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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Batman: Arkham City swoops to PC on November 18]]></title><link>http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/</guid><comments>http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/batspreviewimage6x_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
Warner Bros. has deemed today the day to reveal <em><a href="http://www.joystiq.com/game/batman-arkham-city">Batman: Arkham City</a></em>'s delayed PC launch date as November 18, one month to the day after its arrival on consoles.<br />
<br />
The Games for Windows version was <a href="http://www.joystiq.com/2011/09/20/batman-arkham-city-pc-delayed-until-november/">delayed last month</a> via a terse WB announcement, which didn't provide an explanation at the time. We can exclusively reveal why today: Bruce Wayne is <em>exhausted</em>, y'all. He's got a lot going on, between film and TV and video games, and he just needed a few weeks to chill. Okay, <em>that</em> and PC version bug fixes.<p><a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/" rel="bookmark">Continue reading <em>Batman: Arkham City swoops to PC on November 18</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/">Batman: Arkham City swoops to PC on November 18</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Oct 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20084198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/18/batman-arkham-city-swoops-to-pc-on-november-18/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>games-for-windows</category><category>games-for-windows-live</category><category>gfw</category><category>gfwl</category><category>pc</category><category>q4-2011</category><category>release-date</category><category>rocksteady</category><category>rocksteady-studios</category><category>warner-bros-interactive</category><category>warner-brothers-interactive</category><category>wb</category><category>wbie</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 18 Oct 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[SSFIV Arcade Edition PC to discourage piracy (and frustrate buyers) with 'limited' offline mode]]></title><link>http://www.joystiq.com/2011/05/26/ssfiv-arcade-edition-pc-to-discourage-piracy-and-frustrate-buye/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/26/ssfiv-arcade-edition-pc-to-discourage-piracy-and-frustrate-buye/</guid><comments>http://www.joystiq.com/2011/05/26/ssfiv-arcade-edition-pc-to-discourage-piracy-and-frustrate-buye/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/26/ssfiv-arcade-edition-pc-to-discourage-piracy-and-frustrate-buye/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/ssfivae-evil-ryu-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Okay, so there <em>is</em> a catch. We figured Capcom had a "solution" in place when it <a href="http://www.joystiq.com/2011/04/12/super-street-fighter-4-arcade-edition-listed-by-amazon-for-june/">confirmed</a> that <em>Super Street Fighter IV: Arcade Edition</em> was coming to PC. The problem? Piracy -- the threat of which <a href="http://www.joystiq.com/2010/09/22/super-street-fighter-iv-skips-pc-release-thanks-to-piracy/">kept Capcom</a> from releasing vanilla <em>S</em><em>SFIV</em> on PC just a year ago.<br />
<br />
In a blog post on <a href="http://www.capcom-unity.com/sven/blog/2011/05/25/stuff_you_want_to_know_about_ssfiv:ae_for_pc">Capcom-Unity</a>, company VP Christian Svensson has addressed some "Stuff You Want to Know About <em>SSFIV:AE</em> for PC." Scroll down and you'll get to the catch.<br />
<br />
"<em>SFIV</em> unfortunately was plagued by pirates and hackers that messed up leaderboards," Svensson writes of the original iteration on PC (which still sold well by Capcom's earlier account). "To hopefully remedy that, <em>SSFIV:AE</em> will be making use of what is called SSA technology."<br />
<br />
While not as <em>random</em> as certain TSA measures -- <em>SSFIV:AE </em>players can still wear shoes and needn't limit their beverages to 3.4-ounce bottles -- the game's Software Security Assurance protocol is no less strict. Players are required to be signed into Games for Windows Live in order to access most of the game's features and content.<br />
<br />
In offline mode, <a href="http://www.joystiq.com/game/super-street-fighter-4-arcade-edition"><em>SSFIV:AE</em></a> is reduced to a sort of demo, with players limited to local play only (obviously), but also restricted to 15 of the 39 fighters and unable to save settings or challenges progress. DLC is inaccessible when playing offline, as well.<br />
<br />
Should the GWFL connection be lost mid-game, the player is given a chance to sign back in at a "logical break point" -- but should that fail ... you're in demo mode. And if you don't live in a GFWL-supported region? Svensson calls that a "buyer-beware situation."<br />
<br />
