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Posts tagged gdc

Lovers in a Dangerous Spacetime preview: Don't die alone

"Death may be a given, but at least you don't have to face it alone!" Despite the deeply morbid implications behind that statement from Lovers in a Dangerous Spacetime's description blurb, it perfectly belies the beauty of the game, an adorable neon micro-platformer about rescuing cuddly creatures ...

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Journey sweeps Game Developers Choice Awards, wins 6 of 11

Journey and thatgamecompany claimed six of the 11 total prizes at the Game Developers Choice Awards ceremony during GDC 2013 tonight: the Game of the Year Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game and the Innovation Award. We have to say, the GDCA has good taste....

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Papo & Yo sales 'good' on PS3, but didn't cover development costs

Papo & Yo was a top seller when it launched on PS3 in August, and creator Vander Caballero is satisfied with its numbers, even though sales haven't covered all of the game's development costs, he told Joystiq at GDC. Papo & Yo will hit Steam for PC on April 18, and that extra push should co...

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Seen@GDC: A bunch of indie games in one place

The GDC 2013 Indie Press Mixer kept it bumping and brawling late into the night on Monday, with wall-to-wall indie games, developers and players. The games spanned PCs, laptops, tablets, with Xbox to SNES controllers, and the people covered the various stages of excitement and belligerence. Some ...

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Unfinished Swan's scrapped ideas and the future of Giant Sparrow

The Unfinished Swan originally had a river-painting mechanic and a playable library full of unfinished books, but Ian Dallas and the team at Giant Sparrow couldn't figure out a way to make these aspects fun, he told Joystiq at GDC. The river-painting tool allowed players to throw paint and create p...

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Battlefield 4 screens leak [Update: Trailer]

A trio of Battlefield 4 screenshots found their way to the Battlefield blog and were picked up by Neogaf member L1NETT. The pictures have since been removed from the official blog, but they come directly before an EA event kicking off tonight, tied in with GDC 2013 in San Francisco. EA announced B...

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Antichamber 'exponentially recouped' dev costs

Antichamber, the mind-melting puzzle game that Alexander Bruce had in development for six years, sold more than 100,000 units in its first seven weeks on the market – "You do the math," Bruce tells Joystiq after his talk at GDC 2013. Challenge accepted: Antichamber costs $20 standard, but was...

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The '101 Gameplay Ideas' behind the Assassin's Creed franchise

During a panel at GDC today, Ubisoft writer Corey May and lead mission designer Philippe Bergeron discussed their "balancing act" in crafting the stories of Assassin's Creed. May is focused on building up the story, making the characters and their relationships important to the player, while Berger...

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Day-one Incredipede Steam sales eclipse previous four months

When Incredipede launched on Colin Northway's site in October 2012, "there were tears. There were all the stages of loss," Sarah Northway told Joystiq at GDC. Colin previously told us that Incredipede sales direct from his site were disappointing, in part because it wasn't yet on Steam. Incredipede...

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Owlchemy Labs shares its formula to successful indie development

Alex Schwartz founded Owlchemy Labs in 2010, and since launch he's built a team of six and has developed a steady stream of indie games across multiple platforms, including Snuggle Truck and the recent release Jack Lumber. He's still in business, with more games on the way. The secret to Schwartz's...

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