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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Valve now selling a Balloonicorn plushie, with in-game code]]></title><link>http://www.joystiq.com/2013/05/07/valve-now-selling-a-balloonicorn-plushie-with-in-game-code/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/07/valve-now-selling-a-balloonicorn-plushie-with-in-game-code/</guid><comments>http://www.joystiq.com/2013/05/07/valve-now-selling-a-balloonicorn-plushie-with-in-game-code/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/06/valve-now-selling-a-balloonicorn-plushie-with-in-game-code/"><img alt="Valve now selling a Balloonicorn plushie" data-src-height="407" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/valveaballonicornpolushie.jpg" /></a></div>
You can now <a href="http://store.valvesoftware.com/product.php?i=S0408">buy a Balloonicorn Plushie</a> straight from Valve's official <a href="http://joystiq.com/game/team-fortress-2"><em>Team Fortress 2</em></a> store. The cute pink union of a balloon and a unicorn is 14.5 inches from horntip to tail and comes with a code for a genuine Balloonicorn in-game item, for $24.99.<br />
<br />
The Balloonicorn serves as the "Municipal Ombudsman" of Pyroland, which is <a href="http://www.teamfortress.com/classes.php?class=pyro#movie">the cute and creepy world</a> as seen through the Pyro's eyes. Like the best things in life, it's adorable yet horrifying.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/07/valve-now-selling-a-balloonicorn-plushie-with-in-game-code/">Valve now selling a Balloonicorn plushie, with in-game code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 May 2013 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/07/valve-now-selling-a-balloonicorn-plushie-with-in-game-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/07/valve-now-selling-a-balloonicorn-plushie-with-in-game-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balloonicorn</category><category>collectible</category><category>fun</category><category>meet-the-pyro</category><category>pc</category><category>plushie</category><category>Team-Fortress-2</category><category>toy</category><category>valve</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 May 2013 03:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 gets a retro 2D platformer, thanks to an April Fools' joke]]></title><link>http://www.joystiq.com/2013/04/24/guild-wars-2-gets-a-retro-2d-platformer-thanks-to-an-april-fool/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/24/guild-wars-2-gets-a-retro-2d-platformer-thanks-to-an-april-fool/</guid><comments>http://www.joystiq.com/2013/04/24/guild-wars-2-gets-a-retro-2d-platformer-thanks-to-an-april-fool/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/24/guild-wars-2-gets-a-retro-2d-platformer-thanks-to-an-april-fool/"><img alt="Guild Wars 2 gets a retro 2D platformer, thanks to an April Fools' joke" data-src-height="355" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/guildwars2platformer.jpg" /></a></div>ArenaNet, the developer behind <a href="http://joystiq.com/game/guild-wars-2"><em>Guild Wars 2</em></a>, has released <a href="https://www.guildwars2.com/en/news/presenting-the-rytlocks-critter-rampage-game/">a 2D platformer</a> called <em>Rytlock's Critter Rampage</em>, available to play <a href="https://d3b4yo2b5lbfy.cloudfront.net/rampage/index.html">for free in your browser</a>.<br /><br />The game's derived from an '80s-style commercial the company made as an April Fools' joke earlier this month. The commercial itself was for a 3D platformer <a href="https://www.guildwars2.com/en/the-game/releases/april-2013/">called <em>Super Adventure Box</em></a>, which ArenaNet also created for real inside its popular MMO.<br /><br />ArenaNet says <em>Rytlock's Critter Rampage</em> was going to be cobbled together from a few sprites for the sake of the joke, but cinematic artist Delly Sartika had wanted to build a retro platformer and did the whole thing in about three weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/24/guild-wars-2-gets-a-retro-2d-platformer-thanks-to-an-april-fool/">Guild Wars 2 gets a retro 2D platformer, thanks to an April Fools' joke</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Apr 2013 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/24/guild-wars-2-gets-a-retro-2d-platformer-thanks-to-an-april-fool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20547965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/24/guild-wars-2-gets-a-retro-2d-platformer-thanks-to-an-april-fool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-fools-joke</category><category>arenanet</category><category>cinematic-artist</category><category>free</category><category>fun</category><category>Guild-Wars-2</category><category>pc</category><category>platformer</category><category>release</category><category>rytlocks-critter-rampage</category><category>super-adventure-box</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 24 Apr 2013 03:00:00 EST</pubDate></item><item><title><![CDATA[Rock Band Weekly: Andrew W.K., Fun., P!nk and Hot Chelle Rae]]></title><link>http://www.joystiq.com/2012/12/28/rock-band-weekly-andrew-w-k-fun-p-nk-and-hot-chelle-rae/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/28/rock-band-weekly-andrew-w-k-fun-p-nk-and-hot-chelle-rae/</guid><comments>http://www.joystiq.com/2012/12/28/rock-band-weekly-andrew-w-k-fun-p-nk-and-hot-chelle-rae/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/12/28/rock-band-weekly-andrew-w-k-fun-p-nk-and-hot-chelle-rae/"><img alt="Rock Band Weekly Andrew WK, Fun, P!nk and Hot Chelle Rae" data-src-height="343" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/rockband3group530andrewwk.jpg" /></a></center>Andrew W.K. is gonna "Party Hard" on the <a href="http://joystiq.com/game/rock-band-weekly">Rock Band music store</a> for Xbox 360 right before the New Year, while other consoles are going to have to wait a bit. Next week's update is December 30 on Xbox 360, but due to the update schedules of other consoles, the hard partying will need to be fashionably late in January on Wii and PS3.