Posts with tag gearbox
by Ludwig Kietzmann Sep 1st 2008 2:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters

Those of you who took the
E3 absence of
Aliens: Colonial Marines to mean that Gearbox had naught to show for its FPS efforts have been proven utterly wrong. As indistinctly evidenced by some new (and brief) off-screen footage, the
so-not-coming-out-in-2008 shocker is shaping up to be everything you could have hoped for:
- It is a game.
- It is presented in the first-person perspective.
- You are equipped with a device that rapidly transports projectiles into snarling faces, often attached to slimy extraterrestrials.
The footage was captured by the folks behind
The Jace Hall Show, who came over, man, came over to have a look at the game in the final moments of their season finale. You can view the episode after the break or, alternatively, see the edited clip at
Shacknews.
Continue reading Aliens: Colonial Marines glimpsed in Jace Hall Show
by Ludwig Kietzmann Aug 29th 2008 4:15PM
Filed under: Microsoft Xbox 360, First Person Shooters
The juicy "
Gearbox is developing Halo 4 OMG" rumor continues to be at the top of fanboy debate lists, with Microsoft confirming to Kotaku that Corrinne Yu, director of technology at Gearbox and pictured in full Spartan armor, has been hired as principle engine architect (fancy!) for the Xbox manufacturer's internal
Halo team. The official statement: "As the
Halo franchise continues to flourish, Microsoft Game Studios is growing its internal team to develop future
Halo projects."
And what could "future Halo projects" entail? Microsoft isn't blabbing, but suspicious men in trenchcoats posit that Yu will be working on the nebulous
Peter Jackson project and putting her
Unreal Engine 3 expertise to good use.
by Randy Nelson Aug 26th 2008 5:30PM
Filed under: Microsoft Xbox 360, Business
Following up on yesterday's rumor out of OXM that
Gearbox may be handling Halo 4, Variety's Ben Fritz reports that his source close to the dev confirms that it "has definitely had conversations with Microsoft about doing a new
Halo game and is very excited at the prospect," but that "there was no deal in place." For those who might not remember, Gearbox has a history with the
Halo franchise, having handled the PC version of the original game.
Fritz reckons it's "quite possible" Gearbox will helm a new
Halo project ... it's just "not a certainty yet." If it happens, that would make at least four
Halo-related titles in the works:
Halo Wars; the
Halo game that Bungie
was supposed to reveal at E3;
Peter Jackson's interactive take on the Halo universe; and whatever Gearbox may or may not be crafting. Given that OXM's rumor regarding
Halo 4 as a launch title for 360's successor (
if there even is one), we should expect to hear something official either way in, oh, the next year or two.
by Christopher Grant Aug 25th 2008 10:38PM
Filed under: Microsoft Xbox 360, Business
Remember back in February when Gearbox Software big boss
Randy Pitchford teased his studio's next project as something "big"? Well, not just "big" but something that was "even bigger" than anything Gearbox is currently working on? Well, the kids at OXM sure remembered and they sent their spies deep undercover into Gearbox territory and came back with one heck of a rumor for their October issue: Gearbox is working on
Halo 4 as a launch title for the next Xbox (NextBox?).
With Bungie admittedly
uninterested in creating Halo games ad nauseum, and Gearbox one of the industry's top FPS developers, we've certainly heard crazier rumors. And there are few licenses that would get a studio chieftain to inadvertently slam his own games in development. Whatever the project is, Pitchford has said he'll be directing it himself, adding, "When you find out what this is, you'll likely agree that I can't oversell this one." Nope, you probably couldn't Randy. Overselling Halo is Microsoft's job anyway; you guys just make with the shooting of the
aliens ... no, the other aliens.
[Thanks for the tip, Jordan!]
by Justin McElroy Jul 23rd 2008 12:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters
We were so angry with the Writer's Guild of America strike back when it was messing up
Lost,
24 and
Ugly Betty ... The Daily Show. Now though, we in the video game industry (and appreciators of it) are reaping the rewards with a lot of upcoming games' scripts having come from the pens of some very talented folk. The latest example is
Aliens: Colonial Marines, which Gearbox's Randy Pitchford recently told ShackNews was being written by
Battlestar Galactica's Bradley Thompson and David Weddle.
Does that mean we can expect the aliens to [insert
BSG fan service gag here] or a head marine voiced by [some
BSG actor guy goes here]? Also, does it mean that Justin should watch
Battlestar if he's going to be posting about it? Yes. Yes it does.
by Jason Dobson Jul 20th 2008 12:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Action
Sega's E3 presence was among the weakest at last week's event, trumped only by the pitiful showing at
Camp Belmont, a notion not helped by the absence of
Gearbox-developed
Aliens: Colonial Marines from either the show floor or Sega's own booth.
Videogamer.com cornered Gearbox president Randy Pitchford about the missing shooter, a no-show he blamed squarely on Sega's marketing strategy, adding that "the game is in great shape. People are going to freak out when they see it."
By people, he obviously didn't mean Sega's own marketing VP Sean Ratcliffe, who told us that while the publisher was considering showing the game at E3, Sega didn't feel that it was quite ready for prime time. "I think it needs a little more time before we want to put it in front of the press," the exec told us. He added that more news regarding the status of
Aliens: Colonial Marines will be announced sometime after E3, though we continue to hope that Sega will release game
as planned in late 2008 and not nuke the site from orbit.
