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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Zone of the Enders HD Collection compared to source material]]></title><link>http://www.joystiq.com/2012/11/01/zone-of-the-enders-hd-collection-compared-to-source-material/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/01/zone-of-the-enders-hd-collection-compared-to-source-material/</guid><comments>http://www.joystiq.com/2012/11/01/zone-of-the-enders-hd-collection-compared-to-source-material/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/01/zone-of-the-enders-hd-collection-compared-to-source-material/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/zoneofenders530random.jpg" /></a></div>New comparison videos appear to show incongruities between <em><a href="http://www.joystiq.com/game/zone-of-the-enders-hd-collection">Zone of the Enders HD Collection</a> </em>and its source games, <em>Zone of the Enders</em> and <em>Zone of the Enders 2: The 2nd Runner</em>, as well as disparities between the Xbox 360 and PS3 versions of the HD collection.<br /><br />The most important issue, according to <em>Enders</em> fans that have contacted us, is that both games in <em>ZOEHDC</em> move more slowly than the original PS2 versions. The comparison video seen <a href="http://blog.esuteru.com/archives/6703662.html">here</a> shows that mechs, lasers and melee attacks all lack the amped-up pace of the original, as though the game were being played in slightly-slow-motion.<br /><br />Other concerns have been raised over framerate inconsistencies between the 360 and PS3 versions of <em>ZOEHDC</em>, with <a href="http://ps360.ldblog.jp/archives/53821248.html">video comparisons</a> supposedly showing that the 360 version runs at a higher, more consistent average framerate than its PS3 sister. Regardless, neither version consistently runs at the 60-frames-per-second figure stated by the collection's <a href="http://www.konami.jp/zoe_hd/en_uk/reboot.html">official UK website</a>, rather the majority of the game operates between 30 and 40 FPS.<br /><br />Unfortunately, this isn't the first time such reports have come in regarding an HD rerelease of a Konami classic: <a href="http://www.joystiq.com/game/silent-hill-hd-collection"><em>Silent Hill HD Collection</em></a> had its fair share of framerate issues, so much so that a <a href="http://www.joystiq.com/2012/08/08/silent-hill-hd-collection-patched-on-ps3-xbox-update-cancelled/">patch was pushed for the PS3 version</a> and Xbox 360 owners were given the option to <a href="http://www.joystiq.com/2012/08/10/konami-offers-silent-hill-hd-collection-exchanges-for-xbox-360-u/">exchange the game entirely</a>. We've reached out to Konami for a statement and will update with any new information we receive.<br /><br /><small>[Thanks to everyone who sent this in!]</small><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/01/zone-of-the-enders-hd-collection-compared-to-source-material/">Zone of the Enders HD Collection compared to source material</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Nov 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/01/zone-of-the-enders-hd-collection-compared-to-source-material/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20368243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/01/zone-of-the-enders-hd-collection-compared-to-source-material/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comparison</category><category>framerate</category><category>High-Voltage-Software</category><category>Konami</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><category>zoe-hd-collection</category><category>zone-of-the-enders-hd-collection</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 01 Nov 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive Dimensions lets players double framerate by turning 3D effect off]]></title><link>http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/</guid><comments>http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/doa17.jpg" /></a></div>
Team Ninja boss Yosuke Hayashi has revealed in a <a href="http://cms.aol.com/content/posts/edit/11/19797314/">chat with Famitsu</a> (translated by the folks at <a href="http://www.siliconera.com/2011/01/09/dead-or-alive-dimensions-framerate-varies-with-3d-effects-on-or-off/">Siliconera</a>) that his crew's upcoming 3DS fighter, <em><a href="http://www.joystiq.com/game/dead-or-alive-dimensions">Dead or Alive Dimensions</a></em>, will switch between 30 and 60 frames-per-second rendering based on whether players are using the handheld's 3D mode or not. It's a nice, if not entirely unexpected option, considering the 3DS hardware is always rendering the game at 60fps -- it's just 30fps <em>per eye</em> when in "3D mode."<br />
<br />