<p><a href="http://www.joystiq.com/2012/12/28/rock-band-weekly-andrew-w-k-fun-p-nk-and-hot-chelle-rae/" rel="bookmark">Continue reading <em>Rock Band Weekly: Andrew W.K., Fun., P!nk and Hot Chelle Rae</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/28/rock-band-weekly-andrew-w-k-fun-p-nk-and-hot-chelle-rae/">Rock Band Weekly: Andrew W.K., Fun., P!nk and Hot Chelle Rae</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Dec 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/28/rock-band-weekly-andrew-w-k-fun-p-nk-and-hot-chelle-rae/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20412810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/28/rock-band-weekly-andrew-w-k-fun-p-nk-and-hot-chelle-rae/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-wk</category><category>fun</category><category>Harmonix</category><category>hot-chelle-rae</category><category>microsoft</category><category>nintendo</category><category>pink</category><category>playstation</category><category>pnk</category><category>ps3</category><category>Rock-Band-3</category><category>rock-band-weekly</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 28 Dec 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 goes trick-or-treating with a Halloween Challenge]]></title><link>http://www.joystiq.com/2012/10/31/mass-effect-3-goes-trick-or-treating-with-a-halloween-challenge/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/31/mass-effect-3-goes-trick-or-treating-with-a-halloween-challenge/</guid><comments>http://www.joystiq.com/2012/10/31/mass-effect-3-goes-trick-or-treating-with-a-halloween-challenge/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/31/mass-effect-3-goes-trick-or-treating-with-a-halloween-challenge/"><img alt="Mass Effect 3 Halloween challenge" data-src-height="317" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/masseffect3halloweenchallenge.jpg" /></a></div><div> BioWare is celebrating Halloween with a special trick and treat-inspired multiplayer challenge in <a href="http://joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>. Beginning today and running through November 5, there are <a href="http://blog.bioware.com/2012/10/31/mass-effect-3-multiplayer-halloween-challenge/">three new tasks for players</a> to take on to earn a special holiday reward: Players need to run five extractions on the Firebase Ghost map (or its Hazard version), earn 7500 points against zombies (also known as husks or abominations in the <em>Mass Effect </em>parlance) and earn 10,000 points against monsters (which includes brutes, scions, praetorians, and banshees). Completing the tasks on any difficulty will earn players a Halloween Challenge Banner.<br /> <br /> What's too bad is that you won't get the Halloween-themed characters teased above to join your gang. Bioware doesn't say, but we're pretty sure they're crew members for some other <em>Mass Effect 3</em> team, maybe helmed by one Commander SCARE-perd of the USS Norman-DIE! Boooooo! <em>[Ed. Note: You're fired.]</em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/31/mass-effect-3-goes-trick-or-treating-with-a-halloween-challenge/">Mass Effect 3 goes trick-or-treating with a Halloween Challenge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Oct 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/31/mass-effect-3-goes-trick-or-treating-with-a-halloween-challenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20367162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/31/mass-effect-3-goes-trick-or-treating-with-a-halloween-challenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>banner</category><category>bioware</category><category>challenge</category><category>commander-shepherd</category><category>earning</category><category>fun</category><category>halloween</category><category>holiday</category><category>mass-effect</category><category>mass-effect-3</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 31 Oct 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield Heroes gets new map, weapons with special Halloween content]]></title><link>http://www.joystiq.com/2012/10/21/battlefield-heroes-gets-new-map-weapons-with-special-halloween/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/21/battlefield-heroes-gets-new-map-weapons-with-special-halloween/</guid><comments>http://www.joystiq.com/2012/10/21/battlefield-heroes-gets-new-map-weapons-with-special-halloween/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/10/21/battlefield-heroes-gets-new-map-weapons-with-special-halloween/" target="_self"><img alt="Battlefield Heroes content dresses up for Halloween" class="hidden" data-src-height="282" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/battlefieldheroes.jpg" /></a><iframe frameborder="0" height="318" id="viddler-aac75fe9" mozallowfullscreen="true" src="http://www.viddler.com/embed/aac75fe9/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=51227827&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div><div> EA's free-to-play <a href="http://joystiq.com/game/battlefield-heroes"><em>Battlefield Heroes</em></a> shooter is going <a href="http://www.battlefieldheroes.com/en/forum/showthread.php?tid=273566">trick-or-treating with a new set of Halloween content</a>, as seen in the trailer above and the gallery below. The holiday update will bring a brand new map called the Perilous Port, as well as new Machete weapons, and a few different spooky items and outfits to wear.<br /> <br /> There are also some new rewards to earn: Winning 10 games on the new map on ranked servers will earn you a faction-specific Halloween t-shirt, and there are also Trick or Treat-themed supply drops, with random chances to win other great stuff. Additionally, all of the other Halloween content <a href="http://www.joystiq.com/video/be01e884">from the game's previous years</a> is back online as well, so jump on in and have yourself a frighteningly fun time.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/battlefield-heroes-halloween-2012/">Battlefield Heroes (Halloween 2012)</a></strong></p><a href="http://www.joystiq.com/photos/battlefield-heroes-halloween-2012/#5373951"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/bfh-grouproyals_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-heroes-halloween-2012/#5373952"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/bfh-natdemon_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-heroes-halloween-2012/#5373953"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/bfh-pumpkinzombie_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-heroes-halloween-2012/#5373954"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/bfh-skelly_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/21/battlefield-heroes-gets-new-map-weapons-with-special-halloween/">Battlefield Heroes gets new map, weapons with special Halloween content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Oct 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/21/battlefield-heroes-gets-new-map-weapons-with-special-halloween/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20356029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/21/battlefield-heroes-gets-new-map-weapons-with-special-halloween/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-heroes</category><category>costumes</category><category>ea</category><category>free-to-play</category><category>fun</category><category>halloween</category><category>holiday</category><category>pc</category><category>perilous-port</category><category>seasonal</category><category>trick-or-treat</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 21 Oct 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Video: What if Call of Duty was a Pokemon game?]]></title><link>http://www.joystiq.com/2010/08/26/video-what-if-call-of-duty-was-a-pokemon-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/26/video-what-if-call-of-duty-was-a-pokemon-game/</guid><comments>http://www.joystiq.com/2010/08/26/video-what-if-call-of-duty-was-a-pokemon-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/26/video-what-if-call-of-duty-was-a-pokemon-game/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/callofpokemon530px8262010.jpg" /></a></div>
