<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[X3F Impressions - Too Human]]></title><link>http://www.joystiq.com/2008/05/14/x3f-impressions-too-human/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/x3f-impressions-too-human/</guid><comments>http://www.joystiq.com/2008/05/14/x3f-impressions-too-human/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/thdsci0030.jpg" /><br /></div>
<em> Too Human</em> is a strange beast. The futuristic Norse dungeon crawler is planned to have a massive story with trilogy spanning themes and complexities. In listening to Dennis Dyack talk at the event, he seemed genuinely enthusiastic as he discussed his favorite pop culture sci-fi and fantasy sagas (he's a big <em>Battlestar Galactica</em> fan).<br /><br />While the game's potential quality without the vaunted four-player co-op is debatable, the underlying mechanics really aren't. Too Human's ability to feed the player with loot while keeping them engaged and responding to the battle conditions and leveling up is well-tuned and feels similar to the Dreamcast's <em>Phantasy Star Online</em> games.<p><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-too-human/" rel="bookmark">Continue reading <em>X3F Impressions - Too Human</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-too-human/">X3F Impressions - Too Human</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-too-human/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/x3f-impressions-too-human/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>joystiqfeatures</category><category>silicon-knights</category><category>too-human</category><category>x3f-impressions</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Wed, 14 May 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[X3F Impressions - Viva Pinata: Trouble in Paradise]]></title><link>http://www.joystiq.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/</guid><comments>http://www.joystiq.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><img hspace="4" border="1" vspace="4" alt="" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/vpdsci0056.jpg" /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/xbox/Hands_on_impressions_Viva_Pinata_Trouble_in_Paradise'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>The first <em>Viva Pi&ntilde;ata</em> was a somewhat divisive game. The visual look turned off many initial players, but those who stayed found an engaging and deep sim. Unfortunately, those two things were usually at odds with one another and given that it was a new IP it perhaps wasn't best to turn away the player base that was most likely to get into the deeper side of the game. So for <em>Viva Pi&ntilde;ata: Trouble in Paradise</em>, Rare is looking to somehow split the bar, raising it for the hardcore and lowering it for those who are in fact pulled in by the game's look.<br />
<br />
Like many sequels, <em>VP2</em> isn't much different in its basic mechanics and most of its changes consist of refinements and streamlining that allows for the gameplay to pass much faster and in many new ways. Things like co-op, the camera support, and the UI refinement all make the rest of the game's additions that much easier to use.<br />
<br />
Hit the <em>Pinata</em> after the <em>break</em>. Get it? We're a scream.<p><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/" rel="bookmark">Continue reading <em>X3F Impressions - Viva Pinata: Trouble in Paradise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/">X3F Impressions - Viva Pinata: Trouble in Paradise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/x3f-impressions-viva-pinata-trouble-in-paradise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>joystiqfeatures</category><category>microsoft-gamers-day</category><category>viva-pinata-2</category><category>viva-pinata-trouble-in-paradise</category><category>x3f-impressions</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Wed, 14 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Video: Birds sing and swords swing in Fable 2]]></title><link>http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/</guid><comments>http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="420" height="343">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33940"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33940" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="420" height="343"></embed> </object><br />Cleaning up after a long day of <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> coverage, we discovered a short yet sweet <a href="http://www.gametrailers.com/player/33940.html"><em>Fable 2 </em>video</a> burried under a box of <a href="http://en.wikipedia.org/wiki/Twinkie">Twinkies</a>. A Twinkie fate that was brought upon the video due to yesterday's news madness. So, being the good bloggers we believe ourselves to be, we embedded the latest <em><a href="http://www.joystiq.com/tag/fable-2">Fable 2</a> </em>footage above for your viewing enjoyment and finished off the box of Twinkies for good measure. Like we said, it's a short vid, but it does a pretty solid job at showcasing some of <em>Fable 2</em>'s enivornents, natural sites and concludes with an unlucky chap getting knocked into a well. It's priceless!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/">Video: Birds sing and swords swing in Fable 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/33940.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/video-birds-sing-and-swords-swing-in-fable-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable-2</category><category>gamers-day-08</category><category>lionhead</category><category>lionhead-studios</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 14 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[X3F Impressions - Banjo Kazooie: Nuts and Bolts]]></title><link>http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/</guid><comments>http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/"><img width="415" vspace="4" hspace="4" height="250" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/bkdsci0017.jpg" /></a><br />