There will undoubtedly be some who prefer the smoothness of 60fps gameplay over what should be a <em>pretty nifty</em> 3D effect. We think it would be a smooth move for more developers to offer this option in their 3D -- as in polygons, not the effect -- games on Nintendo's new system.<br />
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<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/">Dead or Alive Dimensions lets players double framerate by turning 3D effect off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Jan 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19797314/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/11/dead-or-alive-dimensions-has-variable-framerate-for-3d-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3ds</category><category>dead-or-alive</category><category>dead-or-alive-dimensions</category><category>ds</category><category>fighting</category><category>framerate</category><category>nintendo</category><category>Team-Ninja</category><category>tecmo</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 11 Jan 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Dev: 'A Crack in Time will probably be Insomniac's last 60fps game']]></title><link>http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/</guid><comments>http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.insomniacgames.com/blogcast/blog/mike_acton/1503082"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/gam_resistance3billboard_580.jpg" /></a></div>
"We want to give you guys, our fans and players, the best looking games you can buy on a console," Insomniac developer Mike Acton wrote on his <a href="http://www.insomniacgames.com/blogcast/blog/mike_acton/1503082">company's blog</a>. There's certainly no doubt that the team's latest release, <a href="http://www.joystiq.com/tag/a-crack-in-time/"><em>A Crack in Time</em></a>, is a very good looking game. But how much better could it have looked if Insomniac was willing to sacrifice its 60fps rate?<br />
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Consoles only offer a finite amount of resources, and developers utilize various tricks to get the results they want. For example, Bungie noted that a drop in vertical resolution in <em>Halo 3</em> offered them increased bandwidth for <a href="http://www.joystiq.com/2007/10/01/bungie-halo-3-resolution-cut-for-hdr-lighting/">improved lighting effects</a>. Dropping the framerate would allow Insomniac -- and other developers -- to increase the amount of detail in each frame, something the studio is seriously considering. "There is virtually no advantage in sales or reviews of a 60 fps game versus a 30 fps game," Acton notes.<br />
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In fact, in some cases, a lowered framerate actually makes a game look <em>better</em>, Acton explains. "A drop in framerate is interestingly seen by some players as a reward for creating or forcing a complex setup in which a lot of things must happen on the screen at once." We nickname that phenomenon the "<a href="http://www.youtube.com/watch?v=EZySNXLnCtQ"><em>Otogi 2</em> effect</a>." With all of these aspects considered, it seems the studio will no longer focus on locking a 60 fps rate. "It means that framerate is still important to us here at Insomniac, but it's not on the same pedestal it was before. And that <em>Ratchet and Clank Future: A Crack in Time</em> will probably be Insomniac's last 60fps game."<br />
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[Thanks, Marius!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/">Dev: 'A Crack in Time will probably be Insomniac's last 60fps game'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Oct 2009 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.insomniacgames.com/blogcast/blog/mike_acton/1503082>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19216690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/30/dev-a-crack-in-time-will-probably-be-insomniac-s-last-60fps-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-crack-in-time</category><category>fps</category><category>framerate</category><category>insomniac</category><category>ratchet-and-clank</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 30 Oct 2009 14:15:00 EST</pubDate></item><item><title><![CDATA[Revolutionary: Hz So Good]]></title><link>http://www.joystiq.com/2008/10/23/revolutionary-hz-so-good/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/23/revolutionary-hz-so-good/</guid><comments>http://www.joystiq.com/2008/10/23/revolutionary-hz-so-good/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/revolutionary/" rel="tag">Revolutionary</a></p><center><a href="http://www.joystiq.com/category/Revolutionary"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/revolutionary.png" /></a></center>
