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Posts tagged gdc

Path of Exile version 1.0 is six months away, one expansion per year after

The free-to-play action RPG Path of Exile went into open beta this past January, and the next step is putting together a version 1.0, Grinding Gear Games co-founder Chris Wilson told us this week at GDC 2013. Starting with about 250,000 registered players, the game has since grown up to around 2 mi...

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Seen@GDC: Playground games

Die Gute Fabrik lead designer Douglas Wilson is comfortable asking people to make fools of themselves, as he demonstrated during his panel at GDC on Friday, "Three Folk Games To Inspire Radical New Video Games." Wilson emphasized the impact that physical, playground games can have on modern video g...

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Diablo 3's missing runestones found at GDC

If you've followed Diablo 3's development for a long time, you might remember the idea of Runestones. They were meant to be actual in-game items that could supplement character abilities in various ways, such as adding a fire attack to a melee hit, or doubling the power of a spell for free. When th...

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Seen@GDC: 'Imagine Dante in a Western movie'

When Capcom tasked Ninja Theory with rebooting Dante, the main character of its classic Japanese franchise Devil May Cry, it wanted to draw a clear distinction. This was a new Dante, a new Devil May Cry, and the series told through a westernized lens. "Imagine Dante in a western movie," Capcom told...

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IGF grand prize winner gives his booth away to 'Howling Dogs'

IGF Seumas McNally grand prize winner Richard Hofmeier, the man behind Cart Life, vandalized his own booth on the GDC show floor and handed it over to Porpentine, the developer behind text adventure Howling Dogs. Hofmeier hit up Porpentine on Twitter on Thursday morning, to kindly request he show H...

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Cart Life follow-up, Blood of the Ortolan, sets the table in a few weeks

Cart Life developer Richard Hofmeier wants to launch his follow-up game, Blood of the Ortolan, in the "next few weeks or so" on PC, he told Joystiq during Wednesday's IGF awards. Blood of the Ortolan is, perhaps unsurprisingly, inspired by the humanity behind obtaining, consuming and interacting wi...

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Crawling in the dark in Among the Sleep

My demo of Among the Sleep begins in complete darkness, the sound of rain pattering a window somewhere. A woman informs me that it's time for bed and begins to sing a lullaby. The music stops and I open my eyes. Rising above me are the unmistakeable bars of a crib. I am a child, and my mother is mi...

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Overheard@GDC: 'Absolutely'

The PlayStation Vita Development panel featured a lineup of veteran Vita developers, who for an hour espoused the benefits of working with Sony and getting a game on its handheld platform. The panel featured Brian Provinciano of Retro City Rampage, Bobby King of Pinball Arcade, Chris Harvey of Guac...

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Metal Gear Solid 5's Fox Engine in pictures

Metal Gear Solid 5: The Phantom Pain was the big news for Joystiq readers to come out of the Kojima Productions panel at GDC, but the studio also had a lot to say about the engine that powers the game, the Fox Engine. The talk involved a lot of technical terms we won't pretend to understand (linear...

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Seen@GDC: The Phantom Kojima

When Hideo Kojima unveiled the trailer for Metal Gear Solid 5: The Phantom Pain, he did so while wearing a head bandage like the one worn in the game by the character known as Ishmael. (He took the bandage off later, so we know it was him.) Joakim Mogren, as far as we could see, was not in attendan...

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