Posts tagged gdc 
Crawling in the dark in Among the Sleep
My demo of Among the Sleep begins in complete darkness, the sound of rain pattering a window somewhere. A woman informs me that it's time for bed and begins to sing a lullaby. The music stops and I open my eyes. Rising above me are the unmistakeable bars of a crib. I am a child, and my mother is ...
Overheard@GDC: 'Absolutely'
The PlayStation Vita Development panel featured a lineup of veteran Vita developers, who for an hour espoused the benefits of working with Sony and getting a game on its handheld platform. The panel featured Brian Provinciano of Retro City Rampage, Bobby King of Pinball Arcade, Chris Harvey of ...
Metal Gear Solid 5's Fox Engine in pictures
Metal Gear Solid 5: The Phantom Pain was the big news for Joystiq readers to come out of the Kojima Productions panel at GDC, but the studio also had a lot to say about the engine that powers the game, the Fox Engine. The talk involved a lot of technical terms we won't pretend to understand (linear ...
Seen@GDC: The Phantom Kojima
When Hideo Kojima unveiled the trailer for Metal Gear Solid 5: The Phantom Pain, he did so while wearing a head bandage like the one worn in the game by the character known as Ishmael. (He took the bandage off later, so we know it was him.) Joakim Mogren, as far as we could see, was not in ...
Lovers in a Dangerous Spacetime preview: Don't die alone
"Death may be a given, but at least you don't have to face it alone!" Despite the deeply morbid implications behind that statement from Lovers in a Dangerous Spacetime's description blurb, it perfectly belies the beauty of the game, an adorable neon micro-platformer about rescuing cuddly creatures ...
Journey sweeps Game Developers Choice Awards, wins 6 of 11
Journey and thatgamecompany claimed six of the 11 total prizes at the Game Developers Choice Awards ceremony during GDC 2013 tonight: the Game of the Year Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game and the Innovation Award. We have to say, the GDCA has good taste. ...
Papo & Yo sales 'good' on PS3, but didn't cover development costs
Papo & Yo was a top seller when it launched on PS3 in August, and creator Vander Caballero is satisfied with its numbers, even though sales haven't covered all of the game's development costs, he told Joystiq at GDC. Papo & Yo will hit Steam for PC on April 18, and that extra push should ...
Seen@GDC: A bunch of indie games in one place
The GDC 2013 Indie Press Mixer kept it bumping and brawling late into the night on Monday, with wall-to-wall indie games, developers and players. The games spanned PCs, laptops, tablets, with Xbox to SNES controllers, and the people covered the various stages of excitement and belligerence. Some ...
Unfinished Swan's scrapped ideas and the future of Giant Sparrow
The Unfinished Swan originally had a river-painting mechanic and a playable library full of unfinished books, but Ian Dallas and the team at Giant Sparrow couldn't figure out a way to make these aspects fun, he told Joystiq at GDC. The river-painting tool allowed players to throw paint and create ...
Battlefield 4 screens leak [Update: Trailer]
A trio of Battlefield 4 screenshots found their way to the Battlefield blog and were picked up by Neogaf member L1NETT. The pictures have since been removed from the official blog, but they come directly before an EA event kicking off tonight, tied in with GDC 2013 in San Francisco. EA announced ...

