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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GameDaily is giving away one hundred games]]></title><link>http://www.joystiq.com/2010/01/24/gamedaily-is-giving-away-one-hundred-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/24/gamedaily-is-giving-away-one-hundred-games/</guid><comments>http://www.joystiq.com/2010/01/24/gamedaily-is-giving-away-one-hundred-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamedaily.com/articles/features/100-game-giveaway/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gambatman1of100580-copy2.jpg" /><br />
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We like to think we do our fair share of random game distribution, but GameDaily's really blowing us out of the water with this one. The site is currently <a href="http://www.gamedaily.com/articles/features/100-game-giveaway/">running a contest where ten lucky winners</a> will each win a pile of ten games randomly selected from a larger pool. It's like breaking open a pi&ntilde;ata full of random video games, only without all the broken cases or fake animal cruelty!<br />
<br />
You can put your name in the contest's hat by leaving a comment on <a href="http://www.gamedaily.com/articles/features/100-game-giveaway/">this GameDaily post</a> before 11:59p.m. EST tomorrow. Unless, of course, you don't like free games. You <em>monster</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/24/gamedaily-is-giving-away-one-hundred-games/">GameDaily is giving away one hundred games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Jan 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/features/100-game-giveaway/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/24/gamedaily-is-giving-away-one-hundred-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19329336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/24/gamedaily-is-giving-away-one-hundred-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>100-games</category><category>contest</category><category>DS</category><category>free</category><category>free-games</category><category>gamedaily</category><category>giveaway</category><category>Microsoft</category><category>Nintendo</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 24 Jan 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dead Space: Extraction (Wii)]]></title><link>http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/</guid><comments>http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metacritic.com/games/platforms/wii/deadspaceextraction"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/deadspacegirl580standardimg545.jpg" /></a></div>
Did you know that <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space: Extraction</em></a> landed in stores this week? It's true! We certainly dug it in our <a href="http://www.joystiq.com/2009/09/30/snap-judgment-dead-space-extraction/">Snap Judgment</a>, but in case that just wasn't enough for you, we've compiled a few other folks' opinions on the game just below. Worried about not seeing that <a href="http://www.joystiq.com/tag/@dead-space-girl">beautiful screaming face</a> in the future? We are too, folks. We are too. <br />
<ul>
    <li><a href="http://www.gamepro.com/article/reviews/212187/dead-space-extraction/">GamePro</a> <strong>(100/100)</strong>: "An experience that's more captivating and engaging than any light-gun game I've ever played before. [The story] mirrors <em>Dead Space</em>'s thoughtful dialogue, characterizations and pacing which is a good thing all around."</li>
    <li><a href="http://www.gamedaily.com/games/dead-space-extraction/wii/game-reviews/review/8080/2342/">GameDaily</a> <strong>(80/100)</strong>: "Although we questioned EA's decision to do this, as well as bring <em>Dead Space</em> to the family centric Wii, everything clicks and the game's surprisingly enjoyable. Instead of conjuring up a cheesy narrative (as seen in other shooters like <em>Ghost Squad</em>), the developers put a lot of effort into the story and its characters."</li>
    <li><a href="http://www.eurogamer.net/articles/dead-space-extraction-review">Eurogamer</a> <strong>(80/100)</strong>: "Gameplay is straightforward, yet it's a refined familiarity, borrowing numerous elements from the original <em>Dead Space</em> in abundance while wrapping them around the well-worn demands of a typical on-rails shooter ... One area that definitely benefits from the on-rails nature of <em>Extraction</em> is the overall pacing. Sometimes you creep along agonisingly, other times it feels like the enemy onslaught is never going to end. There are few occasions where you don't come away feeling like your scraped through by the skin of your teeth, and even on the game's lowest 'Normal' difficulty, there's a definite sense of achievement when you get through."</li>
    <li><a href="http://www.giantbomb.com/dead-space-extraction/61-25358/reviews/">Giant Bomb</a> <strong>(60/100)</strong>: "<em>Extraction</em>'s marketing campaign would like you to think of it as a 'guided experience' that whisks you through the dramatic beginnings of the series' horrible space-monster outbreak, but in blunt terms, <em>Extraction</em> is an on-rails shooter. Blunter still: it's a light-gun game. These days, that's not a style of game serious game players usually gravitate toward. But keeping the genre's inherent restrictions in mind--not to mention the limitations of the Wii hardware -- <em>Extraction</em> is really pretty good, for what it is."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-extraction/">Dead Space: Extraction</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036269"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036268"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/weller01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036267"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/railing_jump01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036266"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ishimura01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036265"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/">Metareview: Dead Space: Extraction (Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Sep 2009 14:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/deadspaceextraction>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19179404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space</category><category>dead-space-extraction</category><category>ea</category><category>Electronic-Arts</category><category>eurogamer</category><category>gamedaily</category><category>gamepro</category><category>giant-bomb</category><category>metareview</category><category>Nintendo</category><category>visceral-games</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 30 Sep 2009 14:11:00 EST</pubDate></item><item><title><![CDATA[Nintendo has no plans for black Wii in US]]></title><link>http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/</guid><comments>http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamedaily.com/articles/news/black-nintendo-wii-how-you-like-me-now/"><img width="580" vspace="4" hspace="0" height="336" border="0" align="top" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/07/blackwii0714.jpg" alt="" /></a><br /></div>
Nintendo has stated it has no plans to release other colors of Wii in the US -- including the sleek black Wii <a href="http://nintendo.joystiq.com/2009/07/14/black-wii-system-comes-in-a-black-wii-box/">launching in Japan on August 1</a>. A Nintendo rep informed <a href="http://www.gamedaily.com/articles/news/black-nintendo-wii-how-you-like-me-now/">GameDaily</a> of the devastating news, which we, of course, will take with a brick of salt. We know Nintendo to be a <a href="http://www.joystiq.com/2008/04/16/nintendo-denies-ds-model-we-smile-patronizingly/">lie factory</a> about its products, so we'll wait and see.<br /><br />Once -- <em><a href="http://joystiq.com/tag/npd">if</a></em> -- Wii sales ever drop off, we expect a freakin' deluge of Wii colors that'll make a gay Pride parade look like a drab, colorless scene out of <em>Killzone 2</em>.<br /><br />[Thanks, Ash!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/">Nintendo has no plans for black Wii in US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Jul 2009 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/black-nintendo-wii-how-you-like-me-now/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19100562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/16/nintendo-has-no-plans-for-black-wii-in-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-wii</category><category>gamedaily</category><category>Nintendo</category><category>Wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 16 Jul 2009 13:45:00 EST</pubDate></item><item><title><![CDATA[GameDaily BIZ writers part with AOL, become IndustryGamers.com]]></title><link>http://www.joystiq.com/2009/05/14/gamedaily-biz-writers-part-with-aol-become-industrygamers-com/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/14/gamedaily-biz-writers-part-with-aol-become-industrygamers-com/</guid><comments>http://www.joystiq.com/2009/05/14/gamedaily-biz-writers-part-with-aol-become-industrygamers-com/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamedaily.com/articles/news/site-news--gamedaily-biz-becoming-industrygamers/?biz=1"><img width="580" vspace="4" hspace="0" height="202" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/igbanner5802.jpg" alt="" /></a><br /></div>
The business writers of AOL GameDaily BIZ have <a href="http://www.gamedaily.com/articles/news/site-news--gamedaily-biz-becoming-industrygamers/?biz=1">set up shop</a> at <a href="http://www.industrygamers.com">IndustryGamers.com</a>. The new site was created in partnership with Hammersuit LLC, which also has ties to Destructoid.com and GoNintendo.com. AOL states it will no longer provide the <em>GameDaily BIZ</em> newsletter as of May 31. GameDaily will continue on its editorial path -- we'd give you the Top 10 ways it'll do that, but we simply don't have the time.<br /><br />Editor-in-Chief and co-founder of IndustryGamers James Brightman, who was the business editor at GD biz, told us when contacted for comment, "GameDaily's consumer division took a left turn, we're taking a right one. I'm sad to see GameDaily BIZ go away, but I'm thrilled to enter this new chapter of my career with IndustryGamers." When asked if he'd be doing the same work at IG that he had at GD biz, he stated, "Our focus at IG is very similar GameDaily BIZ, but we're looking to add some opinion and research into the mix."<br /><br />Brightman plans to continue something similar to the GD biz newsletter at IG. Those interested can sign up at the new <a href="http://industrygamers.com/">website now</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/14/gamedaily-biz-writers-part-with-aol-become-industrygamers-com/">GameDaily BIZ writers part with AOL, become IndustryGamers.com</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 May 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/site-news--gamedaily-biz-becoming-industrygamers/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/gamedaily-biz-writers-part-with-aol-become-industrygamers-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1546280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/gamedaily-biz-writers-part-with-aol-become-industrygamers-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aol</category><category>gamedaily</category><category>gamedaily-biz</category><category>hammersuit</category><category>hammersuit-llc</category><category>industrygamers</category><category>industrygamers.com</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 14 May 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Will Wright involved in the future of Spore, consoles a possibility]]></title><link>http://www.joystiq.com/2009/04/21/will-wright-involved-in-the-future-of-spore-consoles-a-possibil/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/will-wright-involved-in-the-future-of-spore-consoles-a-possibil/</guid><comments>http://www.joystiq.com/2009/04/21/will-wright-involved-in-the-future-of-spore-consoles-a-possibil/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamedaily.com/articles/news/will-wright-confirms-future-involvement-in-spore-franchise/?biz=1"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/willwright_robotbattle580px.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/2009/04/08/will-wright-leaves-ea-mostly/">Ex-EA employee</a> and enormously popular developer <a href="http://www.joystiq.com/tag/will-wright">Will Wright</a> is apparently only halfway out of EA's doors. Talking with <a href="http://www.gamedaily.com/articles/news/will-wright-confirms-future-involvement-in-spore-franchise/?biz=1">GameDaily</a>, Wright confirmed his intention to stay on as a consultant for EA Maxis (the development team behind <a href="http://www.joystiq.com/tag/spore"><em>Spore</em></a>). Saying, "I'm spending a certain amount of time every month actually working with the <em>Spore</em> team on future versions of <em>Spore</em> and expansions," Wright (seemingly for the first time) announced his plans beyond his work with upcoming venture, the <a href="http://www.joystiq.com/tag/stupid-fun-club/">Stupid Fun Club</a>. <br /><br />Additionally, Wright commented on the possibility of console iterations of <em>Spore</em>, frankly stating, "For us it's really an opportunity/cost issue ... we either do that [consoles] or we continue creating new applications on the PC or we kind of go into the handheld arena." Guess he forgot about that upcoming Wii title, <a href="http://nintendo.joystiq.com/tag/spore-hero/"><em>Spore Hero</em></a>! While we're looking forward to what Wright's next move is with SFC, it's good to hear the man behind <em>Spore</em> is still helping to develop the game moving forward. The money problem doesn't hurt either, eh?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/will-wright-involved-in-the-future-of-spore-consoles-a-possibil/">Will Wright involved in the future of Spore, consoles a possibility</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/will-wright-confirms-future-involvement-in-spore-franchise/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/will-wright-involved-in-the-future-of-spore-consoles-a-possibil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1524144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/will-wright-involved-in-the-future-of-spore-consoles-a-possibil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-maxis</category><category>Electronic-Arts</category><category>gamedaily</category><category>Microsoft</category><category>Nintendo</category><category>spore</category><category>spore-hero</category><category>stupid-fun-club</category><category>Wii</category><category>will-wright</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 21 Apr 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Pachter calls March Wii console sales 'somewhat disconcerting']]></title><link>http://www.joystiq.com/2009/04/18/pachter-calls-march-wii-console-sales-somewhat-disconcerting/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/18/pachter-calls-march-wii-console-sales-somewhat-disconcerting/</guid><comments>http://www.joystiq.com/2009/04/18/pachter-calls-march-wii-console-sales-somewhat-disconcerting/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/motionplus_580px.jpg" alt="" /><br /></div>
