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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Third-party GameCube adapter fills gap left by Nintendo]]></title><link>http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/</guid><comments>http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/"><img data-credit="Mayflash" data-mep="657144" src="http://o.aolcdn.com/hss/storage/midas/1e6c11544bf92fadcb6e9f77070098ed/201366935/mayflash.jpg" alt="" /></a></div>
Nintendo's <a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/">GameCube controller adapter</a> for Wii U hasn't been <a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/">discontinued</a>, but it sure has been hard to find in available stock. Thankfully, where there is demand, there's a company willing to create a near-identical product to sell via their own channels. Typically these knock-offs might be considered of inferior quality (looking at you, bootleg DVDs and <a href="http://www.walmart.com/ip/Great-Value-Twist-Shout-Chocolate-Sandwich-Cookies-15.5-oz/22027005?action=product_interest&amp;action_type=title&amp;placement_id=irs_middle&amp;strategy=SMT&amp;visitor_id=GH_KoluoQfnjjIw7WQLbd4&amp;category=&amp;client_guid=1eff1227-38fe-447b-8ad7-953ba15a1177&amp;customer_id_enc=&amp;config_id=106&amp;parent_item_id=11979164&amp;guid=592b31e7-9575-4326-85ab-1ffa82d79dc1&amp;bucket_id=irsbucketdefault&amp;beacon_version=1.0.0&amp;findingMethod=p13n">Twist &amp; Shout cookies</a>) but you could still give Mayflash's own version of the GameCube controller adapter a shot.<br />
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<a href="http://www.play-asia.com/gamecube-controller-adapter-for-wii-u-pc-usb-paOS-13-49-en-70-8h2n.html">Selling</a> for $19.99 via import site Play-Asia, the Mayflash GameCube controller adapter looks pretty darn similar to the official Nintendo brand one, albeit with some sharper edges around the base. There's also a switch on the side to allow swapping between Wii U and PC modes, in case you'd like to have the power of a modern PC but the feel in your hands of a GameCube.<br />
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Of course, there's always the chance the adapter won't work as advertised, so exercise caution. On the other hand, if it works great, enjoy beating the tar out of your friends in <em><a href="http://www.joystiq.com/game/super-smash-bros-for-wii-u">Super Smash Bros. for Wii U</a>.</em> For the more cautious-minded hoping for an official adapter, Nintendo's online store <a href="https://store.nintendo.com/ng3/browse/productDetailColorSizePicker.jsp?productId=prod500101">suggests</a> you "check back again soon."

<div style="text-align: right;"><small>[Image: Mayflash]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/">Third-party GameCube adapter fills gap left by Nintendo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Jan 2015 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21127816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2015/01/10/third-party-gamecube-adapter-fills-gap-left-by-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>gamecube-controller</category><category>import</category><category>mayflash</category><category>nintendo</category><category>play-asia</category><category>third-party</category><category>wii-u</category><dc:creator><![CDATA[S. Prell]]></dc:creator><pubDate>Sat, 10 Jan 2015 20:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo: We'll 'likely' phase out some Amiibo after first run]]></title><link>http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/</link><guid isPermaLink="true">http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/</guid><comments>http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run"><img alt="" src="http://o.aolcdn.com/hss/storage/midas/f78439750699f0b481dc28709988ed1d/201076698/amiibo.jpg" /></a></div>
Nintendo of America confirmed this week some <a href="http://www.joystiq.com/tag/amiibo/">Amiibo</a> toys "likely will not return to market," following a retailer's claim that the publisher had officially discontinued the Marth, Wii Fit Trainer and Villager figures. In a statement provided to several sites including <a href="http://www.wired.com/2014/12/amiibo-discontinued/">Wired</a>, <a href="http://kotaku.com/nintendo-warns-not-all-amiibos-will-get-a-second-run-1668352067">Kotaku</a> and <a href="http://www.destructoid.com/nintendo-reportedly-discontinues-marth-wii-fit-trainer-villager-amiibo-284688.phtml?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Destructoid+%28Destructoid%29">Destructoid</a>, Nintendo said it'll aim to keep the "most popular" figures available, but that there's only so much shelf space to go around.<br />
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"We will aim for certain Amiibo to always be available," reads the statement. "These will be for our most popular characters like Mario and Link. Due to shelf space constraints, other figures likely will not return to the market once they have sold through their initial shipment."<br />
<p><a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/" rel="bookmark">Continue reading <em>Nintendo: We'll 'likely' phase out some Amiibo after first run</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/">Nintendo: We'll 'likely' phase out some Amiibo after first run</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Dec 2014 09:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/21004860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/12/09/nintendo-well-likely-phase-out-some-amiibo-after-first-run/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiibo</category><category>discontinued</category><category>gamecube</category><category>gamecube-adapter</category><category>gamecube-controller</category><category>marth</category><category>nintendo</category><category>north-america</category><category>stock</category><category>super-smash-bros-for-wii-u</category><category>villager</category><category>wii-fit-trainer</category><category>wii-u</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Tue, 09 Dec 2014 09:00:00 EST</pubDate></item><item><title><![CDATA[Pikachu gets its own Hori Battle Pad for Wii U controller in Japan]]></title><link>http://www.joystiq.com/2014/11/15/pikachu-gets-its-own-hori-battle-pad-for-wii-u-controller-in-jap/</link><guid isPermaLink="true">http://www.joystiq.com/2014/11/15/pikachu-gets-its-own-hori-battle-pad-for-wii-u-controller-in-jap/</guid><comments>http://www.joystiq.com/2014/11/15/pikachu-gets-its-own-hori-battle-pad-for-wii-u-controller-in-jap/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/11/15/pikachu-gets-its-own-hori-battle-pad-for-wii-u-controller-in-jap/"><img data-credit="Hori" data-mep="563175" src="http://o.aolcdn.com/hss/storage/midas/90bbd83891b25e941306b859665075df/201094221/hori.png" alt="" /></a></div>

<div><a href="http://joystiq.com/game/super-smash-bros-2014"><em>Super Smash Bros. for Wii U</em></a> fighters planning on leading their offense with Pikachu should take note of Hori's controller inspired by everyone's favorite electric rodent - the above version of the Battle Pad for Wii U has <a href="http://www.amazon.co.jp/%E3%80%90Wii-Wii%E5%AF%BE%E5%BF%9C%E3%80%91%E3%83%9B%E3%83%AA-%E3%82%AF%E3%83%A9%E3%82%B7%E3%83%83%E3%82%AF%E3%82%B3%E3%83%B3%E3%83%88%E3%83%AD%E3%83%BC%E3%83%A9%E3%83%BC-%E3%83%94%E3%82%AB%E3%83%81%E3%83%A5%E3%82%A6-Wii%E3%83%AA%E3%83%A2%E3%82%B3%E3%83%B3%E3%82%B7%E3%83%BC%E3%83%88/dp/B00PGS4WDW%3FSubscriptionId%3DAKIAIWRU2A7E4CHFTADA%26tag%3Dgamenohanashi-22%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB00PGS4WDW">appeared</a> on Amazon Japan for 3,434 (~$30 USD), with a release date of November 20. The packaging also <a href="http://o.aolcdn.com/hss/storage/midas/7472ac4752998cd8b6a605d2380de8c2/201094234/61CanM-sHIL._AA1000_.jpg">depicts</a> a matching Wiimote cover, presumably to help complete the effect.<br />
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For those unable to order through Amazon Japan, there's always the Mario and Luigi-themed <a href="http://www.amazon.com/HORI-Battle-Mario-Version-Turbo-u/dp/B00ND0E5ZU/ref=sr_1_2?s=videogames&amp;ie=UTF8&amp;qid=1416081747&amp;sr=1-2">variants</a> available in the North American store for $24.99 apiece. The turbo-enabled Battle Pad for Wii U connects to a Wiimote rather than the upcoming GameCube controller <a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/">converter</a> and can be used with games that support the Classic Controller or Classic Controller Pro. It won't work as a stand-in for the <a href="http://www.joystiq.com/tag/pro-controller">Pro Controller</a>, however.</div>

<div style="text-align: right;"><small>[Image: Hori]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/11/15/pikachu-gets-its-own-hori-battle-pad-for-wii-u-controller-in-jap/">Pikachu gets its own Hori Battle Pad for Wii U controller in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Nov 2014 21:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/11/15/pikachu-gets-its-own-hori-battle-pad-for-wii-u-controller-in-jap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20994209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/11/15/pikachu-gets-its-own-hori-battle-pad-for-wii-u-controller-in-jap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>hori</category><category>luigi</category><category>mario</category><category>pikachu</category><category>super-smash-bros-for-wii-u</category><dc:creator><![CDATA[Thomas Schulenberg]]></dc:creator><pubDate>Sat, 15 Nov 2014 21:30:00 EST</pubDate></item><item><title><![CDATA[How Nintendo rolls in 8-player Super Smash Bros.]]></title><link>http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/</guid><comments>http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/screenshots/super-smash-bros-wii-u-8-player-setup/#!fullscreen&amp;slide=3050835"><img alt="                               " data-caption="                               " data-credit="AOL" data-mep="525645" src="http://o.aolcdn.com/hss/storage/midas/de0759ffeb087a7a21e2e96489e3096a/200978923/DSC00849.JPG" /></a></div>

<div>Moments before attendees grabbed the controllers at a <em>Super Smash Bros.</em> press event, held in a hotel in San Francisco on Thursday evening, Nintendo had a pristine setup (<a href="http://www.joystiq.com/screenshots/super-smash-bros-wii-u-8-player-setup/#!fullscreen&amp;slide=3050835">above</a>) aimed at 8 connoisseurs of clash. The configuration - 1 Wii U, 8 wired special-edition GameCube controllers, a token Gamepad and two controller adapter hubs - illustrates just one of the <a href="http://www.joystiq.com/2014/10/24/how-8-way-fights-work-in-super-smash-bros-for-wii-u/">many options</a> you have to exceed the traditional fight between 4 players when the game comes to Wii U on November 21.</div>
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Each of Nintendo's <a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/">GameCube adapters</a> supports 4 controllers - add in another adapter and you open the possibility of 8 active, wired players. The adapter itself plugs into 2 USB ports simultaneously, so you'll be taking up all 4 of the Wii U's ports (2 on the front and 2 on the back) if you try to mimic this setup. If you have external storage hooked up already, you can also lessen the load via a powered USB hub.<br />
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The result, though, is a responsive Smash Bros. experience which serves the true challenge of 8-player mode: finding out where the hell you are in all <a href="http://www.joystiq.com/2014/10/23/35-minutes-of-smash-bros-wii-u-facts-and-fights/">that delirious chaos</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/">How Nintendo rolls in 8-player Super Smash Bros.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Oct 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20983803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/24/how-nintendo-rolls-in-8-player-super-smash-bros/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>nintendo</category><category>super-smash-bros</category><category>super-smash-bros-2014</category><category>super-smash-bros-wii-u</category><category>wii-u</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 24 Oct 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Wii U GameCube adapter only compatible with Super Smash Bros.]]></title><link>http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/</guid><comments>http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/"><img src="http://o.aolcdn.com/hss/storage/midas/fbd30381a17253c410fbd4f42ffd1ef1/200180826/wiiu-gamecube-adapter.jpg" /></a></div>
Following up on an erroneous product listing, Nintendo has confirmed that its <a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/">GameCube controller adapter</a> for the Wii U is only compatible with <em>Super Smash Bros</em>, and does not function with existing Wii and Virtual Console games.<br />
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Reports issued yesterday indicated that the adapter would be compatible with a broad selection of Wii and Wii U games, allowing players to use GameCube controllers in titles featuring Classic Controller support. Nintendo disclosed its mistake in a statement to <a href="http://www.eurogamer.net/articles/2014-10-08-wii-u-gamecube-controller-adaptor-compatible-with-more-than-just-smash-bros">Eurogamer</a> earlier today, emphasizing that the peripheral is exclusively designed for the upcoming <em>Super Smash Bros. for Wii U</em>.<br />
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"The GameCube Controller Adapter for Wii U is compatible with Wii U and <em>Super Smash Bros. for Wii U</em> specifically - it is not compatible with any other Wii U software," a Nintendo UK spokesperson told Eurogamer. "The adapter is also not compatible with Wii and we apologise for any confusion."<br />
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<div style="text-align: right;"><small>[Image: Nintendo]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/">PSA: Wii U GameCube adapter only compatible with Super Smash Bros.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Oct 2014 14:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20974723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/08/psa-wii-u-gamecube-adapter-only-compatible-with-super-smash-bro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>gamecube-controller</category><category>nintendo</category><category>super-smash-bros-2014</category><category>wii-u</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Wed, 08 Oct 2014 14:00:00 EST</pubDate></item><item><title><![CDATA[Did You Know Gaming enters its Cubist period]]></title><link>http://www.joystiq.com/2014/10/06/did-you-know-gaming-enters-its-cubist-period/</link><guid isPermaLink="true">http://www.joystiq.com/2014/10/06/did-you-know-gaming-enters-its-cubist-period/</guid><comments>http://www.joystiq.com/2014/10/06/did-you-know-gaming-enters-its-cubist-period/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2014/10/06/did-you-know-gaming-enters-its-cubist-period/"><img data-credit="nintendo" data-mep="494465" src="http://o.aolcdn.com/hss/storage/midas/1b26bd678d457bb4cd506992105a46bd/200877060/gamecube.jpg" alt="" /></a></div>

<center><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/ST0dvzT1y28?wmode=opaque" width="530"></iframe></center>
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Having already <a href="http://www.joystiq.com/2014/05/25/did-you-know-gaming-looks-back-at-the-game-boy/">covered</a> the GameBoy, the trivia maestros at <a href="https://www.youtube.com/channel/UCyS4xQE6DK4_p3qXQwJQAyA">Did You Know Gaming</a> have set their sights on another Nintendo device, the GameCube, a console that apparently came<i> this close</i> to kickstarting Nintendo's fascination with motion controls years before the Wii hit retail shelves.

