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Posts tagged gdc-europe-2012

James Bond meets Virtua Cop: The development of Rare's GoldenEye 007

During GDC Europe 2012, former Rare developer Martin Hollis recounted his experience directing GoldenEye 007, one of the most fondly remembered games of its time and a landmark title in the history of console first-person shooters. Hollis had only worked on one game for Rare at the time, the...

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CD Projekt Red on killing your favorite features

Adding a feature to a game might seem like a fairly straightforward process, but even a simple one can have much bigger ramifications than you might think at first glance. During GDC Europe 2012, CD Projekt Red gameplay producer Marek Ziemak and lead gameplay designer Maciej Szczesnik detailed the...

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GDC Europe breaks record in 2012 with 2,100 attendees

It may sound adorable and small next to Gamescom's record attendee count of 275,000 people, but the concurrent GDC Europe also celebrated its own attendance record in 2012. The much less public, much more intimate GDC Europe counted "over 2100 game professionals" as attendees in 2012. The breakdown...

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How to pitch your indie game to Sony

"I'm sick of sitting through crap development pitches," Pete Smith, Sony XDev director of product development, told an audience of developers at GDC Europe last week. Smith handles all of the European studios looking to snag a publishing deal on Sony systems, and he helped games such as Heavy Rain...

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Konami is No. 2 social games publisher behind Zynga

Konami has recently received a massive bump to its financial report from its social gaming division: In the first nine months of fiscal 2012, Konami reported its year-on-year gain was driven by social gaming, which generated $348 million in revenue, up $127 million from 2011. Without context, these...

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Liveblogging the Ubisoft Gamescom 2012 press conference [update: it's over!]

What's German for "Tobuscus?" Find out today as Joystiq presents live coverage of Ubisoft's Gamescom 2012 press conference. The event is due to start at 9am EDT, and will very likely be full of mostly armless heroes, shooting maniacs, Zombis, and, of course, anachronistic hoodies. Follow along with...

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Indie dev PerBlue makes millions, sees Android dominating iOS

Justin Beck launched PerBlue while finishing college in 2008. He got to work on the company's first title, Parallel Kingdom, with his co-founder and a staff of seven in Madison, Wisconsin, surviving on $20,000 of savings from a stint at Microsoft. Today, PerBlue generates $3 million a year,...

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Dead Island's lifeblood was co-op, 4 million units shipped

Dead Island's success was all due to that stunning trailer, right? Well, according to Guido Eickmeyer, development director and executive producer of games at publisher Deep Silver, the resort-vacation zombie simulator sold 4 million units because of its cooperative gameplay. "This is why we got...

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GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management

You might know that the multiplayer mode for GoldenEye 007, the seminal N64 shooter, was only added to the game late in development. What you probably don't know is that the mode was also added unbeknownst to the management at developer Rare and publisher Nintendo. The revelation comes by way of...

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Get your sea legs on with Assassin's Creed 3's Naval trailer from Gamescom

Who's that dashing sea captain with the ragged hair? Ah, of course – it's the half-Native / half-British protagonist of Assassin's Creed 3, Connor. And wouldn't you know it, he's got his trusty tomahawk aboard that colonial era ship. Take a peek at the leaked footage above before Ubi pulls...

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