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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Bungie talks Halo 3 downloadable content, in-game baseball]]></title><link>http://www.joystiq.com/2007/09/13/bungie-talks-halo-3-downloadable-content-in-game-baseball/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/13/bungie-talks-halo-3-downloadable-content-in-game-baseball/</guid><comments>http://www.joystiq.com/2007/09/13/bungie-talks-halo-3-downloadable-content-in-game-baseball/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.shacknews.com/featuredarticle.x?id=565"><img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/rocket-and-baseball.jpg" alt="" /></a></div>
Yesterday, select members of the gaming press were invited to play a little bit of <em>Halo 3</em> before its impending release. None of them can talk about their experience until September 23, but in the meantime Chris Remo of <a href="http://www.shacknews.com/featuredarticle.x?id=565">Shacknews</a> sat down with Bungie content manager Frank O'Connor to discuss the State of the Developer.<br />
<br />
Unsurprisingly, the team is already considering what downloadable content to add to the game. "For example," said O'Connor, "we already now see there will be a need for more smaller symmetrical maps ... I think [content packs] will be, if not more frequent, more predictible and smoother."<br />
<br />
Also discussed was the map tweaking of Forge, where 23 hours prior to the interview, O'Connor reveals that testers created a baseball gametype with rocket launchers and gravity hammers. "They even got bases in," he said. If only <em>The Sandlot</em> used rocket launchers, then they'd never have been afraid of that ill-tempered dog. How about a game of <a href="http://en.wikipedia.org/wiki/Krikkit_Wars">Krikkit</a>, anyone?<br />
<br />
The super-secret Peter Jackson project was also briefly mentioned. All O'Connor would say is that it "continues on pace" and that Bungie producer Curtis Creamer and cinematics director CJ Cowan managed to crash a Warthog into a wall.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/13/bungie-talks-halo-3-downloadable-content-in-game-baseball/">Bungie talks Halo 3 downloadable content, in-game baseball</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Sep 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/featuredarticle.x?id=565>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/bungie-talks-halo-3-downloadable-content-in-game-baseball/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/988708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/13/bungie-talks-halo-3-downloadable-content-in-game-baseball/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>baseball</category><category>bungie</category><category>Bungie-Studios</category><category>FPS</category><category>frankoconnor</category><category>halo</category><category>Halo-3</category><category>halo3</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>peterjackson</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 13 Sep 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Bungie silences official Halo DS rumors]]></title><link>http://www.joystiq.com/2007/07/18/bungie-silences-official-halo-ds-rumors/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/18/bungie-silences-official-halo-ds-rumors/</guid><comments>http://www.joystiq.com/2007/07/18/bungie-silences-official-halo-ds-rumors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.siliconera.com/2007/07/18/bungie-if-halo-ds-existed-it-wasn%e2%80%99t-from-us/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/halo_screen_ds.jpg" alt="" /></a>Spencer Yip of Siliconera snagged some facetime with Brian Jarrard and Frank O'Connor of Bungie to ask the question that a lot of us have yearned to ask ourselves: what's with the whole <em>Halo DS</em> thing that IGN's Matt Casamassina keeps <a href="http://www.joystiq.com/2007/07/11/casamassina-teases-halo-ds-again/">insisting is real</a>?<br /><br />The official word is: if he played it, it wasn't from Bungie. So Casamassina's probably not <em>insane</em> or <em>lying</em>, but it's not anything resembling a "real" <em>Halo DS</em> with the official stamp of Bungie approval. Apparently, the idea of <em>Halo</em> on the DS has been pitched numerous times, so Jarrard and O'Connor said that if Casamassina played a handheld <em>Halo</em>, it was probably a prototype mockup for one of those pitches. Sorry to dash any hopes, but the Bungie duo didn't sound too enthused on the idea of <em>Halo</em> on Nintendo's dual screens. They wouldn't rule it out, but it seems we're not the only ones who have a few <a href="http://www.joystiq.com/2007/07/17/ds-daily-on-shooters/">reservations</a> about FPS games on the DS. That doesn't mean there couldn't be a <em>Halo</em> spinoff of some sort, however!