There aren't many gamers who don't harbor fond memories associated with the Nintendo 64's classic adventure (and to many, the greatest installment in the Hylian franchise), Legend of Zelda: Ocarina of Time. In addition to its beloved story and incredible visuals, it was a groundbreaking third-person adventure through an intricately detailed fantasy world -- but would we (and Game Rankings) still hold the triforce-hunting adventure in such high regard if we had experienced Hyrule directly through the point-eared protagonist's eyes?
In a recent discussion between Nintendo president Satoru Iwata and revolutionary game developer (and Time's most influential person of 2008) Shigeru Miyamoto, it was outed that Shiggy secretly possesses a penchant for first-person shooters (notably, Rare's seminal N64 shooter Goldeneye), and that he'd considered creating Ocarina of Time using an Oblivion-esque first-person perspective. We're not quite sure how this would have affected the title -- but we're certainly terrified of the prospect of witnessing Darunia's sexy dance of seduction first-hand.
The long-awaited (but never viewed) first salvo of Gears of War action figures should be landing in your neighborhood Hot Topics and comic book shops in the next few weeks -- as a special teaser, manufacturer NECA released a plethora of images of the four burly, sailor-mouthed characters featured in the first series of man-dolls: Marcus Fenix, Augustus "Cole Train" Cole, Locust Drone, and everyone's favorite, Locust Sniper. We can't even imagine the kind of brutal, testosterone-enriched tea parties we're going to hold once we obtain these tiny gunhavers -- especially when our supply of Earl Grey begins to dwindle.
Yeah, yeah. The folks at Eurogamer have heard Ubisoft's latest cry that a wolf is "definitely" bound to emerge from the dense development forest on May 23rd. Though it's still comically unclear whether Free Radical's heavily scripted first-person shooter, Haze, only has a taste for the PS3 flock, it would be in Ubisoft's best interests to stick to a date before the townsfolk decide it's not really worth going outside (if they haven't already).
Since we're still keen on that 4-player co-op, we remain hopeful that Haze will sink its teeth into us Aesop. Err, ASAP.
When Infinity Ward producer, Mark Rubin, told Eurogamer that the number of online users for the PS3 version of Call of Duty 4 was "monstrously huge," we can only assume he was referring to a beast of significant size and infinite terror -- which pretty much rules out those Pokemon things. Indeed, the multiplayer monster appears to be of the house-trampling, child-eating variety, with Rubin having declared, "No other game has come close, either online current, or total unique users in a day."
The battle between Call of Duty 4 and Halo 3 for Xbox Live supremacy was also mentioned, with the former shooter's "between 1.2 and 1.3 million users every day" trumping Bungie's slightly more spartan servers. As for the percentage of total game owners (over seven million at last count) that have taken their tactics online, Rubin describes the number as "startling." Who knew statistics could be so scary?
If you're still looking for reasons to (re)purchase Lost Planet: Colonies, IGN has outlined four new single player modes for the game. One of those in particular raised an eyebrow: a first-person mode that you can toggle via the menu screen. Curious how the traditionally third-person Lost Planet would look as a FPS? Check out the video above.
Other bonus modes include the self-explanatory Score Attack, a gauntlet of boss fights in Trial Battle Mode and Off Limit Mode, which lets you replay levels at a much greater speed with unlimited ammo. We've embedded a video of Off Limit after the break. Lost Planet: Colonies is coming May 27 on PC and Xbox 360 (still no PS3 confirmation) for $30.
Remember when buying a console game meant living with whatever bugs and gameplay glitches got inadvertently shipped with the game? Well, the folks at Epic want you to forget all about those days with a patch for the PS3 version of Unreal Tournament coming down the PSN pike on March 27.
The fixes included in the free, downloadable patch include support for character mods, an easier method for downloading mods from the web browser, and basically a lot of other stuff related to mods (in addition to some other incidental tech fixes). The patch will also bring the European and U.S. editions of the game into alignment, allowing for online matches across the Atlantic. A nice feature, but we hope all that data going across the transatlantic cables doesn't cause too much lag.
Check out the full list of bug fixes after the break.
It seems Tom Clancy's latest visit to Las Vegas has yielded strikingly similar results to his 2006 outing: Lots of jumping out of helicopters and being shot at by ambidextrous bandits. Some people like that sort of thing, however, and reviews of Rainbow Six Vegas 2 suggest that Ubisoft's second trip down the strip is just for them. This is your last chance too -- the next Vegas game is that one starring Kevin Pereira.
Eurogamer (70/100): "Overall, Vegas 2 feels like an incremental expansion, despite the success of the character-creation feature. The annoying thing is that with a bit more investment these quickfire sequels would feel like true follow-ups, which would go a long way with those of us who've been following the series for the past ten years. As it is, we'll still go to Vegas, but we'll be grumpy on the way home."
IGN (84/100): "The gameplay in Rainbow Six Vegas 2 is awesome; it just isn't as awesome as it was 18 months ago. The main complaint that most gamers are sure to have with RSV2 is that it's simply too similar to the game that we played late in 2006."
Videogamer.com (80/100): "While Rainbow Six Vegas 2 feels more like an add-on than a proper sequel, that shouldn't stop you picking Ubisoft's latest up. The gun-play is excellent, the production values are top notch and the multiplayer game modes will keep you coming back months down the line."
And the dance goes on. The ongoing question of is it or isn't it regarding the PS3 exclusivity of developer Free Radical's upcoming FPS Haze continued this morning with reps from publisher Ubisoft back peddling on an earlier report that the game would never show its face on the Xbox 360. In a new report by CVG, Ubi has 'clarified' things, stating that the game will simply remain an exclusive to Sony's platform "for now." Well now, we're glad that's clear as mud.