<div align="left"><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/xbox/Hands_on_with_Banjo_Kazooie_Nuts_Bolts'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Alright fanboys, time to get the difficult news out of the way first. <em>Banjo Kazooie: Nuts and Bolts</em> is not much like its predecessors at all. The main gameplay focus is still on platforming, only it's now platforming with vehicles too. Like most platformers, the specific objectives you have to complete are slightly varied, but are mostly different takes on collecting items.<br /><br />To do so, you'll have a massive tool kit at your fingertips. The vehicles seen in <a href="http://www.joystiq.com/photos/banjo-kazooie-3/800503/full/">the gallery</a> can all be broken down into various pieces, and a large portion of the gameplay stems from mixing and matching vehicle parts to suit the task at hand. Or y'know, to just suit messing around with infinitely customizable vehicles in a physics playground. That playground can be taken online as well, and the game's multiplayer is very physics-focused and custom-content heavy.<br /><br />Hit the break for more on <em>Banjo.</em><br /></div>
</div><p><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/" rel="bookmark">Continue reading <em>X3F Impressions - Banjo Kazooie: Nuts and Bolts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/">X3F Impressions - Banjo Kazooie: Nuts and Bolts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195008/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/x3f-impressions-banjo-kazooie-nuts-and-bolts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banjo-kazooie-3</category><category>banjo-kazooie-nuts-and-bolts</category><category>gamers-day-08</category><category>joystiqfeatures</category><category>microsoft-gamers-day</category><category>spring-showcase-08</category><category>x3f-impressions</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Wed, 14 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[X3F Impressions - Penny Arcade Adventures]]></title><link>http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/</guid><comments>http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-on-the-rain-slick-precipice-of-d/"><img width="415" vspace="4" hspace="4" height="250" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/padsci0036.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Hands_on_with_Penny_Arcade_Adventures'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>While the visual look of the game has been well known for some time now, the details of the long winded <a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/"><em>Penny Arcade: On the Rain-Slick Precipice of Darkness</em></a> have been a bit sketchy. Admittedly, we are Penny Arcade fans, but we were skeptical of the game, mostly because we didn't know of what it consisted. Turns out the game is a meld of Japanese RPG and old-school adventure. <br /><br />The exploration, battle setup, and nested menus are straight out of traditional RPGs, but the cutscenes (if they can be called such) consist of a partly animated Penny Arcade comic. Albeit a Penny Arcade comic set in (*checks press release*) the deranged 1920's universe of New Arcadia. While the RPG elements have been updated for the times and are designed not be be slow, there isn't much here to hold you if you don't enjoy the Penny Arcade style of writing and humor. If you like the writing and are looking for something a little deeper and more involved, but just as funny and wrapped in a good RPG, give this a shot.<br /><br />More details and impressions after the break.<p><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/" rel="bookmark">Continue reading <em>X3F Impressions - Penny Arcade Adventures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/">X3F Impressions - Penny Arcade Adventures</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1195020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/x3f-impressions-penny-arcade-adventures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>joystiqfeatures</category><category>microsoft-gamers-day</category><category>penny-arcade</category><category>spring-showcase-08</category><category>x3f-impressions</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Wed, 14 May 2008 10:45:00 EST</pubDate></item><item><title><![CDATA[MS confident in a 7 year Xbox 360 life span]]></title><link>http://www.joystiq.com/2008/05/14/ms-confident-in-a-7-year-xbox-360-life-span/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/ms-confident-in-a-7-year-xbox-360-life-span/</guid><comments>http://www.joystiq.com/2008/05/14/ms-confident-in-a-7-year-xbox-360-life-span/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.computerandvideogames.com/article.php?id=188943"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/beyond2012ish.jpg" /></a>It is no secret that Microsoft was in a hurry to get the Xbox 360 out the door as quick as possible, leaving the original black box on the streets to fend for itself. But Microsoft sees it differently this time around and thinks the Xbox 360 will see a much longer life cycle.