The problem with <a href="http://www.joystiq.com/tag/pokemon"><em>Pokemon</em></a> is that it's pretty embarrassing to tell people you play it, especially if you're over the age of 13 -- just ask <a href="http://www.joystiq.com/2010/02/10/pokemon-video-game-championships-return-this-spring/">Griffin</a>. They're great games, don't get us wrong. It's just that we're <em>adults</em>, with actual utility bills and Netflix memberships, and alive and breathing <em>significant others</em>. We can't risk losing all of that.<br />
<br />
That's why we want to draw your attention to <a href="http://www.youtube.com/watch?v=FFnPSKf8pOk">this <em>Call of Duty</em> and <em>Pokemon</em> mash-up clip</a>, available just past the break. By incorporating the two, we can maintain our adult facade, while enjoying the deep and robust RPG experience Nintendo's line of games offers without all the kiddie stuff. It's the best of both worlds!<p><a href="http://www.joystiq.com/2010/08/26/video-what-if-call-of-duty-was-a-pokemon-game/" rel="bookmark">Continue reading <em>Video: What if Call of Duty was a Pokemon game?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/26/video-what-if-call-of-duty-was-a-pokemon-game/">Video: What if Call of Duty was a Pokemon game?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Aug 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/26/video-what-if-call-of-duty-was-a-pokemon-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19609756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/26/video-what-if-call-of-duty-was-a-pokemon-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty</category><category>ds</category><category>fun</category><category>mash-up</category><category>microsoft</category><category>Modern-Warfare-2</category><category>nintendo</category><category>pc</category><category>playstation</category><category>pokemon</category><category>ps3</category><category>spoof</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 26 Aug 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Sonic Spinball coaster coming to UK theme park]]></title><link>http://www.joystiq.com/2010/01/09/sonic-spinball-coaster-coming-to-uk-theme-park/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/09/sonic-spinball-coaster-coming-to-uk-theme-park/</guid><comments>http://www.joystiq.com/2010/01/09/sonic-spinball-coaster-coming-to-uk-theme-park/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://sonicstadium.org/news/exclusive-sonic-rollercoaster-coming-to-alton-towers-in-february"><img width="580" vspace="0" hspace="0" height="318" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/sonicrideisstrange.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/sonic"><em>Sonic</em></a> fans have to be the most hardcore fan base out there right now. Who else would have been able to survive all of the disappointments over the last decade? But don't worry -- <a href="http://www.joystiq.com/tag/sega">Sega</a> is rewarding your everlasting fandom with ... a rollercoaster ride. Rumor has it that the UK's Alton Towers is <a href="http://sonicstadium.org/news/exclusive-sonic-rollercoaster-coming-to-alton-towers-in-february">rebranding its Spinball Whizzer ride as "Sonic Spinball,"</a> and a rep from the park says that the retheme will "coincide with the relaunch of Sonic" in 2010.<br /> <br /> <a href="http://www.joystiq.com/2009/09/09/sega-making-all-new-2d-hi-def-sonic-game-for-2010/">A 2010 relaunch of <em>Sonic</em></a>, you say? Color us interested. The teal structure of the ride is apparently being repainted a nice Sonic blue, and this isn't the first time the hedgehog has appeared in the park, either. Here's <a href="http://www.youtube.com/watch?v=hnesUebUovk&amp;feature=player_embedded#">an old appearance in the park's "Toyland Tours" ride</a>. The coaster is scheduled to be ready for running again in February, so if you happen to be in the UK, you can queue your way up for it then.<br /> <br /> [Thanks Michael!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/09/sonic-spinball-coaster-coming-to-uk-theme-park/">Sonic Spinball coaster coming to UK theme park</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jan 2010 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sonicstadium.org/news/exclusive-sonic-rollercoaster-coming-to-alton-towers-in-february>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/sonic-spinball-coaster-coming-to-uk-theme-park/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19309722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/09/sonic-spinball-coaster-coming-to-uk-theme-park/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alton-towers</category><category>fan</category><category>fun</category><category>miles-prower</category><category>project-needlemouse</category><category>relaunch</category><category>rollercoaster</category><category>sega</category><category>sonic</category><category>sonic-spinball</category><category>spinball-whizzer</category><category>theme-park</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 09 Jan 2010 07:00:00 EST</pubDate></item><item><title><![CDATA[Wii Fit fit for two year olds, and other revelations]]></title><link>http://www.joystiq.com/2008/05/30/wii-fit-fit-for-two-year-olds-and-other-revelations/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/30/wii-fit-fit-for-two-year-olds-and-other-revelations/</guid><comments>http://www.joystiq.com/2008/05/30/wii-fit-fit-for-two-year-olds-and-other-revelations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/2008/05/29/wii-fit-measures-my-apartment/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/wiifitfitfortwoyearoldsandvacuums.jpg"  alt="" /></a><br /></div>
