Follow us on:

Posts tagged gdc-2011

Interview: Cave Story's salaryman designer, Daisuke 'Pixel' Amaya

Daisuke "Pixel" Amaya is one of just a few Japanese names in the indie gaming pantheon, after developing 2004's Cave Story entirely on his own as a labor of love. This year, he came to the Game Developers Conference to present a long-overdue postmortem about the development of Cave Story and to...

Continue Reading

Animales de la Muerte reanimated as PSN/XBLA game

Back in 2009, High Voltage Studios discussed its plan to shift Animales de la Muerte, a game with the irresistible concept of "zombie zoo animals," from WiiWare to retail because of a large amount of audio. The twin-stick shooter has resurfaced again, and has returned to the download space --...

Continue Reading

What's in a Name: Demiurge Studios

Albert Reed is the studio director and co-founder of Demiurge Studios, the Boston-based team responsible for the forthcoming Shoot Many Robots and a mess of contract work with Harmonix' Rock Band franchise, Gearbox Studios' Brothers in Arms and Borderlands franchises, and many more. Reed...

Continue Reading

American McGee's Spicy Horse to focus on free-to-play games after Alice: Madness Returns

More than ten years after overseeing Alice with now-defunct developer Rogue Entertainment, American McGee is wrapping up a sequel with his Shanghai-based company, Spicy Horse. "This will be the first ever console triple-A game that's been developed from beginning to end in China, for the Western...

Continue Reading

Shinji Mikami on his Shadows of the Damned role and 'adult love'

Shadows of the Damned represents not only a partnership between EA and Grasshopper Manufacture, but also a reunion between Grasshopper and Shinji Mikami, who produced its Killer 7 for Capcom. Mikami is lending his action-horror expertise to Grasshopper's new game, completely separate from his...

Continue Reading

Uncharted 3(D) preview: Drake Drop Distance

When I say Uncharted 3: Drake's Deception has the best stereoscopic 3D presentation I've seen so far, I don't mean to imply that I'll shut my laptop after I complete this sentence and dash out the door to buy a 3DTV (an inconsiderate and fatal idea, given that I'm writing this from inside an...

Continue Reading

Voice of the Damned: Suda 51 on being an EA Partner and surviving the Japanese market

At a preview event alongside GDC, EA offered the first playable demo of Grasshopper Manufacture's From Dusk Till Dawn-esque third-person shooter, Shadows of the Damned. Immediately after experiencing its floating skull sidekicks, baby-head gates, and demons in seductive-woman suits, we spoke to...

Continue Reading

Shadows of the Damned preview: Goat toward the light

If you thought Grasshopper Manufacture was "selling out" by making a third-person shooter, of all things, with EA Partners, of all people, you need not worry about such a thing. Having played Shadows of the Damned for about 20 minutes, I can confirm that it is a true Grasshopper game, full of the...

Continue Reading

Mortal Kombat preview: Didactic die tactic

After my release from school in the afternoon, I would march into the mediocre mall arcade with an earnest intent to learn. Rather than claiming the Mortal Kombat 3 machine with a coin, I'd drop a thick, stapled stack of A4 pages in the middle of the counter to signal my impending occupation --...

Continue Reading

BurgerTime HD footage shows a twist on the coin-op classic

If you can figure out what's going on in this BurgerTime HD multiplayer footage IGN shot during GDC, we'll ... buy you a (virtual) burger. Here's the deal: It sort of looks like Data East's 1982 original in terms of the basic burger-building gameplay, but the HD-ification has clearly been...

Continue Reading


Featured Stories

Image

On my iPad: Ephemerid

Posted on Jul 31st 2014 12:30PM

Image

Oddworld: New N Tasty review: Fresh produce

Posted on Jul 29th 2014 1:00PM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW