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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[IGN hit with layoffs; 1UP, Gamespy and UGO shutting down]]></title><link>http://www.joystiq.com/2013/02/21/ign-layoffs/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/21/ign-layoffs/</guid><comments>http://www.joystiq.com/2013/02/21/ign-layoffs/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/21/ign-layoffs/"><img alt="http://www.blogcdn.com/www.joystiq.com/media/2013/02/ign.jpg" class="decoded" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/ign.jpg" /></a></div>IGN was hit with editorial layoffs today, with sites 1UP, UGO and Gamespy expected to be shut down.<br /><br />"We are focusing on our two flagship brands, IGN and AskMen. Unfortunately, as a result, we have made the decision to close sites and restructure our teams accordingly," a company spokesperson confirmed to Joystiq.<br /><br />The news comes less that a month after <a href="http://www.joystiq.com/2013/02/04/ign-acquired-by-ziff-davis/">IGN was purchased by j2 Global through its Ziff Davis subsidiary</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/21/ign-layoffs/">IGN hit with layoffs; 1UP, Gamespy and UGO shutting down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Feb 2013 14:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/21/ign-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20472295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/21/ign-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>askmen</category><category>gamespy</category><category>ign</category><category>layoffs</category><category>ugo</category><category>ziff-davis</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 21 Feb 2013 14:10:00 EST</pubDate></item><item><title><![CDATA[GameSpy: Multiplayer server shutdown result of failure to pay by devs]]></title><link>http://www.joystiq.com/2012/12/14/gamespy-multiplayer-server-shutdown-result-of-failure-to-pay-by/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/14/gamespy-multiplayer-server-shutdown-result-of-failure-to-pay-by/</guid><comments>http://www.joystiq.com/2012/12/14/gamespy-multiplayer-server-shutdown-result-of-failure-to-pay-by/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/14/gamespy-multiplayer-server-shutdown-result-of-failure-to-pay-by/"><img alt="GameSpy Multiplayer server shutdown was result of failure to pay by devs, denies raising fees" data-src-height="274" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/sniperelitegs.jpg" /></a></div>GameSpy has <a href="http://www.joystiq.com/2012/12/12/new-gamespy-owners-glu-mobile-shut-down-multiplayer-servers-with/">responded to the issue earlier this week</a> of its owners Glu Mobile shutting down various multiplayer servers for older PC games like <a href="http://joystiq.com/game/neverwinter-nights"><em>Neverwinter Nights</em></a> and <a href="http://joystiq.com/game/sniper-elite"><em>Sniper Elite</em></a>. First up, GameSpy itself has <a href="http://pc.gamespy.com/articles/122/1226912p1.html">put together a large blog post</a> on its own site, making clear that GameSpy, the editorial outlet owned by IGN, is different from GameSpy Technologies, the multiplayer middleware provider owned by Glu Mobile. It's GameSpy Technologies that closed the servers down, not the GameSpy outlet.<br /><br />GameSpy Technologies <a href="http://www.facebook.com/gamespytech/posts/10152118921128475">has also responded to the issue</a> on its Facebook page, and says that the server shutdowns are a result of the game developers choosing not to pay their service fees, and that "in some cases this lapsing ranges back as much as four years." GameSpy Technologies tells players that it "cannot be expected to provide a service free of charge," and that's why these servers went down. The company also says it was the developers' responsibility to inform players of the impending shutdowns, and "it is regrettable that these publishers chose not to inform their users of the impending discontinuation of support."<br /><br />Now, developer Rebellion said that <a href="http://sniperelitev2.com/Forum/default.aspx?g=posts&amp;t=2062">GameSpy had changed its rates</a> to be "far in excess of how much we were paying previously," but GameSpy Technologies reportedly told GameSpy (the editorial outlet) that server fees haven't changed in eight years and there were no increases made or even plans to do so. Someone, in other words, is mistaken. Joystiq has followed up with both parties, and we'll update this post if we hear more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/14/gamespy-multiplayer-server-shutdown-result-of-failure-to-pay-by/">GameSpy: Multiplayer server shutdown result of failure to pay by devs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Dec 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/14/gamespy-multiplayer-server-shutdown-result-of-failure-to-pay-by/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20403963/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/14/gamespy-multiplayer-server-shutdown-result-of-failure-to-pay-by/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>gamespy</category><category>gamespy-technologies</category><category>lapse</category><category>payment</category><category>pc</category><category>rebeillion</category><category>response</category><category>server</category><category>shutdown</category><category>shutdowns</category><category>sniper-elite</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 