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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Return to Quest Quiz: Tim Schafer</title><link>http://www.joystiq.com/2008/03/07/return-to-quest-quiz-tim-schafer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/07/return-to-quest-quiz-tim-schafer/</guid><comments>http://www.joystiq.com/2008/03/07/return-to-quest-quiz-tim-schafer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="499" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/tim-schafer-ascii-490px.jpg" alt="" /><br /></div>
Alright, Tim Schafer, you win. After targeting various industry folks with a typically contrived adventure game puzzle and then assembling their responses in our <a href="http://www.joystiq.com/tag/gdc-quest-quiz"><span style="font-style: italic;">GDC Quest Quiz</span></a> feature, we simply weren't prepared for your relentless response to our silly challenge. Not only did you trick us into doing all the hard work, but you successfully navigated through our made-up-as-we-went-along chicane of bizarre logic. But don't grow complacent in your victory -- we'll get you next time.<br /><br /><strong><span style="text-decoration: underline;">The Player</span><br /></strong><a href="http://www.doublefine.com">Double Fine</a>'s Tim Schafer, designer of <span style="font-style: italic;">Full Throttle</span>, <span style="font-style: italic;">Grim Fandango</span>, <span style="font-style: italic;"><a href="http://www.joystiq.com/tag/Psychonauts/">Psychonauts</a></span> and upcoming god of gwar epic, <a href="http://www.joystiq.com/tag/brutallegend"><span style="font-style: italic;">Br&uuml;tal Legend</span></a>. Prior to the release of those games, he worked on <span style="font-style: italic;">The Secret of Monkey Island</span>, <span style="font-style: italic;">Monkey Island 2</span> and <span style="font-style: italic;">Maniac Mansion: Day of the Tentacle</span>.<br /><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Make your way past the break to read our adventurous e-mail exchange.<br /><br /><u><strong>The Solution</strong></u><br />Joystiq: Essentially, I asked several adventure game connoisseurs to solve a really obnoxious puzzle and generally just give us a glimpse into their thought processes (if any). If you have a few moments to spare, I'd love to get a potential solution from you.<br /><br /><span style="font-weight: bold;">Tim: North</span><br /><br />Joystiq: .......<br /><br /><span style="font-weight: bold;">Tim: &gt;GO NORTH</span><br style="font-weight: bold;" /><br style="font-weight: bold;" /><span style="font-weight: bold;">What happened? Did the game crash already?</span><br /><br /><span style="font-style: italic;">[At this point, we realize Tim is actually playing our imaginary adventure, text-adventure style.]</span><br style="font-style: italic;" /><br />Joystiq: It asked me to insert the second disk -- I don't know how to deal with this.<br /><br /><span style="font-weight: bold;">Tim: I can't go north?</span><br style="font-weight: bold;" /><br />Joystiq: Okay, I've inserted the second disk and you've gone north. Not sure how helpful that was, as you just took a step closer to the ferocious robot bear.<br /><br /><span style="font-weight: bold;">&gt;examine bear</span><br /><br />You peer into the glowing red eyes of the mechanical bear, curious about the purpose such a dangerous contraption could possibly serve. You briefly wonder if there are any robot trout nearby.<br /><br /><span style="font-weight: bold;">&gt;W</span><br /><br />You see a rusted mailbox marked "T. Girtlebee." Behind it lies a quaint cottage surrounded by (seemingly non-hostile) garden gnomes. Several puffs of smoke escape the home's crooked chimney. You smell bacon.<br /><br /><span style="font-weight: bold;">&gt;open mail box</span><br /><br />The mailbox contains ... mail. You don't know why you were expecting anything different.<br /><br /><span style="font-weight: bold;">&gt;examine mail</span><br /><br />"You may already have won* ONE MILLION DOLLARS!"<br /><br />*an opportunity to be eligible to win a chance at winning the possibility of winning.<br /><br /><span style="font-weight: bold;">&gt;examine sealed manila envelope</span><br style="font-weight: bold;" /><br />You open the envelope and reach deep inside. Like, <span style="font-style: italic;">really</span> deep. It seems the interior of the envelope, err, envelops a magical and infinite amount of space. You could pull anything out of this thing, you reckon.<br /><br /><span style="font-weight: bold;">&gt;enter envelope</span><br /><br />You tumble head first into the envelope, frantically grabbing the air in an embarrassing attempt to stop your weightless, ceaseless spinning. Your hand finally grasps onto something ... something that smells of liquorice.<br /><br /><span style="font-weight: bold;">&gt;take liquorice</span><br /><br />You give the liquorice a good tug, but it refuses to budge.<br /><br /><span style="font-weight: bold;">&gt;examine liquorice</span><br style="font-weight: bold;" /><br />The strand of liquorice is quite thick, barely allowing your hands to meet on the other side when you wrap your arms around it. You figure that hugging a giant piece of liquorice is pretty reflective of your feelings toward the candy, but also wonder where exactly the delicious rope leads.