<br /><br />Chatting with <a href="http://www.computerandvideogames.com/article.php?id=188943">CVG </a>during the <a href="http://www.joystiq.com/tag/gamers-day-08">Gamers' Day</a> festivities, Microsoft's own Shane Kim talked about the Xbox 360's life span saying that they "<span class="text_article_body">expect the Xbox 360 to have a long tail"</span>' and are "confident" that the 360 will last seven years. Crunching the numbers, that means the 360 should be around until sometime in 2012, a full seven years after its November 2005 launch. Honestly, we'd love to see our beloved white box around until 2012, as long as we don't have to fear anymore <a href="http://www.joystiq.com/tag/rrod">RROD</a> and as long as we can bring our <a href="http://www.joystiq.com/2008/05/13/rumor-achievements-to-rollover-to-xbox-720/">achievements with us</a> into the next, next generation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/ms-confident-in-a-7-year-xbox-360-life-span/">MS confident in a 7 year Xbox 360 life span</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=188943>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/ms-confident-in-a-7-year-xbox-360-life-span/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/ms-confident-in-a-7-year-xbox-360-life-span/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>microsoft</category><category>xbox-360</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Wed, 14 May 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[X3F Impressions - Ninja Gaiden 2]]></title><link>http://www.joystiq.com/2008/05/14/x3f-impressions-ninja-gaiden-2/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/14/x3f-impressions-ninja-gaiden-2/</guid><comments>http://www.joystiq.com/2008/05/14/x3f-impressions-ninja-gaiden-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-ninja-gaiden-2/"><img width="415" vspace="4" hspace="4" height="274" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ng2dsci0035.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/xbox/Hands_on_with_Ninja_Gaiden_2'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>At an event in which the majority of the games were continuing franchises, <em>Ninja Gaiden 2</em> didn't appear at first glance to be the game which had changed the most from its predecessors. From afar and to an untrained eye, the game appears to be exactly the same as the first, but the closer you get (right up to and including sitting down and playing the game) the more you notice, and the more you see how crazy over the top that Tomonobu Itagaki and Team Ninja have gone with their latest game. <br /><br />Upon picking up the controller the first thing we noticed was just how much faster the entire experience was. The increased responsiveness, the increased enemy speed, the replacement of the roll with the dash and many other little things all work together to make <em>NG2</em> a much more fast paced, relentless game than the original.<br /><br />Much, much, more after the break, and be sure to read the rest of our impressions from <a href="http://www.joystiq.com/tag/gamers-day-08">Microsoft's Spring Showcase</a> as they go live over the course of the day.<p><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-ninja-gaiden-2/" rel="bookmark">Continue reading <em>X3F Impressions - Ninja Gaiden 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-ninja-gaiden-2/">X3F Impressions - Ninja Gaiden 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 May 2008 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/14/x3f-impressions-ninja-gaiden-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194942/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/14/x3f-impressions-ninja-gaiden-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>joystiqfeatures</category><category>microsoft</category><category>microsoft-gamers-day</category><category>ninja-gaiden-2</category><category>x3f-impressions</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Wed, 14 May 2008 02:00:00 EST</pubDate></item><item><title><![CDATA[A pair of Spring Showcase Alone in the Dark videos]]></title><link>http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/</guid><comments>http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="339">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=33877"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=33877" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="339"></embed> </object></center>Of all the things that could have been showcased for <a href="http://www.joystiq.com/tag/alone-in-the-dark"><em>Alone in the Dark</em></a> at Microsoft's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a>, we're not sure we would have picked the <a href="http://www.gametrailers.com/player/33876.html">two</a> sequences featured in these videos. <em>Alone in the Dark</em> is a survival horror game, right? As such, one would expect to be treated to sequences of surviving horrifying situations. Speaking literally, we suppose these videos do just that, but we were expecting some ghosts, monsters, a mutant insect, <em>something</em>. What we get is some ledge-grabbing platforming and a car escape sequence. Don't get us wrong, it doesn't look <em>bad</em> -- in fact, these are things you don't see in many other survival horror games -- but we're just waiting to see some gameplay that lives up to the atmosphere created by the cinematic trailers that have been released.<br /><br />Who knows, maybe we'll get lucky and see the <a href="http://www.joystiq.com/2008/04/16/alone-in-the-dark-demo-in-early-may/">promised demo</a> before the week is out. We're <em>really</em> hoping it will make believers out of us. We want to believe.