Perhaps avoiding the humiliation of getting back on the board himself, JC Fletcher over at Wii Fanboy has been <a href="http://www.nintendowiifanboy.com/2008/05/29/wii-fit-measures-my-apartment/">throwing all sorts of crazy stuff on the Balance Board</a>, and seeing how inanimate objects, and also a kitty, measure up.<br /><br />What has he learned? For one, the latest year of birth possible in <a href="http://www.joystiq.com/tag/wii-fit"><em>Wii Fit</em></a> is 2006, and the shortest height is an astounding one foot, eight inches. This means that a two-year-old can actually play <em>Wii Fit</em> which is, if nothing else, creepy.<br /><br />Also, Fletcher's bagless vacuum cleaner is sadly underweight, with a body mass index of 7.11.  His cat, on the other hand, could stand to lose a few pounds (BMI of 21.5!), and has very poor balance. <a href="http://www.nintendowiifanboy.com/2008/05/29/wii-fit-measures-my-apartment/">Check out the post</a> for a few more fun experiments, such as how <em>Wii Fit </em>performs on <em>Wii Fit</em>. The mind boggles.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/30/wii-fit-fit-for-two-year-olds-and-other-revelations/">Wii Fit fit for two year olds, and other revelations</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 May 2008 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/2008/05/29/wii-fit-measures-my-apartment/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/wii-fit-fit-for-two-year-olds-and-other-revelations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1209986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/30/wii-fit-fit-for-two-year-olds-and-other-revelations/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance-board</category><category>fun</category><category>nintendo</category><category>Wii</category><category>wii-fit</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Fri, 30 May 2008 01:00:00 EST</pubDate></item><item><title><![CDATA[The best kind of celebration]]></title><link>http://www.joystiq.com/2008/03/23/the-best-kind-of-celebration/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/23/the-best-kind-of-celebration/</guid><comments>http://www.joystiq.com/2008/03/23/the-best-kind-of-celebration/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/war-ssbb-eas-bunearcartoonguild.jpg" /><br /></div>
After all the holiday-foo was complete, we're willing to bet many of you relaxed with video games. It's just a feeling we have (probably because many of <em>us</em> did the same thing!). You know what that means? It means we have an excuse to round up a few things that celebrate both Easter and gaming. Holidays are fun!<p><a href="http://www.joystiq.com/2008/03/23/the-best-kind-of-celebration/" rel="bookmark">Continue reading <em>The best kind of celebration</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/23/the-best-kind-of-celebration/">The best kind of celebration</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 23 Mar 2008 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/23/the-best-kind-of-celebration/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/23/the-best-kind-of-celebration/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cake</category><category>crafts</category><category>easter</category><category>eggs</category><category>fun</category><category>smash-bros-brawl</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Sun, 23 Mar 2008 23:30:00 EST</pubDate></item><item><title><![CDATA[Stringer: PS3 games 'infinitely more fun' than Wii]]></title><link>http://www.joystiq.com/2007/12/13/stringer-ps3-games-infinitely-more-fun-than-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/stringer-ps3-games-infinitely-more-fun-than-wii/</guid><comments>http://www.joystiq.com/2007/12/13/stringer-ps3-games-infinitely-more-fun-than-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://www.guardian.co.uk/business/2007/dec/12/playstation.sony"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/howard-stringer-infinity-22.jpg" alt="" /></a>Sony Chairman Howard Stringer is showing both teeth and scientific breakthrough. In a recent interview <a href="http://www.guardian.co.uk/business/2007/dec/12/playstation.sony">with The Guardian</a>, Stringer was exuberant over the PlayStation 3's recent <a href="http://www.joystiq.com/2007/11/17/japanese-hardware-sales-nov-5-nov-11-twice-in-a-lifecycle/">one-week triumph</a> over Nintendo Wii in Japanese hardware sales. "I'm happy the Wii seems to be running a bit short of hardware," he said, before following up with the quip that the PS3 "will come into its own because its [high-end games] are infinitely more fun, demanding and exciting."<br /><br /><em>Infinitely</em> more fun, you say? So how does one define infinite fun? Let's arbitrarily assign Wii games with a base number, we'll call 'W.' For conversion purposes, we'll let W equate to <a href="http://www.joystiq.com/2006/10/11/the-algebra-of-wows-inspired-by-xbox-360-hd-dvd-dancers/">one anti-meh</a>. Infinity itself is an abstract notion that we can obtain through various roundabout methods. For example, take the limit as 'n' approaches 0 of anti-meh divided by 'n.' (You can't directly divide by zero without the power of the Cell processor.)<br /><br />This approach works for all scalars of anti-meh: oh, gee whiz, golly, awesome, sweet, wow, etc., which is convenient if a Wii game really is fun, then we can apply the limit (let's arbitrarily call it the "Sony limit") and obtain infinity, knocking the wind out of Nintendo's fun factor.<p><a href="http://www.joystiq.com/2007/12/13/stringer-ps3-games-infinitely-more-fun-than-wii/" rel="bookmark">Continue reading <em>Stringer: PS3 games 'infinitely more fun' than Wii</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/13/stringer-ps3-games-infinitely-more-fun-than-wii/">Stringer: PS3 games 'infinitely more fun' than Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guardian.co.uk/business/2007/dec/12/playstation.sony>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/stringer-ps3-games-infinitely-more-fun-than-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1062416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/stringer-ps3-games-infinitely-more-fun-than-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-meh</category><category>fun</category><category>howard-stringer</category><category>limit</category><category>math</category><category>nintendo</category><category>PS3</category><category>series</category><category>sony</category><category>Wii</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 13 Dec 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Companies looking to make work more like games]]></title><link>http://www.joystiq.com/2007/07/27/companies-looking-to-make-work-more-like-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/27/companies-looking-to-make-work-more-like-games/</guid><comments>http://www.joystiq.com/2007/07/27/companies-looking-to-make-work-more-like-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.entrepreneur.com/magazine/entrepreneur/2007/august/181648.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/officegames.jpg" /></a>Wish you could play games at work? You know, without having to sneak around? Soon you might be able to. Entrepreneur.com has a <a href="http://www.entrepreneur.com/magazine/entrepreneur/2007/august/181648.html">short report</a> on the growing number of companies and government agencies that are making their work interfaces more like games.<br /><br />The article doesn't go into much detail, but organizations from IBM to Microsoft and even the military are looking to integrating games into their work processes. The move comes partly because an increasing part of the workforce are growing up with "<span id="optspots">neuropathways ... being formed around game logic," according to John Beck, co-author of <em>The Kids Are Alright</em>.