<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Oculus virtual reality headset looking for funding on Kickstarter]]></title><link>http://www.joystiq.com/2012/08/01/oculus-virtual-reality-headset-looking-for-funding-on-kickstarte/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/01/oculus-virtual-reality-headset-looking-for-funding-on-kickstarte/</guid><comments>http://www.joystiq.com/2012/08/01/oculus-virtual-reality-headset-looking-for-funding-on-kickstarte/#comments</comments><description><![CDATA[<center> <div>  <img alt="Oculus virtual reality headset dev kits looking for funding on Kickstarter" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/oculusrift.jpg" style="display:none" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/hxptk8P15TI?wmode=opaque" width="530"></iframe></div> <div style="text-align: left;">  <br />  Most "virtual reality" helmets tend to be <a href="http://www.joystiq.com/tag/virtual-boy">disappointing</a> to say the least, but the Oculus Rift has gained a bit of buzz this year. Developer Palmer Luckey is now looking for funding via <a href="http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game">Kickstarter</a>. "The reason we're using Kickstarter is so that we can get these dev kits into the hands of developers as fast as possible," Luckey says in the pitch video above. "That way they can try it for themselves and start integrating support into their games and engines."<br />  <br />  The crowd-funding route has worked already, with the project securing more than double its $250,000 goal as of this writing. Limited prototype dev units - at $275 each - have all been claimed, leaving the $300 level as the cheapest route to get your hands on the hardware, which includes a copy of the upcoming, Rift-enabled revamp, <a href="http://joystiq.com/game/doom-3-bfg"><em>Doom 3 BFG</em></a>. In a related endorsement, id Software's John Carmack called the device "the best VR demo probably the world has ever seen."<br />  <br />  That price is likely higher than what consumers will eventually pay for everything once the software is optimized and the design is finalized. The dev kits are set to be shipped out in December, so we could see a final product as soon as next year.</div></center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/01/oculus-virtual-reality-headset-looking-for-funding-on-kickstarte/">Oculus virtual reality headset looking for funding on Kickstarter</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/01/oculus-virtual-reality-headset-looking-for-funding-on-kickstarte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20291447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/01/oculus-virtual-reality-headset-looking-for-funding-on-kickstarte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>gear</category><category>headset</category><category>kickstarter</category><category>oculus-rift</category><category>stereoscopic</category><category>virtual-reality</category><category>vr</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 01 Aug 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Trenched guide will help you dig in against the Monovision]]></title><link>http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/</guid><comments>http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/trenchedairfieldmap.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The good folks over at XBLAFans have <a href="http://www.xblafans.com/trenched-unlock-and-level-guide-19203.html">assembled a guide featuring everything</a> you need to know about <a href="http://joystiq.com/game/trenched"><em>Trenched</em></a>, Double Fine's excellent shooter/tower defense/World War I/mech mashup title on XBLA. From the Achievements to all of the various unlockable mech parts and soldier gear you can find in the game, this guide has you covered. They've even put <a href="http://www.xblafans.com/trenched-europe-beach-map-guide-17581.html">some maps together</a> on each of the game's levels, so you can figure out exactly where and when you want to put defenses down against each incoming wave.<br />
<br />
