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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[X3F is going to GDC]]></title><link>http://www.joystiq.com/2007/03/05/x3f-is-going-to-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/x3f-is-going-to-gdc/</guid><comments>http://www.joystiq.com/2007/03/05/x3f-is-going-to-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img height="100" alt="" hspace="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gdc07banner.jpg" width="425" vspace="4" border="0" /><br />You'll be able to hear more about it once the latest <a href="http://www.joystiq.com/tag/fancast">Fancast</a> goes up, but we thought it best to let our readers know that we're headed to the Game Developers Conference in San Francisco. We'll have lots of coverage throughout the week, including first hand looks at games like <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a>, <a href="http://www.joystiq.com/tag/masseffect"><em>Mass Effect</em></a>, <a href="http://www.joystiq.com/tag/bluedragon"><em>Blue Dragon</em></a>, and <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a>. We'll also have a chance to talk with developers of upcoming Live Arcade games, and maybe even a few Microsoft executives. So, keep your eyes on 360 Fanboy this week, as we should have some really great content in store for everyone. Also, don't forget to check in on <a href="http://www.joystiq.com">Joystiq</a>, as they're sure to have coverage of all those <em>other</em> consoles, too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/x3f-is-going-to-gdc/">X3F is going to GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/05/x3f-is-going-to-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/846036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/x3f-is-going-to-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game developers conference</category><category>GameDevelopersConference</category><category>gdc 07</category><category>GDC-2007</category><category>Gdc07</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 05 Mar 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[512MB memory card and exciting XBLA news]]></title><link>http://www.joystiq.com/2007/03/05/512mb-memory-card-and-exciting-xbla-news/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/512mb-memory-card-and-exciting-xbla-news/</guid><comments>http://www.joystiq.com/2007/03/05/512mb-memory-card-and-exciting-xbla-news/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/gdc-07/" rel="tag">GDC '07</a></p><img hspace="4" height="225" border="0" align="right" width="225" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/512mb.jpg" alt="" />It looks like that silly <a href="http://www.joystiq.com/2007/01/31/512-mb-memory-unit-listed-on-gamestop/">rumor</a> was true as Microsoft just announced a bigger memory card for the Xbox 360. The new 512MB Xbox 360 memory card will be available April 3rd, will retail for $49.99, and for a limited time will come pre-loaded with <em>Geometry Wars: Retro Evolved</em>. Simultaneously, the ancient 64MB memory card will drop in price to $29.99 (be on the lookout for clearance prices). Also, with the announcement of the new 512MB card, the XBLA size limit will be raised from 50MB to 150MB allowing developers to run wild with their creativity. Microsoft also announced that they'll be showcasing XBLA titles <em>Boom Boom Rocket</em>, <em>3D Ultra Minigolf Adventures</em>, <em>Eets: Chowdown</em>, <em>Jetpac Refuelled</em>, and <em>Pinball FX</em> at GDC. Check out the full press release after the break.<br />
<br />
So, after reading that informative spiel what is your gut reaction? We definitely agree with raising the XBLA size limit to 150MB and find the 512MB memory card to be a much better deal than the old 64MB version. And for curiosity's sake, is there anyone out there who just purchased a 64MB memory card and is kicking themselves?<p><a href="http://www.joystiq.com/2007/03/05/512mb-memory-card-and-exciting-xbla-news/" rel="bookmark">Continue reading <em>512MB memory card and exciting XBLA news</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/05/512mb-memory-card-and-exciting-xbla-news/">512MB memory card and exciting XBLA news</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2007 01:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/05/512mb-memory-card-and-exciting-xbla-news/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/845615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/05/512mb-memory-card-and-exciting-xbla-news/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d ultra minigolf adventures</category><category>3dUltraMinigolfAdventures</category><category>512 mb memory card</category><category>512MbMemoryCard</category><category>64 mb memory card</category><category>64MbMemoryCard</category><category>boom boom rocket</category><category>BoomBoomRocket</category><category>eets chowdown</category><category>EetsChowdown</category><category>game developers conference</category><category>GameDevelopersConference</category><category>gdc</category><category>GDC 07</category><category>GDC-2007</category><category>Gdc07</category><category>geometry wars</category><category>geometry wars retro evolved</category><category>GeometryWars</category><category>GeometryWarsRetroEvolved</category><category>jetpac