</span><span id="optspots"><br /><br />It's fine in concept, but we're skeptical that any game can make the drudgery of cubicle life more enjoyable. Regardless, playing games at work will bring a new meaning to the term daily grind. *rim shot*</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/27/companies-looking-to-make-work-more-like-games/">Companies looking to make work more like games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jul 2007 15:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.entrepreneur.com/magazine/entrepreneur/2007/august/181648.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/companies-looking-to-make-work-more-like-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/951979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/27/companies-looking-to-make-work-more-like-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fun</category><category>office</category><category>serious</category><category>seriousgames</category><category>work</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Fri, 27 Jul 2007 15:22:00 EST</pubDate></item><item><title><![CDATA[Slate: Serious games are seriously boring]]></title><link>http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/</guid><comments>http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://www.slate.com/id/2169019/fr/rss/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/boring.jpg"  alt="" /></a>For all the bluster about serious games being the <a href="http://seriousgamesblog.blogspot.com/2007/06/serious-gaming-is-big-business-in-north.html">wave of the future</a>, most examples of the form thus far are missing that key element of ... what's the word ... oh yeah, <a href="http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/">fun</a>! <a href="http://www.slate.com/id/2169019/fr/rss/">Slate</a> takes a withering look at the state of the serious games industry by asking the simple question: "Can a game still be called a game if it isn't any fun?"<br /><br />It's a good question, and one that doesn't reflect kindly on many of the serious games out there. The author is especially derisive of training games that mirror the repetitive, mindless nature of the workplace -- games that are "<em>less</em> alluring to people who love games and <em>more</em> alluring to people who don't. Your boss, for example."<br /><br />The author suggests that developers who want to make learning fun should focus on the fun first and the learning second. We couldn't agree more. We learned more about urban planning from <em>SimCity</em> than we ever learned about arithmetic from <em>Math Blaster</em> -- mainly because we kept playing <em>SimCity</em> long after <em>Math Blaster</em> got donated to the secondhand store. In other words: you can lead a player to an educational game, but you can't make them play. They have to want to do that.<strong></strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/">Slate: Serious games are seriously boring</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 13:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.slate.com/id/2169019/fr/rss/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/927879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/slate-serious-games-are-seriously-boring/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boring</category><category>civilization</category><category>educational</category><category>edugaming</category><category>fun</category><category>Math Blaster</category><category>MathBlaster</category><category>PC</category><category>serious</category><category>serious games</category><category>SeriousGames</category><category>SimCity</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 27 Jun 2007 13:28:00 EST</pubDate></item><item><title><![CDATA[SXSW: Serious Games: Can Learning Be Hard Fun?]]></title><link>http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/</guid><comments>http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060217"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/breakingintroa-copy.jpg" alt="" /></a><br />When you combine the words "serious" "learning" and "hard" in the same sentence, chances are you're going to end up with something that gamers won't like. But that's what the <a href="http://www.joystiq.com/2006/06/28/npr-talks-games-for-change-conference/">Serious Games Initiative</a> is all about, developing games for "non-entertainment" purposes. Of course, the problem is games for non-entertainment tend to scare people away faster than the phrase "edutainment."<br /><br />That's the main problem facing Serious Games, how do they make it seem like they aren't hiding the broccoli under the meatloaf? All of the games shown off were educational in one form or another, having to do with zapping cancer cells inside the human body, or how to interact with people in the workplace. Seriously, there is a game about the proper way to run a meeting, collaborate with coworkers, and generally function in an office. Too bad it's not running on the Unreal Engine. Zing!<p><a href="http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/" rel="bookmark">Continue reading <em>SXSW: Serious Games: Can Learning Be Hard Fun?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/">SXSW: Serious Games: Can Learning Be Hard Fun?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Mar 2007 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060217>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/854484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/19/sxsw-serious-games-can-learning-be-hard-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>development</category><category>edutainment</category><category>fun</category><category>game development</category><category>hard fun</category><category>learning</category><category>PC</category><category>Serious Games</category><category>SeriousGames</category><category>sxsw</category><category>sxsw07</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 19 Mar 2007 22:00:00 EST</pubDate></item><item><title><![CDATA[SXSW: ARG! The Attack of the Alternate Reality Games]]></title><link>http://www.joystiq.com/2007/03/11/sxsw-arg-the-attack-of-the-alternate-reality-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/11/sxsw-arg-the-attack-of-the-alternate-reality-games/</guid><comments>http://www.joystiq.com/2007/03/11/sxsw-arg-the-attack-of-the-alternate-reality-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060115"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/perplexcity.jpg" /></a><br />Ever since the success of <em>The Beast</em>, the alternate reality game created to help pimp Spielberg's <em>A.I. </em>back in 2001, alternate reality games (ARGs) have been popping up left and right, most notably the <em>I Love Bees </em>ARG that was used to launch <em>Halo 2</em>. Based on what the panelists were telling us, there are a lot more coming down the pipeline.<br /><br />However, one of the problems was that the panel promised to help define the term "alternate reality game," but that never happened. <a href="http://en.wikipedia.org/wiki/Alternate_reality_game">Wikipedia</a> calls it "an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions." Which is quite a mouthful. But that makes us wonder, does it have to use the web as a medium to be an ARG? When people used to play T.A.G. or Killer on college campuses, that was definitely an ARG ... but where did those games go?