<p><em><strong><a href="http://dictionary.reference.com/browse/hertz" target="_blank">hertz</a></strong> (h&ucirc;rts)<br />n. pl. hertz <br />Abbr. Hz <br />A unit of frequency equal to 1 cycle per second.</em></p>
<p>Arcade kings like Sega and Namco packed some cutting edge hardware inside those cabinets to draw and redraw complex scenes up to sixty times a second. Some of the companies that designed that hardware also had military contracts and built the simulators used to train soldiers and pilots on vehicles and weaponry. Most of those simulations look like cuts from a <a href="http://www.youtube.com/watch?v=aNaKWXqXkhw" target="_blank">Dire Straits</a> video compared to the detailed characters and vistas in our video games, but one thing they had going for them was extremely high frame rates. </p>
<p>Arcade CRT monitors didn't have the ghosting and low response times of today's mainstream LCDs, so when they were refreshing graphics at 60fps, the rapidly flashing screens were enough to turn your head and keep your eyes affixed to whatever was running. In the home, there's no need for the games we already own to attract us, so 60fps rendering has got to have some other merits to make it a selling point worth advertising. In this week's Revolutionary, we'll examine why 60fps is so desirable.</p><p><a href="http://www.joystiq.com/2008/10/23/revolutionary-hz-so-good/" rel="bookmark">Continue reading <em>Revolutionary: Hz So Good</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/23/revolutionary-hz-so-good/">Revolutionary: Hz So Good</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/23/revolutionary-hz-so-good/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1349135/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/23/revolutionary-hz-so-good/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>framerate</category><category>joystiqfeatures</category><category>Revolutionary</category><dc:creator><![CDATA[Mike Sylvester]]></dc:creator><pubDate>Thu, 23 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Theory: A quick fix for improving your framerates]]></title><link>http://www.joystiq.com/2007/10/14/a-quick-fix-for-improving-your-framerates/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/14/a-quick-fix-for-improving-your-framerates/</guid><comments>http://www.joystiq.com/2007/10/14/a-quick-fix-for-improving-your-framerates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><center><a href="http://community.eu.playstation.com/showthread.php?t=151162"><img vspace="4" hspace="12" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/18.jpg" /></a></center>So you say you've got plodding framerates in some of your PS3 games, huh? Member "iBrad" over at the <a href="http://community.eu.playstation.com/showthread.php?t=151162">European PlayStation Forums</a> seems to have a fix that should jump your frames back to perfection and continue to impress your friends. The process to gain this extra power is as follows:<br />
<ol>
    <li>"Like" set the BD/DVD upscaler off</li>
    <li>Set the HDMI 24fps off</li>
    <li>HDMI audio set should be put on bitstream</li>
    <li>Turn off that PS3 upscaler/smoother</li>
    <li>Disable: system display notify, media server, all other automatic settings ... if you're not playing a game online, go ahead and sign off the PSN.</li>
</ol>
While the post itself doesn't sound like the most intelligible programming genius around, the results speak for themselves. Another user, Mister_G, thinks the improved jump in framerate from disabling the above results from some of the functions (namely the XMB) using the PPE instead of an SPU for some reason. Try it out and let us know if the trick works for you!<br /><br />[Via <a href="http://www.n4g.com/ps3/News-74240.aspx">N4G</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/14/a-quick-fix-for-improving-your-framerates/">Theory: A quick fix for improving your framerates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Oct 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.eu.playstation.com/showthread.php?t=151162>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/14/a-quick-fix-for-improving-your-framerates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1012895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/14/a-quick-fix-for-improving-your-framerates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>framerate</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Sun, 14 Oct 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[EA 'tech. support' explains PS3 Madden frame rate issues]]></title><link>http://www.joystiq.com/2007/08/14/ea-tech-support-explains-ps3-madden-frame-rate-issues/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/14/ea-tech-support-explains-ps3-madden-frame-rate-issues/</guid><comments>http://www.joystiq.com/2007/08/14/ea-tech-support-explains-ps3-madden-frame-rate-issues/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><a href="http://www.maxconsole.net/?mode=news&amp;newsid=19757"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/madden08.jpg" alt="" /></a></div>