Michael Pachter, analyst for Wedbush Morgan, isn't freaking out, and he wants you to know that you shouldn't be either. He notes, while speaking on the subject of <a href="http://www.joystiq.com/2009/04/16/march-npd-capcom-wins-at-software-while-consoles-drop/">March NPD numbers</a>, that even though the month saw hardware sales numbers drop across the board, that really has more to do with extraordinary sales for all comparable months. Speaking with <a href="http://www.gamespot.com/news/6208135.html">GameSpot</a>, Pachter said, "It's entirely possible that we were just up against an impossible comparison ... we're looking at a comparison to <a href="http://www.joystiq.com/tag/gtaiv"><em>Grand Theft Auto IV</em></a> in April, so it's likely that April will be down as well," referring to the release of <a href="http://www.joystiq.com/2008/04/17/march-npd-wii-smash-bros-on-top-software-sales-surge/"><em>Super Smash Bros. Brawl</em> in March of 2008</a> and the subsequent month's <em>GTAIV</em>. <br /><br />What he does find worrisome, however, is declining Wii software sales after a year of strong console sales, reportedly doubling the system's installed-base. "Given that the installed base of Wii consoles has doubled in the past year, we find it remarkable (and somewhat disconcerting) that Wii software sales were actually down year-over-year in March, dropping by $72 million, or 26 percent." Pachter doesn't see the future as grim though, pointing out that <a href="http://www.joystiq.com/2009/04/14/wii-motionplus-shipping-june-8-wii-sports-resort-following-on-j/">this summer's release of Wii MotionPlus</a> and <a href="http://www.joystiq.com/tag/wii-sports-resort/"><em>Wii Sports Resort</em></a> should put some wind back in Nintendo's <strike>sales</strike> sails. We'll just have to wait 'til August NPDs are released to find out!<br /><br />Source 1 - <a href="http://www.gamedaily.com/articles/news/pachter-wii-software-sales-decline-disconcerting/?biz=1">GameDaily</a><br />Source 2 - <a href="http://www.gamespot.com/news/6208135.html">GameSpot</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/18/pachter-calls-march-wii-console-sales-somewhat-disconcerting/">Pachter calls March Wii console sales 'somewhat disconcerting'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Apr 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/18/pachter-calls-march-wii-console-sales-somewhat-disconcerting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1521078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/18/pachter-calls-march-wii-console-sales-somewhat-disconcerting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>gamedaily</category><category>gamespot</category><category>gtaiv</category><category>michael-pachter</category><category>motionplus</category><category>Nintendo</category><category>npd</category><category>super-smash-bros-brawl</category><category>Wii</category><category>wii-sports-resort</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 18 Apr 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Maxis talks about Wright's departure; Will talks Stupid Fun Club]]></title><link>http://www.joystiq.com/2009/04/10/maxis-talks-about-wrights-departure-will-talks-stupid-fun-club/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/10/maxis-talks-about-wrights-departure-will-talks-stupid-fun-club/</guid><comments>http://www.joystiq.com/2009/04/10/maxis-talks-about-wrights-departure-will-talks-stupid-fun-club/#comments</comments><description><![CDATA[<div align="center"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/willwrightsstupidfunclub_1.jpg" alt="" /><br /></div>
<a href="http://www.joystiq.com/tag/will-wright/">Will Wright</a>'s announcement that he was <a href="http://www.joystiq.com/2009/04/08/will-wright-leaves-ea-mostly/"><em>kind of</em> leaving EA</a> this week took the gaming community by surprise. Unsurprisingly though, Wright says the move was planned over the course of the last year with EA. "It's something that we've been in talks with EA for almost a year ... it's kind of a long-term plan and I was just in no hurry to do it," he told <a href="http://www.gamespot.com/news/6207620.html?tag=latestheadlines;title;1">GameSpot</a>. Lucy Bradshaw, VP and general manager at EA Maxis, echoed Wright's statements, telling <a href="http://www.gamedaily.com/articles/features/interview-maxis-lucy-bradshaw-on-will-wrights-stupid-fun-club-and-the-future-of-spore/?biz=1">GameDaily</a> it's been a "life-long dream [for Wright to have a] small nucleus think tank."<br /><br />Funded by EA and venture capitalists, Stupid Fun Club is setting out not to develop just new games but to develop new IP across multiple mediums. Wright calls his vision of the club the "evolution of the entertainment industry," using <a href="http://www.joystiq.com/tag/marvel">Marvel</a> and <a href="http://www.joystiq.com/tag/lucasarts">LucasArts</a> as reference points and saying, "If I'm into <em>Star Wars</em> or <em>Lost</em>, I might go to the website or buy the toys .... It's the IP that really matters, that strand of consistency and quality through it." We've certainly <a href="http://www.joystiq.com/2009/03/17/zombie-studios-blacklight-becoming-movie-comic-toaster-oven/">heard this tune before</a>, though never from such an acclaimed developer. It remains to be seen just how "stupid fun" Mr. Wright's club actually is, but we'll remain hopeful for now.<br /><br />Source 1 - <a href="http://www.gamedaily.com/articles/features/interview-maxis-lucy-bradshaw-on-will-wrights-stupid-fun-club-and-the-future-of-spore/?biz=1">GameDaily</a><br />Source 2 - <a href="http://www.gamespot.com/news/6207620.html?tag=latestheadlines;title;1">GameSpot</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/10/maxis-talks-about-wrights-departure-will-talks-stupid-fun-club/">Maxis talks about Wright's departure; Will talks Stupid Fun Club</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Apr 2009 19:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/10/maxis-talks-about-wrights-departure-will-talks-stupid-fun-club/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1513050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/10/maxis-talks-about-wrights-departure-will-talks-stupid-fun-club/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>ea-maxis</category><category>electronic-arts</category><category>gamedaily</category><category>gamespot</category><category>lucasarts</category><category>lucy-bradshaw</category><category>marvel</category><category>maxis</category><category>stupid-fun-club</category><category>will-wright</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 10 Apr 2009 19:04:00 EST</pubDate></item><item><title><![CDATA[Nintendo performs live demonstration of Rhythm Heaven]]></title><link>http://www.joystiq.com/2009/03/18/nintendo-performs-live-demonstration-of-rhythm-heaven/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/18/nintendo-performs-live-demonstration-of-rhythm-heaven/</guid><comments>http://www.joystiq.com/2009/03/18/nintendo-performs-live-demonstration-of-rhythm-heaven/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_5eee0345"><param name="wmode" value="transparent" /><param name="movie" value="http://www.viddler.com/simple/5eee0345/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/5eee0345/" width="580" height="353" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_5eee0345" wmode="transparent"></embed></object></center>It's not every day Nintendo decides to stop by Joystiq's office in New York. It's a rare treat that was made all the more memorable through a musical performance that we were (unfortunately) dragged into. <a href="http://nintendo.joystiq.com/tag/rhythm-heaven"><em>Rhythm Heaven</em></a> is an upcoming DS game that features a series of simple music-based rhythm games. This real life demonstration of one of the mini-games was meant to highlight the quirky charm of the game, while highlighting its elegant simplicity.<br />
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It was a fun experiment, to be sure -- but we'll stick with playing on our DS systems from now on. Expect an early review of the game on Joystiq in the coming weeks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/18/nintendo-performs-live-demonstration-of-rhythm-heaven/">Nintendo performs live demonstration of Rhythm Heaven</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Mar 2009 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/18/nintendo-performs-live-demonstration-of-rhythm-heaven/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1491717/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/nintendo-performs-live-demonstration-of-rhythm-heaven/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>gamedaily</category><category>joystiq</category><category>nintendo</category><category>Nintendo-SPD-Group-No.1</category><category>Rhythm</category><category>rhythm-heaven</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 18 Mar 2009 12:55:00 EST</pubDate></item><item><title><![CDATA[Sony's Steinberg says 2009 lineup is 'relentless, AAA-quality']]></title><link>http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/</guid><comments>http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/#comments</comments><description><![CDATA[<a href="http://www.gamedaily.com/articles/features/ad-watch-killzone-2-marketing-with-bullet-precision/?biz=1"><img hspace="0" border="1" align="right" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/scottst.jpg" alt="" /></a>Speaking with <a href="http://www.gamedaily.com/articles/features/ad-watch-killzone-2-marketing-with-bullet-precision/?biz=1">David Radd at GameDaily</a>, VP of Product Marketing at SCEA, Scott Steinberg, wants you to know that, if you were under the impression Sony had "punched itself out," you're mistaken! Citing <em>Killzone 2</em> as the beginning of, "a great lineup [that is] relentless and AAA-quality," Steinberg names <a href="http://www.joystiq.com/tag/mlb-09-the-show/"><em>MLB 09: The Show</em></a> and this summer's <em><a href="http://www.joystiq.com/tag/infamous">inFamous</a></em> as two titles that are, "going to arrest the momentum from competitors." That's without mentioning the <em>Heavy Rains</em> and <em>Uncharted 2s</em> of the world, we might add.<br />
<br />
And though Steinberg's remarks are filled with marketing speak (that's the <em>technical</em> term, folks), we can't help but agree that the company's <a href="http://www.joystiq.com/2009/02/20/sony-god-of-war-iii-mag-coming-within-the-year/">2009 lineup</a> seems a lot more fleshed out three months into the year than its competitors. Maybe next week's <a href="http://www.joystiq.com/tag/gdc-2009">Game Developer's Conference</a> will change some of that. We'll just have to wait and see.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/">Sony's Steinberg says 2009 lineup is 'relentless, AAA-quality'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/features/ad-watch-killzone-2-marketing-with-bullet-precision/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1490631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/sonys-steinberg-says-2009-lineup-is-relentless-aaa-quality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamedaily</category><category>gdc-2009</category><category>infamous</category><category>killzone-2</category><category>mlb-09-the-show</category><category>Sandbox</category><category>SCE</category><category>scott-steinberg</category><category>Sony-Computer-Entertainment</category><category>Sucker-Punch</category><category>Sucker-Punch-Productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 17 Mar 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[BioWare opens new studio in Montreal, Mass Effect 2 up first]]></title><link>http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/</guid><comments>http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/#comments</comments><description><![CDATA[<img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/mass_effect_2_logo_final.jpg" alt="" /><br />GameDaily is bringing us news hot off the presses that <a href="http://www.joystiq.com/tag/bioware">BioWare</a> has just announced the opening of a new studio within EA's Montreal studio. The new group will be comprised of 30 people and "about half the staff will be brought in from BioWare's Edmonton studio," the studio that worked on the original <em>Mass Effect</em>, BioWare co-founder and CEO Ray Muzyka told <a href="http://www.gamedaily.com/articles/news/bioware-sets-up-new-montreal-team-to-work-on-mass-effect-2/?biz=1">GameDaily</a>. The game they're starting with, you ask? Why it's none other than the <a href="http://www.joystiq.com/2009/02/20/mass-effect-2-teaser-gives-grim-fate-to-shepard-and-co/">recently teased <em>Mass Effect 2</em></a>. <br /><br /> "We're really excited about it, and we think it's going to be a huge opportunity to tap into the talent base in Montreal while supplementing our existing teams in Edmonton and Austin, which are doing some great stuff on all the other projects BioWare's working on," Muzyka noted, adding that other than <em>Mass Effect 2, Dragon Age</em>, and <em>Star Wars: The Old Republic</em>, BioWare has some "super secret projects." As you might expect, Muzyka and co. are holding their tongues on <em>those</em> announcements for another day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/">BioWare opens new studio in Montreal, Mass Effect 2 up first</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Mar 2009 17:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/bioware-sets-up-new-montreal-team-to-work-on-mass-effect-2/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1476228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/02/bioware-opens-new-studio-in-montreal-mass-effect-2-up-first/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>ea-montreal</category><category>Electronic-Arts</category><category>gamedaily</category><category>gamedaily-biz</category><category>mass-effect-2</category><category>Microsoft</category><category>ray-muzyka</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 02 Mar 2009 17:01:00 EST</pubDate></item><item><title><![CDATA[Miyamoto and Iwata top 'Persons of the Year' list]]></title><link>http://www.joystiq.com/2008/12/23/miyamoto-and-iwata-top-persons-of-the-year-list/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/23/miyamoto-and-iwata-top-persons-of-the-year-list/</guid><comments>http://www.joystiq.com/2008/12/23/miyamoto-and-iwata-top-persons-of-the-year-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://www.joystiq.com/2008/12/22/iwata-and-miyamoto-top-gamedaily-persons-of-the-year-list/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/iwata_miyamoto_holding_wiimotes_lg.jpg" /></a><br /></div>