<p><a href="http://www.joystiq.com/2007/03/11/sxsw-arg-the-attack-of-the-alternate-reality-games/" rel="bookmark">Continue reading <em>SXSW: ARG! The Attack of the Alternate Reality Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/11/sxsw-arg-the-attack-of-the-alternate-reality-games/">SXSW: ARG! The Attack of the Alternate Reality Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Mar 2007 21:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060115>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/11/sxsw-arg-the-attack-of-the-alternate-reality-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/850096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/11/sxsw-arg-the-attack-of-the-alternate-reality-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2007</category><category>A.I.</category><category>AI</category><category>alternate</category><category>alternate reality</category><category>alternate reality games</category><category>arg</category><category>audi</category><category>austin</category><category>Dan Hon</category><category>evangelist</category><category>fun</category><category>i love bees</category><category>Microsoft</category><category>mind candy</category><category>PC</category><category>perplex city</category><category>SXSW</category><category>SXSW07</category><category>The Beat</category><category>Xbox</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sun, 11 Mar 2007 21:58:00 EST</pubDate></item><item><title><![CDATA[Today's retro-iest game video: iPod with NES controller]]></title><link>http://www.joystiq.com/2007/01/14/todays-retro-iest-game-video-ipod-with-nes-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/14/todays-retro-iest-game-video-ipod-with-nes-controller/</guid><comments>http://www.joystiq.com/2007/01/14/todays-retro-iest-game-video-ipod-with-nes-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=scnjoG_C6Sw"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/ipodnescram.jpg"  alt="" /></a><br />We've seen people turn the NES controller into a <a href="http://www.joystiq.com/2005/08/18/the-nes-controller-tv-remote/">remote control</a>, turn the NES console into an <a href="http://www.joystiq.com/2006/02/20/nes-alarm-clock-hit-reset-to-sleep-in">alarm clock</a>, and even <a href="http://www.joystiq.com/2006/03/01/mac-mini-inside-a-nes/">shove a Mac mini inside</a>. Now folks are even cramming things into the NES controller itself. When will the madness end? Nintendo probably had no idea that this thing would be so versatile when they invented it. If someone ever makes one that can heat up pop-tarts, we're sold.<br /><br />Check out the wackiness after the jump, and start figuring how else you can hack this sucker. <br /><br /><p><a href="http://www.joystiq.com/2007/01/14/todays-retro-iest-game-video-ipod-with-nes-controller/" rel="bookmark">Continue reading <em>Today's retro-iest game video: iPod with NES controller</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/14/todays-retro-iest-game-video-ipod-with-nes-controller/">Today's retro-iest game video: iPod with NES controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Jan 2007 03:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=scnjoG_C6Sw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/14/todays-retro-iest-game-video-ipod-with-nes-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/735645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/14/todays-retro-iest-game-video-ipod-with-nes-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>controller</category><category>cram</category><category>fun</category><category>hack</category><category>iPod</category><category>mod</category><category>neat</category><category>NES</category><category>Nintendo</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sun, 14 Jan 2007 03:21:00 EST</pubDate></item><item><title><![CDATA[Today's most geometric game video: Geometry Wars PC 'Vista']]></title><link>http://www.joystiq.com/2007/01/09/todays-most-geometric-game-video-geometry-wars-pc-vista/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/09/todays-most-geometric-game-video-geometry-wars-pc-vista/</guid><comments>http://www.joystiq.com/2007/01/09/todays-most-geometric-game-video-geometry-wars-pc-vista/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><em><a href="http://www.gamevideos.com/video/id/8360"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gwrechaos.jpg" alt="" /></a><br />
Geometry Wars: Retro Evolved</em> has had its own little evolution, going from minigame, to full-fledged console game, and now it'll be <a href="http://www.joystiq.com/2007/01/08/top-xbla-title-geometry-wars-headed-to-pc/">dropping</a> onto PCs everywhere and we've got the video to prove it. Yes, it's retro gaming action that takes you back to the land of arcade quarter-eaters like <em>Tempest</em> and <em>Qix ... </em>and it's incredibly addictive fun.<br />
<br />
Check out the Vista version in action after the jump. It looks pretty spiffy on that monitor, or else the brightness levels are just kicked up to 11. Either way, PC users can finally toss <em>Minesweeper</em> and <em>Solitaire</em> away, because this will be the new king of the timesuck in cubicle-land.<p><a href="http://www.joystiq.com/2007/01/09/todays-most-geometric-game-video-geometry-wars-pc-vista/" rel="bookmark">Continue reading <em>Today's most geometric game video: Geometry Wars PC 'Vista'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/09/todays-most-geometric-game-video-geometry-wars-pc-vista/">Today's most geometric game video: Geometry Wars PC 'Vista'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Jan 2007 01:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/8360>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/todays-most-geometric-game-video-geometry-wars-pc-vista/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/732288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/todays-most-geometric-game-video-geometry-wars-pc-vista/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>arcade</category><category>awesome</category><category>Bizarre</category><category>Bizarre-Creations</category><category>fun</category><category>Games for Windows</category><category>GamesForWindows</category><category>Geometry Wars</category><category>Geometry-Wars</category><category>Geometry-Wars-Retro-Evolved</category><category>Microsoft</category><category>PC</category><category>puzzle</category><category>retro</category><category>Shmup</category><category>vista</category><category>Windows</category><category>XBLA</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 09 Jan 2007 01:21:00 EST</pubDate></item><item><title><![CDATA[Wii: sucking in the seniors, bit by bit]]></title><link>http://www.joystiq.com/2007/01/08/wii-sucking-in-the-seniors-bit-by-bit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/08/wii-sucking-in-the-seniors-bit-by-bit/</guid><comments>http://www.joystiq.com/2007/01/08/wii-sucking-in-the-seniors-bit-by-bit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://zubkavich.livejournal.com/146474.