<br /><br /><span style="font-weight: bold;">&gt;climb liquorice</span><br /><br />The weightless environment and its complete ignorance of your pitiful upper body strength greatly eases your ascent up the liquorice rope. Your climbing ceases when you reach a metallic, circular door.<br /><br /><span style="font-weight: bold;">&gt;score</span><br /><br />Score: Burnt Sienna / 330<br /><br /><span style="font-weight: bold;">&gt;open door</span><br /><br />You push on the door and suddenly find yourself sliding out of a bank vault. Alarms are blaring and security guards have their guns aimed at all of your crucial organs.<br /><br /><span style="font-weight: bold;">&gt;save<br /><br /></span><span style="font-style: italic;">[Here, we were in an airplane and unable to promptly respond to Tim's entry.]<br /><br /></span><span style="font-weight: bold;">Man, this game takes forever to save.</span><br style="font-weight: bold;" /><br />Game saved. Finally.<br /><br /><span style="font-weight: bold;">&gt;use macaroni statue with guards</span><br /><br />You hurl the macaroni statue at a guard's head, watching as it bounces off and shatters into pieces on the vault's cold floor. Initially, the guards were just angry. Now you've made them angry AND confused.<br /><br /><span style="font-weight: bold;">&gt;open parasol</span><br /><br />As you reach for the parasol's conspicuous handle, the guards panic and rush you. Within seconds the entire group is unconscious, quite literally slipped up by bits of hard macaroni gliding across the marble floor. Though you've made it pasta this obstacle, you'd best consider an escape route if you don't want to wind up in a penne-tentiary.<br /><br /><span style="font-weight: bold;">&gt;L</span><br /><br />You glimpse a doppelg&auml;nger, playfully mimicking your every move! No ... no wait. There's just an awfully shiny marble wall on this side.<br /><br /><span style="font-weight: bold;">&gt;examine safety deposit boxes</span><br /><br />You run your hand across the icy surface of a metallic safety deposit box, remarking at the carelessness required to leave the key jutting out of it.<br /><br /><span style="font-weight: bold;">&gt;open safety deposit box</span><br style="font-weight: bold;" /><br />You open the safety deposit box and suddenly feel.... a bit less safe. As you peer inside, you see a miniature version of the bank you currently stand in, complete with tiny little guards sprawled out on the floor. An inescapable aura of self-awareness envelops you as your eyes become transfixed to the back of your own head -- currently staring into a safety deposit box, it seems. <br /><br /><span style="font-weight: bold;">&gt;get tiny guards</span><br /><br />You scoop up the tiny guards in one motion and deposit them safely into your pocket.<br /><br /><span style="font-weight: bold;">&gt;get tiny me</span><br /><br />Are you sure you want to do that? You may want to save first.<br /><br /><span style="font-weight: bold;">&gt;give rubber chicken to tiny me</span><br /><br />You clumsily try to hand over the rubber chicken, but only end up crushing your tiny self beneath a mountain of artificial poultry. Whoops.<br /><br /><span style="font-weight: bold;">&gt;get tiny dead me</span><br /><br />The sight of your lifeless body dangling from your fingertips proves to be quite disturbing as you pick the tiny corpse up and drop it in your increasingly crowded pocket.<br /><br /><span style="font-weight: bold;">&gt;enter vault door</span><br /><br />You take a step through the vault door and once again go tumbling past the strand of liquorice, into a realm of weightlessness and nonsense.<br /><br /><span style="font-weight: bold;">&gt;use rubber chicken with liquorice</span><br /><br />The rubber chicken's pulley snaps right onto the liquorice rope, with the resulting click acting as the strange device's triumphant declaration: "This is my purpose!" You glide along the rope for several minutes before landing on soft, squishy ground. You hear something humming nearby.<br /><br /><span style="font-weight: bold;">&gt;L</span><br /><br />You see an office cubicle containing a swivel chair and a lone computer on a desk. <br /><br /><span style="font-weight: bold;">&gt;use computer</span><br /><br />The computer awakens. Displayed on the monitor is a single line of text, patiently awaiting an answer. "TELEPORT DESTINATION&gt;...."<br /><br /><span style="font-weight: bold;">&gt;save</span><br /><br />Game saved!<br /><br /><span style="font-weight: bold;">&gt;type cave</span><br /><br />You dramatically strike the ENTER key... and nothing happens. A puff of smoke emerges from the computer, a clear signal that something's gone wrong. Maybe you can fix it?