Sure, <em>we</em> know how amazingly awesome these two dudes are, but unless you're as obsessed with Nintendo as we are, there's a possibility you don't know who they are. Well, if we could sum these two up in a brief statement, it would be this: they're bad enough to <a href="http://www.joystiq.com/media/2008/12/bad-dudes.jpg">save the president</a>. Also, they make some products we enjoy on a regular basis.<br /><br />We're not the least bit surprised the Nintendo duo of <a href="http://www.joystiq.com/search/?q=shigeru+miyamoto">Shigeru Miyamoto</a> and <a href="http://www.joystiq.com/search/?q=satoru+iwata">Satoru Iwata</a> topped GameDaily BIZ's "Persons of the Year 2008" list. They've managed to make a ridiculous amount of money on gaming during a very uncertain economic time, as well as expand the market and bring more players into gaming.<br /><br /><a href="http://www.gamedaily.com/articles/features/persons-of-the-year-2008--part-1/?biz=1">Source</a> - 2008 Persons of the Year: Part 1 (GameDaily)<br /><a href="http://www.gamedaily.com/articles/features/persons-of-the-year-2008--part-2/?biz=1">Source</a> - 2008 Persons of the Year: Part 2 (GameDaily)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/23/miyamoto-and-iwata-top-persons-of-the-year-list/">Miyamoto and Iwata top 'Persons of the Year' list</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 23 Dec 2008 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/23/miyamoto-and-iwata-top-persons-of-the-year-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1410083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/23/miyamoto-and-iwata-top-persons-of-the-year-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-2008</category><category>gamedaily</category><category>satoru-iwata</category><category>shigeru-miyamoto</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 23 Dec 2008 17:26:00 EST</pubDate></item><item><title><![CDATA[Iwata and Miyamoto top GameDaily 'Persons of the Year' list]]></title><link>http://www.joystiq.com/2008/12/22/iwata-and-miyamoto-top-gamedaily-persons-of-the-year-list/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/22/iwata-and-miyamoto-top-gamedaily-persons-of-the-year-list/</guid><comments>http://www.joystiq.com/2008/12/22/iwata-and-miyamoto-top-gamedaily-persons-of-the-year-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/features/persons-of-the-year-2008--part-1/?biz=1"><img width="490" vspace="4" hspace="0" height="304" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/nintendoerror.jpg" alt="" /></a><br /></div>
Topping the list of GameDaily BIZ's "Persons of the Year 2008" were Nintendo power couple Satoru Iwata and Shigeru Miyamoto. President Satoru Iwata received it for his vision in expanding to "non-traditional" audiences, while Miyamoto got the nod for continually innovating on whatever gets thrown his way. Nintendo has been on a money-making rampage the last couple years, and even during the recent economic crisis, has filled its coffers with <a href="http://www.joystiq.com/2008/10/30/nintendo-q2-profits-up-36-what-economic-downturn/">bagiggles of cash</a>. <br /><br />Taking the #2 spot were <a href="http://joystiq.com/tag/activision-blizzard">Activision Blizzard</a> CEO <a href="http://joystiq.com/tag/bobby-kotick">Bobby Kotick</a> and <a href="http://joystiq.com/tag/blizzard">Blizzard</a> CEO Mike Morhaime, while Tim Sweeney and Mike Capps of <a href="http://joystiq.com/tag/epic">Epic Games</a> took the bronze. Kotick and Morhaime took their rightful place for being part of <a href="http://www.joystiq.com/2007/12/02/activision-and-vivendi-merge-in-18-billion-deal/">The Merger</a> which eclipsed Electronic Arts. Sweeney and Capps received the honor for having the <a href="http://joystiq.com/tag/unreal-engine-3">Unreal Engine 3</a>, the little piece of tech that seems to be what makes this generation's games run. Check out the full list of winners by following the links below.<br /><br /><a href="http://www.gamedaily.com/articles/features/persons-of-the-year-2008--part-1/?biz=1">Source</a> - Persons of the Year 2008: Part 1 (GameDaily)<br /><a href="http://www.gamedaily.com/articles/features/persons-of-the-year-2008--part-2/?biz=1">Source</a> - Persons of the Year 2008: Part 2 (GameDaily)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/22/iwata-and-miyamoto-top-gamedaily-persons-of-the-year-list/">Iwata and Miyamoto top GameDaily 'Persons of the Year' list</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Dec 2008 19:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/12/22/iwata-and-miyamoto-top-gamedaily-persons-of-the-year-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1409266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/22/iwata-and-miyamoto-top-gamedaily-persons-of-the-year-list/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-2008</category><category>gamedaily</category><category>persons-of-the-year</category><category>satoru-iwata</category><category>shigeru-miyamoto</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 22 Dec 2008 19:51:00 EST</pubDate></item><item><title><![CDATA[Miyamoto begins Wii Fit media blitz]]></title><link>http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/</guid><comments>http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://www.gamedaily.com/games/wii-fit/wii/game-features/shigeru-miyamoto-on-wii-fit/"><img width="225" vspace="4" hspace="4" height="300" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/miyamoto-wii-fit-225px.jpg" /></a>Our drinking buddies at GameDaily were invited to an exclusive, two-hour roundtable with Mr. Wii Fit himself, Shigeru Miyamoto yesterday, along with several other industry outlets like IGN. But Miyamoto also <em>stretched</em> his way over to 1UP and MTV News in what we can only imagine is the <em>warmup</em> of a pretty significant <em><a href="http://www.joystiq.com/tag/Wii-Fit/">Wii Fit</a></em> media blitz. While there isn't much you haven't already read in the <a href="http://www.joystiq.com/2008/02/11/nintendos-miyamoto-iwata-discuss-wii-fit-origins/">Wii Fit installment of Nintendo's Iwata Asks</a> series, there are a handful of interesting comments. <br /><br />Iwata discussed a Wii Fit game modeled after Sumo wrestling, called "Ultimate Balance Test." It was pulled from the final product for being "too difficult" but, lucky for you Sumo wrestlers out there, will be available as a hidden game. While there's talk of a Wii Fit channel to bring additional content to the game, Miyamoto mentioned they've been "tinkering" with the idea of DS connectivity. He also talked about other uses for the Balance Board peripheral, suggesting they may incorporate it into other games - he pondered a rhythm game where you tap your feet - or even a Mario game, though it wouldn't likely be a requirement in that case.<br /><br />A seemingly innocuous comment to 1UP - intended to assuage worries that Nintendo has gone <em>totally casual</em> - has curiously generated the most internet interest though: "The Zelda team is forming again to work on new games!" So, a team of developers that recently shipped a game are working on a new game? Incredible. But seriously folks, we're heartened to hear that too. <br /><br /><br /><a href="http://www.gamedaily.com/games/wii-fit/wii/game-features/shigeru-miyamoto-on-wii-fit/">Read</a> - Shigeru Miyamoto on Wii Fit [GameDaily]<br /><a href="http://wii.ign.com/articles/867/867596p1.html">Read</a> - Creator Demos Wii Fit [IGN]<br /><a href="http://www.1up.com/do/newsStory?cId=3167443">Read</a> - Miyamoto on Wii Fit, Hardcore Gamers [1UP]<br /><a href="http://multiplayerblog.mtv.com/2008/04/17/shigeru-miyamoto-mtv-interview-preview-wii-fit-is-indeed-a-game/">Read</a> - Shigeru Miyamoto MTV Interview Preview [MTV Multiplayer]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/">Miyamoto begins Wii Fit media blitz</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Apr 2008 15:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/games/wii-fit/wii/game-features/shigeru-miyamoto-on-wii-fit/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1171370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/18/miyamoto-begins-wii-fit-media-blitz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GameDaily</category><category>Miyamoto</category><category>Shigeru-Miyamoto</category><category>Wii</category><category>Wii-Fit</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 18 Apr 2008 15:44:00 EST</pubDate></item><item><title><![CDATA[Forget Poke Balls, these Pokemon belong in our tummies]]></title><link>http://www.joystiq.com/2008/03/13/forget-poke-balls-these-pokemon-belong-in-our-tummies/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/forget-poke-balls-these-pokemon-belong-in-our-tummies/</guid><comments>http://www.joystiq.com/2008/03/13/forget-poke-balls-these-pokemon-belong-in-our-tummies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.gamedaily.com/articles/galleries/top-ten-pokemom-wed-like-to-eat/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/tochic_cs_0313.jpg" /></a>If you've ever salivated at the site of delicious-looking <a href="http://www.joystiq.com/tag/pokemon">Pok&eacute;mon</a>, then you're not alone. <a href="http://www.gamedaily.com/articles/galleries/top-ten-pokemom-wed-like-to-eat/">GameDaily</a> has made a list of the top ten Pok&eacute;mon they'd like to eat, and they've actually managed to make quite a few of the little buggers sound appetizing.<br /><br />So, is rating edible Pok&eacute;mon completely wrong, or completely awesome? We're going to go with the latter. And, in case you were wondering, our favorite was Torchic -- aka, "the walking buffalo wing." Can we get an "om nom nom nom?"<br /><br />[Via <a href="http://gonintendo.com/?p=37705">GoNintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/forget-poke-balls-these-pokemon-belong-in-our-tummies/">Forget Poke Balls, these Pokemon belong in our tummies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/galleries/top-ten-pokemom-wed-like-to-eat/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/forget-poke-balls-these-pokemon-belong-in-our-tummies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1139429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/forget-poke-balls-these-pokemon-belong-in-our-tummies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>delicious</category><category>gamedaily</category><category>pokemon</category><category>top-ten</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Thu, 13 Mar 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Shocking research shows men like video games]]></title><link>http://www.joystiq.com/2008/02/28/shocking-research-shows-men-like-video-games/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/28/shocking-research-shows-men-like-video-games/</guid><comments>http://www.joystiq.com/2008/02/28/shocking-research-shows-men-like-video-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.gamedaily.com/articles/features/games-remain-dominant-entertainment-for-male-teens-ndash-magid/?biz=1"><img width="490" vspace="4" hspace="0" height="270" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/shockedmonkey.jpg" alt="" /></a><br /></div>