In other words, if you've got questions about anything in the game, the answers are right there. Now, as for any possible DLC ... well, there is going to be DLC, right, Double Fine?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/">Trenched guide will help you dig in against the Monovision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jul 2011 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/08/trenched-guide-will-help-you-dig-in-against-the-monovision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>double-fine</category><category>gear</category><category>microsoft</category><category>microsoft-games-studios</category><category>trenched</category><category>unlocks</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 08 Jul 2011 01:00:00 EST</pubDate></item><item><title><![CDATA[Cogs, Gear win first annual Indie Game Challenge at DICE]]></title><link>http://www.joystiq.com/2010/02/20/cogs-gear-win-first-annual-indie-game-challenge-at-dice/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/20/cogs-gear-win-first-annual-indie-game-challenge-at-dice/</guid><comments>http://www.joystiq.com/2010/02/20/cogs-gear-win-first-annual-indie-game-challenge-at-dice/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/cogsstandard580.jpg" /></div>
Although they sound like they came from the same mechanical naming bin, <em>Cogs</em> and <em>Gear</em> (two <em>totally</em> different games) have won the first annual Indie Game Challenge at the conclusion of <a href="http://joystiq.com/tag/dice">DICE</a>. Sponsored by the <a href="http://www.joystiq.com/tag/AIAS/">AIAS</a>, <a href="http://www.joystiq.com/tag/GameStop/">GameStop</a> and The Guildhall at SMU, the winners will receive $100,000 to build more games ... or to go on the most epic Blueberry Muffin Tops consumption bender in history.<br />
<br />
<em>Cogs</em>, which won in the professional studio category, also took the $2,500 prizes for Achievement in Art Direction and Achievement in Gameplay. Designed by Lazy 8 Studios, the addictive (and challenging) puzzle game took the prize for its original PC incarnation, however there's a version of it available on <a href="http://www.joystiq.com/2010/01/30/puzzling-igf-finalist-cogs-releases-in-pieces-for-iphone/">iPhone</a> and team lead Rob Jagnow tells us that an iPad and Mac port are planned. Jagnow also informed us he's "staying on the Cogs train for a while," but the studio's next project will be a "foray into social gaming, maybe a Facebook game."<br />
<br />
Winning the non-professional category, <em>Gear</em> was designed by <a href="http://www.joystiq.com/tag/digipen">Digipen</a> students Josh Maiche, Brian Lee, Andrew Hill, Ben Frazier and Mike Halbrook. Most of the members have several years of school still ahead of them. Asked if they'd drop out if they'd won, the team agreed they'll stay in school -- except for Halbrook, who recently graduated and is looking for a job.<br />
<br />
To check out all the winners and nominees, head on over to the <a href="http://indiegamechallenge.com/home/">Indie Game Challenge</a> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/20/cogs-gear-win-first-annual-indie-game-challenge-at-dice/">Cogs, Gear win first annual Indie Game Challenge at DICE</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 20 Feb 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://indiegamechallenge.com/home/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/20/cogs-gear-win-first-annual-indie-game-challenge-at-dice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19366238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/20/cogs-gear-win-first-annual-indie-game-challenge-at-dice/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cogs</category><category>dice</category><category>dice-2010</category><category>gear</category><category>indie-game-challenge</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 20 Feb 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[Our E3 2008 armaments: This is how we blog]]></title><link>http://www.joystiq.com/2008/07/13/our-e3-2008-armaments-this-is-how-we-blog/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/13/our-e3-2008-armaments-this-is-how-we-blog/</guid><comments>http://www.joystiq.com/2008/07/13/our-e3-2008-armaments-this-is-how-we-blog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/meta-about-joystiq/" rel="tag">Meta (about Joystiq)</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><div align="center"><a href="http://www.joystiq.com/photos/e3-2008-blogging-gear/917045/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/blogging-gear-rosco-490.jpg" /></a></div>