<div style="text-align: right;"><small>[Image: Nintendo]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/10/06/did-you-know-gaming-enters-its-cubist-period/">Did You Know Gaming enters its Cubist period</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Oct 2014 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/10/06/did-you-know-gaming-enters-its-cubist-period/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20973356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/10/06/did-you-know-gaming-enters-its-cubist-period/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>did-you-know-gaming</category><category>gamecube</category><category>history</category><category>nintendo</category><category>trivia</category><dc:creator><![CDATA[Earnest Cavalli]]></dc:creator><pubDate>Mon, 06 Oct 2014 19:00:00 EST</pubDate></item><item><title><![CDATA[3DS mod adds smashing GameCube controller support]]></title><link>http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/</link><guid isPermaLink="true">http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/</guid><comments>http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/" target="_self"><img data-credit="DekuNukem, YouTube" data-mep="483212" src="http://o.aolcdn.com/hss/storage/midas/a572f8b64e666635efeb5b39d4ed21a3/200841501/3ds-gamecube-mod.JPG" alt="" /></a></div>
With the launch of the <a href="http://www.joystiq.com/2014/09/26/super-smash-bros-3ds-review-only-the-strong/">exceptional</a> <a href="http://www.joystiq.com/game/super-smash-bros-2014"><em>Super Smash Bros.</em></a> for 3DS looming, some might still be miffed that the game <a href="http://www.joystiq.com/2014/09/08/super-smash-bros-supports-new-3ds-c-stick-not-circle-pad-pro/">won't support the Circle Pad Pro</a> add-on. Though the game will make use of the <a href="http://www.joystiq.com/2014/08/29/nintendo-unveils-new-3ds-3ds-xl/">new 3DS and 3DS XL</a>'s C-stick, some may want a separate controller entirely for optimized <em>Smash Bros.</em> usage. A <a href="https://github.com/dekuNukem/gc3ds">new 3DS mod</a> introduced late last week does just that, giving players the ability to play any 3DS game with a GameCube controller.<br />
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The hardware hack is courtesy of dekuNukem, the same modder that delivered an automatic <a href="http://www.joystiq.com/2013/11/05/pokemaniac-builds-automatic-shiny-finder-for-3ds-deserves-all-t/">shiny Pokemon finder</a> mod last year. According to the demonstration video seen after the break, those looking to dust off their GameCube controllers for the mod will spend roughly $12 for <a href="https://docs.google.com/spreadsheets/d/1Zn6B7LS_Fjm-lIFg_gtSEX4vyMsDikPHXBdn-rX0lfU/edit#gid=0">the parts needed</a>, which include a handful of resistors, a circuit board and an LCD screen from a Nokia phone. The screen offers a visual aid so players can change button configurations from the controller itself. DekuNukem doesn't have a full detailed list of instructions for the mod yet, which results in an empty circuit board on the bottom side of your still-functional 3DS, but they are accepting a few send-in modification requests.

<div style="text-align: right;"><small>[Image: dekuNukem, YouTube]</small></div><p><a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/" rel="bookmark">Continue reading <em>3DS mod adds smashing GameCube controller support</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/">3DS mod adds smashing GameCube controller support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Sep 2014 10:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20969757/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/09/30/3ds-mod-adds-smashing-gamecube-controller-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>3ds-xl</category><category>circle-pad-pro</category><category>controller</category><category>dekunukem</category><category>gamecube</category><category>gamecube-controller</category><category>hack</category><category>hardware</category><category>mod</category><category>modding</category><category>mods</category><category>nintendo</category><category>super-smash-bros-2014</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Tue, 30 Sep 2014 10:30:00 EST</pubDate></item><item><title><![CDATA[Sonic Adventure 2 cutscene recreation is no faker]]></title><link>http://www.joystiq.com/2014/07/07/sonic-adventure-2-cutscene-recreation-is-no-faker/</link><guid isPermaLink="true">http://www.joystiq.com/2014/07/07/sonic-adventure-2-cutscene-recreation-is-no-faker/</guid><comments>http://www.joystiq.com/2014/07/07/sonic-adventure-2-cutscene-recreation-is-no-faker/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/07/06/sonic-adventure-2-cutscene-recreation-is-no-faker/"><img class="hidden" data-credit="Cameron Turner" data-mep="334517" src="http://o.aolcdn.com/hss/storage/midas/292337c7aa5a27f6ffd6e917ddd91139/200380236/sonic-shadow.jpg" alt="" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/pU72XlMODgI?wmode=opaque" width="530"></iframe></div>
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YouTube animator <a href="https://www.youtube.com/channel/UCYc9UG9q8UxMZKUfGpwrR7Q">Cameron Turner</a> gives a brief but promising glimpse at what a <em>Sonic Adventure 2</em> remake might look like in the fan-made scene recreation above, putting a new spin on a memorable clash between Sonic and Shadow. The recreation improves on the <a href="https://www.youtube.com/watch?v=-03lnu607j8">original scene</a> in practically every way, adding more dynamic action and fixing its infamous overlapping dialogue. Honestly, the animation here is better than what the voice acting deserI'LL MAKE YOU EAT THOSE WORDS!<br />
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<div style="text-align: right;"><small>[Video: Cameron Turner]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/07/07/sonic-adventure-2-cutscene-recreation-is-no-faker/">Sonic Adventure 2 cutscene recreation is no faker</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jul 2014 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/07/07/sonic-adventure-2-cutscene-recreation-is-no-faker/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20926305/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/07/07/sonic-adventure-2-cutscene-recreation-is-no-faker/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamcast</category><category>fan-made</category><category>gamecube</category><category>recreation</category><category>sega</category><category>sonic-adventure-2</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Mon, 07 Jul 2014 17:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq Weekly: Battlefield Hardline, Watch Dogs review, Evil Within preview and more]]></title><link>http://www.joystiq.com/2014/05/31/joystiq-weekly-battlefield-hardline-watch-dogs-review-evil-wi/</link><guid isPermaLink="true">http://www.joystiq.com/2014/05/31/joystiq-weekly-battlefield-hardline-watch-dogs-review-evil-wi/</guid><comments>http://www.joystiq.com/2014/05/31/joystiq-weekly-battlefield-hardline-watch-dogs-review-evil-wi/#comments</comments><description><![CDATA[<div style="text-align: left;"><small>Welcome to Joystiq Weekly, a "too long; didn't read" of each week's biggest stories, reviews and original content. Each category's top story is introduced with a reactionary gif, because moving pictures aren't just for The Daily Prophet.</small>

<hr size="2" width="100%" />
<div style="text-align: center;"><a href="http://www.joystiq.com/2014/05/31/joystiq-weekly-battlefield-hardline-watch-dogs-review-evil-wi/"><img data-credit="Sony" src="http://o.aolcdn.com/hss/storage/midas/c37e82f66924b58a82ac297972223336/200212031/psplus.jpg" data-mep="280518" alt="" /></a></div>
With Sony <a href="http://www.joystiq.com/2014/05/29/playstation-plus-to-offer-2-free-games-for-vita-ps3-ps4-each-m/">upping</a> PlayStation Plus to six games per month, we're pretty confident that the service is trying to ruin our lives. We're not obligated to tackle every single title, of course, but in the cycle of starting downloads for games "just in case" we ever feel an inkling to play them, we're losing track of which games we should feel guilty about not finishing and which games we should feel guilty about paying $60 for and not finishing.<br />
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If not for the bills, assignments and the omnipresence of life's ever-ticking clock, we'd plop down in front of our TVs for a few years and knock out every game we ever felt intrigued by. To hell with "everything in moderation" - moderation wouldn't clear out our shelves of "yeah, maybe one day" RPGs, nor would it help us get the timing for our go-to Street Fighter combos down to the exact frame. Moderation is just a feeble admission that we can't control time (<em>yet)</em>, and it ignores our potential to play <em>all </em>the video games, which we'll definitely get to. Eventually. Some day.<br />
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Unfortunately, getting through every game we've ever wanted to play is still just a fantasy for now. Unless you find a way to break the laws of life's constants - if you do, you should totally let us know. We can do co-op or something. Until we reach that dream state, you can get a glimpse of <a href="http://joystiq.com/game/battlefield-hardline"><em>Battlefield Hardline</em></a>, read reviews for <a href="http://joystiq.com/game/watch-dogs"><em>Watch Dogs</em></a> and <a href="http://joystiq.com/game/among-the-sleep"><em>Among The Sleep</em></a>, and dig into a neat feature on <em>Watch Dogs </em>that explains how legalities ruin everything. It's all waiting for you after the break!</div><p><a href="http://www.joystiq.com/2014/05/31/joystiq-weekly-battlefield-hardline-watch-dogs-review-evil-wi/" rel="bookmark">Continue reading <em>Joystiq Weekly: Battlefield Hardline, Watch Dogs review, Evil Within preview and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/05/31/joystiq-weekly-battlefield-hardline-watch-dogs-review-evil-wi/">Joystiq Weekly: Battlefield Hardline, Watch Dogs review, Evil Within preview and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 May 2014 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/05/31/joystiq-weekly-battlefield-hardline-watch-dogs-review-evil-wi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20900888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/05/31/joystiq-weekly-battlefield-hardline-watch-dogs-review-evil-wi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>among-the-sleep</category><category>amplitude</category><category>battlefield-hardline</category><category>gamecube</category><category>joystiq-weekly</category><category>kickstarter</category><category>plants-vs-zombies-garden-warfare</category><category>playstation-plus</category><category>sony</category><category>steam-machines</category><category>Super-Smash-Bros</category><category>the-evil-within</category><category>the-order-1886</category><category>the-wolf-among-us</category><category>tokyo-game-show</category><category>ubisoft</category><category>watch-dogs</category><dc:creator><![CDATA[Thomas Schulenberg]]></dc:creator><pubDate>Sat, 31 May 2014 12:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo reveals GameCube controller adapter for Smash Bros. Wii U]]></title><link>http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/</guid><comments>http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/"><img data-credit="Nintendo" src="http://o.aolcdn.com/hss/storage/midas/fbd30381a17253c410fbd4f42ffd1ef1/200180826/wiiu-gamecube-adapter.jpg" data-mep="277813" alt="" /></a></div>
An officially licensed adapter will allow <em>Super Smash Bros. Melee</em> veterans to play the upcoming Wii U version of <a href="http://www.joystiq.com/game/super-smash-bros-2014"><em>Super Smash Bros.</em></a> with GameCube controllers, Nintendo <a href="https://twitter.com/NintendoAmerica/status/472076848382607361/">announced</a> today.<br />
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The peripheral allows players to connect up to four GameCube controllers to the Wii U via a USB dongle. Nintendo has not announced whether WaveBird wireless controllers are supported, or if GameCube controller support is planned for other Wii U games.<br />
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Smash Bros. brawlers have plenty of input options to choose from, including Nintendo's own Wii U Pro Controller, Wii Classic Controllers, and PDP's upcoming <a href="http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/">Wired Fight Pad</a>. The Wii U version of <em>Super Smash Bros.</em> will launch this winter.<br />
