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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Dokuro review: The Mr. Skullhead Show]]></title><link>http://www.joystiq.com/2012/10/24/dokuro-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/24/dokuro-review/</guid><comments>http://www.joystiq.com/2012/10/24/dokuro-review/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/24/dokuro-review/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-08_530x298.jpg" /></a></div>Let's talk about puzzle games. When you hear the term, your mind usually goes to falling-block stuff like Tetris and Puyo Puyo, right? But it's broad terminology: it can also apply to games in which you are presented with a series of problems that need solving - say, escaping a room, moving objects into certain positions, solving riddles ... you know what I mean, right?<br /><br />Well, I have an issue with these games: I'm almost universally terrible at them. I can't really tell you why, either. I like most of the ones I play, mind you. But as soon as I start feeling that twinge of frustration from a solution that eludes me, I hop on the internet and turn on Youtube. If I don't, I'm just going to fluster myself trying to figure it out. By the time the game reaches its climax, I have a controller under one hand and my laptop under the other, checking to make sure I'm doing everything right.<br /><br />This is one of the reasons why GungHo and GameArts's <a href="http://joystiq.com/game/dokuro"><em>Dokuro</em></a> sticks out so much. For perhaps the first time since the original <em>Portal</em>, I'm not immediately running to the online solution bin the moment things start to get tricky. I'm savoring the feeling of gradually figuring things out for myself, discovering how mechanics work together and deducing how they can be used to accomplish the task at hand, and I'm loving it.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dokuro/">Dokuro</a></strong></p><a href="http://www.joystiq.com/photos/dokuro/#5364960"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dokuro/#5364961"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dokuro/#5364962"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dokuro/#5364963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dokuro/#5364964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/dokuro-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/24/dokuro-review/" rel="bookmark">Continue reading <em>Dokuro review: The Mr. Skullhead Show</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/24/dokuro-review/">Dokuro review: The Mr. Skullhead Show</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Oct 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/24/dokuro-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20359374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/24/dokuro-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dokuro</category><category>gamearts</category><category>GungHo</category><category>GungHo-Online-Entertainment</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[Heidi Kemps]]></dc:creator><pubDate>Wed, 24 Oct 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Unlock Shredder and Cyber Shredder in TMNT: Smash Up]]></title><link>http://www.joystiq.com/2009/09/24/unlock-shredder-and-cyber-shredder-in-tmnt-smash-up/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/24/unlock-shredder-and-cyber-shredder-in-tmnt-smash-up/</guid><comments>http://www.joystiq.com/2009/09/24/unlock-shredder-and-cyber-shredder-in-tmnt-smash-up/#comments</comments><description><![CDATA[<a href="http://tmntgame.us.ubi.com/"><img width="225" vspace="0" hspace="0" height="291" border="0" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/cyber-shredder.jpg"  alt="" /></a>Cruising the Ubisoft Twitter, as we are wont to do, we stumbled upon <a href="http://twitter.com/Ubisoft/status/4168713085">this little update</a>. According to said update, registering <a href="http://www.joystiq.com/tag/tmnt-smash-up"><em>TMNT: Smash Up</em></a> with Ubisoft will grant players access to a code to unlock Shredder and Cyber Shredder as playable characters. Checking out the veracity of this claim -- as we are also wont to do -- we discovered that the <a href="http://tmntgame.us.ubi.com/">official <em>Smash Up</em> site</a> has already publicly posted the code.<br />
<br />