<br /><br />We can only hope this puts a stop to the discussions of whether or not <em>Halo DS</em> ever existed, even if it doesn't <em>really</em> answer the question. We can, at least, say for sure that <a href="http://www.joystiq.com/2007/05/12/halo-ds-never-existed/"><em>Bungie</em> didn't make an official version</a>, but maybe your neighbor Bob is working on one <em>right now</em>. Why don't you go give him a hand?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/18/bungie-silences-official-halo-ds-rumors/">Bungie silences official Halo DS rumors</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2007 14:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2007/07/18/bungie-if-halo-ds-existed-it-wasn%e2%80%99t-from-us/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/bungie-silences-official-halo-ds-rumors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/943736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/bungie-silences-official-halo-ds-rumors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>briangerard</category><category>bungie</category><category>fps</category><category>frankoconnor</category><category>halo</category><category>ign</category><category>mattcasamassina</category><category>spenceryip</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 18 Jul 2007 14:10:00 EST</pubDate></item><item><title><![CDATA[X3F interview: Bungie's Frank O'Connor]]></title><link>http://www.joystiq.com/2007/07/15/x3f-interview-bungies-frank-oconnor/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/15/x3f-interview-bungies-frank-oconnor/</guid><comments>http://www.joystiq.com/2007/07/15/x3f-interview-bungies-frank-oconnor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div class="post"><img width="415" vspace="4" hspace="4" height="234" border="1" align="middle" alt="" src="http://www.joystiq.com/media/2007/07/frankie-e307.jpg" /><br />In another 4 minute <a href="http://www.joystiq.com/tag/e307roundrobin">E3 round robin</a> interview (check out our first <a href="http://www.joystiq.com/2007/07/14/x3f-interview-4-minutes-in-the-dark-with-peter-moore/">session with Peter Moore</a>), we got the chance to interview Bungie's Frank O'Connor, better known simply as Frankie to Bungie fans. We made sure to ask him about <em>Halo</em>, of course, but we also asked him about <a href="http://www.joystiq.com/tag/peterjackson">Peter Jackson's project</a> and Bungie's magnum opus, <em><a href="http://www.joystiq.com/2006/12/01/pimps-at-sea-halo-3-sighted-on-live-yar/">Pimps at Sea</a>.</em><br /><br /><span style="font-weight: bold;">First of all, when did you actually start <span style="font-style: italic;">Halo 3</span>'s production? Was it almost immediately after <span style="font-style: italic;">Halo 2</span>?</span><br /><br />Some of it was even before, you know, some of the concepting and design stuff was done before then, but pretty much three years of development.<br /><br /><span style="font-weight: bold;">When you were doing <span style="font-style: italic;">Halo 2</span>, was there a time when you were thinking <span style="font-style: italic;">Halo 1</span>, <span style="font-style: italic;">Halo 2</span> and that was it, or were you always thinking trilogy?</span><br /><br />We were thinking of a trilogy. I can't say that we felt that during <span style="font-style: italic;">Halo 1</span> but certainly during <span style="font-style: italic;">Halo 2</span>. That became very apparent that there was more story to tell than could fit into a 10 hour, 11 hour game.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">The last trilogy you did for Mac was the <span style="font-style: italic;">Marathon</span> games. And <span style="font-style: italic;">Halo 1</span> you were originally doing for Mac ...</span><br /><br />There's some symmetry there, yeah.<span style="font-weight: bold;"><br /></span><span style="font-weight: bold;"></span></div><p><a href="http://www.joystiq.com/2007/07/15/x3f-interview-bungies-frank-oconnor/" rel="bookmark">Continue reading <em>X3F interview: Bungie's Frank O'Connor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/15/x3f-interview-bungies-frank-oconnor/">X3F interview: Bungie's Frank O'Connor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Jul 2007 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/15/x3f-interview-bungies-frank-oconnor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/15/x3f-interview-bungies-frank-oconnor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungiestudios</category><category>E3</category><category>e307</category><category>e307roundrobin</category><category>frankie</category><category>frankoconnor</category><category>halo</category><category>halo3</category><category>mgs</category><category>microsoftgamestudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 