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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Museum of Art and Digital Entertainment begins 'Level 2' fundraising]]></title><link>http://www.joystiq.com/2012/02/07/museum-of-art-and-digital-entertainment-begins-level-2-fundrai/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/07/museum-of-art-and-digital-entertainment-begins-level-2-fundrai/</guid><comments>http://www.joystiq.com/2012/02/07/museum-of-art-and-digital-entertainment-begins-level-2-fundrai/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/07/museum-of-art-and-digital-entertainment-begins-level-2-fundrai/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mademsuemclasses.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div><a href="http://www.themade.org/">The Museum of Art and Digital Entertainment</a> in San Francisco held <a href="http://www.joystiq.com/2011/02/23/video-game-museum-uses-kickstarter-to-find-a-home-in-san-francis/">a Kickstarter fundraiser</a> last year to put money together for a public space, and that round of fundraising resulted in <a href="http://www.joystiq.com/2011/11/29/made-museum-delves-into-early-3d-games/">a successful gallery showing</a> of some old early 3D games. Now, the museum <a href="http://www.themade.org/node/84">is at it again</a>, trying to raise money directly for the next six months.<br /><br />It's called the "Level 2" campaign, and the Museum is trying to raise another $20,000 for various events and programs. Anyone who donates more than $25 will be able to get a gift of a sticker or a t-shirt. If you don't want to go through PayPal, the museum is accepting donations directly at its Oakland location as well.<br /><br />The museum has been holding <a href="http://www.themade.org/node/88">video game tournaments</a>, programming classes (seen above), and open hours every week, and is now home to <a href="http://www.themade.org/node/78">the GamePro archives</a>. The donation campaign will run through March 31.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/07/museum-of-art-and-digital-entertainment-begins-level-2-fundrai/">Museum of Art and Digital Entertainment begins 'Level 2' fundraising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Feb 2012 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/07/museum-of-art-and-digital-entertainment-begins-level-2-fundrai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20165735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/07/museum-of-art-and-digital-entertainment-begins-level-2-fundrai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-handy</category><category>classes</category><category>gallery</category><category>gamepro</category><category>gamepro-archives</category><category>made</category><category>museum-of-art-and-digital-entertainment</category><category>oakland</category><category>programming</category><category>san-francisco</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 07 Feb 2012 02:00:00 EST</pubDate></item><item><title><![CDATA[Protip: GamePro gives up on print and online]]></title><link>http://www.joystiq.com/2011/11/30/protip-gamepro-gives-up-on-print-and-online/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/30/protip-gamepro-gives-up-on-print-and-online/</guid><comments>http://www.joystiq.com/2011/11/30/protip-gamepro-gives-up-on-print-and-online/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gprologo1.jpg" style="display: none; width: 530px; height: 92px; " /><iframe allowfullscreen="" frameborder="0" height="389" src="http://www.youtube.com/embed/QOZ7W94XeeE" width="530"></iframe></div>
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Gaming magazine icon GamePro announced that the November issue - its first <a href="http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/">quarterly installment</a> - will be its last, after 20-plus continuous years of publishing. The website will also be closed, effective December 5, <a href="http://www.industrygamers.com/news/gamepro-is-dead/">IndustryGamers</a> reports. If you're looking for gaming content, expect to be redirected to "the PCWorld GamePro channel on pcworld.com," publisher IDG says. And that means that GamePro's editorial staff is out, while PCWorld's will attempt to make up the slack.<br />
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But GamePro isn't going away completely; instead, it's "refocusing its US business exclusively on its growing custom publishing and solutions business." That means custom content, like the E3 show daily, which publisher IDG and GamePro historically produce. But for you, dear reader, GamePro is dead. So we leave you with the above video, of a simpler time, when magazines still ruled and jean jackets were still cool.<br />
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RIP GamePro, and good luck (former) GamePro staff.
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</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/30/protip-gamepro-gives-up-on-print-and-online/">Protip: GamePro gives up on print and online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Nov 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/30/protip-gamepro-gives-up-on-print-and-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20118021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/30/protip-gamepro-gives-up-on-print-and-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>idg</category><category>magazine</category><category>print</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 30 Nov 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[GamePro VP talks about the shift to quarterly mags]]></title><link>http://www.joystiq.com/2011/08/05/gamepro-vp-talks-about-the-shift-to-quarterly-mags/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/05/gamepro-vp-talks-about-the-shift-to-quarterly-mags/</guid><comments>http://www.joystiq.com/2011/08/05/gamepro-vp-talks-about-the-shift-to-quarterly-mags/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/05/gamepro-vp-talks-about-the-shift-to-quarterly-mags/"><img alt="GamePro Logo" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gprologo1.jpg" style="width: 530px; height: 92px; " /></a></div>
Last week, GamePro shocked the industry when the magazine mainstay announced it was changing over to a <a href="http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/">quarterly format</a>. Julian Rignall, vice president of GamePro media, recently explained the decision to <a href="http://www.gamasutra.com/view/news/36355/GamePros_Last_Stand_How_Americas_Oldest_Game_Magazine_Will_Be_Its_Newest.php">Gamasutra</a>. In a market with dwindling circulation, Rignall believes there's still a place for print. According to the executive, the choice is either to become incredibly cheap and "disposable" or, as GamePro plans to do, become a more expensive, premium product.<br />
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Rignall said their just isn't a place for "sort of six, seven dollar magazines that are kind of cheap and a bit crap with low production." Magazines, to him, are no longer an impulse purchase, and most gamers can get their info on websites (like this one) anyway. According to Rignall, today's magazines are sold to a different kind of customer, "sort of upper-middle-class NPR listeners," that have "a level of connoisseurism about what they like."<br />
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In addition to targeting a different kind of consumer, GamePro will also reduce distribution, limiting to locations where "we know they'll sell." Also, thanks to the quarterly format, breaking news coverage will take a backseat to "more thoughtful" coverage. Rignall likens it to "a magazine that kind of celebrates gaming in the terms of its sort of context within history, what's kind of going on now and where it's going."<br />
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Head over to <a href="http://www.gamasutra.com/view/news/36355/GamePros_Last_Stand_How_Americas_Oldest_Game_Magazine_Will_Be_Its_Newest.php">Gamasutra</a> for more on the new GamePro, including Rignall's belief that even if it fails, he hopes it will usher out the era of gaming magazines "in style."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/05/gamepro-vp-talks-about-the-shift-to-quarterly-mags/">GamePro VP talks about the shift to quarterly mags</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Aug 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/05/gamepro-vp-talks-about-the-shift-to-quarterly-mags/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20010959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/05/gamepro-vp-talks-about-the-shift-to-quarterly-mags/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>gamepro</category><category>julian-rignall</category><category>magazines</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>print</category><category>ps3</category><category>psp</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 05 Aug 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[GamePro magazine switching to quarterly schedule]]></title><link>http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/</guid><comments>http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gprologo1.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
One of the few active gaming publications that can truly be labeled "seminal" is drastically revamping how its physical version comes to consumers. Beginning with its Nov. 8 edition (Winter 2011) GamePro will become a quarterly magazine that will not only pack a bigger size per issue (15 percent larger and with 50 or so added pages) but a heftier price tag: $9.99.<br />
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It won't just be bigger, though: GamePro Media says that the new mag will offer "a visually stunning, tactile experience and rich, engaging editorial." So, basically, quality over quantity, or (perhaps more accurately) quality and some quantity over frequency.<br />
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We're looking forward to seeing the results.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/">GamePro magazine switching to quarterly schedule</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jul 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20000936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/26/gamepro-magazine-switching-to-quarterly-schedule/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>gamepro-media</category><category>magazines</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 26 Jul 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Killzone 3 revealed in next GamePro -- and it's 3-D]]></title><link>http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/</guid><comments>http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27322649&amp;page=0"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/killzone-3-d-mock.jpg"  alt="" /></a></div>
One of Sony's major E3 titles has been revealed slightly ahead of time. Sony and Guerrilla Games are delivering on Jack Tretton's impromptu <a href="http://www.joystiq.com/2010/03/20/sonys-jack-tretton-i-can-promise-you-a-killzone-3/">promise</a>: <em>Killzone 3</em> is real, and you'll be able to see it for yourself in the July issue of GamePro, on shelves June 1. A subscriber spilled the Helghan beans on the <a href="http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27322649&amp;page=0">GameSpot forums</a>, also revealing that the game is playable in 3-D, with the effect requiring the use of glasses (oh, and a 3-D-capable television). GamePro has confirmed the cover story to Joystiq. <br />
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That means that <em>Killzone 3</em> is going to be a showpiece for Sony's 3-D technology, and therefore we should probably expect to hear a <em>lot</em> about it at the company's E3 presentation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/">Killzone 3 revealed in next GamePro -- and it's 3-D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 May 2010 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27322649&amp;page=0>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19487374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/21/killzone-3-revealed-in-next-gamepro-and-its-3-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-d</category><category>fps</category><category>gamepro</category><category>guerrilla-games</category><category>killzone</category><category>killzone-3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 21 May 2010 18:45:00 EST</pubDate></item><item><title><![CDATA[Spider-Man: Shattered Dimensions teased by GamePro]]></title><link>http://www.joystiq.com/2010/03/16/spider-man-shattered-dimensions-teased-by-gamepro/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/spider-man-shattered-dimensions-teased-by-gamepro/</guid><comments>http://www.joystiq.com/2010/03/16/spider-man-shattered-dimensions-teased-by-gamepro/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://img.ly/FcY"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gameprocoverhighlighted580px.jpg" alt="" /></a></div>
We were busy ogling the suitable-for-framing cover art of the May issue of GamePro <a href="http://twitter.com/jwhdavison/status/10585794869">just posted</a> by mag boss John Davison when we noticed a title we didn't recognize: <em>Spider-Man: Shattered Dimensions</em>. Considering how well-informed and handsome we all are, we were understandably stymied. Unfortunately, Activision declined to comment so we don't know any more than you do about it at the moment, though we have to assume this is the <a href="http://www.joystiq.com/2010/02/10/activision-reports-113-million-in-profits-for-2009/">previously-announced</a> upcoming Spider-Man game, which supposedly <a href="http://www.joystiq.com/2010/01/19/kotick-activisions-spider-man-games-have-sucked/">won't  suck</a>.<br />