If you're interested in seeing the technological "middle men" the Joystiq Network[TM] use to get our E3 2008 coverage to you, check out our collection of <a href="http://www.joystiq.com/photos/e3-2008-blogging-gear/917052/">blogging gear gallery</a>. If that's not enough, you can see more blogging gear from <a href="http://www.joystiq.com/2008/02/18/our-gdc-armaments-2008-edition/ ">our GDC 2008 edition</a> (including pictures from the elusive Justin McElroy, who opted not to reveal his cards for this week's event).<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/e3-2008-blogging-gear/">E3 2008 Blogging Gear</a></strong></p><a href="http://www.joystiq.com/photos/e3-2008-blogging-gear/#917052"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/mikeschrammsjunk_thumbnail.jpg" alt="Mike Schramm, WoW Insider" title="Mike Schramm, WoW Insider" /></a><a href="http://www.joystiq.com/photos/e3-2008-blogging-gear/#917051"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/kevinkelly_thumbnail.jpg" alt="Kevin Kelly, Joystiq" title="Kevin Kelly, Joystiq" /></a><a href="http://www.joystiq.com/photos/e3-2008-blogging-gear/#917050"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/jason_e3_2008_gear_thumbnail.jpg" alt="Jason Dobson, Joystiq" title="Jason Dobson, Joystiq" /></a><a href="http://www.joystiq.com/photos/e3-2008-blogging-gear/#917049"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/richards-gear-e3-08_thumbnail.jpg" alt="Richard Mitchell, X3F" title="Richard Mitchell, X3F" /></a><a href="http://www.joystiq.com/photos/e3-2008-blogging-gear/#917048"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/krystalle_blogger_gear_thumbnail.jpg" alt="Krystalle Voecks, Massively" title="Krystalle Voecks, Massively" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/13/our-e3-2008-armaments-this-is-how-we-blog/">Our E3 2008 armaments: This is how we blog</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/photos/e3-2008-blogging-gear/917052/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/13/our-e3-2008-armaments-this-is-how-we-blog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1254062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/13/our-e3-2008-armaments-this-is-how-we-blog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blogging-gear</category><category>e3</category><category>e3-2008</category><category>gear</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sun, 13 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[What you need to know about WoW patch 2.4: Sunwell Isle]]></title><link>http://www.joystiq.com/2008/02/12/what-you-need-to-know-about-wow-patch-2-4-sunwell-isle/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/12/what-you-need-to-know-about-wow-patch-2-4-sunwell-isle/</guid><comments>http://www.joystiq.com/2008/02/12/what-you-need-to-know-about-wow-patch-2-4-sunwell-isle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.wowinsider.com/patch-2-4-sunwell"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/sunwell_kael_thas-490.jpg" alt="" /></a></div>
The new <a href="http://www.wowinsider.com/tag/patch-2.4">WoW patch 2.4</a> is already <a href="http://www.wowinsider.com/2008/02/11/character-copy-is-up/">up on the Public Test Realms</a>, and we're here to help players parse all the changes coming in 2.4 as well as what's new in Sunwell Isle content. Check out the patch notes and highlights below plus a compendium of new items and other changes after the break.<br /><br />
<table cellspacing="0" cellpadding="5" summary="All the WoW patch 2.4 news you need!" style="border: 0pt none ;">
    <tbody>
        <tr>
            <td valign="top" align="right" class="statsclass1"> <!-- linked thumbnail //--> <a href="http://www.wowinsider.com/2008/02/08/2-4-patch-notes-up/"><img border="1" alt="" src="http://www.wowinsider.com/media/2007/08/utgardekeepentr_thumbnail.jpg" /></a> </td>
            <td class="statsclass1"> <!--story link and title //--><strong>PATCH NOTES:</strong><br /> <strong><a href="http://www.wowinsider.com/2008/02/08/2-4-patch-notes-up/">2.4 Patch notes are up</a></strong><br /><em>The Sunwell Isle is now available for play. This area includes a new quest hub and 5-player and 25-player instances. Join the Shattered Sun Offensive in shutting down Kael'thas' nefarious operations. This new force is comprised by both the Aldor and Scryers and is led by the Naaru. Players will take part in claiming Sun's Reach and setting up a larger base of operation to stop Kael'thas and the Legion.</em><!-- story blurb //--></td>
        </tr>
        <tr>
            <td valign="top" align="right" class="statsclass1"> <!-- linked thumbnail //--> <a href="http://www.wowinsider.com/2008/02/08/what-you-really-want-to-know-about-the-patch-2-4-notes/"><img border="1" alt="" src="http://www.wowinsider.com/media/2007/09/currentpatchnotes_thumbnail.jpg" /></a> </td>