People with any type of condition triggered by shock may want to stop reading now, but research by Frank N. Magid Associates shows that console gaming is the top choice for entertainment among young males. Now breathe, BREATHE! It's a lot to take in at once. <a href="http://www.gamedaily.com/articles/features/games-remain-dominant-entertainment-for-male-teens-ndash-magid/?biz=1">GameDaily</a> posted the charts for the study of 1,864 Americans which shows among males overall console gaming came in third behind using the internets and watching TV. Among males 12-34 console gaming came in first and then drops dramatically in older demos.<br /><br />The <a href="http://www.aolcdn.com/ch_gamedaily/magidchart2_feb28.jpg">research shows</a> that women overall would rather talk on the phone, watch a DVD, listen to music or read a book before playing a console game; however, there is an odd spike among 18-24 year old females for console gaming. Playing free web-based games did better with females, particularly among women of a mature age. No real shocking revelations, but we're always appreciative of research that gives some understanding to gamer demographics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/28/shocking-research-shows-men-like-video-games/">Shocking research shows men like video games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Feb 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/features/games-remain-dominant-entertainment-for-male-teens-ndash-magid/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/shocking-research-shows-men-like-video-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1127736/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/28/shocking-research-shows-men-like-video-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamedaily</category><category>PS3</category><category>research</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 28 Feb 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[New GameSpot Editor in Chief wants to regain your trust]]></title><link>http://www.joystiq.com/2008/02/02/new-gamespot-editor-in-chief-wants-to-regain-your-trust/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/02/new-gamespot-editor-in-chief-wants-to-regain-your-trust/</guid><comments>http://www.joystiq.com/2008/02/02/new-gamespot-editor-in-chief-wants-to-regain-your-trust/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/Hn-enjcgV1o&amp;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Hn-enjcgV1o&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object><br />We know that a lot of you harbor resentment towards GameSpot in the wake of the whole <a href="http://www.joystiq.com/tag/jeff-gerstmann/">Gerstmann-gate</a> affair, and we can't blame you. We've all got hefty, Gerstmann-shaped holes in our hearts, and our faith in the once great review database is now shaken. However, Ricardo Torres, GameSpot's <a href="http://www.joystiq.com/2008/01/28/ricardo-torres-promoted-to-gamespot-eic/">recently appointed Editor in Chief</a>, is <a href="http://www.gamedaily.com/articles/news/new-gamespot-eic-i-want-to-regain-your-trust/19273/">determined to regain your trust</a> in the site, regardless of how many stern 7.5s he'll have to hand out in order to do so.<br /><br />In <a href="http://www.gamedaily.com/articles/features/media-coverage-meet-the-games-press-ricardo-torres/71359/?biz=">a recent interview with GameDaily</a>,Torres claims that GameSpot staffers are coming back to work (<a href="http://www.joystiq.com/2008/01/14/gamespot-staffer-alex-navarro-quits-in-wake-of-gerstmann-gate/">those who haven't resigned</a>), and that "people are getting back into the swing of things." He also hopes that their strengthened dedication to putting out untainted content will win back their original readers. What do you think, gang? Is it possible to forgive and forget? Or has that ship sailed, been boarded by pirates, then viciously torpedoed by U-Boats?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/02/new-gamespot-editor-in-chief-wants-to-regain-your-trust/">New GameSpot Editor in Chief wants to regain your trust</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Feb 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/new-gamespot-eic-i-want-to-regain-your-trust/19273/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/02/new-gamespot-editor-in-chief-wants-to-regain-your-trust/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1104991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/02/new-gamespot-editor-in-chief-wants-to-regain-your-trust/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamedaily</category><category>gamespot</category><category>gerstmann</category><category>jeff-gerstmann</category><category>ricardotorres</category><category>torres</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 02 Feb 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[GameDaily's biggest story of '07: Record shattering game sales]]></title><link>http://www.joystiq.com/2007/12/21/gamedailys-biggest-story-of-07-record-shattering-game-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/21/gamedailys-biggest-story-of-07-record-shattering-game-sales/</guid><comments>http://www.joystiq.com/2007/12/21/gamedailys-biggest-story-of-07-record-shattering-game-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamedaily.com/articles/features/the-20-biggest-stories-that-rocked-our-world-in-07-part-2/71305/?biz&amp;page=3"><img vspace="4" hspace="0" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/nintendomoneybin.jpg" alt="" /></a><br /></div>
The <a href="http://www.joystiq.com/tag/rrod">Red Ring of Death</a>'s <a href="http://www.joystiq.com/2007/07/06/microsofts-red-ring-warranty-conference-call-transcribed/">billion dollar climax</a>, <a href="http://www.joystiq.com/tag/Activision-Blizzard/">Blizzavision</a>, and <a href="http://www.joystiq.com/tag/wii%20shortage/">year two of Wii Shortages</a> were all bested for <a href="http://www.gamedaily.com/articles/features/the-20-biggest-stories-that-rocked-our-world-in-2007-part-1/71300/?biz=&amp;page=1">GameDaily</a>'s biggest story of the year by the gigglebucks of cash the video game industry made in 2007. Not just Nintendo, but everyone (<a href="http://www.joystiq.com/2007/11/07/atari-posts-12-million-q1-loss-whos-got-the-will/">except Atari</a>), rolled in the sweet smell of dollars, pounds, euros, and yen this year. We already know the <a href="http://www.joystiq.com/2007/12/20/brits-blow-billions-on-gaming/">UK is breaking records</a>, but leading up to <a href="http://www.joystiq.com/2007/12/13/november-npd-everyones-a-winner/">November's NPD numbers</a>, the US video game industry is up 50% to $13.2 billion, with guesstimates saying it'll cash-out around $18 billion by year's end. That $18 billion would also be <a href="http://www.joystiq.com/tag/npd">NPD</a>-tracked numbers and would not account for online subscriptions, casual games, micro-transactions and other incidentals. The video game industry is slowly catching up to the film industry and <a href="http://www.google.com/search?q=music%20industry%20site%3Ajoystiq.com">surpassing</a> the music industry.<br /><br />If you're looking for a refresher on 2007, GameDaily covers most of the major incidents from the big <a href="http://www.joystiq.com/2007/03/30/take-two-shareholders-ousts-ceo/">Take-Two CEO ousting</a> in March to recent incidents like <a href="http://www.joystiq.com/tag/jeff-gerstmann/">Gerstmanngate</a>. It's definitely worth checking out all the things that made this a crazy and profitable 2007.<br /><br /><a href="http://www.gamedaily.com/articles/features/the-20-biggest-stories-that-rocked-our-world-in-2007-part-1/71300/?biz=">Read</a> - The 20 Biggest Stories That Rocked Our World in '07 (part 1)<br /><a href="http://www.gamedaily.com/articles/features/the-20-biggest-stories-that-rocked-our-world-in-07-part-2/71305/?biz=">Read</a> - The 20 Biggest Stories That Rocked Our World in '07 (part 2)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/21/gamedailys-biggest-story-of-07-record-shattering-game-sales/">GameDaily's biggest story of '07: Record shattering game sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Dec 2007 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/21/gamedailys-biggest-story-of-07-record-shattering-game-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1069076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/21/gamedailys-biggest-story-of-07-record-shattering-game-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2007</category><category>gamedaily</category><category>year-review</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 21 Dec 2007 17:26:00 EST</pubDate></item><item><title><![CDATA[GameDaily 'Persons of the Year': #1 - 3 and readers' choice]]></title><link>http://www.joystiq.com/2007/12/18/gamedaily-persons-of-the-year-1-3-and-readers-choice/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/18/gamedaily-persons-of-the-year-1-3-and-readers-choice/</guid><comments>http://www.joystiq.com/2007/12/18/gamedaily-persons-of-the-year-1-3-and-readers-choice/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/majornelson.jpg" /><br /></div>
<a href="http://www.gamedaily.com/articles/features/2007-persons-of-the-year--1/71292/">GameDaily</a> concluded its "Persons of the Year" feature today by announcing Nintendo America's COO Reggie Fils-Aime took the top spot; Microsoft's Larry "Major Nelson" Hryb took the readers' choice award. Fils-Aime bested Activision CEO Bobby Kotick (<a href="http://www.gamedaily.com/articles/features/2007-persons-of-the-year--2/71288/?biz=">#2</a>) and Harmonix CEO Alex Rigopulos (<a href="http://www.gamedaily.com/articles/features/2007-persons-of-the-year--3/71282/?biz=">#3</a>) because of the Wii's <a href="http://www.joystiq.com/2007/12/13/november-npd-everyones-a-winner/">phenomenal success</a> in the <a href="http://www.joystiq.com/2007/11/28/nintendo-enjoys-its-biggest-sales-week-ever/">States</a>. GameDaily had previously announced #4 and #5, which went to <a href="http://www.joystiq.com/2007/12/13/gamedailys-persons-of-the-year-4-greenberg-and-5-gerstmann/">Aaron Greenberg and Jeff Gerstmann</a> respectively.<br /><br />Major Nelson -- <a href="http://www.joystiq.com/tag/MajorNelson/">guru of Xbox</a> -- received the <a href="http://www.gamedaily.com/articles/features/persons-of-the-year-readers-choice-unveiled/71294/?biz=">readers' choice award</a> after politely directing his loyal readership to GameDaily's website. Before Major Nelson stepped up his campaign, <em>Assassin's Creed</em> producer Jade Raymond was in the lead. Too bad Raymond didn't win though, GameDaily ended up having "Men of the Year" awards rather than "Persons of the Year."<br /><br /><a href="http://www.gamedaily.com/articles/features/2007-persons-of-the-year--1/71292/">Read</a> -- 2007 Persons of the Year #1<br /><a href="http://www.gamedaily.com/articles/features/persons-of-the-year-readers-choice-unveiled/71294/?biz=">Read</a> -- Persons of the Year: Readers' Choice Unveiled<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/18/gamedaily-persons-of-the-year-1-3-and-readers-choice/">GameDaily 'Persons of the Year': #1 - 3 and readers' choice</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Dec 2007 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/18/gamedaily-persons-of-the-year-1-3-and-readers-choice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1065981/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/18/gamedaily-persons-of-the-year-1-3-and-readers-choice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fils-aime</category><category>filsaime</category><category>gamedaily</category><category>jaderaymond</category><category>kotick</category><category>larryhryb</category><category>majornelson</category><category>persons-of-the-year</category><category>raymond</category><category>rigopulos</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 18 Dec 2007 23:15:00 EST</pubDate></item><item><title><![CDATA[GameDaily's leave a comment, win a Halo 3 360 giveaway]]></title><link>http://www.joystiq.com/2007/12/15/gamedailys-leave-a-comment-win-a-halo-3-360-giveaway/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/15/gamedailys-leave-a-comment-win-a-halo-3-360-giveaway/</guid><comments>http://www.joystiq.com/2007/12/15/gamedailys-leave-a-comment-win-a-halo-3-360-giveaway/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.gamedaily.com/guide/holiday-guide-07/features/win-it-xbox-360-halo-3-edition--gamedaily-winitall-holiday-giveaway/71285"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/halo3consoledoodztwaksd.jpg" align="right" vspace="4" border="0" /></a>The cool cats over at GameDaily are giving away a <em>Halo 3</em> Xbox 360 as part of their <a href="http://www.gamedaily.com/guide/holiday-guide-07/features/win-it-xbox-360-halo-3-edition--gamedaily-winitall-holiday-giveaway/71285">Win-It-All Holiday Giveaway</a> and we think you should enter. The giveaway runs from now'ish through Monday, December 17th at 8:00PM eastern and is sadly only open to US residents who are 18 years or older. But good news is that if you meet the requirements and are a US adult then your giveaway chances are great. They're so great because, at the time of this writing, there are absolutely zero entrants, which statistically makes your odds of winning the Xbox 360 somewhere around ... guaranteed to one! All you have to do to enter the fun is head on over to GameDaily, create an account (icky, we know), post a comment and press submit. Then wait patiently for an email stating you've won a new<em> Halo 3</em> Xbox 360. It's easy as rhubarb pie!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/15/gamedailys-leave-a-comment-win-a-halo-3-360-giveaway/">GameDaily's leave a comment, win a Halo 3 360 giveaway</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Dec 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/guide/holiday-guide-07/features/win-it-xbox-360-halo-3-edition--gamedaily-winitall-holiday-giveaway/71285>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/15/gamedailys-leave-a-comment-win-a-halo-3-360-giveaway/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1063729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/15/gamedailys-leave-a-comment-win-a-halo-3-360-giveaway/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungie-studios</category><category>gamedaily</category><category>halo-3</category><category>halo-3-xbox-360</category><category>halo3</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sat, 15 Dec 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[The breast video game boobs to haunt our mammories]]></title><link>http://www.joystiq.com/2007/12/12/breast-video-game-boobs-to-haunt-our-mammories/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/12/breast-video-game-boobs-to-haunt-our-mammories/</guid><comments>http://www.joystiq.com/2007/12/12/breast-video-game-boobs-to-haunt-our-mammories/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.gamedaily.com/articles/galleries/boobs-through-the-years/127/"><img vspace="4" hspace="0" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/breaststhatisall.jpg" /></a></div>
It's been a while since we noticed a gaming site go straight for the Maxim demographic full force, but boy did GameDaily ever do it with its "Boobs through the Years" pictorial. Twelve <a href="http://www.gamedaily.com/articles/galleries/boobs-through-the-years/127/">pictures</a> of boobs (eleven women and one man) from the last 30 years of gaming litter this feature. The <a href="http://www.joystiq.com/2007/08/17/soul-calibur-iv-keeps-laying-on-the-sexuality/3"><em>Soul Calibur IV</em> breasts</a>, which are certainly the most gratuitous in recent memory, get the feature bouncing along.<br />