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<div style="text-align: right;"><small>[Image: Nintendo]</small></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/">Nintendo reveals GameCube controller adapter for Smash Bros. Wii U</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 May 2014 17:20:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20895189/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/05/29/nintendo-reveals-gamecube-controller-adapter-for-smash-bros-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adapter</category><category>gamecube</category><category>nintendo</category><category>peripherals</category><category>super-smash-bros-2014</category><category>wii-u</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Thu, 29 May 2014 17:20:00 EST</pubDate></item><item><title><![CDATA[Enter the Super Smash Bros. melee with GameCube-inspired controllers]]></title><link>http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/</link><guid isPermaLink="true">http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/</guid><comments>http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/"><img data-credit="Nintendo" src="http://o.aolcdn.com/hss/storage/midas/d01db8403272943203de7fd9efd9adc0/200163702/Super%2BSmash%2BBros.jpg" data-mep="272081" alt="" /></a></div>
Do you want to take on the challengers of <em><a href="http://www.joystiq.com/game/super-smash-bros-2014">Super Smash Bros.</a> </em>for Wii U with a sense of fa-<em>melee</em>-iarity? Good news: third-party accessory manufacturer PDP is working with Nintendo to produce the Wired Fight Pad, a controller designed after the original, fan-favorite GameCube controller.<br />
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The Wired Fight Pad will connect via a Wii Remote's bottom port, so you'll already need to own said Remote to use the Fight Pad. The good news is, that means it's also compatible with the Wii. The Wired Fight Pad will work with any of that system's games that support the Classic Controller or Classic Controller Pro.<br />
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The Wired Fight Pad is set to release alongside <em>Super Smash Bros</em><em>. </em>for Wii U, with an estimated price of $24.99. We've been told to expect <em>Smash </em>sometime <a href="http://www.joystiq.com/2014/04/08/super-smash-bros-brings-the-fight-to-3ds-in-winter-wii-u/">this winter</a>.

<div style="text-align: right;"><small>[Image: Nintendo]</small></div><p><a href="http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/" rel="bookmark">Continue reading <em>Enter the Super Smash Bros. melee with GameCube-inspired controllers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/">Enter the Super Smash Bros. melee with GameCube-inspired controllers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 May 2014 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20892681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/05/26/enter-the-super-smash-bros-melee-with-gamecube-inspired-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>nintendo</category><category>pdp</category><category>super-smash-bros-2014</category><category>super-smash-bros-melee</category><category>wii</category><category>wii-u</category><dc:creator><![CDATA[S. Prell]]></dc:creator><pubDate>Mon, 26 May 2014 13:00:00 EST</pubDate></item><item><title><![CDATA[Capcom polishes Resident Evil 4 for HD Steam debut]]></title><link>http://www.joystiq.com/2014/01/21/capcom-polishes-resident-evil-4-for-hd-steam-debut/</link><guid isPermaLink="true">http://www.joystiq.com/2014/01/21/capcom-polishes-resident-evil-4-for-hd-steam-debut/</guid><comments>http://www.joystiq.com/2014/01/21/capcom-polishes-resident-evil-4-for-hd-steam-debut/#comments</comments><description><![CDATA[<center><a class="hidden" href="http://www.joystiq.com/2014/01/21/capcom-polishes-resident-evil-4-for-hd-steam-debut/"><img data-credit="Capcom" data-mep="98617" src="http://o.aolcdn.com/hss/storage/adam/72d6b48228d5cfad7e33e3927007cebf/RE4zombies.jpg" alt="" /></a></center>

<center><iframe frameborder="0" height="318" id="viddler-41bba77c" mozallowfullscreen="true" src="http://www.viddler.com/embed/41bba77c/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=55315955&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
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After seven years, <a href="http://www.joystiq.com/tag/resident-evil-4/"><em>Resident Evil 4</em></a> is returning to the PC, only this time the hordes of maniacal backwoods villagers bearing down on you will be rendered in modern, high-definition graphics.<br />
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This version of <em>Resident Evil 4</em> is described by Capcom as the "Ultimate HD" iteration of the game. This means that it includes high-definition graphics running at 60 frames per second - a first for the game - as well as all of the additional content released for <em>Resident Evil 4</em> in its many, many incarnations to date. <em>Resident Evil 4</em> will support the full range of Steam features, from Achievements to Trading Cards to gamepad support.<br />
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When <em>Resident Evil 4</em> reaches Steam on February 28 it will feature a $20 price tag. According to Capcom, those who pre-order the HD re-release will receive a "60+ track digital music album" as well as an "80+ page digital archive (English language only) featuring <em>Resident Evil 4</em> characters, creatures, story, concept art, and more." Full details can be found on the game's Steam <a href="http://store.steampowered.com/app/254700/">page</a>.<p><a href="http://www.joystiq.com/2014/01/21/capcom-polishes-resident-evil-4-for-hd-steam-debut/" rel="bookmark">Continue reading <em>Capcom polishes Resident Evil 4 for HD Steam debut</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2014/01/21/capcom-polishes-resident-evil-4-for-hd-steam-debut/">Capcom polishes Resident Evil 4 for HD Steam debut</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Jan 2014 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2014/01/21/capcom-polishes-resident-evil-4-for-hd-steam-debut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20812541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2014/01/21/capcom-polishes-resident-evil-4-for-hd-steam-debut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>gamecube</category><category>pc</category><category>resident-evil</category><category>resident-evil-4-hd</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Earnest Cavalli]]></dc:creator><pubDate>Tue, 21 Jan 2014 18:00:00 EST</pubDate></item><item><title><![CDATA[Wind Waker HD launch trailer depicts a bright, colorful world]]></title><link>http://www.joystiq.com/2013/10/02/wind-waker-hd-launch-trailer-depicts-a-bright-colorful-world/</link><guid isPermaLink="true">http://www.joystiq.com/2013/10/02/wind-waker-hd-launch-trailer-depicts-a-bright-colorful-world/</guid><comments>http://www.joystiq.com/2013/10/02/wind-waker-hd-launch-trailer-depicts-a-bright-colorful-world/#comments</comments><description><![CDATA[<center><a class="hidden" href="http://www.joystiq.com/2013/10/01/wind-waker-hd-launch-trailer-depicts-a-bright-colorful-world/"><img alt="Zelda Wind Waker HD launch trailer" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/10/windwakerhd.jpg" //></a></center>

<center><iframe frameborder="0" height="318" id="viddler-86a6d771" mozallowfullscreen="true" src="http://www.viddler.com/embed/86a6d771/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=68194149&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></center>
<em><a href="http://www.joystiq.com/tag/the-legend-of-zelda-the-wind-waker-hd/">The Legend of Zelda: The Wind Waker HD</a></em> makes its retail debut on October 4, bringing with it improved graphics, a handful of gameplay alterations and enough bloom effects to choke a first-year photography major.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/10/02/wind-waker-hd-launch-trailer-depicts-a-bright-colorful-world/">Wind Waker HD launch trailer depicts a bright, colorful world</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Oct 2013 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/10/02/wind-waker-hd-launch-trailer-depicts-a-bright-colorful-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20736016/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/10/02/wind-waker-hd-launch-trailer-depicts-a-bright-colorful-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>movie</category><category>nintendo</category><category>the-legend-of-zelda</category><category>the-legend-of-zelda-the-wind-waker-hd</category><category>the-legend-of-zelda-wind-waker</category><category>trailer</category><category>wii-u</category><dc:creator><![CDATA[Earnest Cavalli]]></dc:creator><pubDate>Wed, 02 Oct 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Why Mikami shifted Resident Evil from horror to action]]></title><link>http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/</link><guid isPermaLink="true">http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/</guid><comments>http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/"><img data-mep="11197" src="http://o.aolcdn.com/hss/storage/adam/34e1d1397d7726581f7406f172cff66/resident_evil_gamecube.jpg" alt="" /></a></div>
There is a clear line of delineation within the <a href="http://www.joystiq.com/tag/resident-evil">Resident Evil</a> series that splits the games into either the survival-horror camp of the originals, or the more action-focused affairs of <a href="http://www.joystiq.com/tag/resident-evil-4"><em>Resident Evil 4</em></a> and beyond. Series creator Shinji Mikami says this switch in tone was fueled by the reception of the Resident Evil remake for the <a href="http://www.joystiq.com/tag/gamecube">GameCube</a>.<br />
<br />
"The Resident Evil remake is actually one of my favorites of the series too. But it didn't sell very well," creator Shinji Mikami tells <a href="http://www.ign.com/articles/2013/09/26/resident-evil-4-came-out-of-the-commercial-failure-of-re-remake">IGN</a>. "Maybe there weren't many people ready to accept that. Because of the reaction to the Resident Evil remake, I decided to work more action into <em>Resident Evil 4</em>. <em>Resident Evil 4</em> would have been a more scary, horror-focused game if the remake had sold well."<br />
<br />
<em>Resident Evil 4</em> has been displayed to the public in (at least) two distinct forms. There's the <em>Resident Evil 4</em> we all know and love, but <a href="https://www.youtube.com/watch?v=Yo_hMbJQeU4">prototype video</a> suggests an experience akin to the slow, hulking pace of the original games.<br />
<br />
"That all came out of the commercial failure of the Resident Evil remake. And then of course <em>Resident Evil 4</em> sold really well," Mikami says. "I have kind of a lingering trauma there, because the Resident Evil remake didn't sell - much more than people would think."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/">Why Mikami shifted Resident Evil from horror to action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Sep 2013 19:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20732107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/09/27/why-mikami-shifted-resident-evil-from-horror-to-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>gamecube</category><category>resident-evil</category><category>resident-evil-4</category><category>resident-evil-remake</category><category>shinji-mikami</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 27 Sep 2013 19:30:00 EST</pubDate></item><item><title><![CDATA['Project Unity' is 15 fully-functional consoles in one giant box]]></title><link>http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/</guid><comments>http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/" target="_self"><img alt="'Project Unity' is 15 fullyfunctional consoles in one giant box" class="hidden" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/projectunityinternals.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/p9AY_xQre9M?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />Constructed by evil genius/mad scientist/hardware hacker <a href="http://www.made-by-bacteria.com/">Bacteria</a>, Project Unity is a single, unified gaming console that can play Sega Master System, Neo Geo MVS, GameCube, Dreamcast, Saturn, Intellivision, Colecovision, Atari 7800, Turbografx 16, PS1/PS2, Mega Drive, NES, Super NES, Game Boy Advance, Nintendo 64 <em>and</em> <a href="http://en.wikipedia.org/wiki/Amstrad_GX4000">Amstrad GX4000</a> games.<br /><br />Project Unity's most impressive feature, besides the fact that it <em>works</em>, is that it was constructed entirely out of authentic hardware and does not make use of emulators or combo units like the <a href="http://en.wikipedia.org/wiki/FC_Twin">FC Twin</a>. It also manages to use a single power supply, video output and custom-built controller, regardless of the system selected.<br /><br />Jump to 09:30 in the video above for a demonstration of this behemoth in action, including the repurposed NES cartridges that contain different circuit boards for each controller type, or start from the beginning for some deliciously chaotic wiring shots.