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Hopefully we'll have more for you when the issue starts hitting subscribers in the coming days.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/spider-man-shattered-dimensions-teased-by-gamepro/">Spider-Man: Shattered Dimensions teased by GamePro</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 16:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://img.ly/FcY>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/spider-man-shattered-dimensions-teased-by-gamepro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19402148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/spider-man-shattered-dimensions-teased-by-gamepro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>gamepro</category><category>spider-man</category><category>spider-man-shattered-dimensions</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 16 Mar 2010 16:47:00 EST</pubDate></item><item><title><![CDATA[iPhone Street Fighter IV has eight characters, will cost $10]]></title><link>http://www.joystiq.com/2010/02/22/street-fighter-iv-for-iphone-has-eight-characters-will-cost-9/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/22/street-fighter-iv-for-iphone-has-eight-characters-will-cost-9/</guid><comments>http://www.joystiq.com/2010/02/22/street-fighter-iv-for-iphone-has-eight-characters-will-cost-9/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamepro.com/article/news/214131/sf4-iphone-10-with-8-characters"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/sf4.iphone.022210-580px.jpg" alt="" /><br /> </a></div>
GamePro has <a href="http://www.gamepro.com/article/news/214131/sf4-iphone-10-with-8-characters">dropped some details</a> on <a href="http://www.joystiq.com/2010/02/15/street-fighter-iv-coming-to-iphone-why-are-you-laughing/">the iPhone version</a> of <a href="http://www.joystiq.com/tag/street-fighter-iv"><em>Street Fighter IV</em></a>, which is due out in March. The site has word that <a href="http://www.joystiq.com/tag/capcom">Capcom</a> will sell the game for $9.99 on Apple's App Store, and that it will feature a total of eight characters: Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, M. Bison and Abel. While it hasn't shared any gameplay impressions yet, it did post a video, which you can see after the break. Surprisingly, the game looks just like <em>Street Fighter IV</em>, with the ultra moves, same colorful art style and other graphical touches from the bigger console versions. <br /> <br /> We're still not sure about playing with the touchscreen "buttons," though -- while they aren't in the way as much as we thought from the original screenshots (most of the fighting takes place in the middle of the screen), not having that tactile feedback could be a problem. Still, the game looks good. No exact release date yet, but like all those people hanging out in the backgrounds of these fights, we'll be watching.<br /> <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/street-fighter-iv-iphone/">Street Fighter IV (iPhone)</a></strong></p><a href="http://www.joystiq.com/photos/street-fighter-iv-iphone/#2733490"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/img0065_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-iphone/#2733491"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/img0272_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-iphone/#2733492"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/img1262_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-iphone/#2733493"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/img1291_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/street-fighter-iv-iphone/#2733494"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/img1302_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/02/22/street-fighter-iv-for-iphone-has-eight-characters-will-cost-9/" rel="bookmark">Continue reading <em>iPhone Street Fighter IV has eight characters, will cost $10</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/22/street-fighter-iv-for-iphone-has-eight-characters-will-cost-9/">iPhone Street Fighter IV has eight characters, will cost $10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Feb 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/article/news/214131/sf4-iphone-10-with-8-characters>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/street-fighter-iv-for-iphone-has-eight-characters-will-cost-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19368985/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/22/street-fighter-iv-for-iphone-has-eight-characters-will-cost-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abel</category><category>app-store</category><category>apple</category><category>blanka</category><category>capcom</category><category>chun-li</category><category>dhalsim</category><category>gamepro</category><category>guile</category><category>iphone</category><category>iPod</category><category>ken</category><category>m-bison</category><category>ryu</category><category>street-fighter</category><category>street-fighter-iv</category><category>street-fighter-iv-iphone</category><category>super-moves</category><category>ultra-moves</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 22 Feb 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Kill Screen gaming mag aiming for highbrow readers]]></title><link>http://www.joystiq.com/2009/12/02/kill-screen-gaming-mag-aiming-for-highbrow-readers/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/02/kill-screen-gaming-mag-aiming-for-highbrow-readers/</guid><comments>http://www.joystiq.com/2009/12/02/kill-screen-gaming-mag-aiming-for-highbrow-readers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.kickstarter.com/projects/killscreen/do-you-read-do-you-play-videogames-do-you-read-v"><img hspace="0" vspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/killscreenheaderimg580px4242.jpg" alt="" /></a></div>
Between John Davison recently promising a <a href="http://www.joystiq.com/2009/10/06/what-they-plays-john-davison-makes-leap-to-gamepro/">revitalization of <em>GamePro</em></a>, Steve Harris' purchase and subsequent <a href="http://www.joystiq.com/tag/egm-now">relaunch of <em>EGM</em></a> (as <em>EGM Now</em>), and now the <a href="http://www.kickstarter.com/projects/killscreen/do-you-read-do-you-play-videogames-do-you-read-v">announcement of "Kill Screen"</a> from Jamin Brophy-Warren and Chris Dahlen, it's been quite the year for gaming magazines. But <em>Kill Screen</em> seems to be taking a decidedly different approach to publishing, aiming its first print run at "2 or 3,000 copies," Brophy-Warren told us this afternoon. <br /> <br /> With an editorial directive to thematically tackle game writing -- and no obligation to the traditional reviews/previews/news format due to a donation/subscriber-funded, non-profit approach -- Kill Screen intends to avoid the mechanical nitty gritty that plagues game writing. "A great example of that is with <a href="http://www.joystiq.com/tag/brutal-legend"><em>Br&uuml;tal Legend</em></a>," Brophy-Warren said. "Tim Schafer had to come out and defend the RTS elements ... When we talk about games critically, it's not going to be in that sense." <br /> <br /> The first issue, the "test run" or "zero issue" as it's being called, will be finished in "the next week or two" and shipping by January. Brophy-Warren added that he's hoping the second issue will be ready for <a href="http://www.gdconf.com/">GDC</a>, but he's not so certain. And as for the short initial print run, he says "Everyone's gotta start somewhere, right?" and encourages people to subscribe to insure they'll get a copy. We wish them the best of luck!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/02/kill-screen-gaming-mag-aiming-for-highbrow-readers/">Kill Screen gaming mag aiming for highbrow readers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Dec 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.kickstarter.com/projects/killscreen/do-you-read-do-you-play-videogames-do-you-read-v>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/02/kill-screen-gaming-mag-aiming-for-highbrow-readers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19262209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/02/kill-screen-gaming-mag-aiming-for-highbrow-readers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brutal-legend</category><category>chris-dahlen</category><category>egm</category><category>egm-now</category><category>game-magazine</category><category>gamepro</category><category>gdc-2010</category><category>jamin-brophy-warren</category><category>kill-screen</category><category>magazine</category><category>print</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 02 Dec 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[GamePro shutters BlogFaction websites, focusing on GamePro.com]]></title><link>http://www.joystiq.com/2009/10/16/gamepro-shutters-blogfaction-websites-focusing-on-gamepro-com/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/16/gamepro-shutters-blogfaction-websites-focusing-on-gamepro-com/</guid><comments>http://www.joystiq.com/2009/10/16/gamepro-shutters-blogfaction-websites-focusing-on-gamepro-com/#comments</comments><description><![CDATA[<div align="center"><a href="http://gamegirl.blogfaction.com/article/111184/game-over-our-final-post/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/bfheaderimg580px.jpg"  alt="" /></a><br /></div>
For those of you visiting <a href="http://www.blogfaction.com/">BlogFaction.com</a> in the past day or two, the news that the handful of GamePro-owned sites aggregated there (including GameGirl and GamePro Arcade) are being shuttered isn't exactly fresh. The closing of the "BlogFaction" branded sites comes just weeks after the announcement of <a href="http://www.joystiq.com/2009/10/06/what-they-plays-john-davison-makes-leap-to-gamepro/">new leadership</a> under ex-1UP/WhatTheyPlay owner <a href="http://www.joystiq.com/tag/john-davison">John Davison</a>. Joystiq spoke with Davison this afternoon about the change and confirmed that while the sites will remain online, they will no longer receive any updates. <br /><br />"We've invited all the BlogFaction contributors to pitch stories to GamePro," Davison told us. "A lot of my emphasis is going to be on building up online and really trying to think of GamePro as 'GamePro, the brand,' not just 'GamePro, the magazine' ... I started last week and the charge I was given was to help reboot GamePro as a brand." He explained that the reasoning behind discontinuing updates to the BlogFaction sites is to refocus effort on <a href="http://www.gamepro.com">GamePro.com</a>, and his next focus is on delineating between GP content that works online versus that which works in print. He left us with the hint that we'll hopefully be seeing the fruits of his labor by early next year.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/16/gamepro-shutters-blogfaction-websites-focusing-on-gamepro-com/">GamePro shutters BlogFaction websites, focusing on GamePro.com</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Oct 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamegirl.blogfaction.com/article/111184/game-over-our-final-post/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/16/gamepro-shutters-blogfaction-websites-focusing-on-gamepro-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19199129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/16/gamepro-shutters-blogfaction-websites-focusing-on-gamepro-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blogfaction</category><category>business</category><category>gamepro</category><category>gamepro.com</category><category>john-davison</category><category>media</category><category>press</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 16 Oct 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[What They Play's John Davison makes leap to GamePro]]></title><link>http://www.joystiq.com/2009/10/06/what-they-plays-john-davison-makes-leap-to-gamepro/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/06/what-they-plays-john-davison-makes-leap-to-gamepro/</guid><comments>http://www.joystiq.com/2009/10/06/what-they-plays-john-davison-makes-leap-to-gamepro/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/john-davison-appointment-now-vp-of-content-at-gamepro-media"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/johndavison580pxheaderimg.jpg" /></a></div>
More and more, we're seeing evidence that the days of favorite faces being permanently associated with certain outlets are a thing of the past. GamePro announced today that <a href="http://www.joystiq.com/tag/john-davison">John Davison</a> (formerly of What They Play and 1UP) would serve as executive vice president of content at its long-running magazine and website, a week after <a href="http://www.joystiq.com/2009/09/29/garnett-lee-becomes-editorial-director-for-gamefly-media-includ/">Garnett Lee left 1UP</a> to head editorial content for GameFly. Davison's most recent project was recently <a href="http://www.joystiq.com/2009/09/24/ign-buys-whattheyplay-com/">sold to IGN</a>.<br />
<br />
In an official statement, Davison said he hopes to "reshape GamePro as a thoroughly modern integrated media brand," a strategy that we give five screaming happy faces out of five.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/06/what-they-plays-john-davison-makes-leap-to-gamepro/">What They Play's John Davison makes leap to GamePro</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Oct 2009 16:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/john-davison-appointment-now-vp-of-content-at-gamepro-media>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/what-they-plays-john-davison-makes-leap-to-gamepro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19186374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/what-they-plays-john-davison-makes-leap-to-gamepro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>GamePro-Media</category><category>IDG</category><category>IGN</category><category>john-davison</category><category>what-they-play</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 06 Oct 2009 16:57:00 EST</pubDate></item><item><title><![CDATA[Metareview: Dead Space: Extraction (Wii)]]></title><link>http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/</guid><comments>http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.metacritic.com/games/platforms/wii/deadspaceextraction"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/deadspacegirl580standardimg545.jpg" /></a></div>
