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LucasArts cuts staff, remains committed to internal development


LucasArts has confirmed to Joystiq that the company laid off "a portion" of its workforce yesterday, June 5. Margaret Grohne, director of public relations for LucasArts, could not comment on the number of employees affected or which departments they came from. She could confirm that Peter Hirschmann, vice president of product developer, did depart the company yesterday in what was a "mutual decision" with management, and that his "passion and humor will be missed."

According to Grohne, the layoffs are not the result of a shift away from internal product development. "We remain committed to both our internal teams and working with external partners," Ghrone told Joystiq, adding that "[sites] are definitely reading too much into the layoffs; [LucasArts] is not halting internal development."

To that end, Ghrone stated that no titles have been canceled or put on-hold as a result of the layoffs, and that the company is "very proud" of the work done by the internal team creating Star Wars: The Force Unleashed, as well as that done by the staff of Day 1 Studios, who are developing the upcoming original IP Fracture for LucasArts.

Regarding various reports of now ex-employees of the company divulging information online concerning titles such as the next Star Wars: Knights of the Old Republic, Star Wars Battlefront 3, and a "lightsaber game" for Wii, Grohne stated that the company cannot comment on unannounced products.

The LucasArts layoffs follow THQ's elimination of at least 200 jobs last month.

'Break'-ing news: New Fracture trailer explores plot


We've been intrigued by the terraforming gameplay we've seen from past previews of Fracture, spurring our curiosity about what little details we knew about the plot of the game. The developers at LucasArts, much like the man from which their name was derived, usually imbue their games with fantastic storytelling -- particularly in those rare releases that don't involve lightsabers and Bothans. The above trailer's themes of civil war and environmentalist undertones definitely provide the base for an interesting plotline; we just hope the game's writers can keep up, providing us with an unorthodox FPS protagonist -- one who is capable capable of weaving polysyllabic words into complete sentences.

Fancy new Fracture site announces October release date


LucasArts has updated the official website for their terrain-deforming third-person shooter Fracture. Now featuring a wide array of videos and other content, the site also proudly claims an October release date for the anticipated title.

The website offers videos demonstrating the range of terrain-deforming weapons, convincing us even more that Fracture is the true spiritual successor to the classic PC game Scorched Earth. LucasArts has also launched a community wiki for the game, presumably because the constantly changing landscape of the wiki echoes the constantly changing landscape of the-- nevermind.

GameTrailers TV to debut new Facebreaker, Resident Evil 5 footage


Whether you're in it for the pugilistic spectacle or gratuitous undead hostility, we think there are a few good reasons to catch this Friday's episode of GameTrailers TV on Spike. Not only will we see the character creation mode in EA's cartoonish boxing game, Facebreaker, we'll actually get to see show host Geoff Keighley and EA's Peter Moore break each other's faces. In the game.

If you prefer your violence to be dispensed with the pull of a finger (and not the swing of a fist), the episode will also feature new gameplay footage of Capcom's controversial Resident Evil 5. Add a trailer for world-warping shooter Fracture and in-game footage of Golden Axe: Beast Rider, and you have yourself a decent bit of entertainment. You'll find a trailer for the episode, which airs on Friday, May 30th, at 1AM ET/PT, after the break.

Continue reading GameTrailers TV to debut new Facebreaker, Resident Evil 5 footage

Joystiq impressions: Fracture (Xbox 360, PS3)

Sure, this is a science-fiction title from LucasArts, but this is not a Star Wars game. I repeat, this is not a Star Wars game. LucasArts' Fracture is one of the most innovative games in the first-person shooter genre we've seen this show. We had a chance to watch a demonstration of the single-player game and the terrain deforming mechanic that defines the shooter and separates it from the general lot.

The story is essentially an extrapolation on the possible effects of global warming and genetic engineering 150 years into the future. With the entire middle portion of the US underwater, the East coast and Europe's cybernetic-centric Atlantic Alliance go to war against the West coast / East Asia's Republic of Pacific. While you only get to play as the Atlantic in single-player, both sides are playable in multiplayer. (The Pacific side will likely be your team for Fracture 2.) What about the rest of the world, such as South Africa? A LucasArts representative said with a smile, "to be answered in Fracture!"

