which he described as "very free."<br /><br />We can likely expect a more formal demonstration and less secretive video from Kojima Productions in the near future. For now, the Twitter consensus paints the Fox Engine, which powered the demo of <em>Metal Gear Solid: Ground Zeroes</em>, as something deserving of your oohs and aahs.<br /><br /><strong>Update:</strong> First artwork added, with a larger version after the break.<p><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/" rel="bookmark">Continue reading <em>'Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/">'Metal Gear Solid: Ground Zeroes' reportedly teased in Fox Engine debut [update: first art]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2012 03:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20312554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/30/metal-gear-ground-zeroes-reportedly-teased-in-fox-engine-debu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>konami</category><category>metal-gear-ground-zeroes</category><category>metal-gear-solid</category><category>microsoft</category><category>pc</category><category>playstation</category><category>project-ogre</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 30 Aug 2012 03:36:00 EST</pubDate></item><item><title><![CDATA[Hideo Kojima discusses Metal Gear's history, promises Fox Engine reveal Aug. 30]]></title><link>http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/</guid><comments>http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/"><img alt="25 years of Metal Gear, as told by Kojima Plus Fox Engine stuff" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/kojimaheader.jpg" style="margin: 4px; " /></a></div>On August 30, in Japan, Kojima Productions will reveal its future with the debut demo of its <a href="http://www.joystiq.com/tag/fox-engine">Fox Engine</a> - the tech powering the company's next, as yet <a href="http://www.joystiq.com/tag/project-ogre">unannounced</a> game. Legendary game director Hideo Kojima revealed the demo date (which corresponds to a Metal Gear 25th anniversary event) in a post on the <a href="http://blog.us.playstation.com/2012/07/23/hideo-kojima-reflects-on-25-years-of-metal-gear/">PlayStation Blog</a> focused on the anniversary.<br /><br />Despite crafting one of the industry's most celebrated series, Kojima remembers certain struggles with the project: "I was a designer for <em>Metal Gear Solid</em>, but I was not a producer, so I had no say in the budget, release date, or promotion of the game. I remember when they told me what the release date would be and I had no say in the matter ... these are bitter memories for me," he said.<br /><br />The franchise's surge in popularity (and sales) helped Kojima's team think bigger for each subsequent project; however, it was visiting other teams that helped Kojima Productions set up for its own future with the Fox Engine. "In order to develop the Fox Engine, I had to understand how things worked elsewhere, so for a year and a half I visited studios around the world, and since we are Japanese people we were able to see the way others worked and recognize that in many respects their methods were better than ours." Kojima notes that the PSP release of <em><a href="http://www.joystiq.com/game/metal-gear-solid-hd-collection">Peace Walker</a></em> came from the desire to work on a new project while the long work on the Fox Engine was unfolding.<br /><br />It's unclear what shape (or camo) the August 30 reveal will take, but we're hoping the link of the Fox Engine to the Metal Gear anniversary will spell something big for the stealth franchise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/">Hideo Kojima discusses Metal Gear's history, promises Fox Engine reveal Aug. 30</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20284069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/23/hideo-kojima-discusses-metal-gears-history-promises-fox-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fox-Engine</category><category>Hideo-Kojima</category><category>playstation</category><category>ps3</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Mon, 23 Jul 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Konami calls Metal Gear Solid 5 Comic-Con screens 'fake rumours,' denies secret reveal]]></title><link>http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/</guid><comments>http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/"><img alt="Konami calls Metal Gear Solid 5 ComicCon screens 'fake rumours,' denies secret reveal" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/mgs5headerimg530px152151.jpg" /></a></div>Screens depicting a logo for <em>Metal Gear Solid 5</em> tie the game to Hideo Kojima's mysterious "Project Ogre;" the screens were allegedly leaked out of this weekend's San Diego Comic-Con, from a behind-closed-doors presentation given by Kojima to developers, showing off the Fox Engine. At least, that'd be a reasonable story to believe - but Konami's saying it's all bunk.<br /><br />After (irresponsibly) tweeting ambiguous notes like, "Fake or real, we love a bit of speculation! ‪#ogre‬ ‪#mgs5," Konami's UK account directly clarified that, "Seriously, just in case the ‪#pinch‬ ‪#salt‬ hashtags weren't enough - the chap who claims to have set up the fake rumours has been in touch," as spotted by <a href="http://www.kotaku.com">Kotaku</a>'s Jason Schreier.