Are you prepared for Wrath of the Lich King? WoW Insider has you covered!
subscribe to this tagPosts with tag gamesforwindows

Print gaming journalism may be on its way out, says 1UP's Cox

We can still fondly recall those afternoons during our formative years when, while returning from school, we would notice a rolled-up, plastic sheathed bundle of gaming journalism joy poking out of our mailbox. We're sure it's an occasion that most of you can warm-heartedly remember as well, whether your poison was Nintendo Power or Electronic Gaming Monthly. Unfortunately, in a recent interview with the mighty Ombudsman, 1UP's Simon Cox spoke about the closing of Games For Windows magazine, and how EGM (as well as print gaming journalism as a whole) may have an expiration date.

Cox explained that "dollars and eyes," particularly the beady, sunken eyes of PC gamers, are continually moving away from print media and towards internet publications, stripping the ink-and-papers of their subscribers, advertisers and, eventually, life. Cox remarked that while EGM still has a great deal of spunk, and is supported by a body of loyal readers, it too will eventually be crushed by the incipient, grim claw of new media. The fact that you're reading this right now may support his claim -- have your gaming news consuming habits changed over the past few years?

CES 2008: New titles join Games for Windows portfolio


In another CES 2008 announcement, Microsoft has highlighted nine new additions to its Games for Windows endeavor, promising to "continue the momentum for Windows-based gaming in 2008" and "revive" the PC gaming space. The titles due to be dressed in Microsoft's colors include:
  • Alone in the Dark (Atari)
  • Bionic Commando (Capcom)
  • Conflict: Denied Ops (Eidos Interactive)
  • Empire: Total War (SEGA)
  • LEGO Indiana Jones (LucasArts)
  • Microsoft Train Simulator 2 (Microsoft Game Studios)
  • Sins of a Solar Empire (Stardock)
  • Space Siege (SEGA)
  • Tomb Raider: Underworld (Eidos Interactive)
The list not only cements the "Underworld" subtitle to Eidos' next Tomb Raider, but provides reassurance as to the longevity of Microsoft's initiative. Games for Windows is sure to be around for quite some time if Alone in the Dark manages to arrive under its banner. Microsoft's polite press release is also keen to remind us that other expected 2008 titles -- Age of Conan: Hyborian Adventures, Borderlands, The Club, Fallout 3 and Frontlines: Fuel of War -- will stand beneath the flapping emblem.

Rainbow Six Vegas 2 to feature 'more Vegas'

r6v2
"Talk to the hand!" has been the sentiment of the two Rainbow Six Vegas 2 teaser trailers released thus far, and while Ubisoft still isn't ready to show us the game, the publisher is ready to talk. A smattering of gameplay details was disclosed today, confirming what the game title already reveals: we're in for more Rainbow Six Vegas. More weapons, more armor, mo' better AI, more multiplayer and, of course, "more Vegas."

As the Tom Clancy franchises continue along the 'EA Sports trajectory,' Vegas 2 will see its most ambitious seasonal tweaks in the form of improved "vastly improved" co-op play (a jump-in/jump-out campaign) and single-player expansion of the first game's multiplayer progression system (offline experience points). Anyone else convinced that the Ubisoft Montreal devs could code this game in their sleep?

Rainbow Six Vegas 2 is being developed for Xbox 360, PlayStation 3 and Games for Windows, and is currently scheduled for a March 2008 release.

Brace yourself: Ziff Davis is $390 million in debt


Publisher Ziff Davis has been in trouble for a while, and now we know how bad. The publisher skipped an interest payment and is entering into negotiations regarding its $390 million debt. Ziff Davis says they are still operationally "in very good shape," but they still have debt left over from when the company "was a very different scale." The company used to employ 1,200 people, it is now down to 290 and among its many websites (including 1UP), it only has three magazines left: PC Magazine, EGM and Games for Windows. During the attempted sales of its games division it became clear buyers wanted 1UP, but had no interest in the declining magazines.