We're not sure where the marketing wires got crossed, but it benefits us all, so we're not complaining. To perform the unlock, select the Bonus Content option and enter the following: Up, Down, Right, Up, Down, Right, Left, Up, Right, Down. Don't get to excited, though. Cyber Shredder is just a different costume for normal Shredder, so don't expect a whole new character to flesh out the game's <a href="http://www.joystiq.com/2009/09/21/tmnt-fans-speak-up-against-smash-up-character-selection/">unfortunately puny roster</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/24/unlock-shredder-and-cyber-shredder-in-tmnt-smash-up/">Unlock Shredder and Cyber Shredder in TMNT: Smash Up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Sep 2009 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tmntgame.us.ubi.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/24/unlock-shredder-and-cyber-shredder-in-tmnt-smash-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19172855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/24/unlock-shredder-and-cyber-shredder-in-tmnt-smash-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamearts</category><category>tmnt-smash-up</category><category>ubisoft</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 24 Sep 2009 13:50:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Teenage Mutant Ninja Turtles: Smash-Up]]></title><link>http://www.joystiq.com/2009/07/07/hands-on-teenage-mutant-ninja-turtles-smash-up/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/07/hands-on-teenage-mutant-ninja-turtles-smash-up/</guid><comments>http://www.joystiq.com/2009/07/07/hands-on-teenage-mutant-ninja-turtles-smash-up/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/tmnt-smash-up-wii/2129995//full"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/tmntsmashup_screenshot2-772009-3-580px.jpg" alt="" /></a><br /><span style="font-style: italic;"><font size="1">click to enlarge</font></span></div>
Since it was <a href="http://www.joystiq.com/2009/01/26/and-theyre-green-tmnt-smash-up-announced-for-wii/">first revealed</a> that members of the <em><a href="http://www.joystiq.com/tag/super-smash-bros-brawl">Super Smash Bros. Brawl</a> </em>team were crafting Ubisoft's new <em>TMNT </em>brawler, the expectation has been that it will be a total <em>SSBB </em>play-alike. From our time with it at last week's UbiNintendo day, we can confirm that there are similarities, but, if anything, it's more like "<em>SSBB lite</em>."<br /><br />The four-player, multi-tiered arena aspect is there, for sure, but the complexity of the controls (and, with it, the number of moves and weapon pick-ups) has been dialed back a few clicks. At the same time, the pacing and presentation has been turned up, making for an extremely frantic experience.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/tmnt-smash-up-wii/">TMNT: Smash Up (Wii)</a></strong></p><a href="http://www.joystiq.com/photos/tmnt-smash-up-wii/#2129995"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/tmntsmashup_screenshot2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tmnt-smash-up-wii/#2129994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/tmntsmashup_screenshot1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tmnt-smash-up-wii/#2129993"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/tmntsmashup_box_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tmnt-smash-up-wii/#1317787"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/tmnt_smash_up_wii_screenshot_05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/tmnt-smash-up-wii/#1317786"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/tmnt_smash_up_wii_screenshot_02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/07/07/hands-on-teenage-mutant-ninja-turtles-smash-up/" rel="bookmark">Continue reading <em>Hands-on: Teenage Mutant Ninja Turtles: Smash-Up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/07/hands-on-teenage-mutant-ninja-turtles-smash-up/">Hands-on: Teenage Mutant Ninja Turtles: Smash-Up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Jul 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/07/hands-on-teenage-mutant-ninja-turtles-smash-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19088891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/07/hands-on-teenage-mutant-ninja-turtles-smash-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamearts</category><category>Nintendo</category><category>teenage-mutant-ninja-turtles-smash-up</category><category>ubinintendo-2009</category><category>ubisoft</category><category>Wii</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 07 Jul 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[GameArts' 'Boy of Shadow, Fairy of Light' for WiiWare in Japan this fall]]></title><link>http://www.joystiq.com/2009/05/20/gamearts-boy-of-shadow-fairy-of-light-for-wiiware-in-japan-t/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/20/gamearts-boy-of-shadow-fairy-of-light-for-wiiware-in-japan-t/</guid><comments>http://www.joystiq.com/2009/05/20/gamearts-boy-of-shadow-fairy-of-light-for-wiiware-in-japan-t/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.inside-games.jp/media/screenshot2.php?gameid=88447&amp;image=11"><img width="580" vspace="4" hspace="0" height="352" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/boyofshadow580.jpg" /></a><br /></div>