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/">'Project Unity' is 15 fully-functional consoles in one giant box</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Apr 2013 18:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20539864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/13/project-unity-is-15-fully-functional-consoles-in-one-giant-box/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Amstrad-GX4000</category><category>Atari-7800</category><category>Bacteria</category><category>Colecovision</category><category>custom</category><category>Dreamcast</category><category>Game-Boy-Advance</category><category>GameCube</category><category>Genesis</category><category>hacking</category><category>Intellivision</category><category>Mega-Drive</category><category>modding</category><category>neo-geo-MVS</category><category>NES</category><category>Nintendo-64</category><category>project-unity</category><category>PS1</category><category>PS2</category><category>Saturn</category><category>sega-master-system</category><category>Sega-Saturn</category><category>SNES</category><category>Super-NES</category><category>Turbografx-16</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 13 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Father flips Link's gender to make his daughter the heroine]]></title><link>http://www.joystiq.com/2012/11/08/father-flips-links-gender-to-make-his-daughter-the-heroine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/08/father-flips-links-gender-to-make-his-daughter-the-heroine/</guid><comments>http://www.joystiq.com/2012/11/08/father-flips-links-gender-to-make-his-daughter-the-heroine/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/08/father-flips-links-gender-to-make-his-daughter-the-heroine/"><img alt="Cool dad flips Zelda pronouns for his daughter's quest" data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/linkisagirl.jpg" /></a></div>Maya has really been enjoying <em><a href="http://joystiq.com/game/legend-of-zelda-windwaker">The Legend of Zelda: The Wind Waker</a>. </em>Her father, developer Mike Hoye, says she likes "sailing, scary birds and remembering to be brave," much like Link, the game's protagonist. But girls can go on adventures and rescue their little brothers, too!<br /><br />To emphasize that, Hoyes <a href="http://exple.tive.org/blarg/?p=3274&amp;buffer_share=b4e6a&amp;utm_source=buffer">altered the game's disk image with a hex editor</a>, changing all of the dialogue references about Link's gender to be feminine. Since all the alternatives had to be exactly the same byte-for-byte length, he used "swordmain" for "swordsman," and "milady" in place of "my lad" and "master." He's provided a patch for the disk image, which you can then load up in a GameCube emulator to play.<br /><br />The end result of all this hacking is that a little girl gets to see herself as the hero, and find the courage to defeat Ganon in her own little heart. And that makes us feel, just, you know, so ... What? No, we're not crying! <a href="http://www.joystiq.com/tag/call-of-duty-black-ops-2/"><em>Call of Duty</em></a>, bro! Go have a <a href="http://www.joystiq.com/2012/06/27/lets-look-really-closely-at-nintendos-wii-u/">look at the Wii U</a> pictures again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/08/father-flips-links-gender-to-make-his-daughter-the-heroine/">Father flips Link's gender to make his daughter the heroine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Nov 2012 20:15:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/08/father-flips-links-gender-to-make-his-daughter-the-heroine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20374859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/08/father-flips-links-gender-to-make-his-daughter-the-heroine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adorable</category><category>daughter</category><category>emulator</category><category>father</category><category>gamecube</category><category>Legend-of-Zelda-2010</category><category>maya</category><category>mike-hoye</category><category>pc</category><category>rom</category><category>The-Legend-of-Zelda-Skyward-Sword</category><category>the-legend-of-zelda-windwaker</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 08 Nov 2012 20:15:00 EST</pubDate></item><item><title><![CDATA[Alien Hominid has been played 20 million times on Newgrounds]]></title><link>http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/</guid><comments>http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/"><img alt="Image" height="273" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/alienhominid20millionnewgrounds.jpg" style="margin:4px" width="530" /></a></div>Before there was, uh, that <em>other</em> game called <em>Alien Hominid</em> (and <em><a href="http://www.joystiq.com/game/castle-crashers">Castle Crashers</a>)</em>, there was the original <em>Alien Hominid, </em>a free browser run-and-gun game that <a href="http://www.newgrounds.com/portal/view/59593">debuted on Newgrounds</a>. And that original game has now surpassed 20 million play sessions, The Behemoth has <a href="http://devblog.thebehemoth.com/2012/05/08/a-milestone-for-alien-hominid/">announced</a>.<br /><br />The brain child of Tom Fulp and Dan Paladin, <em>Alien Hominid</em> was built in Flash and released on Newgrounds way back in 2002. It would eventually be ported to the GameCube and PS2 in 2004 (and Europe would see Xbox and GameBoy Advance ports), then to Xbox Live Arcade in 2007. Currently, The Behemoth is working on <a href="http://www.joystiq.com/game/battleblock-theater"><em>Battleblock Theater</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/">Alien Hominid has been played 20 million times on Newgrounds</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 May 2012 04:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20234172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/09/alien-hominid-has-been-played-20-million-times-on-newgrounds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Alien-Hominid</category><category>android</category><category>ds</category><category>free-to-play</category><category>gamecube</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>newgrounds</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-behemoth</category><category>wii</category><category>wii-u</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 09 May 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[GameStop ending GameCube trade-ins on April 2]]></title><link>http://www.joystiq.com/2012/03/23/gamestop-ending-gamecube-trade-ins-on-april-2/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/23/gamestop-ending-gamecube-trade-ins-on-april-2/</guid><comments>http://www.joystiq.com/2012/03/23/gamestop-ending-gamecube-trade-ins-on-april-2/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/23/gamestop-ending-gamecube-trade-ins-on-april-2/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/gamestop323.jpg" vspace="4" /></a></center>Though it's already long past the time you would have gotten any decent store credit for trading in a GameCube or games, the deal's about to get a lot worse. Starting April 2, <a href="http://joystiq.com/tag/gamecube">GameStop</a> will <em>stop</em> taking trade-ins of GameCube hardware, software, or accessories.<br /><br />It's going to be a bit sad to see the giant stack of <em>Donkey Konga </em>bongo controllers in our local store dwindle without any way for the supply to renew itself. That said, if you want a cheap <em>Donkey Konga</em> controller, now's the time to go secure one.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/23/gamestop-ending-gamecube-trade-ins-on-april-2/">GameStop ending GameCube trade-ins on April 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2012 15:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/23/gamestop-ending-gamecube-trade-ins-on-april-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20199775/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/23/gamestop-ending-gamecube-trade-ins-on-april-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>gamestop</category><category>trade-in</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Mar 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[The Envision: A portable Gamecube sans disc drive]]></title><link>http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/</guid><comments>http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/envision.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/CiUI08UITwc" width="530"></iframe></div>
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One of the main problems faced by hackers and modders creating portable versions of home consoles is, well, <em>portability</em>. Making something you can hold in your hands isn't exactly an easy task, but creating something that <em>also</em> fits in your messenger bag is a tall order, especially when hacking together a handheld version of something with a disc drive.<br />
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<a href="http://forums.modretro.com/styles/1Game/theme/images/top.png">ModRetro</a> member Jonathan Shine's solution to this problem is as ingenious as it is simple: If the disc drive is too thick, don't use it. The Envision, Shine's homemade portable Gamecube, kicks spinning media to the curb in favor of an SD card loaded with what we're sure are completely legal and legitimate backups of games he already owns. The device measures approximately 1.375 by 6.5 by 4.125 inches and will run for 2 to 3 hours on a single charge. Check out <a href="http://forums.modretro.com/viewtopic.php?f=3&amp;t=9063">this thread</a> at ModRetro for complete build specs and more pictures of the finished product.<br />
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[Thanks, Mason!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/">The Envision: A portable Gamecube sans disc drive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Jan 2012 16:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20143231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/08/the-envision-a-portable-gamecube-sans-disc-drive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>custom</category><category>gamecube</category><category>hack</category><category>hacker</category><category>handheld</category><category>homemade</category><category>mod</category><category>modder</category><category>nintendo</category><category>protable</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 08 Jan 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[The 10 best GameCube exclusives (other than the obvious)]]></title><link>http://www.joystiq.com/2011/11/18/the-10-best-gamecube-exclusives-other-than-the-obvious/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/18/the-10-best-gamecube-exclusives-other-than-the-obvious/</guid><comments>http://www.joystiq.com/2011/11/18/the-10-best-gamecube-exclusives-other-than-the-obvious/#comments</comments><description><![CDATA[<center>
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Three days ago marked the <a href="http:// http://www.joystiq.com/2011/11/15/the-10-best-xbox-exclusives-no-spartans-allowed/">Xbox's tenth anniversary</a> -- which means today is the GameCube's tenth. Those two systems are emblematic of the rift between "core" and "casual" gaming that formed seemingly around them -- nobody really thought there <em>was</em> a difference in previous generations, but the contrast between the Mountain Dew-green, imposing Xbox and the family-friendly, lunchbox-shaped, honestly adorable GameCube underscored the growing divide.<br />
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Just as we did with the Xbox, we're celebrating the GameCube today with a look at ten of its exclusive titles. More of these led to sequels and ports elsewhere, but in almost every case, there was some aspect of the game that never "clicked" away from the GameCube. Oh, and we're not listing the obvious ones. Yes, we all liked <em>Smash Bros.</em> and <em>Zelda</em>. Where's the fun in bringing <em>those</em> up again?<br />
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After the break, find an utterly arbitrary list of GameCube games we liked. But first, we have to begin properly: <a href="http://www.youtube.com/watch?v=KtgX2PJPMmw">like this</a>.<p><a href="http://www.joystiq.com/2011/11/18/the-10-best-gamecube-exclusives-other-than-the-obvious/" rel="bookmark">Continue reading <em>The 10 best GameCube exclusives (other than the obvious)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/18/the-10-best-gamecube-exclusives-other-than-the-obvious/">The 10 best GameCube exclusives (other than the obvious)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Nov 2011 18:15:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/18/the-10-best-gamecube-exclusives-other-than-the-obvious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20107423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/18/the-10-best-gamecube-exclusives-other-than-the-obvious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>baten-kaitos</category><category>chibi-robo</category><category>cubivore</category><category>Donkey-Kong-Jungle-Beat</category><category>eternal-darkness</category><category>final-fantasy-crystal-chronicles</category><category>gamecube</category><category>metal-gear-solid-the-twin-snakes</category><category>mr-driller-drill-land</category><category>phantasy-star-online-episode-3</category><category>pn-03</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 18 Nov 2011 18:15:00 EST</pubDate></item><item><title><![CDATA[Mario Kart Wii bundle loses GameCube support, just in time for the holidays]]></title><link>http://www.joystiq.com/2011/11/14/mario-kart-wii-bundle-loses-gamecube-support-just-in-time-for-t/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/14/mario-kart-wii-bundle-loses-gamecube-support-just-in-time-for-t/</guid><comments>http://www.joystiq.com/2011/11/14/mario-kart-wii-bundle-loses-gamecube-support-just-in-time-for-t/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/14/mario-kart-wii-bundle-loses-gamecube-support-just-in-time-for-t/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/wii-no-gamecube.jpg" vspace="4" /></a></div>