Did you know that <a href="http://www.joystiq.com/tag/dead-space-extraction"><em>Dead Space: Extraction</em></a> landed in stores this week? It's true! We certainly dug it in our <a href="http://www.joystiq.com/2009/09/30/snap-judgment-dead-space-extraction/">Snap Judgment</a>, but in case that just wasn't enough for you, we've compiled a few other folks' opinions on the game just below. Worried about not seeing that <a href="http://www.joystiq.com/tag/@dead-space-girl">beautiful screaming face</a> in the future? We are too, folks. We are too. <br />
<ul>
    <li><a href="http://www.gamepro.com/article/reviews/212187/dead-space-extraction/">GamePro</a> <strong>(100/100)</strong>: "An experience that's more captivating and engaging than any light-gun game I've ever played before. [The story] mirrors <em>Dead Space</em>'s thoughtful dialogue, characterizations and pacing which is a good thing all around."</li>
    <li><a href="http://www.gamedaily.com/games/dead-space-extraction/wii/game-reviews/review/8080/2342/">GameDaily</a> <strong>(80/100)</strong>: "Although we questioned EA's decision to do this, as well as bring <em>Dead Space</em> to the family centric Wii, everything clicks and the game's surprisingly enjoyable. Instead of conjuring up a cheesy narrative (as seen in other shooters like <em>Ghost Squad</em>), the developers put a lot of effort into the story and its characters."</li>
    <li><a href="http://www.eurogamer.net/articles/dead-space-extraction-review">Eurogamer</a> <strong>(80/100)</strong>: "Gameplay is straightforward, yet it's a refined familiarity, borrowing numerous elements from the original <em>Dead Space</em> in abundance while wrapping them around the well-worn demands of a typical on-rails shooter ... One area that definitely benefits from the on-rails nature of <em>Extraction</em> is the overall pacing. Sometimes you creep along agonisingly, other times it feels like the enemy onslaught is never going to end. There are few occasions where you don't come away feeling like your scraped through by the skin of your teeth, and even on the game's lowest 'Normal' difficulty, there's a definite sense of achievement when you get through."</li>
    <li><a href="http://www.giantbomb.com/dead-space-extraction/61-25358/reviews/">Giant Bomb</a> <strong>(60/100)</strong>: "<em>Extraction</em>'s marketing campaign would like you to think of it as a 'guided experience' that whisks you through the dramatic beginnings of the series' horrible space-monster outbreak, but in blunt terms, <em>Extraction</em> is an on-rails shooter. Blunter still: it's a light-gun game. These days, that's not a style of game serious game players usually gravitate toward. But keeping the genre's inherent restrictions in mind--not to mention the limitations of the Wii hardware -- <em>Extraction</em> is really pretty good, for what it is."</li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-extraction/">Dead Space: Extraction</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036269"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036268"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/weller01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036267"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/railing_jump01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036266"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ishimura01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036265"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/">Metareview: Dead Space: Extraction (Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Sep 2009 14:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/deadspaceextraction>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19179404/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/30/metarview-dead-space-extraction-wii-on-hold-until-snap-judg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space</category><category>dead-space-extraction</category><category>ea</category><category>Electronic-Arts</category><category>eurogamer</category><category>gamedaily</category><category>gamepro</category><category>giant-bomb</category><category>metareview</category><category>Nintendo</category><category>visceral-games</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 30 Sep 2009 14:11:00 EST</pubDate></item><item><title><![CDATA[Metareview: The Conduit (Wii)]]></title><link>http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/</guid><comments>http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_421844b8"><param name="movie" value="http://www.viddler.com/simple/421844b8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/421844b8/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_421844b8"></embed></object></center>While you're patiently waiting for the end of the week so you can cash that paycheck and pick up High Voltage Software's <a href="http://www.joystiq.com/tag/the-conduit"><em>The Conduit</em></a> for your Nintendo Wii, why not take a gander at what the rest of the interweb had to say about the game? Considering the lack of correlation between <a href="http://www.joystiq.com/tag/metareview">Metacritic scores</a> and the sales numbers of Wii games, though -- at least <a href="http://www.joystiq.com/2009/06/10/moore-says-metacritic-not-so-relevant-to-wii-sales/">according to Peter Moore</a> -- you probably shouldn't let these numbers get to you <em>too</em> much. <br />
<ul>
    <li><a href="http://www.gamepro.com/article/reviews/210916/the-conduit/">GamePro</a> <strong>(70)</strong>: "<em>The Conduit</em> is the closest you will get to recapturing the magic of <em>Goldeneye</em> ... To be blunt, <em>The Conduit</em> is a by the numbers shooter that offers a couple of thrills but ultimately doesn't make much of an impact ... anyone who loved <em>Goldeneye</em> will want to give a look as well if only to get a nice dose of nostalgia, but the rest of you shouldn't feel a need to abandon your favorite next-gen shooter for this one."</li>
    <li><a href="http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009">GamesRadar</a> <strong>(80)</strong>: "<em>The Conduit</em> is fun, controls well, and is, at times, quite beautiful ... Both humans and alien drones are animated with competent physics and personality that puts High Voltage Software's Quantum3 engine outside the realm of the "GameCube 1.5" criticisms ... The truth is you probably wouldn't bat an eye at <em>The Conduit</em> had it appeared on PC, PS3 or Xbox 360 ... The solid, yet unremarkable single-player won't win any awards, but <em>The Conduit</em> still features the most finely honed online outings available on Wii." <br /></li>
    <li><a href="http://wii.ign.com/articles/996/996847p1.html">IGN</a> <strong>(86)</strong>: "<em>The Conduit</em> is not a revolutionary first-person shooter, but it's a damned good one ... the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date ... <em>The Conduit</em> features a robust list of modes and maps to play online and nearly 20 weapons to use as you rip through arenas blasting foes ... it's not revolutionary, but <em>The Conduit</em> is a great first-person shooter designed just for Wii owners." </li>
</ul>
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/">The Conduit</a></strong></p><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494339"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_177-conduit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494338"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_210-conduit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494337"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_180-conduit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494336"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_164-conduit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/the-conduit-10-06-2008/#1494335"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/screenshot_435-conduit_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/">Metareview: The Conduit (Wii)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jun 2009 13:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metacritic.com/games/platforms/wii/conduit>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19076787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/metareview-the-conduit-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>first-person-shooter</category><category>fps</category><category>gamepro</category><category>gamesradar</category><category>high-voltage</category><category>high-voltage-software</category><category>ign</category><category>metacritic</category><category>metareview</category><category>Nintendo</category><category>peter-moore</category><category>reviews</category><category>sega</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 24 Jun 2009 13:31:00 EST</pubDate></item><item><title><![CDATA[BioShock 2's Big Daddy revealed on GamePro cover]]></title><link>http://www.joystiq.com/2009/05/21/bioshock-2s-big-daddy-revealed-on-gamepro-cover/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/21/bioshock-2s-big-daddy-revealed-on-gamepro-cover/</guid><comments>http://www.joystiq.com/2009/05/21/bioshock-2s-big-daddy-revealed-on-gamepro-cover/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamepro.com/article/news/210359/bioshock-2s-big-daddy-unveiled-in-july-2009-gamepro/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_bigdaddygamepro2_580.jpg" alt="" /></a><br /></div>
GamePro is promising that its upcoming July issue will blow the doors off of the sequel to 2K's undersea shooter, <em>BioShock</em>. Of course, by the time it hits newsstands, you'll probably be full to the gills with all the the <em><a href="http://www.joystiq.com/tag/bioshock-2">BioShock 2</a> </em>details you can handle -- we're sure to hear a ton about the game <a href="http://www.joystiq.com/tag/e3-2009">during E3</a>.<br /><br />Fortunately, GamePro recently offered a delicious morsel to its potential readers, <a href="http://www.gamepro.com/article/news/210359/bioshock-2s-big-daddy-unveiled-in-july-2009-gamepro/">uploading the <em>Big Daddy</em>-infused cover</a> of the upcoming issue to the mag's online edition. You can check out the full cover -- and the design for <em>BioShock 2</em>'s diving suit-wearing protagonist -- after the break. As a point of reference, <a href="http://www.gamepro.com/article/news/210359/bioshock-2s-big-daddy-unveiled-in-july-2009-gamepro/">here's the original Big Daddy</a>. And here's a poster for the hilarious, heartfelt Adam Sandler comedy <a href="http://www.impawards.com/1999/posters/big_daddy.jpg"><em>Big Daddy</em></a>. And here's professional wrestler <a href="http://catch-americain.wifeo.com/images/Big-Daddy-V-01.jpg">Big Daddy V</a>! Wait, we forgot what we were doing ...<br /><br />[Thanks, Storm Eagle!]<p><a href="http://www.joystiq.com/2009/05/21/bioshock-2s-big-daddy-revealed-on-gamepro-cover/" rel="bookmark">Continue reading <em>BioShock 2's Big Daddy revealed on GamePro cover</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/21/bioshock-2s-big-daddy-revealed-on-gamepro-cover/">BioShock 2's Big Daddy revealed on GamePro cover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 May 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/article/news/210359/bioshock-2s-big-daddy-unveiled-in-july-2009-gamepro/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/bioshock-2s-big-daddy-revealed-on-gamepro-cover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1553252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/bioshock-2s-big-daddy-revealed-on-gamepro-cover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k</category><category>2k-marin</category><category>big-daddy</category><category>bioshock</category><category>bioshock-2</category><category>fps</category><category>gamepro</category><category>Microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 21 May 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[GamePro to publish indie games, free magazine]]></title><link>http://www.joystiq.com/2009/03/09/gamepro-to-publish-indie-games-free-magazine/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/09/gamepro-to-publish-indie-games-free-magazine/</guid><comments>http://www.joystiq.com/2009/03/09/gamepro-to-publish-indie-games-free-magazine/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamedaily.com/articles/news/gamepro-reels-in-ziff-sales-staff-launching-games-publishing-label/?biz=1"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/gamepro.labs.030909-580px.jpg" /></a><br />