<br />
Once again, the piece is so base, but the site sure did get creative with some of the descriptions. For example, <em>Dead or Alive Xtreme 2</em> (pictured) is described as having mammary glands where each have their own "mother brain." And don't forget about Rachel from Ninja Gaiden's "heaving mounds of fury." Oh mercy, time to go make a donation to the Girl Scouts on GameDaily's behalf.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/12/breast-video-game-boobs-to-haunt-our-mammories/">The breast video game boobs to haunt our mammories</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2007 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/galleries/boobs-through-the-years/127/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/breast-video-game-boobs-to-haunt-our-mammories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/breast-video-game-boobs-to-haunt-our-mammories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boobs</category><category>breasts</category><category>Dead-or-Alive-Xtreme-2</category><category>gamedaily</category><category>Microsoft</category><category>Soul-Calibur</category><category>SoulCalibur</category><category>Team-Ninja</category><category>Tecmo</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 12 Dec 2007 05:00:00 EST</pubDate></item><item><title><![CDATA[Hellgate: London demo available now on GameDaily]]></title><link>http://www.joystiq.com/2007/10/18/hellgate-london-demo-available-now-on-gamedaily/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/18/hellgate-london-demo-available-now-on-gamedaily/</guid><comments>http://www.joystiq.com/2007/10/18/hellgate-london-demo-available-now-on-gamedaily/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.gamedaily.com/games/hellgate-london/pc/game-features/hellgate-london-exclusive-demo/4251/67004/"><img width="490" vspace="4" hspace="0" height="357" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/hellgatelondon_logo.jpg" alt="" /></a><br /></div>
A day before it busts out of hell everywhere, the <em>Hellgate: London</em> single player demo is available at GameDaily today. No stupid logins or signing up, just <a href="http://www.gamedaily.com/games/hellgate-london/pc/game-features/hellgate-london-exclusive-demo/4251/67004/">download and go</a>. <em>Hellgate: London</em> is the long awaited first game by Flagship Studios, whose development team consists of old Blizzard employees that worked on <em>Diablo, Warcraft </em>and <em>StarCraft</em>.<br /><br />The 1.5GB <em><a href="http://www.joystiq.com/tag/HellgateLondon/">Hellgate: London</a></em> demo will allow players to choose from two of the six available classes in the full game: "The swashbuckling melee action of the Blademaster or long-range killing action of the Marksman." The demo is a good chance to get a taste for what lurks in London before its <a href="http://www.joystiq.com/2007/08/06/hellgate-london-release-date-set-for-halloween/">Halloween launch</a> (Nov. 2 for Europe).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/18/hellgate-london-demo-available-now-on-gamedaily/">Hellgate: London demo available now on GameDaily</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2007 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/games/hellgate-london/pc/game-features/hellgate-london-exclusive-demo/4251/67004/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/hellgate-london-demo-available-now-on-gamedaily/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1016461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/18/hellgate-london-demo-available-now-on-gamedaily/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>gamedaily</category><category>hellgatelondon</category><category>PC</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 18 Oct 2007 13:55:00 EST</pubDate></item><item><title><![CDATA[Nintendo's Harrison: Microsoft rushed Xbox 360 and Sony had to price drop PS3]]></title><link>http://www.joystiq.com/2007/07/23/nintendos-harrison-microsoft-rushed-xbox-360-and-sony-had-to-p/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/23/nintendos-harrison-microsoft-rushed-xbox-360-and-sony-had-to-p/</guid><comments>http://www.joystiq.com/2007/07/23/nintendos-harrison-microsoft-rushed-xbox-360-and-sony-had-to-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=16889&amp;page=1"><img width="225" vspace="4" hspace="4" height="168" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/moneysuitcase.jpg" /></a>GameDaily finished <a href="http://biz.gamedaily.com/industry/feature/?id=16889&amp;page=1">transcribing their interview</a> with Nintendo's VP of marketing and corporate communications George Harrison. A quick tidbit from the interview released last week gave us the info that the <a href="http://www.joystiq.com/2007/07/16/game-boy-name-may-be-over-and-possible-wiiware-in-2007/">Game Boy name is probably dead</a>. The full interview sheds little new light on stuff like <a href="http://www.joystiq.com/2007/02/21/perrin-kaplan-mentions-nintendo-wii-2-0-already/">Nintendo's Perrin Kaplan saying Wii revisions aren't out of the question</a> and whether or not <a href="http://www.joystiq.com/2007/06/06/rumor-kaplan-harrison-and-llewelyn-leaving-nintendo-of-america/">Harrison, Kaplan and other executives are staying with the company</a> following <a href="http://www.joystiq.com/2007/05/09/nintendo-of-america-hq-stays-in-redmond-sales-ad-and-marketin/">the move</a> -- the answer to that is a big ol' no comment. Harrison did talk Sony and Microsoft though. <br /><br />Harrison says in terms of the Sony price drop, "I don't think they had any choice." He then makes the error of saying that "it's pretty soon after launch to be dropping your price." That was a nice try by Harrison to pull a fast one and make us forget that Nintendo knows quite well how to drop console prices to save themselves. Case in point, the Gamecube dropped its price <a href="http://ds.joystiq.com/2007/07/05/behind-the-price-cut-the-long-strange-saga-of-the-599-ps3/">almost 60 days earlier into its life cycle</a> than the PS3 did. Although he gets back on point saying Sony is continuing to confuse consumers with <a href="http://www.joystiq.com/2007/07/14/ps3-60gb-is-not-a-price-drop-its-a-clearance-sale/">two versions</a> of the PS3. We wonder why Sony can't just learn from their <a href="http://www.joystiq.com/tag/PSPLite/">PSP Lite</a> and simply replace the old with the new. <br /><br />As for Microsoft, Harrison says they were so busy trying to rush the Xbox 360 to market and beat PlayStation, while "discounting" Nintendo, that it "set them up for the hardware problems that they're having now." He says Microsoft  confessed because they couldn't hide the issue any longer, "It's a stunning admission; it's more than a billion dollars." Harrison says Microsoft didn't have a choice on their admission, it just became too much. So, Sony admitted they needed to drop the price, Microsoft admitted their <a href="http://www.joystiq.com/tag/rrod/">RROD problems</a> ... now, what does Nintendo have to confess?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/23/nintendos-harrison-microsoft-rushed-xbox-360-and-sony-had-to-p/">Nintendo's Harrison: Microsoft rushed Xbox 360 and Sony had to price drop PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2007 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=16889&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/nintendos-harrison-microsoft-rushed-xbox-360-and-sony-had-to-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/947268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/nintendos-harrison-microsoft-rushed-xbox-360-and-sony-had-to-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamedaily</category><category>microsoft</category><category>nintendo</category><category>price drop</category><category>ps3</category><category>shell game</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 23 Jul 2007 18:20:00 EST</pubDate></item><item><title><![CDATA[Game Boy name may be over and possible WiiWare in 2007]]></title><link>http://www.joystiq.com/2007/07/16/game-boy-name-may-be-over-and-possible-wiiware-in-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/16/game-boy-name-may-be-over-and-possible-wiiware-in-2007/</guid><comments>http://www.joystiq.com/2007/07/16/game-boy-name-may-be-over-and-possible-wiiware-in-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=16805"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/gameboybegging.jpg" /></a>Nintendo marketing exec. George Harrison says the Game Boy name may be put to rest. The DS has been been successful enough that the company no longer needs to depend on the Game Boy brand name for future products. We always did wonder <a href="http://www.joystiq.com/2005/12/16/so-whatever-happened-to-the-next-game-boy/">what happened to the next Game Boy</a>.<br /><br />Harrison <a href="http://biz.gamedaily.com/industry/feature/?id=16805">tells</a> GameDaily.biz, "It's hard to say in the future if we will ever bring back the Game Boy trademark." And so a name synonymous with many gamer's childhoods is buried. Oh well, it's not like the <a href="http://www.joystiq.com/2007/06/14/may-npd-nintendo-still-on-top-industry-sales-up-49/">DS name has hurt Nintendo's bottom line</a>.<br /><br />Curiously, Harrison also said Nintendo's WiiWare <a href="http://www.joystiq.com/2007/06/27/nintendo-takes-wraps-off-of-wiiware/">could be out in 2007</a>. Actually the quote is kinda in reverse order. Harrison says, "It may not take until 2008. I've seen a couple of ideas that have already been generated even before we went public [with WiiWare]. Whether those are going to be ready or not, I don't really know." So, it pretty much hinges if the developers get their stuff in order. Only the next six months will tell who gets their WiiWare out first -- the quality of those games is a whole other issue.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/16/game-boy-name-may-be-over-and-possible-wiiware-in-2007/">Game Boy name may be over and possible WiiWare in 2007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Jul 2007 19:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=16805>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/game-boy-name-may-be-over-and-possible-wiiware-in-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/942023/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/16/game-boy-name-may-be-over-and-possible-wiiware-in-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>E3</category><category>gameboy</category><category>gamedaily</category><category>george harrison</category><category>GeorgeHarrison</category><category>nintendo</category><category>wiiware</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 16 Jul 2007 19:10:00 EST</pubDate></item><item><title><![CDATA[More PSP "exclusive titles" remain unannounced]]></title><link>http://www.joystiq.com/2007/06/27/more-psp-exclusive-titles-remain-unannounced/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/27/more-psp-exclusive-titles-remain-unannounced/</guid><comments>http://www.joystiq.com/2007/06/27/more-psp-exclusive-titles-remain-unannounced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://biz.gamedaily.com/industry/interview/?id=16632"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/koller225.jpg" /></a>E3 is right around the corner, and Sony's getting the PSP ready for the big show. In a great interview with <a href="http://biz.gamedaily.com/industry/interview/?id=16632">GameDaily</a>, John Koller, senior marketing manager for PSP, had a couple of key things to say. Of particular note is his response to what he thinks the key titles of PSP later this year:<br /><br />"<strong>There are a number of exclusive titles coming from a third-party perspective, but without getting into all of those since many are unannounced</strong>, I think the three big games for PSP are <em>Star Wars Battlefront: Renegade Squadron</em> (again, a fantastic game), <em>SOCOM: Tactical Strike</em> (a huge franchise for us on the first-party side) and then <em>God of War</em>."<br /><br />We're excited as-is by the upcoming PSP library, but to think that even more exclusives are coming is tantalizing. We were surprised by <em>Star Wars Battlefront</em> becoming a PSP-exclusive ... could any more big hitters be coming our way? Read the full interview at GameDaily for more info on the PSP/DS war, UMD sales, and more on why this is the "year of the PSP."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/27/more-psp-exclusive-titles-remain-unannounced/">More PSP "exclusive titles" remain unannounced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Jun 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/interview/?id=16632>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/more-psp-exclusive-titles-remain-unannounced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/927799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/27/more-psp-exclusive-titles-remain-unannounced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamedaily</category><category>john koller</category><category>JohnKoller</category><category>koller</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 27 Jun 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Estimated layoffs at SCEA were "totally off base"]]></title><link>http://www.joystiq.com/2007/06/08/estimated-layoffs-at-scea-were-totally-off-base/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/08/estimated-layoffs-at-scea-were-totally-off-base/</guid><comments>http://www.joystiq.com/2007/06/08/estimated-layoffs-at-scea-were-totally-off-base/#comments</comments><description><![CDATA[<a href="http://biz.gamedaily.com/industry/feature/?id=16446"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/warnlogo.jpg" /></a>Earlier, we reported that <a href="http://www.joystiq.com/2007/06/06/scea-lays-off-80-100-employees/">up to 100 employees</a> were laid off by SCEA. It appears that these figures were incorrect, and "way high." In a statement to <a href="http://biz.gamedaily.com/industry/feature/?id=16446">GameDaily</a>, Dave Karraker noted that less than 50 employees were let go. Government regulations require a company that lays off more than 50 individuals to issue a <a href="http://www.doleta.gov/layoff/pdf/EmployerWARN09_2003.pdf">WARN notification</a> -- something Sony did not have to do in this latest step in their corporate restructuring.