While the game was originally announced for both consoles as well as the PC, reports have gone back and forth for some time now as to whether or not the game would be released for multiple platforms, with this latest development seeming to lend weight to the game being a timed exclusive. Even so, with Haze's PS3 release fast approaching and the game still failing to impress when shown during this month's Play.com in London, the big question should not be whether or not the game makes it other platforms, but rather if anyone will care.
Fans of Bungie's fight-finishing FPS were undoubtedly pleased to learn last month that Halo 3, though falling behind in the Xbox Live activity rankings, is in no danger of going to the cybernetically-enhanced dogs, as it were. The map-crafting wizards at Bungie are already hard at work on a new trio of downloadable arenas -- the eight-man, objective-oriented "Ghost Town" was revealed during GDC, the other two remain shrouded in mystery.
However, much like fresh Milano cookies at an Oprah's Book Club meeting, mysteries on the internet don't last very long. Bungie announced in a recent weekly update that they will reveal the second leg of their DLC tripod this coming Tuesday, dropping hints in the form of four images of the vehicles that will be playable on the map. Either these rigs have suffered a vicious antiquing, or the new map will be set in a crystalline winter wonderland -- we do so hope it's accompanied by a "Spartan Snow Angel" playlist.
We've all heard quite a bit about Haze, the next big (and easily-swappable) FPS coming exclusively to the PS3 sometime in May, but during a recent tour through Free Radical Studios led by lead writer Rob Yascombe (who is, in fact, a bona fide, bug-eyed madman), it was announced that the script for the nectar-enriched shooter is over 1,000 pages long. As a point of reference, the script for "Gone With The Wind" clocks in at a crisp 650 pages. Probably.
Before you linguaphiles begin frothing at the mouth in anticipation of a Bioware-caliber dialogue extravaganza, Yascombe explains that a lot of the script is composed of mid-battle NPC retorts -- some of which, he adds, will be delivered by none other than the Royal Shakespeare Company. We wonder if those dandy artistes will be able to deliver their bullet-riddled screams of agony in iambic pentameter.
It's been a long time since we first heard about TimeGate Studios' Section 8. Based on the "not even pre-alpha" game on display at this year's EIEIO, it's going to be even longer before we see a final game. It's currently slated for the third quarter of next year on Xbox 360 and PC. But developer TimeGate Studios – they did the F.E.A.R. expansions, if you'll recall – did give a short gameplay demonstration, and revealed one of the major facets of the Section 8 experience.
The game's name comes from the nickname given to the future 8th Armored Infantry, of which your character is a member. This group consists of soldiers who have volunteered to wear a super-powerful armored suit (awesome!) and be launched into combat from space. The joke is that you would have to be crazy to volunteer for that, so the squad is informally called "Section 8" after the military code for a psychologically-motivated discharge.
What stands out more than anything about my experience with Legendary at EIEIO was that it was the game during whose demo I got to be warm. I had waited outside in brutal cold and rain for the demo session to start, and the Legendary demo took place inside a Games4U "Mobile Game Theater" -- essentially a trailer full of seating, TVs, and, most importantly, heat. It was great. That's not even a snide way of saying that the game wasn't any good -- it was just really, really cold outside.
Legendary puts the player in the middle not only of a war between the White Council and the Black Order, but also an invasion of fantasy creatures triggered by the player character's own inadvertent opening of Pandora's Box. The only weapon against these monsters: the signet that once locked the box, now merged into protagonist Charles Deckard's hand. Oh, and also a bunch of guns and stuff.
We've got a complete list of changes after the jump, but here's a few highlights: A Tournament mode has been added, complete with a team creation UI and win/loss tracker. Sorting through custom games is now easier, as server hosts can now add searchable description tags to their rooms. Most importantly, players who tire of being on the receiving end of high explosive weaponry will be pleased to hear that the maximum ammo capacities for the Soldier and Demoman classes have been sharply reduced (much to the chagrin of rocket-jumpers and Scotsmen, no doubt).
LucasArts isn't the only developer with a proclivity to "hit the bricks", it seems -- according to the latest issue of EGM, Bungie is currently working on a heretofore unannounced project in conjunction with Lego. The brainchild of this unholy union is -- as you've probably already guessed -- Lego Halo. Set to follow the entire storyline of the Halo trilogy, and featuring gameplay similar to the other gamesin the Legocrossover genre (with just a dash of traditional FPS fare mixed in), this chimera is sure to sell like hotcakes to fans of Master Chief and construction toys both -- if it actually existed, that is.
As many of our loyal tipsters (as well as one of our sister sites) didn't realize, this exclusive preview ran in the April edition of EGM -- the same edition which is infamous for its history of April Fools' skullduggery. Sorry to break your naïve heart, if you didn't see this coming -- but the only way you're going to get your hot little hands on Lego Halo is if you order it from a parallel universe. Would you mind picking up a copy of Mushroom Kingdom Hearts for us while you're over there?
If the annual shame parade known as the Spike TV Video Game Awards have taught us anything, it's this -- famous people love video games. Take, for example, "Arrested Development" star Will Arnett and "SNL" funnyman Jason Sudeikis, both of whom outed themselves as FPSophiles last week on "Late Night with Conan O'Brien".
While we were amused by Arnett's endorsement of Call of Duty 4 and his tales of domestic disrespect, we think Sudeikis pulled away with a higher chuckle per joke ratio. You can watch his entire interview after the break -- jump to 4:17 for his gaming testimonial, or to 5:48 to watch a grown man demonstrate Halo 3 teabagging in front of a live studio audience.