Death in the video game magazine business seems inevitable, unless you're bundled with a mega gaming retail chain's discount card. Although this shouldn't be taken as a sign that EGM and your other Ziff publication's are finished. There's obviously a reason these magazines have survived while the others died off.

[Via Evil Avatar]

PC Live Arcade: Dubbed 'Vega,' aims to roll out with 10-20 games in Nov.


Already mentioned at Gamefest 2007, Microsoft is planning to launch a Games For Windows variant of Xbox Live Arcade. The digital distribution service will naturally be aimed at the gamer who's more likely to be rearranging jewels on the desktop than snarling faces. A trusted source has furnished Joystiq with further details regarding the service, as well as a strange urge to refer to themselves in third person.

Internally labeled as "Vega" (possibly referring to the star and not the Street Fighter weirdo), the service is expected to launch in early November with 10-20 games. The portfolio of Live-enabled casual titles will match the taxonomy of Xbox Live Arcade and hopes to be bolstered by 2-4 new games every month following launch. Potential users will be funneled to the service from numerous Microsoft outlets, including MSN Games and the official Xbox website. Much like Live Anywhere, Vega contributes to Microsoft's goal of spreading the Live experiencing across multiple linked platforms -- and likewise aims to entice more and more people with Live subscriptions.

Developers, who will be responsible for costs associated with development, localization, rating and certification, will receive 60% of earned revenue, with Microsoft taking the remaining 40%. Game pricing will be similar to that of Xbox Live Arcade and can be set at either $5, $10, $15, $20 or $30. The 150MB size limit is also present, though developers will be allowed to exceed it when providing adequate justification.

The list of launch titles is currently unknown, a fact that will change once Microsoft's marketing machine lights up Vega come this November.

[Update: "We don't have any additional details to share at this time," said Microsoft, "but we are excited to be implementing this next phase of Games for Windows – LIVE. Please stay tuned!"]

Joystiq impressions: Crysis

crysis
Rob Letts, executive producer of Crysis, wandered over to a chicken that was milling about outside a military compound and scooped the plump bird up into his arms. He turned around, headed about 20 yards to the edge of the water, pointed his sights (and the chicken) up and out over the ocean, activated his nanosuit's strength ability and tossed the bird some 40 feet into the air. He drew his assault rifle and opened fire, landing a few scattered shots into the carcass before it disappeared into the water.

Letts followed his execution with a dip, swimming out past a loading dock, admiring a few crabs that scuttled about the ocean floor and a school of snaking fish off in the distance. Letts assured us that there were -- or would be -- sharks in deeper waters; the type that would be drawn to a slowly bleeding North Korean soldier launched from your arms into the depths.

Crysis is a joy for its subtleties, and for its complexities. We watched as Letts haphazardly caused enough commotion for an enemy combatant to fire a flare out over the tree tops. A minute later, reinforcements arrived by boat and by jeep. Some time later, over the ridge, troops who had spotted the flare earlier where still on alert. Letts spoke of a basic set of variables (the whos, whats, and wheres), which when applied to a dynamic environment, provide the player with ever-unpredictable "action bubbles." While there is a narrative structure to Crysis and a series of well-documented twists (two major environmental upheavals that change the nature of gameplay), Letts seemed most proud of the "sandbox" nature of Crytek's tactical shooter. 'Sandbox' might be a waning buzzword that's propelled too many lazily-developed borefests, but Crysis is clearly a title that will defend the legitimacy of such a fundamental design choice. If you've got the right rig for the job, peep Crysis when it drops (by the end of the year).

Gallery: Crysis

First video of Gears of War on PC

The just-announced Gears of War looks fantastic on the PC. The already-beautiful Unreal Engine 3 is pushed even further on Games For Windows as can be seen in this first ever footage of the game running on the PC. With new levels, a level editor, and more surprises on the way, will Xbox 360 owners cry at feeling neglected by this "super-awesome" version?