            <td class="statsclass1"><strong>PATCH NOTES HIGHLIGHTS:</strong><br /><strong><a href="http://www.wowinsider.com/2008/02/08/what-you-really-want-to-know-about-the-patch-2-4-notes/">What you really want to know about the patch 2.4 notes</a></strong><br /> <!-- story blurb //--><em>Yeah yeah, the full patch notes are a good read, but why read those when we can pull the good stuff out? Here's what we thought was big in patch 2.4.</em> </td>
        </tr>
    </tbody>
</table>
<em>
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.wowinsider.com/photos/patch-2-4-sunwell-isle/">Patch 2.4 Sunwell Isle</a></strong></p>
<a href="http://www.wowinsider.com/photos/patch-2-4-sunwell-isle/632788/"><img title="" alt="" src="http://www.wowinsider.com/media/2008/02/ah_worldmap_beta1_jpg_thumbnail.jpg" /></a><a href="http://www.wowinsider.com/photos/patch-2-4-sunwell-isle/632787/"><img title="Map of Sunwell Isle" alt="Map of Sunwell Isle" src="http://www.wowinsider.com/media/2008/02/ah_sunwellmap_beta1_jpg_thumbnail.jpg" /></a><a href="http://www.wowinsider.com/photos/patch-2-4-sunwell-isle/573583/"><img title="Boat in Sunwell Isle" alt="Boat in Sunwell Isle" src="http://www.wowinsider.com/media/2008/01/sunwell-boat-01_thumbnail.jpg" /></a><a href="http://www.wowinsider.com/photos/patch-2-4-sunwell-isle/573582/"><img title="Kael'Thas in Sunwell Isle" alt="Kael'Thas in Sunwell Isle" src="http://www.wowinsider.com/media/2008/01/sunwell_kael_thas_01_thumbnail.jpg" /></a><a href="http://www.wowinsider.com/photos/patch-2-4-sunwell-isle/573581/"><img title="Architecture on Sunwell Isle" alt="Architecture on Sunwell Isle" src="http://www.wowinsider.com/media/2008/01/sunwell-building-01_thumbnail.jpg" /></a></div>
</em><p><a href="http://www.joystiq.com/2008/02/12/what-you-need-to-know-about-wow-patch-2-4-sunwell-isle/" rel="bookmark">Continue reading <em>What you need to know about WoW patch 2.4: Sunwell Isle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/12/what-you-need-to-know-about-wow-patch-2-4-sunwell-isle/">What you need to know about WoW patch 2.4: Sunwell Isle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Feb 2008 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/12/what-you-need-to-know-about-wow-patch-2-4-sunwell-isle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1113365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/12/what-you-need-to-know-about-wow-patch-2-4-sunwell-isle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gear</category><category>hunter</category><category>legendary-bow</category><category>legendary-weapons</category><category>loot</category><category>patch-2.4</category><category>patch-notes</category><category>phoenix-pet</category><category>rocket-mount</category><category>sunwell-isle</category><category>thoridal</category><category>vanity-pets</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Tue, 12 Feb 2008 17:10:00 EST</pubDate></item><item><title><![CDATA[Guilty Gear waggles into the US, leaving glitches in Japan]]></title><link>http://www.joystiq.com/2007/06/23/guilty-gear-waggles-into-the-us-leaving-glitches-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/23/guilty-gear-waggles-into-the-us-leaving-glitches-in-japan/</guid><comments>http://www.joystiq.com/2007/06/23/guilty-gear-waggles-into-the-us-leaving-glitches-in-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><em><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/ggxx062307.jpg"  alt="" /></em>Aksys Games, publishers of <em>Hoshigami Remix </em>on the DS, have announced that they're localizing <em><a href="http://www.guiltygearx.com/ggxxac/">Guilty Gear XX Accent Core</a>,</em> the fifth revision of the third entry in Arc System Works' <em>totally metal</em> 2D fighting series. The new version includes 2 new characters, A.B.A. and Holy Order Sol. Aksys claims that A.B.A. has "never      been seen outside of Japan," a claim that is only true if nobody bought <em>Guilty Gear Isuka. <br /><br /></em>In addition, Siliconera <a href="http://www.siliconera.com/index.php/2007/06/22/aksys-officially-announces-guilty-gear-xx-accent-core/">found a post</a> on Aksys's official forums stating that they'll be fixing the <a href="http://www.joystiq.com/2007/06/05/gg-xx-accent-core-on-ps2-is-buggy-wii-owners-benefit/">bugs</a> that were prevalent in the Japanese PS2 release. We consider "not being broken" a significant gameplay feature.<br /><br />Finally, in a decisive victory for Internet linguists everywhere, the official press release advertises, in addition to Gamecube controller and Classic Controller play, "Waggle controls exclusive to the Wii!" It's, like, an <em>official term now.