During a <a href="http://www.inside-games.jp/media/screenshot2.php?gameid=88447&amp;image=11">presentation</a> for <em>Grandia Online</em>, GameArts CEO Kazuki Morishita mentioned that <em>Boy of Shadow, Fairy of Light</em> would release this fall (he likely means in Japan). The new IP is a complete mystery, having only briefly <a href="http://www.joystiq.com/2008/10/06/bubble-bobble-rainbow-islands-and-tons-more-japanese-wiiware-a/">shown up in a list</a> of <a href="http://joystiq.com/tag/wiiware">WiiWare</a> titles last year.<br /><br />No further details are currently available, nor is there any clear reason why the title was brought up at this <em>Grandia Online</em> press conference. Maybe we'll get lucky with some information at <a href="http://joystiq.com/tag/e3-2009">E3</a>.<br /><br />[Via <a href="http://www.andriasang.com/e/blog/2009/05/20/gamearts_wiiware_title/">AndriaSang</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/20/gamearts-boy-of-shadow-fairy-of-light-for-wiiware-in-japan-t/">GameArts' 'Boy of Shadow, Fairy of Light' for WiiWare in Japan this fall</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 May 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.inside-games.jp/media/screenshot2.php?gameid=88447&amp;image=11>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/20/gamearts-boy-of-shadow-fairy-of-light-for-wiiware-in-japan-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1552059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/20/gamearts-boy-of-shadow-fairy-of-light-for-wiiware-in-japan-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boy-of-shadow</category><category>boy-of-shadow-fairy-of-light</category><category>game-arts</category><category>gamearts</category><category>wiiware</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 20 May 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Project Sylpheed demo warps onto Live]]></title><link>http://www.joystiq.com/2007/06/14/project-sylpheed-demo-warps-onto-live/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/project-sylpheed-demo-warps-onto-live/</guid><comments>http://www.joystiq.com/2007/06/14/project-sylpheed-demo-warps-onto-live/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><img width="415" vspace="4" hspace="4" height="234" border="1" align="middle" alt="" src="http://www.joystiq.com/media/2007/06/project_sylpheed_demo.jpg" /><br />"Okay, outer space shooting games for the Xbox 360, raise your hand. What ... no one? Not one outer space shooting game? Wait, you there, in the back, what's your name? <em>Project Slip ... sliph ... <a href="http://www.joystiq.com/tag/projectsylpheed">Sylpheed</a>? </em>What does that even mean?"<br /><br />Yes, the space shooter is somewhat underrepresented on the Xbox 360 (along with platformers and RPGs). Thankfully, Microsoft has decided to <a href="http://www.joystiq.com/2007/03/27/shane-kim-sylpheed-to-be-ms-published-in-us/">rectify that situation</a> by bringing the Game Arts developed title, <em>Project Sylpheed</em> to American shores (published by Square Enix in Japan). As such, Microsoft has deemed it worthy to release a demo on <a href="http://www.joystiq.com/tag/XboxLiveMarketplace/">Xbox Live Marketplace</a>. We don't know much about the game, other than the fact that it does indeed involve shooting things in space. The demo clocks in at just over 600MB and is available now. Has anyone managed to take it for a spin yet?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/project-sylpheed-demo-warps-onto-live/">Project Sylpheed demo warps onto Live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/14/project-sylpheed-demo-warps-onto-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/918004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/project-sylpheed-demo-warps-onto-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game arts</category><category>GameArts</category><category>live marketplace</category><category>LiveMarketplace</category><category>marketplace</category><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>project sylpheed</category><category>ProjectSylpheed</category><category>square enix</category><category>SquareEnix</category><category>xblm</category><category>xbox live marektplace</category><category>XboxLiveMarektplace</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 14 Jun 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Project Sylpheed demo now on Xbox Live Marketplace]]></title><link>http://www.joystiq.com/2007/06/14/project-sylpheed-demo-now-on-xbox-live-marketplace/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/project-sylpheed-demo-now-on-xbox-live-marketplace/</guid><comments>http://www.joystiq.com/2007/06/14/project-sylpheed-demo-now-on-xbox-live-marketplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/project_sylpheed_demo.jpg" /><br /></div>