14 Dec 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[New GameSpy owners Glu Mobile shut down multiplayer servers without notice]]></title><link>http://www.joystiq.com/2012/12/12/new-gamespy-owners-glu-mobile-shut-down-multiplayer-servers-with/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/12/new-gamespy-owners-glu-mobile-shut-down-multiplayer-servers-with/</guid><comments>http://www.joystiq.com/2012/12/12/new-gamespy-owners-glu-mobile-shut-down-multiplayer-servers-with/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/12/new-gamespy-owners-glu-mobile-shut-down-multiplayer-servers-with/"><img alt="New GameSpy owners Glu Mobile shut down multiplayer servers without notice" data-src-height="327" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/starwarsbattlefront.jpg" /></a></div>Players of quite a few old PC games, including <a href="http://joystiq.com/game/neverwinter-nights"><em>Neverwinter Nights</em></a>, <a href="http://joystiq.com/game/microsoft-flight-simulator-x"><em>Microsoft Flight Simulator X</em></a>, <a href="http://joystiq.com/game/swat-4"><em>SWAT 4</em></a>, <a href="http://joystiq.com/game/hidden-and-dangerous-2"><em>Hidden and Dangerous 2</em></a>, and <a href="http://joystiq.com/game/star-wars-battlefront"><em>Star Wars: Battlefront</em></a>, are reporting that the GameSpy-powered multiplayer servers behind those titles and more have been <a href="http://games.slashdot.org/story/12/12/07/2250252/gamespys-new-owners-begin-disabling-multiplayer-without-warning">shut off without notice</a>. The GameSpy service was sold to publisher Glu Mobile from IGN a little while ago, so it's that company that's apparently responsible for shutting down these servers.<br /><br />Another one of the games affected was <a href="http://joystiq.com/game/sniper-elite"><em>Sniper Elite</em></a>, and developer Rebellion says <a href="http://sniperelitev2.com/Forum/default.aspx?g=posts&amp;t=2062">its hands are tied</a>: Glu wants to charge a lot of money to turn the servers back on, and Rebellion doesn't have the resources to transfer the multiplayer on this old title to another service. Rebellion points out that fans of the game did get seven years of service for free. And while GameSpy's matchmaking is down, players of some of these games can still connect up online manually by IP.<br /><br />Angry players have taken to <a href="https://www.facebook.com/gamespytech">GameSpy's old Facebook page</a> to register their wrath, but there's no official response just yet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/12/new-gamespy-owners-glu-mobile-shut-down-multiplayer-servers-with/">New GameSpy owners Glu Mobile shut down multiplayer servers without notice</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/12/new-gamespy-owners-glu-mobile-shut-down-multiplayer-servers-with/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20400572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/12/new-gamespy-owners-glu-mobile-shut-down-multiplayer-servers-with/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamespy</category><category>glu-mobile</category><category>multiplayer</category><category>neverwinter-nights</category><category>online</category><category>pc</category><category>servers</category><category>sniper-elite</category><category>star-wars-battlefront</category><category>updates</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 12 Dec 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[PS3/PC/iOS/Android cross-platform multiplayer achieved in Dungeon Defenders]]></title><link>http://www.joystiq.com/2011/03/02/ps3-pc-ios-android-cross-platform-multiplayer-achieved-in-dungeo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/02/ps3-pc-ios-android-cross-platform-multiplayer-achieved-in-dungeo/</guid><comments>http://www.joystiq.com/2011/03/02/ps3-pc-ios-android-cross-platform-multiplayer-achieved-in-dungeo/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/02/ps3-pc-ios-android-cross-platform-multiplayer-achieved-in-dungeo/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/dungeondefendersxp.jpg" style="margin-top: 4px; margin-bottom: 4px;" /></a></div>
It's news when two different platforms are linked for multiplayer gaming. But four? Trendy Entertainment has managed to bring cross-platform multiplayer to its Unreal Engine-powered, action-RPG <a href="http://www.joystiq.com/game/dungeon-defenders"><em>Dungeon Defenders</em></a> on PS3, PC, iOS <em>and</em> Android. The developer has even implemented cross-platform matchmaking and buddy lists across the devices.<br />
<br />
The experience is made possible through GameSpy's online tools, suggesting that cross-platform multiplayer will not only become a reality, but a common feature down the line. Trendy utilized <a href="http://www.joystiq.com/2011/02/24/gamespy-making-multiplayer-tech-free-for-smaller-scale-titles/">GameSpy Open</a>, a new program that enables start-up and indie developers to use the company's online tools for free.<br />
<br />
