Posts with tag gamecube
by Kyle Orland Apr 2nd 2008 11:30AM
Filed under: Nintendo GameCube, Nintendo Wii, Driving
click to enlarge
Fans of alternate Wii control schemes were obviously psyched when it was revealed that
Mario Kart Wii would support
a variety of control methods, including the Wii Classic Controller and Gamecube pad. But those fans might want to scale back their expectations, as an updated game fact sheet (posted on Nintendo's press site) claims that players who don't use the Wii Remote schemes will not be able to perform "certain moves" and "some maneuvers."
What maneuvers exactly? We're not quite sure, but the new
mid-air tricks probably aren't among them --
A Link to the Future notes that an
IGN preview specifically mentions Classic and Gamecube controller users can hit the d-pad to perform those. We find it hard to imagine that the plethora of joysticks and buttons on the alternate control schemes can't replicate the controls of the somewhat button-free design of the Wii Remote. Could this be an effort to encourage more use of the
practically useless 'extremely useful'
Wii Wheel? You'll know as soon as we do.
Continue reading Non-Wiimote controls limited for Mario Kart Wii
by Scott Jon Siegel Nov 30th 2007 2:03PM
Filed under: Nintendo GameCube, Nintendo Wii, Fighting
Players intimidated by the chaotic, hazard-heavy stages of
Super Smash Bros. Brawl will be delighted to hear that
several classic stages will be returning from Smash Bros. Melee. Pictured above, the Temple stage is the only one officially announced, though director Masahiro Sakurai promises "a number" of stages from the
Gamecube title (a few of the original N64 states couldn't hurt either, but there's no word on whether or not that's even a possibility).
In other news, next Monday is December 3, otherwise known as the
former release date of Super Smash Bros. Brawl. As this date has been slowly approaching, we here at Joystiq have noticed that the daily
Brawl updates have lacked any startling new information. The last character announced was
back in October, meaning that
Brawl's blog is definitely overdue for some earth-shattering information. Perhaps Nintendo is holding off to make an announcement on the day we all expected to get our
Brawl on? Maybe, maybe not. We'll just have to wait and see what happens.
by Justin McElroy Nov 9th 2007 12:55PM
Filed under: Culture, Nintendo GameCube
In case
the recent video of Buzz Aldrin snuggling in zero gravity with a guy in a Mario costume wasn't enough proof, here's another piece of evidence that proves, given enough time,
the house always wins. The Gamecube belonging to one Gary Coleman, star of the small screen, is now up for grabs
on eBay. Yeah, the GameCube, the same system you can get for a song and an egg salad sandwich at your local GameStop.
Of course, this listing doesn't just teach us a valuable lesson about life. We also learn that at one point, Gary Coleman purchased
Robots. So, you know, maybe getting rid of his GameCube was for the best.
[Thanks, Dustin]
by Alexander Sliwinski Oct 3rd 2007 11:30AM
Filed under: Nintendo GameCube, Sony PlayStation 3, Business
GamePro has put together a graph showing the NPD data on Nintendo's Gamecube and PlayStation 3 sales for their first 10 months after launch. The
chart shows how in North America the PS3 sold 1.7 million units in its 10 months since launch compared to the GameCube's 2.2 million. Those that have already sent their rage into overdrive see the implication of this graph as the PS3 will "fail" like the Gamecube. Last week it was a
3DO comparison, this week it's the Gamecube. Although one can easily argue that the PS3 is neither.
Sure the PS3
started rocky, lost assumed exclusives
left and
right, and Sony
can't seem to craft a
solid message to save its life. But the PlayStation is still a strong brand that should be able to rectify itself with a
competitive price adjustment and some
solid titles creating a base for the
gaming console. Hopefully Sony can get that line on the graph to start moving up again. They're in no rush, they've
got ten years.
[Via
PS3 Fanboy]
by Kyle Orland Jul 5th 2007 10:00PM
Filed under: Sony PlayStation 3, Retro, Nintendo Wii, Microsoft Xbox 360, Business