"Racing fans start your engines, because Nintendo is releasing the ultimate Mario Kart Wii bundle this year," Nintendo's press release reads. Of course this bundle - featuring a black Wii, black Wii Wheel, and a copy of <a href="http://www.joystiq.com/game/mario-kart-wii"><em>Mario Kart Wii</em></a> - looks an awful lot like the existing <em>Mario Kart Wii</em> bundle. So what makes this bundle "the ultimate" one? Simple. It's got the "newly-configured" Wii console, of course!<br />
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"This new Wii bundle not only offers great value to fans, but introduces a Wii console with a slightly altered configuration, which now stands horizontally, rather than vertically." For those of you just joining us, this new configuration doesn't just limit your console feng shui options; the new console is no longer compatible with GameCube games or accessories. This announcement is UK only for now, but just like the <em>New Super Mario Bros. Wii</em> bundle <a href="http://www.joystiq.com/2011/10/11/new-wii-bundle-includes-new-super-mario-bros-loses-gamecube-sup/">that introduced the new configuration last month</a>, it looks like Nintendo is systematically gutting GameCube support from its Wii lineup.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/14/mario-kart-wii-bundle-loses-gamecube-support-just-in-time-for-t/">Mario Kart Wii bundle loses GameCube support, just in time for the holidays</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Nov 2011 21:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/14/mario-kart-wii-bundle-loses-gamecube-support-just-in-time-for-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20106250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/14/mario-kart-wii-bundle-loses-gamecube-support-just-in-time-for-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>Mario-Kart-Wii</category><category>mario-kart-wii-bundle</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 14 Nov 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[New European Wii model loses GameCube compatibility]]></title><link>http://www.joystiq.com/2011/08/17/new-european-wii-model-loses-gamecube-compatibility/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/17/new-european-wii-model-loses-gamecube-compatibility/</guid><comments>http://www.joystiq.com/2011/08/17/new-european-wii-model-loses-gamecube-compatibility/#comments</comments><description><![CDATA[<center>
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It's officially a trend. One day after Sony introduced a cheaper, less functional <a href="http://www.joystiq.com/2011/08/16/new-99-psp-model-loses-wifi-debuts-this-fall-in-europe/">PSP</a> for Europe, Nintendo has announced a new "value Wii" for the region, though no price was given. The new Wii, according to <a href="http://www.nintendo.co.uk/NOE/en_GB/news/2011/nintendo_announces_packed_2011_line-up_of_upcoming_games_44323.html">Nintendo UK</a>, is designed to sit horizontally instead of vertically (although the original Wii can technically do both, so we aren't sure what the distinction is). The other major alteration is the loss of GameCube backward compatibility -- both games and accessories.<br />
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This new model (we've dubbed it the "Wii Jr.") will be released sometime before Christmas, in a bundle with a Wii Remote Plus, Nunchuk, <a href="http://joystiq.com/game/wii-party"><em>Wii Party</em></a> and <a href="http://joystiq.com/game/wii-sports"><em>Wii Sports</em></a>. Other bundles will also be forthcoming. <a href="http://www.eurogamer.net/gallery.php?game_id=&amp;article_id=1389910#anchor">Eurogamer</a> posted the above picture, and also got word from Nintendo that the company will "focus on the new Wii Bundle/s going forward," suggesting it won't coexist with the current model. Bye, GameCube!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/17/new-european-wii-model-loses-gamecube-compatibility/">New European Wii model loses GameCube compatibility</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Aug 2011 09:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/17/new-european-wii-model-loses-gamecube-compatibility/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20019845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/17/new-european-wii-model-loses-gamecube-compatibility/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>europe</category><category>gamecube</category><category>nintendo</category><category>redesign</category><category>Sci/Tech</category><category>wii</category><category>wii-jr</category><category>wii-party</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 17 Aug 2011 09:45:00 EST</pubDate></item><item><title><![CDATA[Nintendo marketing exec says GameCube games coming to WiiWare]]></title><link>http://www.joystiq.com/2011/07/20/nintendo-marketing-exec-says-gamecube-games-coming-to-wiiware/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/nintendo-marketing-exec-says-gamecube-games-coming-to-wiiware/</guid><comments>http://www.joystiq.com/2011/07/20/nintendo-marketing-exec-says-gamecube-games-coming-to-wiiware/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/20/nintendo-marketing-exec-says-gamecube-games-coming-to-wiiware/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/wiiuheaderimg530px12512512.jpg" /></a></div>
Nintendo Director of Entertainment and Trend Marketing Amber McCollom either outed a major feature of Nintendo's next home console unexpectedly, or she misspoke during an E3 interview. Speaking with <a href="http://www.nintendogal.com/2011/07/19/nintendogal-com-interviews-amber-mccollom-e3-2011/7180/">Nintendo Gal</a> on the subject of GameCube games <a href="http://www.joystiq.com/2011/06/08/wii-u-doesnt-play-gamecube-games/">not being playable on the upcoming Wii U</a>, McCollom said, "GameCube discs will not be compatible with Wii U, but a number of the games that were playable on GameCube can be downloaded from WiiWare." Oh, <em>really</em>?<br />
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During E3, Nintendo admitted that the Wii U would not be able to run GameCube discs like the Wii could, but never said a peep regarding downloadable versions of GameCube games coming to Wii U. It looks like Wii U owners will get a chance to thoroughly employ that <a href="http://www.joystiq.com/2011/06/07/wii-u-is-1080p-has-hdmi-out-internal-flash-memory-sd-and-usb/">variety of storage options</a> at their disposal.<br />
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Though McCollom's statement sounds pretty definitive, we remain skeptical, especially given Nintendo's track record with occasionally reneging on hardware/feature claims (how's that Wii DVD playback and USB storage coming along?). We've reached out to Nintendo for confirmation and details, and will update this post if we hear back.<br />
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<strong>Update:</strong> When asked directly to clarify whether the Wii U would offer downloadable GameCube content, Nintendo got back to us with this statement: "To clarify the capabilities of the Wii U system: As correctly stated, Wii U will not play Nintendo GameCube discs, however Nintendo has not made any announcements regarding downloadable content."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/nintendo-marketing-exec-says-gamecube-games-coming-to-wiiware/">Nintendo marketing exec says GameCube games coming to WiiWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/nintendo-marketing-exec-says-gamecube-games-coming-to-wiiware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19995631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/nintendo-marketing-exec-says-gamecube-games-coming-to-wiiware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amber-mccollom</category><category>digital-distribution</category><category>downloadable-content</category><category>gamecube</category><category>nintendo</category><category>nintendo-of-america</category><category>wii-u</category><category>wiiware</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 20 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The CCube puts a GameCube in your (very large) pocket]]></title><link>http://www.joystiq.com/2011/03/26/the-ccube-puts-a-gamecube-in-your-very-large-pocket/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/26/the-ccube-puts-a-gamecube-in-your-very-large-pocket/</guid><comments>http://www.joystiq.com/2011/03/26/the-ccube-puts-a-gamecube-in-your-very-large-pocket/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/26/the-ccube-puts-a-gamecube-in-your-very-large-pocket/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/ccubeplay.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; " /></a></div>
We've seen <a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/">portable GameCube</a> mods before, but the CCube (Compact Cube) built by one Jonathan Shine may be the smallest. Created using a GameCube, an old answering machine case, plastic cement and many coats of paint, the project took fifteen months to complete -- much longer than the original two weeks John had estimated.<br />
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You'll find a video of the CCube after the break (skip to 2:20 for gameplay). With the disc drive actually located outside the case, it's worth noting that it's a tad on the noisy side, but impressive nonetheless. Then head over to the <a href="http://forums.modretro.com/viewtopic.php?f=3&amp;t=6280">Mod Retro Forums</a> for a detailed look at the CCube's construction.<p><a href="http://www.joystiq.com/2011/03/26/the-ccube-puts-a-gamecube-in-your-very-large-pocket/" rel="bookmark">Continue reading <em>The CCube puts a GameCube in your (very large) pocket</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/26/the-ccube-puts-a-gamecube-in-your-very-large-pocket/">The CCube puts a GameCube in your (very large) pocket</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Mar 2011 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/26/the-ccube-puts-a-gamecube-in-your-very-large-pocket/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19892534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/26/the-ccube-puts-a-gamecube-in-your-very-large-pocket/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccube</category><category>gamecube</category><category>hacks</category><category>Jonathan-Shine</category><category>mods</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 26 Mar 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Eternal Darkness concept art shows endings that could have been]]></title><link>http://www.joystiq.com/2011/02/15/eternal-darkness-concept-art-shows-endings-that-could-have-been/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/15/eternal-darkness-concept-art-shows-endings-that-could-have-been/</guid><comments>http://www.joystiq.com/2011/02/15/eternal-darkness-concept-art-shows-endings-that-could-have-been/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/15/eternal-darkness-concept-art-shows-endings-that-could-have-been/"><img border="1" align="middle" hspace="0" height="350" width="530" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/eternaldarkness.jpg" /></a></div>
You have to like <em><a href="http://joystiq.com/tag/eternal-darkness">Eternal Darkness</a></em> to work at Joystiq. It's on the application exam (right next to the section on <a href="http://www.youtube.com/watch?v=DwrPuCnNbv8">Metal Gear Awesome</a>). As such, it is our duty to share the discovery of some <em>Eternal Darkness</em> concept art on the Behance Network page of John Dobbie, former assistant lead artist for <a href="http://joystiq.com/tag/silicon-knights">Silicon Knights</a>.<br />
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The various pieces depict several endings that never made it into the final game (which ended up with four possible endings). The images depict a zombie apocalypse, giant structures built with human bones and humanity marching directly into the mouth of the lobster-like god, Chattur'gha. <br />
