Posts tagged game-design 
Game design course led by God of War vets taking applications
Whitney Wade, Sony Santa Monica production manager, and Marianne Krawczyk, a writer on the God of War series, will lead a game design class titled "Interactivity: A Course in Video Game Design and Development" at UCLA starting on September 30. The 10-week class is part of UCLA's Professional Pro...
Girls Make Games winners dig into The Hole Story
Top-down RPG The Hole Story landed on Kickstarter this week as the result of the Girls Make Games development camp and competition. The game stars Wendy, an archaeologist that digs into a portal in her backyard and warps through time to an ancient world and must save a princess to find a way back...
Epic Games collaborating with university for Epic Games Centre
Epic Games has formed a two-year partnership with Staffordshire University resulting in the Epic Games Centre, a "fully equipped" space for use by students in Staffordshire's game design courses. The agreement provides students "hardware, teaching time and access to software and key personnel" from...
ESA holding student competition, winners to be shown at E3
The Entertainment Software Association is launching an E3 College Game Competition this year, designed to spotlight some solid student game creations at the upcoming E3 convention in Los Angeles. Over 400 schools have been invited to submit "story details and content assets" for a video game they m...
Shigeru Miyamoto on how the Wii U could change games
The Wii U is designed to enable new gaming experiences, through the combination of motion controls and a small, personal screen. At E3, Nintendo showed games that rely on "asymmetric gaming," or giving different players different experiences; it showed games that use the Wii U's new controller as a...
Excerpt: Rise of the Videogame Zinesters
Anna Anthropy's forthcoming book Rise of the Videogame Zinesters is about the personal potential of games -- how simple tools allow all kinds of people to tell their own stories interactively. But it's also a clever, thoughtful examination on game design, and why the medium is important and interes...
AI system programs a game with a suspicious theme
All right; we're done. Throwing in the towel, getting the heck outta Dodge and all that. The robot apocalypse is coming to a head faster than we thought, and it's time for us to move to our safe-hut deep in the jungles of Malaysia. Goodnight, everyone! Michael Cook, a computer scientist at Imperial...
Reisuke Ishida on why perfect games can't be perfect
Taito designer Reisuke Ishida devoted a GDC panel to "five techniques for making an unforgettable game," and his most interesting tip for accomplishing that was perhaps counterintuitive: don't make it perfect. Perfect games, argued Ishida, are boring. In Space Invaders Infinity Gene, for example, h...
Sid Meier: modern graphics have lowered the barriers of entry to gaming
In this interview with Game Informer, legendary developer Sid Meier says even he has succumbed to the lure of modern graphics. "I used to love to try and challenge the players' imagination," he says, "to show them a few pixels in 16 colors and try and convince them that they're ruling an empire to ...
New York University introduces MFA in 'Game Design,' starting fall 2012
New York University's Game Center, already a bastion of game development in the Northeastern US, announced this week that it will open a Master of Fine Arts program for "Game Design" in fall 2012. The Game Center's blog revealed the new program this week with a tentative description of the progra...
