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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Third-party GameCube adapter fills gap left by Nintendo]]></title><link>http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/</guid><comments>http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/"><img data-credit="Mayflash" data-mep="657144" src="http://o.aolcdn.com/hss/storage/midas/1e6c11544bf92fadcb6e9f77070098ed/201366935/mayflash.jpg" alt="" /></a></div>
Nintendo's <a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/">GameCube controller adapter</a> for Wii U hasn't been <a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/">discontinued</a>, but it sure has been hard to find in available stock. Thankfully, where there is demand, there's a company willing to create a near-identical product to sell via their own channels. Typically these knock-offs might be considered of inferior quality (looking at you, bootleg DVDs and <a href="http://www.walmart.com/ip/Great-Value-Twist-Shout-Chocolate-Sandwich-Cookies-15.5-oz/22027005?action=product_interest&amp;action_type=title&amp;placement_id=irs_middle&amp;strategy=SMT&amp;visitor_id=GH_KoluoQfnjjIw7WQLbd4&amp;category=&amp;client_guid=1eff1227-38fe-447b-8ad7-953ba15a1177&amp;customer_id_enc=&amp;config_id=106&amp;parent_item_id=11979164&amp;guid=592b31e7-9575-4326-85ab-1ffa82d79dc1&amp;bucket_id=irsbucketdefault&amp;beacon_version=1.0.0&amp;findingMethod=p13n">Twist &amp; Shout cookies</a>) but you could still give Mayflash's own version of the GameCube controller adapter a shot.<br />
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<a href="http://www.play-asia.com/gamecube-controller-adapter-for-wii-u-pc-usb-paOS-13-49-en-70-8h2n.html">Selling</a> for $19.99 via import site Play-Asia, the Mayflash GameCube controller adapter looks pretty darn similar to the official Nintendo brand one, albeit with some sharper edges around the base. There's also a switch on the side to allow swapping between Wii U and PC modes, in case you'd like to have the power of a modern PC but the feel in your hands of a GameCube.<br />
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Of course, there's always the chance the adapter won't work as advertised, so exercise caution. On the other hand, if it works great, enjoy beating the tar out of your friends in <em><a href="http://www.joystiq.com/game/super-smash-bros-for-wii-u">Super Smash Bros. for Wii U</a>.</em> For the more cautious-minded hoping for an official adapter, Nintendo's online store <a href="https://store.nintendo.com/ng3/browse/productDetailColorSizePicker.jsp?productId=prod500101">suggests</a> you "check back again soon."

<div style="text-align: right;"><small>[Image: Mayflash]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/">Third-party GameCube adapter fills gap left by Nintendo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Jan 2015 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21127816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>gamecube-controller</category><category>import</category><category>mayflash</category><category>nintendo</category><category>play-asia</category><category>third-party</category><category>wii-u</category><dc:creator><![CDATA[S. Prell]]></dc:creator><pubDate>Sat, 10 Jan 2015 20:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo: We'll 'likely' phase out some Amiibo after first run]]></title><link>http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/</guid><comments>http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/f78439750699f0b481dc28709988ed1d/201076698/amiibo.jpg" /></a></div>
Nintendo of America confirmed this week some <a href="http://www.joystiq.com/tag/amiibo/">Amiibo</a> toys "likely will not return to market," following a retailer's claim that the publisher had officially discontinued the Marth, Wii Fit Trainer and Villager figures. In a statement provided to several sites including <a href="http://www.wired.com/2014/12/amiibo-discontinued/">Wired</a>, <a href="http://kotaku.com/nintendo-warns-not-all-amiibos-will-get-a-second-run-1668352067">Kotaku</a> and <a href="http://www.destructoid.com/nintendo-reportedly-discontinues-marth-wii-fit-trainer-villager-amiibo-284688.phtml?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Destructoid+%28Destructoid%29">Destructoid</a>, Nintendo said it'll aim to keep the "most popular" figures available, but that there's only so much shelf space to go around.<br />
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"We will aim for certain Amiibo to always be available," reads the statement. "These will be for our most popular characters like Mario and Link. Due to shelf space constraints, other figures likely will not return to the market once they have sold through their initial shipment."<br />