</em><br /><em><br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/23/guilty-gear-waggles-into-the-us-leaving-glitches-in-japan/">Guilty Gear waggles into the US, leaving glitches in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Jun 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aksysgl.com/gg_062207.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/23/guilty-gear-waggles-into-the-us-leaving-glitches-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/924628/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/23/guilty-gear-waggles-into-the-us-leaving-glitches-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accent</category><category>aksys</category><category>core</category><category>fighting</category><category>gear</category><category>guilty</category><category>guilty gear</category><category>guilty gear xx</category><category>GuiltyGear</category><category>GuiltyGearXx</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>waggle</category><category>wii</category><category>xx</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 23 Jun 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Gundam 0079 revealed, Guilty Gear XX Accent Core announced]]></title><link>http://www.joystiq.com/2007/04/25/gundam-0079-revealed-guilty-gear-xx-accent-core-announced/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/25/gundam-0079-revealed-guilty-gear-xx-accent-core-announced/</guid><comments>http://www.joystiq.com/2007/04/25/gundam-0079-revealed-guilty-gear-xx-accent-core-announced/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.neogaf.com/forum/showthread.php?t=152509"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/gundamwii042507.jpg" /></a>We have yet to get the first <span style="font-style: italic;">Gundam </span>game in the US, and <a href="http://www.joystiq.com/tag/bandai">Bandai</a> <a href="http://www.joystiq.com/tag/namco">Namco</a> is already moving on to another one. Whereas <span style="font-style: italic;">SD Gundam SCAD Hammers</span> used the pudgy lil' <span style="font-style: italic;">SD Gundam</span> characters, this one is based on <span style="font-style: italic;">Gundam 0079, </span>which is <a href="http://www.joystiq.com/media/2007/04/seriousbusiness042507.jpg">serious business</a>. We've got a scan featuring the first images from the game after the break.<br /><br />Also announced, but not yet shown, was a Wii version of <span style="font-style: italic;">Guilty Gear XX Accent Core-- </span>this is apparently <a href="http://www.joystiq.com/2007/04/23/snk-bringing-art-of-fighting-anthology-to-wii/">2D Fighter Announcement Week</a><span style="font-style: italic;">. </span>We're a little scared to see how a precise 2d fighting game will use the <a href="http://www.joystiq.com/tag/wiimote">Wiimote</a>, and we're hoping that we can skirt the issue with configurable <a href="http://www.joystiq.com/tag/classiccontroller">Classic Controller</a> functionality. At least until Hori gets around to releasing a wireless <a href="http://www.joystiq.com">joystick</a>.<p><a href="http://www.joystiq.com/2007/04/25/gundam-0079-revealed-guilty-gear-xx-accent-core-announced/" rel="bookmark">Continue reading <em>Gundam 0079 revealed, Guilty Gear XX Accent Core announced</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/25/gundam-0079-revealed-guilty-gear-xx-accent-core-announced/">Gundam 0079 revealed, Guilty Gear XX Accent Core announced</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=152509>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/gundam-0079-revealed-guilty-gear-xx-accent-core-announced/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/881764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/gundam-0079-revealed-guilty-gear-xx-accent-core-announced/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accent</category><category>anime</category><category>arc</category><category>arcsystemworks</category><category>asw</category><category>bandai</category><category>bandainamco</category><category>core</category><category>fighter</category><category>fighters</category><category>fighting</category><category>gear</category><category>guilty</category><category>guiltygear</category><category>guiltygearxx</category><category>guiltygearxxaccentcore</category><category>gundam</category><category>gundam0079</category><category>namco</category><category>namcobandai</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>wii</category><category>xx</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 25 Apr 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Snake's Revenge]]></title><link>http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/</guid><comments>http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/snake042207.jpg" /><br />Some slightly <a href="http://www.joystiq.com/2007/04/20/friday-video-this-ones-for-all-the-brawlers/">disparaging remarks</a> were made recently on this blog about <em>Metal Gear Solid's </em><a href="http://en.wikipedia.org/wiki/Solid_Snake">Solid Snake</a>. While a certain contingent of our staff may doubt the fighting ability of the son of Big Boss, but we know the truth. Snake is <em>hardcore. </em>He may ask a lot of questions ("<a href="http://www.mega64.com/mgs.htm">Metal Gear?