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Game Developers Choice Awards on G4 tonight


In case our live coverage of the Game Developer Choice Awards and Independent Games Festival Awards wasn't enough to sate your appetite for GDC's prestigious ceremony, G4TV will be showing coverage of the event tonight.

A 30-minute recap of the two-hour event will air tonight at 8:00 PM EST (5:00 PM PST), as part of a special episode of G4's X-Play program. If you miss it, the episode will re-air several times on Saturday, March 1, Sunday, March 2 and Monday, March 3. Check out the episode guide for the full list of times.

For those with a distaste for digests, the award shows' organizers will be hosting full-length streaming video coverage of both events on their respective websites sometime in the next week. We'll keep an eye out for when those streams become available.

GDC08 Highlights: Baldur, Big Daddy and cake

Playing (and being) Too Human

Elsewhere that day, Silicon Knights' boastful Denis Dyack held a press conference showing off the latest build of Too Human (photos) and, lo and behold, the framerate was consistent and the game looked much improved from previous demonstrations. Our hands-on impressions were decidedly mixed, however; as one commenter aptly put it, "the controls hindered Baldur's gait."

Besides Microsoft, the other keynote of the conference was futurist Ray Kurzweil who, among other mind-blowing points, confirmed that by 2023 we will be injecting ourselves with plasmids. Speaking of which ...


BioShockTacular!

One of the Big Daddies of the conference (yes folks, plenty more puns to come!) was BioShock, with total rock star Ken Levine drawing quite a crowd. Levine et al. showed off early footage of the game, advised to keep story simple, talked Steamworks and even sent a splicer to check up on us.


GDCA and IGF Awards

BioShock was a major winner at the Game Developers Choice Awards (GDCA), walking away with honors for audio, visuals and writing (Ayn Rand woke from the dead to claim the writing award). Also announced that night were the Independent Games Festival awards, with World of Goo winning three nods and Crayon Physics Deluxe earning the Seamus McNally award. Cheer up, World of Goo fans, they already have a distribution deal for the Nintendo Wii. The best part of the award presentations were probably Mega64 and Zero Punctuation's hilarious videos.

Despite three accolades, BioShock didn't win Best Game. That award went to Portal along with design and innovation nods.



Portal: This was a Triumph

Remember last year when Portal was just a bullet point during the Experimental Games session? A lot has changed since GDC 2007, with almost everyone singing the game's praises. The night of their GDCA win, Valve revealed that Jonathan Coulton's Portal song "Still Alive" would be featured in Rock Band. Though we missed that performance (Coulton only hit 95% on vocals), we did happen to catch his concert on Friday where he, along with Leo LaPorte and Mahalo Daily's Veronica Belmont, managed to fail the song live on stage (video).

As one of the last sessions of the conference, designer Kim Swift and writer Erik Wolpaw delivered a Portal post-mortem (photos) for an overpacked crowd (did you see the line to get in?). Among other little details, the duo talked about the origins of the Weighted Companion Cube and the various final levels they tested.

GDC08: Jonathan Coulton scores 95% vocals on Rock Band's Still Alive

It's hard not to love Jonathan Coulton (or JoCo), especially if you're a fan of Valve's Portal. The recent news that Still Alive will be coming to Rock Band as downloadable content was accompanied by JoCo's appearance at Valve's party on Wednesday. Mr. Coulton posted to his personal blog about the experience yesterday, noting that he 'only' got 95% vocals on the song he created. The question we've been asking ourselves is: who is singing the song on the track - Coulton or GLaDOS?

He also noted that Portal snagged the Game of the Year, Best Game Design, and the Innovation Award nods from the GDCAs. Coulton observed that BioShock had won the GDCA award for Best Writing, a merit he thinks should have gone to Chet Faliszek and Erik Wolpaw's work on that quirky game about tests, thinking, and cake. Luckily for Wolpaw and Faliszek, they're the first winners of the (soon to be coveted) Jonathan Coulton award; maybe the GDCAs should rename the prize for Best Audio?

GDC08: Joystiq live at the IGF and GDCA awards


6:34 pm PT -- We've arrived at the GDC's annual IGF and GDCA award show. This year we've moved up to the the tables in the front Very snazzy. So far, we've heard Pixies and Muse play overhead. We think we're hearing right now a very trance remix of the Wii Shop Channel music ... and it's wonderful.

6:37 pm PT -- Lights fade, clouded scene gets up. Someone from Mega64 thanks everyone for attending IGF until it cuts into a metal music explosion. "Do not get up" We're pretty sure it's a play on the Aqua Teen Hunger Force movie Introduction. Simon Carless and Jamil Moledina takes the stage.

6:38 pm PT -- "The show will be televised on national television" He means G4TV -- close enough, we suppose. Introducing the folks from developer Flashbang. A round of applause for the indie developers, the "heart and soul" of the industry.