15 Jul 2007 20:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Bungie's Frank O'Connor: Peter Jackson details]]></title><link>http://www.joystiq.com/2007/07/15/joystiq-interviews-bungies-frank-oconnor-peter-jackson-details/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/15/joystiq-interviews-bungies-frank-oconnor-peter-jackson-details/</guid><comments>http://www.joystiq.com/2007/07/15/joystiq-interviews-bungies-frank-oconnor-peter-jackson-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img hspace="4" height="259" border="1" align="middle" width="460" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/frankie-e307.jpg" alt="" /><br />During a late night Microsoft interview session last Friday, we had a few minutes to chat with Bungie's head writer and (handsome) public face, <a href="http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/">Frank O'Connor</a>. As was the case with our previously mentioned <a href="http://www.joystiq.com/2007/07/14/fable-2-seafaring-nixed-ninjas-added/">Peter Molyneux interview</a>, we only had four minutes before being shuffled off to the next interviewee. The next interviewee, as it turns out, <span style="font-style: italic;">was</span> Peter Molyneux. We'll let you sort out this blog writing <a href="http://www.joystiq.com/2007/07/13/seen-e3-delorean-sans-doc-brown/">time paradox</a> on your own. For now, it's time to focus on the subject at hand: <a href="http://www.joystiq.com/2006/12/01/pimps-at-sea-players-spotted-on-xbox-live/"><span style="font-style: italic;">Pimps at Sea</span></a>. Oh, and we asked a few questions about <span style="font-style: italic;">Halo</span> as well.<br /><br /><span style="font-weight: bold;">First of all, when did you actually start <span style="font-style: italic;">Halo 3</span>'s production? Was it almost immediately after <span style="font-style: italic;">Halo 2</span>?</span><br /><br />Some of it was even before, you know, some of the concepting and design stuff was done before then, but pretty much three years of development.<br /><br /><span style="font-weight: bold;">When you were doing <span style="font-style: italic;">Halo 2</span>, was there a time when you were thinking <span style="font-style: italic;">Halo 1</span>, <span style="font-style: italic;">Halo 2</span> and that was it, or were you always thinking trilogy?</span><br /><br />We were thinking of a trilogy. I can't say that we felt that during <span style="font-style: italic;">Halo 1</span> but certainly during <span style="font-style: italic;">Halo 2</span>. That became very apparent that there was more story to tell than could fit into a 10 hour, 11 hour game.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">The last trilogy you did for Mac was the <span style="font-style: italic;">Marathon</span> games. And <span style="font-style: italic;">Halo 1</span> you were originally doing for Mac ...</span><br /><br />There's some symmetry there, yeah.<p><a href="http://www.joystiq.com/2007/07/15/joystiq-interviews-bungies-frank-oconnor-peter-jackson-details/" rel="bookmark">Continue reading <em>Joystiq interviews Bungie's Frank O'Connor: Peter Jackson details</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/15/joystiq-interviews-bungies-frank-oconnor-peter-jackson-details/">Joystiq interviews Bungie's Frank O'Connor: Peter Jackson details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Jul 2007 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/15/joystiq-interviews-bungies-frank-oconnor-peter-jackson-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/941165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/15/joystiq-interviews-bungies-frank-oconnor-peter-jackson-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>bungie</category><category>bungiestudios</category><category>E3</category><category>e307</category><category>e307breakingnews</category><category>frankie</category><category>frankoconnor</category><category>halo</category><category>halo-chronicles</category><category>halo3</category><category>microsoftgamestudios</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 15 Jul 2007 19:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq chats it up with Bungie's Frankie]]></title><link>http://www.joystiq.com/2007/05/13/joystiq-chats-it-up-with-bungies-frankie/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/13/joystiq-chats-it-up-with-bungies-frankie/</guid><comments>http://www.joystiq.com/2007/05/13/joystiq-chats-it-up-with-bungies-frankie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a></p><a