A reminder that Gamecock has offered Joystiq readers an exclusive offer: preorder Hail to the Chimp at GameStop (it comes out a week from today) and get a free $10 gift certificate to the Onion Store, the virtual storefront of the popular fake (and funny!) newspaper. So, to recap: you preorder the $40 PS3 or Xbox 360 politically themed party game before the end of the day, send the Gamecock people a copy of your receipt (details here), and get ten bucks of free Onion Store credit.
I had the distinct pleasure of spending some time with the folks from Gamecock while they strolled through Philadelphia in the middle of Pennsylvania's Democratic presidential primaries in April, seeing firsthand how the independent publisher was promoting Hail to the Chimp, one of their flagship releases. Oh, did I mention I was wearing a giant, female polar bear suit for part of this? Anywho, more on that later in the month, closer to the game's June 24th release date ...
In the interim, the guys and gals at Gamecock have offered Joystiq readers an exclusive offer: preorder HttC at GameStop and get a free $10 gift certificate to the Onion Store, the virtual storefront of the popular fake (and funny!) newspaper. So, to recap: you preorder the $40 PS3 or Xbox 360 politcally-themed party game before June 15th, send the Gamecock people a copy of your receipt (details here), and get ten bucks of free Onion Store credit. No polar bear suit required!
German developer Replay Studios and indie publisher Gamecock dropped a friendly reminder that both studios plan to drape us in tufted fabric and slit our throats this fall, when Velvet Assassin ships for both the Xbox 360 and PC. As a stealth-action game, the title will drop players into the boots of real-life World War II allied secret agent Violette Szab as she goes toe to toe with the German war machine.
Beyond the biographical backdrop and historically-inspired setting, there isn't much known about the game. However, the publisher notes that Velvet Assassinwill include "lush, surreal visuals" and "a ground-breaking stealth combat system," both interesting qualities ... though we hope the devs know how difficult blood is to get out of velvet without sending it to dry cleaning.
With a number of names skipping out on this summer's E3, not to mention heavyweights Activision and Vivendi Games disavowing themselves of the ESA altogether, Gamecock sent word that its Grand Poobah Mike Wilson plans to step in to "right the ship" by announcing his candidacy for president of the Entertainment Software Association. The news, which was sent our way by Gamecock this weekend, included notice that the former GodGames co-founder plans to run on a platform of "bringing the fun back to the gaming industry."
While details remain light, the exec expects to announce more of his plans in the weeks leading up E3 (an event we all donned black to help Gamecock bury last year). The re-imagined conference will take place the week of July 15, during which both Wilson and Gamecock proper will run a campaign headquarters at L.A.'s Hotel Figueroa.
According to Gamecock, the location will be open to anyone and everyone in the public to drop in and play games -- no invitation necessary. We're on the fence as to if we're supposed to take this announcement seriously, or if this is just another grabforattention by the indie publisher, though either way Gamecock's track record promises that the end result will be strange.
Wideload's Hail to the Chimp party game has been pushed back from a scheduled May 27 release date into "mid-June," a Gamecock representative told us this morning. [Update: Gamecock has clarified that the new release date has been set for June 24.] The publisher attributed the short delay to a need for "polish" (working with animals can get dirty, after all), though we wonder if the extra weeks aren't equally necessary to generate some excitement for a campaign, which to date, has received little coverage. Ape or not, a politician's success relies on the strength of a savvy marketing team.
For further analysis of the issues at hand, check out our Hail to the Chimp impressions from GDC and EIEIO.
When independent developer Renegade Kid first announced its follow up title to last year's Dementium: the Ward, few details were offered as to what it was exactly that the studio was up to.
Titled simply Moon, the game was said to again be played from the first-person, but beyond the vantage and supposed setting, we were left wondering. It didn't take us long to tire of the guessing game however, so we arranged to speak with Renegade Kid's owner and creative director Jools Watsham to find out more about the company's latest offspring, how it differs from Dementium, and why the studio opted to go with a different publisher, in this case Mastiff, rather than Dementium publisher Gamecock. Read on to see what he had to say.
If you've been looking forward to Blazing Lizard's upcoming XBLA release Pirates vs. Ninjas Dodgeball, you might want to sit down and re-read our hands-on impressions from last month, as publisher Gamecock just sent word that the game has been pushed back until some unspecified time later this Spring.
In an effort to paint a silver lining on the news, Blazing Lizard studio director Christopher Stockman notes that the extra time will let the devs "go back and add in additional content to the game," including new rules and modes for the title's cadre of ninjas, pirates, robots, and zombies.
When asked as to the reason for the delay, a spokesperson told us that it "was the addition of different game modes, specifically the mode that works more like traditional dodgeball." That's fine, though we suspect the constant flurry of cutlass swipes and hurled shurikens might have had something to do with it as well.
Wideload Games' Hail to the Chimp consistently delivered laughs to its audience of journalists at EIEIO. Being that the event was a large party, it was the perfect venue to try out a party game. The crowd got almost as boisterous during the gameplay sessions as they did later that evening, when the event metamorphosed from a video game press event into a concert.