<div align="left">Set to celebrate its 20th anniversary this year, <em>GamePro</em> -- and parent company IDG -- has made an unexpected announcement: it's getting into the business of publishing games. As reported by <a href="http://www.gamedaily.com/articles/news/gamepro-reels-in-ziff-sales-staff-launching-games-publishing-label/?biz=1">GameDaily</a>, the newly formed label, <a href="http://www.gamepro.com/labs">GamePro Labs</a>, will focus on publishing games from independent developers.<br /><br />The label's official site makes mention of Xbox 360, PC, Zune, iPhone and PlayStation Network platforms, but is light on specific release plans. Game submissions are being accepted, although <em>GamePro</em> does say it will only be publishing a limited number of tiles each year. The company will act as a sort of "middleman" between indie devs and platformer holders, in addition to handling payouts and "regular promotion in <em>GamePro</em> Magazine." The latter hopefully refers to ad space and not any sort of paid editorial consideration. Titles from three currently signed developers will be announced at GDC later this month.<br /><br /><em>GamePro</em> has also announced plans to produce a free, custom edition of its magazine for distribution exclusively at 7-Eleven stores. The convenience chain <a href="http://www.joystiq.com/2008/11/21/7-eleven-getting-comfortable-with-game-sales/">began selling games</a> last year (and <a href="http://www.joystiq.com/2008/11/11/7-11-sells-wrath-of-the-lich-king-early/">breaking street dates</a> on them shortly thereafter).<br /><br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/09/gamepro-to-publish-indie-games-free-magazine/">GamePro to publish indie games, free magazine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/gamepro-reels-in-ziff-sales-staff-launching-games-publishing-label/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/gamepro-to-publish-indie-games-free-magazine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1483222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/09/gamepro-to-publish-indie-games-free-magazine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>7-eleven</category><category>gamepro</category><category>gamepro-labs</category><category>iphone</category><category>psn</category><category>xbla</category><category>xna</category><category>ziff-davis</category><category>zune</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 09 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Two GamePro executives leave amid news that everything is great]]></title><link>http://www.joystiq.com/2009/02/09/two-gamepro-executives-leave-amid-news-that-everything-is-great/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/09/two-gamepro-executives-leave-amid-news-that-everything-is-great/</guid><comments>http://www.joystiq.com/2009/02/09/two-gamepro-executives-leave-amid-news-that-everything-is-great/#comments</comments><description><![CDATA[<a href="http://www.gamedaily.com/articles/news/gamepro-sees-executive-shakeup-but-business-is-healthy/?biz=1"><img hspace="4" vspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/gpmag20909.jpg" alt="" /></a>Two top executives at <a href="http://www.joystiq.com/tag/gamepro"><em>GamePro</em> magazine</a>, President and CEO Daniel Orum and SVP and Publisher Bob Huseby, have left the company. <a href="http://www.gamedaily.com/articles/news/gamepro-sees-executive-shakeup-but-business-is-healthy/?biz=1">GameDaily</a> reports that Huseby will be joining <a href="http://www.wikia.com/wiki/Wikia">Wikia</a>, and Orum's next position is unknown. Concurrent with these departures is the arrival of Ziff Davis's Marci Yamaguchi Hughes as executive vice president and general manager.<br /><br />GamePro Senior Vice President and Executive Creative Director George Jones told GameDaily that the shifts were a "weird confluence of events that aren't related at all." He said that the publication is "in a really good place now," especially since the loss of major multiplatform competitor <em>Electronic Gaming Monthly</em>.<br /><br />Remember when Ziff Davis <a href="http://www.joystiq.com/2008/03/05/ziff-davis-egm-1up-publisher-files-for-bankruptcy-protection/">went bankrupt</a> last year, and said it <a href="http://www.1up.com/do/blogEntry?bId=8657645&amp;publicUserId=1002446">wasn't actually bad news</a> for its magazines? We're hoping that this isn't a similar situation, and that those two executives really <em>did</em> leave at the same time for basically no reason.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/09/two-gamepro-executives-leave-amid-news-that-everything-is-great/">Two GamePro executives leave amid news that everything is great</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Feb 2009 17:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamedaily.com/articles/news/gamepro-sees-executive-shakeup-but-business-is-healthy/?biz=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/two-gamepro-executives-leave-amid-news-that-everything-is-great/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1455008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/two-gamepro-executives-leave-amid-news-that-everything-is-great/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>industry</category><category>magazine</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 09 Feb 2009 17:31:00 EST</pubDate></item><item><title><![CDATA[See Resistance 2's Leviathan boss]]></title><link>http://www.joystiq.com/2008/07/03/see-resistance-2s-leviathan-boss/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/see-resistance-2s-leviathan-boss/</guid><comments>http://www.joystiq.com/2008/07/03/see-resistance-2s-leviathan-boss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/07/01/want-more-r2-grab-gamepro/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/r2_f696b97354_b_small.jpg" alt="" /></a><br /></div>
While GamePro is <a href="http://www.joystiq.com/2008/07/02/gamepro-august-issue-sheds-resistance-2-details/">sharing the goods</a> on <a href="http://www.joystiq.com/tag/resistance-2/"><em>Resistance 2</em></a> in its latest issue, we know that not everyone is a fan of getting their game news off the rack so we thought we'd share the first couple of screens from the magazine's cover story. Posted by the <a href="http://blog.us.playstation.com/2008/07/01/want-more-r2-grab-gamepro/">PlayStation Blog</a>, the shots give us a look at Chimera-occupied Chicago as well as the city's resident boss, a massive 300-foot Leviathan. Honestly, we don't know if we're more excited to collect the <a href="http://www.joystiq.com/2008/06/30/sony-lists-first-trophy-supported-ps3-games/">Trophy</a> for dropping this baddie, or simply watch him rip through downtown, <em>Cloverfield</em>-style.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resistance-2-7-3-08/">Resistance 2 (7/3/08)</a></strong></p><a href="http://www.joystiq.com/photos/resistance-2-7-3-08/#898980"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/r2_f696b97354_b_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-2-7-3-08/#898981"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/r2_3e74381876_b_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/see-resistance-2s-leviathan-boss/">See Resistance 2's Leviathan boss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2008/07/01/want-more-r2-grab-gamepro/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/see-resistance-2s-leviathan-boss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/see-resistance-2s-leviathan-boss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>insomniac</category><category>PS3</category><category>resistance</category><category>resistance-2</category><category>sony</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 03 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[GamePro August issue sheds Resistance 2 details]]></title><link>http://www.joystiq.com/2008/07/02/gamepro-august-issue-sheds-resistance-2-details/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/02/gamepro-august-issue-sheds-resistance-2-details/</guid><comments>http://www.joystiq.com/2008/07/02/gamepro-august-issue-sheds-resistance-2-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.gamepro.com/news.cfm?article_id=196168"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/r2_gp_cover.jpg" alt="" /></a><br /></div>
Let's not mince words, Insomniac's <em><a href="http://www.joystiq.com/tag/resistance-2/">Resistance 2</a></em> is sure to be one of Sony's heaviest hitters during <a href="http://www.joystiq.com/tag/e3-2008">E3</a> later this month. But if you can't wait for what is sure to be minutes devoted to the <a href="http://www.joystiq.com/2008/06/30/sony-lists-first-trophy-supported-ps3-games/">Trophy-enabled</a> shooter during Sony's pre-show festivities, you might want to <a href="http://www.gamepro.com/news.cfm?article_id=196168">take a peek</a> at what GamePro has in store for its latest issue, which features a fold-out cover of the above art, with war-themed propaganda on the back. Nice!<br /><br />Among the details promised, the mag will offer a look at the game's campaign, co-op, and competitive multiplayer modes, as well as a gaze skyward at a towering 300-foot tall Chimera that besets Chicago as the game's first end-level nasty. For more, we suggest heading to your favorite magazine rack to pick up the latest issue of GamePro, and let your eyeballs soak up the August issue's 10-page cover story on the upcoming FPS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/02/gamepro-august-issue-sheds-resistance-2-details/">GamePro August issue sheds Resistance 2 details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Jul 2008 08:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=196168>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/02/gamepro-august-issue-sheds-resistance-2-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1243363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/02/gamepro-august-issue-sheds-resistance-2-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>insomniac</category><category>PS3</category><category>resistance</category><category>resistance-2</category><category>sony</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 02 Jul 2008 08:05:00 EST</pubDate></item><item><title><![CDATA[The full Resistance 2 GamePro cover revealed]]></title><link>http://www.joystiq.com/2008/07/01/the-full-resistance-2-gamepro-cover-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/the-full-resistance-2-gamepro-cover-revealed/</guid><comments>http://www.joystiq.com/2008/07/01/the-full-resistance-2-gamepro-cover-revealed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamepro.com/news.cfm?article_id=196168"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/gamepror2cover.jpg"  alt="" /></a><br /></div>
As you may already know, <a href="http://www.gamepro.com/news.cfm?article_id=196168">GamePro</a> has scored an exclusive feature for <em>Resistance 2</em>. The issue, which should be hitting newsstands and subscribers soon, features a massive three page-wide cover -- a massive panoramic piece of <em>Resistance 2</em> art. However, more intriguing than the cover is the great promo art featured on the back. Made to look like early sensational newspapers (think The Inquirer), these fake ads talk about the upcoming fight against the Chimera and link to the not-yet-functional getawarjob.com. We're expecting a fun "ilovebees-esque" ARG experience through this new effort. Stay tuned.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/the-full-resistance-2-gamepro-cover-revealed/">The full Resistance 2 GamePro cover revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=196168>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/the-full-resistance-2-gamepro-cover-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1242389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/the-full-resistance-2-gamepro-cover-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>resistance</category><category>resistance-2</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 01 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Next GamePro features Resistance 2, will give beta codes]]></title><link>http://www.joystiq.com/2008/06/20/next-gamepro-features-resistance-2-will-give-beta-codes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/next-gamepro-features-resistance-2-will-give-beta-codes/</guid><comments>http://www.joystiq.com/2008/06/20/next-gamepro-features-resistance-2-will-give-beta-codes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamepro.com/news.cfm?article_id=193648"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/esis2425covbetagp.jpg" /></a><br /></div>
When magazines compete, you win. <a href="http://www.joystiq.com/2008/06/19/killzone-2-featured-in-august-egm/">EGM</a> may have secured the exclusive cover story on <em>Killzone 2</em>, but GamePro has the details on the <em>other</em> big PS3 FPS game, <em>Resistance 2</em>. Insomiac's 60-player FPS promises a new epic story, and an almost mind-numbing amount of multiplayer functionality. GamePro isn't just content with providing a preview and tons of juicy hype text ("Better than <em>Halo</em>. Bigger than <em>Call of Duty</em>" is proudly featured on the cover). No, they're going to do much more than that. They're giving away free codes to the <em>Resistance 2</em> beta. Not every issue will be a winner, but this is the first opportunity the general public will have at getting into the beta. We're sure other methods of entry will pop up (<em>Qore</em>, anyone?). But for those that cannot resist, the next issue of GamePro is one to look out for.<br /><br />[Thanks, Ether02!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/20/next-gamepro-features-resistance-2-will-give-beta-codes/">Next GamePro features Resistance 2, will give beta codes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=193648>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/next-gamepro-features-resistance-2-will-give-beta-codes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1232288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/next-gamepro-features-resistance-2-will-give-beta-codes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>gamepro</category><category>resistance</category><category>resistance-2</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 20 Jun 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[GamePro Halo Wars article now online]]></title><link>http://www.joystiq.com/2008/06/18/gamepro-halo-wars-article-now-online/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/18/gamepro-halo-wars-article-now-online/</guid><comments>http://www.joystiq.com/2008/06/18/gamepro-halo-wars-article-now-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamepro.com/microsoft/xbox360/games/previews/192668.shtml"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/halo-wars-egm-again-415.jpg" /></a><br /></div>