refuelled</category><category>Jetpac-Refuelled</category><category>JetpacRefuelled</category><category>memory card</category><category>MemoryCard</category><category>Microsoft-Game-Studios</category><category>pinball fx</category><category>PinballFx</category><category>Rare</category><category>xbla</category><category>xbox live arcade</category><category>Xbox-Live-Arcade</category><category>XboxLiveArcade</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 05 Mar 2007 01:35:00 EST</pubDate></item><item><title><![CDATA[Joystiq interviews Brenda Brathwaite about sex and games]]></title><link>http://www.joystiq.com/2007/02/27/joystiq-interviews-brenda-brathwaite-about-sex-and-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/27/joystiq-interviews-brenda-brathwaite-about-sex-and-games/</guid><comments>http://www.joystiq.com/2007/02/27/joystiq-interviews-brenda-brathwaite-about-sex-and-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/brendabrath.jpg" alt="" />One could say Brenda Brathwaite wrote the book on sex in games -- and they'd be right. She is the author of <a href="http://www.joystiq.com/2006/09/21/textbook-bares-all-on-sex-in-games/"><span style="font-style: italic;">Sex in Video Games</span></a>, lead designer on <span style="font-style: italic;">Playboy: The Mansion</span>, founder and chair of IGDA's <a href="http://www.igda.org/sex/">Sex Special Interest Group</a> and professor of game design at the <a href="http://www.scad.edu">Savannah College of Art and Design</a>. Brathwaite spoke with Joystiq about next week's <a href="http://www.gdconf.com/">Game Developer's Conference</a>, how to keep sexual content under control and the story of the year that really got her blood pressure elevated.<br /><br /><span style="font-weight: bold;">At the Game Developers Conference this year you'll be talking about the business end of designing erotic games. What does that mean?</span><br /><br />We're doing two roundtables this year at the request of previous attendees: designing erotic games and, second, the business end of erotic games. This will give attendees a chance to really get into each issue deeply. When it comes to designing erotic games, I expect we will probably cover such things as appealing to a diverse sexual audience, incorporating fetish play, MMO design, and pitching games to existing adult stars and publishing powerhouses. There's also interest from many people in solving that M-rated issue: how can we maturely incorporate mature themes into the narrative of the play - the same stuff you'd see in an R-rated movie - without being locked out of retail? Games have certainly done it, and as our ability to tell stories in games increases, figuring out how to do it well is becoming more an more an issue. The average gamer is a guy in his 30's, you know. Shows from <span style="font-style: italic;">Lost</span> to <span style="font-style: italic;">Grey's Anatomy</span> feature mature storylines that we, in games, feel at risk to take.<br /><a href="http://www.igda.org/sex/"></a><p><a href="http://www.joystiq.com/2007/02/27/joystiq-interviews-brenda-brathwaite-about-sex-and-games/" rel="bookmark">Continue reading <em>Joystiq interviews Brenda Brathwaite about sex and games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/27/joystiq-interviews-brenda-brathwaite-about-sex-and-games/">Joystiq interviews Brenda Brathwaite about sex and games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Feb 2007 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/02/27/joystiq-interviews-brenda-brathwaite-about-sex-and-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/777379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/27/joystiq-interviews-brenda-brathwaite-about-sex-and-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brenda brathwaite</category><category>BrendaBrathwaite</category><category>esrb</category><category>game developers conference</category><category>gdc</category><category>lowenstein</category><category>playboy</category><category>sex</category><category>sexuality</category><category>thompson</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 27 Feb 2007 08:30:00 EST</pubDate></item><item><title><![CDATA[Detailed Fable 2 info coming at GDC]]></title><link>http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/</guid><comments>http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fable-2/" rel="tag">Fable 2</a></p><a href="http://www.gwn.com/news/story.php/id/11200/title/Fable_2_Information_Coming_In_March.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/fable2castle.jpg" align="right" vspace="4" border="0" /></a>This year's Game Developers Conference kicks off in March and it looks like we'll get the insider dish on Lionhead's <em>Fable 2</em>. <a href="http://www.gwn.com/news/story.php/id/11200/title/Fable_2_Information_Coming_In_March.html">GWN.com</a> dugg up information on the GDC's conference sessions and found one on <em>Fable 2</em> hosted by Peter Molyneux. We double checked this information and located a GDC session called "<a href="https://www.cmpevents.com/GD07/a.asp?option=C&amp;V=11&amp;SessID=4609">Innovations in <em>Fable 2</em></a>" hosted by Peter and starting on March 8th. The description says that the "<em>talk will centre around revolutions in Fable 2.