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Posts tagged gdc-2009

GDC09: Gameloft's DSiWare plans include popstar, soccer simulators

Even though Nintendo has been tight-lipped about its DSiWare plans, Gameloft showed us a couple titles it has coming to the system during GDC last week. Although Gameloft wouldn't show us Assassin's Creed or its other iPhone titles, it did showcase two titles currently underway for Nintendo's new...

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Dead Rising 2 multiplayer not confirmed, Capcom says

Just like every other year, GDC in 2009 brought with it a bevy of new information (and the ubiquitous Pat Benatar rumor). And unfortunately, during the rush to post information, it's easy for publishing outlets (including ourselves) to mishear something, misconstrue a piece of information and/or...

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GDC09: Dexter hands-on (iPhone)

A light drama about a heroic serial killer may not seem like the most natural fit for a game adaptation, but Marc Ecko VP Marc Fernandez couldn't ignore the opportunity as he watched Dexter. Fernandez told us at GDC that he felt like the show was almost set up like a game, with the titular...

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GDC09: Wolfenstein hands-on

During our Activision GDC preview, we got a closer looks at id Sofware's Wolfenstein reboot and the game's supernatural aspect, "the Veil" -- or as we like to call it, "turning on the HUD." This new Wolfenstein features mystical powers that are learned during the course of the game and activated...

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Mega64 and special guest use CQC on Metal Gear Solid 4

No matter how many times the Mega64 guys dress as beloved video game characters and go into public, we never fail to be entertained. But their take on Metal Gear Solid 4, which debuted at the GDCAs last week, takes a turn towards the surreal and becomes something far more epic than simple spoof....

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GDC09: A look at Dead Space's renegade roots

A good 18 months before Electronic Arts even agreed to publish 2008's survival-horror hit, Dead Space, developers at EA Redwood Shores were working on the title. That's just what renegades do. During a presentation at last week's GDC (via Gamespot), senior producer Chuck Beaver pointed out how his...

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GDC09: Terminator Salvation hands-on

click to enlarge Set two years before the movie bearing the same name, Terminator Salvation's, well, salvation from the realm of mediocre shooter-dom is in the hands of Bionic Commando dev Grin. Embedded within the film's production team from day one, sharing creations back and forth, the Swedish...

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GDC09: Understanding what Stardock's Goo means to the used PC games market

Stardock's Game Object Obfuscation (Goo) sounds super complex (and it is), but all we -- "the consumer" -- need to grasp is that it could very well open up a "used" PC games market. Although this sounds like something that would make publishers and developers irate, the clever part with Goo is...

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GDC09: Punch-Out!! Wii hands-on

click to enlarge Little Mac is definitely back, and he brought Doc Louis with him. He's also hauling a heck of a lot more pixels this time around, and we're happy to report that Punch-Out!! is indeed still fun to play. The Nintendo booth (the largest and lone major gaming publisher on the show...

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GDC09: Just how many words were in Fable 2?

The answer? A lot. ...Oh, you were hoping for something a bit more concrete? Well, as we just learned in a GDC session, the talky action-RPG included some 370,000 words, totaling 38 hours of speech. No, really, you can read it for yourself just above. And that, friends, is why Fable 2 was our 2008...

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