With the<em> <a href="http://www.joystiq.com/2008/06/08/gamepro-reveals-halo-wars-co-op-new-units-controls-and-more/">GamePro</a></em><a href="javascript:void(0);/*1213825456540*/"> <em>Halo Wars</em> cover story</a> on shelves for a while now, the magazine has seen fit to post a (less robust) <a href="http://www.gamepro.com/microsoft/xbox360/games/previews/192668.shtml">preview</a> on their website. It's a good read for anyone who can't get their hands on the magazine (or those who don't care to do so). <br /><br />While a good portion of the article is spent rehashing the genesis of the game and how hard Ensemble is working to make it true to the <em><a href="http://www.joystiq.com/tag/halo">Halo</a> </em>universe -- seriously, we get it now -- there are a few choice nuggets to be found. Units have both primary and secondary fire modes for one. As an example the article notes that marines typically use assault rifles but can also toss grenades -- on command -- if the situation calls for it. Also, the article notes that micromanagement of the in-game economy -- a common practice in most RTS games -- is basically non-existent thanks to the all-consuming unit of currency, which is simply dubbed 'supplies.' Finally, another nod to streamlining the genre for consoles, Ensemble notes that it took 10 minutes to create a sizable force in early builds of <em>Halo Wars</em>, whereas now it takes "about 10 seconds."<br /><br />We're fairly sure we're not alone when we say that we <em>really</em> hope there's a playable build of <em>Halo Wars</em> at E3 next month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/18/gamepro-halo-wars-article-now-online/">GamePro Halo Wars article now online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jun 2008 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/microsoft/xbox360/games/previews/192668.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/gamepro-halo-wars-article-now-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1229130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/18/gamepro-halo-wars-article-now-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>bungie-studios</category><category>ensemble</category><category>ensemble-studios</category><category>gamepro</category><category>halo</category><category>halo-wars</category><category>mgs</category><category>microsoft-game-studios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 18 Jun 2008 17:50:00 EST</pubDate></item><item><title><![CDATA[Halo Wars to have online co-op, 6-player Xbox Live matches]]></title><link>http://www.joystiq.com/2008/06/09/halo-wars-to-have-online-co-op-6-player-xbox-live-matches/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/09/halo-wars-to-have-online-co-op-6-player-xbox-live-matches/</guid><comments>http://www.joystiq.com/2008/06/09/halo-wars-to-have-online-co-op-6-player-xbox-live-matches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://saladhats.com/?p=442"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/halo-wars-blast-490.jpg"  alt="" /></a></div>
Some new <a href="http://www.joystiq.com/tag/halo-wars"><em>Halo Wars</em></a> information has trickled out of the latest issue of GamePro, including news that the game will support Xbox Live multiplayer with up to six players as well as two-player online co-op. The magazine also reveals new UNSC units such as the Vulture, Cyclops and Cobras and the game's current control scheme. Fan site Halo Wars Addict has created a <a href="http://www.halowarsaddict.com/Halo_Wars_Post_Alpha_Control_Scheme-id69">handy chart</a> for your perusal. <br /><br />You can check out the scans via <a href="http://saladhats.com/?p=442">Salad Hats</a> or, better yet, pick up a legitimate copy of GamePro on newsstands. <em>Halo Wars</em> is expected to deploy in October.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/06/08/gamepro-reveals-halo-wars-co-op-new-units-controls-and-more/">X3F</a>]<p><a href="http://www.joystiq.com/2008/06/09/halo-wars-to-have-online-co-op-6-player-xbox-live-matches/" rel="bookmark">Continue reading <em>Halo Wars to have online co-op, 6-player Xbox Live matches</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/09/halo-wars-to-have-online-co-op-6-player-xbox-live-matches/">Halo Wars to have online co-op, 6-player Xbox Live matches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/09/halo-wars-to-have-online-co-op-6-player-xbox-live-matches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1220332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/09/halo-wars-to-have-online-co-op-6-player-xbox-live-matches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>gamepro</category><category>halo</category><category>halo-wars</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Mon, 09 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[GamePro reveals Halo Wars co-op, new units, controls and more]]></title><link>http://www.joystiq.com/2008/06/08/gamepro-reveals-halo-wars-co-op-new-units-controls-and-more/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/08/gamepro-reveals-halo-wars-co-op-new-units-controls-and-more/</guid><comments>http://www.joystiq.com/2008/06/08/gamepro-reveals-halo-wars-co-op-new-units-controls-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://halowarsaddict.com/GamePro_Scans_Are_Here-id70"><img vspace="4" hspace="0" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/halowarspewpew.jpg" /></a></center>We reported a <a href="http://www.joystiq.com/2008/06/05/new-halo-wars-and-halo-chronicles-info-in-latest-gamepro/">few days back</a> that the latest issue of GamePro magazine would include some new <a href="http://www.joystiq.com/tag/halo-wars"><em>Halo Wars</em></a> details, facts and info. And now we're pleased to make it known that leaked magazine scans have finally made it online and do offer up a rather satisfying dose of <em>Halo Wars</em> newsness.<br /><br /><a href="http://halowarsaddict.com/GamePro_Scans_Are_Here-id70">Halo Wars Addict</a> posted scans of all ten pages of GamePro's <em>Halo Wars </em>article (you know, for those outside the States who can't view the magazine's contents any other way ...) and inside we learn about the game's current control scheme, new UNSC vehicles including Vultures, Cyclops and Cobras as well as mention that the campaign will be a combination of human and Covenant worlds. Also, even more exciting is confirmation that <em>Halo Wars</em> will boast six player Xbox Live multiplayer AND feature two person online co-op as well! Purchase a copy of GamePro's July issue to read about all the <em>Halo Wars</em> goodness or ... uhhh ... <a href="http://halowarsaddict.com/GamePro_Scans_Are_Here-id70">go here</a>.<br /><br />[Via <a href="http://www.gruntsrus.com/news/scans-and-information-from-latest-gamepro.79">Grunts R Us</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/08/gamepro-reveals-halo-wars-co-op-new-units-controls-and-more/">GamePro reveals Halo Wars co-op, new units, controls and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 Jun 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://halowarsaddict.com/GamePro_Scans_Are_Here-id70>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/08/gamepro-reveals-halo-wars-co-op-new-units-controls-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1219089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/08/gamepro-reveals-halo-wars-co-op-new-units-controls-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ensemble</category><category>ensemble-studios</category><category>gamepro</category><category>halo-wars</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 08 Jun 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[New Halo Wars and Halo Chronicles info in latest GamePro]]></title><link>http://www.joystiq.com/2008/06/05/new-halo-wars-and-halo-chronicles-info-in-latest-gamepro/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/05/new-halo-wars-and-halo-chronicles-info-in-latest-gamepro/</guid><comments>http://www.joystiq.com/2008/06/05/new-halo-wars-and-halo-chronicles-info-in-latest-gamepro/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamepro.com/news.cfm?article_id=189808"><img width="415" vspace="4" hspace="4" height="545" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/halo-wars-cover-story.jpg" /></a><br />
<div align="left"><em>GamePro</em> has revealed the <a href="http://www.gamepro.com/news.cfm?article_id=189808">cover</a> of their July issue, which <a href="http://www.joystiq.com/2008/05/21/halo-wars-alpha-is-over-new-info-in-june-gamepro/">contains new information <em>on Halo Wars</em></a>. According to <em>GamePro</em>'s website, the article will feature new details regarding the Covenant and Spartans as well as new vehicles including prototype Elephants, Wolverines and Vultures. While we're certainly excited about the new <a href="http://www.joystiq.com/tag/halo-wars"><em>Halo Wars</em></a> details, what's even more interesting is that the cover also states that the article will discuss <em>Halo Chronicles</em>. Fans will recognize the name as one of the rumored titles for Peter Jackson's <em>Halo</em> project. Hopefully the article has some real details regarding the game because, thus far, we've got bupkis.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/05/new-halo-wars-and-halo-chronicles-info-in-latest-gamepro/">New Halo Wars and Halo Chronicles info in latest GamePro</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Jun 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/05/new-halo-wars-and-halo-chronicles-info-in-latest-gamepro/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1216818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/05/new-halo-wars-and-halo-chronicles-info-in-latest-gamepro/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bungie</category><category>ensemble</category><category>ensemble-studios</category><category>gamepro</category><category>halo</category><category>halo-chronicles</category><category>halo-wars</category><category>mgs</category><category>microsoft-game-studios</category><category>peter-jackson</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 05 Jun 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[GamePro: MGS4 'one of the greatest games ever']]></title><link>http://www.joystiq.com/2008/05/28/gamepro-mgs4-one-of-the-greatest-games-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/28/gamepro-mgs4-one-of-the-greatest-games-ever/</guid><comments>http://www.joystiq.com/2008/05/28/gamepro-mgs4-one-of-the-greatest-games-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="190" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/gamepro-mgs4-review.jpg" /><br /></div>
Though forum rumors indicate that <em><a href="http://www.joystiq.com/tag/Metal-Gear-Solid-4/">Metal Gear Solid 4</a></em> is racking up an <a href="javascript:void(0);/*1211984114556*/">impressive average review score from European outlets</a>, the only "on the record" review (read: tracked in Metacritic or Game Rankings) thus far belongs to PlayStation Official Magazine UK which awarded Kojima's opus a perfect 10/10. Of course, some moaned about how <em>unsurprising </em>it was to see an "official" magazine dropping tens on a PS3-exclusive so, in the interest of presenting an opposing viewpoint from a non-European multiplatform outlet, we direct your attention towards GamePro's review.<br /><br />Like POM UK, GamePro isn't being stingy with the praise, pinning a glowing 5/5 review on MGS4's lapel, while calling it "one of the greatest games of all time." Oh, but it doesn't stop there. Here's just a handful of our favorite bits: <br />
<ul>
    <li>"This is videogame storytelling at its absolute best, and represents a new high watermark for the craft, easily surpassing the superb BioShock and the subversive Grand Theft Auto IV."</li>
    <li>"MGS4 has that effect on players, effectively blurring, if not erasing, the line that divides games and cinema. It's an absolutely remarkable achievement."</li>
    <li>"But if you have access to an HDTV, MGS4 will show you the bleeding edge of video game graphics."</li>
    <li>"It sets new standards for graphics, sound, gameplay, and storytelling, and it may be years before it is equalled, let alone surpassed."</li>
    <li>"You will not play a better game this year - maybe even this decade."</li>
</ul>
Check out the entire review in this month's GamePro which, we presume, should be on store shelves or in your mailbox any day now. <br /><br />[Thanks, Kris]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/28/gamepro-mgs4-one-of-the-greatest-games-ever/">GamePro: MGS4 'one of the greatest games ever'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 May 2008 10:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.gametrailers.com/showthread.php?t=413419&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/28/gamepro-mgs4-one-of-the-greatest-games-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1207974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/28/gamepro-mgs4-one-of-the-greatest-games-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GamePro</category><category>Konami</category><category>Metal-Gear-Solid-4</category><category>Metal-Gear-Solid-4-Guns-of-the-Patriots</category><category>MGS4</category><category>PS3</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 28 May 2008 10:24:00 EST</pubDate></item><item><title><![CDATA[Gears of War 2 graces GamePro cover]]></title><link>http://www.joystiq.com/2008/02/04/gears-of-war-2-graces-gamepro-cover/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/04/gears-of-war-2-graces-gamepro-cover/</guid><comments>http://www.joystiq.com/2008/02/04/gears-of-war-2-graces-gamepro-cover/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.gamepro.com/news.cfm?article_id=159408"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gow2gameproorly.jpg" alt="" /></a><br /></div>