If the
recently rumored $100 price cut for the PS3 turns out to be true, it will end the era of one of the most controversial pricing moves in the history of consumer electronics.
The writing was on the wall early on, with former SCE President Ken Kutaragi
hinting way back in July 2005 that he hoped gamers would "work more hours to buy [a PS3]." When the price was
officially announced at
Sony's E3 2006 press conference the first wave of ridicule was practically
immediate. Kutaragi's comment that the price was "
too cheap" for what consumers were getting just stoked the fires, leading at least
one Joystiq blogger to call the company "out of touch." Hey, $599 is pretty cheap if the thing is
made of uranium.
Yet by launch time there were some signs that the high price wasn't really a deterrent. Despite some launch window reviews saying the system "
just isn't worth it yet," the initial stock of PS3s sold out to
mobs of fans who waited in the November cold to drop up to six Benjamins on a game console. Many of those who managed to get one of the
limited initial allotment put them up on eBay, where some fetched
ridiculously inflated prices. Maybe $600
was a bargain after all.
Continue reading Behind the price cut: The long, strange saga of the $599 PS3
by Justin McElroy Jun 8th 2007 7:50AM
Filed under: Nintendo Wii, Fighting, Peripherals
Don't be surprised if heated debates over
Smash Bros. Brawl character supremacy take on a terrifying new dimension now that it's been confirmed on the
official blog that all Wii-compatible remotes will work with the game. "Sure, Kirby can beat Meta Knight if everybody's using GameCube controllers," the clerk at your local EB Games might say, "but you don't even understand Kirby until you've turned the Wiimote on its side, that's his spinach."
If you're puzzling over what does what exactly, keep wondering -- director
Masahiro Sakurai is staying mum. He does admit though that he prefers the GameCube controller because he "like[s] the feel of that powerful rumble." ... Wow, we didn't mean to end the post all creepy, sorry, we'll change the subject. So, how are you planning on playing?
[Thanks to everybody who sent this in.]
by Alexander Sliwinski May 18th 2007 8:20PM
Filed under: Nintendo GameCube, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360
Six months since the release of both the PS3 and Wii, Infendo put together a comparison chart based on the latest
NPD data of where the most recent consoles
ranked during the same time. The Wii is ahead of where the PS2 was at the six month mark, and both the Xbox 360 and PS3 rank behind the Gamecube (and we all remember how that ended). The first six month sales of the consoles rank in digits for North America as:
- Wii (2,470,000)
- PS2 (2,200,000)
- Xbox (1,900,000)
- GameCube (1,540,000)
- Xbox 360 (1,384,000)
- PS3 (1,271,000)
Infendo's Blake Snow says, "[This] means fans of motion-controls can expect to see a boatload of good games with fewer titles gracing 'real next-gen' platforms. I feel like I'm taking crazy pills!"
If only the first six months showed the end game. Look at how small the difference between the Xbox and PS2 is in this chart after the first six months, and we know how that one ends too. The PS2 is still selling well while the Xbox has passed on. Although, it's getting hard to ignore the massive growth of the Wii as it gets older (insert typical quip about how it would be nice to have some more original Wii games here). With Iwata already expecting the Wii to hit 14 million units by next March, how big can the Wii get?
by Justin McElroy Apr 19th 2007 11:30AM
Filed under: Nintendo GameCube, Nintendo Wii, Rhythm

We enjoyed everything about the series of Donkey Kong-based
bongo games on the GameCube with one small exception: That darn bongo controller. Now, thanks to
the announcement of Donkey Kong Bongo Blast on the Wii you can enjoy all the bongo action without putting your poor hands and wrists through the stress of actually having to play the bongos.
Details on the game, which was originally
revealed a year ago for the 'Cube, were found in
Famitsu scans by
The Wiire. (The only thing worse than bongos: Titles created specifically for the Wii.) The new bongo title is a racing game where you'll shake the Wiimote and Nunchuk to accelerate, shake one harder than the other to turn and lift both to jump. Now, doesn't that sound a lot more fun than playing with some dumb old bongos? There's a four-person multiplayer mode, so you can spare your friends the palm soreness too! There's no mention of the game supporting the GameCube's bongo controller and we sure hope it stays that way when the game's released in Japan on June 28. We don't know if there will be a U.S. release yet, but we'll keep our reddened, bongo-battered fingers crossed.
by Alexander Sliwinski Mar 30th 2007 8:45PM
Filed under: Culture, Nintendo Wii, Business