Prospective purchasers should also be aware that Steam and Impulse will implement their respective "security solutions" (in addition to SSA), and that Steam users won't use GFWL Marketplace to purchase DLC. "We'll provide more details on that wrinkle at a later date," Svensson notes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/26/ssfiv-arcade-edition-pc-to-discourage-piracy-and-frustrate-buye/">SSFIV Arcade Edition PC to discourage piracy (and frustrate buyers) with 'limited' offline mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 May 2011 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/26/ssfiv-arcade-edition-pc-to-discourage-piracy-and-frustrate-buye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19951018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/26/ssfiv-arcade-edition-pc-to-discourage-piracy-and-frustrate-buye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>christian-svensson</category><category>drm</category><category>games-for-windows-live</category><category>gfwl</category><category>impulse</category><category>pc</category><category>piracy</category><category>ssa</category><category>steam</category><category>super-street-fighter-4-arcade-edition</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 26 May 2011 17:58:00 EST</pubDate></item><item><title><![CDATA[Games for Windows Marketplace gets competitive, relaunching Nov. 15]]></title><link>http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/</guid><comments>http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gfwrevamp001530px.jpg" /></a></div>
In November, Microsoft will reboot its Games for Windows Marketplace. In doing so, the company aims to beef up its online portal with more games -- and not just those few that align themselves with the Games for Windows Live branding -- and provide a more competitive and comprehensive retail experience. Peter Orullian, who helped develop digital distribution strategies for Xbox Live, has been tapped to effectively manage the relaunch.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/">Games for Windows Marketplace mock-up images (November 2010 relaunch)</a></strong></p><a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/#3489909"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/spartancatalog-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/#3489911"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/spartangame-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/#3489912"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/spartanhome-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/games-for-windows-site-relaunch/#3489914"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/spartanpublisher-2_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/" rel="bookmark">Continue reading <em>Games for Windows Marketplace gets competitive, relaunching Nov. 15</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/">Games for Windows Marketplace gets competitive, relaunching Nov. 15</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Oct 2010 03:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19680885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/22/games-for-windows-marketplace-gets-competitive-relaunching-nov-15/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>games-for-windows</category><category>games-for-windows-live</category><category>games-for-windows-marketplace</category><category>GFW</category><category>GFWL</category><category>GFWM</category><category>microsoft</category><category>pc</category><category>peter-orullian</category><category>relaunch</category><category>retail</category><category>update</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 22 Oct 2010 03:01:00 EST</pubDate></item><item><title><![CDATA[Xbox Game Room bringing arcades back to Xbox 360 and Games for Windows Live users [update 3]]]></title><link>http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/</guid><comments>http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_40217f1d"><param name="movie" value="http://www.viddler.com/simple/40217f1d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/40217f1d/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_40217f1d"></embed></object></center><br />
<strong>Update 3:</strong> An online fact sheet [<a href="http://www.microsoft.com/presspass/events/ces/docs/MSGameRoomFS.doc">.doc link</a>] from Microsoft reveals that the <em>Game Room</em> itself will be free, while games will range in price from 400<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5) for a dual-license purchase of arcade classics, 240<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($3) for a single-platform license or 40<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($0.50) for "two quarters" worth of play. Users can try arcade titles for free within a friend's room. For full details, <a href="http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/">check out</a> our follow-up post.<br />
<br />
<strong>Update 2:</strong> According to Major Nelson, <em>Game Room</em> users will have the <a href="http://www.majornelson.com/archive/2010/01/06/ces-2010-xbox-news.aspx">ability to purchase</a> games for their virtual arcade and play them on both their Xbox 360 and Windows PC. Additionally, new <em>Game Room </em>titles will be made available every week. Users will be able to invite Xbox Live friends into their respective (and customizable) rooms to show off their arcade collection. Stock up on Microsoft Points, kids.<br />
<br />
<strong>Update 1:</strong> During its CES 2010 keynote, Microsoft's Robbie Bach announced 30 arcade titles will be available in the <em>Xbox Game Room</em> when the service launches this spring for the Xbox 360 and Games for Windows Live.<br />
<br />
<strong>Original:</strong> Hours following <a href="http://www.joystiq.com/2010/01/06/rumor-xbox-game-room-and-2010-project-natal-launch-leaked-in/">a leaked interview</a> featuring Robbie Bach, Microsoft has confirmed the existence of a virtual arcade room for Xbox Avatars via this trailer unveiled at CES 2010. The <em>Xbox Game Room</em> is slated to hit the Xbox 360 and Games for Windows Live this spring, allowing players to visit a virtual room filled with classic arcade titles. According to the video, users will be able to customize their arcade rooms (presumably for Microsoft funny money) and challenge friends to a plethora of original arcade versions of games such as <em>Centipede</em>, <em>Outlaw</em>, and <em>Star Raiders</em>.<br />