With GDC less than two weeks away, the latest issue of <em>GamePro</em> magazine appears to have coverage of the as-yet-unannounced <em>Gears of War 2</em>. The cover of the March issue was <a href="http://www.gamepro.com/news.cfm?article_id=159408">recently unveiled</a>, and while the featured story is <em>Rainbow Six Vegas 2</em>, the cover contains two references to coverage of the <a href="http://www.joystiq.com/2006/11/06/gears-of-war-sequel-already/">much-hinted</a> but never confirmed <a href="http://www.joystiq.com/tag/gearsofwar"><em>Gears</em></a> sequel.<br /><br />Despite the twice-over placement on the front cover, the announcement of the issue makes no mention of any <em>Gears of War</em> coverage, leaving us a bit skeptical of what the <em>Gears 2</em> content exactly is. An <a href="http://www.neogaf.com/forum/showpost.php?p=9579129&amp;postcount=29">unconfirmed report</a> from the NeoGAF forums indicates that the content is purely speculative, guessing at a release date and possible features like improved matchmaking.<br /><br />Add this to the fact that legitimate <em>Gear of War 2</em> info would be far more cover-worthy than <em>Rainbow Six Vegas 2</em>, and the likelihood is that the <em>Gears </em>placement on the front cover is nothing more than an attempt to sell more issues. We'll leave <em>Gears 2</em> speculation to accidental slip-ups and <a href="http://www.joystiq.com/2007/12/18/pre-order-gears-of-war-2-ridiculously-early/">Amazon pre-order pages</a>, <em>thankyouverymuch</em>.<br /><br /><strong>Update: </strong>Epic Games VP Mark Rein has confirmed our suspicions, telling <a href="http://firingsquad.com/news/newsarticle.asp?searchid=19401">Firing Squad</a> that any preview article hinted at by Gamepro's cover would be "pure nonsense." Ouch!<br /><br />[Via <a href="http://www.eurogamer.net/article.php?article_id=91936">Eurogamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/04/gears-of-war-2-graces-gamepro-cover/">Gears of War 2 graces GamePro cover</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Feb 2008 09:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=159408>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/gears-of-war-2-graces-gamepro-cover/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1105689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/04/gears-of-war-2-graces-gamepro-cover/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>epicgames</category><category>gamepro</category><category>gears-of-war</category><category>gears-of-war-2</category><category>gearsofwar</category><category>gearsofwar2</category><category>microsoft</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 04 Feb 2008 09:20:00 EST</pubDate></item><item><title><![CDATA[Promotional Consideration: Quote-based strategy II]]></title><link>http://www.joystiq.com/2008/01/20/promotional-consideration-quote-based-strategy-ii/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/20/promotional-consideration-quote-based-strategy-ii/</guid><comments>http://www.joystiq.com/2008/01/20/promotional-consideration-quote-based-strategy-ii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/promotional-consideration/" rel="tag">Promotional Consideration</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/pc-qbs2-0-dsf.jpg" /><br /></div>
<br /><a href="http://www.joystiq.com/tag/promotionalconsideration">Promotional Consideration</a> is a weekly feature about the Nintendo DS advertisements you usually flip past, change the channel on, or just tune out.<br /><br />Since we bemoaned <em>Advance Wars: Days of Ruin's</em> <a href="http://www.joystiq.com/2008/01/13/promotional-consideration-quote-based-strategy/">lacking marketing push</a> last week, Nintendo has kept us holed up in our bomb shelter, walls trembling and lights flickering as wave after wave of advertisements, massive shells blasted from Leo Burnett's distant dreadnoughts, pound the smoking city above.<br /><br />Here's every salvo we've been hit with in just the past week:<br />
<ul>
    <li>an <a href="http://www.joystiq.com/2008/01/14/days-of-ruin-official-website-advances-on-the-internet/">official web site launch</a> (with new media)</li>
    <li>media-heavy previews and several <a href="http://www.joystiq.com/2008/01/16/nintendos-oleary-enjoys-talking-about-advance-wars/">interviews with Nintendo's localization team</a><br /></li>
    <li>two promotional emails sent out to Nintendo's online newsletter subscribers</li>
    <li>a launch event held earlier today at the Nintendo World Store (New York City)</li>
    <li>television commercials on both network and cable channels</li>
    <li>a two-page ad running in at least three video game magazines -- <em>GamePro</em>, <em>Game Informer</em>, and <em>Electronic Gaming Monthly</em></li>
</ul>
We stand, crumbs of concrete falling from our hair, corrected. As we promised in our last installment, we're taking a look at that two-page magazine ad for <a style="font-style: italic;" href="http://www.joystiq.com/tag/advance-wars">Days of Ruin</a>, a print piece which features flattering quotes from three online video game sites.<p><a href="http://www.joystiq.com/2008/01/20/promotional-consideration-quote-based-strategy-ii/" rel="bookmark">Continue reading <em>Promotional Consideration: Quote-based strategy II</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/20/promotional-consideration-quote-based-strategy-ii/">Promotional Consideration: Quote-based strategy II</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 20 Jan 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/01/20/promotional-consideration-quote-based-strategy-ii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1091726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/20/promotional-consideration-quote-based-strategy-ii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advance-wars</category><category>days-of-ruin</category><category>electronic-gaming-monthly</category><category>game-informer</category><category>gamepro</category><category>joystiq</category><category>kotaku</category><category>leo-burnett</category><category>magazine</category><category>promotional-consideration</category><category>promotionalconsideration</category><category>quote</category><category>turn-based-strategy</category><category>ugo</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Sun, 20 Jan 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Orcs &amp; Elves &amp; a John Carmack autograph]]></title><link>http://www.joystiq.com/2007/12/11/orcs-and-elves-and-a-john-carmack-autograph/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/orcs-and-elves-and-a-john-carmack-autograph/</guid><comments>http://www.joystiq.com/2007/12/11/orcs-and-elves-and-a-john-carmack-autograph/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamepro.com/nintendo/ds/games/features/149888.shtml"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/orcs-elves-carmack-ds-0-dsf.jpg" alt="" /></a><br /></div>
<br />As if having the words "<a href="http://www.joystiq.com/tag/orcsandelves"><em>Orcs &amp; Elves</em></a>" emblazoned on your DS isn't enough to get you made fun of at school/the office by fantasy-hating jocks/co-workers, id Software went the extra mile and slapped on some dragon artwork onto this customized system to multiply its dorkiness rating tenfold. Oh, and the <a href="http://www.joystiq.com/search/?q=carmack&amp;searchsubmit=">John Carmack</a> autograph on the lid is sure to bring in a few putdowns, too: "Who is this John guy supposed to be? Your boyfriend?" So what if he is?<br /><br />Thankfully, we won't ever have to worry about <a href="http://www.joystiq.com/bloggers/alisha-karabinus/">Alisha</a> heckling us for carrying one of these around, as only two were made, and they've both already been given away as part of a recent GamePro contest. We just might end up printing out a similar decal for our own DS, however -- the idea of designing our handheld to match the dragon posters we've put up in our cubicle is too tempting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/11/orcs-and-elves-and-a-john-carmack-autograph/">Orcs &amp; Elves &amp; a John Carmack autograph</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Dec 2007 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/nintendo/ds/games/features/149888.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/orcs-and-elves-and-a-john-carmack-autograph/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1060180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/11/orcs-and-elves-and-a-john-carmack-autograph/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autograph</category><category>custom</category><category>ea</category><category>electronic-arts</category><category>fountainhead-entertainment</category><category>gamepro</category><category>id-software</category><category>john-carmack</category><category>orcs-and-elves</category><category>orcsandelves</category><category>rpg</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 11 Dec 2007 20:00:00 EST</pubDate></item><item><title><![CDATA[New York Times on tough times for game mags]]></title><link>http://www.joystiq.com/2007/11/12/new-york-times-on-tough-times-for-game-mags/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/12/new-york-times-on-tough-times-for-game-mags/</guid><comments>http://www.joystiq.com/2007/11/12/new-york-times-on-tough-times-for-game-mags/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.nytimes.com/2007/11/12/business/media/12games.html?_r=1&amp;oref=slogin"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/magazines.jpg"  alt="" /></a>Do you read video game magazines? Come on, you can be honest. Just because we try to provide you with all the online gaming news and views you need doesn't mean we don't expect you to occasionally feel the urge to read something printed on glossy paper. We won't get mad. Honest. Why aren't you answering us? YOU THINK WE'RE FAT DON'T YOU!<br /><br />Oh, we don't know why we're even worried. After all, we were just reading in today's <a href="http://www.nytimes.com/2007/11/12/business/media/12games.html?_r=1&amp;oref=slogin"><em>New York Times</em></a> how magazines are having a real tough time attracting readers, what with their outdated news and limited space. Sure they'll try to lure you in with special issues and in-depth features, but your attention span is so short that you probably won't bother reading them, no matter how much you say you want them. You'll just tune them out like ... hey, are you even still reading this? WHY DO YOU NEVER LISTEN TO US? *SOB*<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/12/new-york-times-on-tough-times-for-game-mags/">New York Times on tough times for game mags</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Nov 2007 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nytimes.com/2007/11/12/business/media/12games.html?_r=1&amp;oref=slogin>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/12/new-york-times-on-tough-times-for-game-mags/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1037615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/12/new-york-times-on-tough-times-for-game-mags/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EGM</category><category>Game Informer</category><category>GameInformer</category><category>GamePro</category><category>magazines</category><category>mags</category><category>media</category><category>online</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Mon, 12 Nov 2007 11:55:00 EST</pubDate></item><item><title><![CDATA[GamePro graphs PS3 and Gamecube sales]]></title><link>http://www.joystiq.com/2007/10/03/gamepro-graphs-ps3-and-gamecube-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/03/gamepro-graphs-ps3-and-gamecube-sales/</guid><comments>http://www.joystiq.com/2007/10/03/gamepro-graphs-ps3-and-gamecube-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamepro.com/news.cfm?article_id=137448&amp;lid=VideoGameNews&amp;pos=2"><img width="490" vspace="4" hspace="0" height="361" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/gameprograph.jpg" /></a><br /></div>
GamePro has put together a graph showing the NPD data on Nintendo's Gamecube and PlayStation 3 sales for their first 10 months after launch. The <a href="http://www.gamepro.com/news.cfm?article_id=137448&amp;lid=VideoGameNews&amp;pos=2">chart</a> shows how in North America the PS3 sold 1.7 million units in its 10 months since launch compared to the GameCube's 2.2 million. Those that have already sent their rage into overdrive see the implication of this graph as the PS3 will "fail" like the Gamecube. Last week it was a <a href="http://www.ps3fanboy.com/2007/10/01/industry-flamebait-the-ps3-is-a-3do/">3DO comparison</a>, this week it's the Gamecube. Although one can easily argue that the PS3 is neither.<br /><br />Sure the PS3 <a href="http://www.joystiq.com/tag/npd">started rocky</a>, lost assumed exclusives <a href="http://www.joystiq.com/tag/assassinscreed">left</a> and <a href="http://www.joystiq.com/tag/gtaiv">right</a>, and Sony <a href="http://www.joystiq.com/2007/09/21/it-is-a-last-gen-feature-dualshock-3-same-tech-as-dualshock-2/">can't seem to craft</a> a <a href="http://phww.joystiq.com/2007/09/05/pr-director-dave-karraker-leaving-sony/">solid message</a> to save its life. But the PlayStation is still a strong brand that should be able to rectify itself with a <a href="http://www.joystiq.com/2007/10/02/rumor-40gb-ps3-shows-up-in-upc-database/">competitive price adjustment </a>and some <a href="http://www.joystiq.com/tag/ratchetandclank/">solid titles</a> creating a base for the <em>gaming console</em>. Hopefully Sony can get that line on the graph to start moving up again. They're in no rush, they've <a href="http://www.joystiq.com/2007/05/14/sonys-jack-tretton-sticks-with-10-year-message">got ten years</a>.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/10/02/gamepro-compares-ps3-sales-to-those-of-gamecube/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/03/gamepro-graphs-ps3-and-gamecube-sales/">GamePro graphs PS3 and Gamecube sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Oct 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=137448&amp;lid=VideoGameNews&amp;pos=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/gamepro-graphs-ps3-and-gamecube-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1004300/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/03/gamepro-graphs-ps3-and-gamecube-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chart</category><category>gamecube</category><category>gamepro</category><category>graph</category><category>npd</category><category>ps3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 03 Oct 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[GamePro compares PS3 sales to those of Gamecube]]></title><link>http://www.joystiq.com/2007/10/02/gamepro-compares-ps3-sales-to-those-of-gamecube/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/02/gamepro-compares-ps3-sales-to-those-of-gamecube/</guid><comments>http://www.joystiq.com/2007/10/02/gamepro-compares-ps3-sales-to-those-of-gamecube/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rants/" rel="tag">Rants</a></p><div align="center"><a href="http://www.gamepro.com/news.cfm?article_id=137448&amp;lid=VideoGameNews&amp;pos=2"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/gameprochart.jpg" alt="" /></a><br /></div>