If you're looking for the Wii, and we know a lot of you out there still are, you'll be happy to know this Sunday Toys "R" Us will have them in stock. Get there early, the announcement will be in this Sunday's flyers and you'll want to beat the rush of moms to the store after they drop their coffee, shove the bagel in their mouth and bolt out the door.
Wherever people fall on the Wii shortage being
intentional or
unintentional, not to mention the
controversy among Wii owners about the gaming drought, that little console
made from two duct taped Gamecubes is selling like
sellin' is going out of style. It still looks like Nintendo won't back up these amazing sales figures with some real, original Wii titles for quite some time. We'll just have to enjoy this constant string of
Gamecube ports and mini-game based Wii titles apparently.
by James Ransom-Wiley Feb 22nd 2007 1:26PM
Filed under: Nintendo GameCube, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360, Business
Cheap Ass Gamer points to Circuit City's new
pre-owned games section on the retailer's website.
GameDaily reports that an analyst from Lazard Capital Markets is doubtful the 'experiment' (Circuit City has less than 50 used games for sale) will do much to loosen GameStop Corp's grip on the used-games market. In order to be competitive, Circuit City would have increase its inventory of both new and used games, in order to restock its store locations to balance supply and demand; and a sophisticated inventory and pricing system would need to be put in place, headed by a sales team that could accurately appraise trade-ins. "Importantly, Circuit City is not the first 'big box' retailer to test pre-owned game sales, with Best Buy experimenting with used product sales as recently as last year, with limited success according to our checks," says Lazard.
[Thanks,
Yoon]
by James Ransom-Wiley Feb 19th 2007 4:43PM
Filed under: Arcade, Nintendo GameCube, Nintendo Wii, Action

O~3 Entertainment's efforts to bring
Radio Allergy to North America have been slowed, slightly. The throwback shmup will be delayed a month, now scheduled to ship in limited quantities on March 20 (available through
Amazon). Hoping to unload its stock of the budget GameCube shooter as swiftly as possible, O~3 has wisely tacked on a "it'll play in your Wii" reminder (meaning: you'll still be piloting with your WaveBird).
So how often is your Wii just a GameCube?
by James Ransom-Wiley Jan 26th 2007 3:25AM
Filed under: Nintendo GameCube, Nintendo Wii, Action, Adventure

Green chus? Bottomless pits of water? Warp birds named after hexadecimal color codes?
Maaaybe...IGN forum poster
yoshi117's list of
Twilight Princess "Easter eggs" isn't entirely useless; in fact, it highlights many of the inconspicuous details that were sprinkled into Nintendo's
heralded masterpiece. The importance of these minute elements is often overlooked in game development, but Nintendo EAD proves once again how a little touch of wonder, or harmless act of mischief, can provide a lasting memory.
[Thanks, KozWiz; via
Wii Fanboy]
by Ross Miller Jan 12th 2007 9:22PM
Filed under: Nintendo Wii, Puzzle
Mercury Meltdown Revolution, the only Wii title so far to hint at its former nickname, has dropped support for the GameCube controller as previously planned; however, using the classic controller is still just fine and dandy.
Ed Bradley, studio manager for
MMR developer Ignition Entertainment, told Eurogamer that "we've had to drop support for the GameCube controller as it's a very much 'at developers own risk' proposition and we're not masochists!" The context is not entirely clear, but our best guess is that, while a library of code for the classic controller may be provided by Nintendo, the burden of programming for GCN ports is on the developer and Bradley didn't feel like expending the resources.
Here's our worry: remember when
Smash Bros. Brawl producer Masahiro Sakurai
revealed that GameCube controllers would be compatible, so as not to alienate those who prefer the traditional -- dare we say classic -- control scheme? What if Nintendo's beat-em-up only supports the classic controller attachment? The cynic in us fears Nintendo would nix GCN controller support in order to sell a few more attachments. Not that it's a bad attachment, mind you, but we already have so many GCN controllers lying around that we don't want them to go to waste.
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