Follow us on:

Posts tagged gdc-2010

Hands-on: Lead & Gold: Gangs of the Wild West

Multiplayer first-person shooters are a dime a dozen lately, meaning Lead & Gold: Gangs of the Wild West has a lot to prove for itself. The gameplay is definitely fun, but it's clear that its main selling point is the format. As a downloadable game (confirmed for PC, planned for XBLA and PSN),...

Continue Reading

Hands-on: ModNation Racers PSP

The PSP has become home to a growing number of PS3 ports, from Super Stardust to LittleBigPlanet, but rarely has a portable rendition of a PS3 game remained so faithful to the original as ModNation Racers on PSP. (Well, perhaps with the exception of PixelJunk Monsters.) ModNation Racers is launchin...

Continue Reading

GDC: Designing Assassin's Creed 2 (or: Dodging a curveball from upper management)

Though Uncharted 2 may have snatched away most of the Game of the Year trophies, Assassin's Creed 2 stands out as another of 2009's most acclaimed and successful titles. Lead game designer Patrick Plourde candidly discussed Ubisoft Montreal's development process at one of the final panels during th...

Continue Reading

Impressions: Lara Croft and the Guardian of Light

Giant spiders. Why'd it have to be giant spiders? Mind you, seeing Lara Croft gun down squealing, eight-legged monstrosities doesn't bring with it the tinge of regret that I've come to associate with her tendency to permanently cross off creatures from the endangered species list. Had Crystal Dy...

Continue Reading

GDC breaks attendance record: 18k geeks in da house

The 2010 Game Developers Conference welcomed 18,250 industry professionals, many of whom also moonlighted as alcohol professionals during the evenings, to San Francisco's Moscone Convention Center for another round of the annual meet-up. The record number surpassed last year's total of 17,000 atte...

Continue Reading

Hands-on: Parrot AR.Drone

We've never written about the Parrot AR.Drone on our humble news site because we've yet to see its applications in the gaming space. Don't get us wrong -- it's as inherently awesome as you'd expect a hovering, camera-equipped drone (that's controlled by your iPhone!) to be. However, "random things ...

Continue Reading

GDC: 'Designing Shadow Complex' (or: zig when they zag)

While Metroid director Yoshio Sakamoto may not have played Shadow Complex, the XBLA darling's creators definitely played Metroid. During a panel titled "Designing Shadow Complex," Chair Entertainment Creative Director Donald Mustard encouraged the audience of prospective downloadable game makers to...

Continue Reading

Developer Tom Soderlund explains the frights of Ghostwire

Bumps in the night. Unexplained sounds. A chill up your spine. Extreme terror. These things aren't associated with the Nintendo DSi, unless you unexpectedly leave yours behind in a taxi. But A Different Game CEO Tom Soderlund wants to bring all of that augmented paranormal activity to your DSi with...

Continue Reading

Ghostwire might haunt iPhone, Android

Ghostwire lead developer Tom Soderlund told us at GDC that his upcoming DSi-exclusive Nintendo DS game might be coming to Apple's iPhone and Google's Android. The DSi version, published by Majesco, is set to come out near Halloween this year, and it's possible that other flavors might join it at th...

Continue Reading

GDC: The music and sound of Flower

On the last day of GDC, a little room in the back of the North Hall of San Francisco's Moscone Center was packed. Most of the audio design and sound creation panels in that part of the building weren't very well attended for most of the week. But on Saturday morning, it was standing room only for t...

Continue Reading


Featured Stories

Image

Xeodrifter review: Snacktroid

Posted on Dec 17th 2014 1:00PM

Image

UPDATE: Super Joystiq Podcast returns to iTunes

Posted on Dec 15th 2014 2:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW