Posts tagged gdc-2013 
NPD: Digital game sales growing year-over-year 33 percent
Digital games and downloadable content sales are growing at a rate of 33 percent year over year in the US and Europe, according to data presented by NPD, iResearch and Digi-Capital analysts at GDC. The speakers at the digital games sales talk noted that sales in China are expected to grow over 10 ...
Path of Exile version 1.0 is six months away, one expansion per year after
The free-to-play action RPG Path of Exile went into open beta this past January, and the next step is putting together a version 1.0, Grinding Gear Games co-founder Chris Wilson told us this week at GDC 2013. Starting with about 250,000 registered players, the game has since grown up to around 2 ...
Seen@GDC: Playground games
Die Gute Fabrik lead designer Douglas Wilson is comfortable asking people to make fools of themselves, as he demonstrated during his panel at GDC on Friday, "Three Folk Games To Inspire Radical New Video Games." Wilson emphasized the impact that physical, playground games can have on modern video ...
Diablo 3's missing runestones found at GDC
If you've followed Diablo 3's development for a long time, you might remember the idea of Runestones. They were meant to be actual in-game items that could supplement character abilities in various ways, such as adding a fire attack to a melee hit, or doubling the power of a spell for free. When ...
Anomaly 2 preview: Tug o' war
Anomaly 2 presents multiplayer for the first time in the series, pitting human-attacking convoys against stationary alien emplacements. The deciding factor in victory is points – the alien side must defend its generators and build harvesters to mine points away from the human side, while the ...
X-COM could've had bunny monsters, Chryssalid was a happy accident
X-COM's cast of alien characters could have looked vastly different. During a postmortem at GDC, X-COM creator Julian Gollop showed some of the alien design mock-ups that were created by one of the game's artists, John Reitze. "This is the visual piece de la resistance of my entire presentation, ...
Unreal Engine 4 not designed to work on Wii U [Update]
Epic Games' Unreal Engine 4 won't support the Wii U, Epic VP Mark Rein said during GDC. During a theater presentation of the Infiltrator demo, Rein laughed and said "no" when asked if UE4 would run on Wii U. "Our goal for Unreal Engine 4 console-wise is next-gen consoles," he explained to Kotaku. ...
PS4 'Elemental' demo of Unreal Engine 4 gets an extension
In addition to the new 'Infiltrator' video, Epic Games brought to GDC an extended version of the PS4 'Elemental' demo highlighting its Unreal Engine 4 engine, the demo first shown at the console's reveal event. You can now see two more minutes of Epic's next-gen engine running in real-time on ...
Where Retro City Rampage made its money
During his GDC panel, "One Man, 17 SKUs: Shipping on Every Platform at Once," Retro City Rampage creator Brian Provinciano provided a clear breakdown of the game's fiscal performance across various platforms. PSN was where Provinciano saw most of his profit come in: over $600,000 earned across over ...
Rome 2 looks to continue building Total War's empire
Showing off a strategy game like Total War: Rome 2 at a convention can't be easy. With only so much time to show off to the awaiting journalists, games have to rely on spectacle. Yet the greatness of Total War derives from longer play sessions. There, the series' two halves – tactical ...
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Super Joystiq Podcast 051: Xbox One continued, impressions and interviews from Redmond
Posted on May 24th 2013 1:15PM