A lot of people are seemingly comparing the PS3 to a number of other systems. First, it was a <a href="http://www.joystiq.com/2007/10/01/industry-flamebait-the-ps3-is-a-3do/">3DO</a>. Now, it's a Gamecube. <a href="http://www.gamepro.com/news.cfm?article_id=137448&amp;lid=VideoGameNews&amp;pos=2">GamePro</a> took ten months of NPD data and made an intriguing graph showing the sales for both the PS3 and the Gamecube. Although Nintendo's last-gen system featured a number of genre-defining hits, such as <em>Metroid Prime</em> and <em>Resident Evil 4</em>, it failed to capture the same market share as its competitors. The current momentum of PS3 seems to suggest that Sony's system may meet the same fate, if it continues to follow its current trend.<br /><br />There are differences, of course. Gamecube had a relatively short life span, with Nintendo reusing the technology in its currently best-selling Wii console. Sony has stated a potential ten-year life cycle for PS3, one that suggests they're planning for a much longer life cycle than that of the Gamecube.<br /><br />Although a price cut and a <a href="http://www.joystiq.com/2007/10/02/the-plot-thickens-40gb-ps3-found-on-play-com/">redesigned</a> system may revitalize sales, Sony could always follow Nintendo's footsteps in the years to come: simply <a href="http://www.joystiq.com/2007/03/12/another-side-to-chris-heckers-duct-tape-rant/">duct-tape</a> two PS3s together and call it the PS4.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/02/gamepro-compares-ps3-sales-to-those-of-gamecube/">GamePro compares PS3 sales to those of Gamecube</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Oct 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=137448&amp;lid=VideoGameNews&amp;pos=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/gamepro-compares-ps3-sales-to-those-of-gamecube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1003670/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/02/gamepro-compares-ps3-sales-to-those-of-gamecube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamecube</category><category>gamepro</category><category>sales</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 02 Oct 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[Dylan Jobe talks Warhawk, downloadable content, more]]></title><link>http://www.joystiq.com/2007/08/30/dylan-jobe-talks-warhawk-downloadable-content-more/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/30/dylan-jobe-talks-warhawk-downloadable-content-more/</guid><comments>http://www.joystiq.com/2007/08/30/dylan-jobe-talks-warhawk-downloadable-content-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.gamepro.com/sony/ps3/games/features/131848.shtml"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/split425wh.jpg" /></a><br /></div>
In a thorough interview with <a href="http://www.gamepro.com/sony/ps3/games/features/131848.shtml">GamePro</a>, Dylan Jobe talked about the hard decision to make <em>Warhawk</em> a multiplayer-only title, and things learned from the beta. A fascinating read, to be sure, and we hope you take a chance to check out GamePro's complete interview.<br /><br />One thing that stood out to us was Incognito's plans for downloadable content. "It's not content that we cut to hold back and later jam down the throats of players," he says. "What we do with our downloadable content is to look at the feedback from players and develop content that supplements their experience, not just rehashes stuff that we perhaps descoped previously."<br /><br />The beta revealed many things that the team wants to add to the game, but simply hasn't found the time. "We were able to collect a lot of feedback from the beta. There were a lot of really great ideas that it was to late to incorporate, but we ear marked to perhaps come back to it and put it in future." Additional brainstorming ideas will undoubtedly come back from fans and players like you. "We also have a team that will scour all of the forums for <em>Warhawk </em>feedback on Warhawk.com so that we can make sure that our first outing of downloadable content matches what players want." Of course, we think players want to know: when will downloadable content arrive ... and how much will it cost?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/30/dylan-jobe-talks-warhawk-downloadable-content-more/">Dylan Jobe talks Warhawk, downloadable content, more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Aug 2007 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/sony/ps3/games/features/131848.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/30/dylan-jobe-talks-warhawk-downloadable-content-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/977609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/30/dylan-jobe-talks-warhawk-downloadable-content-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dylanjobe</category><category>gamepro</category><category>warhawk</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 30 Aug 2007 14:00:00 EST</pubDate></item><item><title><![CDATA[GamePro guide makes PS3 hard drive install easy]]></title><link>http://www.joystiq.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/</guid><comments>http://www.joystiq.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/guides/" rel="tag">Guides</a></p><div align="center"><a href="http://www.gamepro.com/sony/ps3/games/features/127009.shtml"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/gprohd425.jpg" /></a><br /></div>
Is 60GB (or 80GB) simply <em>not</em> enough space for your PS3? We know it's easy to swap PS3's hard drive ... but <a href="http://www.gamepro.com/sony/ps3/games/features/127009.shtml">GamePro'</a>s picture-by-picture guide makes the process even easier. The tools required are simple: Husky Precision Screwdriver, external hard drive or USB thumb drive (for copying over files), and a 2.5" SATA laptop drive. Thanks to the XMB's easy to use interface, the process of copying over files and formatting the new PS3 drive is a cinch. Maybe you'll want to throw in a new 160GB hard drive into your PS3? They only go for about $100 these days.<br /><br />[Via <a href="http://www.digg.com/playstation_3/How_to_Swap_Out_and_Upgrade_a_PS3_Hard_Drive">digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/">GamePro guide makes PS3 hard drive install easy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Aug 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/sony/ps3/games/features/127009.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/956571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/02/gamepro-guide-makes-ps3-hard-drive-install-easy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>guide</category><category>harddrive</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 02 Aug 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[Ten handhelds that suffered a fate far worse than ours]]></title><link>http://www.joystiq.com/2007/07/30/ten-handhelds-that-suffered-a-fate-far-worse-than-ours/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/30/ten-handhelds-that-suffered-a-fate-far-worse-than-ours/</guid><comments>http://www.joystiq.com/2007/07/30/ten-handhelds-that-suffered-a-fate-far-worse-than-ours/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/ggsales425.jpg" /><br /></div>
We're pretty sure that no one calls the PSP a failure anymore. In fact, over the past few months, as more and more games release on our handheld, we've seen less and less flame comments from rabid DS fans -- maybe they realized that two handhelds can happily coexist?<br /><br />Courtesy of <a href="http://www.gamepro.com//gamepro/domestic/games/features/125748.shtml">GamePro</a>, here's a list of the ten worst selling handhelds of all time. Thankfully, Sony's PSP is nowhere close to being on the list:<br />
<ul>
    <li>Gizmondo (&lt;25,000 sold)</li>
    <li>Zodiac (&lt;200,000)</li>
    <li>Game.com (&lt;300,000)</li>
    <li>Lynx (&lt;500,000)</li>
    <li>Nomad (1 million)</li>
    <li>NEC Turbo Express (1.5 million)</li>
    <li>Neo-Geo Pocket (2 million)</li>
    <li>GBA Micro (2.5 million)</li>
    <li>N-Gage (3 million)</li>
    <li>Game Gear (11 million)</li>
</ul>
PSP has sold at least twice the amount of the Game Gear, and with the redesign coming out later this year, the system will sell plenty more. (Too bad the Neo-Geo Pocket didn't do as well ...)<br />[Via <a href="http://www.digg.com/gaming_news/The_10_Worst_Selling_Handhelds_of_All_Time">digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/30/ten-handhelds-that-suffered-a-fate-far-worse-than-ours/">Ten handhelds that suffered a fate far worse than ours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jul 2007 21:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com//gamepro/domestic/games/features/125748.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/30/ten-handhelds-that-suffered-a-fate-far-worse-than-ours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/953984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/30/ten-handhelds-that-suffered-a-fate-far-worse-than-ours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamegear</category><category>gamepro</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 30 Jul 2007 21:40:00 EST</pubDate></item><item><title><![CDATA[SCEA aware of porting difficulties, requiring "re-engineering"]]></title><link>http://www.joystiq.com/2007/06/13/scea-aware-of-porting-difficulties-requiring-re-engineering/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/scea-aware-of-porting-difficulties-requiring-re-engineering/</guid><comments>http://www.joystiq.com/2007/06/13/scea-aware-of-porting-difficulties-requiring-re-engineering/#comments</comments><description><![CDATA[<a href="http://gamepro.com/news.cfm?article_id=116728"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/programmer_in_thought2222666.jpg" /></a>We have a love-hate relationship with these kind of articles, lest they <a href="http://www.joystiq.com/2007/05/07/ubisoft-says-splinter-cell-conviction-couldnt-be-on-ps3/">deter</a> into all-too-familiar fanboy territory (wink wink). Regardless, they still are fascinating reads on technology and where our beloved <strike>full-time job</strike> hobby is headed. <a href="http://gamepro.com/news.cfm?article_id=116728">Gamepro</a> recently questioned a developer tasked with high-profile PS3 ports from Xbox 360 code and the response was unsurprisingly, "nobody wants to touch that issue right now." Can't say we blame them. It's becoming increasingly complex a situation, with console <a href="http://www.joystiq.com/2007/03/19/devil-may-cry-4-no-longer-a-ps3-exclusive/">exclusives falling</a> by the wayside as publishers strive to get the most out of their investment. Professing love for one platform over another just doesn't seem like it would make things easier for anyone. <br /><br />An article by <a href="http://www.ddj.com/dept/64bit/197801624?pgno=1">Dr. Dobbs Portal</a> that ran in March, delivers an in-depth dissection about how much longer the learning curve is when it comes to developing for the Cell and how much more fruit the Cell can bear once established and competent developers get through the crux of utilizing its potential.<p><a href="http://www.joystiq.com/2007/06/13/scea-aware-of-porting-difficulties-requiring-re-engineering/" rel="bookmark">Continue reading <em>SCEA aware of porting difficulties, requiring "re-engineering"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/13/scea-aware-of-porting-difficulties-requiring-re-engineering/">SCEA aware of porting difficulties, requiring "re-engineering"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2007 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepro.com/news.cfm?article_id=116728>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/scea-aware-of-porting-difficulties-requiring-re-engineering/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917643/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/scea-aware-of-porting-difficulties-requiring-re-engineering/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cell</category><category>dave karraker</category><category>DaveKarraker</category><category>dr. dobbs</category><category>Dr.Dobbs</category><category>gamepro</category><category>porting</category><category>scea</category><category>sony</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Peter Vrabel]]></dc:creator><pubDate>Wed, 13 Jun 2007 22:00:00 EST</pubDate></item><item><title><![CDATA[Halo 3 chopper, more confirmed]]></title><link>http://www.joystiq.com/2007/05/30/halo-3-chopper-more-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/30/halo-3-chopper-more-confirmed/</guid><comments>http://www.joystiq.com/2007/05/30/halo-3-chopper-more-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><a href="http://www.thefinalfight.com/forums/index.php?showtopic=524"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/createspartan4.jpg" /></a>The <a href="http://www.joystiq.com/tag/halo3"><em>Halo 3</em></a> news has been gushing out lately, it seems. Scans from the new issue of GamePro magazine have found their way onto <a href="http://www.xbox360fanboy.com/2007/05/30/h3-custom-spartans-a-chopper-and-more-confirmed/">The Final Fight forums</a>. Revealed are pictures and details of the Brute Chopper (it's a motorcycle, not a helicopter) and customization options for changing the look of your Spartan (and maybe Elite?) beyond just a palette swap.<br />
<br />
Also in the scans:<br />
<ul>
    <li>New details on the sword (now with batteries) and a scope-less Magnum.</li>
    <li>A player-operated second turret added to the Wraith.</li>
    <li>A radar jammer item, which works just as the name suggests</li>
    <li>Multiplayer maps Shrine, Epitath, Last Resort (reportedly an upgraded version of Halo 2's Zanzibar) and a mystery map</li>
</ul>
The images are low resolution, but we're betting higher-quality scans will hit the internets shortly as the latest issue trickles out to subscribers and newsstands. <strong>Update:</strong> <a target="_blank" href="http://www.arrogantics.com/2007/05/30/high-resolution-scans-of-gamepros-halo-3-article/">higher-res scans</a> (thanks, zizzy).<br />
<br />