Gallery: GDC08: IGF & GDCA

Continue reading GDC08: Joystiq live at the IGF and GDCA awards

A look back at GDC 2007


Next week, the Joystiq crew will pack their precious belongings (a laptop, some clothes, and a towel) before flying off to the 2008 Game Developers Conference in San Francisco. So now seems about as good a time as any to reflect back on last year's GDC for a taste of what's to come. Sure, there's a dearth of playable demos when compared to E3 or TGS, but what other trade show can say they redefined the role of adhesive in internet conversations?

Keep reading for our remembrances of the keynotes (what's Game 3.0 again?), last year's big news (Harmonix and EA are doing what?), the sessions and interviews (the Wii is how many Gamecubes duct-taped together?), and the whole culture of GDC (Miyamoto made quite a splash).

Continue reading A look back at GDC 2007

Portal, BioShock lead Game Developers Choice Awards noms

Wait! Before you flip your desk over in a fit of disgust, give us just one minute to talk you down, okay? First, that's a really nice desk (is that mahagony?) and we wouldn't want you to pull something flipping it over. Second, these aren't just any Game of the Year awards. Yes, fine, we did say the same exact thing yesterday about the Game Critics Awards but these are different. These awards are determined by designers themselves so, if you want an inside peek into the cheek-slapping that goes on in the virtual locker room we call "the game industry," then you'll want to read this post.

There, you're still with us? To be honest, we really wanted to share the nominations with you because they reminded us of something ... what was it again? Oh, that's right, Joystiq's own totally definitive Game of the Year awards. You know why? Not simply because game developers – the people that actually hand carve every game you enjoy so much – had the audacity, the temerity even, to include Portal (note: not The Orange Box) as the most nominated game (a distinction it shares with BioShock) but because they also gave Peggle an impressive three nominations. Yeah, the same Peggle some people thought we were crazy for including in our list.

Did we really just ask you to read this entire post so we could feel vindicated, our selections having been affirmed by the craftspeople we so admire? ... well, yeah, but we included all of the nominees after the break so you don't feel totally ripped off. We'll be liveblogging the GDCA slash IGF ceremony from GDC so keep your eyes peeled for that.

Continue reading Portal, BioShock lead Game Developers Choice Awards noms

Mega 64's "ruined" Mario skit

Mega64 contributed a few new skits to the Game Developers Choice Awards last week to much applause and laughter, including a pretty poignant piece on Feel the Magic XX / XY (we're still waiting for that one to pop up on the internet). One in particular made the crowd scream more than anything else that night. The YouTube description reads thusly: "A skit that went great until some guy made it all awkward."

We won't spoil the rest, so check out the video after the break.

Continue reading Mega 64's "ruined" Mario skit

Joystiq not-so-live coverage of the IGF and GDCA awards


6:20 p.m.: The Joystiq crew walks the red carpet, because we're just that important.

6:33 p.m.: Gnarls Barkley's cover of the Violent Femmes' "Gone Daddy Gone" is blasting as we find seats in the press section. Cushy seats with recline-able chairs.

6:42 pm: Sam and Max introduce the start for the independent games festival. The mention of projectile vomiting is disturbing, but welcoming somehow.

6:43 pm:
Jamil Moledina and Simon Carless march onto stage, noting that the show is being broadcast to the entire world. We sense somewhat sinister undertones.

Continue reading Joystiq not-so-live coverage of the IGF and GDCA awards

Gears of War takes best game at GDCA, Aquaria wins IGF best game prize

At tonight's Game Developers Choice Awards, Epic Games' Gears of War took home three awards: best technology, visual arts, and the coveted Game of the Year award. On the independent side of things, Bit Blot's Aquaria won the Seumas McNally Grand Prize from the Independent Games Festival.

Okami picked up a win in one of the four categories it was nominated in (take that, AIAS). Unfortunately, Loco Roco did not pick up any awards despite two nominations (character design and audio). Independent game Everyday Shooter won two awards and a distribution deal from GameTap.

View the full list winners and nominees from both events below.

Continue reading Gears of War takes best game at GDCA, Aquaria wins IGF best game prize

GDC Awards in the shadow of the Colossus


The 6th Annual Game Developer's Choice Awards were held tonight immediately following the Independent Games Festival awards. While the winners didn't quite match up with our choices, we did manage six out of eight, including Best Game. Shadow of the Colossus took home a total of 5 awards including Best Game, and the critically acclaimed (but commercially ignored) Psychonauts earning 2. Regardless of who won, all of the finalists were exceptional entrants in their respective categories and are worthy of recognition.

You can find out more about the Game Developer's Choice Awards at their website or read on for a list of the winners and some select pics of the ceremony.

Continue reading GDC Awards in the shadow of the Colossus

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