Trendy and GameSpy plan to showcase a demonstration of the cross-platform experience at GDC later this week. <em>Dungeon Defenders</em> is currently available on iOS and Android; PC, PS3 and Xbox 360 versions are planned for release later this year.<p><a href="http://www.joystiq.com/2011/03/02/ps3-pc-ios-android-cross-platform-multiplayer-achieved-in-dungeo/" rel="bookmark">Continue reading <em>PS3/PC/iOS/Android cross-platform multiplayer achieved in Dungeon Defenders</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/02/ps3-pc-ios-android-cross-platform-multiplayer-achieved-in-dungeo/">PS3/PC/iOS/Android cross-platform multiplayer achieved in Dungeon Defenders</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Mar 2011 11:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/02/ps3-pc-ios-android-cross-platform-multiplayer-achieved-in-dungeo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19864920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/02/ps3-pc-ios-android-cross-platform-multiplayer-achieved-in-dungeo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>cross-platform</category><category>dungeon-defenders</category><category>gamespy</category><category>gamespy-open</category><category>gdc-2011</category><category>ios</category><category>iphone</category><category>mobile</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>playstation-network</category><category>ps3</category><category>psn</category><category>trendy-entertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 02 Mar 2011 11:20:00 EST</pubDate></item><item><title><![CDATA[GameSpy making multiplayer tech free for smaller-scale titles]]></title><link>http://www.joystiq.com/2011/02/24/gamespy-making-multiplayer-tech-free-for-smaller-scale-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/24/gamespy-making-multiplayer-tech-free-for-smaller-scale-titles/</guid><comments>http://www.joystiq.com/2011/02/24/gamespy-making-multiplayer-tech-free-for-smaller-scale-titles/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/powered.by.gamespy.logo.022411-530px.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></div>
GameSpy has announced that it's making the multiplayer framework used by a number of modern games (including <a href="http://joystiq.com/game/red-dead-redemption"><em>Red Dead Redemption</em></a> and <a href="http://joystiq.com/game/bulletstorm"><em>Bulletstorm</em></a>) free to any developer interested in using it. Developers of any size can get access to the code and tech required to integrate multiplayer matchmaking, player tracking, cloud data services and anything else needed to keep a large-scale multiplayer game up and running on almost any platform, even including cross-platform play.<br />
<br />
"Free" has its limits, of course -- companies can't run a <em>Bulletstorm</em>-sized game using GameSpy's tech and get away with not paying at all. But much like <a href="http://www.joystiq.com/2011/02/23/epic-to-show-new-unreal-engine-3-updates-at-gdc-raises-udk-roya/">the recent Unreal Engine 3 changes</a>, this decision allows smaller developers to use and test the technology without any overhead costs. GameSpy's Senior Product Manager Sean Flinn tells Joystiq the service will be free below a modest cut-off point and that the company will have "additional pricing tiers" announced later this spring for titles with larger player bases. "We're not being super strict about the usage limits at launch," he says, though GameSpy will "continue to offer a paid tier of service for unlimited numbers of users and premium support."<br />
<br />
Flinn says GameSpy is "betting big on the success of indie and start-ups," and it's hoping that independent developers using the service for free now will eventually grow to "need online services that match their ambition." Interested devs can <a href="http://www.poweredbygamespy.com/apply/">join up with the program</a> starting today.<p><a href="http://www.joystiq.com/2011/02/24/gamespy-making-multiplayer-tech-free-for-smaller-scale-titles/" rel="bookmark">Continue reading <em>GameSpy making multiplayer tech free for smaller-scale titles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/24/gamespy-making-multiplayer-tech-free-for-smaller-scale-titles/">GameSpy making multiplayer tech free for smaller-scale titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Feb 2011 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/24/gamespy-making-multiplayer-tech-free-for-smaller-scale-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19856841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/24/gamespy-making-multiplayer-tech-free-for-smaller-scale-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamespy</category><category>microsoft</category><category>multiplayer</category><category>pc</category><category>playstation</category><category>ps3</category><category>technology</category><category>tools</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 24 Feb 2011 12:20:00 EST</pubDate></item><item><title><![CDATA[Unreal Tournament 3 multiplayer powered by