<br /><br /><span style="font-weight: bold;">&gt;i</span><br style="font-weight: bold;" /><br />Inventory:<br /><br />- Parasol (perforated)<br />- Rubber chicken with a pulley in the middle<br />- Handful of unconscious, miniature security guards<br />- Your own tiny, dead body<br /><br /><span style="font-weight: bold;">&gt;fix computer with guards</span><br /><br />After giving the handful of guards a good shake (a hand ... shake) to wake them up, you place them near the back of the computer. Completely intimidated by your enormous size, they raise no objection as you usher them into the casing. "Fix it!" you bellow. Quite miraculously, they do -- but only after several are run over by a bus. <br /><br /><span style="font-weight: bold;">&gt;type cave</span><br /><br />In your hopes of entering the cave, you enter "cave" (and then cave in the "enter" key). There's no bright flash. No smoke. Not even a "Poof!" You're once again standing in front of the only cave you'd ever recognize -- the one guarded by a robot bear.<br /><br /><span style="font-weight: bold;">&gt;feed tiny dead me to robot bear</span><br /><br />With two metallic chomps, the bear devours your diminutive doppelg&auml;nger. You can't quite be certain due to its lack of facial tissue and emotion, but you think it enjoyed the me-al. The result of your action is this: Having matched the complete genetic configuration of <span style="font-style: italic;">tiny dead you</span> with <span style="font-style: italic;">large alive you</span> scanned earlier, the bear now considers every instance of you deceased and consequently non-threatening. You have essentially been rendered invisible to the bear's scanners.<br /><br /><span style="font-weight: bold;">&gt;enter cave</span><br /><br />You enter the cave and are quite likely to be eaten by a grue.<br /><br />OMG YOU WIN!<br />FINAL SCORE: Atomic Tangerine / 42995<br /><br /><span style="font-weight: bold;">Wooo! Take that, GAME.</span><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/03/07/return-to-quest-quiz-tim-schafer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1132531/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/07/return-to-quest-quiz-tim-schafer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Brutal-Legend</category><category>BrutalLegend</category><category>Double-Fine</category><category>DoubleFine</category><category>Full-Throttle</category><category>gdc-quest-quiz</category><category>Grim-Fandango</category><category>Psychonauts</category><category>Tim-Schafer</category><category>TimSchafer</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-03-07T20:30:00+00:00</dc:date></item><item><title>GDC Quest Quiz V: Ragnar Tørnquist</title><link>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/</guid><comments>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quest-quiz-ragnar.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Ragnar T&oslash;rnquist, designer of <span style="font-style: italic;">The Longest Journey</span> and writer and director of <em>Dreamfall</em>, <em>Anarchy Online</em> and upcoming MMO, <a href="http://www.joystiq.com/2007/05/11/funcom-unveils-the-secret-world-mmo-for-xbox-360-pc/"><em>The Secret World</em></a>.<br /><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Check out Ragnar's thoroughly realized reasoning after the break.<br /><br /><span style="text-decoration: underline;"><span style="font-weight: bold;">The Solution</span></span><br />Ragnar: Well, obviously, robot bears like macaroni. That's something everybody knows, so luckily, there's that to begin with. Knowing that, however, I'm guessing the robot bear has a very short sort of scanning range so, in order to get close enough to taunt it with the Tim Schafer statue (it's gonna maul you!), you have to find a way to draw its attention. Do I have to use all the inventory items?<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Joystiq: Some people throw them away.</span><br /><br />Okay, so what I do is I take the manila envelope and make a paper airplane out of it and stand a good way away from the robot bear. I use the paper airplane on the bear and get its attention, and now I have to use the parasol, of course, to lure it closer because the thing starts scanning but it's not getting any closer. I start doing that and the robot bear starts to move towards me. I place down the Tim Schafer macaroni statue, taunting it ... What's the fourth item I have? <br /><br style="font-weight: bold;" /><span style="font-weight: bold;">A rubber chicken with a pulley in the middle.</span><br /><br />Okay, right. So, using the parasol, the bear is coming towards me. I ... I'm getting stuck.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">You can't load an earlier saved game.</span><br /><br />[laughs] Alright, the robot approaches the statue of Tim Schafer, and as everybody knows he's so charismatic, even in macaroni form, that the robot is going to spend quite a bit of time with the statue before it notices me again. At that point, I tie the rubber chicken around the robot's head, confusing it <span style="font-style: italic;">massively</span> and making my way into the cave!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1125070/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-v-ragnar-tornquist/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dreamfall</category><category>Funcom</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Ragnar-Tornquist</category><category>RagnarTornquist</category><category>TheLongestJourney</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-26T21:55:00+00:00</dc:date></item><item><title>GDC Quest Quiz IV: Erik Wolpaw</title><link>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/</guid><comments>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quest-quiz-wolpaw.jpg" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08" style="">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Erik Wolpaw, co-author of the now-defunct <a href="http://www.oldmanmurray.com">Old Man Murray</a>. He's written for games such as <em>Psychonauts</em> and <em>Portal</em>, and once accused the adventure genre of <a href="http://www.oldmanmurray.com/features/77.html">committing suicide</a>.<em><br /></em><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue<br /></li>