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Head over to <a href="http://www.behance.net/gallery/Concept-Art/126316">Dobbie's Behance page</a> to check them out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/15/eternal-darkness-concept-art-shows-endings-that-could-have-been/">Eternal Darkness concept art shows endings that could have been</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Feb 2011 00:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/15/eternal-darkness-concept-art-shows-endings-that-could-have-been/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19843465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/15/eternal-darkness-concept-art-shows-endings-that-could-have-been/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eternal-darkness</category><category>gamecube</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 15 Feb 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Sarcastic announcer Easter egg uncovered in Wave Race: Blue Storm]]></title><link>http://www.joystiq.com/2010/09/04/sarcastic-announcer-easter-egg-uncovered-in-wave-race-blue-stor/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/04/sarcastic-announcer-easter-egg-uncovered-in-wave-race-blue-stor/</guid><comments>http://www.joystiq.com/2010/09/04/sarcastic-announcer-easter-egg-uncovered-in-wave-race-blue-stor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/04/sarcastic-announcer-easter-egg-uncovered-in-wave-race-blue-stor/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamwaveracebluestorm530.jpg" /></a></div>
A <a href="http://www.neogaf.com/forum/showthread.php?t=405993">NeoGAF forumite</a> going by the moniker "Raoul Duke" recently uncovered a timeworn Easter egg hidden within the folds of the aquatic GameCube racer, <em>Wave Race: Blue Storm</em> -- and appropriately enough, this egg is awfully rotten. By entering in a super-obscure code on the game's audio settings screen, players can change the typically pleasant (and omnipresent) pit crew commenter to a sardonic so-and-so who talks smack about your <em>every action</em>.<br />
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You can check out a video of this old-new Easter egg posted just after the jump, or, if you feel like taking a hit to your self-esteem for some reason, you can learn the arcane measures you have to follow to find the secret voice track over on <a href="http://www.neogaf.com/forum/showthread.php?t=405993">NeoGAF</a>.<p><a href="http://www.joystiq.com/2010/09/04/sarcastic-announcer-easter-egg-uncovered-in-wave-race-blue-stor/" rel="bookmark">Continue reading <em>Sarcastic announcer Easter egg uncovered in Wave Race: Blue Storm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/04/sarcastic-announcer-easter-egg-uncovered-in-wave-race-blue-stor/">Sarcastic announcer Easter egg uncovered in Wave Race: Blue Storm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Sep 2010 05:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/04/sarcastic-announcer-easter-egg-uncovered-in-wave-race-blue-stor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19620187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/04/sarcastic-announcer-easter-egg-uncovered-in-wave-race-blue-stor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>easter-egg</category><category>gamecube</category><category>nintendo</category><category>wave-race-blue-storm</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 04 Sep 2010 05:00:00 EST</pubDate></item><item><title><![CDATA[Portable GameCube hack brings Sunshine everywhere it goes]]></title><link>http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/</guid><comments>http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/#comments</comments><description><![CDATA[<div align="center"><a href="http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gcportablehellrazer580pximg.jpg" alt="" /></a></div>
The disc drive out back may be a bit precariously placed, but 'Hailrazer"'s portable "NCube" reeks of everything we'd want in a handheld version of the <a href="http://www.joystiq.com/tag/gamecube">last-gen Nintendo console</a> (except for wireless multiplayer, of course). <a href="http://www.engadget.com/2009/11/09/the-ncube-probably-the-best-portable-gamecube-of-all-time/">Engadget</a> spotted the 90-hour-in-the-making portable GameCube over on - surprise, surprise! - the <a href="http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490">Ben Heck forums</a>. A breakdown of the construction process can be found just after the break in video form, though you may want to set up the drool tray now before proceeding. <br /> <br /> All set? Alright, now go ahead.<br /> <br /> [Via <a href="http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490">Engadget</a>]<br /> <p><a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/" rel="bookmark">Continue reading <em>Portable GameCube hack brings Sunshine everywhere it goes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/">Portable GameCube hack brings Sunshine everywhere it goes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Nov 2009 14:45:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.benheck.com/viewtopic.php?f=18&amp;t=34490>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19229275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/09/portable-gamecube-hack-brings-sunshine-everywhere-it-goes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-heck</category><category>engadget</category><category>gamecube</category><category>hailrazer</category><category>handheld</category><category>handheld-gamecube</category><category>mod</category><category>modding</category><category>ncube</category><category>portable</category><category>portable-gamecube</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 09 Nov 2009 14:45:00 EST</pubDate></item><item><title><![CDATA[Resident Evil Archives: Resident Evil Zeroes in on Dec. 1]]></title><link>http://www.joystiq.com/2009/10/29/resident-evil-archives-resident-evil-zeroes-in-on-december-1/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/29/resident-evil-archives-resident-evil-zeroes-in-on-december-1/</guid><comments>http://www.joystiq.com/2009/10/29/resident-evil-archives-resident-evil-zeroes-in-on-december-1/#comments</comments><description><![CDATA[<center><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/re01029.jpg" alt="" /></center>Eager to play <a href="http://www.joystiq.com/2009/09/16/try-to-muster-some-excitement-for-resident-evil-0/"><span style="font-style: italic;">Resident Evil Zero</span></a> on the Wii, but not <span style="font-style: italic;">so </span>eager that you've already purchased the GameCube disc? Or the Japanese Wii version that came out in July 2008? Capcom has announced that <span style="font-style: italic;">Resident Evil Archives: Resident Evil Zero</span> will be released in North America on December 1, 2009, at a $29.99 price point. Despite Capcom USA's initial <a href="http://www.joystiq.com/2008/06/09/apparently-capcom-is-bored-of-making-money/">protests</a>, American plans for this re-release were finally revealed in <a href="http://www.joystiq.com/2009/03/12/resident-evil-darkside-chronicles-wii-ports-of-re0-and-remake-a/">March</a> of this year. <br /><br />We assume the December release is entirely a marketing decision, as there is <span style="font-style: italic;">already</span> a localization of <span style="font-style: italic;">Resident Evil Zero</span>, made for the identical GameCube game, which means it probably didn't take too long to prepare this, which adds controller support for the Wiimote/Nunchuk and Classic Controller, for North America.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/29/resident-evil-archives-resident-evil-zeroes-in-on-december-1/">Resident Evil Archives: Resident Evil Zeroes in on Dec. 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Oct 2009 13:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/29/resident-evil-archives-resident-evil-zeroes-in-on-december-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19215219/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/29/resident-evil-archives-resident-evil-zeroes-in-on-december-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>gamecube</category><category>port</category><category>release-date</category><category>resident-evil</category><category>resident-evil-archives</category><category>resident-evil-zero</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 29 Oct 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[The 'control' in New Play Control Chibi Robo]]></title><link>http://www.joystiq.com/2009/05/14/the-control-in-new-play-control-chibi-robo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/14/the-control-in-new-play-control-chibi-robo/</guid><comments>http://www.joystiq.com/2009/05/14/the-control-in-new-play-control-chibi-robo/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.siliconera.com/2009/05/14/chibi-robo-gets-pointer-and-click-controls-for-wii/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/chibirobonpc_580.jpg" alt="" /></a><br /></div>
The next title to get the <a href="http://www.joystiq.com/tag/new-play-control">New Play Control</a> treatment from Nintendo is <a href="http://www.joystiq.com/2009/04/17/japan-new-play-control-metroid-2-and-chibi-robo-in-june/"><em>Chibi Robo</em></a>, and in being overhauled for Wii, players can expect new point-and-click-based controls, <a href="http://www.siliconera.com/2009/05/14/chibi-robo-gets-pointer-and-click-controls-for-wii/">Siliconera</a> reports. Gone are the analog controls of the original GameCube title, as not only will you guide your robotic munchkin around now by pointing your Wiimote where you want him to go, but you will also be tasked with finishing some of Chibi's chores through motion-based gestures. And the shooting scenes from the original? They've been replaced with light gun-like segments, further taking advantage of the Wiimote's ability to point at things.<br /><br />The game is set for release in Japan on June 11, and no North American release has been mentioned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/14/the-control-in-new-play-control-chibi-robo/">The 'control' in New Play Control Chibi Robo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 May 2009 19:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/2009/05/14/chibi-robo-gets-pointer-and-click-controls-for-wii/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/the-control-in-new-play-control-chibi-robo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1546443/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/the-control-in-new-play-control-chibi-robo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chibi-robo</category><category>gamecube</category><category>new-play-control</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 14 May 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil Archives staggers toward June 23 release]]></title><link>http://www.joystiq.com/2009/04/28/resident-evil-archives-staggers-toward-june-23-release/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/28/resident-evil-archives-staggers-toward-june-23-release/</guid><comments>http://www.joystiq.com/2009/04/28/resident-evil-archives-staggers-toward-june-23-release/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/resident-evil-wiimake-out-this-june"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/04/remake042809_580a.jpg" alt="" /></a><br /></div>
Fans of <a href="http://www.joystiq.com/tag/resident-evil"><em>Resident Evil</em></a> (and buying the same game multiple times) will be happy to know that <em>Resident Evil Archives</em> -- the official title for the <a href="http://www.joystiq.com/2009/03/12/resident-evil-darkside-chronicles-wii-ports-of-re0-and-remake-a/">Wii port</a> of a GameCube remake of a PSOne game -- is slated for a June release, <a href="http://www.eurogamer.net/articles/resident-evil-wiimake-out-this-june">Eurogamer reports</a>. Featuring enhanced Wiimote controls and ... <em>enhanced Wiimote controls</em>, the new-for-Wii version of the game will debut in the US on June 23 for $29.99.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/28/resident-evil-archives-staggers-toward-june-23-release/">Resident Evil Archives staggers toward June 23 release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Apr 2009 14:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/resident-evil-wiimake-out-this-june>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/28/resident-evil-archives-staggers-toward-june-23-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1530639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/28/resident-evil-archives-staggers-toward-june-23-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>gamecube</category><category>Nintendo</category><category>remake</category><category>resident-evil</category><category>resident-evil-archives</category><category>Wii</category><category>wiimote</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Apr 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Adapter turns Classic Controller into GameCube controller]]></title><link>http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/</guid><comments>http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/#comments</comments><description><![CDATA[<a href="http://www.hkems.com/product/nintendo/0803.htm"><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/linker031709.jpg" class="imagepadding" /></a>From the "ridiculous level of customization" department: a new device from EMS that removes one small deficiency in the Wii <a href="http://www.joystiq.com/tag/Classic-Controller/">Classic Controller</a>'s capabilities: the ability to use it on <a href="http://www.joystiq.com/tag/GameCube/">GameCube</a> games. EMS's Classic Linker allows users to plug a Classic Controller into the GameCube controller slot, allowing it to be used as a GameCube controller. As an added bonus, it also allows the use of PlayStation or PS2 controllers! <br /><br />The Wii angle is nice, but where we see this being most useful is <em>in an actual GameCube</em>. The Classic Controller's button layout makes it superior even to the <a href="http://www.play-asia.com/paOS-13-71-23-49-en-70-21i.html">Hori Digital Pad</a> for use in the Game Boy Player.