Follow us on:

Posts tagged gdc-2010

Hands-on: Magicka

Services like Xbox Live Arcade have done a good job of reviving classic genres and reinventing them for modern audiences. Unfortunately, one genre that's been sorely under-represented is the top-down dungeon crawler. Arrowhead Game Studios' Magicka is looking to fill that void, mixing in classic...

Continue Reading

Interview: Akira Yamaoka explains Grasshopper jump

Having composed Silent Hill's unmistakable audio ever since the series began, Akira Yamaoka is best known for unsettling even the soundest of minds with an unpredictable mixture of industrial noise, haunting melodies and straight-up rock. He left his position as producer and fan-made custodian of...

Continue Reading

Hands-on: NBA Jam

You need to get the preconception that NBA Jam is part of the rigid "sports game" genre out of your mind right this second. I can understand why you might possess this notion: for gamers whose youths were spent mastering the original game's showboating mechanics, Jam is one of the few franchises...

Continue Reading

Impressions: The Secret World

During GDC, I saw Ragnar Tornquist demonstrate his upcoming Funcom MMO, The Secret World. I should note that I'm not well versed in MMOs, and my experience doesn't extend far beyond a scant few hours with the trial version of World of Warcraft (and many, many hours with Phantasy Star Online and...

Continue Reading

Interview: BioWare's Greg Zeschuk and Ray Muzyka

"Are you saying BioWare fast turnaround?" company co-founder Greg Zeschuk asks jokingly. The respected RPG developer has been known for taking its time with producing hits like Neverwinter Nights and Baldur's Gate, but has seemingly never been as prolific as it has been in recent months -- just...

Continue Reading

Sony's Jack Tretton: 'I can promise you a Killzone 3'

He doesn't know exactly when the third Killzone game will be announced, but SCEA prez Jack Tretton does know that it's gonna happen. When pushed by GTTV host Geoff Keighley about a sequel to last year's Killzone 2 on last night's episode, the Sony exec openly answered, "You know, we own Guerrilla...

Continue Reading

Interview: Spoiling Heavy Rain with David Cage

Once a major release has been completed and propelled to the top of the sales charts, the critical discussion surrounding it typically evaporates just as the Next Big Thing appears on the horizon. But Heavy Rain -- whether you like it, love it or loathe it -- has been kept afloat in popular...

Continue Reading

PixelJunk Eden's Baiyon creating music visualizer for PS3

Q-Games is teaming up with Japanese artist Baiyon once again for another PSN collaboration. Baiyon, who created the visuals and sound for PixelJunk Eden and Encore, is directing an interactive music visualizer for the PS3, to be distributed via the PlayStation Network. Unlike Q-Games' Earth...

Continue Reading

Hands-on: PixelJunk Racers 2nd Lap (PSN)

As the first PixelJunk game from Q-Games, Racers was largely misunderstood by most. Now, after the success of Monsters, Eden and Shooter, Q-Games is ready to go back to its first concept and give it a second chance. PixelJunk Racers 2nd Lap isn't just an add-on to the original PSN game, but a new...

Continue Reading

Impressions: Sam & Max: The Devil's Playhouse - The Penal Zone (PS3)

You wouldn't expect to find "We've tightened up the graphics on Episode Three" among the usual list of noted improvements between Telltale's episodic releases. After all, with endearing, demented characters like Sam and Max taking up quite a bit of the screen, who cares how many polygons are left...

Continue Reading


Featured Stories

Image

Persona Q review: When worlds collide

Posted on Nov 20th 2014 12:00PM

Image

Hit List Q&A: Nathan Vella, co-founder of Capy

Posted on Nov 19th 2014 8:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW