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Posts tagged game-design

Microsoft holds Kodu game design competition for kiddos

Microsoft released the full version of game creation utility Kodu Game Lab on PC today, and to celebrate the release of the free software suite, it's hosting a game design competition. Slow down, David Crane -- it's for kids. The Kodu Cup 2011 is a competition for students aged 9-17 (divided...

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Original GTA developer says game was 'almost canned'

Gary Penn was a developer at DMA Design way back when the British company was working on the very first Grand Theft Auto game -- the top-down, PC-based version, not the 3D console hit you know and love today -- and says that it was "almost canned." Not because of any Hot Coffee-style shenanigans,...

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Levine: Game industry 'star-struck' by Hollywood

You wouldn't blame Ken Levine for having a chip on his shoulder when it comes to Hollywood. After all, as Develop recounts, the respected game designer "failed spectacularly" in his first career as a scriptwriter. So, when Levine was offered an opportunity to make a game with, in his words, "a very...

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The past and future Pac-Man

Pac-Man creator Toru Iwatani brought a rather incredible historical artifact to the recent NLGD Festival of Games in the Netherlands: a notebook full of sketches from the original design of Pac-Man. The thirty-year-old sketches show that Iwatani had a pretty good idea of how the mazes and Pac-Man...

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Sid Meier's life, career and a 48-hour game design contest packed into documentary short

Regardless of whether or not you've played any of Sid Meier's games, or whether or not you find yourself curious as to how he became a gaming luminary, or whether or not you've got 24 minutes to kill -- you've got to watch Motherboard's latest documentary. Its focus is on the history of Meier's...

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Naughty Dog invents the missing Uncharted chapter at PAX East

Though the original Uncharted was a well paced and cleverly written experience, it wasn't without its share of largely inoffensive faults. For instance, the game's stealth aspects weren't well publicized to the player, leaving Nathan Drake's instant kill abilities unused for most playthroughs. The...

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WarioWare D.I.Y. intermediate tutorials: a micro-class on microgames

While you wait for the release of WarioWare D.I.Y., why not get your learn on? Following the beginner-level tutorials released last week, Nintendo has put together a series of intermediate guides to the microgame creation process. Study these and you should be able to hit the ground running,...

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GDC: How Sucker Punch built inFamous' big city with a small team

Last year's shockingly awesome superhero title inFamous boasted a massive sandbox world known as Empire City -- a playground full of climbable, grindable, shootable objects. It was an impressive environment, made all the more impressive by a startling piece of information revealed by Sucker Punch's...

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Pixar, Molyneux and Schafer also giving talks at GDC 2010

Worried that you're only gonna get one legendary game developer speaking at this year's GDC? Well quit it, because it turns out that March's pontification festival will also feature the likes of Double Fine's Tim Schafer, Lionhead/MGS Europe head Peter Molyneux, Square Enix FFXIII director Motomu...

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DigiPen expands, increasing graduating class size by a third

[Image credit: Wade Rockett] Being a premier college for game developers seeking out bachelor's and master's degrees in mind-bending, DigiPen recently announced plans to expand its campus to a larger location in Redmond, Washington. A 100,000 square-foot ex-Microsoft building will house the...

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