<p><a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/" rel="bookmark">Continue reading <em>Nintendo: We'll 'likely' phase out some Amiibo after first run</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/">Nintendo: We'll 'likely' phase out some Amiibo after first run</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Dec 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21004860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiibo</category><category>discontinued</category><category>gamecube</category><category>gamecube-adapter</category><category>gamecube-controller</category><category>marth</category><category>nintendo</category><category>north-america</category><category>stock</category><category>super-smash-bros-for-wii-u</category><category>villager</category><category>wii-fit-trainer</category><category>wii-u</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 09 Dec 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Wii U GameCube adapter only compatible with Super Smash Bros.]]></title><link>http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/</guid><comments>http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/"><img src="http://o.aolcdn.com/hss/storage/midas/fbd30381a17253c410fbd4f42ffd1ef1/200180826/wiiu-gamecube-adapter.jpg" /></a></div>
Following up on an erroneous product listing, Nintendo has confirmed that its <a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/">GameCube controller adapter</a> for the Wii U is only compatible with <em>Super Smash Bros</em>, and does not function with existing Wii and Virtual Console games.<br />
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Reports issued yesterday indicated that the adapter would be compatible with a broad selection of Wii and Wii U games, allowing players to use GameCube controllers in titles featuring Classic Controller support. Nintendo disclosed its mistake in a statement to <a href="http://www.eurogamer.net/articles/2014-10-08-wii-u-gamecube-controller-adaptor-compatible-with-more-than-just-smash-bros">Eurogamer</a> earlier today, emphasizing that the peripheral is exclusively designed for the upcoming <em>Super Smash Bros. for Wii U</em>.<br />
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"The GameCube Controller Adapter for Wii U is compatible with Wii U and <em>Super Smash Bros. for Wii U</em> specifically - it is not compatible with any other Wii U software," a Nintendo UK spokesperson told Eurogamer. "The adapter is also not compatible with Wii and we apologise for any confusion."<br />
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<div style="text-align: right;"><small>[Image: Nintendo]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/">PSA: Wii U GameCube adapter only compatible with Super Smash Bros.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Oct 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20974723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>gamecube-controller</category><category>nintendo</category><category>super-smash-bros-2014</category><category>wii-u</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Wed, 08 Oct 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[3DS mod adds smashing GameCube controller support]]></title><link>http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/</guid><comments>http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/" target="_self"><img data-credit="DekuNukem, YouTube" data-mep="483212" src="http://o.aolcdn.com/hss/storage/midas/a572f8b64e666635efeb5b39d4ed21a3/200841501/3ds-gamecube-mod.JPG" alt="" /></a></div>
With the launch of the <a href="http://www.joystiq.com/2014/09/26/super-smash-bros-3ds-review-only-the-strong/">exceptional</a> <a href="http://www.joystiq.com/game/super-smash-bros-2014"><em>Super Smash Bros.</em></a> for 3DS looming, some might still be miffed that the game <a href="http://www.joystiq.com/2014/09/08/super-smash-bros-supports-new-3ds-c-stick-not-circle-pad-pro/">won't support the Circle Pad Pro</a> add-on. Though the game will make use of the <a href="http://www.joystiq.com/2014/08/29/nintendo-unveils-new-3ds-3ds-xl/">new 3DS and 3DS XL</a>'s C-stick, some may want a separate controller entirely for optimized <em>Smash Bros.</em> usage. A <a href="https://github.com/dekuNukem/gc3ds">new 3DS mod</a> introduced late last week does just that, giving players the ability to play any 3DS game with a GameCube controller.<br />
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The hardware hack is courtesy of dekuNukem, the same modder that delivered an automatic <a href="http://www.joystiq.com/2013/11/05/pokemaniac-builds-automatic-shiny-finder-for-3ds-deserves-all-t/">shiny Pokemon finder</a> mod last year. According to the demonstration video seen after the break, those looking to dust off their GameCube controllers for the mod will spend roughly $12 for <a href="https://docs.google.com/spreadsheets/d/1Zn6B7LS_Fjm-lIFg_gtSEX4vyMsDikPHXBdn-rX0lfU/edit#gid=0">the parts needed</a>, which include a handful of resistors, a circuit board and an LCD screen from a Nokia phone. The screen offers a visual aid so players can change button configurations from the controller itself. DekuNukem doesn't have a full detailed list of instructions for the mod yet, which results in an empty circuit board on the bottom side of your still-functional 3DS, but they are accepting a few send-in modification requests.