If you remember the old game Scorched Earth, you'll recall there were weapons that cratered and created (via "sand piles") land, and Fracture takes much from that idea. Using special grenades you can lower and raise the land. Examples shown were creating a wall between enemies and lowering the earth to turn a crack in a wall into a new doorway, among others. You could even use it to make stairs to a higher ground. We were told that there is a floor and ceiling to terraforming the land, but that it is reportedly "forgiving." We saw within minutes a battlefield that was utterly devastated and warped, very impressive.

Gallery: Fracture

Continue reading Joystiq impressions: Fracture (Xbox 360, PS3)

Joystiq Podcast 007 - Synergy edition (feat. Shawn Andrich and Dennis McCauley)

Arriving fashionably late is the latest installment of the Joystiq Podcast, double-oh seven! No, it's not "Bond edition," it's "Synergy edition." Why synergy? When you combine guest host Shawn Andrich, of the popular Gamers with Jobs Conference Call podcast, with discussion of Jaffeton you can't help but feel the synergy. Roll in some discussion with GamePolitics blogger -- and Joystiq columnist -- Dennis McCauley, and thinks get downright synergistic.

Get the podcast:
[iTunes] Subscribe to the Joystiq Podcast directly in iTunes (MP3)
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[MP3] Download the MP3 directly

Hosts: Christopher Grant and Justin McElroy

Guests: Shawn Andrich (Gamers with Jobs) and Dennis McCauley (GamePolitics)

Music: "We Weren't Put Together" by David E. Sugar

Program:
0:01:30 - Spider-Man 3 synergy ("who cleans up all that webbing?")
0:12:36 - Sony goat of war II ("red phone")
0:21:07 - PlayStation 4 is coming ("fourth dimension new chipset")
0:27:53 - GTAIV "limited" on 360 ("it makes no qualitative difference")
0:33:38 - LucasArts' Fracture ("everybody's a miner")
0:41:00 - Wii release calendar ("What're ya' buyin'?")
0:49:55 - Dennis McCauley on Clements High maps
1:03:48 - The Jaffeton (censored)

Joystiq impressions: Fracture (PS3/360)


LucasArts and Day 1 Studios unveiled Fracture last night at a San Francisco media event. The Presideo campus headquarters of LucasFilm, LucasArts, and ILM (as seen on Conan O'Brien) housed us for several game videos, a demo, and question-and-answer time.

We weren't allowed to play Fracture, but I got a better sense of the title beyond the initial announcement. Fracture, which will rely on players reshaping the game's terrain in real-time, has a lot of potential. A few parts of the game concerned me -- like how the terrain weapons don't affect buildings and if changing the landscape will be fun in the middle of a fight -- but the basic ability to ripple and distort the land was impressive. Hopefully, Fracture will live up to its potential; we've already seen destructible games fall short of their hype.

Gallery: Fracture

Continue reading Joystiq impressions: Fracture (PS3/360)

Destructible game, Fracture, announced for 2008


Fracture is the new collaboration between publisher, LucasArts, and developer Day 1 Studios. To be released in mid-2008 for the PS3 and 360, the third-person shooter will rely on destructible environments as a key component of the gameplay. We've heard that promise before, but like a bass noticing a Shad Rap, the game's potential is high enough for us to follow this lure to the boat.

It's the year 2161, and the United States has been divided by its flooded Mississippi River. The East is full of cybernetically enhanced humans, while the West is populated with powerful mutants aided by genetic engineering. The freaks can't get along, and this premise -- which hopefully plays out better than it sounds -- incites a world war based in America. (We look forward to the "K" broadcasters finally settling their feud with the "W" stations.)

[Update: Be sure to check out our impressions of the title as well.]

Gallery: Fracture

Continue reading Destructible game, Fracture, announced for 2008

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