It's been no secret that the Xbox 360 version of <em>Madden '08</em> was <a href="http://www.joystiq.com/2007/07/02/1up-360-football-games-to-run-faster-than-ps3/">going to be better</a> than the PS3 version, but nobody really expected it to be this big of a difference. Less than 24 hours into <em>Madden</em>'s release, the <a href="http://www.joystiq.com/2007/08/14/usa-today-picks-madden-for-360-over-ps3/">difference between the two versions</a> has become a serious point of contention. Maxconsole has the alleged <a href="http://www.maxconsole.net/?mode=news&amp;newsid=19757">response</a> from EA technical support about the frame rate issues on the PS3 version of <em>Madden</em> '08.<br />
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"Rob M." from EA Sports technical support says he understands gamers "frustration," but says that EA has been "developing titles for the Xbox 360 for over 3 1/2 years" and has only been working with the PS3 for over a year. He goes on to say it's "very difficult to get it right the first time." He goes on to say that that 30 frames per second is the same for all PS3 sports games, and they're happy to point out that the same holds true for 2K Sports as well. He finishes by saying that "if you choose not to purchase the [PS3 version], it is a choice [they] fully understand and respect." Definitely expect a little bit more ire about this PS3 <em>Madden</em> thing as people start making lists of all the issues.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/14/ea-tech-support-explains-ps3-madden-frame-rate-issues/">EA 'tech. support' explains PS3 Madden frame rate issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2007 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.maxconsole.net/?mode=news&amp;newsid=19757>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/14/ea-tech-support-explains-ps3-madden-frame-rate-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/965427/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/14/ea-tech-support-explains-ps3-madden-frame-rate-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>EA-Sports</category><category>Electronic-Arts</category><category>Football</category><category>framerate</category><category>madden</category><category>Madden-08</category><category>Madden-NFL-08</category><category>madden08</category><category>PS3</category><category>Sports</category><category>techissues</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 14 Aug 2007 21:10:00 EST</pubDate></item><item><title><![CDATA[Don't blink, Forza 2 running at 60fps]]></title><link>http://www.joystiq.com/2006/11/14/dont-blink-forza-2-running-at-60fps/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/14/dont-blink-forza-2-running-at-60fps/</guid><comments>http://www.joystiq.com/2006/11/14/dont-blink-forza-2-running-at-60fps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://forzamotorsport.net/devcorner/pitpass/pitpass24.htm"><img width="225" vspace="4" hspace="4" height="150" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/forza2.jpg" id="vimage_1" alt="" /></a>A while back at TGS and X06 the press got a little hands loving with <em>Forza 2</em> and were impressed with the visuals, but came away with a bad taste in their mouths. Everyone felt that <em>Forza 2</em> was pretty eye candy, but quite choppy due to framerate issues. Well the framerate issue seems to be no more <em>Forza</em> fans, because the development team has announced that <em>Forza 2</em> is running at blazingly sweet <a href="http://forzamotorsport.net/devcorner/pitpass/pitpass24.htm">60 frames per second</a> with most particle/lighting effects turned on! And did you know that the original <em>Forza</em> ran at a measly 30fps ... interesting ain't it? I doubt <em>Forza 2</em> will remain at 60fps when it launches, but I'm sure the framerate will be higher than its older (less attractive) brother.<br /><br />[Via <a href="http://xbox360.ign.com/articles/745/745725p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/14/dont-blink-forza-2-running-at-60fps/">Don't blink, Forza 2 running at 60fps</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Nov 2006 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forzamotorsport.net/devcorner/pitpass/pitpass24.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/dont-blink-forza-2-running-at-60fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/dont-blink-forza-2-running-at-60fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>forza</category><category>forza 2</category><category>Forza2</category><category>framerate</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 14 Nov 2006 15:15:00 EST</pubDate></item></channel></rss>