</em>" and "<em>will examine how key game play elements have been refined and expanded</em>". Will we finally get every last detail on Lionhead's highly anticipated sequel? Will we get to see actual gameplay videos? Will Molyneux start the hype machine and over promise on all levels? We don't have any answers now, but we know that there will be some <em>Fable 2</em> information coming out of GDC ... how much is still unknown.<br /><br />[Thanks, Jonah]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/">Detailed Fable 2 info coming at GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Feb 2007 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gwn.com/news/story.php/id/11200/title/Fable_2_Information_Coming_In_March.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/752280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/detailed-fable-2-info-coming-at-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable 2</category><category>Fable2</category><category>game developers conference</category><category>GameDevelopersConference</category><category>gdc</category><category>lionhead</category><category>microsoft game studio</category><category>MicrosoftGameStudio</category><category>peter molyneux</category><category>PeterMolyneux</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 12 Feb 2007 00:30:00 EST</pubDate></item><item><title><![CDATA[Killzone 2: to be or not to be... at the Game Developer's Conference]]></title><link>http://www.joystiq.com/2007/02/09/killzone-2-to-be-or-not-to-be-at-the-game-developers-confer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/09/killzone-2-to-be-or-not-to-be-at-the-game-developers-confer/</guid><comments>http://www.joystiq.com/2007/02/09/killzone-2-to-be-or-not-to-be-at-the-game-developers-confer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.computerandvideogames.com/article.php?id=157062"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/image01.jpg"  alt="" /></a>One place says <a href="http://www.computerandvideogames.com/article.php?id=157062"><em>Killzone 2</em> will be at GDC</a> while another source gets told that no, in fact, <a href="http://ps3.ign.com/articles/762/762629p1.html?RSSwhen2007-02-07_185500&amp;RSSid=762629"><em>Killzone 2</em> won't be at GDC at all</a>. Who to trust? It's a tough call, since we reported on a pretty lofty rumor stating that a demo for the new game may just make an appearance at the Game Developer's Conference. After going over the two linked stories above, you may think that, indeed, IGN has the correct story. They spoke with Sony, after all, right? But, CVG has "well-placed sources!" This is turning into more and more of a big deal, but it really shouldn't. If it's there, neat. If not, well, damn.<br /><br />Now is the time for all of the beautiful readers out there to think about the two conflicting ideas presented here and discuss them in a rational, logical, adult manner. Personally, I'd like to believe the game will still make an appearance. It's not like Sony would try to hide its trump card, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/09/killzone-2-to-be-or-not-to-be-at-the-game-developers-confer/">Killzone 2: to be or not to be... at the Game Developer's Conference</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Feb 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=157062>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/killzone-2-to-be-or-not-to-be-at-the-game-developers-confer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/750606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/09/killzone-2-to-be-or-not-to-be-at-the-game-developers-confer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Game Developers Conference</category><category>GameDevelopersConference</category><category>GDC</category><category>Killzone 2</category><category>Killzone2</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 09 Feb 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Look out, Nintendo -- the N-Gage is coming (again)]]></title><link>http://www.joystiq.com/2007/02/01/look-out-nintendo-the-n-gage-is-coming-again/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/01/look-out-nintendo-the-n-gage-is-coming-again/</guid><comments>http://www.joystiq.com/2007/02/01/look-out-nintendo-the-n-gage-is-coming-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.pocketgamer.co.uk/r/N%2DGage/N%2DGage+%28next+gen+platform%29/news.asp?c=2256"><img vspace="4" hspace="4" border="" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/nokia_phone_0201.jpg" alt="" /></a>Since failing in a spectacular fashion is so much fun that they wanted to do it again, Nokia is gunning hard for their second generation N-Gage, according to UK site Pocket Gamer. If you haven't been following the story, this time Nokia's <em>not </em>attempting to make a dedicated handheld-phone hybrid, but rather a <em>platform</em> for gaming that can be used with their N-series smart phones. Is that a better recipe for success? It will depend on the execution, of course, but apparently Nokia's been meeting with some big developers lately and they have plans to reveal the platform at next month's Game Developers Conference.