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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Infinity Blade conceived as a Kinect game]]></title><link>http://www.joystiq.com/2010/12/14/infinity-blade-conceived-as-a-kinect-game/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/14/infinity-blade-conceived-as-a-kinect-game/</guid><comments>http://www.joystiq.com/2010/12/14/infinity-blade-conceived-as-a-kinect-game/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/infinkinect.jpg" /></div>
If you've played iOS slasher <em>Infinity Blade</em> as much as us, you've probably spent some of your finger-callous massaging sessions thinking, "Why couldn't I be hacking up the God King in the completely callous-free world of <a href="http://www.joystiq.com/tag/kinect|project-natal">Kinect</a>?"<br />
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Believe it or not, developer Chair Entertainment is way ahead of you ... and even ahead of itself, in a sense, according to co-founder Donald Mustard.<br />
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"We always have some cool ideas on deck, and kind of the inception of <em>Infinity Blade</em> began as a discussion around: 'If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?'," Mustard revealed. "That discussion happened, you know, a year and a half ago. We had this really cool design, and it's not that dissimilar from the game you're playing today; it's just been refined and adapted to the iOS screen, which honestly I think is where the design works the best."<br />
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Mustard made clear that <a href="http://www.joystiq.com/game/infinity-blade"><em>Infinity Blade</em></a> isn't a Kinect game rejiggered for iOS so much as an idea sparked by Microsoft's device that found its home on iOS platforms. That said, Chair isn't closing any doors to <em>Infinity Blade </em>on Xbox 360.<br />
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"Yeah," co-founder Geremy Mustard added, "if the Kinect really takes off over the holiday season, who knows?"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/14/infinity-blade-conceived-as-a-kinect-game/">Infinity Blade conceived as a Kinect game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/14/infinity-blade-conceived-as-a-kinect-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19760707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/14/infinity-blade-conceived-as-a-kinect-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chair</category><category>Chair-Entertainment</category><category>donald-mustard</category><category>geremy-mustard</category><category>infinity-blade</category><category>ios</category><category>kinect</category><category>microsoft</category><category>mobile</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 14 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[First Infinity Blade update next week, multiplayer coming soon]]></title><link>http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/</guid><comments>http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/marrofield.jpg" /><br />
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<div style="text-align: left;">The problem with releasing <a href="http://www.joystiq.com/game/infinity-blade"><em>Infinity Blade</em></a>, arguably the best looking iOS game ever? As Chair Entertainment has discovered, it's keeping up with the stream of new content that iOS players have come to expect.</div>
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"We're all very thrilled with how cool it looks, but the same amount of time it takes to make a high-res character for <a href="http://www.joystiq.com/game/gears-of-war-3"><em>Gears</em></a> is the same amount of time it takes to make one for <em>Infinity Blade</em> or to make these environments," Chair's Donald Mustard told Joystiq. "It takes time to make this stuff look awesome, and we <em>want </em>it to look awesome."<br />
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Make no mistake, Chair has a long-term plan for its slash-em-up, but it's a plan the 12-member development team has to be judicious about executing. Though players may have to wait for a bit for some of the big updates (like the multiplayer mode), Chair is taking advantage of the game's <a href="http://www.joystiq.com/2010/12/13/infinity-blade-makes-1-7-million-in-four-days/">early popularity</a> and pushing the first add-on through the App Store door next week.<p><a href="http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/" rel="bookmark">Continue reading <em>First Infinity Blade update next week, multiplayer coming soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/">First Infinity Blade update next week, multiplayer coming soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Dec 2010 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19760598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/14/first-infinity-blade-update-next-week-multiplayer-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>booster-packs</category><category>Chair-Entertainment</category><category>dlc</category><category>donald-mustard</category><category>geremy-mustard</category><category>infinity-blade</category><category>ios</category><category>ipad</category><category>iphone</category><category>ipod-touch</category><category>mobile</category><category>update</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 14 Dec 2010 15:40:00 EST</pubDate></item></channel></rss>