GameSpy]]></title><link>http://www.joystiq.com/2007/11/12/unreal-tournament-3-multiplayer-powered-by-gamespy/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/12/unreal-tournament-3-multiplayer-powered-by-gamespy/</guid><comments>http://www.joystiq.com/2007/11/12/unreal-tournament-3-multiplayer-powered-by-gamespy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/ut3.jpg" alt="" />IGN and Epic sent word this morning that <a href="http://www.joystiq.com/tag/unreal-torunament-3/"><em>Unreal Tournament 3</em></a> will use GameSpy's online technology for multiplayer match ups. The announcement makes sense, given that <a href="http://www.joystiq.com/2007/08/15/gamespy-tech-unreal-engine-3-crossplatform-ps3-and-pc-online/">GameSpy joined Epic's Integrated Partners Program in August</a>, marrying the company's technology with Unreal Engine 3 and permitting cross-platform play across both the PC and PS3. <br /><br />According to a statement, both versions of <em>UT3 </em>will leverage off of GameSpy's tools for multiplayer matchmaking, in-game and out-of-game messaging, tracking players stats, VoIP messaging, and online ranking and leaderboards. However, while interoperability between the two versions of <em>UT3 </em>is <em>expected</em>, this still has not yet been confirmed. The game is currently earmarked on our calenders for release for the PC on November 19, while the PS3 version <a href="http://www.joystiq.com/2007/11/09/rein-ut3-ps3-likely-for-this-year-in-america/">remains something of a mystery</a>.<br /><br />[Via press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/12/unreal-tournament-3-multiplayer-powered-by-gamespy/">Unreal Tournament 3 multiplayer powered by GameSpy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Nov 2007 10:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/12/unreal-tournament-3-multiplayer-powered-by-gamespy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1037525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/12/unreal-tournament-3-multiplayer-powered-by-gamespy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>fps</category><category>gamespy</category><category>ign</category><category>PC</category><category>PS3</category><category>unearl tournament 3</category><category>UnearlTournament3</category><category>unreal</category><category>unreal engine</category><category>unreal tournament</category><category>UnrealEngine</category><category>UnrealTournament</category><category>UT3</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 12 Nov 2007 10:59:00 EST</pubDate></item><item><title><![CDATA[Metareview: Burnout Dominator]]></title><link>http://www.joystiq.com/2007/03/17/metareview-burnout-dominator/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/17/metareview-burnout-dominator/</guid><comments>http://www.joystiq.com/2007/03/17/metareview-burnout-dominator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/burnout/" rel="tag">Burnout</a>, <a href="http://www.joystiq.com/category/metareview/" rel="tag">Metareview</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/bodombart.jpg" />We've had our eye on <em>Burnout Dominator</em> for a while now: it has pretty looks, and features new content made exclusively for PSP and PS2. But, we were worried: maybe the game looks <a href="http://www.joystiq.com/2007/02/16/burnout-dominator-sure-looks-like-burnout/">too much like the previous</a> <em>Burnout</em> games? Surely, explosive car gameplay can't get old ... or can it? Let's see what the critics had to say:<br />
<ul>
    <li><a href="http://psp.ign.com/articles/771/771152p1.html">IGN</a> (<strong>85/100</strong>) thinks it ups the ante from previous <em>Burnout</em> titles ... almost: "The racing is just as adrenaline pumping as it's ever been, and possibly even more so than what we saw in <em>Burnout Revenge</em> as you need to be afraid of traffic once again. However, the lack of standard features and modes like Crash are a rather big disappointment."</li>
    <li><a href="http://www.gamespot.com/psp/driving/burnout5/review.html?sid=6167261">Gamespot</a> (<strong>82/100</strong>) doesn't think <em>Dominator</em> revolutionizes the series, but thinks it's still good: "<em>Burnout Dominator</em> is more <em>Burnout</em>, and that's great. It may not have all the newfangled bells and whistles that you'd want from a sequel, but if you're a fan of the series who absolutely must have new tracks as soon as possible, <em>Dominator</em> should satisfy you nicely."</li>
    <li><a href="http://psp.gamespy.com/playstation-portable/burnout-dominator/773433p1.html">GameSpy</a> (<strong>60/100</strong>) thinks it's a clear step backwards for the franchise: "Rather than another true entry in the series, <em>Dominator</em> is a simple C-grade mashup."</li>
</ul>