<br /><br />They are, obviously, fixing some of last round's mistakes; if there's no dedicated handheld and the service is supported by downloadable games, then gamers will have no reason to complain about having to completely dismantle the device just to change games. On the other hand, we figure it's probably safe to assume that most gamers with smart phones already have a handheld they love and cherish, so at best this may free up a pocket. What do you think, DS gamers? While a download service would certainly be a nice thing to have on our handheld (we're looking at <em>you</em>, <a href="http://www.joystiq.com/category/virtual-console/">Virtual Console</a>), is the new N-Gage platform a threat to our dual-screened beauty?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/01/look-out-nintendo-the-n-gage-is-coming-again/">Look out, Nintendo -- the N-Gage is coming (again)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Feb 2007 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pocketgamer.co.uk/r/N%2DGage/N%2DGage+%28next+gen+platform%29/news.asp?c=2256>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/look-out-nintendo-the-n-gage-is-coming-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/look-out-nintendo-the-n-gage-is-coming-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download service</category><category>DownloadService</category><category>DS</category><category>Game Developers Conference</category><category>GameDevelopersConference</category><category>GDC</category><category>N-Gage</category><category>Nintendo</category><category>Nokia</category><category>smart phone</category><category>SmartPhone</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 01 Feb 2007 15:55:00 EST</pubDate></item><item><title><![CDATA[GDC to host Miyamoto keynote]]></title><link>http://www.joystiq.com/2007/01/22/gdc-to-host-miyamoto-keynote/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/22/gdc-to-host-miyamoto-keynote/</guid><comments>http://www.joystiq.com/2007/01/22/gdc-to-host-miyamoto-keynote/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=22351"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/gdc06.jpg" alt="" /></a>We don't want to alarm anyone, but Nintendo's own Shigeru Miyamoto will be coming to San Francisco this march to conduct a <a href="http://www.gamesindustry.biz/content_page.php?aid=22351">keynote</a> at the <a href="http://www.gdconf.com/">Game Developers Conference</a>. Before anyone gets the wrong impression about this and rushes to Wal-Mart for some poster board in an attempt to be<a href="http://www.joystiq.com/2006/03/23/gdc-the-iwata-drop-the-bom-omb-guy/"> internet famous</a>, please, <em>don't</em>. It makes for fantastic blogging fodder to be sure, but lets spare the development community what should be reserved for the internets.<br /><br />As his first GDC keynote since 1999, Miyamoto's appearance could possibly be the most popular event at the conference. It's not indicated exactly as to what Mario's papa will be talking about beyond "the creative process behind his work on highly-regarded software as well as his thoughts on new Nintendo hardware", his keynote is titled "A Creative Vision." Maybe if we're all good boys and girls, he'll drop less "bombs" and clue us in on the secret of the DS printing money.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/22/gdc-to-host-miyamoto-keynote/">GDC to host Miyamoto keynote</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Jan 2007 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=22351>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/22/gdc-to-host-miyamoto-keynote/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/740261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/22/gdc-to-host-miyamoto-keynote/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creative vision</category><category>CreativeVision</category><category>creepy fanboys</category><category>CreepyFanboys</category><category>DS</category><category>game developers conference</category><category>GameDevelopersConference</category><category>gdc</category><category>GDC07</category><category>keynote</category><category>nintendo</category><category>nintendo ds</category><category>nintendo wii</category><category>NintendoDs</category><category>NintendoWii</category><category>shigeru miyamoto</category><category>ShigeruMiyamoto</category><category>wal-mart</category><category>Wii</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Mon, 22 Jan 2007 12:25:00 EST</pubDate></item><item><title><![CDATA[Sign up and get involved with the Experimental Gameplay Workshop]]></title><link>http://www.joystiq.com/2007/01/08/sign-up-and-get-involved-with-the-experimental-gameplay-workshop/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/08/sign-up-and-get-involved-with-the-experimental-gameplay-workshop/</guid><comments>http://www.joystiq.com/2007/01/08/sign-up-and-get-involved-with-the-experimental-gameplay-workshop/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://experimental-gameplay.org/2007/cfp.html"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/guitar_hero.jpg"  alt="" /></a>Are you sick of the same ol' World War II shooter? Have enough of the clich&eacute;d role-playing hero? Want more innovation and gaming as art like <em>Katamari Damacy</em> and <em>Shadow of the Colossus</em>? Now is your time. Join the Experimental Gameplay Workshop, which is hosted at the Game Developer's Conference in San Francisco. You can check out what they accept