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/wiiscene2.jpg" /></a><br />There's nothing quite like seeing a video game bringing families together, even if the above image does look like a page out of a slightly wacked IKEA catalog. Reader Jim has sent in his own <a href="http://zubkavich.livejournal.com/146474.html">entertaining tale</a> about mom and dad proceeding to get hooked and pwn in Wii Sports, particularly bowling, as you can tell from his dad's nice form in the above photo.<br /><br />Our own parental units were never really sucked in by the glitz and polygon counts of the other consoles, so it's great to see a new generation of gamers getting drawn in by the Wii-novation. Are we every going to declare a moratorium on adding Wii to words? You swear you'll never do it again, and then *bam* there it is. Wii apologize.<br /><br />[Thanks, Jim! Check out his upcoming <a href="http://www.makeshiftmiracle.com/">comic book</a> too, nifty stuff.]<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/08/wii-sucking-in-the-seniors-bit-by-bit/">Wii: sucking in the seniors, bit by bit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Jan 2007 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://zubkavich.livejournal.com/146474.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/wii-sucking-in-the-seniors-bit-by-bit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/731259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/wii-sucking-in-the-seniors-bit-by-bit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bowling</category><category>Dad</category><category>fun</category><category>Mom</category><category>new gamers</category><category>Nintendo Wii</category><category>old folks</category><category>seniors</category><category>sports</category><category>Wii</category><category>young games</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 08 Jan 2007 15:25:00 EST</pubDate></item><item><title><![CDATA[Gears of War -- single-player cross-stitching action]]></title><link>http://www.joystiq.com/2006/11/11/gears-of-war-single-player-cross-stitching-action/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/11/gears-of-war-single-player-cross-stitching-action/</guid><comments>http://www.joystiq.com/2006/11/11/gears-of-war-single-player-cross-stitching-action/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><a href="http://www.joystiq.com/media/2006/11/gears_crossstich_lrg.jpg"><img vspace="4" hspace="4" border="1" alt="" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/gears_crossstich.jpg" /></a><br /><small>[Click image to enlarge]</small><br /><br />One of our readers has the coolest grandmother ever. She cross stitched the <em>Gears of War</em> logo for him, and just look how nice it is all framed and ready to go next to the family photos in the hallway. Our grandmother would never have stitched this for us ... even if we'd begged her. The closest we could probably get would be a quilted gingham checkerboard.<br /><br />Now what we really want to know is: does your grandma play the game? Have her hit us up in multiplayer and show us if those skills with a needle translate to a chainsaw.<br /><br />[Thanks, Alex -- and thank granny for us too]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/11/gears-of-war-single-player-cross-stitching-action/">Gears of War -- single-player cross-stitching action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Nov 2006 17:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/11/gears-of-war-single-player-cross-stitching-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/700020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/11/gears-of-war-single-player-cross-stitching-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>artwork</category><category>cross stitch</category><category>Epic</category><category>fun</category><category>Gears of War</category><category>GearsOfWar</category><category>grandma</category><category>grandmother</category><category>logo</category><category>needlepoint</category><category>Xbox 360</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sat, 11 Nov 2006 17:05:00 EST</pubDate></item><item><title><![CDATA[Play Tetris on your fridge [update 1]]]></title><link>http://www.joystiq.com/2006/10/10/play-tetris-on-your-fridge/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/play-tetris-on-your-fridge/</guid><comments>http://www.joystiq.com/2006/10/10/play-tetris-on-your-fridge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/t3s.jpg" id="vimage_1" alt="" /><em>Tetris</em> has achieved an iconic pop culture status like <em>Pac-Man</em> and <em>Super Mario Bros.</em> Its simple and logical gameplay is addictive to the point of madness, and we wore out at least two Game Boys while trying to master it. However, we sure can pack a bag or load a truck a heck of a lot better now.<br /><br /><em>Tetris</em> has appeared on practically every video game platform since it was introduced in 1985, and regularly pops up in the most unexpected places.<br />The block stacking phenomenon has appeared in <a href="http://www.joystiq.com/2006/08/15/japanese-tetris-comedy-act/">Japanese comedy acts</a>, on the side of a building in <a href="http://www.joystiq.com/2006/07/03/a-gift-to-commuters-milkcrate-tetris/">milkcrate form</a>, as a <a href="http://www.joystiq.com/2005/05/09/tetris-shelves-for-the-gamer-with-style-and-cash/">set of shelves</a>, as the basis for a <a href="http://www.youtube.com/watch?v=dR3VNH0UjRk">Honda commercial</a>, on a <a href="http://www.joystiq.com/2006/06/19/video-game-merit-badges-tetris-is-the-new-archery/">merit badge</a>, off the side of <a href="http://www.joystiq.com/2006/04/24/worlds-largest-game-of-tetris/">Interstate 95</a> in Rhode Island, as a <a href="http://www.joystiq.com/2006/01/06/new-tetris-themed-lotto-tickets-in-quebec/">lotto ticket</a> in Quebec, and on an episode of the <a href="http://www.youtube.com/watch?v=EVR91_iNMTk">Simpsons</a>.<br /><br /><em>Tetris</em> has spawned <a href="http://members.chello.at/theodor.lauppert/games/tetriscl.htm">dozens of clones</a>, appeared in other Nintendo games like <em>Dr. Mario</em>, and lives on today as <a href="http://www.joystiq.com/2005/11/19/joystiq-review-hexic-hd/"><em>Hexic</em></a>, which was designed by Tetris creator Alexey Pazhitnov. In fact, most of today's popular puzzle games like <a href="http://www.joystiq.com/2004/11/16/bejeweled-2-addiction/"><em>Bejeweled</em></a> can trace their roots back to <em>Tetris</em>, which is itself a sort of bizarre twist on <a href="http://en.wikipedia.org/wiki/Breakout"><em>Breakout</em></a>, and that leads directly back to <a href="http://www.joystiq.com/2005/11/29/happy-birthday-pong-gaming-legend-turns-34/"><em>Pong</em></a>, which takes us back to the beginning of time and makes our heads hurt.