You've seen the footage, so you should be able to decide for yourself: does this throwback to the earlier <em>Burnout</em> games do it for you? At least one thing's agreed upon by all three of these critics: get the PSP version instead of the PS2. It <a href="http://www.joystiq.com/2007/02/23/ign-prefers-the-psp-burnout/">looks more impressive</a>, and has slightly more functionality than the console counterpart.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/17/metareview-burnout-dominator/">Metareview: Burnout Dominator</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Mar 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/17/metareview-burnout-dominator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/854846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/17/metareview-burnout-dominator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout dominator</category><category>BurnoutDominator</category><category>gamespot</category><category>gamespy</category><category>ign</category><category>metareview</category><category>review</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 17 Mar 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[A scary, scary rumor (i.e. GameSpy sucks?)]]></title><link>http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/</guid><comments>http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://nintendo-revolution.blogspot.com/2007/03/breaking-no-unified-gamer-tags-or-codes.html"><img vspace="4" hspace="4" border="0" align="right" alt="Look, it's Alisha! LOL" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/frustration.jpg" /></a>The good folks over at <a href="http://gonintendo.com/?p=14563">GoNintendo</a> are referencing <a href="http://nintendo-revolution.blogspot.com/2007/03/breaking-no-unified-gamer-tags-or-codes.html">an informal interview</a> by one "Falafelkid", whom they claim to be as reputable as they come. He has apparently spoken with some GameSpy PR people (whom we have attempted to contact and failed miserably), who will be partnering with Nintendo to provide online functionality in upcoming games. The grim, grim news?<br /><em><br />Falafelkid: Just one last question to make absolutely sure I have got this right, please. If I have a friend roster in one game, that roster will not be available to me in any other game. I have to build up an entirely new list for each title, right?<br /><br />GameSpy: The answer to your question is yes, for the Wii friend lists are game-specific.<br /><br />Ughhhhh.</em> We don't want to take this as fact, but the mere prospect leaves us depressed and in a need of a rainbow or something to cheer us up. The Wii maintains an internal friends list as is; why can't games simply access said list and use it universally across the platform? <em>Why</em>, Nintendo, <em>why?<br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/">A scary, scary rumor (i.e. GameSpy sucks?)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 18:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo-revolution.blogspot.com/2007/03/breaking-no-unified-gamer-tags-or-codes.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/a-scary-scary-rumor-i-e-gamespy-sucks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Friend Codes</category><category>FriendCodes</category><category>GameSpy</category><category>Online</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Wed, 14 Mar 2007 18:05:00 EST</pubDate></item><item><title><![CDATA[Reminder: Nintendo and GameSpy partner for online functionality]]></title><link>http://www.joystiq.com/2007/03/13/reminder-nintendo-and-gamespy-partner-for-online-functionality/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/reminder-nintendo-and-gamespy-partner-for-online-functionality/</guid><comments>http://www.joystiq.com/2007/03/13/reminder-nintendo-and-gamespy-partner-for-online-functionality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a></p><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070313005397&amp;newsLang=en"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gamespy-wii.jpg"  alt="" /></a>We already knew these two would be working together. Actually, we knew this since E3, so there's no news there. But, we assure you, there is some news in this story and it's the possibility of Nintendo moving away from the completely horrible friend codes system that many <em>do not</em> enjoy on the DS. No, the news is that Gamespy will incorporate friend rosters, matchmaking and ranking data into Wi-Fi compatible games, similar to the same online features many Xbox 360 <a href="http://xbox.joystiq.com">fanboys</a> enjoy. <br /><br />And we couldn't be happier ...<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/reminder-nintendo-and-gamespy-partner-for-online-functionality/">Reminder: Nintendo and GameSpy partner for online functionality</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070313005397&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/reminder-nintendo-and-gamespy-partner-for-online-functionality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/reminder-nintendo-and-gamespy-partner-for-online-functionality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamespy</category><category>nintendo</category><category>nintendowii</category><category>wifi</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Mar 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Nintendo partners with GameSpy for enhanced online play]]></title><link>http://www.joystiq.com/2007/03/13/nintendo-partners-with-gamespy-for-enhanced-online-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/13/nintendo-partners-with-gamespy-for-enhanced-online-play/</guid><comments>http://www.joystiq.com/2007/03/13/nintendo-partners-with-gamespy-for-enhanced-online-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070313005397&amp;newsLang=en"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/gamespy-wii.jpg" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Nintendo_partners_with_GameSpy_for_enhanced_online_play'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>In a <a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070313005397&amp;newsLang=en">press release</a> sent out today, GameSpy has announced it will provide "multiplayer technology" to publishers developing games for the Wii. The middleware allows the same online functionality found in DS games but will include friend rosters, matchmaking, and ranking data similar to Xbox Live. It's about time! Looks like Nintendo is finally <a href="http://www.joystiq.com/2007/03/05/no-online-capabilities-for-3rd-party-wii-games-in-2007-says-s/">willing to share</a> their online service with 3rd party developers.