<br /><br />It had better have a longer cord than most controller adapters, because the Classic Controller's little cord doesn't exactly span a room. This accessory is available through <a href="http://www.play-asia.com/paOS-13-71-g4-49-en-70-34yd.html">Play-Asia</a> for $16.90.<br /><br />[Thanks, dreganfyre!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/">Adapter turns Classic Controller into GameCube controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hkems.com/product/nintendo/0803.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1490840/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/adapter-turns-classic-controller-into-gamecube-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adapter</category><category>classic-controller</category><category>classic-linker</category><category>ems</category><category>gamecube</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Mar 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[GameCube era even depressed Miyamoto]]></title><link>http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/</guid><comments>http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/#comments</comments><description><![CDATA[<a href="http://www.1up.com/do/newsStory?cId=3173211"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/shiggydying.jpg" class="imagepadding" /></a>Sometimes, one might assume that super-genius game developers don't think the way that you do, but it's just not so! Take, for instance, <a href="http://www.joystiq.com/tag/miyamoto">Shigeru Miyamoto</a>, who you might know for his work on <em>pure undiluted joy</em>. He recently told Japanese mag <em>Famitsu</em> that several aspects of the way Nintendo operated during the N64 and GameCube years made him "very sad." Hey, Shiggy, us too!<br /><br />Of course, we probably have slightly different reasoning. Miyamoto complained about the company trying to follow its competitors during that era, saying, "I was endlessly fascinated with 3D worlds, but what with all the issues I had to tinker with in terms of rendering and processing speed, it got to the point where I didn't know who was making the games any longer." We would have more simply said that "a lot of games for those systems were very, very bad," but it's nice to know the big guy gets where we're coming from.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/">GameCube era even depressed Miyamoto</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Mar 2009 09:44:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3173211>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1486086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>gamecube</category><category>miyamoto</category><category>n64</category><category>Nintendo</category><category>shigeru-miyamoto</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 12 Mar 2009 09:44:00 EST</pubDate></item><item><title><![CDATA[Wii on track to beat PS2, PS3 selling like GameCube]]></title><link>http://www.joystiq.com/2009/01/22/wii-on-track-to-beat-ps2-ps3-selling-like-gamecube/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/22/wii-on-track-to-beat-ps2-ps3-selling-like-gamecube/</guid><comments>http://www.joystiq.com/2009/01/22/wii-on-track-to-beat-ps2-ps3-selling-like-gamecube/#comments</comments><description><![CDATA[<div align="center"><a href="http://venturebeat.com/2009/01/19/wii-is-on-track-to-outsell-playstation-2-while-ps-3-is-on-par-with-gamecube-sales/"><img hspace="4" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/wii_ps3_lolingitup.jpg" alt="" /></a><br /></div>
The fine folks at <a href="http://venturebeat.com/2009/01/19/wii-is-on-track-to-outsell-playstation-2-while-ps-3-is-on-par-with-gamecube-sales/">Venture Beat</a> have been pouring over <a href="http://www.joystiq.com/tag/npd">NPD</a> data and have discovered one universal truth: Nintendo has sold a lot of video game consoles. Crazy, huh? We thought the same thing.<br /><br />A closer dissection of the numbers shows the Wii is on pace to topple the PS2, as the Wii has outsold the PS2's comparable initial sales by 10 percent in its first 26 months of availability. In layman's terms, that means that the PS2's first 26 months on store shelves saw it unloading 15.9 million units in the U.S., whereas the Wii has sold 17.5 million here. If these sales continue, the Wii could sell 55 million consoles in America by 2014 and 154 million units worldwide. When you count up the money, that's like <em>257 hojillion dollars.</em><br /><br />On the reverse side, the PS3 is performing much like Nintendo's last console did, the <a href="http://www.joystiq.com/tag/gamecube">GameCube</a>. The PS3 has sold 6.79 million units in the U.S. in its first 26 months, which is a hair more than the 6.75 million GameCubes that were unloaded on consumers. Of course, Nintendo finished in third last generation with that console, which made them rethink their approach and, inevitably, succeed this generation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/22/wii-on-track-to-beat-ps2-ps3-selling-like-gamecube/">Wii on track to beat PS2, PS3 selling like GameCube</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Jan 2009 12:43:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2009/01/19/wii-is-on-track-to-outsell-playstation-2-while-ps-3-is-on-par-with-gamecube-sales/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/22/wii-on-track-to-beat-ps2-ps3-selling-like-gamecube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1436437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/22/wii-on-track-to-beat-ps2-ps3-selling-like-gamecube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>gamecube</category><category>npd</category><category>ps2</category><category>ps3</category><category>sales</category><category>salesfigures</category><category>sony</category><category>sony-ps2</category><category>sony-ps3</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 22 Jan 2009 12:43:00 EST</pubDate></item><item><title><![CDATA[Patent shows Wiimote was originally a GameCube peripheral]]></title><link>http://www.joystiq.com/2009/01/09/patent-shows-wiimote-was-originally-a-gamecube-peripheral/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/09/patent-shows-wiimote-was-originally-a-gamecube-peripheral/</guid><comments>http://www.joystiq.com/2009/01/09/patent-shows-wiimote-was-originally-a-gamecube-peripheral/#comments</comments><description><![CDATA[<a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=15&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=nintendo&amp;OS=nintendo&amp;RS=nintendo"><img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/wii_patent_003_1092009.jpg" alt="" /></a>Some new images and details on Nintendo's patent for the <a href="http://www.joystiq.com/tag/wiimote">Wiimote</a> have surfaced on the net and they show that the original idea was planned for the <a href="http://www.joystiq.com/tag/gamecube">GameCube</a>. The Wiimote was to attach to the console via an adapter, much like the <a href="http://www.joystiq.com/search/?q=wavebird">WaveBird</a>'s. But, as you all know, the GameCube ended up going the way of the dodo, and so the Wii was born. <br /> <br />The image to the right shows Mario playing tennis, which is where Nintendo originally got the idea for <em>Wii Sports</em>, we assume, but there's more. Past the break, you can see more diagrams showing how the Wiimote would work with the GameCube, if you're into that kind of thing.<br /><br /><p><a href="http://www.joystiq.com/2009/01/09/patent-shows-wiimote-was-originally-a-gamecube-peripheral/" rel="bookmark">Continue reading <em>Patent shows Wiimote was originally a GameCube peripheral</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/09/patent-shows-wiimote-was-originally-a-gamecube-peripheral/">Patent shows Wiimote was originally a GameCube peripheral</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jan 2009 16:25:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=15&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=nintendo&amp;OS=nintendo&amp;RS=nintendo>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/patent-shows-wiimote-was-originally-a-gamecube-peripheral/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1424819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/patent-shows-wiimote-was-originally-a-gamecube-peripheral/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>patent</category><category>wii-remote</category><category>wiimote</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 09 Jan 2009 16:25:00 EST</pubDate></item><item><title><![CDATA[Patent reveals Wii Remote began life as GameCube add-on]]></title><link>http://www.joystiq.com/2009/01/09/patent-reveals-wii-remote-began-life-as-gamecube-add-on/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/09/patent-reveals-wii-remote-began-life-as-gamecube-add-on/</guid><comments>http://www.joystiq.com/2009/01/09/patent-reveals-wii-remote-began-life-as-gamecube-add-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=15&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=nintendo&amp;OS=nintendo&amp;RS=nintendo"><img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/wiiremotepatent-490px.jpg" alt="" /></a><br />
<div align="left">What's so interesting about the above image? Is it that the man (?) <em>has no eyes</em>? Is it that he's not using the strap on the Wii Remote? No: it's that this isn't a patent drawing for the Wii Remote at all -- it's for a GameCube controller. The original Japanese patent was submitted by Nintendo in 2006, around the time <a href="http://www.joystiq.com/2006/08/21/wii-zelda-gets-some-major-changes/">Shigeru Miyamoto admitted</a>, "[Wii] is based on GC."<br /><br />Now we know its controller was, too, by way of <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=15&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=nintendo&amp;OS=nintendo&amp;RS=nintendo">the US Patent and Trademark Office's database</a>, which also contains related drawings. One shows what this line-art person is playing (a tennis game with Mario) and the other is the proverbial smoking gun: a Wii remote and receiver connected to a GameCube, which is, in turn, connected to a TV with sensors attached. Check them out after the break.<br /><br />[Via <a href="http://www.siliconera.com/2009/01/08/nintendos-patent-reveals-the-wii-remote-was-originally-made-for-the-gamecube/">Siliconera</a>]</div>
</div><p><a href="http://www.joystiq.com/2009/01/09/patent-reveals-wii-remote-began-life-as-gamecube-add-on/" rel="bookmark">Continue reading <em>Patent reveals Wii Remote began life as GameCube add-on</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/09/patent-reveals-wii-remote-began-life-as-gamecube-add-on/">Patent reveals Wii Remote began life as GameCube add-on</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jan 2009 14:20:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&amp;r=15&amp;f=G&amp;l=50&amp;co1=AND&amp;d=PG01&amp;s1=nintendo&amp;OS=nintendo&amp;RS=nintendo>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/patent-reveals-wii-remote-began-life-as-gamecube-add-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1424813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/09/patent-reveals-wii-remote-began-life-as-gamecube-add-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>nintendo</category><category>patent</category><category>uspto</category><category>wii</category><category>wii-remote</category><category>wiimote</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 09 Jan 2009 14:20:00 EST</pubDate></item><item><title><![CDATA[Born for Wii: Mario Sunshine]]></title><link>http://www.joystiq.com/2009/01/06/born-for-wii-mario-sunshine/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/06/born-for-wii-mario-sunshine/</guid><comments>http://www.joystiq.com/2009/01/06/born-for-wii-mario-sunshine/#comments</comments><description><![CDATA[<img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bfw-mariosunshine-cover.jpg" alt="" />Now that 2008 is tightly packed away into our memories and the glorious new year is unfolding before our very eyes, we're caught between looking backwards at what <a href="http://www.joystiq.com/photos/2008s-top-games/1240625/">2008 imparted upon us</a> and anticipating what <a href="http://www.joystiq.com/tag/2009/">2009 has to offer</a>. Even though <a href="http://www.joystiq.com/category/born-for-wii/">Born for Wii</a> is all about looking backwards, it's hard not to be excited about what this year is bringing to the Wii: in just a couple months, the <a href="http://www.joystiq.com/tag/new-play-control/">New Play Control</a> version of <em>Pikmin</em> will be hitting the States, and it will be <em>good times</em>. But we've still got awhile to wait until then, and this week we're highlighting a sorely underappreciated Nintendo game of last generation: <em>Super Mario Sunshine</em>.<br /><em><br />Mario Sunshine</em> was released in 2002 as the first real successor to the groundbreaking <em>Mario 64</em>, and it was clear from the beginning that things were going to be a little different. For starters, Mario was on vacation on a tropical island, and soon found himself equipped with a water pack for cleaning up sludge. Though it was generally well-reviewed, <em>Mario Sunshine</em> has since become somewhat of a whipping boy in the fan community, and many claim that it didn't live up to groundbreaking pedigree <em>Mario 64</em> established years earlier. <em>Mario Galaxy</em> managed to exceed its predecessors in virtually every way possible, but in the end,<em> Sunshine</em> still has things worth going back for. The wonderful tropical locale, the FLUDD-less levels, and some fun water pack puzzles all made <em>Mario Sunshine</em> a worthwhile endeavor, and a New Play Control version would give Nintendo the chance to polish its shortcomings and give Mario the vacation he deserved.<br />
