Posts tagged gdc-europe-2012 
Industry vet Don Daglow on how failure is a tough sell for American gamers
Americans, according to Don Daglow, have trouble with failure, especially when it comes to their games. He should know, he has an impressive resumé, dating all the way back to the Intellivision and the early days of Electronic Arts and extending through the likes of the original Neverwinter ...
'Half-Life 3' pops up on Gamescom product listing
Is Valve showing Half-Life 3 at Gamescom 2012? One product list from the event's official page certainly thinks so, but ... well, come on now. We've been hearing about (or, rather, not hearing about) Half-Life 3 in some form or another for a few years now, all the while Valve Software stayed ...
Seen@GDC Europe: The adorable video that led to GoldenEye 007
When Martin Hollis first pitched GoldenEye 007 to Rare boss Tim Stamper in 1995, he had worked as a programmer on the arcade version of Killer Instinct. That wasn't, however, his greatest credential to direct the project, he told an audience at GDC Europe. No, his greatest credential was a video ...
Majority of profit from Dragon Age: Origins DLC was from launch DLC
"Having something post-ship is absolutely essential," BioWare director of online development Fernando Melo told an audience at GDC Europe today, during his discussion of day-one DLC, online passes and long-term monetization. Shipping DLC on the day of launch is essential from a business standpoint ...
Amnesia: A Machine for Pigs will take lessons from Dear Esther
One of the keys to creating Dear Esther, said thechineseroom's Dan Pinchbeck, was allowing the player as much control over the narrative as possible. Speaking at a panel during GDC Europe, Pinchbeck addressed the intentional ambiguity of Dear Esther, saying that it gave players more freedom, thus ...
Spec Ops dev working on a big project, probably isn't another Spec Ops
Yager, the developer of Spec Ops: The Line, has a large project in the works, design lead Jorg Friedrich told us at GDC Europe. Friedrich wouldn't say what the project was or whether Spec Ops: The Line publisher 2K Games would be involved, but he gave a hint as to the company's future in terms of ...
Battlefield 4 sticking to modern warfare
Battlefield 4 will be set in modern times, DICE general manager Karl Magnus Troedsson revealed at GDC Europe today. The game, which was announced with no pomp last month, will have a beta sometime next year, but little else has been revealed. However, with a lag time of six years between ...
Epic Games now wholly owns Gears of War: Judgment dev People Can Fly
When Epic Games subsidiary People Can Fly lost three senior employees this past week, Epic Games apparently purchased the rest of the Poland-based development studio. "One of the things that got missed with that story was that we bought the rest of People Can Fly that we didn't own. We didn't ...
MotorStorm rolls out, over 6 million copies
The MotorStorm franchise, which includes five games across PS2, PS3, PSP and Vita, has sold more than 6 million units, Sony XDev Studio Europe's Pete Smith said at GDC Europe on August 13. Smith gave a talk discussing tips of pitching to publishers, citing MotorStorm's Evolution Studios as an ...
How Mirror's Edge gave legs (and more) to Battlefield 3
The dextrous legs of Mirror's Edge heroine Faith helped to shape the movement of characters in Battlefield 3, EA DICE general manager Karl Magnus Troedsson said in a speech today during GDC Europe. No, you don't spend too much time parkouring around the war torn arenas of Battlefield 3, but various ...
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More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist
Posted on May 20th 2013 11:30AM