<br /><br />Nintendo has had a toe in the online world since <a href="http://www.joystiq.com/2006/08/28/nintendo-wi-fi-connection-marks-2-million-unique-users/">Nintendo Wi-Fi Connection</a> launched in 2005, but game-specific friend codes and the lack of a central hub have made the service a <a href="http://www.joystiq.com/2006/11/27/dude-wheres-my-friends-wii-annoyance-007/">cumbersome</a> experience. Could this mean the end of friend codes and the beginning of a beautiful online experience?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/13/nintendo-partners-with-gamespy-for-enhanced-online-play/">Nintendo partners with GameSpy for enhanced online play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Mar 2007 10:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070313005397&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/nintendo-partners-with-gamespy-for-enhanced-online-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/13/nintendo-partners-with-gamespy-for-enhanced-online-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>gamespy</category><category>nintendo</category><category>online</category><category>wifi</category><category>wii</category><dc:creator><![CDATA[John Bardinelli]]></dc:creator><pubDate>Tue, 13 Mar 2007 10:48:00 EST</pubDate></item><item><title><![CDATA[Who you gonna fight as in The Warriors?]]></title><link>http://www.joystiq.com/2007/02/11/who-you-gonna-fight-as-in-the-warriors/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/11/who-you-gonna-fight-as-in-the-warriors/</guid><comments>http://www.joystiq.com/2007/02/11/who-you-gonna-fight-as-in-the-warriors/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/the-warriors/" rel="tag">The Warriors</a></p><a href="http://www.gamespot.com/psp/action/warriors/news.html?sid=6165644&amp;om_act=convert&amp;om_clk=multimodule&amp;tag=multimodule;picks;title;1"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/warriorpunch.jpg"  alt="" /></a><br />Rockstar's latest is coming out real soon. This PS2 port has already earned one rave review from <a href="http://psp.gamespy.com/playstation-portable/the-warriors/763245p1.html">GameSpy</a>: its budget price, and immediately available <a href="http://www.joystiq.com/2007/01/24/armies-of-the-night-await-you-in-the-warriors/">Armies of the Night mode</a>, pushed it to a pretty fantastic 4.5/5 score from them. "<em>The Warriors</em> is that console generation's best pure brawler," GameSpy notes. Sounds exciting, no?<br /><br />To get a better feel for the violence that'll end up in our handhelds, <a href="http://www.gamespot.com/psp/action/warriors/news.html?sid=6165644&amp;om_act=convert&amp;om_clk=multimodule&amp;tag=multimodule;picks;title;1">Gamespot</a> has covered the various characters and fighting styles in the game. You'll be able to read up on thugs like Cleon, Swan, Snow and Ajax. Having missed the PS2 original, I have to admit that I'm pretty excited for this Tuesday's big <a href="http://www.amazon.com/gp/product/B000JZ4EVW/104-5004915-2051921?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000JZ4EVW">release</a>. Are you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/11/who-you-gonna-fight-as-in-the-warriors/">Who you gonna fight as in The Warriors?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Feb 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/psp/action/warriors/news.html?sid=6165644&amp;om_act=convert&amp;om_clk=multimodule&amp;tag=multimodule;picks;title;1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/11/who-you-gonna-fight-as-in-the-warriors/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/752041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/11/who-you-gonna-fight-as-in-the-warriors/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armies of the night</category><category>ArmiesOfTheNight</category><category>brawler</category><category>gamespot</category><category>gamespy</category><category>rockstar</category><category>the warriors</category><category>TheWarriors</category><category>warriors</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 11 Feb 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[Gamespy says good things about Crackdown]]></title><link>http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/</guid><comments>http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><em><a href="http://xbox360.gamespy.com/xbox-360/crackdown/760601p1.html"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/crackdownstandintll.jpg" align="right" vspace="4" border="0" /></a>Crackdown</em> seems