and reject on <a href="http://experimental-gameplay.org/2007/cfp.html">their website</a>. <br /><br />Interestingly, they don't deal with "edgy" material (probably something completely stupid to think of, like playing as a rapist or something else unspeakably "edgy") which is probably for the best. What they do look for are more open-ended gameplay mechanics -- linearity is a thing of the past, ostensibly. It all seems so interesting! I'd love to try my hand at offering some ideas, but I live way too far from San Francisco to think about it. So go ahead, submit yo'self, or leave a couple of your fleeting ideas here and we'll talk about them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/08/sign-up-and-get-involved-with-the-experimental-gameplay-workshop/">Sign up and get involved with the Experimental Gameplay Workshop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Jan 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://experimental-gameplay.org/2007/cfp.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/sign-up-and-get-involved-with-the-experimental-gameplay-workshop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/730970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/08/sign-up-and-get-involved-with-the-experimental-gameplay-workshop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EGW</category><category>Experimental Gameplay Workshop</category><category>ExperimentalGameplayWorkshop</category><category>Game Developers Conference</category><category>GameDevelopersConference</category><category>GDC</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 08 Jan 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[Independent Games Summit line-up]]></title><link>http://www.joystiq.com/2006/12/04/independent-games-summit-line-up/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/04/independent-games-summit-line-up/</guid><comments>http://www.joystiq.com/2006/12/04/independent-games-summit-line-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.cmpevents.com/GD07/a.asp?option=C&amp;V=11&amp;SessID=3845"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/igf2k7.jpg" /></a>Independent game developers, it's that time again. CMP media has <a href="https://www.cmpevents.com/GD07/a.asp?option=C&amp;V=11&amp;SessID=3845">posted</a> a preliminary version of the Independent Games Summit (IGS) schedule on the Game Developers Conference (GDC) site. The IGS takes place March 5 - 6, 2007, the two days prior to the three day GDC at the Moscone Center in San Francisco.<br /><br />The summit is also tied in with the 2007 Independent Games Festival, which will feature the year's best independent games. Those nominations will be <a href="http://www.igf.com/">announced</a> this Saturday on IGF.com. The winners will be announced March 7, the first night of GDC at the IGF Awards.<br /><br />The one simple request we have is that independent developers who end up being nominated for awards please, please, PLEASE have a speech ready when you win. Also, practice what you are going to say in a mirror a few times before you get up in front of thousands of people and just blow it. Trust us, it will help you in the long-term with your career.<br /><br />[Via <a href="http://www.gamesetwatch.com/2006/12/2007_independent_games_summit.php">GameSetWatch</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/04/independent-games-summit-line-up/">Independent Games Summit line-up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Dec 2006 23:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cmpevents.com/GD07/a.asp?option=C&amp;V=11&amp;SessID=3845>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/independent-games-summit-line-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/712823/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/independent-games-summit-line-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CMP</category><category>Game Developers Conference</category><category>games</category><category>IGS</category><category>independent</category><category>summit</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 04 Dec 2006 23:40:00 EST</pubDate></item><item><title><![CDATA[Developers still waiting for keys to PS3]]></title><link>http://www.joystiq.com/2006/11/28/developers-still-waiting-for-keys-to-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/28/developers-still-waiting-for-keys-to-ps3/</guid><comments>http://www.joystiq.com/2006/11/28/developers-still-waiting-for-keys-to-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://ps3.ign.com/articles/747/747814p1.html?RSSwhen2006-11-28_100700&amp;RSSid=747814"><img id="vimage_1" alt="*click*" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/unlockingps3hardware.jpg" align="right" vspace="4" border="0" /></a>In a recent interview, GDC head Jamil Moledina reiterated developers' hesitancies to begin working on PlayStation 3 projects. "A lot of the developers I know are waiting out on the first round and focusing on handhelds," Moledina told <em>GamesIndustry.biz</em>.