<p><a href="http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/" rel="bookmark">Continue reading <em>A pair of Spring Showcase Alone in the Dark videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/">A pair of Spring Showcase Alone in the Dark videos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/a-pair-of-gamers-day-08-alone-in-the-dark-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alone-in-the-dark</category><category>alone-in-the-dark-5</category><category>atari</category><category>eden</category><category>eden-games</category><category>gamers-day-08</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 17:15:00 EST</pubDate></item><item><title><![CDATA[Hey, what happened to those 'Lips'?]]></title><link>http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/</guid><comments>http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/lipsarefirmlysealed.jpg" />Don't think we already forgot about those <a href="http://www.joystiq.com/2008/05/12/lips-and-ninja-blade-revealed-what-are-they/">mysterious "Lips"</a> that were supposed to be unveiled as part of today's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> announcement. But, as you are well aware, there has been absolutely zero "Lip" talk coming from Microsoft's, erm ... lips. Is it a new game? Is it a <a href="http://www.joystiq.com/2008/05/12/rumor-lips-isnt-a-game-its-a-new-accessory/">new voice accessory</a>? We aren't sure, but hopefully an explanation will still be coming sometime today. Though, as the minutes tick by, we're beginning to think that "Lips" is no longer a Gamer's Day announcement and may now be E3 talk.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/">Hey, what happened to those 'Lips'?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/hey-what-happened-to-those-lips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>lips</category><category>microsoft</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[New Banjo 3 details: co-op and online play]]></title><link>http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/</guid><comments>http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/banjo-fact-sheet-415.jpg" alt="" /></div>
More <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> goodness as we continue to dig through the assets provided by Microsoft. Perusing the <a href="http://www.joystiq.com/tag/banjo-kazooie-3"><em>Banjo Kazooie: Nuts and Bolts</em></a> fact sheet, we've uncovered a few tasty bits of info. First and foremost, the game <em>will</em> feature multiplayer modes. Said modes will be available online, though the fact sheet is unclear if they will be offline capable as well. Given that Rare's other big game for 2008, <a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/"><em>Viva Pi&ntilde;ata: Trouble in Paradise</em></a>, features offline multiplayer, we'd say it will <em>probably</em> be available in <em>Nuts and Bolts </em>as well. Cooperative multiplayer is listed as well, though the label "cooperative challenges" makes us think that co-op through the single-player campaign is probably out.<br />
<br />
Oh, and in case you'd rather not futz with the do-it-yourself vehicle creation (you old fuddy-duddy, you), the fact sheet assures gamers that many pre-built vehicles are available. The fact sheet also refers to the vehicle creation as user created content. Could this mean that players will be able to trade their vehicle designs? Guess we'll have to wait and see.<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/">New Banjo 3 details: co-op and online play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/new-banjo-3-details-co-op-and-online-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banjo-kazooie</category><category>banjo-kazooie-3</category><category>Banjo-Kazooie-Nuts-and-Bolts</category><category>gamers-day-08</category><category>mgs</category><category>microsoft-game-studios</category><category>nuts-and-bolts</category><category>rare</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Loads of new Ninja Gaiden II images]]></title><link>http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/</guid><comments>http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/photos/ninja-gaiden-ii-gamers-day-2008/803370/full/"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/ng2-gamers-day-awesome-415.jpg" /></a><br /><font size="1"><em>click to enlarge<br /><br /></em></font></div>
Good lord. So many <a href="http://www.joystiq.com/tag/ninja-gaiden-2"><em>Ninja Gaiden II</em></a> images. Adding more the already huge pile of <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> media, we bring you 40 new images of <em>Ninja Gaiden II</em>. We've got character renders. We've got concept art. We've got new screenshots. Hell, we even have special screenshots with <em>no blood</em> (good thinking on that one Microsoft). Please, dive into the <a href="http://www.joystiq.com/photos/ninja-gaiden-ii-gamers-day-2008/">gallery</a> below. Just dive right in. Caress each image lovingly with your eyes. Your eyes work very hard, and they deserve the treat.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/">Loads of new Ninja Gaiden II images</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.joystiq.com/photos/ninja-gaiden-ii-gamers-day-2008/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/loads-of-new-ninja-gaiden-ii-images/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>ng2</category><category>ngii</category><category>ninja-gaiden</category><category>ninja-gaiden-2</category><category>ninja-gaiden-ii</category><category>spring-showcase-08</category><category>team-ninja</category><category>tecmo</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Fable 2 arrives Holiday 2008, new media]]></title><link>http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/</guid><comments>http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/photos/fable-2-gamers-day-08/803186/full/"><img width="415" vspace="4" hspace="4" height="629" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/female-hero-evil-415.jpg" alt="" /></a><br /><small><em>click to enlarge<br /><br /></em></small></div>