<br /><br />"We had a number of different department shifts in restructuring throughout the company, but nothing that's different from what we would typically have," Karraker explained. "The stuff that's been going on and has been going on since I started, back in September, is just continual shifts and changes within departments that's nothing unusual for any company on a regular basis."<br /><br />According to GameDaily's findings, the lay offs affected a variety of departments, including Consumer Service, Finance, Business and Technology, Operations, 1st and 3rd party test, Marketing and Sales. Karraker refuted the claims, and made note that such layoffs are part of "normal business practice."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/08/estimated-layoffs-at-scea-were-totally-off-base/">Estimated layoffs at SCEA were "totally off base"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jun 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=16446>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/08/estimated-layoffs-at-scea-were-totally-off-base/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/914115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/08/estimated-layoffs-at-scea-were-totally-off-base/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave karraker</category><category>DaveKarraker</category><category>gamedaily</category><category>karraker</category><category>lay off</category><category>LayOff</category><category>layoffs</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 08 Jun 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[Saw this coming: Games based on Saw coming]]></title><link>http://www.joystiq.com/2007/06/04/saw-this-coming-games-based-on-saw-coming/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/04/saw-this-coming-games-based-on-saw-coming/</guid><comments>http://www.joystiq.com/2007/06/04/saw-this-coming-games-based-on-saw-coming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/feature/?id=16369"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/saw3.jpg" /></a><br /></div>
<a href="http://www.brashent.com/content_aboutus.html">Brash Entertainment</a> says that they're looking to change the way that movie-license games are made, and one of the first IPs getting the treatment will be the <a href="http://www.imdb.com/title/tt0387564/"><em>Saw</em></a> franchise, <a href="http://biz.gamedaily.com/industry/feature/?id=16369">GameDaily BIZ reported today</a>. There's no word on what sort of game the horror series will inspire, but we've got our fingers crossed for some hybrid of <em><a href="http://en.wikipedia.org/wiki/Deception_series">Deception</a> </em>and <em><a href="http://www.joystiq.com/2007/05/04/broken-pixels-versus-night-trap-and-snow-job/">Night Trap</a>.</em><br /><br />Brash says that they've got 12 other games in development and 40 licenses under their belt. They're not exactly just a bunch of upstarts either, with $400 million in funding to play with. So, their attempt at <em>Saw </em>either represents the start of something great or the opening salvo in a crapstorm. Let's hope it's the former.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/04/saw-this-coming-games-based-on-saw-coming/">Saw this coming: Games based on Saw coming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=16369>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/saw-this-coming-games-based-on-saw-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/910273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/saw-this-coming-games-based-on-saw-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brash</category><category>deception</category><category>gamedaily</category><category>nighttrap</category><category>saw</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 04 Jun 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[PS3 sales worse than predicted]]></title><link>http://www.joystiq.com/2007/05/17/ps3-sales-worse-than-predicted/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/ps3-sales-worse-than-predicted/</guid><comments>http://www.joystiq.com/2007/05/17/ps3-sales-worse-than-predicted/#comments</comments><description><![CDATA[<a href="http://biz.gamedaily.com/industry/feature/?id=16199"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/clipboard02.gif" /></a>The dire prediction that PS3 would only sell 100k units in April was way off target. It was too high.<br /><br />NPD released their numbers today, and unfortunately, the situation is so grim that Sony's PR machine may not be able to come up with a suitable spin. Sony's latest console endeavor sold through only 82k units. In comparison, the Xbox 360 sold through 174k units (which is also, admittedly, disappointing).<br /><br />All hope is not lost, of course. NPD's Anita Frasier spoke to <a href="http://biz.gamedaily.com/industry/feature/?id=16199&amp;page=2">GameDaily</a> about the state of the PS3: "Undoubtedly the sales results are not encouraging to date, but I for one am not counting out the PS3," she said. "While there has been good content available for the platform, there hasn't yet been the 'killer' title that tends to drive hardware sales acquisition among the broader audience. As the content ramps up, I'm confident the hardware sales will too. Rather than revisit this each and every month, particularly as we head into traditionally slower months of the year, I think we should really wait to see what the picture looks like in 6 months. Everything will be much clearer then."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/17/ps3-sales-worse-than-predicted/">PS3 sales worse than predicted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2007 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=16199>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/ps3-sales-worse-than-predicted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/ps3-sales-worse-than-predicted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anita frasier</category><category>AnitaFrasier</category><category>gamedaily</category><category>npd</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>sales</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 17 May 2007 21:30:00 EST</pubDate></item><item><title><![CDATA[SCEE may lay off 10 percent of staff]]></title><link>http://www.joystiq.com/2007/04/17/scee-may-lay-off-10-percent-of-staff/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/scee-may-lay-off-10-percent-of-staff/</guid><comments>http://www.joystiq.com/2007/04/17/scee-may-lay-off-10-percent-of-staff/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/feature/?id=15812"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/bobs.jpg" /></a><br /></div>
<a target="_blank" href="http://www.joystiq.com/tag/scee">Sony Computer Entertainment Europe</a> may be tightening its belt in the coming days, with a layoff of up to 10% of its workforce (about 160 employees) on the horizon. <a href="http://biz.gamedaily.com/industry/feature/?id=15812">GameDaily BIZ</a> has confirmed with SCEE spokesman Nick Sharples that the firings are in the works. Sharples' tone suggests that the layoffs are all but a certainty. The exact number of pink slips to be handed out, drawn from GameDaily's anonymous tipster, is still unconfirmed. Sharples chalks up the downsizing to the company's need to streamline operations and reduce costs, which seems like as good a reason as any to lay off some of your staff. <br /><br />There will obviously be temptation to lump this together with <a href="http://www.joystiq.com/2007/04/03/playstation-3-sales-plunge-82-in-uk/">negative PS3 sales</a> reports or <a href="http://www.joystiq.com/2007/04/05/uk-retailer-drops-playstation-3-price-25/">price drops</a> in the UK, but we'd rather not turn the firing of 160 humans into flamewar fodder. Here are the facts: 1) The company's game division <a href="http://www.joystiq.com/2007/01/30/ps3-hurts-sony-profits-but-less-than-expected/">lost around $446 million</a> last year, a drop of more than $1 billion from the year prior. 2) Companies hate losing money. 3) There is no number three. Our sympathies go out to those who might soon be jobless. May we suggest PC gaming as your next endeavor? Romero says it's <a href="http://www.joystiq.com/2007/04/10/john-romero-pc-is-about-to-make-console-its-bitch/">going to be huge</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/17/scee-may-lay-off-10-percent-of-staff/">SCEE may lay off 10 percent of staff</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2007 10:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=15812>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/scee-may-lay-off-10-percent-of-staff/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/scee-may-lay-off-10-percent-of-staff/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamedaily</category><category>layoffs</category><category>nicksharples</category><category>PS3</category><category>PSP</category><category>scee</category><category>Sony-Computer-Entertainment-Europe</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 17 Apr 2007 10:26:00 EST</pubDate></item><item><title><![CDATA[GameDaily's delusional list of 'overrated' industry people]]></title><link>http://www.joystiq.com/2007/03/22/gamedailys-delusional-list-of-overrated-industry-people/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/22/gamedailys-delusional-list-of-overrated-industry-people/</guid><comments>http://www.joystiq.com/2007/03/22/gamedailys-delusional-list-of-overrated-industry-people/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamedaily.com/canvases/gd/_a/feature-top-five-most-overrated-industry/20070321142209990001"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/madhatterart.jpg" alt="" /></a>GameDAILY's Chris Buffa has moved on from talking about the <a href="http://www.joystiq.com/2006/07/20/the-poor-state-of-video-game-journalism">sad state of game reviews</a> and <a href="http://www.joystiq.com/2006/08/01/how-not-to-suck-at-game-journalism/">giving lessons on how to be a better games journalist</a>. Now he's after the big guys. In probably the most incredible grab for traffic we've ever seen, he explains who the top five "overrated" industry people are. Ready to hear the list?<br />
<ul>
    <li>Koji Igarashi (Producer of <em>Castlevania</em>)</li>
    <li>David Jaffe (Creator of <em>God of War</em>)</li>
    <li>Hideo Kojima (Creator of <em>Metal Gear Solid</em>)</li>
    <li>Shigeru Miyamoto (Creator of most things Nintendo)</li>
    <li>Reggie Fils-Aime (The only non-developer)</li>
</ul>
There you have it, the list of the most "overrated" people in the industry. Other than Reggie, who is a marketing guy and is paid for being "overrated," these other individuals <em>are</em> the industry. Shigeru Miyamoto is overrated, but <a href="http://www.joystiq.com/2006/09/16/has-american-mcgee-earned-the-right-to-present-anything/">American McGee</a> merely gets an honorable mention? This list wasn't about going after those who are actually overrated, it was just finding the biggest fish to fry with only a dab of oil in the pan.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/22/gamedailys-delusional-list-of-overrated-industry-people/">GameDaily's delusional list of 'overrated' industry people</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2007 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/canvases/gd/_a/feature-top-five-most-overrated-industry/20070321142209990001>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/gamedailys-delusional-list-of-overrated-industry-people/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858621/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/gamedailys-delusional-list-of-overrated-industry-people/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crazy talk</category><category>delusion</category><category>gamedaily</category><category>overrated</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 22 Mar 2007 21:30:00 EST</pubDate></item><item><title><![CDATA[Analyst: lower price, younger demographic]]></title><link>http://www.joystiq.com/2007/03/13/analyst-lower-price-younger-demographic/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/analyst-lower-price-younger-demographic/</guid><comments>http://www.joystiq.com/2007/03/13/analyst-lower-price-younger-demographic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=15453"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/tmpphpb1k5qu.jpg" /></a>Analysts get paid a lot of money to come up with stuff. While most of the info they spew out is incorrect, it's still fascinating to see the kooky predictions that they come up with. <a href="http://biz.gamedaily.com/industry/feature/?id=15453">GameDaily BIZ</a> reports that Lazard Capital Markets analyst Colin Sebastian believes that Sony will be targeting younger players in future PSP campaigns: "Sony could be preparing to bolster the PSP handheld market with a shift in marketing towards a younger demographic, possibly including a hardware price cut later this year."<br /><br />A lower price combined with some more kid-friendly software a la <em>LocoRoco</em> may help the PSP compete directly against its biggest competitor: the DS. Certainly, Nintendo has reaped the benefits of going for the younger gamer: will Sony be able to strike gold as well?