Depicting a galaxy filled with armed spaceships that simply <em>cannot </em>get along, last year's <em>Project Sylpheed</em> <a href="http://www.joystiq.com/2007/06/07/vampire-rain-goes-gold-hits-stores-on-july-3rd/">attempted</a> to address the Xbox 360's lack of Eastern-developed titles, as well as its critical non-abundance of space shooters. Developed by Game Arts and published by Square Enix then, the game is finally <a href="http://www.joystiq.com/2007/04/02/project-sylpheed-vampire-rain-bound-for-us/">nearing Planet America</a> under the Microsoft Game Studios flagship. Be thankful we didn't add a woeful "impulse speed" joke to that line.<br /><br />If saucer-eyed pilots blasting each other to smithereens amidst the surprisingly colorful backdrop of space sounds like it'll float your cup of tea, be sure to check out the 613MB <em>Project Sylpheed</em> demo now available on the Xbox Live Marketplace. <strong>Update:</strong> The retail version is expected to arrive on July 10th at a pleasing $40 price.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/project-sylpheed-demo-now-on-xbox-live-marketplace/">Project Sylpheed demo now on Xbox Live Marketplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/14/project-sylpheed-demo-now-on-xbox-live-marketplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/project-sylpheed-demo-now-on-xbox-live-marketplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Game Arts</category><category>GameArts</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>project sylpheed</category><category>ProjectSylpheed</category><category>shooter</category><category>space shooter</category><category>space sim</category><category>SpaceShooter</category><category>SpaceSim</category><category>Square Enix</category><category>SquareEnix</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 14 Jun 2007 07:30:00 EST</pubDate></item><item><title><![CDATA[Project Sylpheed, Vampire Rain bound for US]]></title><link>http://www.joystiq.com/2007/04/02/project-sylpheed-vampire-rain-bound-for-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/02/project-sylpheed-vampire-rain-bound-for-us/</guid><comments>http://www.joystiq.com/2007/04/02/project-sylpheed-vampire-rain-bound-for-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sylpheed-and-vamp-rain.jpg" alt="" />The <a href="http://www.joystiq.com/2007/03/26/rumor-microsoft-will-publish-bargain-priced-us-project-sylpheed/">rumors</a> were partially true: <a href="http://www.xbox.com/en-US/games/p/projectsylpheedxbox360/"><em>Project Sylpheed</em></a> is coming to the US this summer for the budget price (by new-gen standards) of $39.99. <strike>Unlike the GameStop page that propagated the rumors, Microsoft is not publishing the game</strike> <strike>(nor did it develop the game, as the <a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&amp;product%5Fid=200296">listing stated</a>); instead, Square Enix will publish the game as it did in Japan. </strike>[<strong>Correction</strong>: Microsoft is publishing both titles in the U.S.]<br /><br /><em>Project Sylpheed </em>is a 3-D makeover of the Sega CD shooter <em>Silpheed</em>, which already has a 2001 sequel, <em>Silpheed: The Lost Planet</em>; all three titles were developed by Game Arts. <br /><br />Also announced today was <a href="http://www.xbox.com/en-US/games/v/vampirerainxbox360/"><em>Vampire Rain</em>,</a> a shooter that pits you against vampires. It boasts all the best keywords in the shooting genre today: stealth, squad-based action and high-tech weaponry. No word on if it includes garlic launchers or the ability to become a bloodsucker yourself. The game will arrive with the standard $59.99 price tag.