<div style="text-align: right;"><small>[Image: dekuNukem, YouTube]</small></div><p><a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/" rel="bookmark">Continue reading <em>3DS mod adds smashing GameCube controller support</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/">3DS mod adds smashing GameCube controller support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Sep 2014 10:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20969757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>3ds-xl</category><category>circle-pad-pro</category><category>controller</category><category>dekunukem</category><category>gamecube</category><category>gamecube-controller</category><category>hack</category><category>hardware</category><category>mod</category><category>modding</category><category>mods</category><category>nintendo</category><category>super-smash-bros-2014</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Tue, 30 Sep 2014 10:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo wins appeal in Anascape suit]]></title><link>http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/</guid><comments>http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.reuters.com/article/idUSN1325114620100413"><img hspace="0" height="350" width="580" vspace="0" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/wii-classic-cont.jpg" alt="" /></a></div>
There's a reasonable chance that you don't remember <a href="http://www.joystiq.com/tag/Anascape/">Anascape</a>. Perhaps you remember the company that took Microsoft and Nintendo to court over its video game controller patents a few years back -- ring a bell? Specifically, in 2008, Nintendo was ordered to pay Anascape <a href="http://www.joystiq.com/2008/05/15/nintendo-ordered-to-pay-21-million-for-patent-infringment/">$21 million</a> and faced the possibility of WaveBird, GameCube and Wii Classic Controllers being <a href="http://www.joystiq.com/2008/07/22/certain-nintendo-controllers-face-retail-ban/">banned from sale</a>. At the time, the fine and possible retail bans were put on hold while Nintendo appealed the case to the Court of Appeals for the Federal Circuit.<br />
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Now, nearly two years later, the court has officially <a href="http://www.reuters.com/article/idUSN1325114620100413">overturned</a> the original verdict, nullifying the fine and potential bans. In a brief statement, Nintendo of America general council Rick Flamm said, "Today the Federal Circuit's ruling confirmed that none of Nintendo's controllers infringe. We appreciate that our position has been vindicated."<br />
<br />
For the record, this isn't Nintendo's first patent infringement lawsuit and, given the <a href="http://www.joystiq.com/tag/patent,lawsuit">history of such cases</a> in the game industry, we doubt it will be its last.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/">Nintendo wins appeal in Anascape suit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Apr 2010 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/idUSN1325114620100413>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19438123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/nintendo-wins-appeal-in-anascape-suit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anascape</category><category>classic-controller</category><category>gamecube-controller</category><category>lawsuit</category><category>nintendo</category><category>patent</category><category>patent-infringement</category><category>wavebird</category><category>Wii</category><category>wii-classic-controller</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Apr 2010 17:30:00 EST</pubDate></item><item><title><![CDATA[Bit players hit it big in Castlevania Judgment]]></title><link>http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/</guid><comments>http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.konami.jp/gs/game/dracula_wii/"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/golem1016.jpg" /></a><br /></div>
<a href="http://castlevania.wikia.com/wiki/Camilla">Camilla</a> seems like a minor character in the <em>Castlevania</em> storyline, one of the "other" vampires who appeared as a boss in a few games. She's typically portrayed as a nude, winged woman atop a giant skull. And <a href="http://castlevania.wikia.com/wiki/Golem">Golem</a> makes Camilla seem <em>vital</em> -- Golem is nothing more than a vaguely memorable<em> normal enemy!</em> You know, the big guy from <em>Aria of Sorrow</em> who looks like he's made out of logs.<br /><br />Well, they've both been honored with places in the <a href="http://www.joystiq.com/2008/10/13/tgs08-bouncing-beatdowns-in-castlevania-judgment/"><em>Castlevania Judgment</em></a> roster. Camilla's been redesigned so that she's <em>in some clothes</em>, though barely, and Golem is a giant, grotesque science experiment with ampoules sticking out of his back. We have screens of both in action in our gallery.<br /><br />We haven't seen the latest issue of Nintendo Power, but according to <a href="http://www.neogaf.com/forum/showpost.php?p=13238748&amp;postcount=22">NeoGAF</a>, the remaining <a href="http://www.joystiq.com/2008/05/01/virtually-overlooked-castlevania-iii-draculas-curse/"><em>Castlevania III</em></a> characters (<a href="http://castlevania.wikia.com/wiki/Trevor_Belmont">Trevor Belmont</a>, <a href="http://castlevania.wikia.com/wiki/Sypha_Belnades">Sypha Belnades</a>, and <a href="http://castlevania.wikia.com/wiki/Grant_DaNasty">Grant DaNasty</a>), as well as <a href="http://castlevania.wikia.com/wiki/Cornell">Cornell</a> the werewolf from Legacy of Darkness, will also be playable.<br /><br />That transcript also notes that the GameCube controller and Classic Controller will both be supported by <em>Judgment</em>. Considering how much it <a href="http://www.joystiq.com/2008/07/17/e308-wii-fanboy-takes-the-whip-to-castlevania-judgment/">relies on motion controls</a>, using one of those should basically turn it into a different game.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/">Bit players hit it big in Castlevania Judgment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Oct 2008 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.konami.jp/gs/game/dracula_wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1343859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/16/bit-players-hit-it-big-in-castlevania-judgment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>castlevania-judgment</category><category>classic-controller</category><category>fighting</category><category>gamecube-controller</category><category>konami</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 16 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Mega Man 9 doesn't support GameCube controllers after all]]></title><link>http://www.joystiq.com/2008/09/24/mega-man-9-doesnt-support-gamecube-controllers-after-all/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/24/mega-man-9-doesnt-support-gamecube-controllers-after-all/</guid><comments>http://www.joystiq.com/2008/09/24/mega-man-9-doesnt-support-gamecube-controllers-after-all/#comments</comments><description><![CDATA[<div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/mm9failcontroller.jpg" alt="" /><br /></div>