</a>" "A Hind-D?") and he may have a habit of hiding in boxes, but he definitely has the combat prowess required for <a href="http://www.joystiq.com/tag/brawl"><em>Smash Bros.</em></a>, made evident by the fact that he<em> smashed his own brother.<br /><br /></em>This <a href="http://www.joystiq.com/tag/wwu">post</a> is a big "!" for Snake fans. <a href="http://mantisvania.ytmnd.com/">We can hear your thoughts</a>. Come out of hiding and tell us how awesome Solid Snake is!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/">Wii Warm Up: Snake's Revenge</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Apr 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/879332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/22/wii-warm-up-snakes-revenge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gear</category><category>kojima</category><category>metal</category><category>metalgear</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>snake</category><category>solid</category><category>solidsnake</category><category>ssbb</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 22 Apr 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Gaming Nexus interviews Killzone director]]></title><link>http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/</guid><comments>http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><a href="http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1195" target="_self"><img width="425" vspace="4" hspace="4" height="241" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/killzone.jpg" id="vimage_1" alt="GamingNexus interviews Killzone director" /></a><br />The <em>Killzone</em> posts keep rolling in. We first <a href="http://www.joystiq.com/2006/09/12/killzone-demo-umds-spotted/">spotted the demo</a>, found out the <a href="http://www.joystiq.com/2006/09/16/november-opm-to-feature-killzone-demo/">November OPM will feature it</a> and have reviewed even <a href="http://www.joystiq.com/2006/09/15/psp-fanboy-review-killzone-liberation-demo/">reviewed the demo</a>, but now here's an <a href="http://www.gamingnexus.com">Gaming Nexus</a> interview with Mathijs de Jonge, the games lead designer and director.<br /><br />In the interview, Mathijs explains how the game ties in with its predecessor, how many levels to expect, vehicle use and says the game is nothing like <em>Metal Gear Solid</em>. It's kind of funny because I even made mention of the two game's looking very similar in my review.<br /><br />
<div style="margin: 0in 0in 0pt; line-height: 12pt;"><strong><span style="color: black;">GamingNexus: Killzone: Liberation is quite a departure from the original Killzone on the PlayStation 2. Why did you decide to switch from a first-person shooter to an overhead shooter?</span></strong></div>
<div style="margin: 0in 0in 0pt; line-height: 12pt;">MdJ : We wanted to create a new experience within the <em>Killzone </em>Universe. Pulling out the camera to a third person perspective was the thing that we thought would change the experience most. So when we started working on this game this was the very first we tried. Then we decided to stick with it as it gave us a lot of inspiration for new mechanics and areas of focus such as improving the AI system.<br /><br />(Via <a href="http://www.gamingnexus.com">Gaming Nexus</a>)<br /><br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/">Gaming Nexus interviews Killzone director</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Sep 2006 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1195>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/669912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gaming</category><category>gear</category><category>interviews</category><category>killzone</category><category>liberation</category><category>metal</category><category>nexus</category><category>opm</category><category>solid</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Sat, 16 Sep 2006 21:00:00 