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Aliens: Colonial Marines glimpsed in Jace Hall Show

Those of you who took the E3 absence of Aliens: Colonial Marines to mean that Gearbox had naught to show for its FPS efforts have been proven utterly wrong. As indistinctly evidenced by some new (and brief) off-screen footage, the so-not-coming-out-in-2008 shocker is shaping up to be everything you could have hoped for:
  1. It is a game.
  2. It is presented in the first-person perspective.
  3. You are equipped with a device that rapidly transports projectiles into snarling faces, often attached to slimy extraterrestrials.
The footage was captured by the folks behind The Jace Hall Show, who came over, man, came over to have a look at the game in the final moments of their season finale. You can view the episode after the break or, alternatively, see the edited clip at Shacknews.

Continue reading Aliens: Colonial Marines glimpsed in Jace Hall Show

Microsoft's Halo team bolstered by Gearbox's Corrinne Yu


The juicy "Gearbox is developing Halo 4 OMG" rumor continues to be at the top of fanboy debate lists, with Microsoft confirming to Kotaku that Corrinne Yu, director of technology at Gearbox and pictured in full Spartan armor, has been hired as principle engine architect (fancy!) for the Xbox manufacturer's internal Halo team. The official statement: "As the Halo franchise continues to flourish, Microsoft Game Studios is growing its internal team to develop future Halo projects."

And what could "future Halo projects" entail? Microsoft isn't blabbing, but suspicious men in trenchcoats posit that Yu will be working on the nebulous Peter Jackson project and putting her Unreal Engine 3 expertise to good use.

Variety: Gearbox approached about Halo Game

Following up on yesterday's rumor out of OXM that Gearbox may be handling Halo 4, Variety's Ben Fritz reports that his source close to the dev confirms that it "has definitely had conversations with Microsoft about doing a new Halo game and is very excited at the prospect," but that "there was no deal in place." For those who might not remember, Gearbox has a history with the Halo franchise, having handled the PC version of the original game.

Fritz reckons it's "quite possible" Gearbox will helm a new Halo project ... it's just "not a certainty yet." If it happens, that would make at least four Halo-related titles in the works: Halo Wars; the Halo game that Bungie was supposed to reveal at E3; Peter Jackson's interactive take on the Halo universe; and whatever Gearbox may or may not be crafting. Given that OXM's rumor regarding Halo 4 as a launch title for 360's successor (if there even is one), we should expect to hear something official either way in, oh, the next year or two.

OXM rumor: Gearbox developing Halo 4 as launch title for next Xbox


Remember back in February when Gearbox Software big boss Randy Pitchford teased his studio's next project as something "big"? Well, not just "big" but something that was "even bigger" than anything Gearbox is currently working on? Well, the kids at OXM sure remembered and they sent their spies deep undercover into Gearbox territory and came back with one heck of a rumor for their October issue: Gearbox is working on Halo 4 as a launch title for the next Xbox (NextBox?).

With Bungie admittedly uninterested in creating Halo games ad nauseum, and Gearbox one of the industry's top FPS developers, we've certainly heard crazier rumors. And there are few licenses that would get a studio chieftain to inadvertently slam his own games in development. Whatever the project is, Pitchford has said he'll be directing it himself, adding, "When you find out what this is, you'll likely agree that I can't oversell this one." Nope, you probably couldn't Randy. Overselling Halo is Microsoft's job anyway; you guys just make with the shooting of the aliens ... no, the other aliens.

[Thanks for the tip, Jordan!]

Battlestar scribes working on Aliens: Colonial Marines


We were so angry with the Writer's Guild of America strike back when it was messing up Lost, 24 and Ugly Betty ... The Daily Show. Now though, we in the video game industry (and appreciators of it) are reaping the rewards with a lot of upcoming games' scripts having come from the pens of some very talented folk. The latest example is Aliens: Colonial Marines, which Gearbox's Randy Pitchford recently told ShackNews was being written by Battlestar Galactica's Bradley Thompson and David Weddle.

Does that mean we can expect the aliens to [insert BSG fan service gag here] or a head marine voiced by [some BSG actor guy goes here]? Also, does it mean that Justin should watch Battlestar if he's going to be posting about it? Yes. Yes it does.

Joystiq E3 hands-on: Brothers in Arms: Hell's Highway


You can't envy companies releasing a first-person shooter these days. We've have a glut of quality in that department recently, with several-months-old FPSs still clogging the top slots of Xbox Live activity.

So we were curious to see if Brothers in Arms: Hell's Highway could cut through the clutter and prove itself worthy of a spot among the powerhouses. The answer? A resounding "I don't know."

Gallery: Brothers in Arms Hell's Highway

Continue reading Joystiq E3 hands-on: Brothers in Arms: Hell's Highway

Aliens: Colonial Marines E3 absence explained


Sega's E3 presence was among the weakest at last week's event, trumped only by the pitiful showing at Camp Belmont, a notion not helped by the absence of Gearbox-developed Aliens: Colonial Marines from either the show floor or Sega's own booth. Videogamer.com cornered Gearbox president Randy Pitchford about the missing shooter, a no-show he blamed squarely on Sega's marketing strategy, adding that "the game is in great shape. People are going to freak out when they see it."

By people, he obviously didn't mean Sega's own marketing VP Sean Ratcliffe, who told us that while the publisher was considering showing the game at E3, Sega didn't feel that it was quite ready for prime time. "I think it needs a little more time before we want to put it in front of the press," the exec told us. He added that more news regarding the status of Aliens: Colonial Marines will be announced sometime after E3, though we continue to hope that Sega will release game as planned in late 2008 and not nuke the site from orbit.