You may know this from reading the operations guide or from <em>trying</em> it, but in case you don't, <a href="http://www.joystiq.com/2008/09/23/wii-fanboy-review-mega-man-9/"><em>Mega Man 9</em></a> does <em>not</em> recognize GameCube controllers -- despite <a href="http://www.joystiq.com/2008/08/01/mega-man-9-gets-even-more-authentically-retro/">previous information</a> leading us to believe that it <em>would</em>. We had yet to try it, satisfied with the Wiimote and the Classic, until alerted by tipster "fatcatfan." We switched on the Wavebird, kept close by due to frequent <em>Chibi-Robo, </em>and ... <em>didn't </em>play <em>Mega Man 9</em>. Confirmed.<br /><br />This is especially bad news for people who ordered <a href="http://www.retrousb.com/">RetroPorts</a> specifically for <em>Mega Man</em>, or who expected to use the <a href="http://www.play-asia.com/paOS-13-71-23-49-en-70-21i.html">Hori GameCube pad</a>. <em>Please</em> don't let it stop you from buying <em>Mega Man 9</em>.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/24/mega-man-9-doesnt-support-gamecube-controllers-after-all/">Mega Man 9 doesn't support GameCube controllers after all</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Sep 2008 08:55:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/24/mega-man-9-doesnt-support-gamecube-controllers-after-all/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1322844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/24/mega-man-9-doesnt-support-gamecube-controllers-after-all/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>gamecube-controller</category><category>mega-man-9</category><category>retrousb</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 24 Sep 2008 08:55:00 EST</pubDate></item><item><title><![CDATA[Court denies Nintendo's appeal in patent infringement lawsuit]]></title><link>http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/</guid><comments>http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/#comments</comments><description><![CDATA[<a href="http://www.gamasutra.com/php-bin/news_index.php?story=19206"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/docevildollars_cs_0630.jpg" alt="" /></a>Nintendo is officially down $21 million. <br /><br />After a <a href="http://www.joystiq.com/2008/05/16/nintendo-found-guilty-of-patent-infringement/ ">recent court ruling</a> that declared Nintendo the loser in a patent infringement case, Nintendo appealed the $21 million penalty sum, hoping to have the charge reduced. Anascape Ltd. was the plaintiff in the case (and potential receiver of large amounts of cash), claiming that Nintendo violated their patents when making the GameCube, Classic, Wavebird, and Wiimote controllers.<br /><br />A judge denied Nintendo's appeal, finding that the sum was fair based on the evidence. Anascape, obviously, was happy about the outcome, with the lead council saying, "We appreciate the Court's thoughtful consideration in upholding the jury's decision. Although not a giant corporation like Nintendo, Anascape has every right to protect its technology." <br /><br />Since the patent affects all of Nintendo's most recent controllers, we wonder if this will have any impact on Nintendo's future designs or technologies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/">Court denies Nintendo's appeal in patent infringement lawsuit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jun 2008 16:15:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19206>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1240937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/30/court-denies-nintendos-appeal-in-patent-infringement-lawsuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anascape</category><category>appeal</category><category>classic-controller</category><category>gamecube-controller</category><category>lawsuit</category><category>patent</category><category>patent-infringement</category><category>wavebird</category><category>wiimote</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 30 Jun 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[The Mario Kart Wii controller showdown]]></title><link>http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/</guid><comments>http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/definitive-mario-kart-wii-showdown-490.jpg" /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script>var digg_url = 'http://digg.com/nintendo/The_definitive_Mario_Kart_Wii_controller_showdown'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>There are five ways to handle your racer in <a href="http://www.joystiq.com/tag/mario-kart-wii"><em>Mario Kart Wii</em></a>: Wii Remote solo, Wii Remote embedded in Wii Wheel, Wii Remote with Nunchuk, Classic Controller, and GameCube controller. But, removing all other variables, which control method is the best? Are there really <a href="http://www.joystiq.com/2008/04/02/non-wiimote-controls-limited-for-mario-kart-wii/">limitations to not using the Wii Wheel</a>? We decided to pull out the ever-trusty "scientific method" and determine, once and for all, the best kart controller.<p><a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/" rel="bookmark">Continue reading <em>The Mario Kart Wii controller showdown</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/">The Mario Kart Wii controller showdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Apr 2008 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1177277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/25/the-definitive-mario-kart-wii-controller-showdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic-controller</category><category>GameCube</category><category>gamecube-controller</category><category>gcn-controller</category><category>joystiqfeatures</category><category>mario</category><category>mario-kart</category><category>mario-kart-wii</category><category>nintendo</category><category>nunchuk</category><category>Wii</category><category>wii-remote</category><category>wii-wheel</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 25 Apr 2008 13:00:00 EST</pubDate></item></channel></rss>