<br /><br /><a href="http://www.joystiq.com/tag/project-ogre">Project Ogre</a> is Kojima's current in-development game, though few details are known about its theme, or gameplay, or ... well, much of anything regarding it. Kojima has also spoken of a <a href="http://www.joystiq.com/game/metal-gear-solid-5/">fifth Metal Gear Solid game</a>, though its unclear if development of that game is already underway.<br /><br />Whether or not the game was shown behind closed doors, Kojima was definitely at Comic-Con this past weekend, and he appeared to be showing <em>something</em> secret. Epic Games design director Cliff Bleszinski tweeted, "Just got pulled into a back room at Comic Con by @HIDEO_KOJIMA_EN and showed some crazy new secret stuff. Wow." We're doing pretty much everything we can right here to not make a lurid joke.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/">Konami calls Metal Gear Solid 5 Comic-Con screens 'fake rumours,' denies secret reveal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2012 10:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20278807/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/16/konami-calls-metal-gear-solid-5-comic-con-screens-fake-rumours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>debunk</category><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>kojipro</category><category>konami</category><category>konami-uk</category><category>metal-gear-solid-5</category><category>project-ogre</category><category>san-diego-comic-con</category><category>san-diego-comic-con-2012</category><category>sdcc-2012</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 16 Jul 2012 10:23:00 EST</pubDate></item><item><title><![CDATA[Zone of the Enders sequel 'project' revealed; ZOE HD out in Japan Oct. 25]]></title><link>http://www.joystiq.com/2012/05/25/zone-of-the-enders-sequel-project-revealed-zoe-hd-out-in-japa/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/25/zone-of-the-enders-sequel-project-revealed-zoe-hd-out-in-japa/</guid><comments>http://www.joystiq.com/2012/05/25/zone-of-the-enders-sequel-project-revealed-zoe-hd-out-in-japa/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/05/25/zone-of-the-enders-sequel-project-revealed-zoe-hd-out-in-japa/"><img alt="Image" height="357" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/zoe525.jpg" style="margin:4px" width="530" /></a></center>During a Zone of the Enders event today in Tokyo, Kojima Productions announced an <a href="http://www.konami.jp/zoe_hd/">October 25 release date</a> for Zone of the Enders HD Collection - for Japan. International release dates for the PS3/Xbox 360 mech game compilation have yet to be announced beyond "<a href="http://www.joystiq.com/2012/02/29/zone-of-the-enders-hd-collection-takes-flight-this-fall/">fall</a>".<br /><br />During the event, Hideo Kojima also announced that work has begun on a sequel currently codenamed "Enders Project." Kojipro is prototyping the game in its own Fox Engine, converting physical models into Fox Engine 3D models. The character model shown is more organic than robotic - it's the winsome fellow above, snapped by <a href="http://www.famitsu.com/news/201205/25015281.html">Famitsu</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/25/zone-of-the-enders-sequel-project-revealed-zoe-hd-out-in-japa/">Zone of the Enders sequel 'project' revealed; ZOE HD out in Japan Oct. 25</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/25/zone-of-the-enders-sequel-project-revealed-zoe-hd-out-in-japa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20245283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/25/zone-of-the-enders-sequel-project-revealed-zoe-hd-out-in-japa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>enders-project</category><category>fox-engine</category><category>japan</category><category>kojima-productions</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>q4-2012</category><category>release-date</category><category>xbox</category><category>zoe-hd-collection</category><category>zone-of-the-enders</category><category>zone-of-the-enders-hd-collection</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 25 May 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Kojima clarifies the 'ogre' in 'Project Ogre']]></title><link>http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/</guid><comments>http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" /></a></div>Slowly but surely, sparse details regarding Hideo Kojima's "Project Ogre" begin to coalesce in the dark, nebulous void of unannounced games. We already know that Project Ogre will be an <a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">open world game with 100-plus hours of content</a>, and that it will be a "<a href="http://www.joystiq.com/2011/11/26/kojimas-project-ogre-will-be-different-but-not-anytime-soon/">very subdued experience</a>," but what that experience <em>actually is</em> has remained a mystery.<br /><br />We have learned, however, that Kojima's use of the word "Ogre" in the project's codename is literal, rather than figurative, and that the game will deal with actual ogres in some capacity, according to <a href="https://twitter.com/#!