to be the game everyone wants to figure out, leaving us to ask ourselves a bunch of questions. Can the game hold its own? Is the <em>Halo 3</em> beta attached to it solely because it sucks so bad? Why is there no crack in <em>Crackdown</em>? We all got our hands on the demo and the truth is, we're thinking this game could be worth the $60 by itself. Now more good news comes from the <a href="http://xbox360.gamespy.com/xbox-360/crackdown/760601p1.html">Gamespy</a> camp where they got to play a preview build of the game and it looks like they enjoy it. Gamespy says that the game isn't reinventing the wheel when it comes to sandbox games, but does things well enough to keep the experience fun, fresh and unique. Maybe it's leveling up of one's super powers or maybe it's just because we aren't forced to be thugs in the game. Whatever it may be, Gamespy goes out and says "<em>this title is shaping up to be a solid purchase, Halo 3 beta invite or not" </em>... we really hope so. Read Gamespy's full preview after the jump.<br /><br />[Thanks, Jonah]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/">Gamespy says good things about Crackdown</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Feb 2007 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.gamespy.com/xbox-360/crackdown/760601p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/747561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/gamespy-says-good-things-about-crackdown/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crackdown</category><category>gamespy</category><category>halo 3</category><category>Halo3</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>preview</category><category>real time worlds</category><category>RealTimeWorlds</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Sun, 04 Feb 2007 10:35:00 EST</pubDate></item><item><title><![CDATA[First Family Guy gameplay video released]]></title><link>http://www.joystiq.com/2006/10/10/first-family-guy-video-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/first-family-guy-video-released/</guid><comments>http://www.joystiq.com/2006/10/10/first-family-guy-video-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><p align="center"><object width="425" height="350">
<param value="http://www.youtube.com/v/46Y3XHOBFRI" name="movie" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/46Y3XHOBFRI"></embed></object> </p>
<p>I gotta say the <a href="http://www.joystiq.com/2006/09/05/family-guy-previewed/"><em>Family Guy</em></a> game is looking pretty darn sharp with its cell-shaded graphics, and <a href="http://media.psp.ign.com/media/728/728065/vids_1.html">IGN</a> has just released the game's first video, showing off those gorgeous good looks. However, don't get too excited yet because this video has been added to all IGN channels its being developed for. Still, even if it's not the PSP version, it should still look very comparable.<br /></p>
<p><a href="http://psp.gamespy.com/playstation-portable/family-guy/729763p1.html">Gamespy</a> had the privelage to play an early build and said the gameplay tends to get boring, but the visuals and storyline are very good.</p>
<p><em>Family Guy</em>, which will be published by <a href="http://www.2kgames.com/">2K Games</a> and developed by <a href="http://www.high-voltage.com/">High Voltage Software</a> is set to ship Oct. 16.<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/10/first-family-guy-video-released/">First Family Guy gameplay video released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Oct 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/10/first-family-guy-video-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/first-family-guy-video-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k games</category><category>2kGames</category><category>family guy</category><category>FamilyGuy</category><category>gamespy</category><category>high voltage software</category><category>HighVoltageSoftware</category><category>ign</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Tue, 10 Oct 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Superman Returns looking bizarre]]></title><link>http://www.joystiq.com/2006/07/22/superman-returns-looking-bizarre/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/22/superman-returns-looking-bizarre/</guid><comments>http://www.joystiq.com/2006/07/22/superman-returns-looking-bizarre/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox360.gamespy.com/xbox-360/superman-returns/718831p1.html"><img width="225" vspace="4" hspace="4" height="319" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/supermanreturnspack.jpg" id="vimage_2" alt="" /></a>In a  move seemingly inspired by <em>Ultimate Spiderman</em>'s villainous gameplay, EA is including the famed super-clone Bizzaro as a <a href="http://xbox360.gamespy.com/xbox-360/superman-returns/718831p1.html">playable character</a> in <em>Superman Returns</em>. <a href="http://en.wikipedia.org/wiki/The_Bizarro_Jerry_%28Seinfeld_episode%29">Bizarro Jerry</a> is surely pleased. Of course, the mere hint that a Supes game doesn't suck is the clearest indication yet that we're all living in an alternate universe.