Gears of War and Viva Pinata go to PC


Gears of War is no longer a Xbox 360 exclusive. Neither is Viva Pinata. Two of Microsoft's premiere console titles is now getting the Games For Windows treatment. The Game of the Year-winning shooter from Epic will gain a few enhancements on the PC, such as five new levels, a new editor, and "some very big surprises." Could the game look even prettier on a DirectX 10 PC? Believe it. Thankfully, the game will run on both Windows XP and Windows Vista.

Viva Pinata and a major list of new Games for Windows titles were revealed at the Microsoft keynote, including titles such as Age of Empires 3: The Asian Dynasties, Stranglehold, Blacksite: Area 51, and Kane and Lynch: Dead Men.

Universe at War features Xbox 360, PC cross-platform play

Sega's upcoming strategy title Universe at War: Earth Assault is embracing the battle of keyboard and mouse vs. gamepad by allowing cross-platform play, joining Shadowrun and Uno as titles utilizing Microsoft's LIVE Anywhere

Can Xbox 360 owners fare well against their Windows counterparts in a largely point-and-click-centric genre? When announcing the console version, Sega VP of Marketing Steinberg lauded the gamepad control scheme but gave no details on how it works.

Universe at War
is coming out for PC in late 2007 and the Xbox 360 sometime in 2008.

Gallery: Universe at War: Earth Assault

Metareview: Shadowrun (Xbox 360, PC)


As far as weird decisions go, exhuming a popular pen-and-paper RPG franchise and transforming it into a cross-platform shooter isn't nearly as disastrous as you might expect. Indeed, most Shadowrun reviewers concur that the gameplay is enjoyable and pleasingly distinct from your space donut shootouts. As for the decisions that led to a dearth of single-player content and a comically high price tag, well, those are every bit as disastrous as you'd expect.
  • Eurogamer (6/10) considers Shadowrun to be a "well-designed, well-conceived game," but faults its anemic features and "counter-productive" price. "There's nothing wrong with a game choosing to specialise in either offline or online experience, of course," notes Kieron Gillen. "But if you decide to completely ignore one pole of the experience, you have to offer something generally astounding and/or groundbreaking to justify yourselves."
  • Gamespot (6.9/10) feels the game, which is "about $30 too expensive," makes poor use of the Shadowrun license and doesn't offer enough variety. Despite finding the combat unique and the customization choices to be meaningful, Jeff "8.8" Gerstmann ultimately labels Shadowrun as "a pretty shallow experience."
  • IGN (6.8/10) loathes the game's presentation, one of many criticisms it piles atop the "well-designed nucleus of gameplay." Charles Onyett finds the whole thing to be unrewarding, explaining that, "As gamers, it's rewards we crave, be it of the narrative variety, in-game items, new options or modes, or something entirely different."
It's a shame to see Shadowrun providing "something different" to a crowded genre, only to clumsily stumble its way into the retail world with a heavy price on its back. We're sure the brilliant executives at Microsoft will pin the blame for inhibited sales on the license itself: "What? Shadowrun tanked? Well, that could only be due to the fact that nobody likes the Shadowrun universe anymore! Let's put that one back in the closet, eh chaps?"

Read -- Metacritic on the PC version
Read -- Metacritic on the Xbox 360 version

Top ten things wrong with Games for Windows


The din about Games for Windows seems to cycle between a very quiet roar (remember their presence at E3?) to a muted hubbub, like the babbling of a crowd at a party that you can't quite make out. But what exactly do people think about the service now that it's getting out there into the wild?

The Hushed Casket has a list of the top ten things wrong with Games for Windows, and we'd have to agree with them. Although #8 on the list is more of a plus for another network -- "Xbox Live users have it so much better" -- it proves how the same company can do two similar things with very different results.