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/analyst-lower-price-younger-demographic/">Analyst: lower price, younger demographic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=15453>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/analyst-lower-price-younger-demographic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851407/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/analyst-lower-price-younger-demographic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>colin sebastian</category><category>ColinSebastian</category><category>demographic</category><category>ds</category><category>gamedaily</category><category>kid</category><category>kids</category><category>lazard capital markets</category><category>LazardCapitalMarkets</category><category>nintendo ds</category><category>NintendoDs</category><category>price</category><category>young</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 13 Mar 2007 02:00:00 EST</pubDate></item><item><title><![CDATA[God of War II's director says PSP version "definitely a possibility"]]></title><link>http://www.joystiq.com/2007/02/28/god-of-war-iis-director-says-psp-version-definitely-a-possibil/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/28/god-of-war-iis-director-says-psp-version-definitely-a-possibil/</guid><comments>http://www.joystiq.com/2007/02/28/god-of-war-iis-director-says-psp-version-definitely-a-possibil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/god-of-war/" rel="tag">God of War</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=15379&amp;page=3"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/gowtall.jpg" /></a>Cory Barlog, director of the upcoming <em>God of War II</em> recently spoke with <a href="http://biz.gamedaily.com/industry/feature/?id=15379&amp;page=3">GameDaily BIZ</a>, waxing on about the future of the franchise. When asked if the franchise would ever jump ship to the PSP he had a few interesting things to say: "That would be awesome. I mean, I've been a big proponent of that concept for quite a while. I want it on every possible system you could put it on. I think it's definitely a possibility. It's not something we haven't discussed but it's not something we're actively discussing right now."<br /><br />But does this mean that the <a href="http://www.joystiq.com/2007/02/16/god-of-war-nearly-confirmed/">Ready at Dawn slip-up</a> was just a mistake? It sounds like Barlog is denying that <em>God of War</em> is currently in development for the our system. We keep on hearing conflicting reports of <em>GoW</em> on the PSP, but hopefully, we'll see what's going on with this hotly anticipated title at next week's GDC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/28/god-of-war-iis-director-says-psp-version-definitely-a-possibil/">God of War II's director says PSP version "definitely a possibility"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Feb 2007 18:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=15379&amp;page=3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/28/god-of-war-iis-director-says-psp-version-definitely-a-possibil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/843018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/28/god-of-war-iis-director-says-psp-version-definitely-a-possibil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cory barlog</category><category>CoryBarlog</category><category>gamedaily</category><category>gamedaily biz</category><category>GamedailyBiz</category><category>god of war</category><category>GodOfWar</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 28 Feb 2007 18:54:00 EST</pubDate></item><item><title><![CDATA[Developers have to "wise up" and avoid 3D]]></title><link>http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/</guid><comments>http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamedailyxl.com/2006/12/22/psp-programmers-wise-up/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/bad3dno.jpg"  alt="" /></a>Chris Buffa from <a href="http://www.gamedailyxl.com/2006/12/22/psp-programmers-wise-up/">GameDaily XL</a> has a truly opinionated piece on the PSP. He blames developers that "shoehorn games onto this sucker that don't belong." Examples include <em>Brothers in Arms: D-Day</em>. No... he meant all FPS games on the handheld. Heck, he somewhat insinuates that <em>all</em> 3D games are flawed on Sony's portable:<br /><br />"Most 3D games play like garbage on Nintendo's hand held. At the same time, most of its games work because developers play to all of the system's strengths, rather than ignore its weaknesses. Konami, for example, would probably attempt a 3D <em>Castlevania</em> on the PSP as opposed to a 2D one, simply because of the system as well as Sony's love for all things 3D. Same with <em>Metal Gear</em>. <em>Portable Ops</em> has control issues. Why not create a 2D game, or a top down game, ala the Game Boy Color <em>Metal Gear</em>? Go retro. People would still purchase it."<br /><br />But wouldn't taking advantage of the PSP's strength involve taking advantage of 3D gaming? Certainly, the PSP is a far more powerful machine than the DS. Games like <em>Daxter</em> prove that the PSP can work quite well in the 3D environment. Games like <em>Ultimate Ghosts 'n Goblins</em> showcase how 3D graphics can make 2D games look especially beautiful. Maybe if developers focused on more refined controls, and shorter load times, the complaints of so many would dissipate rather quickly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/">Developers have to "wise up" and avoid 3D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Dec 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedailyxl.com/2006/12/22/psp-programmers-wise-up/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/23/developers-have-to-wise-up-and-avoid-3d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>chris buffa</category><category>ChrisBuffa</category><category>game daily</category><category>GameDaily</category><category>psp</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 23 Dec 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[If handhelds were getting grades, the DS Lite would get an A]]></title><link>http://www.joystiq.com/2006/11/06/if-handhelds-were-getting-grades-the-ds-lite-would-get-an-a/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/06/if-handhelds-were-getting-grades-the-ds-lite-would-get-an-a/</guid><comments>http://www.joystiq.com/2006/11/06/if-handhelds-were-getting-grades-the-ds-lite-would-get-an-a/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://gamedaily.com/features/?id=1167&amp;page=3"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/big_a_sm.png" id="vimage_1" alt="" /></a>According to the folks over at GameDaily, every console is deserving of a grade and the DS Lite is even more deserving of a <em>good</em> grade as it received an A. They quote the obvious outstanding features of the handheld as the reasoning behind the good grade, such as touch-screen controls, a large library of great games and reasonable $129.99 price tag. While we would've given the handheld an A+, we'll support them in saying that next to the iPod, the DS Lite is a must-have gadget for anyone.<br /><br />[Thanks Ali!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/06/if-handhelds-were-getting-grades-the-ds-lite-would-get-an-a/">If handhelds were getting grades, the DS Lite would get an A</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Nov 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamedaily.com/features/?id=1167&amp;page=3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/06/if-handhelds-were-getting-grades-the-ds-lite-would-get-an-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/696891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/06/if-handhelds-were-getting-grades-the-ds-lite-would-get-an-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>dslite</category><category>gamedaily</category><category>grade</category><category>lite</category><category>nintendo</category><category>nintendods</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 06 Nov 2006 09:00:00 EST</pubDate></item><item><title><![CDATA[GameDaily grades the consoles, PSP gets a B]]></title><link>http://www.joystiq.com/2006/11/05/gamedaily-grades-the-consoles-psp-gets-a-b/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/05/gamedaily-grades-the-consoles-psp-gets-a-b/</guid><comments>http://www.joystiq.com/2006/11/05/gamedaily-grades-the-consoles-psp-gets-a-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://gamedaily.com/features/?id=1167&amp;page=3"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/getinab.jpg" id="vimage_1" alt="" /></a>AOL-owned <a href="http://gamedaily.com/features/?id=1167&amp;page=3">GameDaily</a> recently gave grades to all of the consoles. They gave the PSP a very respectable "B." Here are some excerpts of their review:<br /><blockquote>Though overshadowed by the Nintendo DS, the PSP still holds its own with a more mature game lineup, plus music playback, Web browsing and media storage... The UMD movie market may be slowly dying, but the game supply is holding steady. Younger gamers will like <em>Daxter </em>and <em>Loco Roco</em>; the nostalgia gamers can relive the past with <em>Ultimate Ghosts n' Goblins</em> and <em>Capcom Classics Collection</em>; and mainstream players can pick up <em>Grand Theft Auto: Vice City Stories</em> and <em>Madden NFL '07</em>."</blockquote>The system is praised for its more mature game variety. They recommend that a price drop would do a lot to help the PSP, and it would make the system "an easy choice for those who aren't into Nintendo's style." Nintendo's style, of course, net the Nintendo DS an "A" because of its position as a "gotta-have gadget."<br /><br />[Via <a href="http://coldpixel.wordpress.com/2006/11/05/gamedaily-rates-game-consoles/">Cold Pixel</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/05/gamedaily-grades-the-consoles-psp-gets-a-b/">GameDaily grades the consoles, PSP gets a B</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Nov 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamedaily.com/features/?id=1167&amp;page=3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/05/gamedaily-grades-the-consoles-psp-gets-a-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/696532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/05/gamedaily-grades-the-consoles-psp-gets-a-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>gamedaily</category><category>grade</category><category>grades</category><category>nintendo ds</category><category>NintendoDs</category><category>report card</category><category>ReportCard</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 05 Nov 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Don't worry: you don't need a PS3 to download PSone games]]></title><link>http://www.joystiq.com/2006/10/20/dont-worry-you-dont-need-a-ps3-to-download-psone-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/20/dont-worry-you-dont-need-a-ps3-to-download-psone-games/</guid><comments>http://www.joystiq.com/2006/10/20/dont-worry-you-dont-need-a-ps3-to-download-psone-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=14163"><img align="right" alt="" src="http://www.joystiq.com/media/2006/10/h-103_61286_ho1.jpg.jpg" /></a>Sony's <a href="http://www.joystiq.com/2006/10/19/sony-gamers-day-reveals-new-psp-ps3-details/">Gamer's Day</a> revealed some interesting info about the exciting PSP-PS3 connectivity. But, we were left pondering whether or not we'd need a PS3 to download PSone games to our handhelds. It would be a little silly if Sony tried to force us to buy a $500+ piece of hardware simply to download games, and thankfully, Sony hasn't gone completely mad as we've feared. <a href="http://biz.gamedaily.com/industry/feature/?id=14163">GameDaily</a> interviewed everyone's pal, <a href="http://www.joystiq.com/tag/peterdille">Peter Dille</a>, and he confirmed that you do <em>not</em> need a PS3 in order to download PSone games to your PSP:<br />
<p> <strong>BIZ:</strong> I know you guys have previously talked about a PSP emulation service where PS1 titles would be downloaded directly to the PSP (for example, if someone didn't own a PS3). This new PS3 download service of PS1 titles, which involves transferring to the PSP, is not going to replace the previous PSP emulation plan is it? </p>
<p> </p>
<p> <strong>PD:</strong> You are correct. We'll still have that. We have the PSP downloads site now, and you're right; these PS1 games will be available either from the PSP downloads site directly, so you don't need a PS3 to get them or if you do happen to be one of the lucky guys that gets a PS3, you can download the games to your PS3 hard drive and then slide it over to your PSP. Both services will be up and running.</p>
Whew! That's good to hear. I'm going to pick up a PLAYSTATION 3 one of these days, but I'm sure many of you are very relieved to hear this confirmation.<br /><br />[Via <a href="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=25074718">Gamespot</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/20/dont-worry-you-dont-need-a-ps3-to-download-psone-games/">Don't worry: you don't need a PS3 to download PSone games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Oct 2006 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=14163>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/20/dont-worry-you-dont-need-a-ps3-to-download-psone-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/688442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/20/dont-worry-you-dont-need-a-ps3-to-download-psone-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>download</category><category>gamedaily</category><category>gamer's day</category><category>Gamer'sDay</category><category>gamers day</category><category>GamersDay</category><category>peter dille</category><category>PeterDille</category><category>playstation 3</category><category>Playstation3</category><category>ps1</category><category>ps3</category><category>psone</category><category>sony</category><category>store</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Oct 2006 17:45:00 EST</pubDate></item><item><title><![CDATA[GameDaily's steps to revitalizing the PSP]]></title><link>http://www.joystiq.com/2006/09/27/gamedailys-steps-to-revitalizing-the-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/27/gamedailys-steps-to-revitalizing-the-psp/</guid><comments>http://www.joystiq.com/2006/09/27/gamedailys-steps-to-revitalizing-the-psp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamedaily.com/features/?id=1130"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/cprpsp_sm.jpg" /></a>Sony's in need of some PR recovery for its multimedia gaming handheld. <a href="http://www.gamedaily.com/features/?id=1130">GameDaily</a> listed a few suggestions, many of which should lead to the PSP's success:<br /><br /><strong>1. Drop the UMD movies already.</strong> Yes, I completely agree. But considering the lack of UMDs on the <a href="http://www.joystiq.com/2006/09/25/psp-releases-for-the-week-of-september-25th/">release schedules</a>, I think Sony's unofficially officially given up. What we DO need is <a href="http://www.joystiq.com/tag/connect">Sony's Connect</a> to materialize some time soon. Apple now distributes <a href="http://www.tuaw.com/2006/09/19/125-000-movies-sold-in-itunes-store-first-week/">movies for the iPod</a>; I want Sony to distribute movies for the PSP's beautiful widescreen display. Now. And for cheap.<br />