</ul>
<span style="text-decoration: underline;"><span style="font-weight: bold;">The Solution<br /></span></span> "How is the pulley attached to the rubber chicken? See, this is why I hate adventure games. I think you're expecting a joke answer, and I'm actually trying to figure it out. OK, type 'quit.' That's what I would do. Go to the menu and type 'quit.'"<br /><br />(Catch the rest of our interview with Wolpaw later this week!)<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1125009/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iv-erik-wolpaw/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Erik-Wolpaw</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Portal</category><category>Psychonauts</category><category>Valve</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-26T17:55:00+00:00</dc:date></item><item><title>GDC Quest Quiz III: Mike Stemmle</title><link>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/</guid><comments>http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quest-quiz-mike.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /> <br style="text-decoration: underline;" /> <strong><span style="text-decoration: underline;">The Player</span></strong><em><br /></em>Recent <a href="http://www.joystiq.com/2008/02/19/telltale-games-joined-by-adventure-veteran-mike-stemmle/">Telltale Games addition</a> Mike Stemmle, co-designer of <em>Sam &amp; Max Hit the Road</em> and <em>Escape from Monkey Island,</em> and designer on the ill-fated <em>Sam &amp; Max Freelance Police</em>. He also worked on <em>Afterlife</em>, but he doesn't think you remember it. <br /><br /> <strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /> <br /> <u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Peek hard at Mike Stemmle's <em>Star Trek</em> strategy after the break.<br /><br /><span style="text-decoration: underline;"><span style="font-weight: bold;">The Solution</span></span><br />Mike: The rubber chicken with a pulley in the middle is only useful for one thing so that's right out. That's just a red herring. The manila envelope ... I think you can use the perforated umbrella to open the manila envelope which will contain (probably) some pen and paper with which you can write down a logical conundrum -- and now I'm going back to the <span style="font-style: italic;">Star Trek</span> stuff that I've been doing for the last two years -- which you can expose to the robot bear. His head will blow up when exposed to something like, "This sentence is false" or "I am lying." <br /><br /><span style="font-weight: bold;">Joystiq: Puzzle solved! And you get whatever happens to be in the cave. We haven't really thought about it yet.</span><br /><br />Caves, you know ... I get very bored with caves. They're always an excuse to just do these extended cave interiors with pieces plunked together like that. Caves are out, man, it's all outdoors these days. That's where it's at.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1124211/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/26/gdc-quest-quiz-iii-mike-stemmle/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Mike-Stemmle</category><category>Sam-and-Max</category><category>SamandMax</category><category>Star-Trek</category><category>Telltale</category><category>Telltale-Games</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-26T15:25:00+00:00</dc:date></item><item><title>GDC Quest Quiz II: Steve Purcell</title><link>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/</guid><comments>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quiz-quest-steve.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Steve Purcell, illustrator and writer best known as the creator of <a href="http://www.joystiq.com/tag/samandmax"><span style="font-style: italic;">Sam &amp; Max</span></a>. We're surprised he even talked to us after last year's <a href="http://www.joystiq.com/2007/03/06/joystiq-interviews-sam-and-max-creator-steve-purcell/">drunken debacle</a>. <br /><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Find Steve Purcell's solution to the "meta-puzzle" after the break.<br /><br /><span style="text-decoration: underline;"><span style="font-weight: bold;">The Solution</span></span><br /><br />Steve: I'd probably just eat the Tim Schafer macaroni and uh ...<br /><br /><span style="font-weight: bold;">Joystiq: What did that accomplish exactly? You were hungry?