[Thanks Cellien]

Leaked box art shows maraca attachments for Samba de Amigo

Here at Joystiq, we've been pretty consistent in our hatred of useless plastic attachments for the Wii Remote. We might have to break our streak, though, as we're uncharacteristically excited about the maraca attachments that were recently shown as part of the leaked box art for the Wii version of Samba de Amigo. There's just something about the weight and sound of those vibrating plastic beads that helped make the maraca shaking on the Dreamcast a transcendent experience, and one we're glad we'll now be able to relive on the Wii. We're not changing our minds on the Wii Wheel, though. We have to keep our hater-rating up somehow ...

Samba de Amigo gets patently nutty trailer

As much as we love our friends at MTV Multiplayer, we'd like to request that they not get exclusive trailers anymore. Why? Well, like all MTV videos, the above Samba de Amigo trailer isn't viewable in the UK or Canada. Maybe we're just naive, but we think seeing crazy trailers for Wii games is an inalienable right (like hugs) and we don't think anyone's day should be be without some nutty, PaRappa-the-Rapper-goes-South-of-the-Border action ... even if they are Canadian.

We'd love to paint a word picture for our Brit friends, but honestly, there are no words in English that can accurately reflect how rad it is watching a monkey play maracas. ... Hey, don't blame us, it's your language.

Brothers in Arms: Hell's Highway deploys August 26

Ubisoft announced today that Brothers in Arms: Hell's Highway is indeed going to make its previously projected August window and come out August 26 for Xbox 360, PlayStation 3 and PC (via GameSpot). Gearbox's Nazi neck-stabbing World War II shooter tells the story of two soldiers trying to secure a piece of German-controlled road that may or may not be owned by a certain Prince of Darkness.

Brothers In Arms: Hell's Highway in August, multiplayer redesigned

BIA
Ever since BIA went MIA last fall, we've been waiting for an update on the construction of Hell's Highway. Turns out the interstate paved with the hardened souls of the damned will open this summer, as a new trailer (embedded after the break!) announces Brothers in Arms: Hell's Highway is "Coming August 2008." And yes, Nazi neck-stabbin' confirmed, finally.

In addition to today's video announcement, Gearbox has apparently been working on a "totally redesigned online component" for the game, reports Eurogamer. Hell's Highway will supposedly feature "dozens" of players on each team and somehow incorporate the squad-based gameplay that defines the single-player campaign (that is, if you're willing to take orders from foulmouthed tweens).

Continue reading Brothers In Arms: Hell's Highway in August, multiplayer redesigned

Gearbox Software defends in-game ad deal


Gearbox Software founder, Randy Pitchford, has commented on the developer's blog regarding its recent in-game advertisement agreement with Double Fusion, quelling concerns that Brothers in Arms would become Brothers in Ads. "We respect any contempt for exploitive advertising that negatively effects the integrity or the quality of the game because we, as hardcore gamers, share that same contempt," writes Pitchford. He further emphasizes, "We hate exploitive advertising that doesn't offer value to the gamer."

In the category of advertising Gearbox doesn't hate, lies the kind that improves authenticity. Gearbox provides the example of a Philips factory in Brothers in Arms: Hell's Highway, a historical site which would detract from authenticity sans the appropriate (and accurate to 1944) branding. Pitchford also lists increased budgets and out-of-game promotion as potential benefits that "we hope come from Double Fusion helping to connect Gearbox with advertisers."

"If you see in-game ads for some stupid product that has nothing to do with the context in which it occurs and actually detracts from the experience, then you can feel justified in bashing the developer, publisher, or advertiser that made that decision," concludes Pitchford. Fair enough -- but we'd better not be stopping at a Burger King in our trek across Borderlands, mister.

Brothers in ads: Gearbox signs in-game ad deal with Double Fusion

Gearbox Software (Brothers in Arms series) has announced that it has inked a deal with Double Fusion to have them provide in-game advertising for upcoming titles (via Develop). Double Fusion has previously signed with Eidos, Midway and Take Two, among others.

No details on what future Gearbox titles will use in-game ads. Sometimes we wish the in-game ad deals were as outlandish as our Photoshop jobs. Imagine if Borderlands was renamed Burgerlands and featured a dozen Burger King soldiers playing "Capture the Whopper" with futuristic guns and war machines. Or Aliens: Colonies could let you take heartburn medicine to ward off chest-bursters.

Borderlands shifted to fiscal '09, 'better balance' cited

borderlands
As noted in Take-Two's most recent guidance for the fiscal year ending October 31, 2008, Gearbox-developed Borderlands will release in fiscal 2009 instead of fiscal 2008. The publisher explained that the apparent pushback allows for "additional development time" and provides "better balance" in the release schedule of its triple-A titles. Previously, Borderlands was dated for 'Holiday 2008,' which, if after November 1, would fall into Take-Two's fiscal 2009 anyway. Today's notice looks to be less a significant launch delay then, and more a tweaking of financial projections.

Aliens: Colonial Marines in late 2008, 4-player co-op

aliens
Sega has bumped up the Aliens: Colonial Marines street date to "late 2008," just a week after Game Informer revealed the game name and cited a vague 2009 release. The publisher also provided details of the title's plot, an original, penned by Bradley Thompson and David Weddle. As part of a United States Colonial Marine squad you and up to three additional friends will face a Nazi an Alien assault (yes, like we said, "original"). In co-op mode, players will have distinct roles to play in the completion of each mission -- we call flamethrower duty! The game also will include additional multiplayer modes not yet announced.

With Gearbox at the helm, expect an authentic recreation of the films' fictional world from pulse rifles to the now abandoned Sulaco spacecraft. Aliens: Colonial Marines is in development for Xbox 360, PlayStation 3 and PC.

[Via press release]

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