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NYC game development community slowly growing


The Center for an Urban Future, a Manhattan-based think tank, has a report on New York's growing games industry. GameDaily reports that Take-Two and Atari, along with 30 game development companies and some 55 firms related to the industry, have a presence in the city that never sleeps. The size of the community is way behind cities like Seattle, San Francisco and LA, but there are approximately 1,200 people working within the industry around NYC.

IGDA Executive Director Jason Della Rocca says that although one would think NYC would be an "ideal place" for game developers, he points out that even Boston has a larger community. He explains that five or six years ago there has almost nothing in NYC, but that some casual game firms and a couple major studios have changed that. (Forgive us for what we're about to write.) So, start spreading the news, game developers are longing to stay. They want to be a part of it ... New York, New York.

Popular AI tech throws support behind Wii


Realism is not the Wii's domain. We've come to terms with this, so much so that our psychiatrist has begun to offer us half-rates for her trouble. Even so, any efforts to help the little console along the path of next-gen righteousness are welcomed. An update today from the AI middleware sleuths at Kynogon is certainly that, as the company has announced support for the Wii, offering their popular AI tech Kynapse to Wii game developers in order to help keep their NPCs from running around all willy-nilly.

Kynapse is already used in a number of other titles, both currently available and in production for a variety of platforms, including Crackdown, Alone in the Dark, and the upcoming sequel to Fable, and while no Wii developers have come forward and announced titles they expect to take advantage of the AI solution, Kynogon notes that Kynapse has already been tapped by two different studios for use in upcoming Wii projects. Who knows, maybe someday soon we can quit visiting the shrink altogether.

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