/Kojima_Hideo/status/172836368039415808">a tweet</a> translated by <a href="http://andriasang.com/con039/kojima_project_ogre/">Andriasang</a>. It's also interesting to note that the Japanese word for ogre, "oni," can also be translated to mean "devil" or "demon," so we may end up with one of those rather than an actual ogre. Our prediction is that this whole thing turns out to be a licensed <a href="http://en.wikipedia.org/wiki/Urusei_Yatsura">Urusei Yatsura</a> dating game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/">Kojima clarifies the 'ogre' in 'Project Ogre'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20178950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/24/kojima-clarifies-the-ogre-in-project-ogre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demon</category><category>devil</category><category>fox-engine</category><category>hideo-kojima</category><category>konami</category><category>ogre</category><category>oni</category><category>project-ogre</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 24 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Kojima's Project Ogre takes place in an open world]]></title><link>http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/</guid><comments>http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/lionel1221.jpg" vspace="4" /></a></center>
"Rather than making something cinematic, [I plan to] make something very free," Hideo Kojima told <a href="http://edition.cnn.com/2011/12/20/tech/gaming-gadgets/project-ogre/index.html">CNN</a> of his new game, "Project Ogre." He went on to describe the game as set in an open world, in which players are free to explore. CNN reports that Kojima expects players to be able to find content even after 100 hours.<br />
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This open-world design is, of course, a change from the <em>Metal Gear Solid</em> series, which gives players a lot of choice in how they want to approach situations -- in a strictly prescribed series. Do you want to walk by those guards quietly, or tranquilize them, or throw down a Playboy magazine to distract them, or just kill them with a grenade? However you do it, you likely <em>have</em> to.<br />
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Kojima didn't outright say the <a href="http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/">images</a> he recently released on Twitter, of a Fox Engine title, were of this particular game. He has continued teasing the engine on Twitter, where today he <a href="https://twitter.com/#!/HIDEO_KOJIMA_EN/status/149420781720444928">posted</a> an image of an "original system" for creating avatars. Above: programmer "Lionel" and his avatar, made in about an hour of fiddling.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/">Kojima's Project Ogre takes place in an open world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Dec 2011 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20132745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/21/kojimas-project-ogre-takes-place-in-an-open-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>kojima-productions</category><category>project-ogre</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Dec 2011 10:50:00 EST</pubDate></item><item><title><![CDATA[Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?]]></title><link>http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/</guid><comments>http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/fox-engine-tank-1324046955.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 398px; " /></a></div>
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With Platinum Games taking the reins on <em><a href="http://www.joystiq.com/game/metal-gear-rising-revengeance">Metal Gear Rising</a></em>, what's Kojima Productions up to? KojiPro captain Hideo Kojima took to Twitter to tease the above image writing, "'New title' run by 'Fox Engine.'" It features a refreshing change of pace for the veteran game designer; namely, soldiers and tanks.<br />
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Alright, so you're not impressed with what Fox Engine is showing off. Kojima suspected as much, so he followed up with another tweet. "One of the key features about 'Fox Engine,' here's the transparent technique," Kojima wrote. "See-thru underwear." Now you're tasked with the following dilemma: Do you click past the break to see what he's talking about, or do you simply move on, content in the knowledge that you were the stronger person?<p><a href="http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/" rel="bookmark">Continue reading <em>Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/">Kojima teases unknown Fox Engine title with ... 'See-thru underwear'?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Dec 2011 23:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20129556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/16/kojima-teases-unknown-fox-engine-title-with-see-thru-underw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>kojima-productions</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 16 Dec 2011 23:50:00 EST</pubDate></item><item><title><![CDATA[Hideo Kojima talks life, influences at USC presentation]]></title><link>http://www.joystiq.com/2011/10/06/hideo-kojima-talks-life-influences-at-usc-presentation/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/06/hideo-kojima-talks-life-influences-at-usc-presentation/</guid><comments>http://www.joystiq.com/2011/10/06/hideo-kojima-talks-life-influences-at-usc-presentation/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/06/hideo-kojima-talks-life-influences-at-usc-presentation/"><img alt="Hideo Kojima (and young Kojima) in a presentation at USC." src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/kojimauscwmed.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; width: 530px; height: 356px; " /></a></div>