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<div align="left"><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/born-for-wii-mario-sunshine/">Born for Wii: Mario Sunshine</a></strong></p><a href="http://www.joystiq.com/photos/born-for-wii-mario-sunshine/#1259023"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-mariosunshine-screen001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-mario-sunshine/#1259024"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-mariosunshine-screen002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-mario-sunshine/#1259025"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-mariosunshine-screen003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-mario-sunshine/#1259036"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-mariosunshine-screen014_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-mario-sunshine/#1259027"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-mariosunshine-screen005_thumbnail.jpg" alt="" title="" /></a></div></div>
<div align="left" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/category/born-for-wii/"><img border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bfw-mariosunshine-screen004_thumbnail.jpg" /></a>Every week, <a href="http://www.joystiq.com/category/born-for-wii">Born for Wii</a> digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, <a href="http://www.joystiq.com/2008/12/30/born-for-wii-nba-jam/">NBA Jam</a>, and for more great titles that deserve your attention, take a look at <a href="http://www.joystiq.com/category/virtually-overlooked/">Virtually Overlooked</a>.</em></div>
</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/06/born-for-wii-mario-sunshine/">Born for Wii: Mario Sunshine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Jan 2009 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/06/born-for-wii-mario-sunshine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1419357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/06/born-for-wii-mario-sunshine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>born-for-wii</category><category>gamecube</category><category>joystiqfeatures</category><category>mario</category><category>mario-sunshine</category><category>platformer</category><category>port</category><category>super-mario</category><category>super-mario-sunshine</category><dc:creator><![CDATA[Wesley Fenlon]]></dc:creator><pubDate>Tue, 06 Jan 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo serves up Mario Tennis trailers]]></title><link>http://www.joystiq.com/2009/01/05/nintendo-serves-up-mario-tennis-trailers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/05/nintendo-serves-up-mario-tennis-trailers/</guid><comments>http://www.joystiq.com/2009/01/05/nintendo-serves-up-mario-tennis-trailers/#comments</comments><description><![CDATA[<img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/tmphjdghasjhg869872.jpg" alt="" />Over at the <a href="http://www.nintendo.co.jp/wii/asobu/index.html">official site</a> for the <em><a href="http://www.joystiq.com/2008/10/31/point-counterpoint-yea-or-nay-play-on-wii/">Wii de Asobu</a> </em>(<em>Play on Wii</em>, or<em> </em><a href="http://www.joystiq.com/2008/12/18/new-play-control-new-ish-boxart/"><em>NEW PLAY CONTROL!</em></a>) series, there's a pair of Japanese commercials for the <a href="http://www.joystiq.com/2008/11/18/mario-tennis-how-to-play-on-wii/"><em>Mario Power Tennis</em></a> remake, as well as a far lengthier gameplay trailer.<br /><br />The adverts we can take or leave, consisting as they do of the usual telegenic Japanese families bouncing around their pristine living rooms. The gameplay clip <em>is</em> worth watching, as it displays the various shots that can be achieved through a well-timed flick of the wrist (top-spin, side-spin, slices, drop shots, etc.). We hope mixing up our shots actually <em>has an effect</em> on the game, because we always found <a href="http://www.joystiq.com/2009/01/05/wii-sports-best-selling-game-of-all-time/"><em>Wii Sports</em></a> tennis to be not-quite-as-advertised in this respect (though we're willing to accept we just may be rubbish at <em>Wii Sports</em> tennis).<br /><br />Oh yes, and these are non-embeddable, so you'll have to go to the site to watch them. And they call this 2009!<br /><br /><a href="http://wii.com/jp/movies/wii-cm-soft201/">Source</a>: TV commercial 1<br /><a href="http://wii.com/jp/movies/wii-cm-soft200/">Source</a>: TV commercial 2<br /><a href="http://wii.com/jp/movies/selection03-movie/">Source</a>: Gameplay trailer<br /><br />[Via <a href="http://www.neogaf.com/forum/showpost.php?s=fa9c7215609dfd0df67cf16fb7449a1c&amp;p=14249050&amp;postcount=143">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/05/nintendo-serves-up-mario-tennis-trailers/">Nintendo serves up Mario Tennis trailers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Jan 2009 21:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/05/nintendo-serves-up-mario-tennis-trailers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1419245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/05/nintendo-serves-up-mario-tennis-trailers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>mario-power-tennis</category><category>new-play-control</category><category>play-on-wii</category><category>sports</category><category>tennis</category><category>wii-de-asobu</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Mon, 05 Jan 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[New Play Video: Pikmin]]></title><link>http://www.joystiq.com/2009/01/05/new-play-video-pikmin/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/05/new-play-video-pikmin/</guid><comments>http://www.joystiq.com/2009/01/05/new-play-video-pikmin/#comments</comments><description><![CDATA[<center><object width="425" height="257"> <param name="movie" value="http://my.mig69.com/embed/5/UmQB3ks4dA7V"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param><embed src="http://my.mig69.com/embed/5/UmQB3ks4dA7V" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="257"></embed></object></center><br />We're way into the <em>New Play Control</em> version of <a href="http://www.joystiq.com/2008/10/31/nintendo-directs-pikmin-remake-to-north-america/"><em>Pikmin</em></a>. Even eight years after its original release, <em>Pikmin</em> remains one of the fresher and more unusual Nintendo franchise games, and the Wii version only improves on it!<br /><br />In this video, Wii Folder's Josh Thomas (standing in front of the screen like a weatherman) introduces the game in a manner appropriate for people who have <em>no idea</em> what <em>Pikmin </em>is. While that means a lot of explanation of stuff you know, it <em>also</em> means a <em>ton</em> of game footage (worth seeing even <em>with</em> a dude in front of it), and all the <a href="http://www.joystiq.com/2008/12/10/pikmin-just-got-a-little-more-perfect/">new Wii content </a>is highlighted. <br /><br />While you're watching previews of Wii remakes on Wii Folder, check out the <a href="http://wiifolder.com/?p=142"><em>Klonoa</em> footage</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/05/new-play-video-pikmin/">New Play Video: Pikmin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Jan 2009 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiifolder.com/?p=144>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/05/new-play-video-pikmin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1419060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/05/new-play-video-pikmin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>new-play-control</category><category>pikmin</category><category>remake</category><category>strategy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 05 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Nielsen: 2008's most played console was ... PS2]]></title><link>http://www.joystiq.com/2009/01/02/nielsen-2008s-most-played-console-was-ps2/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/02/nielsen-2008s-most-played-console-was-ps2/</guid><comments>http://www.joystiq.com/2009/01/02/nielsen-2008s-most-played-console-was-ps2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.nielsen.com/media/2008/pr_081212.html"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ps2contenderinphilly.jpg" alt="" /></a><br />
<div align="left">The Nielsen Company is best known for tracking television viewership, but its quantifying of what people spend their time doing doesn't end there. It also tracks console usage among its selected households, and, for 2008 (January through October, at least), the PlayStation 2 was played more than any other.<br /><br />According to <a href="http://www.nielsen.com/media/2008/pr_081212.html">Nielsen's findings</a>, PS2 accounted for 31.2% of all console usage minutes measured. Xbox 360 was a distant second with 17.2%, followed by Wii (13.4%), the original Xbox (9.7%), PS3 (7.3%), GameCube (4.6%), and "other" (16.2%). The fact that more hours were spent playing the original Xbox than PS3 is, well, surprising. PS2's dominance isn't; last we checked, there were 87.6 bazillion of them in the world (give or take a few trillion).</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/02/nielsen-2008s-most-played-console-was-ps2/">Nielsen: 2008's most played console was ... PS2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Jan 2009 16:25:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nielsen.com/media/2008/pr_081212.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/02/nielsen-2008s-most-played-console-was-ps2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1417073/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/02/nielsen-2008s-most-played-console-was-ps2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GameCube</category><category>nielsen</category><category>PS2</category><category>PS3</category><category>statistics</category><category>Wii</category><category>Xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 02 Jan 2009 16:25:00 EST</pubDate></item><item><title><![CDATA[Support group time: No 'Zelda' released in 2008]]></title><link>http://www.joystiq.com/2008/12/31/support-group-time-no-zelda-released-in-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/31/support-group-time-no-zelda-released-in-2008/</guid><comments>http://www.joystiq.com/2008/12/31/support-group-time-no-zelda-released-in-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/fightclubsupportgroup.jpg" /><br /></div>
We knew something was missing this year. Turns out <a href="http://wii.thegamereviews.com/story-2633-No-Zelda-This-Year-for-First-Time-This-Decade.html">TGR</a> triggered what we were longing for when it noted the absence of <span style="font-style: italic;">Legend of Zelda</span> in 2008. In fact, it was the first year since 1999 that we didn't take up Link's sword. Check out a list of the past decade's releases after the break.<br /><br />Hopefully we'll get a <a href="http://www.joystiq.com/2008/12/24/analyst-predicts-new-zelda-game-in-2009/">new Zelda next year</a>, but for those who need to talk about the emptiness they feel, please be sure to leave a comment. This is a place of love and support. A place of safety. Feel free to cry.<p><a href="http://www.joystiq.com/2008/12/31/support-group-time-no-zelda-released-in-2008/" rel="bookmark">Continue reading <em>Support group time: No 'Zelda' released in 2008</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/31/support-group-time-no-zelda-released-in-2008/">Support group time: No 'Zelda' released in 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 31 Dec 2008 15:25:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.thegamereviews.com/story-2633-No-Zelda-This-Year-for-First-Time-This-Decade.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/31/support-group-time-no-zelda-released-in-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1415700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/31/support-group-time-no-zelda-released-in-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>GameCube</category><category>legend-of-zelda</category><category>link</category><category>nintendo</category><category>Wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 31 Dec 2008 15:25:00 EST</pubDate></item></channel></rss>