[Via <a href="http://www.haloanyone.com/2007/05/29/halo-3-character-customization-is-real/">Halo Anyone?</a> &amp; <a href="http://www.xbox360fanboy.com/2007/05/30/h3-custom-spartans-a-chopper-and-more-confirmed/">Xbox 360 Fanboy</a>; thanks, zizzy]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/30/halo-3-chopper-more-confirmed/">Halo 3 chopper, more confirmed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 May 2007 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thefinalfight.com/forums/index.php?showtopic=524>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/30/halo-3-chopper-more-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/30/halo-3-chopper-more-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>bungie</category><category>Bungie-Studios</category><category>FPS</category><category>game pro</category><category>GamePro</category><category>halo</category><category>halo 3</category><category>Halo-3</category><category>Halo3</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 30 May 2007 16:15:00 EST</pubDate></item><item><title><![CDATA[The challenges of being Sony's PR man]]></title><link>http://www.joystiq.com/2007/05/22/the-challenges-of-being-sonys-pr-man/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/22/the-challenges-of-being-sonys-pr-man/</guid><comments>http://www.joystiq.com/2007/05/22/the-challenges-of-being-sonys-pr-man/#comments</comments><description><![CDATA[<a href="http://www.gamepro.com/news.cfm?article_id=112808"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/112768-1-1.jpg" /></a>Dave Karraker has quite possibly the roughest job of any PR director in SCEA history. Having come to the company only two months before the tumultuous PS3 launch, Karraker had quite an insurmountable task to face: combat the growing negativity surrounding the PlayStation brand and convince a questioning populace the value of an expensive $600 console. In an interview with <a href="http://www.gamepro.com/news.cfm?article_id=112808">GamePro</a>, Karraker admits the job isn't easy. However, he thinks that the console's future success is nearly guaranteed: "I am pretty sure if you asked just about any real gamer out there if they would like to have a PS3, their answer would be a resounding 'Yes!'"<br /><br />Negative perceptions of PS3 can be seen within our own comments section, where Xbox advocates preach about the so-called downfall of Sony. This kind of attitude seems self-perpetuating on the internet, especially when internet media incorporates the negative spin into their reporting: "I think a lot of this goes back to the proliferation of the Internet, where a very vocal minority can make a lot of noise and potentially alter perceptions of the masses, whether they are accurate or not. A lot of this, naturally, is driven by the media who seem focused on taking swipes at us lately, without taking in the full picture."<br /><br />So what can Sony and Karraker do to help gamers start understanding Sony's approach to the next generation of gaming? The games and hardware should speak for themselves. "A lot of the perceptions are not justified and seem fueled by people who don't have all the facts or have some kind of axe to grind. I think you would be hard-pressed to find anyone who wouldn't say PS3 is an amazing piece of technology."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/22/the-challenges-of-being-sonys-pr-man/">The challenges of being Sony's PR man</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=112808>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/the-challenges-of-being-sonys-pr-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/901168/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/the-challenges-of-being-sonys-pr-man/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave karraker</category><category>DaveKarraker</category><category>gamepro</category><category>karraker</category><category>playstation</category><category>pr</category><category>ps3</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 22 May 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[PLAYSTATION Network to become "overwhelming" soon]]></title><link>http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/</guid><comments>http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/#comments</comments><description><![CDATA[<a href="http://gamepro.com/news.cfm?article_id=112408"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/trettonface.jpg" /></a><a href="http://www.joystiq.com/search/?q=tretton">Jack Tretton</a> is a man of <a href="http://www.joystiq.com/2007/02/10/sonys-jack-tretton-and-the-1200-quote/">big promises</a>. Although his claims may be boisterous at times, we can't help but join in his excitement for the future of PS3. Sure, we've heard the song and dance before: PS3 is a system of potential. As the system continues to grow, it will offer and more and more. For example, the PLAYSTATION Network is going to expand. In a recent interview with <a href="http://gamepro.com/news.cfm?article_id=112408">GamePro</a>, Tretton reveals that the system will become so expansive, "almost to the point of being overwhelming."<br /><br />The Network will not only feature downloadable <a href="http://www.joystiq.com/2007/05/14/playstation-network-to-add-video-advertising-and-more/">on-demand movies</a>, but it will also have a vast supply of games as well. "<strong>We have 41 games in development</strong> devoted to the Network, not just talking about PSone games being enabled. We're talking about games developed specifically for the PS3."<br /><br />So when is it going to happen? "So, really it will happen this fall ... <strong>we'll get there well before the holiday timeframe.</strong> Every month you'll just see more and more content on there it'll get to the point where it's be really rich by September. And I think that will be timed really nicely with the advent of Home as well."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/">PLAYSTATION Network to become "overwhelming" soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 May 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepro.com/news.cfm?article_id=112408>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/899571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>jack tretton</category><category>JackTretton</category><category>network</category><category>psn</category><category>tretton</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 19 May 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[E for All expo ticket prices set]]></title><link>http://www.joystiq.com/2007/04/02/e-for-all-expo-ticket-prices-set/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/02/e-for-all-expo-ticket-prices-set/</guid><comments>http://www.joystiq.com/2007/04/02/e-for-all-expo-ticket-prices-set/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://uk.gamespot.com/news/6168302.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;3%E2%80%9D"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/e-for-all-logo-425px.jpg" /></a><br /></div>
Though mention of Gamepro's <a href="http://www.joystiq.com/2007/01/05/gamepro-expo-redubbed-e-for-all/">E for All Expo</a> may prompt you to envision a discreet gathering of drug dealers or a wild party where people bash each other over the head with giant foam letters, the truth is that <em>entertainment</em> will be the only thing being distributed. With Nintendo acting as a <a href="http://www.joystiq.com/2007/03/29/nintendo-signs-on-as-flagship-for-e-for-all-expo/">"flagship"</a> for the October event, many expect it to replace the glitz and clamor of E3, with the exception of it being open <em>to all</em>. All with at least $50 in hand, of course.<br /><br />Speaking to <a href="http://uk.gamespot.com/news/6168302.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;3%E2%80%9D">Gamespot</a> last week, IDG World Expo vice president and show organizer, Mary Dolaher, revealed the exact pricing of the different entry tickets. How <strike>Mary</strike> <strike>Dolahers</strike> many dollars are you expected to part with, exactly? Single day tickets for Thursday and Friday will set you back $50, whereas single day tickets for the weekend go for $75. A four-day pass is set at $110. <br /><br />Though the precise scope of industry support for the expo has yet to be seen, there are probably <a href="http://www.joystiq.com/2006/11/21/metareview-red-steel/">more terrible ways</a> to spend $50 in a day. The E For All Expo will run in Los Angeles from 18 October to 21 October, with general admission tickets going on sale in June.<br /><br />[Via <a href="http://www.gamesindustry.biz/content_page.php?aid=23942">GamesIndustry.biz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/02/e-for-all-expo-ticket-prices-set/">E for All expo ticket prices set</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2007 20:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://uk.gamespot.com/news/6168302.html?om_act=convert&amp;om_clk=newstop&amp;tag=newstop;title;3%E2%80%9D>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/e-for-all-expo-ticket-prices-set/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/865774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/e-for-all-expo-ticket-prices-set/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>E for All</category><category>EForAll</category><category>Gamepro</category><category>Los Angeles</category><category>LosAngeles</category><category>PC</category><category>PS2</category><category>PS3</category><category>PSP</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 02 Apr 2007 20:54:00 EST</pubDate></item><item><title><![CDATA[Love to hate you baby: Gaming's public enemies]]></title><link>http://www.joystiq.com/2007/03/02/love-to-hate-you-baby-gamings-public-enemies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/02/love-to-hate-you-baby-gamings-public-enemies/</guid><comments>http://www.joystiq.com/2007/03/02/love-to-hate-you-baby-gamings-public-enemies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><a href="http://www.games.net/article/feature/115061/love-to-hate-a-look-at-gamings-biggest-public-enemies/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/lovehate.jpg" /></a>Talking about things in the industry that the public love to hate, there are a few things that float right to the top. Games.net <a href="http://www.games.net/article/feature/115061/love-to-hate-a-look-at-gamings-biggest-public-enemies/">published</a> their list of the obvious members of this "love to hate" club and go into some detail about how they can turn the hate around. The honored members are:<br />
<ul>
    <li>Sony</li>
    <li>EA</li>
    <li>ESRB</li>
    <li>Gamestop</li>
    <li>Gamepro Magazine<br /></li>
    <li>Xbox Live Marketplace</li>
</ul>
The ESRB being on this list is a little awkward. The ratings board is actually a defense against legislation within the industry. It's also far more open and obvious than the Motion Picture Association of America's rating system. The marketplace also makes an odd appearance due to their recent gaming drought, but that's got nothing to do with loving to hate. The other members of this group have a history of hate; let's hope they turn it around.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/02/love-to-hate-you-baby-gamings-public-enemies/">Love to hate you baby: Gaming's public enemies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Mar 2007 18:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.games.net/article/feature/115061/love-to-hate-a-look-at-gamings-biggest-public-enemies/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/02/love-to-hate-you-baby-gamings-public-enemies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/844606/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/02/love-to-hate-you-baby-gamings-public-enemies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>games.net</category><category>love to hate</category><category>LoveToHate</category><category>PS2</category><category>PS3</category><category>sony</category><category>xbox live marketplace</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 02 Mar 2007 18:13:00 EST</pubDate></item><item><title><![CDATA[MGS4 creator wants to develop on 360]]></title><link>http://www.joystiq.com/2007/01/22/mgs4-creator-wants-to-develop-on-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/22/mgs4-creator-wants-to-develop-on-360/</guid><comments>http://www.joystiq.com/2007/01/22/mgs4-creator-wants-to-develop-on-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamepro.com/news.cfm?article_id=94011"><img width="225" vspace="4" hspace="4" height="175" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/metal-gear-solid-4.jpg" /></a>In a recent <a href="http://www.gamepro.com/news.cfm?article_id=94011">interview</a> with GamePro, <em>Metal Gear Solid</em> creator, Hideo Kojima<em>,</em> intimated that he wants to develop for the Xbox 360. When asked about the possibility of developing for the Xbox 360, Kojima states that he is interested in the idea, and notes that the 360 is selling very well in areas outside of Japan (in other words, 360=Money). Kojima also says that he's a fan of <em>Gears of War</em> (wonder what his Gamertag is ... BigBoss69 maybe?). Adding fuel to the undying <a href="http://www.joystiq.com/2006/12/18/360-metal-gear-solid-4-solidly-denied/">rumor-fire</a> that is <em>Metal Gear Sold 4</em> on the 360, Kojima uses interesting wording regarding the game, "<em>MGS4</em> is only for the PS3 so far."<br /><br />Did you see that? "So far." In PR terms, that leaves many windows open for <em>Metal Gear Solid 4</em> to appear on other platforms. Granted, it's not an assurance that it <em>will</em> happen, but as hungry fanboys, we'll take what we can get.<br /><br />[Via <a href="http://www.joystiq.com/2007/01/22/kojima-hopes-to-develop-for-everything-ever/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/22/mgs4-creator-wants-to-develop-on-360/">MGS4 creator wants to develop on 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Jan 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/news.cfm?article_id=94011>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/22/mgs4-creator-wants-to-develop-on-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/740256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/22/mgs4-creator-wants-to-develop-on-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>hideo kojima</category><category>HideoKojima</category><category>konami</category><category>metal gear solid</category><category>metal gear solid 4</category><category>MetalGearSolid</category><category>MetalGearSolid4</category><category>mgs</category><category>mgs4</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 22 Jan 2007 14:30:00 EST</pubDate></item></channel></rss>