Legendary game developer Hideo Kojima took the stage at the University of Southern California last night to talk about his life as a game developer, and give a few thoughts on the current state of gaming and game development. During an interview moderated by Geoff Keighley, the creator of Metal Gear Solid spoke honestly about his past as the son of two pharmaceutical executives, his current work/life balance, and what he thinks the future of gaming looks like.<br />
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Kojima told a few cute stories from his past -- he said that he started writing as a young man, and early on wrote a long story called "Survival Battle" that had everyone in its world fight at the age of 14, earning extra time in their lifespan for each victory. He said that in college, he was an economics major, and thus the "only oddball in my class that wanted to make movies or novels." His economics thesis even included a short story "to surprise my professor, and he was very surprised," said Kojima through a translator, "but it didn't help my grade much."<br />
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Kojima also talked about his gaming influences, starting with the original Famicom, and mentioned titles like <em>Super Mario Brothers</em>, <em>Xevious</em>, and the Japanese text adventure <em>Portopia Renzoku Satsujin Jiken</em> as early influences on his work. "I felt great potential in the medium," Kojima said about discovering video games, adding that the interactivity was what really drew him in early on.<p><a href="http://www.joystiq.com/2011/10/06/hideo-kojima-talks-life-influences-at-usc-presentation/" rel="bookmark">Continue reading <em>Hideo Kojima talks life, influences at USC presentation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/06/hideo-kojima-talks-life-influences-at-usc-presentation/">Hideo Kojima talks life, influences at USC presentation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Oct 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/06/hideo-kojima-talks-life-influences-at-usc-presentation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20075063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/06/hideo-kojima-talks-life-influences-at-usc-presentation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bio</category><category>fox-engine</category><category>geoff-keighley</category><category>hideo-kojima</category><category>influences</category><category>interview</category><category>kojima-productions</category><category>life</category><category>playstation</category><category>presentation</category><category>ps3</category><category>psp</category><category>sony</category><category>university-of-southern-california</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 06 Oct 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Kojima shows off Fox Engine faces, the nightmares won't stop coming]]></title><link>http://www.joystiq.com/2011/08/19/kojima-shows-off-fox-engine-faces-the-nightmares-wont-stop-com/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/19/kojima-shows-off-fox-engine-faces-the-nightmares-wont-stop-com/</guid><comments>http://www.joystiq.com/2011/08/19/kojima-shows-off-fox-engine-faces-the-nightmares-wont-stop-com/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/19/kojima-shows-off-fox-engine-faces-the-nightmares-wont-stop-com/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/grimace-3.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Hideo Kojima recently Tweeted a few images of -- AH! Oh, sorry. We've been just a little jumpy since we saw <a href="http://twitter.com/#!/HIDEO_KOJIMA_EN/status/103706580545044480">this recent Tweet</a> from Hideo Kojima, which shows off the facial rendering system of his studio's new <a href="http://www.joystiq.com/tag/fox-engine">Fox Engine</a>, without any calming context whatsoever. Alongside the images, <a href="http://twitter.com/#!/HIDEO_KOJIMA_EN/status/103707825863278592">Kojima mentioned</a> that the man depicted is a "killed character." That's fortunate, because we don't really want anything with a face this horrifying to be alive.<br />
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Check out a pair of larger, even more soul-rattling images from the Fox facial system after the break, followed immediately by an image of our reaction to these scary-ass countenances.<p><a href="http://www.joystiq.com/2011/08/19/kojima-shows-off-fox-engine-faces-the-nightmares-wont-stop-com/" rel="bookmark">Continue reading <em>Kojima shows off Fox Engine faces, the nightmares won't stop coming</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/19/kojima-shows-off-fox-engine-faces-the-nightmares-wont-stop-com/">Kojima shows off Fox Engine faces, the nightmares won't stop coming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/19/kojima-shows-off-fox-engine-faces-the-nightmares-wont-stop-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20022030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/19/kojima-shows-off-fox-engine-faces-the-nightmares-wont-stop-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>metal-gear-solid-hd-collection</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 19 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Kojima highlights the gap between western and Japanese development styles]]></title><link>http://www.joystiq.com/2011/06/25/kojima-highlights-the-gap-between-western-and-japanese-developme/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/25/kojima-highlights-the-gap-between-western-and-japanese-developme/</guid><comments>http://www.joystiq.com/2011/06/25/kojima-highlights-the-gap-between-western-and-japanese-developme/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/25/kojima-questions-the-need-for-world-wide-success/" target="_blank"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/kojima330.jpg" style="width: 530px; height: 326px;" /></a></div>