Our own James Ransom-Wiley called GFW a risk back in December, and this list pretty much confirms that opinion. Microsoft has been putting a lot of eggs in this basket, even publishing Games for Windows Magazine (without editorial influence) and mentioning the service left and right ... but will it pay off? Right now they've got a lot of uphill work to do. Check out the list and see if you agree.

NY Times on PC game biz rebound

For an industry that has been purported to be "dying" in some form or another for the past two decades or so, PC gaming has remained a remarkably consistent niche in the overall games business. The New York Times today takes a look at a recent upturn in the PC games market, partially fueled by the phenomenal success of World of Warcraft and the imitators it has spawned.

Don't cancel your console development plans yet, though. While domestic PC game sales were up 48 percent to $203 million in the first two months of 2007, the PC market was still dwarfed by the $990 million spent on console games during the same period. And while efforts like Games for Windows and HP's gaming initiative are likely to help attract attention to computer games, it's hard to match the focused marketing muscle of the big three console makers. So while PC gaming may not be dying, it's not exactly threatening to take over the country, either. The rest of the world, on the other hand ...

Ziff Davis Game Group still profitable but revenue declining

GamesIndustry.biz reports that the Ziff Davis Game Group -- home to publications like EGM and Games for Windows -- has continued to recede, with expectations for the game magazines offset only partially by a growing 1UP. Total gaming profits for Q4 2006 were down to $1.6 million from $3 million in Q4 2005, while the online subset of those totals grew 76 percent.

Ziff Davis profits as a whole increased 70 percent over that period, meaning that while the games group is still making money, it's not matching pace with the rest of the publicly traded company. Would the Game Group do better with a new owner?

Valve questions Microsoft's PC gaming initiative

g4wValve marketing manager Doug Lombardi has questioned Microsoft's new commitment to PC gaming during a recent interview with GamesIndustry.biz. "Right now it seems like [Games for Windows is] part of the marketing push to help Vista," criticized Lombardi, adding, "To really back a platform is a sustained effort over years and years, so we'll see if in two years Microsoft is still spending money to put Games for Windows sections in retail, and having PR people preach that message that the PC isn't dying".

But this isn't a desperate call for loyalty. Lombardi appears confident that the PC gaming industry will continue to flourish with or without Games for Windows. "If you took World of Warcraft, Steam, PopCap and added it to the PC pool, all these huge revenues -- just WoW by itself, right? If you took WoW's 2006 revenues and the 360's revenues and compared them, even then you would say I don't think the PC's really dead."

Lombardi's remarks are a reminder to Microsoft that PC gaming has apparently thrived without a "team" name. While not quite threatening, there's an aggressive overtone in Lombardi's words; a "check yo'self" sorta vibe. Valve's marketing manager is certainly not alone in his skepticism of Microsoft's motives. There's no denying that Games for Windows is being used to promote the launch of Vista -- but will the commitment last beyond the initial push? The answer to that seems obvious: As long as the money is good.

Shadowrun cross-play requires Games for Windows Live Gold account


When we spoke with PR Manager Michael Wolf about Games for Windows Live, he was sparse in details regarding a Games for Windows Live Gold account. "All I can say now is that we're working to make a Gold membership worthwhile even if you're only connecting to Live from Windows Vista," he said.

It seems Microsoft has revealed one of those incentives in the form of cross-platform multiplayer. Text shown at the end of the latest Shadowrun trailer notes that "cross platform play requires Xbox LIVE Gold ... or Games for Windows -- LIVE Gold account (on Windows)."

We're betting that PC vs. PC multiplayer will still be free, as it has been historically. However, we're hoping that Microsoft has some more ingenious plans for GFW Live Gold. Paying a monthly premium just to settle the keyboard vs. gamepad debate does not sit well. How about a GDC announcement to soothe our nerves?

Trailer embedded after the break.

Gallery: Shadowrun

Continue reading Shadowrun cross-play requires Games for Windows Live Gold account

Next Page >

    Other Weblogs Inc. Network blogs you might be interested in: