Posts tagged gdc-europe-2013 
How to make players sick in your virtual reality game
There is a great, undiscovered potential in virtual reality development. Sure, you can create lifelike virtual worlds, but you can also make players sick. Oculus VR founder Palmer Luckey and VP of product Nate Mitchell hosted a panel at GDC Europe last week, instructing developers on how to avoid t...
GDC Europe enjoys record attendance
GDC Europe, which occurred right before Gamescom, had approximately 2,250 visitors attend from 56 countries. This is an increase from the "around 2,000" attendees in 2012. The talk of the show was the uses of the Oculus Rift VR headset. We also went over some virtual reality challenges we picked...
Secrets of Rætikon soars above the clouds and into our hearts
We all dream differently: The ocean is green to Bob and purple to Jane; Dave's teeth fall out and Carol's hair sheds from her head; Felix flies by flapping his arms and Martin floats above the ground effortlessly. That last example is a real-world tale from two friends, Broken Rules co-founders ...
Seen@GDC Europe: How information flow has changed
In a GDC Europe session about the changing relationship between customers, publishers and media, Boris Schneider-Johne presented some interesting "then and now" slides. Schneider-Johne's 30-year career, which spans journalism to marketing, gives him the long view of the video game industry's inform...
Welcome to Gamescom 2013 from Joystiq and Engadget
GDC Europe and Gamescom 2013 kick off this week, and both Joystiq and Engadget are on the scene to gather all the PlayStation 4, Xbox One, Oculus Rift and Sphero news that's fit to print. To kick everything off, join Joystiq Reviews Editor Richard Mitchell and Engadget Senior Associate Editor Ben...
Seen@Gamescom: The swag bag assembly line
When you pick up your World of Tanks swag bag at Gamescom, which starts this Wednesday, you have these diligent people to thank. These bags don't fill themselves, folks!...
Secrets of Rætikon dev: Console launch titles are too risky
Broken Rules doesn't want to develop another launch title for any console. Its most recent game, Chasing Aurora, debuted with the Wii U last year and that experience colored the studio's approach to developing its next game, Secrets of Rætikon. "We just won't risk another console launch," ...
Nintendo's Wii U Web Framework now allows for eShop purchases like DLC
Nintendo's Web Framework for Wii U now includes eCommerce support, manager of developer relations Martin Buchholz revealed at GDC Europe. When using the updated framework, developers can monetize their games after launch with items such as DLC. The Nintendo Web Framework allows developers to cra...
Far Cry 3 creative director discusses JRPG-inspired Child of Light
As expected, Far Cry 3 Creative Director Patrick Plourde revealed a few details on his JRPG project Child of Light at GDC Europe. Described as a mix between Limbo and Final Fantasy 6, the game will feature both turn-based combat and side-scrolling gameplay. The Ubi Art Framework will be the foundat...
