Posts tagged galactic-civilizations-ii 
GDC09: Stardock entering iPhone development, would 'like' to do GalCiv II
During a conversation with Stardock CEO Brad Wardell and Art Director Paul Boyer, the two -- against the express wishes of their PR handler -- brought up iPhone development at the company and the possibility of Galactic Civilizations II on the mobile platform. While Stardock's PR pro sat in a ...
Stardock talks staying afloat in The Great Lakes State
News of PC game publisher and developer Stardock's plans to expand further into its home state of Michigan was a bright light in what has been an otherwise gloomy series of months, seeing numerous studios crippled by an ongoing tepid economic climate. We asked ourselves if it was something in the ...
Telling stories: The next hurdle for story telling
As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. What's next for ...
Telling stories: The games that got it right
As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. It's rare that ...
Telling stories: How much is that ending in the window?
As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. Epic Games' ...
Telling stories: What's up with lame endings?
As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. While narrative ...
Telling stories: Balancing gameplay v. narrative
As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts. How important are ...
The Best of Big Download: December 15-21
This week is the last one in 2008 that will likely have a lot of major gaming news but Big Download still has lots of plans to cover the past year and looking ahead to 2009 in the next several days. In the meantime let's look at the highlights from the past week: Exclusive features Contests: ...
Galactic Civilization II: Twilight of the Arnor invading digitally April 30
Forget what you might have heard, Galactic Civilization II's final expansion, Twilight of the Arnor, releases digitally April 30. There are no plans to release the title at retail and discount bundles are available of the whole Gal Civ II saga on the game's website. The expansion adds unique tech ...
Featured Stories
Report: Battlefield 3 'Premium' service costs $50 one time, includes 'all five themed expansion packs'
Posted on May 30th 2012 12:10PM
Doom 3 'BFG Edition' brings Hell to 360/PS3/PC 'this fall' with entire back catalog in tow
Posted on May 30th 2012 10:35AM