EST</pubDate></item><item><title><![CDATA[Puma puts a PSP 'round your butt]]></title><link>http://www.joystiq.com/2006/09/11/puma-puts-a-psp-round-your-butt/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/11/puma-puts-a-psp-round-your-butt/</guid><comments>http://www.joystiq.com/2006/09/11/puma-puts-a-psp-round-your-butt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://plaza.rakuten.co.jp/pspcell/diary/200609110000/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/rnamed.jpg" id="vimage_3" alt="" /></a><br />Sony and Puma have teamed up to bring you some new PSP gear. While these accessories may match your <a href="http://www.puma.com/">Puma wardrobe</a>, the luxury will come at a hefty price. The above bag costs a whopping 7140 yen, which is more than the cost of 3 <a href="http://www.joystiq.com/2006/08/27/ad-critic-but-i-cant-control-my-love-for-you/">Greatest Hits</a> titles in the US. Ouch. But if you have the cash to get a <a href="http://www.joystiq.com/2006/09/05/kacho-fugetsu-porn/">Signature Edition PSP</a> or a <a href="http://www.joystiq.com/2006/05/23/sony-expects-gamers-to-play-beyond-599/">PlayStation 3</a>, I think Sony's betting you'll have the cash to afford these accessories too. I mean, <a href="http://www.joystiq.com/2006/08/30/european-ps3-slogan-this-is-living/">this is living</a>, right?<br /><br />More pictures from <a href="http://plaza.rakuten.co.jp/pspcell/diary/200609110000/">PSP Gadgetz</a> after the cut.<p><a href="http://www.joystiq.com/2006/09/11/puma-puts-a-psp-round-your-butt/" rel="bookmark">Continue reading <em>Puma puts a PSP 'round your butt</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/11/puma-puts-a-psp-round-your-butt/">Puma puts a PSP 'round your butt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Sep 2006 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://plaza.rakuten.co.jp/pspcell/diary/200609110000/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/11/puma-puts-a-psp-round-your-butt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/667377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/11/puma-puts-a-psp-round-your-butt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bag</category><category>case</category><category>expensive</category><category>gear</category><category>puma</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 11 Sep 2006 23:30:00 EST</pubDate></item><item><title><![CDATA[Smash Bros Dojo update: Snaaaaaaaaaake!]]></title><link>http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/</guid><comments>http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.smashbros.com/en/characters/chara5/index.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.joystiq.com/media/2006/06/snaaaaaaake.JPG" /></a><br />Honestly, how good does the above screenshot make you feel? <br /><br />The Dojo has updated us with a Snake "bio," which only reveals that Snake's attacks will primarily revolve around the use of explosives rather than realistic firearms. The thought of sneaking behind someone and snapping their neck, while in execution during gameplay is more than likely not all that practical, is a keen prospect nonetheless.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/">Smash Bros Dojo update: Snaaaaaaaaaake!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 14:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en/characters/chara5/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bros</category><category>gear</category><category>link</category><category>metal</category><category>smash</category><category>snake</category><category>update</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 01 Jun 2006 14:41:00 EST</pubDate></item><item><title><![CDATA[PSP impressions: Metal Gear Digital Graphic Novel]]></title><link>http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/</guid><comments>http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-graphic-novel/" rel="tag">Metal Gear: Graphic Novel</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/metal_gear_comic.JPG" />My timing on snatching up a good 5 minutes with the <em>Metal Gear Digital Graphic Novel </em>was impeccable. Situated directly across the walkway of the Tecmo booth and next to Atlus' wonderful booth, the seat on the white bench called to me with the strength of a siren's song. I didn't think I would be able to hear anything from the unit, yet surprisingly there was little traffic there for the 5 minutes leading up to the Tecmo girls strutting out for their annual thing while I watched the digital comic unfold.