Posts tagged gdc07 
Weekly Webcomic Wrapup is, like, totally popular and stuff
Stop the presses! We are like, so totally stoked right now. Cut to the 14:28 mark of the latest Penny Arcade podcast, "Making an Impression." So speak'th the cartoon-inclined hosts: "Hey, Disincentives won best webcomic for that week." "Yeah, we did ... it's always nice to win." "I feel like champi...
A look back at GDC 2007
Next week, the Joystiq crew will pack their precious belongings (a laptop, some clothes, and a towel) before flying off to the 2008 Game Developers Conference in San Francisco. So now seems about as good a time as any to reflect back on last year's GDC for a taste of what's to come. Sure, there...
A look back at GDC 07: all the news thats fit to post
GDC is always a hotbed for game-related news, and 2007 was no different as a flurry of announcements made during the annual event gave attendees plenty to talk about while waiting in line for sessions or sipping unspecified beverages in a haze of drunken exhaustion. Let's take a look back at which...
A look back at GDC 07: a taste of culture
We're definitely not big-time executives getting driven around everywhere, so make no mistake about it, running around and covering GDC can be exhausting! Need evidence? Well, in the picture above you'll see the blogger photo-frenzy that occurred one evening after our dear editor Mr. Grant passed ...
A look back at GDC 07: interviews and sessions
Beyond the keynotes and news stories, the 2007 Game Developers Conference packed an incredible amount of content within the walls of San Francisco's Moscone Center. A number of memorable sessions leave us teary-eyed with nostalgia, as we wonder if GDC 08 can possibly top the frenetic schedule of l...
Witness 'The Metagame' in action, thanks to MTV
It ran at GDC 2007; we reported on it, but you didn't get to see it. Now, MTV has hosted a special edition of The Metagame game show, as part of their "Gamer's Week" Coverage, and Stephen Totilo has posted the highlights for mass consumption. The Metagame, designed and hosted by Frank Lantz of a...
TGS hands-on: Metal Gear Solid 4
Imagine yourself, surrounded by hundreds, nay thousands of people, bustling about. A constant murmur rings in the background, as the sounds of endless explosions, gunfire, and bouncy anime music intertwine in a cacophony of disarray. Finally, come to the grasp that you must navigate a complex game...
Reggie talks about third-party support
Newsweek's N'Gai Croal chatted with Reggie Fils-Aime at GDC, and since that show was so rich with creamy, flavorful news, this interview has only now found its way onto the site. The interview is largely on the subject of third-party support for the Wii and DS, and for the most part, Reggie takes pe...
Miyamoto calls out third parties
Shigeru Miyamoto sat down with Newsweek's N'Gai Croal earlier this month and aired out his concerns with third party developers not putting their best efforts behind games for Nintendo systems. Companies often find that their biggest competition on consoles like the Wii and DS is Nintendo themselves...
Off the Grid: I was a student scholar
Every other week Scott Jon Siegel contributes Off the Grid, a column on gaming away from the television screen or monitor. Since I couldn't find anyone to play Robo Rally with me this week, I thought I'd take this opportunity to instead discuss my experience as one of the IGDA's Student Scholars at...