<br /><br />[Via <a href="http://videogamejocks.blogspot.com/2006/07/superman-returns-updated-preview.html">VideoGameJocks</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/22/superman-returns-looking-bizarre/">Superman Returns looking bizarre</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Jul 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.gamespy.com/xbox-360/superman-returns/718831p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/22/superman-returns-looking-bizarre/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/645438/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/22/superman-returns-looking-bizarre/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bizarro</category><category>comics</category><category>ea</category><category>gamespy</category><category>superman</category><category>vilains</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Sat, 22 Jul 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[Gamespy previews Contact]]></title><link>http://www.joystiq.com/2006/04/05/gamespy-previews-contact/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/05/gamespy-previews-contact/</guid><comments>http://www.joystiq.com/2006/04/05/gamespy-previews-contact/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://gba.gamespy.com/nintendo-ds/contact/700002p1.html"><img vspace="4" hspace="4" border="1" align="right"src="http://www.joystiq.com/media/2006/04/Picture-contact1.jpg" alt="" /></a>Gamespy is running a preview of the game<em>Contact</em>, the collaborative effort of Grasshopper Manufacturer (<em>Killer 7</em>) and Marvelous Interactive(<em>Harvest Moon: Friends of Mineral Town</em>), <ahref="http://www.joystiq.com/2006/03/06/atlus-and-ds-make-contact/">adapted for localization by Atlus</a>. One of theupcoming WiFi-compatible games eliciting the most interest, and for good reason, <em>Contact</em> tells the tale of anextra-terrestrial professor who crashes to Earth and meets a boy named Charlie, whom he enlists to aid him in repairinghis ship. By encountering others in his travels and befriending them, Charlie then brings them into this world and canenlist their aid to accomplish said goals.<br /> <br /> The preview is a good piece, chock full of information on thegame's interesting WiFi implementation and other goodies. In connecting with friends, your character becomes a NPC intheir game, complete with your own scripted dialogue and look. The game is currently scheduled for a July release inAmerica.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/05/gamespy-previews-contact/">Gamespy previews Contact</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Apr 2006 22:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gba.gamespy.com/nintendo-ds/contact/700002p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/05/gamespy-previews-contact/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/606090/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/05/gamespy-previews-contact/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contact</category><category>ds</category><category>gamespy</category><category>grasshopper</category><category>nintendo</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 05 Apr 2006 22:28:00 EST</pubDate></item><item><title><![CDATA[Independent Games Festival finalists in-depth]]></title><link>http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/</guid><comments>http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://pc.gamespy.com/articles/695/695972p1.html"><img vspace="4" hspace="4" border="1" align="right"src="http://www.joystiq.com/media/2006/03/160306-igf.jpg" alt="" /></a>Gamespy has taken a detailed look at every oneof the <a href="http://www.joystiq.com/2006/02/24/indie-games-finalists-playable-now/">Independent Games Festival</a>finalists, in advance of GDC next week where the awards ceremony will take place. If you've the time to go through thelist in its entirety, you might be surprised at the range of games that have been under your nose all along.<br /><br/>Gamasutra and GameDev.net have also been running <a href="http://www.igf.com/">interviews</a> with some of thecreators of these games, allowing interested players or designers to get a feel for the process of independent designand find out more about the games themselves. The <ahref="http://www.gamasutra.com/features/20060315/hong_01.shtml">latest Gamasutra interview</a> is with OminousDevelopment (behind game <em>Strange Attractors</em>); <a href="http://www.gamedev.net/">GameDev.net</a> posted six newinterviews yesterday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/">Independent Games Festival finalists in-depth</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Mar 2006 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.gamespy.com/articles/695/695972p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/600131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/16/independent-games-festival-finalists-in-depth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamespy</category><category>igf</category><category>independent games</category><category>IndependentGames</category><category>indie games</category><category>IndieGames</category><category>PC</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Thu, 16 Mar 2006 18:00:00 EST</pubDate></item></channel></rss>