<br /><br />From Moledina's perspective, Sony is at fault, unable to provide needed support to third-party developers. But as first-party studios gain experience with the Cell, knowledge will inevitably spread throughout the industry. "I'm generally optimistic about the platform's prospects," Moledina opined. In other words, the GDC boss is giving it a year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/28/developers-still-waiting-for-keys-to-ps3/">Developers still waiting for keys to PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Nov 2006 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamesindustry.biz/content_page.php?aid=21378>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/developers-still-waiting-for-keys-to-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/709061/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/developers-still-waiting-for-keys-to-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Game Developers Conference</category><category>GameDevelopersConference</category><category>GDC</category><category>Jamil Moledina</category><category>JamilMoledina</category><category>PS3</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 28 Nov 2006 21:45:00 EST</pubDate></item><item><title><![CDATA[Attend the Game Developers Conference for free!]]></title><link>http://www.joystiq.com/2006/11/14/attend-the-game-developers-conference-for-free/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/14/attend-the-game-developers-conference-for-free/</guid><comments>http://www.joystiq.com/2006/11/14/attend-the-game-developers-conference-for-free/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/gdcimage.jpg" id="vimage_1" alt="" />Not enough bling in your pocket and want to attend the Game Developers Conference in San Francisco for free? Now you can. If you <a href="http://www.gdconf.com/register/caregistration.htm">sign up</a> to be a conference associate, you'll get a full Giga pass with privileges when you're not working (an $1850 value).<br /><br />You'll be taking part in helping the conference run, and working extremely non-demanding jobs like:<br />
<div align="left">
<ul>
    <li class="bodytext-xmsall"> Guarding doors </li>
    <li class="bodytext-xmsall"> Monitoring conference sessions </li>
    <li class="bodytext-xmsall"> Checking badges at meals and special events </li>
    <li class="bodytext-xmsall"> Stuffing conference bags</li>
    <li class="bodytext-xmsall">Data entry <br />       ...And much more! Leaving your brain free to figure out what you want to see and deciding which lectures you want to sit in on.</li>
</ul>
The GDC is a great opportunity to get a behind-the-scenes look at the game industry, and to witness first-hand all of the work that goes into building a game from scratch. Tim Brengle and Ian MacKenzie who run the CA program are top-notch guys, so you'll be in good hands. You'll make friends, attend parties, and get all the benefits of the Giga pass (including free breakfast and lunch on workdays, toastyyyyy!). Several Joystiq readers went the volunteer route <a href="http://www.joystiq.com/2005/11/26/free-giga-pass-to-game-developers-conference/">last year</a> and were able to enjoy the program gratis, so what are you waiting for?<br /><br />The GDC is in San Francisco from March 5th through the 9th in 2007. We hope to see you there.<br />       </div>
<strong></strong><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/14/attend-the-game-developers-conference-for-free/">Attend the Game Developers Conference for free!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Nov 2006 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gdconf.com/register/caregistration.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/attend-the-game-developers-conference-for-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/attend-the-game-developers-conference-for-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2007</category><category>Game Developers Conference</category><category>GDC</category><category>Giga pass</category><category>San Francisco</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 14 Nov 2006 15:25:00 EST</pubDate></item><item><title><![CDATA[GDC conference organizers drop the ball [update 2]]]></title><link>http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/</guid><comments>http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><p><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/03/mediocrity.jpg"alt="Image from demotivation.com" />This is a brief list of some of the quality issues that I noticed plaguing the GameDeveloper's Conference held in San Jose and ended on Friday. It seems that nobody really talks about these things,perhaps because they're simply grateful that there's any GDC at all. Well, I'm also grateful for GDC, but that doesn'tmean it's immune from criticism.  </p>
<p>I should note that my beefs here are primarily informed by my perspective asa blogger covering the convention. We're sure that developers, publishers, recruiters and other major GDC constituentgroups have their own issues. We encourage submission of other issues in the comments, below. If you prefer to sendsomething anonymously, use our tips form located at <ahref="http://www.joystiq.com/tips/">http://www.joystiq.com/tips/</a>.  </p>
<p>[Image at right is fromwww.demotivation.com. The caption reads, "Mediocrity: it takes a lot less time and most people won't notice thedifference until it's too late."]</p>