The "concert" portion of the event was also the first chance I had to talk about the game with Wideload's Senior Producer Jon Krusell. He was kind enough to yell over the din in order to discuss the thought process that led naturally into a party combat game about animal presidential elections, his theories about the lack of comedy in games, and his revolutionary Robot Jox-based political platform.
As Firefly Studios explained it, most dungeon games put the player in the role of a psychopath who enters a dungeon to slaughter thousands of subterranean creatures and steal their gold. Dungeon Hero is totally different. In Dungeon Hero, your character is -- well, okay, a psychopath who enters a dungeon to slaughter thousands of subterranean creatures and steal their gold. But those subterranean creatures have their own stuff going on, and that jerk hero is neither the shining exemplar of humanity nor some brooding antihero. He's mostly just a big dumb guy who fights a lot. And as such, he is manipulated into becoming the hero of some of the dungeon's inhabitants.
I'm a big fan of the Super Dodgeball games, and of the Kunio series in general. I played tons of dodgeball on the NES and GBA, and I've been watching the development of the DS game with more than enthusiasm. So when I first heard about the Xbox Live Arcade Pirates vs. Ninjas Dodgeball, I was very curious about a non-Technos take on the sport; what would Blazing Lizard do to distinguish their game from what seems like the final word in dodgeball games? Besides filling it full of Internet memes, of course.
Surprisingly, Pirates vs. Ninjas Dodgeball has very little in common with Technos' masterpiece. Aside from the fact that pudgy characters throw balls at each other, the two games play almost totally differently. They might as well represent two totally different sports.
Not being much of a "next-gen" follower (sorry!) I had a vague belief that Wideload's Hail to the Chimp was a downloadable game. I was, then, surprised to find it a full-sized (but budget-priced) release. Developer Wideload Games used the retail-game budget to create not only a unique party game, but also a hilarious audiovisual experience that doesn't really have an analogue on modern systems.
Hail to the Chimp's menu interface is the GRR News Network, with pompous anchor Woodchuck Chumley (seen above enjoying some... hot coffee ... with Bean the Sloth) onscreen authoritatively intoning ridiculous stories, while the menu options take the place of all the ubiquitous TV news infoboxes and text clutter. Wrapping the game inside this TV-station premise allows Hail to the Chimp to have something resembling a storyline, and also provides the opportunity for the funniest aspect of the game, which I'll get to shortly.
It's true. The game's title character may be velvet in some way, but the luxurious fabric does not figure into Violette Summers' ensemble. Instead, she alternates between skin-tight leather and a diaphanous, lingerie-like hospital gown. It's definitely more of a video game in that respect than a solemn tribute to Violette Szabo.
Why the hospital gown? The events of Velvet Assassin are framed as flashbacks remembered by a dying Summers, who is lying in a hospital bed as the game starts. She recounts her former missions behind enemy lines. This method of storytelling actually ties into the gameplay in a rather bizarre way.
It's been a long time since we first heard about TimeGate Studios' Section 8. Based on the "not even pre-alpha" game on display at this year's EIEIO, it's going to be even longer before we see a final game. It's currently slated for the third quarter of next year on Xbox 360 and PC. But developer TimeGate Studios – they did the F.E.A.R. expansions, if you'll recall – did give a short gameplay demonstration, and revealed one of the major facets of the Section 8 experience.
The game's name comes from the nickname given to the future 8th Armored Infantry, of which your character is a member. This group consists of soldiers who have volunteered to wear a super-powerful armored suit (awesome!) and be launched into combat from space. The joke is that you would have to be crazy to volunteer for that, so the squad is informally called "Section 8" after the military code for a psychologically-motivated discharge.
What stands out more than anything about my experience with Legendary at EIEIO was that it was the game during whose demo I got to be warm. I had waited outside in brutal cold and rain for the demo session to start, and the Legendary demo took place inside a Games4U "Mobile Game Theater" -- essentially a trailer full of seating, TVs, and, most importantly, heat. It was great. That's not even a snide way of saying that the game wasn't any good -- it was just really, really cold outside.
Legendary puts the player in the middle not only of a war between the White Council and the Black Order, but also an invasion of fantasy creatures triggered by the player character's own inadvertent opening of Pandora's Box. The only weapon against these monsters: the signet that once locked the box, now merged into protagonist Charles Deckard's hand. Oh, and also a bunch of guns and stuff.
We've been talking about it for nearly eight months now, so we thought you might like a peek at some pre-alpha gameplay footage from Legendary. The video seems to be having some framerate issues (at least, we hope it's the video) but some of the imagery here is really striking. On that note, we'd like to go on record as saying that Electro-Car Bot is destined to be the Big Daddy of 2008.
If you're anything like us, the promise of being able to play in a world being ripped asunder this beautifully is enough to bump this pretty high up on your "must play" list for the summer. Let's just hope the gameplay lives up to the world.