<a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a> news just keeps pouring out, and now we've got some brand new shots from <a href="http://www.joystiq.com/tag/fable-2"><em>Fable 2</em></a> and (finally) a scheduled release for Holiday 2008. Granted, it's not too specific, but at least we've narrowed it down to somewhere between October and December. Included in our <a href="http://www.joystiq.com/photos/fable-2-gamers-day-08/">new gallery</a> below are screenshots, character renders, concept art, and the official (and awesome) <em>Fable 2</em> box art. We particularly like the image of the evil heroine seen above. We're not sure if <em>all</em> evil characters will receive the pale, vampiric look or if our evil hero simply spends too much time indoors. Either way, she looks badass, and frankly we don't think we'd have the courage to ask. Check out the gallery below.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/">Fable 2 arrives Holiday 2008, new media</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.joystiq.com/photos/fable-2-gamers-day-08/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/fable-2-arrives-holiday-2008-new-media/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fable</category><category>fable-2</category><category>gamers-day-08</category><category>lionhead</category><category>lionhead-studios</category><category>mgs</category><category>microsoft-game-studios</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Gears of War 2 features weapon specific executions [update]]]></title><link>http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/</guid><comments>http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><img vspace="4" hspace="0" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/gowcurbstompback3.jpg" /></center><span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http://digg.com/xbox/Gears_of_War_2_features_weapon_specific_executions"> </iframe></span><strong>Update:</strong> It was just brought to our attention that GSB's <a href="http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/">Spring Showcase video</a> features previously unseen footage of another execution. Look for Marcus fist punching the snot out of a Locust at around 30 seconds in.<br /><br />After digging through today's new<em> </em><a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a><em> <a href="http://www.joystiq.com/tag/gow2">Gears of War 2</a></em> press kit, on what we initially thought to be an unsuccessful mission to find something new, we stumbled across an interesting feature reveal. Listed on the official <em>GoW2 </em>May 2008 fact sheet comes mention that the "overall tone of 'Gears of War 2' is more badass - replete with new <strong>weapon-specific executions</strong>, chain saw duels and shocking boss fights." Weapon specific executions? SUH-WEET! Maybe that's why the recently released <a href="http://www.joystiq.com/2008/05/10/video-this-is-gears-of-war-2/">gameplay video</a> didn't show the option to curb stomp Locusts which lead us to think neck-snapping replaced the iconic foot to the back of head, head to the curb move. We can only imagine what other weapon specific executions will be included when <em>Gears </em>ships and what twisted execution the crew over at Epic will think up for the torque bow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/">Gears of War 2 features weapon specific executions [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/gears-of-war-2-features-weapon-specific-executions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gamers-day-08</category><category>gears-of-war-2</category><category>gow2</category><category>spring-showcase-08</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[See Gears 2, Banjo, Piņata 2 (or: Gamerscore Blog loves us)]]></title><link>http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/</guid><comments>http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><center><object type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fgamerscoreblog%2Eblip%2Etv%2Frss%2Fflash&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F908072%3Freferrer%3Dhttp%3A%2F%2Fgamerscoreblog%2Ecom%2Fteam%2Farchive%2F2008%2F05%2F13%2F559124%2Easpxsource%3D3&amp;brandlink=http%3A%2F%2Fblip%2Etv%2F%3Futm%5Fsource%3Dbrandlink&amp;brandname=blip%2Etv&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" width="415" height="265" allowfullscreen="true" id="showplayer"><param name="movie" value="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fgamerscoreblog%2Eblip%2Etv%2Frss%2Fflash&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F908072%3Freferrer%3Dhttp%3A%2F%2Fgamerscoreblog%2Ecom%2Fteam%2Farchive%2F2008%2F05%2F13%2F559124%2Easpxsource%3D3&amp;brandlink=http%3A%2F%2Fblip%2Etv%2F%3Futm%5Fsource%3Dbrandlink&amp;brandname=blip%2Etv&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" /><param name="quality" value="best" /><embed src="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fgamerscoreblog%2Eblip%2Etv%2Frss%2Fflash&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F908072%3Freferrer%3Dhttp%3A%2F%2Fgamerscoreblog%2Ecom%2Fteam%2Farchive%2F2008%2F05%2F13%2F559124%2Easpxsource%3D3&amp;brandlink=http%3A%2F%2Fblip%2Etv%2F%3Futm%5Fsource%3Dbrandlink&amp;brandname=blip%2Etv&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" quality="best" width="415" height="265" name="showplayer" type="application/x-shockwave-flash"></embed></object></center>In the <a href="http://gamerscoreblog.com/team/archive/2008/05/13/559124.aspx">video</a> above, you will see many things. Ostensibly, it's