<p>In no particular order, gripes follow.  </p><p><a href="http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/" rel="bookmark">Continue reading <em>GDC conference organizers drop the ball [update 2]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/">GDC conference organizers drop the ball [update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Mar 2006 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/602729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/25/gdc-conference-organizers-drop-the-ball/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cmp media</category><category>game developers conference</category><category>GameDevelopersConference</category><category>gdc</category><category>video games</category><category>videogames</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Sat, 25 Mar 2006 22:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Capcom Studio 8 (Maximo) shut down]]></title><link>http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/</guid><comments>http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamespot.com/news/2006/03/22/news_6146430.html"><img width="225" vspace="4" hspace="4" height="116"border="1" align="right" alt="Final Fight for Capcom Studio 8?"src="http://www.joystiq.com/media/2006/03/Final_Fight_for_Capcom_Studio_8.jpg" /></a>If the word of a former Capcomemployee can be believed, it looks as if the publisher's shut down Capcom Studio 8, its U.S. development house, leaving20 people out of a job.<br /><br />Studio 8 was best known for its <em>Maximo</em> remakes for the PS2--<em>Maximo:Ghosts to Glory</em> and <em>Maximo vs. Army of Zin</em>. Unfortunately, a poor performance with its latest retroretread, <em>Final Fight: Streetwise</em>, has apparently done the studio in with the higher-ups.<br /><br />Accordingto GameSpot, this means the end of the <em>Maximo</em> series (and obviously the end of the <em>Streetwise</em> one). ACapcom rep only had this to say in response: "Capcom does not comment on day-to-day operations." If thisstory's true, we hope those kids can find a new employer, possibly at the Game Developers Conference that's currentlytaking place in CA.<br /><br /><strong>See also:</strong><br />
<ul>
    <li><ahref="http://www.joystiq.com/2005/06/01/final-fight-streetwise-interview/"><em>Final Fight Streetwise</em>interview</a></li>
    <li><ahref="http://www.joystiq.com/2006/01/14/final-fight-streetwise-looking-for-a-little-respect/"><em>Final Fight:Streetwise</em> looking for a little respect</a></li>
    <li><em>FF:S</em> loses respect with metascores in the 40s(for the <a href="http://www.metacritic.com/games/platforms/ps2/finalfightstreetwise">PS2</a> and <ahref="http://www.metacritic.com/games/platforms/xbx/finalfightstreetwise">Xbox</a>)</li>
    <li><ahref="http://www.joystiq.com/2006/03/13/bioware-open-austin-studio-for-new-mmo/">BioWare opens Austin studio for newMMO</a> [so bring resumes to GDC]</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/">Rumor: Capcom Studio 8 (Maximo) shut down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Mar 2006 19:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/2006/03/22/news_6146430.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/602239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/rumor-capcom-studio-8-maximo-shut-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Army of Zin</category><category>ArmyOfZin</category><category>Capcom</category><category>Capcom Studio 8</category><category>CapcomStudio8</category><category>Final Fight</category><category>FinalFight</category><category>Game Developers Conference</category><category>GameDevelopersConference</category><category>Ghosts to Glory</category><category>GhostsToGlory</category><category>Maximo</category><category>PS2</category><category>Streetwise</category><category>U.S. development house</category><category>U.s.DevelopmentHouse</category><category>Xbox</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Thu, 23 Mar 2006 19:02:00 EST</pubDate></item><item><title><![CDATA[Chris Grant co-host on Gaming Steve podcast]]></title><link>http://www.joystiq.com/2006/03/23/chris-grant-co-host-on-gaming-steve-podcast/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/23/chris-grant-co-host-on-gaming-steve-podcast/</guid><comments>http://www.joystiq.com/2006/03/23/chris-grant-co-host-on-gaming-steve-podcast/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamingsteve.com/archives/2006/03/gaming_steve_ep_40.php"><img width="225" vspace="4" hspace="4" height="183" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/03/GDC06_with_Peter_Cesar_and_Chris.jpg" alt="GDC '06 with Peter Moore, Cesar Menendez, and Joystiq's Christopher Grant" /></a>Joystiq's very own Christopher Grant is not only posting from the 2006 Game Developers Conference, he's also starring in a podcast.<br /><br />Okay, so technically he's just co-hosting an episode of an ongoing podcast with Gaming Steve, but you can't miss this opportunity to hear Chris's laid-back, sweetly smooth voice. (There are reports that Chris also sounds somewhat like a <em>stoner</em>, but we wouldn't be able to tell you what those kind of people sound like anyway, so what can we say?)<br /><br />As for the podcast itself, Chris and Steve go into the events of the last day, enthusiastically sharing about Microsoft's bloggers breakfast with Peter Moore (inset), Phil Harrison's PS3 keynote, what the new <em>Battlestar Galactica</em> might have to do with games, and everything else that they saw in San Jose. And, hey, maybe if we're lucky, we'll get another guest Joystiqer co-hosting with Steve today. More from GDC as we get it...<br /><br /><strong>See also:</strong><br />