</span><br style="font-weight: bold;" /><br />Well, the only thing that could be more delicious than macaroni is macaroni shaped like Tim. So, after that, I would probably turn the computer off and go outside. <br /><br style="font-weight: bold;" /><span style="font-weight: bold;">So, you solved the puzzle by solving the larger meta-puzzle around it.</span><br /><br />Did you say "meta-puzzle?" Did you say "meta-puzzle" out loud and mean it?<br /><br /><span style="font-weight: bold;">Yes, yes I did.</span><br /><br />Shame on you! <br /><br /><span style="font-weight: bold;">Burned.</span><br /><br />Here's a guy that says "meta-puzzle" in conversation with conviction. <br /><br /><strong>So, puzzle solved!</strong><br /><br />For me it is!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1124184/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-ii-steve-purcell/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>GDC-quest-quiz</category><category>GDC08</category><category>Sam-and-Max</category><category>SamandMax</category><category>Steve-Purcell</category><category>Telltale</category><category>Telltale-Games</category><category>TelltaleGames</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-25T17:45:00+00:00</dc:date></item><item><title>GDC Quest Quiz I: Ron Gilbert</title><link>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/</guid><comments>http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gdc-quiz-quest-ron.jpg" alt="" />We did a terrible thing at last week's <a href="http://www.joystiq.com/tag/gdc08">Game Developer's Conference</a>. Aside from our usual barrage of photographs and "reporting," a select group of attendees had to endure a particularly inane and utterly pointless line of questioning -- <em>just for laughs</em>. <a href="http://www.joystiq.com/tag/gdc-quest-quiz">This is what happens</a> when you hunt down several adventure game connoisseurs and challenge them to solve a typically obnoxious adventure game puzzle.<br /><br style="text-decoration: underline;" /><strong><span style="text-decoration: underline;">The Player</span><br /></strong>Ron Gilbert, designer of <em>The Secret of Monkey Island</em> (amongst other LucasArts adventures), consultant on <a href="http://www.joystiq.com/tag/pennyarcadeadventures"><em>Penny Arcade Adventures</em></a> and designer of Hothead's upcoming episodic series, <em><a href="http://www.joystiq.com/2008/01/09/hothead-games-to-publish-ron-gilberts-deathspank/">Deathspank</a>.<br /></em><br /><strong><span style="text-decoration: underline;">The Puzzle</span><br /></strong>You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the <em>ferocious robot bear</em> guarding the entrance first.<br /><br /><u><strong>The Inventory<br /></strong></u>
<ul>
    <li>(1) perforated parasol</li>
    <li>(1) rubber chicken with a pulley in the middle</li>
    <li>(1) sealed manila envelope</li>
    <li>(1) miniature macaroni Tim Schafer statue</li>
</ul>
Find Ron Gilbert's surprisingly direct solution after the break.<br /><span style="font-weight: bold; text-decoration: underline;"><br />The Solution</span><br />Ron: This is a really stupid adventure game puzzle. <br /><br /><span style="font-weight: bold;">Joystiq: It's pretty traditional, actually.</span><br /><br />Well, I'd probably try to feed the bear the macaroni Tim Schafer. That would probably be the first thing I'd try.<br /><br /><span style="font-weight: bold;">But it's a robot bear. Why would it need to eat macaroni? </span><br /><br />You got me on that one. Okay ... is there anything above the cave? <br /><br /><span style="font-weight: bold;">It's whatever you imagine it to be. It's a pretty non-specific adventure game.</span><br /><br />What's in the envelope? Can I open the envelope?<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">You can open the envelope.</span><br /><br />Okay, I'm gonna open the envelope. <br /><br /><span style="font-weight: bold;">Alright, it's open.</span><br /><br />What's inside of it?<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">Whatever you want.</span><br /><br />Well, I thought you were giving me this thing.<br /><br style="font-weight: bold;" /><span style="font-weight: bold;">I just gave you a sealed envelope, I don't know what's in it.</span><br /><br />Then it's the "Off" instructions for the robot bear. I just say them and the robot bear shuts down and I go into the cave.<br /><br /><span style="font-weight: bold;">What about the other items? Why do you have them?</span><br /><br />They're just red herrings to kind of screw up the player.<br /><br /><span style="font-weight: bold;">And you succeeded! That was too easy. Don't you think this puzzle needs a higher difficulty level?</span><br /><br />Maybe, I was on easy mode.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1119119/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/25/gdc-quest-quiz-i-ron-gilbert/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Deathspank</category><category>GDC-Quest-Quiz</category><category>GDC08</category><category>Hothead</category><category>Monkey-Island</category><category>Penny-Arcade-Adventures</category><category>PennyArcadeAdventures</category><category>Ron-Gilbert</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-25T15:45:00+00:00</dc:date></item></channel></rss>