<p> </p>
<p><strong> 2. Lower the system price.</strong> We've heard tons of rumors of a <a href="http://www.joystiq.com/tag/pricedrop">price drop</a>. I don't think it'll happen: what's more likely is Sony continuing to "update" its Value/Core/Giga packs. Not that <a href="http://www.joystiq.com/2006/08/29/new-psp-entertainment-pack-coming-for-250/">the latest one</a> was any good.<br /></p>
<p> </p>
<p><strong> 3. Fix the D-pad.</strong> I completely agree. There's something wrong when pre-order bonuses involve giving away free replacements for the D-Pad.<br /></p>
<p> </p>
<p><strong> 4. Get more exclusive games.</strong> I don't really agree with this point. While the system has been struggling early on, there's a lot to look forward to, as evidenced by <a href="http://www.joystiq.com/2006/09/24/tgs-06-every-psp-game-previewed/">Tokyo Game Show</a>.</p>
<p> </p><p><a href="http://www.joystiq.com/2006/09/27/gamedailys-steps-to-revitalizing-the-psp/" rel="bookmark">Continue reading <em>GameDaily's steps to revitalizing the PSP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/27/gamedailys-steps-to-revitalizing-the-psp/">GameDaily's steps to revitalizing the PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Sep 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/features/?id=1130>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/27/gamedailys-steps-to-revitalizing-the-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/674828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/27/gamedailys-steps-to-revitalizing-the-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cpr</category><category>gamedaily</category><category>umd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 27 Sep 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Jack Tretton reveals bullish numbers for Sony]]></title><link>http://www.joystiq.com/2006/09/23/jack-tretton-reveals-bullish-numbers-for-sony/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/23/jack-tretton-reveals-bullish-numbers-for-sony/</guid><comments>http://www.joystiq.com/2006/09/23/jack-tretton-reveals-bullish-numbers-for-sony/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=13886"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/jacktevpsony.jpg" /></a>An <a href="http://biz.gamedaily.com/industry/feature/?id=13886">interview with GameDaily BIZ</a> reveals optimism for SCEA Executive VP Jack Tretton. While <a href="http://www.joystiq.com/2006/09/22/analyst-says-japanese-ps3-price-drop/">many</a> find it <a href="http://www.joystiq.com/2006/09/22/sonys-trainwreck-of-a-presser/">easy</a> to <a href="http://www.joystiq.com/2006/09/22/pictochat-users-sign-off-on-kens-keynote/">criticize</a> Sony's moves as of late, there's no denying that press attitudes and reality may differ greatly. For example, according internal sell-through data, the PSP is a much faster success than the original PS1: 18 months after launch of each system, the PSP sold 5.30 million units in America compared to the PS1's 3.48 million.<br /><br /><em>"We really feel we carved out new territory [with the PS1] and then we built upon that with the PS2. The parallel that we draw to the PSP is that it is exactly the same to portable gaming to what the PlayStation was to console gaming, that we are carving this new road out and we are selling again to 20-something consumers that were not fans of portable entertainment, were not playing Game Boys because the technology and the software offerings just weren't appealing to them... And now because of the technology in PSP and the game offerings it appeals to them and that same consumer we carved out with the PlayStation is now being carved out with the PSP at an even much greater rate than we did with the original PlayStation"</em><br /><br />The executive rightly questions whether or not Nintendo is truly "expanding" the market. He suggests that most DS owners have owned a Game Boy Advance in the past. The PSP can appeal to a wider demographic, considering how gamers are getting older and demand more mature games and multimedia functions out of their handhelds. He questions that older gamers would want <a href="http://nintendo.joystiq.com/tag/brainage"><em>Brain Age</em></a> over a PSP: <em>"I would tell you for a fact that there are much more people in their 50s and 60s playing PlayStation platforms in terms of console, than there are playing Nintendo platforms."</em><br /><br />[Via <a href="http://www.joystiq.com/2006/09/22/sony-claims-nintendo-is-losing-core-audience-not-expanding-it/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/23/jack-tretton-reveals-bullish-numbers-for-sony/">Jack Tretton reveals bullish numbers for Sony</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Sep 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=13886>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/23/jack-tretton-reveals-bullish-numbers-for-sony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/673655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/23/jack-tretton-reveals-bullish-numbers-for-sony/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamedaily</category><category>gamedaily biz</category><category>GamedailyBiz</category><category>interview</category><category>jack tretton</category><category>JackTretton</category><category>playstation</category><category>playstation portable</category><category>PlaystationPortable</category><category>psp</category><category>sales</category><category>scea</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 23 Sep 2006 09:00:00 EST</pubDate></item><item><title><![CDATA[AOL acquires GameDaily]]></title><link>http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/</guid><comments>http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=13535"><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/aol_katamari_vs_gamedaily.jpg" /></a><br />It seemed just like every other morning at the GameDaily offices. Writers furiously hunching over their laptops, an antiquated espresso machine spluttering in the background and an irate Chris Buffa demanding to know why the cleaners still hadn't removed the <a href="http://www.gamedaily.com/features/?id=1068">decomposing horse</a> from his office. Alas, the quiet productivity came to a grinding halt as soon as the ceiling caved in and a dark shadow fell over the office complex. Moments later, squirming and screeching GameDaily employees were carried off by what witnesses could only label as a "giant ball of random stuff."<br /><br />AOL's business katamari has <a href="http://biz.gamedaily.com/industry/feature/?id=13535">officially picked up the GameDaily group</a> and lumped it together with the AOL Games division. The AOL Games team will be integrated into GameDaily's editorial staff, though it is unclear at this time as to who will form <em>the head</em>. Ralph Rivera, Vice President and General Manager of AOL Games, explains that gaming sites "have become a valuable resource for advertisers wishing to reach the young male audience, and GameDaily is a brand that resonates with these highly sought after consumers. We look forward to continuing to serve this audience, maximizing GameDaily content with AOL's community features, and further expanding the AOL Games community."<br /><br />To assuage the inevitable fears that an evil, corruptive force will somehow alter GameDaily's editorial content, it is worth pointing out that AOL acquired one Weblogs Inc. last year, a deal which included an <a href="http://www.engadget.com">obscure gadget blog</a> and some other, thoroughly outrageous <a href="http://www.joystiq.com">video game blog</a>. We don't care who's pushing the ball -- we're enjoying the view, same as always. Welcome to the family, GameDaily.<br /><br /><a href="http://biz.gamedaily.com/industry/feature/?id=13535">Read</a> - AOL acquires Gamedaily from Gigex<br /><a href="http://biz.gamedaily.com/industry/feature/?id=13536">Read</a> - AOL's Ralph Rivera explains the GameDaily purchase<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/">AOL acquires GameDaily</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Aug 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/16/aol-acquires-gamedaily/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AOL</category><category>AOL Games</category><category>AolGames</category><category>Chris Buffa</category><category>ChrisBuffa</category><category>GameDaily</category><category>Weblogs Inc</category><category>WeblogsInc</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 16 Aug 2006 13:55:00 EST</pubDate></item><item><title><![CDATA[Developers ditching PS3 for Wii and 360]]></title><link>http://www.joystiq.com/2006/07/21/developers-ditching-ps3-for-wii-and-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/21/developers-ditching-ps3-for-wii-and-360/</guid><comments>http://www.joystiq.com/2006/07/21/developers-ditching-ps3-for-wii-and-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://biz.gamedaily.com/industry/feature/?id=13291"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/thinking_man.jpg" id="vimage_2" alt="" /></a>Gamedaily BIZ has a nice little feature up where they ask if Sony can do something that someone has never done before: dominate the industry for three generations. Based on a report run by BusinessWeek Online, they analyze Sony's high-priced offering and claim that developers are instead diverting resources to the more cost-effective Xbox 360 and Wii. To quote the article:<br /><br />"<em>At its autumn games preview on July 13, for instance, traditional Sony ally Electronic Arts spent far more time showing off innovative Nintendo games than it did titles for the PS3</em>," emphasized BusinessWeek. "<em>EA announced six Nintendo Wii launch titles and showed long working demos for two of those. But it offered only a short clip of a car-racing game for PS3. EA says it's still testing the potential of the PS3.</em>"<br /><br />Makes sense since the development costs are already extremely high as it is and with the incredibly-cheap process by which developers can make games on the Wii, a process more expensive on the Xbox 360, however less expensive than on the PS3, we're sure to see this occur even more should the Wii strike gold once released to retail.<br />
<p><strong><br /></strong></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/21/developers-ditching-ps3-for-wii-and-360/">Developers ditching PS3 for Wii and 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jul 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=13291>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/21/developers-ditching-ps3-for-wii-and-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/645450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/21/developers-ditching-ps3-for-wii-and-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>businessweek</category><category>gamedaily</category><category>nintendo</category><category>ps3</category><category>wii</category><category>wiimote</category><category>xbox</category><category>xbox360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 21 Jul 2006 17:00:00 EST</pubDate></item><item><title><![CDATA[PS3 wanted in CA, NJ, but not Colorado?]]></title><link>http://www.joystiq.com/2006/06/09/ps3-wanted-in-ca-nj-but-not-colorado/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/09/ps3-wanted-in-ca-nj-but-not-colorado/</guid><comments>http://www.joystiq.com/2006/06/09/ps3-wanted-in-ca-nj-but-not-colorado/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.gamedaily.com/features/?id=1024"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/colorado_ref_2001.jpg" id="vimage_1" alt="" /></a>That's the vibe we're getting from this interesting write-up from GameDaily. They polled some gamers in each of those places only to find that California and New Jersey seem to be looking forward to the Sony system, but no love for it in Colorado?<br /><br />In fact, here's one quote that has a pretty good point: <em>"With a price like $600, people might just come back to the arcade for affordable gaming. Well, either that or get a PS2."</em> To those of you <strike>too poor</strike> not attracted to the PS3, think you may pick up your grassroots in the arcade for some gaming action? Seems like a viable alternative if you already own an Xbox 360 and don't plan on picking up Sony's console. Of course other gamers just spoke their mind like "<em>They're out of their f***ing heads."</em><br /><br />Yeah, we've heard that one before too. Possibly the most valuable quote to take away from the whole affair pretty much sums it all up perfectly: <em>"It's just the hardcore people that have a problem with it. Core gamers are little bitches. They complain about everything because they're used to a certain standard of living, and whenever anyone dares to change it they complain. You don't see people stressing out about the prices of new cars, computers, or appliances nearly as much. The cost of living is going up. If you don't want a PS3, then don't buy one."</em><br /><br />[Thanks boots]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/09/ps3-wanted-in-ca-nj-but-not-colorado/">PS3 wanted in CA, NJ, but not Colorado?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jun 2006 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/features/?id=1024>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/09/ps3-wanted-in-ca-nj-but-not-colorado/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/631703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/09/ps3-wanted-in-ca-nj-but-not-colorado/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>colorado</category><category>gamedaily</category><category>gamers</category><category>interview</category><category>playstation</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Adams Briscoe]]></dc:creator><pubDate>Fri, 09 Jun 2006 18:15:00 EST</pubDate></item></channel></rss>