<br /><br /><em>Vampire Rain</em> and <em>Project Sylpheed</em> are both slated for a Summer 2007 release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/02/project-sylpheed-vampire-rain-bound-for-us/">Project Sylpheed, Vampire Rain bound for US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2007 20:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/02/project-sylpheed-vampire-rain-bound-for-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/865803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/project-sylpheed-vampire-rain-bound-for-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bampire rain</category><category>BampireRain</category><category>game arts</category><category>GameArts</category><category>project sylpheed</category><category>ProjectSylpheed</category><category>silpheed</category><category>square enix</category><category>SquareEnix</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 02 Apr 2007 20:26:00 EST</pubDate></item><item><title><![CDATA[Project Sylph gets a trailer]]></title><link>http://www.joystiq.com/2006/07/05/project-sylph-gets-a-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/05/project-sylph-gets-a-trailer/</guid><comments>http://www.joystiq.com/2006/07/05/project-sylph-gets-a-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="www.gamebrink.com/xbox-360/1618-Project_Sylph-video-1.html"><img id="vimage_1" height="239" alt="" hspace="4" src="http://www.joystiq.com/media/2006/07/sylphface.jpg" width="425" vspace="4" border="1" /></a><br />A trailer for <em>Project Sylph</em> is now available&nbsp;to the Japanese Marketplace. If you don't have access to the trailer -- or if you have qualms about <a href="http://www.joystiq.com/2006/06/30/how-to-get-the-chromehounds-demo-in-the-usa/">fake Live accounts</a> -- you could always just watch it at <a href="http://www.gamebrink.com/xbox-360/1618-Project_Sylph-video-1.html">Gamebrink</a>, or download it from <a href="http://www.xboxyde.com/news_3136_en.html">Xboxyde</a>. Be prepared for lots of high gloss CG and just a teeny, tiny, microscopic glimpse at actual gameplay. <br /><br />With any luck, <em>Project Sylph</em> might give space shooter fans something to cheer about.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/05/project-sylph-gets-a-trailer/">Project Sylph gets a trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Jul 2006 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamebrink.com/xbox-360/1618-Project_Sylph-video-1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/05/project-sylph-gets-a-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/639766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/05/project-sylph-gets-a-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game arts</category><category>GameArts</category><category>project sylph</category><category>ProjectSylph</category><category>silpheed</category><category>sqare enix</category><category>SqareEnix</category><category>squenix</category><category>sylph</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 05 Jul 2006 13:30:00 EST</pubDate></item><item><title><![CDATA[Project Sylph scans, see for yourSylph!]]></title><link>http://www.joystiq.com/2006/06/29/project-sylph-scans-see-for-yourslyph/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/29/project-sylph-scans-see-for-yourslyph/</guid><comments>http://www.joystiq.com/2006/06/29/project-sylph-scans-see-for-yourslyph/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=1157"><img id="vimage_1" height="327" alt="" hspace="4" src="http://www.joystiq.com/media/2006/06/sylph.jpg" width="425" vspace="4" border="0" /></a><br />French 360 site, <a href="http://xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=1157">Xboxygen</a>, has posted&nbsp;Famitsu scans of Square Enix's upcoming <em>Project Sylph</em>. <a href="http://www.xboxic.com/news/1181">Xboxic</a> points us to <a href="http://xbox360.ign.com/articles/715/715346p1.html">IGN</a>, which&nbsp;has gone to the trouble of translating the scans for some details. The game looks to be an extension of the <em>Silpheed</em> franchise and promises&nbsp;massive space combat and -- of course -- loads of CG cinemas.
<p>Hit the read link to see the rest of the scans and some (French) commentary.</p>
[Thanks, gaetge]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/29/project-sylph-scans-see-for-yourslyph/">Project Sylph scans, see for yourSylph!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Jun 2006 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xboxygen.com/index.php?file=News&amp;op=suite&amp;news_id=1157>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/29/project-sylph-scans-see-for-yourslyph/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/638207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/29/project-sylph-scans-see-for-yourslyph/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game arts</category><category>GameArts</category><category>project sylph</category><category>ProjectSylph</category><category>silpheed</category><category>square enix</category><category>SquareEnix</category><category>squenix</category><category>sylph</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 29 Jun 2006 14:30:00 EST</pubDate></item></channel></rss>