<br />
The news that <em>Game Room</em> will also launch for <a href="http://www.joystiq.com/tag/Games-For-Windows-Live/"><em>Games For Windows Live</em></a> raises the question, will the service see Avatars added in the near future? As the upcoming arcade is centered around entertainment for your virtual identity, we'd hope the service would see an interface upgrade bringing it closer to the Xbox's current <a href="http://www.joystiq.com/tag/NXE/">NXE</a>, rather than locking our poor Avatars up inside of an executable program.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/">Xbox Game Room bringing arcades back to Xbox 360 and Games for Windows Live users [update 3]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 22:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/xbox-game-room-bringing-arcades-back-to-xbox-360-and-games-for-w/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatars</category><category>ces-2010</category><category>game-room</category><category>games-for-windows-live</category><category>gfwl</category><category>gfwlive</category><category>Microsoft</category><category>Xbox-360</category><category>xbox-game-room</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Wed, 06 Jan 2010 22:18:00 EST</pubDate></item><item><title><![CDATA[Metareview: Shadowrun (Xbox 360, PC)]]></title><link>http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/</guid><comments>http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/metareviews/" rel="tag">Metareviews</a></p><div align="center"><a href="http://www.metacritic.com/games/platforms/pc/shadowrun"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/shadowrun_boxart_425px.jpg" /></a><br />
<div align="left">As far as weird decisions go, exhuming a popular pen-and-paper RPG franchise and transforming it into a <a href="http://www.joystiq.com/2007/03/14/games-for-windows-live-and-halo-2-hit-vista-may-8th/">cross-platform</a> shooter isn't nearly as disastrous as you might expect. Indeed, most <a href="http://www.joystiq.com/tag/shadowrun"><em>Shadowrun</em></a> reviewers concur that the gameplay is enjoyable and pleasingly distinct from your space donut shootouts. As for the decisions that led to a dearth of single-player content and a <a href="http://www.joystiq.com/2007/05/14/shane-kim-on-shadowruns-10-pc-to-360-price-difference/">comically high</a> price tag, well, those are every bit as disastrous as you'd expect. <br />
<ul>
    <li><a href="http://www.eurogamer.net/article.php?article_id=77198&amp;page=1">Eurogamer</a> (<strong>6/10</strong>) considers <em>Shadowrun</em> to be a "well-designed, well-conceived game," but faults its anemic features and "counter-productive" price. "There's nothing wrong with a game choosing to specialise in either offline or online experience, of course," notes Kieron Gillen. "But if you decide to completely ignore one pole of the experience, you have to offer something generally astounding and/or groundbreaking to justify yourselves."</li>
    <li><a href="http://www.gamespot.com/xbox360/action/shadowrun/review.html?sid=6171895">Gamespot</a> (<strong>6.9/10</strong>) feels the game, which is "about $30 too expensive," makes poor use of the <em>Shadowrun</em> license and doesn't offer enough variety. Despite finding the combat unique and the customization choices to be meaningful, Jeff "8.8" Gerstmann ultimately labels <em>Shadowrun</em> as "a pretty shallow experience."</li>
    <li><a href="http://pc.ign.com/articles/794/794099p1.html">IGN</a> (<strong>6.8/10</strong>) loathes the game's presentation, one of many criticisms it piles atop the "well-designed nucleus of gameplay." Charles Onyett finds the whole thing to be unrewarding, explaining that, "As gamers, it's rewards we crave, be it of the narrative variety, in-game items, new options or modes, or something entirely different."</li>
</ul>
It's a shame to see <em>Shadowrun</em> providing "something different" to a crowded genre, only to clumsily stumble its way into the retail world with a heavy price on its back. We're sure the brilliant executives at Microsoft will pin the blame for inhibited sales on the license itself: "What? <em>Shadowrun</em> tanked? Well, that could only be due to the fact that nobody likes the <em>Shadowrun</em> universe anymore! Let's put that one back in the closet, eh chaps?"<br /><br /><a href="http://www.metacritic.com/games/platforms/pc/shadowrun">Read</a> -- Metacritic on the PC version<br /><a href="http://www.metacritic.com/games/platforms/xbox360/shadowrun">Read</a> -- Metacritic on the Xbox 360 version</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/">Metareview: Shadowrun (Xbox 360, PC)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2007 20:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/05/metareview-shadowrun-xbox-360-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FASA</category><category>Games for Windows</category><category>Games For Windows Live</category><category>GamesForWindows</category><category>GamesForWindowsLive</category><category>GFWL</category><category>Microsoft</category><category>Shadowrun</category><category>Shooters</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 05 Jun 2007 20:32:00 EST</pubDate></item></channel></rss>