Metal Gear mastermind Hideo Kojima dropped some truth-bombs this week during an interview with Famitsu, as translated by <a href="http://www.1up.com/news/hideo-kojima-japanese-obsession-overseas">1UP</a>. Speaking on the importance of world-wide success in the international market, he claimed that acceptance in foreign lands may not be as important as it once was, and that there is more to international success than a development team's nationality. According to Kojima, the key to global success is separation: if a development house wants western success, they should build a western team separate from their existing Japanese teams, complete with their own offices and culture-specific pay-scales.<br />
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He also cites cultural differences as a major roadblock for international success, explaining, "Japanese people might say 'Why space aliens?', but Americans will counter with 'What's with these games featuring these feminine-looking boys fighting in Japan with these huge swords?' It's no wonder the target audience for a lot of games is getting so compartmentalized."<br />
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Kojima hopes that <a href="http://www.joystiq.com/2011/06/02/kojima-announces-multiplatform-fox-engine-powering-upcoming-p/">Fox Engine</a>, Kojima Productions' forthcoming multi-platform development environment, will help his studio develop new titles in a fashion similar to western developers. As long as he keeps putting snakes in boxes, we don't care what development style Kojima uses.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/25/kojima-highlights-the-gap-between-western-and-japanese-developme/">Kojima highlights the gap between western and Japanese development styles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Jun 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/25/kojima-highlights-the-gap-between-western-and-japanese-developme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19976614/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/25/kojima-highlights-the-gap-between-western-and-japanese-developme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>transfarring</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 25 Jun 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Kojima announces multiplatform 'Fox Engine,' powering upcoming project]]></title><link>http://www.joystiq.com/2011/06/02/kojima-announces-multiplatform-fox-engine-powering-upcoming-p/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/02/kojima-announces-multiplatform-fox-engine-powering-upcoming-p/</guid><comments>http://www.joystiq.com/2011/06/02/kojima-announces-multiplatform-fox-engine-powering-upcoming-p/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/02/kojima-announces-multiplatform-fox-engine-powering-upcoming-p/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamfoxenginepanel530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Though we're still waiting to hear more on Kojima Productions' sword-swinging action title, <a href="http://www.joystiq.com/game/metal-gear-solid-rising"><em>Metal Gear Solid: Rising</em></a>, the series' progenitor gave some hints about his next project in today's <a href="http://www.gametrailers.com/video/e3-2011-konami/714570">pre-E3 presentation</a>. Kojima explained that he's working on a heretofore unannounced title that will run on the "Fox Engine," a new multiplatform development tool which Kojima Productions is creating in-house. A teaser image for the engine shows a PC mouse, a DualShock 3 and a 360 controller, seemingly indicating its compatibility with the three device's respective counterparts.<br />
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Kojima explained the engine, which Konami started developing shortly after completing <em>Metal Gear Solid 4</em>, is designed to ease the company's fairly laborious porting process between consoles, freeing Kojima's team to make even more games. We'll keep an eye out for more details on the Fox Engine at E3 next week!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/02/kojima-announces-multiplatform-fox-engine-powering-upcoming-p/">Kojima announces multiplatform 'Fox Engine,' powering upcoming project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Jun 2011 20:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/02/kojima-announces-multiplatform-fox-engine-powering-upcoming-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19957141/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/02/kojima-announces-multiplatform-fox-engine-powering-upcoming-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fox-engine</category><category>hideo-kojima</category><category>Kojima-Productions</category><category>konami</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 02 Jun 2011 20:48:00 EST</pubDate></item></channel></rss>