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Posts tagged gdc-2010

Interview: EyePet's Nicolas Doucet discusses Move integration

We were starting to worry that SCEA had forgotten about EyePet when its planned holiday 2009 release came and went. Sony's Eye-enabled virtual pet simulator made a surprising reemergence recently, now featuring PlayStation Move support. We chatted with EyePet producer Nicolas Doucet about implement...

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OnLive features 'cloud' session saves, disables graphics settings

In a demo of its upcoming streaming service, OnLive president and CEO Steve Perlman confirmed something long suspected -- players will not be able to adjust graphics settings. "We don't want somebody going and changing the settings to something different for what the game is optimized for," he told...

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Hands-on: Star Wars: The Old Republic's Trooper class

Click to Jabba-size LucasArts and BioWare have thus far released information for their upcoming MMO, Star Wars: The Old Republic, at a painfully slow pace -- the same goes for the hands-on opportunities they've offered us over the past year. When we finished our demo of the game at GDC, we were st...

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GDC: Harmonix on the ups and downs of creating the Rock Band Network

Eleven days ago, Harmonix delivered on a concept many of us had fantasized about since the very first time we ever played Rock Band: It democratized the track-making process. For the first time in the franchise's history, any schmo off the street with a bit of MIDI engineering experience and a song...

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Interview: ModNation Racers' Dan Sochan

ModNation Racers has come a long way since the release of its public beta last year. Since then, Sony San Diego Studios and United Front Games have expanded the franchise quite a bit, adding a number of new creation tools, four-player split-screen support and even a PSP counterpart. We chatted with...

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Gaijin bringing iPhone's Lilt Line to WiiWare

Lilt Line, winner of a 2010 IGF Mobile award for Audio Achievement is a simple iPhone game, in which you tilt the phone to guide a line through winding tunnels, and tap the screen in response to on-screen cues, all in time to dubstep music by 16bit. Essentially, it's Irritating Stick without the irr...

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Recently laid-off devs rant about being recently laid off

I think we can all agree that, aside from being hit by a speeding train or dropping a hot meal you've been cooking for hours, being fired from your job is like, the worst thing that can happen to you. As such, we expected the speakers on last week's GDC rant panel, titled "Fired and Fired-up: Joble...

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Alan Wake: several DLC episodes this year, second 'season' dependent on audience

As revealed during this year's Consumer Electronics Show, tormented writer Alan Wake will continue his dimly lit journey in the form of post-launch downloadable episodes. After the internally episodic thriller hits shelves on May 18, Remedy Entertainment will expand it with at least two episodes in...

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GDC Impressions: APB

Last week, Realtime Worlds MMO APB featured prominently during an in-booth press conference held at GDC. The game was playable (though, sadly, not by me), and the audience was treated to a live demo lead by the developer's founder, ex-DMA and Grand Theft Auto co-creator, David Jones. Using two s...

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Bungie & BioWare discuss franchise maintenance at GDC

As part of the GamesBeat "fireside chat" series during GDC 2010, Bungie's Joseph Staten and BioWare's Ray Muzyka discussed some of the challenges with maintaining big, huge franchises with Spike TV's Geoff Keighley. Staten noted that Bungie originally "had absolutely no 10-year plan" for the Halo f...

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