[Thanks Cellien]
by Kyle Orland Jul 4th 2008 8:00PM
Filed under: Nintendo Wii, Rhythm

Here at Joystiq, we've been
pretty consistent in our hatred of useless plastic attachments for the Wii Remote. We might have to break our streak, though, as we're uncharacteristically excited about the maraca attachments that were
recently shown as part of the leaked box art for the Wii version of
Samba de Amigo. There's just something about the weight and sound of those vibrating plastic beads that helped make the maraca shaking on the Dreamcast a transcendent experience, and one we're glad we'll now be able to relive on the Wii. We're not changing our minds on the
Wii Wheel, though. We have to keep our hater-rating up somehow ...
by Justin McElroy Jun 26th 2008 9:15AM
Filed under: Nintendo Wii, Rhythm
As much as we love our friends at MTV Multiplayer, we'd like to request that they not get exclusive trailers anymore. Why? Well, like all MTV videos, the above
Samba de Amigo trailer isn't viewable in the UK or Canada. Maybe we're just naive, but we think seeing crazy trailers for Wii games is an inalienable right (like hugs) and we don't think anyone's day should be be without some nutty, PaRappa-the-Rapper-goes-South-of-the-Border action ...
even if they are Canadian.
We'd love to paint a word picture for our Brit friends, but honestly, there are no words in English that can accurately reflect how rad it is watching a monkey play maracas. ... Hey, don't blame us, it's
your language.
by James Ransom-Wiley Apr 17th 2008 2:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360
Ever since
BIA went MIA last fall, we've been waiting for an update on the construction of
Hell's Highway. Turns out the interstate paved with the hardened souls of the damned will open this summer, as a new trailer (embedded after the break!) announces
Brothers in Arms: Hell's Highway is "Coming August 2008." And yes, Nazi neck-stabbin' confirmed, finally.
In addition to today's video announcement, Gearbox has apparently been working on a "totally redesigned online component" for the game, reports
Eurogamer.
Hell's Highway will supposedly feature "dozens" of players on each team and somehow incorporate the squad-based gameplay that defines the single-player campaign (that is, if you're willing to take orders from foulmouthed tweens).
Continue reading Brothers In Arms: Hell's Highway in August, multiplayer redesigned
by Ludwig Kietzmann Mar 31st 2008 7:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Business
Gearbox Software founder, Randy Pitchford, has commented on the
developer's blog regarding its recent
in-game advertisement agreement with Double Fusion, quelling concerns that
Brothers in Arms would become
Brothers in Ads. "We respect any contempt for exploitive advertising that negatively effects the integrity or the quality of the game because we, as hardcore gamers, share that same contempt," writes Pitchford. He further emphasizes, "We
hate exploitive advertising that doesn't offer value to the gamer."
In the category of advertising Gearbox doesn't
hate, lies the kind that improves authenticity. Gearbox provides the example of a Philips factory in
Brothers in Arms: Hell's Highway, a historical site which would detract from authenticity sans the appropriate (and accurate to 1944) branding. Pitchford also lists increased budgets and out-of-game promotion as potential benefits that "we hope come from Double Fusion helping to connect Gearbox with advertisers."
"If you see in-game ads for some stupid product that has nothing to do with the context in which it occurs and actually detracts from the experience, then you can feel justified in bashing the developer, publisher, or advertiser that made that decision," concludes Pitchford. Fair enough -- but we'd better not be stopping at a Burger King in our trek across
Borderlands, mister.
by Ross Miller Mar 25th 2008 9:00PM
Filed under: Culture, First Person Shooters
Gearbox Software (
Brothers in Arms series) has announced that it has inked a deal with Double Fusion to have them provide in-game advertising for upcoming titles (via
Develop). Double Fusion has previously signed with
Eidos,
Midway and
Take Two, among others.
No details on what future Gearbox titles will use in-game ads. Sometimes we wish the in-game ad deals were as outlandish as our Photoshop jobs. Imagine if
Borderlands was renamed
Burgerlands and featured a dozen Burger King soldiers playing "Capture the Whopper" with futuristic guns and war machines. Or
Aliens: Colonies could let you take heartburn medicine to ward off chest-bursters.
by James Ransom-Wiley Mar 11th 2008 5:20PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360
As noted in Take-Two's most recent guidance for the fiscal year ending October 31, 2008, Gearbox-developed
Borderlands will release in fiscal 2009 instead of fiscal 2008. The publisher explained that the apparent pushback allows for "additional development time" and provides "better balance" in the release schedule of its triple-A titles. Previously,
Borderlands was dated for 'Holiday 2008,' which, if after November 1, would fall into Take-Two's fiscal 2009 anyway. Today's notice looks to be less a significant launch delay then, and more a tweaking of financial projections.
by James Ransom-Wiley Feb 21st 2008 2:00PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360
Sega has bumped up the
Aliens: Colonial Marines street date to "late 2008," just a week after
Game Informer revealed the game name and cited a vague 2009 release. The publisher also provided details of the title's plot, an original, penned by Bradley Thompson and David Weddle. As part of a United States Colonial Marine squad you and up to three additional friends will face
a Nazi an
Alien assault (yes, like we said, "original"). In co-op mode, players will have distinct roles to play in the completion of each mission --
we call flamethrower duty! The game also will include additional multiplayer modes not yet announced.
With Gearbox at the helm, expect an authentic recreation of the films' fictional world from pulse rifles to the now abandoned Sulaco spacecraft.
Aliens: Colonial Marines is in development for Xbox 360, PlayStation 3 and PC.
[Via press release]
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