href="http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/"><img  alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/frankoconnorh3.jpg" align="right" vspace="4" border="0" /></a>During the <em>Halo 3</em> beta preview in <a href="http://www.joystiq.com/2007/05/11/halo-3-multiplayer-beta-event-nyc/">New York</a>, the guys over at <a href="http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/">Joystiq</a> cornered Bungie's very own media man Frankie to discuss everything <em>Halo</em>. And even though he was tight lipped about <em>Halo 3</em>'s story and future projects, he did talk about the <em>Halo</em> movie, what Bungie wants from the beta, and what kind of input they'll be taking from fans. Frankie also throws a hard left hook at Nintendo's Miyamoto for his <a href="http://www.joystiq.com/2007/05/07/miyamoto-interview-i-could-make-halo/">remarks</a> about <em>Halo</em> ... and let's just say we're looking forward to Bungie's new 2D side-scroller. Read the full interview after the jump.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/13/joystiq-chats-it-up-with-bungies-frankie/">Joystiq chats it up with Bungie's Frankie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 May 2007 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/13/joystiq-chats-it-up-with-bungies-frankie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/895063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/13/joystiq-chats-it-up-with-bungies-frankie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungie studios</category><category>BungieStudios</category><category>frank o connor</category><category>frankie</category><category>FrankOConnor</category><category>halo 3</category><category>halo 3 beta</category><category>Halo3</category><category>Halo3Beta</category><category>interview</category><category>joystiq</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 13 May 2007 07:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Bungie's Frank O'Connor]]></title><link>http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/</guid><comments>http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><img width="425" vspace="4" hspace="4" height="156" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/halo3-logo-black-425px.jpg" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Bungie_s_Frank_O_Connor_talks_Halo_movie_Peter_Jackson_and_Miyamoto'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>While checking out the <em>Halo 3</em> multiplayer beta <a href="http://www.joystiq.com/2007/05/11/halo-3-multiplayer-beta-event-nyc/">in New York tonight</a>, we managed to nab Bungie's Frank O'Connor for a little one-on-one to get answers to some of those <em>Halo</em>-related questions that have been floating around for too long. Questions like, what's going on with the movie, how are those episodic installments coming along, and could Miyamoto really have made <span style="font-style: italic;">Halo</span>?<br /><br /><strong>Could you let us know who you are and what you do at Bungie?</strong><br /><br />My name is Frank O'Connor. I'm the writing lead at Bungie and that basically means that I lead a small writing department that does game script, combat dialog, some of the Marvel <a href="http://www.joystiq.com/2006/06/13/get-a-glimpse-of-the-halo-graphic-novel/">graphic novel</a>, the <a href="http://www.joystiq.com/2007/04/17/halo-uprising-1-spotted-in-marvel-solicitation/">comic book series</a>, the <a href="http://www.joystiq.com/2007/05/10/bungies-joseph-staten-to-pen-latest-novel-halo-contact-harves/">books</a>, the marketing, whatever. Anything that involves writing. <br /><br /><strong>You, of course, also do Bungie's Friday updates, </strong><br /><br />I do Bungie.net so I'm sort of the de facto face of Bungie because everyone else is too busy and important.<br /><br /><strong>It's humbling, I'm certain.</strong><strong><br /></strong><strong> </strong><p><a href="http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/" rel="bookmark">Continue reading <em>Joystiq interviews Bungie's Frank O'Connor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/">Joystiq interviews Bungie's Frank O'Connor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 May 2007 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/894760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/12/joystiq-interviews-bungies-frank-oconnor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bungie</category><category>FrankOConnor</category><category>Halo</category><category>Halo3</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 12 May 2007 03:30:00 EST</pubDate></item></channel></rss>
