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Posts tagged gdc-europe-2010

What Killzone looked like before it was Killzone

The E3 2005 trailer for Killzone 2 quickly became well-known (infamous, even) for its supposedly unatainable levels of in-game graphical prowess. But the initial trailer for the game that would become the original Killzone has been much less well known ... until this past week at GDC Europe. ...

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GDC Europe 2010 reports record attendance, 2011 dates announced

We've had plenty of news out of Gamescom this week, but don't forget about that other European games conference that went down recently. GDC Europe, which took place earlier this week also in Cologne, Germany, reports that it experienced record attendance. This was the second year of the...

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David Cage on his 'benevolent dictatorship' over Quantic Dream

For most developers, creating a game is a constant struggle between the design-based decisions of the creative team and the marketing-based decisions of the business team. Not at Quantic Dream, where David Cage's role as both CEO and lead designer means that "game design guides everything" at the...

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Remedy MD: episodic Alan Wake release would be 'interesting experiment'

Alan Wake was one of the victims of Red Dead Redemption's retail shootout earlier this year, but Remedy's Managing Director Matias Myllyrinne isn't bitter about it. Speaking to Joystiq at GDC Europe, the studio head expressed, "RDR is a fantastic game, due credit to Rockstar, they deserve it. For...

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Red Steel 2 director unsure on Kinect, Move potential

In developing Red Steel 2, Ubisoft Creative Director Jason VanderBerge learned quite a bit about Nintendo's optional Wii MotionPlus accessory (and how people use it). So he seemed like a good person to ask about the potential of Sony and Microsoft's impending motion control accessories, the Move...

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Preview: SingStar Dance and SingStar Guitar

A music game that's just about singing? That's so 2003. Or if you're the SingStar franchise, it's so, um, today. Sony's PlayStation karaoke series has proudly focused on grading vocals for years now, but that's about the change with this fall's release of both SingStar Dance and SingStar Guitar. I...

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How Project Dust's world-building world was built

We're still not entirely sure what kind of game lies underneath the virtual-sandbox-with-lava of Eric Chahi's Project Dust, but after a GDC Europe talk today, we do know a little bit more about the underlying system that makes that sandbox work....

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Overheard@GDC: Seeing red in Mirror's Edge

Did you ever stop to think that red was an odd choice for the guiding Runner's Vision in Mirror's Edge? Well, the first-person parkour game's level designer, Elisabetta Silli, used to think so. At the "The Tao of Level Design" panel this morning, she said, "Red is an odd choice because it means...

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Guerrilla Games working on new PS3-exclusive IP, not related to Killzone

During his just-concluded GDC Europe keynote presentation, Guerrilla Games Managing Director Herman Hulst confirmed that the company has started work on a new IP not related to the Killzone franchise. No further details were given about the new project, but Hulst said the company was looking to...

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Cage: Heavy Rain sold four times more in US than Sony had anticipated

We already knew Heavy Rain was an immediate success in the UK and a moderate hit in Japan. But with the game's quick disappearance from the NPD's monthly top ten in the U.S., we've been wondering whether the game's sales on this side of the ocean (which NPD pegs at just over 400,000 units so far)...

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