a video press release letting gamers know exactly what will be shown at Microsoft's <a href="http://www.joystiq.com/tag/spring-showcase-08">Spring Showcase</a>. Yes, the video contains footage of <a href="http://www.joystiq.com/tag/gears-of-war-2"><em>Gears of War 2</em></a>, <a href="http://www.joystiq.com/2008/05/13/banjo-kazooie-nuts-and-bolts-trailer-headshots-mario/"><em>Banja Kazooie: Nuts and Bolts</em></a>, <a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/"><em>Viva Pi&ntilde;ata 2</em></a>, <a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/"><em>Too Human</em></a>, and more, but the most important thing occurs at 1:22. This is when Gamerscore Blog displays some of the gaming websites that will be attending the event. Who's that displayed right in the middle, front and center? That's right, it's us. Take that Kotaku, 1Up, and IGN. Oh, and especially Joystiq. We hate them the most.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/">See Gears 2, Banjo, Piņata 2 (or: Gamerscore Blog loves us)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/team/archive/2008/05/13/559124.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/see-gears-2-banjo-pinata-2-or-gamerscore-blog-loves-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day</category><category>gamers-day-08</category><category>spring-showcase-08</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Penny Arcade Adventures storms XBLA on May 21st]]></title><link>http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/</guid><comments>http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><center><a href="http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm"><img vspace="4" hspace="0" border="0" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/pennyarcadwander3.jpg" alt="" /></a></center>Just because we know you haven't already had enough <a href="http://www.joystiq.com/2008/05/13/viva-pinata-trouble-in-paradise-confirmed-hits-retail-this-sep/">Microsoft</a> <a href="http://www.joystiq.com/2008/05/13/banjo-kazooie-nuts-and-bolts-trailer-headshots-mario/">Spring Showcase</a> <a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/">announcements</a>, we thought we'd pass along word that Penny Arcade's (deep breath) <a href="http://www.xbox.com/en-US/games/p/pennyarcadexboxlivearcade/"><em>Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 1</em></a> has now been confirmed to release onto the XBLA next Wednesday, May 21st. Phew! The semi-bad news is that this little Penny Arcade gem will cost a whopping 1600 Microsoft points, which is guaranteed to cause a lot of people's reaction to be something along the lines of "ouch!" or "no-way!" Though, we expect true Penny Arcade fans to unanimously agree that the $20 is worth every penny (pun intended) to experience a Gabe and Tycho featured episodic RPG. Check the new screens below.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/">Penny Arcade Adventures storms XBLA on May 21st</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/penny-arcade-adventures-storms-xbla-on-may-21st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>hot-head-games</category><category>penny-arcade</category><category>penny-arcade-adventures</category><category>spring-showcase-08</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Too Human gets August release and co-op too [update]]]></title><link>http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/</guid><comments>http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="420" height="268" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D18833%26ordinal%3D1210696719982%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com/video/videoListXML%3Fid%3D18833%26ordinal%3D1210696719982%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="420" height="268" /></object><br /><strong>Update:</strong> Embedded the new <em>Too Human</em> <a href="http://www.gamevideos.com/video/id/18833">co-op trailer </a>above.<br /><br />The unthinkable and the unimaginable has actually come true. Microsoft and Silicon Knights have settled on a <a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a> release date and we've also confirmed that pigs can indeed fly.<br /><br />Microsoft just <a href="http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm">announced</a> that the ever so delayed <em>Too Human </em>will storm North America retailers this August 19th. And that's a guarantee! It was also revealed that <em>Too Human</em> will feature two player Xbox Live co-op gaming all the way through the entire campaign. So, enjoy the newly released <a href="http://www.joystiq.com/photos/too-human/">screenshots</a> below and the comforting knowledge that even though it had a <a href="http://www.joystiq.com/2008/03/13/dyack-talks-sales-delays-and-naysayers/">rocky</a> <a href="http://www.joystiq.com/2007/11/01/epic-motion-denied-silicon-knights-lawsuit-goes-forward/">road</a> into existence, we'll finally be able to experience <em>Too Human</em> this August. Joy!<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/">Too Human gets August release and co-op too [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 May 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/community/news/2008/0513-blockbusterlineup.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1194176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/13/too-human-gets-august-release-and-co-op-too/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-day-08</category><category>microsoft</category><category>silicon-knights</category><category>spring-showcase-08</category><category>too-human</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 13 May 2008 12:15:00 EST</pubDate></item></channel></rss>