<br /><br />Today it appears on your refrigerator as "Tetrius," courtesy of Art. Lebedev Studio in Russia. It can adorn your fridge this Christmas for only 278 rubles, which is about ten bucks. Check out the other products they offer, it's a bizarre collection of odd products that won't improve your productivity, but will make life a bit more fun.<br /><br />Joystiq's stocking had better have one of these in it come December, or else we'll make a clone of our own.<br /><br />[Thanks, laserboyjc! My bad for not thanking you earlier, great find]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/10/play-tetris-on-your-fridge/">Play Tetris on your fridge [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Oct 2006 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.artlebedev.com/catalog/toys/tetrius/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/play-tetris-on-your-fridge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682651/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/play-tetris-on-your-fridge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>fun</category><category>magnet</category><category>retro</category><category>Tetris</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 10 Oct 2006 17:25:00 EST</pubDate></item><item><title><![CDATA[Wingnuts 2 released]]></title><link>http://www.joystiq.com/2006/06/14/wingnuts-2-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/14/wingnuts-2-released/</guid><comments>http://www.joystiq.com/2006/06/14/wingnuts-2-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://www.freeverse.com/wn2/"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/wingnuts-2-box-art-cqh.jpg" /></a>Freeverse has released <em>Wingnuts 2</em>, a $29.95 OMG (original Mac game) that has been billed by the game's creator as the <em>"ultimate arcade game."</em> Based on the time we've spent with a pre-release version of the game, we're tempted to agree. <em>Wingnuts 2 </em>is a bucket of fun to play, and it happens to look great too.<br /><br />According to Freeverse's minimum system requirements, you'll need at least an 800MHz G4, 32MB of VRAM, 512MB of system RAM and just under 1GB of Hard Drive space to run and store the game. You can download the demo <a href="http://www.freeverse.com/wn2/">here</a> and watch a movie of the game in action <a href="http://freeverse.com/wn2/wn2_mov.php">here.</a> Expect a full review of the game from us in the next few days.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/14/wingnuts-2-released/">Wingnuts 2 released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jun 2006 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.freeverse.com/wn2/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/wingnuts-2-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/633151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/wingnuts-2-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Arcade gaming</category><category>ArcadeGaming</category><category>Freeverse</category><category>Freeverse Interactive</category><category>FreeverseInteractive</category><category>FUN</category><category>Mac</category><category>Minimum requirements</category><category>MinimumRequirements</category><category>OMG</category><category>Original Mac Games</category><category>OriginalMacGames</category><category>Wingnuts</category><category>Wingnuts 2</category><category>Wingnuts 2: Ariana's Revenge</category><category>Wingnuts2</category><category>Wingnuts2:Ariana'sRevenge</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Wed, 14 Jun 2006 11:45:00 EST</pubDate></item><item><title><![CDATA[Halo 3 has a happy ending, or how I learned to love YTMND]]></title><link>http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/</guid><comments>http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><a href="http://halo3ending.ytmnd.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/halo3happyhigh.jpg"  alt="" /></a></center>The animated .gif addicts over at YTMND have been very busy lately revealing the truthiness behind recent video game rumors. Here are some of those OMIGOD NEWS FLASH! announcements from YTMND's gaming posse:<br />
<ul>
    <li><a href="http://ps3start.ytmnd.com/">The PS3's 100% official start-up screen REVEALED!</a></li>
    <li><a href="http://zarqawimped.ytmnd.com/">Nintendo's bunker busted REVEALED!</a></li>
    <li><a href="http://halo3ending.ytmnd.com/"><em>Halo 3 </em>ending REVEALED!</a></li>
    <li><a href="http://lorelol.ytmnd.com/"><em>World of Warcraft </em>in space REVEALED!</a></li>
    <li><a href="http://omgn64childlabor.ytmnd.com/">Shiggy's secret N64 formula REVEALED!</a></li>
    <li><a href="http://hl2funeral.ytmnd.com/"><em>Half-Life 2's</em> plotline REVEALED!</a> (take that, <a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/#c1571158">suckas</a>)</li>
</ul>
YTMND's formula is never going to get old, simply because there will never be a shortage of fanboy ideas and rumors to make fun of.<br />
<br />
[Via <a href="http://www.xbox360fanboy.com/2006/06/11/halo-3-happy-ending/">Xbox360Fanboy</a>]<br />
<br />
<strong>More:</strong> <a href="http://www.joystiq.com/2006/05/01/the-wii-zeitgeist-via-ytmnd/">The Wii zeitgeist, via YTMND,</a> <a href="http://joystiq.com/2006/05/01/wiill-ferrell-tests-wii-accelerometer-technology/">Wiill Ferrell tests Wii accelerometer technology</a> and <em><a href="http://www.joystiq.com/2006/02/15/dick-cheneys-duck-hunt/">Dick Hunt!</a></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/">Halo 3 has a happy ending, or how I learned to love YTMND</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jun 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://halo3ending.ytmnd.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/632296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>ART</category><category>Bungie</category><category>Dick</category><category>Duck Hunt</category><category>DuckHunt</category><category>Ending</category><category>FPS</category><category>FUN</category><category>FUNNY</category><category>HAHA</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>Halo</category><category>Halo 3</category><category>Halo-2</category><category>Halo3</category><category>HL2</category><category>Humor</category><category>LAUGH</category><category>Master Chief</category><category>MasterChief</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>Miyamoto</category><category>Nintendo</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Revealed</category><category>shigeru</category><category>Shigeru Miyamoto</category><category>ShigeruMiyamoto</category><category>SHiggy</category><category>SHOCK and AWE</category><category>ShockAndAwe</category><category>Spoilers</category><category>Wii</category><category>Xbox-360</category><category>YTMND</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Mon, 12 Jun 2006 13:55:00 EST</pubDate></item></channel></rss>