<ul>
    <li><a href="http://www.gamingsteve.com/podcasts/Gaming-Steve-2006-03-22.mp3">Direct download link for the podcast in question</a> [55 minute-long MP3]</li>
    <li><a href="http://www.gamingsteve.com/archives/2006/03/game_developers_2.php">Gaming Steve's "Day 3" report on GDC 2006</a> [where we got the pic]</li>
    <li><a href="http://www.joystiq.com/2006/03/20/joystiq-gdc-in-the-beginning/">Joystiq @ GDC: In the beginning...</a> [w/a little bloggers breakfast info]<br /></li>
    <li><a href="http://www.joystiq.com/2006/03/22/gdc-the-ps3-keynote-blow-by-blow/">GDC: The PS3 keynote blow by blow</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/23/chris-grant-co-host-on-gaming-steve-podcast/">Chris Grant co-host on Gaming Steve podcast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Mar 2006 04:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingsteve.com/archives/2006/03/gaming_steve_ep_40.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/chris-grant-co-host-on-gaming-steve-podcast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/601996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/chris-grant-co-host-on-gaming-steve-podcast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battlestar Galactica</category><category>BattlestarGalactica</category><category>bloggers breakfast</category><category>BloggersBreakfast</category><category>Christopher Grant</category><category>ChristopherGrant</category><category>co-host</category><category>Game Developers Conference</category><category>GameDevelopersConference</category><category>Gaming Steve</category><category>GamingSteve</category><category>Joystiqer</category><category>keynote</category><category>laid-back</category><category>Peter Moore</category><category>PeterMoore</category><category>Phil Harrison</category><category>PhilHarrison</category><category>podcast</category><category>San Jose</category><category>SanJose</category><category>smooth</category><category>stoner</category><category>voice</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Thu, 23 Mar 2006 04:04:00 EST</pubDate></item><item><title><![CDATA[GDC: Games to tackle abortion, obesity, ADD, and wall climbing]]></title><link>http://www.joystiq.com/2006/03/21/gdc-games-to-tackle-abortion-obesity-add-and-wall-climbing/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/21/gdc-games-to-tackle-abortion-obesity-add-and-wall-climbing/</guid><comments>http://www.joystiq.com/2006/03/21/gdc-games-to-tackle-abortion-obesity-add-and-wall-climbing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a>, <a href="http://www.joystiq.com/category/exergaming/" rel="tag">Exergaming</a></p><a href="http://www.mtv.com/games/video_games/news/story.jhtml?id=1526682"><img vspace="4" hspace="4" border="1"align="right" alt="wall climbing" src="http://www.joystiq.com/media/2006/03/wall_climbing.jpg" /></a>MTV's StephenTotilo reports on big ideas coming out of the annual Game Developers Conference. Forget the next-gen hoopla expectedfrom Sony and Nintendo later this week, yesterday was all about "Serious Games." Take, for example, anabortion game being developed by Georgia Tech's Experimental Game Lab, where mini-games range from "find acondom" to balancing your reputation with friends, your baby's health and your future earning power. GeorgiaTech's Ian Bogost claims that the game's real innovation is its ability to present multiple angles of an issue. Thegame is designed to change depending on a given player's biases. So, if a player is shown to express pro-lifetendencies, the game will stress the importance of personal responsibility and adoption.<br /><br />Also on tap werepresentations that featured GPS-enabled cell phone games that encourage obese youths to actively explore theirneighborhoods while hunting for virtual prizes, technology that monitors players' brainwaves and rewards those that arepaying attention, and a climbing wall that doubles as a game controller.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/21/gdc-games-to-tackle-abortion-obesity-add-and-wall-climbing/">GDC: Games to tackle abortion, obesity, ADD, and wall climbing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Mar 2006 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/games/video_games/news/story.jhtml?id=1526682>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/21/gdc-games-to-tackle-abortion-obesity-add-and-wall-climbing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/601439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/21/gdc-games-to-tackle-abortion-obesity-add-and-wall-climbing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Experimental Game Lab</category><category>ExperimentalGameLab</category><category>Game Developers Conference</category><category>GameDevelopersConference</category><category>GDC</category><category>Nokia</category><category>Persuasive Games</category><category>PersuasiveGames</category><category>PS2</category><category>Sonic Studio</category><category>SonicStudio</category><category>Xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 21 Mar 2006 14:30:00 EST</pubDate></item></channel></rss>