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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Last of Us combat forces you to think through the situation, devs say]]></title><link>http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/</guid><comments>http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/20111210thelastofus06.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Naughty Dog is looking to make <a href="http://www.joystiq.com/game/the-last-of-us"><em>The Last of Us</em></a> the most realistic fungal-zombie-apocalypse game ever created. Game director Bruce Straley and creative director Neil Druckmann let slip a few details about combat mechanics in a video interview with Game Informer: Health will not automatically regenerate; Ellie, your AI companion, will be intelligent enough to throw bricks and other materials at your enemies, and she won't break your "stealth" mode; and it may include Uncharted-esque playable cinematics, but in more intimate environments.<br /><br />Straley and Druckmann discuss combat moments as part strategy, part shooter, and say they're infusing the title with realistic reactions from NPCs and the protagonist alike. Watch the entire interview <a href="http://www.gameinformer.com/b/features/archive/2012/02/13/risk-and-consequence-combat-in-the-last-of-us.aspx">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/">The Last of Us combat forces you to think through the situation, devs say</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Feb 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20170977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/13/the-last-of-us-combat-forces-you-to-think-through-the-situation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>combat</category><category>fungus</category><category>Naughty-Dog</category><category>playstation</category><category>ps3</category><category>SCEA</category><category>SONY</category><category>the-last-of-us</category><category>zombies</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 13 Feb 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Sparse The Last of Us story details emerge]]></title><link>http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/</guid><comments>http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/thelastofusart.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/qLGxubfC1Ik" width="530"></iframe></div>
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Details of <a href="http://www.joystiq.com/tag/naughty-dog">Naughty Dog</a>'s recently revealed post-apocalyptic horror show, <em><a href="http://www.joystiq.com/game/the-last-of-us">The Last of Us</a>, </em>are still pretty slim, but we have learned a couple of things since the above trailer first debuted at Spike TV's own horror show, the annual <a href="http://www.joystiq.com/tag/spike-vga-2011">Video Game Awards</a>.<br />
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Joel, a rough-and-tumble survivalist, and Ellie, a teenager "wise beyond her years," must defend themselves against scavenging bands of humans (as well as the <em>fungus among us</em>) in what Sony describes as "a character driven story" that "blends survival and action elements," as our intrepid duo travels across America.<br />
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This could be good or bad, depending on how these two characters are implemented. We don't want to sound pessimistic, but we're concerned about the potential <em><a href="http://en.wikipedia.org/wiki/Resident_Evil_Zero">Resident Evil Zero</a></em>-ness on our hands.<p><a href="http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/" rel="bookmark">Continue reading <em>Sparse The Last of Us story details emerge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/">Sparse The Last of Us story details emerge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Dec 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20125432/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/11/sparse-the-last-of-us-story-details-emerge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fungus</category><category>naughty-dog</category><category>playstation</category><category>ps3</category><category>the-last-of-us</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 11 Dec 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Latest speculation about Sony's The Last of Us blames ants for everything]]></title><link>http://www.joystiq.com/2011/12/10/latest-speculation-about-sonys-the-last-of-us-blames-ants-for-e/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/10/latest-speculation-about-sonys-the-last-of-us-blames-ants-for-e/</guid><comments>http://www.joystiq.com/2011/12/10/latest-speculation-about-sonys-the-last-of-us-blames-ants-for-e/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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	<a href="http://www.joystiq.com/2011/12/09/latest-speculation-about-sonys-the-last-of-us-blames-ants-for-e/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/tlouimage2.jpg" style="display:none;border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Oh, this is <em>fun</em>. We don't care if we're playing right into Sony's marketing plan by speculating on the nature of its virally campaigned title, <a href="http://www.joystiq.com/tag/the-last-of-us/"><em>The Last of Us</em></a> -- we love a good puzzle. And ants. And lethal, cadaver-loving fungus. There has been <a href="http://www.joystiq.com/2011/12/04/ps3-exclusive-the-last-of-us-to-debut-at-spike-vgas/">a lot</a> of <a href="http://www.joystiq.com/2011/12/07/new-last-of-us-art-pieces-hint-at-a-world-ending-disease/">speculation</a> about <em>The Last of Us</em>' origin and plot since Sony's limited reveal last week, but it has consistently seemed clear that the game involves bullet ants, apocalyptic chaos and the Cordyceps fungus.<br />
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<a href="http://playstationlifestyle.net/2011/12/09/the-last-of-us-exposed-new-info-new-theories/">PlayStation Lifestyle</a> has rummaged through the clues online and put together a slightly clearer picture of the game: <em>The Last of Us</em>' <a href="http://www.youtube.com/user/thelastofus">YouTube account</a> was created in July 2006 (yes, more than five years ago and before the PS3 was a thing), and in the same month it released a research and development presentation about group-animal movements on the PS3. The research leader is involved heavily in stigmergy, a concept of swarm behavior, which is connected to bullet ants.<br />
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Yes, it all comes back to the ants. At the end of Sony's promo video (above), we can hear a series of clicking -- which is how bullet ants communicate with each other -- and then a high-pitched, inhuman scream -- which is how bullet ants call entire swarms to one area. The scream can be heard meters away, even by humans, PlayStation Lifestyle writes. In <em>The Last of Us</em>, Texas and New Mexico are infected, and bullet ants live just south of there, in Brazil's Atlantic Forest.<br />
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For more information on bullet ants than you ever thought you'd want, check out <a href="http://playstationlifestyle.net/2011/12/09/the-last-of-us-exposed-new-info-new-theories/">PlayStation Lifestyle</a>'s research synthesis, and tune in <em>tonight </em>to our liveblog coverage of the VGAs for what we expect will be an official announcement.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/10/latest-speculation-about-sonys-the-last-of-us-blames-ants-for-e/">Latest speculation about Sony's The Last of Us blames ants for everything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Dec 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/10/latest-speculation-about-sonys-the-last-of-us-blames-ants-for-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20125155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/10/latest-speculation-about-sonys-the-last-of-us-blames-ants-for-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>Brazil</category><category>bullet-ants</category><category>Cordyceps</category><category>fungus</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>sony</category><category>the-last-of-us</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 10 Dec 2011 12:30:00 EST</pubDate></item></channel></rss>