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Posts tagged gdc-2012

The best mobile games of GDC 2012

We've picked out five of the most interesting new mobile titles seen at the Game Developers Conference this year. One of them is available now, and the others are coming soon, all from studios and developers of varying talents and reputations. Read on to see the cream of the crop from the mobile...

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Final thoughts from GDC: How JRPGS can dance to Reisuke Ishida's beat

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer. For all the discussion about the dire...

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My first dance with Runner2: Future Legend of Rhythm Alien

Runner2: Future Legend of Rhythm Alien is easier than Bit.Trip Runner. I'm saying this up front because I'm guessing the difficulty in Runner turned some would-be fans away, and I want those people to keep reading. If you liked the simple rhythm-platforming gameplay of Runner but hit a metaphorical...

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The Witness cares about you more than you know

Soon after launching his debut hit, Braid, on Xbox Live Arcade in 2008, creator Jonathan Blow issued a cheeky walkthrough tip on his personal site. In so many words, it said "suck it up and don't use a walkthrough" – a statement which many saw as reflective of a perceived "my way" attitude to...

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Papo and Yo and dealing with tragedy

Everyone has a coping mechanism for those times they have to endure pain and tragedy. Papo & Yo creator Vander Caballero grew up with an abusive and alcoholic father, and we're learning about it through the game's goals and imagery. Caballero's father is represented by a companion and monster...

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Jet Set Radio HD retains US-version content, half of original track list

Stripping out Jet Set Radio's eclectic mix of original and licensed music would be a vandalism far worse than that perpetrated by its roving band of cel-shaded graffiti artists. Sega's proposal of a high-definition update to the cherished and influential Dreamcast game skated around the question,...

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DICE's future plans go beyond the Battlefield franchise

It's been awhile since the last non-Battlefield game from DICE. Sure, the Swedish dev studio assisted with Medal of Honor's 2010 reboot (multiplayer) and provided some tech backup for Need for Speed: The Run (DICE's Frostbite 2.0 game engine powered the title), but otherwise it hasn't made a...

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Battlefield 3's lack of DLC: DICE general manager explains

Battlefield 3 launched on the Xbox 360, PlayStation 3, and PC in late October of 2011. Approximately a month and a half later, the game's first expansion arrived: "Back to Karkand." Aside from a handful of tweaks since, EA's DICE studio has kept relative radio silence. So much so, in fact, that one...

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GREE explains what GREE is

Here's about the limit of our knowledge regarding GREE: it's 1) a Japanese company that 2) does something with cell phone games and 3) has a ton of money. Beyond that, details get a little fuzzy. So I asked Eros Resmini, SVP of Marketing and Developer Relations at GREE's new American branch, what...

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GDC 2012 welcomes 22,500 attendees, 17% increase from prior year

The 2012 Game Developers Conference broke an attendance record with 22,500 souls spending some amount of time inside San Francisco's Moscone Center. The show saw a 17 percent increase in admissions from the previous year, and hosted over 300 exhibitors and sponsors, along with the 14th Annual IGF...

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