<br /><br />As for the artwork and voice work on the E3 build I was privileged enough to spend some time with, they were both very good. The panning was tastefully executed and Ocelot's dialogue, which took up most of what little time I had for the demo, was rich and powerful. Their pistol dual re-enacted from <em>Metal Gear Solid </em>was incredible. Overall the package seemed to be on par with, if not better than, <em>The Silent Hill Experience</em> UMD and has easily made my list of 'must buy' when it releases next month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/">PSP impressions: Metal Gear Digital Graphic Novel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 May 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/psp-impressions-metal-gear-digital-graphic-novel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital</category><category>e3</category><category>gear</category><category>graphic</category><category>metal</category><category>novel</category><category>playstation</category><category>portable</category><category>psp</category><category>solid</category><category>sony</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 25 May 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[Metal Gear: Portable Ops info]]></title><link>http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/</guid><comments>http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a></p><a href="http://www.gamespot.com/e3/e3story.html?sid=6151188&amp;pid=932978"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/05/metal-gear-portable.JPG" /></a>With the announcement of a true <em>Metal Gear Solid </em>title hitting the PSP at E3, it was on my list of most desirable games that just <em>had</em> to be played. Sadly, time did not permit this and I was forced to leave the floor without getting my hands on it that Friday afternoon. Lacking the information I most desired (see: how the controls worked), Gamespot managed to swoop in to fill that void of information in my cranium and even went on to discuss the multiplayer modes that will be available in the final product during E3.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/">Metal Gear: Portable Ops info</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 May 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/e3/e3story.html?sid=6151188&amp;pid=932978>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/metal-gear-portable-ops-info/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gear</category><category>metal</category><category>ops</category><category>playstation</category><category>portable</category><category>psp</category><category>sony</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 24 May 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[DS releases for the week of April 24]]></title><link>http://www.joystiq.com/2006/04/24/ds-releases-for-the-week-of-april-24/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/24/ds-releases-for-the-week-of-april-24/</guid><comments>http://www.joystiq.com/2006/04/24/ds-releases-for-the-week-of-april-24/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/04/guilty_gear.JPG" alt=""/>This week's titles include the long-awaited <ahref="http://www.joystiq.com/2006/04/17/lost-magic-preview-raises-some-questions/"><em>Lost Magic</em></a>, a gamethat's equal parts role-playing and real-time strategy. <em>Guilty Gear: Dust Strikers</em> has a lot of doubtsurrounding it from those wondering if the frenetic action of its console cousins can be accurately transported to thedual-screened brilliance of the DS. As for <em>Top Gun</em>, well...is anyone excited for this game?<br />
<ul>
   <li><em>Guilty Gear: Dust Strikers</em></li>
    <li><em>Lost Magic</em></li>
    <li><em>Top Gun</em></li>
</ul>
Asalways, availability subject to manufacturer delivery.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/24/ds-releases-for-the-week-of-april-24/">DS releases for the week of April 24</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Apr 2006 21:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/04/24/ds-releases-for-the-week-of-april-24/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/611529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/24/ds-releases-for-the-week-of-april-24/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>gear</category><category>guilty</category><category>gun</category><category>lost</category><category>magic</category><category>nintendo</category><category>releases</category><category>top</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 24 Apr 2006 21:05:00 EST</pubDate></item></channel></rss>